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    Danny en Laurence Axis en Allies

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    • DanLeeDR01D Offline
      DanLeeDR01
      last edited by

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 8
      
          Purchase Units - Germans
              Germans buy 3 armour, 5 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Vologda to Urals
                    Germans take Urals from Russians
              1 armour moved from Urals to Nenetsia
                    Germans take Nenetsia from Russians
              2 fighters moved from Western Ukraine to Bryansk
              2 tactical_bombers moved from Western Ukraine to Bryansk
              2 mech_infantrys moved from Bessarabia to Bryansk
              8 infantry moved from Western Ukraine to Bryansk
              2 artilleries moved from Belarus to Bryansk
              1 artillery moved from Smolensk to Vologda
              1 armour moved from Tambov to Samara
                    Germans take Samara from Russians
              1 armour moved from Samara to Volgograd
                    Germans take Volgograd from Russians
              1 armour moved from Rostov to Bryansk
              3 armour moved from Ukraine to Bryansk
              1 infantry moved from Bryansk to Tambov
              1 mech_infantry moved from Bryansk to Samara
              1 infantry moved from Belarus to Smolensk
              4 artilleries moved from Belarus to Bryansk
              2 artilleries moved from Belarus to Bryansk
              1 armour moved from Belarus to Bryansk
              2 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 infantry moved from Novgorod to Vyborg
              1 destroyer moved from 112 Sea Zone to 110 Sea Zone
              1 bomber moved from Normandy Bordeaux to 108 Sea Zone
              1 destroyer moved from 112 Sea Zone to 125 Sea Zone
              1 submarine moved from 112 Sea Zone to 125 Sea Zone
              1 cruiser moved from 112 Sea Zone to 125 Sea Zone
              1 bomber moved from Normandy Bordeaux to 108 Sea Zone
              1 bomber moved from Normandy Bordeaux to 108 Sea Zone
              2 infantry moved from Western Germany to Switzerland
              1 infantry moved from Western Germany to Switzerland
              1 transport moved from 112 Sea Zone to 113 Sea Zone
              2 infantry moved from Western Germany to 113 Sea Zone
              1 submarine moved from 112 Sea Zone to 110 Sea Zone
              1 bomber moved from Normandy Bordeaux to 108 Sea Zone
              1 bomber moved from Normandy Bordeaux to 110 Sea Zone
              3 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
              1 fighter moved from Normandy Bordeaux to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 fighter moved from Western Germany to Switzerland
              1 infantry moved from Western Germany to Switzerland
              2 armour moved from Ukraine to Bryansk
      
          Combat - Germans
              Battle in 125 Sea Zone
                  Germans attack with 1 cruiser, 1 destroyer and 1 submarine
                  Russians defend with 1 submarine
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                      Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Russians lost in 125 Sea Zone
                  Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 submarine
              Battle in 110 Sea Zone
                  Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 4 tactical_bombers
                  British defend with 3 submarines
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/1 hits, 3,67 expected hits
                      British roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                      1 submarine owned by the Germans and 3 submarines owned by the British lost in 110 Sea Zone
                  Germans win with 1 bomber, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 submarine
                  Casualties for British: 3 submarines
              Battle in Switzerland
                  Germans attack with 1 fighter and 4 infantry
                  Neutral_True defend with 2 infantry
              Battle in 108 Sea Zone
                  Germans attack with 4 bombers
                  Americans defend with 5 armour, 2 destroyers, 2 infantry, 2 submarines and 5 transports
                  2 submarines owned by the Americans submerged
                      Germans roll dice for 4 bombers in 108 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                      Americans roll dice for 2 destroyers and 5 transports in 108 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      2 destroyers owned by the Americans, 1 bomber owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 108 Sea Zone
                      4 armour owned by the Americans, 1 infantry owned by the Americans and 4 transports owned by the Americans lost in 108 Sea Zone
                  Germans winGermans win, taking Switzerland from Neutral_True with 1 fighter and 4 infantry remaining with 3 bombers remaining. Battle score for attacker is 75
                  Casualties for Germans: 1 bomber
                  Casualties for Americans: 5 armour, 2 destroyers, 2 infantry and 5 transports
      
          Non Combat Move - Germans
              1 fighter moved from Switzerland to Western Germany
              1 bomber moved from 110 Sea Zone to Normandy Bordeaux
              1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Western Germany
              2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
              3 bombers moved from 108 Sea Zone to Normandy Bordeaux
              2 infantry moved from 113 Sea Zone to Norway
              1 aaGun moved from Romania to Yugoslavia
      
          Place Units - Germans
              3 armour placed in Ukraine
              3 infantry placed in Novgorod
              Germans undo move 2.
              1 bomber placed in Novgorod
              2 artilleries and 8 infantry placed in Western Germany
              2 artilleries placed in Novgorod
              1 artillery placed in Germany
      
          Turn Complete - Germans
              Germans collect 62 PUs; end with 62 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,33
      Russians regular : -0,17
      Germans regular : 0,17
      British regular : 0,50
      

      Savegame

      Retreat! It's DanLeeDR01!

      1 Reply Last reply Reply Quote 0
      • DanLeeDR01D Offline
        DanLeeDR01
        last edited by

        The Italians declare the War on all true Neutrals!

        Shortly after Italy declared war on all the neutrals, Germany followed.

        With all Axis at war with the neutrals, the neutrals change sides and are now pro-Allied. If the Allies manage to get a land unit in one of the neutral countries, they will take control of all their armed forces. Bud almost all true neutrals are closed in on all sides!

        The Italians start with an air attack on the British fleet at the coast of London, and retreating to Morocco soon after, the Italians still have the plan to conquer south America after the previous disaster!

        Shortly after declaring war on the Neutrals, the Italians invade Spain from the North with a Normandy infantry division and Southern France with the support of a fighter and tactical bomber from Italy.

        French Madagasker is taken without any resistance, South West Africa, French West Africa, and French Central Africa are also taken without any resistance.

        The true neutral nation of Saudi Arabia is invaded from Iraq and the last remaining British infantry division in Eastern Persia is killed with no mercy.

        An Italian tank division Blitz north deep into Russan Kazakhstan and Novosibirsk, preventing the Russian from getting their 9 PU bonus.

        The Germans attack!

        The Germans invade the neutral country of Switzerland. After many years the Switzer people believed to be no part of the war are now facing the harsh reality of the brutal war!

        The germans use their long-range bombers to bomb the American convoy with Sherman tanks into the depths of the sea. There were only 5 survivors, bud they were soon eaten by sharks. Americans are a tasty snack for these creatures!

        The Russian submarine Blockade in the North has finally been dealt with and the germans land infantry divisions in Norway to attack the Neutral country of Sweden in the coming winter!

        Russia with its many tank divisions is still too strong for the Axis to take, they mass in Bryansk waiting for their infantry to catch up on the front line. The Russians are still a force to be reckoned with! They can still mass 7 infantry divisions in the next round, even when Incircled on all sides!

        Will the Americans start peace negotiations or will they continue the war?

        lol.jpg

        Retreat! It's DanLeeDR01!

        1 Reply Last reply Reply Quote 0
        • HypNidhogLR01H Offline
          HypNidhogLR01
          last edited by

          TripleA Turn Summary: British round 8

          TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

          Game History

          Round: 8
          
              Politics - British
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Chile
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Argentina
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Venezuela
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Sweden
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Switzerland
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Spain
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Portugal
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Turkey
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Saudi Arabia
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Afghanistan
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Mozambique
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Angola
          
              Purchase Units - British
                  British buy 4 submarines; Remaining resources: 3 PUs; 
          
              Combat Move - British
          
              Place Units - British
                  4 submarines placed in 110 Sea Zone
          
              Turn Complete - British
                  British collect 18 PUs; end with 21 PUs
          

          Combat Hit Differential Summary :

          Territory Summary for British :

          Iceland : 1 airfield
          Quebec : 1 armour, 1 factory_minor and 1 infantry
          New Brunswick Nova Scotia : 1 harbour
          Ontario : 1 artillery and 1 infantry
          Scotland : 1 aaGun, 1 airfield and 2 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 11 infantry
          French Guiana : 1 flag
          Eire : 1 flag
          110 Sea Zone : 4 submarines
          

          Production/PUs Summary :

          Germans : 62 / 77
          Russians : 3 / 5
          Americans : 35 / 60
          British : 18 / 21
          Italians : 46 / 69
          French : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 14 / 0
          

          Dice Statistics:

          Total
                  1 was rolled 29 times
                  2 was rolled 31 times
                  3 was rolled 29 times
                  4 was rolled 19 times
                  5 was rolled 21 times
                  6 was rolled 24 times
              Average roll : 3,288
              Median : 3,000
              Variance : 0,786
              Standard Deviation : 0,887
              Total rolls : 153
          
          Null / Other
                  1 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 3,000
              Median : 3,000
              Variance : 1,333
              Standard Deviation : 1,155
              Total rolls : 2
          
          Germans Combat
                  1 was rolled 6 times
                  2 was rolled 7 times
                  3 was rolled 8 times
                  4 was rolled 4 times
                  5 was rolled 12 times
                  6 was rolled 8 times
              Average roll : 3,733
              Median : 4,000
              Variance : 0,807
              Standard Deviation : 0,898
              Total rolls : 45
          
          British Combat
                  1 was rolled 6 times
                  2 was rolled 6 times
                  3 was rolled 5 times
                  4 was rolled 5 times
                  5 was rolled 1 times
                  6 was rolled 5 times
              Average roll : 3,143
              Median : 3,000
              Variance : 0,642
              Standard Deviation : 0,801
              Total rolls : 28
          
          Italians Combat
                  1 was rolled 7 times
                  2 was rolled 9 times
                  3 was rolled 6 times
                  4 was rolled 2 times
                  5 was rolled 3 times
                  6 was rolled 4 times
              Average roll : 2,903
              Median : 2,000
              Variance : 1,161
              Standard Deviation : 1,078
              Total rolls : 31
          
          French Combat
                  1 was rolled 3 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3,182
              Median : 3,000
              Variance : 0,483
              Standard Deviation : 0,695
              Total rolls : 11
          
          Americans Combat
                  1 was rolled 2 times
                  2 was rolled 2 times
                  3 was rolled 5 times
                  4 was rolled 3 times
                  6 was rolled 2 times
              Average roll : 3,214
              Median : 3,000
              Variance : 1,026
              Standard Deviation : 1,013
              Total rolls : 14
          
          Neutral_Allies Combat
                  1 was rolled 1 times
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 2 times
              Average roll : 2,571
              Median : 2,000
              Variance : 1,139
              Standard Deviation : 1,067
              Total rolls : 7
          
          Russians Combat
                  1 was rolled 3 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 4 times
              Average roll : 3,533
              Median : 3,000
              Variance : 0,393
              Standard Deviation : 0,627
              Total rolls : 15
          

          Savegame

          Attack when the enemy is retreating!

          1 Reply Last reply Reply Quote 0
          • DanLeeDR01D Offline
            DanLeeDR01
            last edited by

            It's quiet on the Eastern front

            The Russians manage to recruit 7 infantry divisions despite their encirclement.

            The Americans send their two submarines to destroy the lonely german destroyer. One submarine was lost due to one depth charge exploding closeby.

            After the Battle, the Americans sends 3 cruisers and 4 submarines over the Atlantic towards Britain. I hope they won't be spotted by German bombers!

            The Britains launch more submarines in the waters of London, will they be spotted by the German destroyers in the North?

            round 8 russia america england door laurence.jpg

            Retreat! It's DanLeeDR01!

            1 Reply Last reply Reply Quote 0
            • DanLeeDR01D Offline
              DanLeeDR01
              last edited by

              TripleA Turn Summary: Germans round 9

              TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

              Game History

              Round: 9
              
                  Purchase Units - Germans
                      Germans buy 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
              
                  Combat Move - Germans
                      1 armour moved from Nenetsia to Russia
                      1 artillery moved from Vologda to Russia
                      1 infantry moved from Tambov to Russia
                      2 tactical_bombers moved from Bryansk to Russia
                      7 armour, 9 artilleries, 2 fighters, 16 infantry and 3 mech_infantrys moved from Bryansk to Russia
                      1 infantry moved from Smolensk to Russia
                      1 bomber moved from Novgorod to Russia
                      2 infantry moved from Norway to Sweden
                      1 artillery moved from Germany to 113 Sea Zone
                      1 infantry moved from Western Germany to 113 Sea Zone
                      1 infantry moved from 113 Sea Zone to Sweden
                      1 artillery moved from 113 Sea Zone to Sweden
                      1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                      1 submarine moved from 125 Sea Zone to 110 Sea Zone
                      4 bombers moved from Normandy Bordeaux to 108 Sea Zone
                      1 tactical_bomber moved from Western Germany to Sweden
                      1 fighter moved from Western Germany to Sweden
                      1 infantry moved from Vyborg to Finland
                      2 artilleries moved from Novgorod to Karelia
                      1 armour moved from Volgograd to Northwest Persia
                      1 armour moved from Ukraine to Russia
                      1 armour moved from Ukraine to Russia
                      1 armour moved from Ukraine to Russia
                      1 fighter moved from Western Germany to Sweden
                      6 infantry moved from Switzerland to France
                      1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                      1 mech_infantry moved from Samara to Turkmenistan
                            Germans take Turkmenistan from Russians
                      3 tactical_bombers moved from Normandy Bordeaux to Spain
              
                  Combat - Germans
                      Battle in Sweden
                          Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                          Neutral_True defend with 6 infantry
                      Battle in Russia
                          Germans attack with 11 armour, 10 artilleries, 1 bomber, 2 fighters, 18 infantry, 3 mech_infantrys and 2 tactical_bombers
                          Russians defend with 2 aaGuns, 1 airfield, 16 armour, 1 factory_major and 10 infantry
                              Russians roll AA dice in Russia : 1/1 hits, 0,83 expected hits
                              1 fighter owned by the Germans lost in Russia
                              Germans roll dice for 11 armour, 10 artilleries, 1 bomber, 1 fighter, 18 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/1 hits, 16,50 expected hits
                              Russians roll dice for 2 aaGuns, 16 armour and 10 infantry in Russia, round 2 : 11/1 hits, 11,33 expected hits
                              10 infantry owned by the Russians, 4 armour owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                              Germans roll dice for 11 armour, 10 artilleries, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/1 hits, 14,67 expected hits
                              Russians roll dice for 12 armour in Russia, round 3 : 6/0 hits, 6,00 expected hits
                              12 armour owned by the Russians and 6 infantry owned by the Germans lost in Russia
                          Germans captures 5PUs while taking Russians capital
                          Germans converts factory_major into different units
                          Germans winGermans win, taking Sweden from Neutral_True with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining, taking Russia from Russians with 11 armour, 10 artilleries, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 75
                          Casualties for Germans: 1 fighter and 17 infantry
                          Casualties for Russians: 2 aaGuns, 16 armour and 10 infantry
                      Battle in 108 Sea Zone
                          Germans attack with 4 bombers
                          Americans defend with 3 cruisers and 4 submarines
                          4 submarines owned by the Americans submerged
                              Germans roll dice for 4 bombers in 108 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                              Americans roll dice for 3 cruisers in 108 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
                              3 cruisers owned by the Americans and 2 bombers owned by the Germans lost in 108 Sea Zone
                          Germans win with 2 bombers remaining. Battle score for attacker is 12
                          Casualties for Germans: 2 bombers
                          Casualties for Americans: 3 cruisers
              
                  Non Combat Move - Germans
                      2 bombers moved from 108 Sea Zone to Spain
                      2 fighters moved from Sweden to France
                      1 tactical_bomber moved from Sweden to France
                      1 fighter and 2 tactical_bombers moved from Russia to Bessarabia
                      1 bomber moved from Russia to Romania
                      1 aaGun moved from Normandy Bordeaux to Spain
                      1 aaGun moved from Normandy Bordeaux to Spain
                      1 aaGun moved from Yugoslavia to Northern Italy
              
                  Place Units - Germans
                      1 bomber, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
                      1 destroyer placed in 113 Sea Zone
                      Germans undo move 1.
                      Germans undo move 1.
                      1 destroyer placed in 110 Sea Zone
                      2 bombers placed in Normandy Bordeaux
                      2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
              
                  Turn Complete - Germans
                      Germans collect 68 PUs; end with 73 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                      Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
              

              Combat Hit Differential Summary :

              Americans regular : 0,50
              Russians regular : -0,33
              Germans regular : 0,17
              Russians AA : 0,17
              

              Territory Summary for Germans :

              Normandy Bordeaux : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 1 harbour and 5 infantry
              France : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 6 infantry and 1 tactical_bomber
              Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
              Romania : 1 bomber
              Germany : 1 factory_major
              Northern Italy : 1 aaGun
              Belarus : 1 flag
              Karelia : 1 flag, 2 artilleries
              Baltic States : 1 flag
              Bryansk : 1 flag
              Rostov : 1 flag
              Nenetsia : 1 flag
              Urals : 1 flag
              Vyborg : 1 flag
              Archangel : 1 flag
              Eastern Poland : 1 flag
              Bessarabia : 1 flag, 1 fighter and 2 tactical_bombers
              Russia : 1 flag, 1 airfield, 11 armour, 10 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
              Tambov : 1 flag
              Ukraine : 1 flag, 1 factory_minor
              Western Ukraine : 1 flag
              Vologda : 1 flag
              Volgograd : 1 flag, 1 factory_minor
              Turkmenistan : 1 flag, 1 mech_infantry
              Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
              Smolensk : 1 flag
              Samara : 1 flag
              125 Sea Zone : 1 flag
              113 Sea Zone : 1 transport
              Switzerland : 1 flag
              106 Sea Zone : 1 flag
              Bulgaria : 1 flag
              Northwest Persia : 1 armour
              Sweden : 1 flag, 1 artillery and 9 infantry
              Yugoslavia : 1 flag
              Spain : 2 aaGuns, 2 bombers and 3 tactical_bombers
              Finland : 1 flag, 1 infantry
              110 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
              

              Production/PUs Summary :

              Germans : 68 / 98
              Russians : 0 / 0
              Americans : 35 / 60
              British : 14 / 21
              Italians : 52 / 76
              French : 0 / 0
              Neutral_Axis : 0 / 0
              Neutral_Allies : 2 / 0
              Neutral_True : 9 / 0
              

              Dice Statistics:

              Total
                      1 was rolled 31 times
                      2 was rolled 33 times
                      3 was rolled 29 times
                      4 was rolled 23 times
                      5 was rolled 21 times
                      6 was rolled 26 times
                  Average roll : 3,294
                  Median : 3,000
                  Variance : 0,672
                  Standard Deviation : 0,820
                  Total rolls : 163
              
              Null / Other
                      1 was rolled 1 times
                      5 was rolled 1 times
                  Average roll : 3,000
                  Median : 3,000
                  Variance : 1,333
                  Standard Deviation : 1,155
                  Total rolls : 2
              
              Germans Combat
                      1 was rolled 7 times
                      2 was rolled 7 times
                      3 was rolled 8 times
                      4 was rolled 5 times
                      5 was rolled 12 times
                      6 was rolled 9 times
                  Average roll : 3,729
                  Median : 4,000
                  Variance : 0,596
                  Standard Deviation : 0,772
                  Total rolls : 48
              
              British Combat
                      1 was rolled 6 times
                      2 was rolled 6 times
                      3 was rolled 5 times
                      4 was rolled 7 times
                      5 was rolled 1 times
                      6 was rolled 6 times
                  Average roll : 3,290
                  Median : 3,000
                  Variance : 0,761
                  Standard Deviation : 0,872
                  Total rolls : 31
              
              Italians Combat
                      1 was rolled 7 times
                      2 was rolled 10 times
                      3 was rolled 6 times
                      4 was rolled 2 times
                      5 was rolled 3 times
                      6 was rolled 4 times
                  Average roll : 2,875
                  Median : 2,000
                  Variance : 1,398
                  Standard Deviation : 1,182
                  Total rolls : 32
              
              French Combat
                      1 was rolled 3 times
                      2 was rolled 2 times
                      3 was rolled 1 times
                      4 was rolled 1 times
                      5 was rolled 3 times
                      6 was rolled 1 times
                  Average roll : 3,182
                  Median : 3,000
                  Variance : 0,483
                  Standard Deviation : 0,695
                  Total rolls : 11
              
              Americans Combat
                      1 was rolled 2 times
                      2 was rolled 3 times
                      3 was rolled 5 times
                      4 was rolled 3 times
                      6 was rolled 2 times
                  Average roll : 3,133
                  Median : 3,000
                  Variance : 0,964
                  Standard Deviation : 0,982
                  Total rolls : 15
              
              Neutral_Allies Combat
                      1 was rolled 1 times
                      2 was rolled 3 times
                      3 was rolled 1 times
                      4 was rolled 2 times
                  Average roll : 2,571
                  Median : 2,000
                  Variance : 1,139
                  Standard Deviation : 1,067
                  Total rolls : 7
              
              Russians Combat
                      1 was rolled 4 times
                      2 was rolled 2 times
                      3 was rolled 3 times
                      4 was rolled 3 times
                      5 was rolled 1 times
                      6 was rolled 4 times
                  Average roll : 3,412
                  Median : 3,000
                  Variance : 0,427
                  Standard Deviation : 0,654
                  Total rolls : 17
              

              Savegame

              Retreat! It's DanLeeDR01!

              1 Reply Last reply Reply Quote 0
              • DanLeeDR01D Offline
                DanLeeDR01
                last edited by

                The Axis win the War!

                All the German forces around Russia move in to take the last Victory City to win the war. The Russians fought bravely to the last man to hold the city! They all died gloriously for their motherland, and as a sign of respect, they will be buried in a marked grave with their family name.

                With France, Germany, Poland, Southern Italy, Egypt, Novgorod, Volgograd, and Russia under Axis control they meet the Victory conditions of the Axis.
                The allies are out of range to prevent the Germans to hold these cities for one more round.

                The Fuhrer sends his Ambassadors to the United States of America to talk with its Glorious leader HypNidhogLR01 to start peace negotiations and to invite him to Versailles to sign the Declaration of Peace.

                His conditions are as followed:

                Start a new game with a world map and have some fun! :P.

                The Axis win the war.png

                Retreat! It's DanLeeDR01!

                1 Reply Last reply Reply Quote 0
                • HypNidhogLR01H Offline
                  HypNidhogLR01
                  last edited by

                  Sure, let's fight for the world.

                  Attack when the enemy is retreating!

                  1 Reply Last reply Reply Quote 0
                  • DanLeeDR01D Offline
                    DanLeeDR01
                    last edited by

                    TripleA Turn Summary: Russians round 1

                    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                    Game History

                    Round: 1
                    
                        Purchase Units - Russians
                            Russians buy 9 infantry; Remaining resources: 2 PUs; 
                    
                        Combat Move - Russians
                            2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Smolensk
                            1 armour and 1 mech_infantry moved from Volgograd to Rostov
                            1 artillery, 1 fighter and 4 infantry moved from Novgorod to Belarus
                            1 armour and 4 infantry moved from Archangel to Belarus
                            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Rostov to Ukraine
                            2 infantry moved from Bryansk to Ukraine
                            1 artillery moved from Bryansk to Ukraine
                            1 infantry moved from Bryansk to Ukraine
                            1 infantry moved from Kazakhstan to Volgograd
                            1 infantry moved from Caucasus to Rostov
                            3 armour moved from Urals to Smolensk
                            1 fighter moved from Urals to Belarus
                            2 infantry moved from Evenkiyskiy to Urals
                            1 infantry moved from Novosibirsk to Samara
                            2 infantry moved from Siberia to Sakha
                            1 infantry moved from Yakut S.S.R. to Buryatia
                            1 submarine moved from 127 Sea Zone to 125 Sea Zone
                    
                        Combat - Russians
                            Battle in Ukraine
                                Russians attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                                Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 infantry
                                    Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Ukraine, round 2 : 3/1 hits, 2,83 expected hits
                                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 2/1 hits, 2,50 expected hits
                                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
                                    Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Ukraine, round 3 : 3/1 hits, 2,50 expected hits
                                    Germans roll dice for 1 armour, 1 artillery and 1 fighter in Ukraine, round 3 : 1/1 hits, 1,50 expected hits
                                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                                Russians win, taking Ukraine from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
                                Casualties for Russians: 3 infantry
                                Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
                            Battle in Smolensk
                                Russians attack with 5 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                                Germans defend with 1 armour, 1 artillery and 3 infantry
                                    Russians roll dice for 5 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 5/0 hits, 5,00 expected hits
                                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 2/1 hits, 1,83 expected hits
                                    2 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Smolensk
                                Russians win, taking Smolensk from Germans with 5 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                                Casualties for Russians: 2 infantry
                                Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                            Battle in Belarus
                                Russians attack with 1 armour, 1 artillery, 2 fighters and 8 infantry
                                Germans defend with 1 armour and 3 infantry
                                    Russians roll dice for 1 armour, 1 artillery, 2 fighters and 8 infantry in Belarus, round 2 : 3/1 hits, 3,33 expected hits
                                    Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/1 hits, 1,50 expected hits
                                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                                    Russians roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Belarus, round 3 : 3/0 hits, 3,00 expected hits
                                    Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0,50 expected hits
                                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                                Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
                                Casualties for Russians: 3 infantry
                                Casualties for Germans: 1 armour and 3 infantry
                    
                        Non Combat Move - Russians
                            1 fighter moved from Smolensk to Novgorod
                            2 fighters moved from Belarus to Novgorod
                            1 tactical_bomber moved from Smolensk to Novgorod
                    
                        Place Units - Russians
                            3 infantry placed in Novgorod
                            3 infantry placed in Volgograd
                            3 infantry placed in Russia
                    
                        Turn Complete - Russians
                            Russians collect 33 PUs; end with 35 PUs
                            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                    

                    Combat Hit Differential Summary :

                    Germans regular : 0,17
                    Russians regular : 0,33
                    

                    Territory Summary for Russians :

                    Sakha : 2 infantry
                    Buryatia : 3 infantry
                    Belarus : 1 armour, 1 artillery and 5 infantry
                    Karelia : 1 infantry
                    Bryansk : 1 infantry
                    Rostov : 1 infantry
                    Urals : 2 infantry
                    Vyborg : 1 infantry
                    Russia : 1 aaGun, 1 airfield, 1 factory_major and 3 infantry
                    Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
                    Volgograd : 1 aaGun, 1 factory_minor and 4 infantry
                    Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
                    Smolensk : 5 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Samara : 1 infantry
                    125 Sea Zone : 1 submarine
                    

                    Production/PUs Summary :

                    Russians : 33 / 40
                    Japanese : 48 / 48
                    Americans : 50 / 50
                    Chinese : 12 / 12
                    Germans : 50 / 54
                    British : 31 / 31
                    UK_Pacific : 10 / 10
                    Italians : 10 / 10
                    ANZAC : 10 / 10
                    French : 7 / 0
                    Dutch : 0 / 0
                    Mongolians : 0 / 0
                    Neutral_Axis : 2 / 0
                    Neutral_Allies : 2 / 0
                    Neutral_True : 18 / 0
                    

                    Dice Statistics:

                    Total
                            1 was rolled 3 times
                            2 was rolled 1 times
                            3 was rolled 2 times
                            5 was rolled 2 times
                        Average roll : 2,625
                        Median : 2,500
                        Variance : 1,048
                        Standard Deviation : 1,024
                        Total rolls : 8
                    
                    Germans Combat
                            1 was rolled 2 times
                            3 was rolled 1 times
                            5 was rolled 2 times
                        Average roll : 3,000
                        Median : 3,000
                        Variance : 1,208
                        Standard Deviation : 1,099
                        Total rolls : 5
                    
                    Russians Combat
                            1 was rolled 1 times
                            2 was rolled 1 times
                            3 was rolled 1 times
                        Average roll : 2,000
                        Median : 2,000
                        Variance : 0,750
                        Standard Deviation : 0,866
                        Total rolls : 3
                    

                    Savegame

                    Retreat! It's DanLeeDR01!

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                    • DanLeeDR01D Offline
                      DanLeeDR01
                      last edited by

                      It's summer 1942, 2 years later of the previous two battles for Europe and the Pacific.
                      France and Poland have already fallen, and Japan has already conquered parts of China and the Islands in the Pacific.

                      DanLeeDR01 starts the offensive with a attack from Russia on the germans invading the homeland of mother Russia. No step back soldiers!

                      HypnidhogLR01 will command the Axis to victory! : Japan, Germany and Italie
                      DanLeeDR01 will take command of all Allied forces, trying to stop the onslaught with: Russians, Americans, Chinese, British, UK Pacific (India Colonies), ANZAC (Australia), and the French.

                      The Mongolians will be True and Strict Neutrals. If you declare on them, they will side with the enemy!
                      And the Dutch are Pro allied, bud all their forces are defeated and will not be commanded.

                      1942 russia starts.jpg

                      Retreat! It's DanLeeDR01!

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                      • HypNidhogLR01H Offline
                        HypNidhogLR01
                        last edited by

                        TripleA Turn Summary: Japanese round 1

                        TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                        Game History

                        Round: 1
                        
                            Purchase Units - Japanese
                                Japanese buy 1 battleship, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                        
                            Combat Move - Japanese
                                1 infantry moved from Jehol to Anhwe
                                1 artillery and 1 infantry moved from Shantung to Anhwe
                                1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
                                1 infantry moved from Kiangsi to Hunan
                                      Japanese take Hunan from Chinese
                                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                                1 infantry moved from Siam to Shan State
                                      Japanese take Shan State from UK_Pacific
                                1 artillery, 1 fighter and 2 infantry moved from French Indo China to Shan State
                                1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Manchuria to Amur
                                      Japanese take Amur from Russians
                                1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                                1 infantry moved from Korea to Manchuria
                                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                                1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                                1 carrier, 1 cruiser and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
                                1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
                        
                            Combat - Japanese
                                Japanese creates battle in territory 49 Sea Zone
                                Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                                Battle in 26 Sea Zone
                                    Japanese attack with 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport
                                    Americans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 3/1 hits, 3,17 expected hits
                                    Units damaged: 1 carrier owned by the Americans
                                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                        Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                                        2 submarines owned by the Americans lost in 26 Sea Zone
                                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 3/1 hits, 3,17 expected hits
                                        Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits
                                        1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                                        Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 3/1 hits, 2,83 expected hits
                                        Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits
                                        1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
                                    Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                                    Casualties for Japanese: 2 carriers, 1 destroyer and 1 fighter
                                Battle in Yunnan
                                    Japanese attack with 1 artillery and 3 infantry
                                    Chinese defend with 2 infantry
                                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits
                                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0,67 expected hits
                                        1 infantry owned by the Chinese lost in Yunnan
                                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/0 hits, 1,00 expected hits
                                        Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                                        1 infantry owned by the Chinese lost in Yunnan
                                    Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                                    Casualties for Chinese: 2 infantry
                                Battle in Anhwe
                                    Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                                    Chinese defend with 2 infantry
                                        Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/1 hits, 3,17 expected hits
                                        Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
                                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                                    Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                    Casualties for Chinese: 2 infantry
                                Battle in 49 Sea Zone
                                    Japanese attack with 1 submarine
                                    Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                                        Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                    Units damaged: 1 battleship owned by the Americans
                                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
                                        1 submarine owned by the Japanese lost in 49 Sea Zone
                                    Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                                    Casualties for Japanese: 1 submarine
                                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                        
                            Non Combat Move - Japanese
                                1 fighter and 1 tactical_bomber could not land in 26 Sea Zone and were removed
                                1 fighter and 1 tactical_bomber moved from Amur to Korea
                                1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Korea
                                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                                1 fighter moved from Shan State to French Indo China
                        
                            Place Units - Japanese
                                1 battleship, 2 destroyers and 2 submarines placed in 6 Sea Zone
                        
                            Turn Complete - Japanese
                                Japanese collect 53 PUs; end with 53 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : -0,67
                        Americans regular : 0,50
                        Japanese regular : 0,33
                        

                        Territory Summary for Japanese :

                        Caroline Islands : 1 airfield, 1 harbour and 2 infantry
                        Iwo Jima : 1 infantry
                        Paulau Island : 1 infantry
                        Shantung : 1 flag
                        Formosa : 1 fighter
                        Kwangsi : 1 flag, 1 artillery and 1 infantry
                        Korea : 1 bomber, 2 fighters and 2 tactical_bombers
                        Kiangsu : 1 flag, 1 fighter and 1 tactical_bomber
                        Kiangsi : 1 flag
                        Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
                        Jehol : 1 flag
                        Okinawa : 1 infantry
                        Manchuria : 1 flag, 1 infantry
                        Yunnan : 1 flag, 1 artillery and 3 infantry
                        Hunan : 1 flag, 1 infantry
                        Anhwe : 1 flag, 2 artilleries and 5 infantry
                        Gilbert Islands : 1 flag, 1 infantry
                        Shan State : 1 flag, 1 artillery and 3 infantry
                        Malaya : 1 flag, 1 harbour and 1 infantry
                        Borneo : 1 flag, 1 infantry
                        Kwangtung : 1 flag, 1 harbour
                        New Britain : 1 flag, 2 infantry
                        New Guinea : 1 flag
                        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
                        Guam : 1 flag, 1 airfield and 1 infantry
                        Wake Island : 1 flag, 1 airfield and 1 infantry
                        Amur : 1 flag, 1 artillery and 3 infantry
                        French Indo China : 1 flag, 1 fighter
                        Java : 1 flag, 2 infantry
                        Dutch New Guinea : 1 flag
                        Sumatra : 1 flag, 2 infantry
                        47 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
                        37 Sea Zone : 1 battleship, 1 carrier and 2 fighters
                        26 Sea Zone : 1 flag, 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
                        19 Sea Zone : 1 destroyer and 1 transport
                        6 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
                        

                        Production/PUs Summary :

                        Russians : 32 / 40
                        Japanese : 53 / 53
                        Americans : 50 / 50
                        Chinese : 9 / 12
                        Germans : 50 / 54
                        British : 31 / 31
                        UK_Pacific : 9 / 10
                        Italians : 10 / 10
                        ANZAC : 10 / 10
                        French : 7 / 0
                        Dutch : 0 / 0
                        Mongolians : 0 / 0
                        Neutral_Axis : 2 / 0
                        Neutral_Allies : 2 / 0
                        Neutral_True : 18 / 0
                        

                        Dice Statistics:

                        Total
                                1 was rolled 6 times
                                2 was rolled 2 times
                                3 was rolled 6 times
                                5 was rolled 5 times
                                6 was rolled 2 times
                            Average roll : 3,095
                            Median : 3,000
                            Variance : 1,575
                            Standard Deviation : 1,255
                            Total rolls : 21
                        
                        Germans Combat
                                1 was rolled 2 times
                                3 was rolled 1 times
                                5 was rolled 2 times
                            Average roll : 3,000
                            Median : 3,000
                            Variance : 1,208
                            Standard Deviation : 1,099
                            Total rolls : 5
                        
                        Americans Combat
                                1 was rolled 1 times
                                2 was rolled 1 times
                                3 was rolled 2 times
                                6 was rolled 1 times
                            Average roll : 3,000
                            Median : 3,000
                            Variance : 0,708
                            Standard Deviation : 0,842
                            Total rolls : 5
                        
                        Chinese Combat
                                1 was rolled 1 times
                                3 was rolled 1 times
                                5 was rolled 1 times
                            Average roll : 3,000
                            Median : 3,000
                            Variance : 0,750
                            Standard Deviation : 0,866
                            Total rolls : 3
                        
                        Russians Combat
                                1 was rolled 1 times
                                2 was rolled 1 times
                                3 was rolled 1 times
                            Average roll : 2,000
                            Median : 2,000
                            Variance : 0,750
                            Standard Deviation : 0,866
                            Total rolls : 3
                        
                        Japanese Combat
                                1 was rolled 1 times
                                3 was rolled 1 times
                                5 was rolled 2 times
                                6 was rolled 1 times
                            Average roll : 4,000
                            Median : 5,000
                            Variance : 0,708
                            Standard Deviation : 0,842
                            Total rolls : 5
                        

                        Savegame

                        Attack when the enemy is retreating!

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                        • DanLeeDR01D Offline
                          DanLeeDR01
                          last edited by

                          The Japanese continue their assault on the Chinees mainland!

                          The Japanese factories start the production of 2 new destroyers, two new submarines, and a brand new Battleship the Yamamoto in the name of our great Commander!

                          "She and her sister ship, Musashi, were the heaviest and most powerfully armed battleships ever constructed, displacing 72,800 tonnes at full load and armed with nine 46 cm (18.1 in) Type 94 main guns, which were the largest guns ever mounted on a warship."

                          The Japanese conquered the Chinese province of Anwhe , and Yunnan with overwhelming force.

                          In the South, they take Shan State from the British with three infantry, an artillery division, and one fighter squadron.

                          While in the North the Japanese take Amur without any resistance, the Russians are on full retreat in the face of the mighty Japanese. The cowards! Come and fight like man, where are you now with no step back?

                          The Japanese fleet near Java moves to port in Malaya.

                          While the main Japanese navy moves from Caroline Island to attack the defenseless American ships in Pearl harbor. The Japanese carrier is destroyed preventing a Japanese fighter and tactical bomber from the land. They had to ditch their aircraft at sea. The skilled and highly trained pilots were all saved by the damaged Battleship the Musashi. The pilots can't wait to return to their duty and fight the sky in the name of the Emperor.

                          All the attacks are a great success for the Japanese with minimum losses.

                          All the new Ships are ready for launch and leave the safe ports of Kure in Japan.

                          laurence attacks pearl.jpg

                          Retreat! It's DanLeeDR01!

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                          • DanLeeDR01D Offline
                            DanLeeDR01
                            last edited by

                            TripleA Turn Summary: Chinese round 1

                            TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                            Game History

                            Round: 1
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                    Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                            
                                Combat Move - Chinese
                                    1 infantry moved from Kweichow to Shensi
                                    1 fighter moved from Szechwan to Shensi
                                    1 infantry moved from Szechwan to Shensi
                                    1 infantry moved from Szechwan to Shensi
                            
                                Combat - Chinese
                            
                                Non Combat Move - Chinese
                            
                                Place Units - Chinese
                                    4 infantry placed in Shensi
                            
                                Turn Complete - Chinese
                                    Chinese collect 9 PUs; end with 9 PUs
                            

                            Savegame

                            Retreat! It's DanLeeDR01!

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                            • DanLeeDR01D Offline
                              DanLeeDR01
                              last edited by

                              Amerika Strikes Back!

                              After the attack on Pearl Harbor, the remaining Japanese fleet was lacking defensive capabilities from their fighter, if they had sent their submarine from the Solomon Islands and an extra fighter from mainland Japan maybe they had not had to sacrifice their carrier.....
                              The Americans used this to their advantage and Immediately send their navy from the American coast with fighter support to the Island and sink the main Japanese navy.

                              The small naval fleet of japan near the Island of New Britain was also defeated, why were they left in this vulnerable position seeing no action in the last attack?

                              With the help of a destroyer from the Eastern United states the two german submarines in the Atlantic were easily spotted using advanced sonar technology. With the help of a destroyer, the American air force could spot the submerged submarines and unleash their bombs on them.!

                              Massive infantry, armored forces, and mechanized infantry were shipped to French West Africa. Their tasks are to march to Egypt and defend against Rommels Africa Corps currently stationed in Tobruk.
                              Will, they rendezvous with the British and ANZAC forces in time defending Egypt?

                              No one knows because it's the Fuhrer's turn now to expand the Deutsches Reich!

                              The Chinese fall back to Shensi!

                              Facing overwhelming numbers of the Japanese. The Japanese are technologically more advanced than the Chinese. The Chinese have only one fighter and are lacking the means to produce more, and without the province of Yunnan, they lack the capacity to produce artillery. They all fall back to the relative safety of the province Shensi, bud how long will it take the Japanese to reach them?

                              amerika en china round 1.jpg

                              Retreat! It's DanLeeDR01!

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                              • DanLeeDR01D Offline
                                DanLeeDR01
                                last edited by DanLeeDR01

                                Overview of the Rulez and Objectives

                                Blitz and Paratroopers
                                To blitz move mech_infantry with armour, you must click on them both at the same time (use CTRL to create waypoints). Paratroopers tech enables a second combat movement phase which happens right after the first combat movement phase, and the second one only allowes movement of paratrooping infantry.

                                Edit Mode
                                If you ever need to create new UK units, always create "British" units, do not create "UK_Pacific" units (except for Factories, all UK_Pacific units turn into British units when placed normally).
                                The Warbonds technology will give the PUs to the British, please use edit mode if you want some of it to go to UK Pacific. You may also need to use edit mode to correct things listed below.

                                Below is a list of rules that the TripleA game engine either does not enforce, or enforces incorrectly, at this point. Each item starts with a code in parentheses that represents how you may fix or correct the rule.

                                (PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
                                (CL) = Comment Log = You must record what you are doing in the comment log, because TripleA does not keep that information around. (To access the comment log, go to the 'view' menu, and click 'show comment log', then type a comment there.) (SR) = Save/Reload = You may save the game now or at the start of the phase, then reload it, in order to solve this problem.
                                (EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.
                                (NA) = None Available = There is no fix available for this yet.

                                Rules specific to 1940 the engine does not do, but you must follow:
                                (EM) You may ask for permission during your turn to move through a canal owned by a power you are not yet at war with (use edit mode to move them).
                                (CL) TripleA does not keep track of which neutral territories have been previously attacked (use comment log to keep track of this instead).
                                (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
                                (PE) You may not land air units in Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
                                (PE) You can not fly over unfriendly neutrals, unless they are being attacked or they have previously been attacked.
                                (PE) Friendly Neutrals can not be 'captured' with an AA Gun, only by land units with an attack power.
                                (PE) You may not build facilities on territories that were Dutch at the start of your turn.
                                (PE) You may not attack a territory containing units owned by a nation that you are not at war with (even if the territory is owned by someone you are at war with).
                                (PE) USA may not end movement in seazone adjacent to Japanese controlled territories when not at war with Japan (Sea Zones 6, 17, 19, 20, 22, 32, 33, 34, 36, and 37).
                                (EM) Japan can fly over UK and French territories before going to war with them.
                                (EM) USA does not have to declare war at the end of USA 3 if they do not want to. (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport. * (EM) If Russia is at war with Italy, but not with Germany, a German warship in sz125 will cancel Russia's national objective (and same if at war with Germany but not Italy, and there is an Italian boat in sz125).
                                (EM) If UK Pacific captures Japan, the money should go to UK Pacific, even if UK Pacific's capital is occupied.
                                (EM) You must place all units you purchased if you are able to, or as many as you can. Any units not placed get refunded to you (TripleA instead carries them over to the next turn).
                                (PE) The victory conditions must be held for a full continuous round after they are achieved (so for example if Italy takes Egypt as the 8th European VC, then the Axis must hold 8 VCs continuously until Italy's next turn).
                                (EM) Rocket damage to an airfield should occur after scrambling, which means if an airbase is disabled by the rocket attack, it could still scramble this turn.
                                (PE) Paratroopers (airborne) may not attack multiple territories from a single airbase.

                                General rules for all A&A games that the engine does not do, but you must follow:
                                (PE) Battles should be resolved in this order: all SBR, then all Amphibious Assaults, then all others.
                                (SR or EM) Repairing and Purchase are should actually be done at the same time. (CL) TripleA does keep track of which units are on which transports, but there is no easy way to see this information when it is not your turn.
                                (CL) TripleA should, but does not keep track of which air units are on which carriers. (PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
                                (PE) TripleA should not allow non-combat moves to be done during combat move phase.
                                (PE) Only non-air units that did not move during combat move and did not participate in combat, may move during non-combat-move.
                                (PE) Transports can only be loaded in 1 phase (not both), and unloaded in 1 phase (not both).
                                (PE) Transports if unloading for amphibious assault must unload all units loaded in the combat move phase and may not hold back some units while offloading other units unless the units held back were loaded in previous rounds.
                                (NA) Each phase of combat should have all units in that phase fire before any casualty selection occurs, whereas right now in TripleA if air and subs are involved then units might be broken up into smaller groups and casualty selection done for each group. (EM) If you select for a bombardment from a sea zone, you should be able to select which units you want to have bombard, but currently all possible units are used.


                                +++++++++++++++++++++++++++++++++++++++++++++++++++++

                                Victory Conditions

                                To win with the following victory conditions, a side must maintain it for a complete round of play and must also control at least one of its own capital cities.

                                Axis Victory: 8 European Victory Cities OR 6 Pacific Victory Cities where at least one is Rome/Berlin/Japan.

                                Allied Victory: Berlin and Rome and Japan are under allied control and allies maintain control of one of their own capitals.


                                +++++++++++++++++++++++++++++++++++++++++++++++++++++

                                Canals/Straits
                                There are 5 canals/straits in the game with the following set of conditions.

                                Panama Canal
                                Central America is one territory through which ships can move.
                                Land Movement Restriction: None. It requires no movement to cross.
                                Control for Ship Movement: Central America

                                Suez Canal
                                Connects Trans-Jordan and Egypt. Connects sea zone 81 and 98.
                                Land Movement Restriction: Possible.
                                Control for Ship Movement: Egypt and Trans-Jordan

                                Strait of Gibraltar
                                Connects sea zone 91 and 92.
                                Land Movement Restriction: Not possible.
                                Control for Ship Movement: Only Gibraltar, except there are no control restrictions on submarines.

                                Danish Straits
                                Connects sea zone 112 and 113.
                                Land Movement Restriction: Not possible.
                                Control for Ship Movement: Only Denmark.

                                Turkish Straits
                                Connects sea zones 99 and 100. Turkey is one territory through which ships can move.
                                Land Movement Restriction: None. It requires no movement to cross.
                                Control for Ship Movement: Turkey

                                Air units have no restrictions for any strait or canal.


                                ++++++++++++++++++++++++++++++++++++++++++++++++++

                                Kamikaze Attacks
                                Japan starts the game with 6 attack tokens, and may begin doing Kamikaze Attacks at the start of the game. These attacks can only be done in sea zones that contain the Kamikaze symbol [the sea zones surrounding: Japan, Okinawa, Iwo Jima, Formosa, and the Marianas]. At the end of Japan's enemy's combat-move phase, Japan may target any surface warship in a Kamikaze zone for one or more Kamikaze attacks, ONLY if the enemy is attacking Japanese units there or is conducting an Amphibious Assault from that sea zone. For each attack, a die is rolled, and a 2 or less is considered a hit. Casualties are removed immediately, and do not participate in any battles. Kamikaze attacks prevent bombardment as well.

                                Submarines Prevent Unescorted Transports From Making Amphibious Assaults
                                In any Sea Zone containing an enemy submarine, but not containing an owned warship, the submarine will prevent the offloading of troops for an amphibious assault.

                                Scrambling
                                Fighters and/or Tactical bombers can be scrambled from any territory bordering a sea zone, with an operating airfield (less than 3 damage) to help defend the surrounding sea zone using their standard defense values. They cannot retreat from scrambling (defenders can never retreat) and if the territory they were scrambled from is captured, they're given one extra movement point to land on a friendly territory or open carrier. Scrambled air cannot participate in any other battles that round.

                                Strategic Bombing Runs (SBR)
                                Bombing can now happen against both types of ICs, harbours, and airfields (attackers choice)[tactical bombers can not target factories though]. Fighters can participate in the bombing run as escorts. Fighters in the territory being bombed can be launched as interceptors (no airfield necessary).

                                If interceptors are launched: a one-round air battle takes place right away all air involved roll at 1 (jets rolls at 2). Either attacking bombers or fighters can be taken as casualties.

                                After the air battle, or if there were no interceptors, the escorts are retreated and any bombers/tacs remaining can now be divied up to attack specific targets. Each target rolls its built-in AA gun against the bombers/tacs targetting it. If there is an AA gun in the territory being bombed it does not roll because its there to defend combat units and not complexes/bases.

                                Blockade Zones
                                If any enemy ships are in a power's blockade zones at the end of that power's turn, and the power controls the adjacent ground territory, then the power may lose some of the PUs it would have otherwise collected. Surface warships roll 1 dice, Submarines and Air units roll 2 dice, and carriers and transports roll zero dice. For any roll of 3 or less, that amount of PUs will not be collected by the surrounding land territories. The power in question cannot lose more PUs from a blockade zones then the worth of the adjacent ground territory to those zones.

                                Placement Restrictions

                                • Major Industrial Complexes can only go in territories worth 3 or more, and must be originally owned territories in the 1940 scenario.
                                • Minor Industrial Complexes can only go in territories worth 2 or more.
                                • Industrial Complexes can't be built on islands.
                                • Over-purchase is returned and money is reimbursed.
                                • Aircraft can be placed on the ground or on a [new] carrier in the adjacent sea zone that has a spot(s) open.

                                Units
                                These changes to units are things other than price/movement which you can see in the buy menu.

                                • Bombers now do 2 additional damage in strategic bombing raids, in addition to their dice roll.
                                • Carriers are two hit.
                                • Minor Industrial Complexes have 3 production capacity. A Minor IC can be upgraded to a Major IC for 20 PUs, but only on originally owned territories.
                                • Major Industrial Complexes have 10 production capacity. When a Major IC is captured it automatically becomes a minor IC.
                                • AA Guns may be taken casualty in combat, and may only fire at up to 3 aircraft each.

                                New Units
                                Tactical Bombers: can land on carriers, can bomb, and if paired with a tank or fighter the Tac attacks at 4. Tactical Bombers can also strategic bomb Airfields and Harbours (but not factories).
                                Mechanized Infantry: can blitz when paired with a tank, and are supportable by artillery.
                                Carriers: now have 2 hitpoints, and when damaged they do not allow fighters to land, or to leave if cargo.

                                New Buildings
                                Harbour: Any ships that start their turn in a sea zone adjacent to a harbour get +1 movement points. Any damaged ships are repaired by a harbour at the start of the player's purchase and repair turn phase. Lastly, harbours can be bombed, and if they have 3 or more damage then they do not provide the above bonuses.
                                Airfield: Any air that start their turn on the ground territory with an airfield get +1 movement points. Airfields allow up to 3 planes on that island to scramble (see Scramble section above). Airfields can be bombed, and if they have 3 or more damage then they do not provide the movement bonus.


                                ++++++++++++++++++++++++++++++++++++++++++++++++++

                                Political Situation:

                                There will be NO major neutral Powers. ALL Powers begin the game AT WAR. Both the Soviet Union and the US may attack anyone from the onset of the game.

                                Japan
                                If Japan attacks a Russian territory next to Mongolia, all Mongolian territories and units are transferred to Russia. This does not occur if Russia previously attacked Korea or any Japan-controlled territory bordering Mongolia.

                                Neutrals
                                There are three types of neutrals:

                                • pro-Axis: When an Axis unit moves into one of these zones for the first time, that country gets a one-time bonus number of infantry, specified on the map, and control of the territory. The new infantry cannot be moved until the next turn.

                                • pro-Allies: When an Allied unit moves into one of these zones for the first time, that country gets a one-time bonus number of infantry, specified on the map, and control of the territory. The new infantry cannot be moved until the next turn.

                                • Regular: If a power attacks a regular neutral, all the other regular neutrals on the board become friendly to the other team.

                                Note: Capture of friendly neutrals must be done during Non Combat Movement.

                                When a country moves into a regular or non-friendly neutral during the combat move, it must conduct combat with the number of infantry specified on the map for that neutral. If it loses or retreats, however many infantry that remain are how many that stay in the zone. This means that if Finland was +4 for Axis, and Russia kills 2 infantry and retreats, then Axis only get 2 infantry when they move into Finland.


                                ++++++++++++++++++++++++++++++++++++++++++++++++++++

                                National Objectives

                                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                Germany

                                • 5 PUs for each German controlled territory: Volgograd or Novgorod or Russia.
                                • 5 PUs if Axis controls the Caucasus.
                                • 5 PUs if there is at least one German land unit in Egypt, whether or not it is controlled by Italy or Germany or Japan.
                                • 5 PUs if Germany controls both Denmark and Norway and Sweden is not allied-controlled or pro-allied.
                                • 2 PUs for each German controlled territory: Iraq or Persia or Northwest Persia.

                                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                Russia

                                • 5 PUs if Russia is at war, sz125 has no Axis warships (all sea units except transports), Archangel is Russia-controlled, and there are no allied units in any originally Russian territories.
                                • 3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls.
                                • 10 PUs one time only, the first time Russia conquers Germany (Berlin).

                                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                Japan

                                • 5 PUs if Axis controls all of Guam, Midway, Wake Island, Gilbert Islands, and Solomon Islands.
                                • 5 PUs for each Axis controlled territory: Hawaii, India, New South Wales, and Western United States.
                                • 5 PUs if Axis controls all of Sumatra, Java, Borneo, and Celebes.

                                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                UK

                                • 5 PUs for UK Europe if UK Europe controls of its original territories.
                                • 5 PUs for UK Pacific if UK Pacific controls both Kwangtung and Malaya.

                                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                ANZAC

                                • 5 PUs if the Allies control Malaya, and ANZAC controls all of their original territories.
                                • 5 PUs if the Allies (not including Dutch) control all of Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands.

                                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                Italy

                                • 5 PUs if no Allied ships are in the Med: sz92,...,sz99.
                                • 5 PUs if Axis control at least 3 of: Gibraltar, Egypt, Southern France and Greece.*
                                • 5 PUs if Axis controll all of: Morocco, Algeria, Tunisia, Libya, Tobruk, and Alexandria.
                                • 2 PUs for each Italian controlled territory: Iraq or Persia or Northwest Persia.

                                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                USA

                                • 10 PUs if EUS, WUS, and CUS are American-controlled.
                                • 5 PUs if Alaska, Aleutian Islands, Hawaiian Islands, and Johnston Island, and Line Islands are American-controlled.
                                • 5 PUs if Mexico, South Eastern Mexico, Central America, and West Indies are American-controlled.
                                • 5 PUs if the Philippines is American-controlled.
                                • 5 PUs each turn the USA has one land unit in France.

                                ++++++++++++++++++++++++++++++++++++++++++++++++++++++

                                • China
                                • 6 PUs and may build artillery if the Allies control India, Burma, Yunnan, and Szechwan.

                                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                French

                                • 12 PUs worth of free units in France the first time France is Liberated (The engine will give you 4 infantry automatically. Use edit mode if you want something other than 4 infantry by deleting the infantry and replacing them with what you really want).

                                ++++++++++++++++++++++++++++++++++++++++++++++++++++++

                                MAP of Bonus PU objectives:
                                Yellow stars give extra PU.
                                Green stars are about Russia/Japan over Mongolian Neutrality.
                                Control of original territories is not shown for UK/ANZAC and Russia Objectives.

                                objectives.jpg

                                Retreat! It's DanLeeDR01!

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                                • DanLeeDR01D Offline
                                  DanLeeDR01
                                  last edited by

                                  TripleA Turn Summary: Chinese round 1

                                  TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                  Game History

                                  Round: 1
                                  
                                      Purchase Units - Chinese
                                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                          Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Chinese
                                          1 infantry moved from Kweichow to Shensi
                                          1 fighter moved from Szechwan to Shensi
                                          1 infantry moved from Szechwan to Shensi
                                          1 infantry moved from Szechwan to Shensi
                                  
                                      Combat - Chinese
                                  
                                      Non Combat Move - Chinese
                                  
                                      Place Units - Chinese
                                          4 infantry placed in Shensi
                                  
                                      Turn Complete - Chinese
                                          Chinese collect 9 PUs; end with 9 PUs
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by Japanese from Amur: 1 artillery and 3 infantry
                                          EDIT: Adding units owned by Japanese to Manchuria: 1 artillery and 3 infantry
                                          EDIT: Changing ownership of Amur from Japanese to Russians
                                          EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
                                          EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
                                          EDIT: Changing ownership of Dzavhan from Russians to Mongolians
                                          EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
                                          EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
                                          EDIT: Changing ownership of Olgiy from Russians to Mongolians
                                          EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
                                          EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
                                          EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
                                          EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
                                          EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                                          EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                                          EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                                          EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                                          EDIT: Editing Political Relationship for Mongolians and Americans from Friendly_Neutral to Strict_Neutral
                                          EDIT: Editing Political Relationship for Mongolians and UK_Pacific from Friendly_Neutral to Strict_Neutral
                                          EDIT: Editing Political Relationship for Mongolians and French from Friendly_Neutral to Strict_Neutral
                                          EDIT: Editing Political Relationship for Mongolians and Russians from Friendly_Neutral to Strict_Neutral
                                          EDIT: Editing Political Relationship for Mongolians and British from Friendly_Neutral to Strict_Neutral
                                          EDIT: Editing Political Relationship for Mongolians and Neutral_Allies from Friendly_Neutral to Strict_Neutral
                                          EDIT: Editing Political Relationship for Mongolians and Chinese from Friendly_Neutral to Strict_Neutral
                                          EDIT: Editing Political Relationship for Mongolians and ANZAC from Friendly_Neutral to Strict_Neutral
                                          EDIT: Editing Political Relationship for Mongolians and Dutch from Friendly_Neutral to Strict_Neutral
                                          EDIT: Turning off Edit Mode
                                  

                                  Savegame

                                  Retreat! It's DanLeeDR01!

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                                  • HypNidhogLR01H Offline
                                    HypNidhogLR01
                                    last edited by

                                    TripleA Turn Summary: Germans round 1

                                    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                    Game History

                                    Round: 1
                                    
                                        Purchase Units - Germans
                                            Germans buy 9 armour; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Germans
                                            1 armour, 1 fighter and 2 infantry moved from Romania to Bessarabia
                                            1 infantry moved from Western Ukraine to Bryansk
                                            1 infantry moved from Slovakia Hungary to Eastern Poland
                                            1 armour moved from Bulgaria to Bessarabia
                                            2 armour, 1 bomber and 1 fighter moved from Germany to Eastern Poland
                                            4 mech_infantrys moved from Poland to Baltic States
                                            1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
                                            2 armour and 1 infantry moved from France to Normandy Bordeaux
                                            1 armour and 1 infantry moved from Southern France to Normandy Bordeaux
                                            1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                                            1 infantry moved from Greater Southern Germany to Germany
                                            1 fighter and 2 infantry moved from Norway to Finland
                                            1 infantry moved from Finland to Karelia
                                            1 infantry moved from Finland to Karelia
                                            1 infantry moved from Finland to Vyborg
                                            1 infantry moved from Denmark to 113 Sea Zone
                                    
                                        Combat - Germans
                                            Battle in Bryansk
                                                Germans attack with 1 infantry
                                                Russians defend with 1 infantry
                                                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,17 expected hits
                                                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                                                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,17 expected hits
                                                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                                                    1 infantry owned by the Russians lost in Bryansk
                                                Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 3
                                                Casualties for Russians: 1 infantry
                                            Battle in Karelia
                                                Germans attack with 2 infantry
                                                Russians defend with 1 infantry
                                                    Germans roll dice for 2 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                                                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                                                    Germans roll dice for 2 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
                                                    Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
                                                    1 infantry owned by the Germans lost in Karelia
                                                    Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,17 expected hits
                                                    Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0,33 expected hits
                                                    1 infantry owned by the Germans lost in Karelia
                                                Russians win with 1 infantry remaining. Battle score for attacker is -6
                                                Casualties for Germans: 2 infantry
                                            Battle in Vyborg
                                                Germans attack with 1 infantry
                                                Russians defend with 1 infantry
                                                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,17 expected hits
                                                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                                                    Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,17 expected hits
                                                    Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                                                    Germans roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0,17 expected hits
                                                    Russians roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0,33 expected hits
                                                    Germans roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0,17 expected hits
                                                    Russians roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0,33 expected hits
                                                    Germans roll dice for 1 infantry in Vyborg, round 6 : 0/1 hits, 0,17 expected hits
                                                    Russians roll dice for 1 infantry in Vyborg, round 6 : 1/1 hits, 0,33 expected hits
                                                    1 infantry owned by the Germans lost in Vyborg
                                                Russians win with 1 infantry remaining. Battle score for attacker is -3
                                                Casualties for Germans: 1 infantry
                                    
                                        Non Combat Move - Germans
                                            1 infantry moved from 113 Sea Zone to Norway
                                            1 aaGun, 3 artilleries and 3 infantry moved from Germany to Poland
                                    
                                        Place Units - Germans
                                            9 armour placed in Germany
                                    
                                        Turn Complete - Germans
                                            Total Cost from Convoy Blockades: 0
                                                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                                            Germans collect 51 PUs; end with 51 PUs
                                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Russians regular : -0,33
                                    Germans regular : -1,00
                                    

                                    Territory Summary for Germans :

                                    Normandy Bordeaux : 1 flag, 4 armour, 1 artillery and 3 infantry
                                    Southern France : 1 flag, 1 harbour
                                    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
                                    Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                                    Poland : 1 aaGun, 3 artilleries and 3 infantry
                                    Germany : 9 armour, 1 factory_major and 1 infantry
                                    Norway : 1 infantry
                                    Holland Belgium : 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers
                                    Tobruk : 1 armour and 1 mech_infantry
                                    Baltic States : 1 flag, 1 armour, 1 infantry and 4 mech_infantrys
                                    Bryansk : 1 flag, 1 infantry
                                    Eastern Poland : 1 flag, 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                                    Bessarabia : 1 flag, 2 armour, 1 fighter and 2 infantry
                                    Western Ukraine : 1 flag
                                    113 Sea Zone : 1 cruiser, 2 submarines and 1 transport
                                    95 Sea Zone : 1 destroyer and 1 transport
                                    Bulgaria : 1 flag, 1 infantry
                                    Greece : 1 flag, 1 infantry and 1 mech_infantry
                                    Yugoslavia : 1 flag, 1 armour
                                    Finland : 1 flag, 1 fighter and 2 infantry
                                    

                                    Production/PUs Summary :

                                    Russians : 32 / 40
                                    Japanese : 52 / 53
                                    Americans : 50 / 70
                                    Chinese : 9 / 9
                                    Germans : 51 / 56
                                    British : 31 / 31
                                    UK_Pacific : 9 / 10
                                    Italians : 10 / 10
                                    ANZAC : 10 / 10
                                    French : 7 / 0
                                    Dutch : 0 / 0
                                    Mongolians : 0 / 0
                                    Neutral_Axis : 2 / 0
                                    Neutral_Allies : 2 / 0
                                    Neutral_True : 18 / 0
                                    

                                    Dice Statistics:

                                    Total
                                            1 was rolled 11 times
                                            2 was rolled 14 times
                                            3 was rolled 14 times
                                            4 was rolled 10 times
                                            5 was rolled 17 times
                                            6 was rolled 9 times
                                        Average roll : 3,467
                                        Median : 3,000
                                        Variance : 0,615
                                        Standard Deviation : 0,784
                                        Total rolls : 75
                                    
                                    Null / Other
                                            1 was rolled 1 times
                                            2 was rolled 4 times
                                            3 was rolled 3 times
                                            4 was rolled 4 times
                                            5 was rolled 2 times
                                            6 was rolled 1 times
                                        Average roll : 3,333
                                        Median : 3,000
                                        Variance : 0,679
                                        Standard Deviation : 0,824
                                        Total rolls : 15
                                    
                                    Germans Combat
                                            1 was rolled 3 times
                                            2 was rolled 2 times
                                            3 was rolled 3 times
                                            4 was rolled 1 times
                                            5 was rolled 4 times
                                            6 was rolled 3 times
                                        Average roll : 3,625
                                        Median : 3,500
                                        Variance : 0,356
                                        Standard Deviation : 0,596
                                        Total rolls : 16
                                    
                                    Americans Combat
                                            1 was rolled 3 times
                                            2 was rolled 3 times
                                            3 was rolled 2 times
                                            5 was rolled 4 times
                                            6 was rolled 1 times
                                        Average roll : 3,154
                                        Median : 3,000
                                        Variance : 0,903
                                        Standard Deviation : 0,950
                                        Total rolls : 13
                                    
                                    Chinese Combat
                                            1 was rolled 1 times
                                            3 was rolled 1 times
                                            5 was rolled 1 times
                                        Average roll : 3,000
                                        Median : 3,000
                                        Variance : 0,750
                                        Standard Deviation : 0,866
                                        Total rolls : 3
                                    
                                    Russians Combat
                                            1 was rolled 1 times
                                            2 was rolled 4 times
                                            3 was rolled 3 times
                                            4 was rolled 4 times
                                            5 was rolled 2 times
                                            6 was rolled 1 times
                                        Average roll : 3,333
                                        Median : 3,000
                                        Variance : 0,679
                                        Standard Deviation : 0,824
                                        Total rolls : 15
                                    
                                    Japanese Combat
                                            1 was rolled 2 times
                                            2 was rolled 1 times
                                            3 was rolled 2 times
                                            4 was rolled 1 times
                                            5 was rolled 4 times
                                            6 was rolled 3 times
                                        Average roll : 4,000
                                        Median : 5,000
                                        Variance : 0,569
                                        Standard Deviation : 0,755
                                        Total rolls : 13
                                    

                                    Savegame

                                    Attack when the enemy is retreating!

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                                    • DanLeeDR01D Offline
                                      DanLeeDR01
                                      last edited by DanLeeDR01

                                      The Germans Advance deep into Russia!

                                      With much bravery, one Heroic Infantry division attacked Bryansk in the center of the Russian front. Surrounded on all sides they managed to kill with 1 attack the Russian infantry defending on 2. Against all odds, they survived the assault and hold their positions.
                                      Holding this key position prevents the Russian from blitzing their tanks to support Ukraine.

                                      The infantry in Karelia and Vyborg was not so fortunate. The Germans could retreat during the battle after sustaining casualties, bud they were so brave they choose to fight to the end!

                                      germany attacks round 1.jpg

                                      Retreat! It's DanLeeDR01!

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                                      • DanLeeDR01D Offline
                                        DanLeeDR01
                                        last edited by

                                        TripleA Turn Summary: UK_Pacific round 1

                                        TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                        Game History

                                        Round: 1
                                        
                                            Purchase Units - British
                                                British buy 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
                                        
                                            Purchase Units - UK_Pacific
                                                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
                                        
                                            Combat Move - British
                                                1 armour moved from Alexandria to Tobruk
                                                1 fighter moved from Malta to Tobruk
                                                1 artillery moved from Alexandria to Tobruk
                                                1 mech_infantry moved from Alexandria to Tobruk
                                                1 infantry moved from Anglo Egyptian Sudan to Egypt
                                                1 mech_infantry moved from Egypt to Tobruk
                                                1 infantry moved from Union of South Africa to Rhodesia
                                                1 tactical_bomber moved from Egypt to Tobruk
                                                1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                                                1 infantry moved from Burma to India
                                                1 infantry moved from West India to India
                                                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                                                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                                                1 infantry moved from Trans-Jordan to Iraq
                                                1 fighter moved from India to Iraq
                                                1 tactical_bomber moved from India to Iraq
                                                1 fighter moved from 39 Sea Zone to Iraq
                                                1 infantry moved from India to 39 Sea Zone
                                                1 artillery moved from India to 39 Sea Zone
                                                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                                                1 artillery moved from 80 Sea Zone to Iraq
                                                1 infantry moved from 80 Sea Zone to Iraq
                                                1 armour moved from Quebec to 106 Sea Zone
                                                1 armour and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                                                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                                                1 bomber moved from United Kingdom to Western Germany
                                                1 tactical_bomber moved from Scotland to Novgorod
                                                2 fighters moved from United Kingdom to Gibraltar
                                                1 infantry moved from United Kingdom to Scotland
                                                1 battleship moved from 119 Sea Zone to 108 Sea Zone
                                                1 infantry moved from Scotland to 119 Sea Zone
                                                1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
                                                1 armour moved from United Kingdom to 109 Sea Zone
                                                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 108 Sea Zone
                                        
                                            Combat - British
                                                Strategic bombing raid in Western Germany
                                                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                                                    Bombing raid in Western Germany causes 5 damage total. 
                                                Battle in Tobruk
                                                    British attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                                                    Germans defend with 1 armour and 1 mech_infantry; Italians defend with 1 artillery and 1 infantry
                                                    British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                                                    Casualties for British: 1 artillery and 2 mech_infantrys
                                                    Casualties for Germans: 1 armour and 1 mech_infantry
                                                    Casualties for Italians: 1 artillery and 1 infantry
                                                Battle in Iraq
                                                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                                                    Neutral_Axis defend with 3 infantry
                                                    British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                                    Casualties for British: 1 infantry
                                                    Casualties for Neutral_Axis: 3 infantry
                                        
                                            Non Combat Move - British
                                                1 fighter moved from Tobruk to Egypt
                                                1 tactical_bomber moved from Tobruk to Egypt
                                                1 tactical_bomber moved from Iraq to 80 Sea Zone
                                                1 fighter moved from Iraq to 80 Sea Zone
                                                1 fighter moved from Iraq to Persia
                                                1 armour moved from 91 Sea Zone to Gibraltar
                                                1 bomber moved from Western Germany to Belarus
                                        
                                            Place Units - British
                                                1 factory_minor placed in Egypt
                                                2 infantry placed in United Kingdom
                                                1 tactical_bomber placed in Union of South Africa
                                                British undo move 3.
                                                1 tactical_bomber placed in United Kingdom
                                        
                                            Turn Complete - British
                                                British collect 33 PUs; end with 35 PUs
                                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
                                        
                                            Place Units - UK_Pacific
                                                3 infantry placed in India
                                        
                                            Turn Complete - UK_Pacific
                                                UK_Pacific collect 9 PUs; end with 10 PUs
                                                Some Units in India change ownership: 3 infantry
                                        

                                        Savegame

                                        Retreat! It's DanLeeDR01!

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                                        • DanLeeDR01D Offline
                                          DanLeeDR01
                                          last edited by

                                          The UK & British Pacific attack!

                                          Blitzing from Egypt and with the support of Alexandria, the British secured Egypte from an attack from the West. Proving their air superiority in the area coming from the small island of Malta.

                                          After the attack, the British fall back to Egypt ready to defend the new factories under construction. It will be operational next season!

                                          Still facing overwhelming numbers from the Japanese, the British in the pacific fall back to India and retreat their naval forces. They use this opportunity to attack the Neutral but pro-Axis state of Iraq.

                                          With Iraq's valuable oil supplies the British are preparing to hold India at all cost and fortify its position.

                                          In the meantime, bombers, fighters, and tactical bombers leave the airfields of London to fly to Gibraltar in the South, and Russian cities in the east.
                                          A tank division has been sending over the Atlantic escorted by a destroyer, to help defend the strait of Gibraltar. The security of the strait of Gibraltar is vitally important, preventing the Germans to break out into the Atlantic.

                                          With the Atlantic secure the Americans can safely transport their new Sherman tanks to Africa!

                                          the british attack.jpg

                                          Retreat! It's DanLeeDR01!

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                                          • HypNidhogLR01H Offline
                                            HypNidhogLR01
                                            last edited by

                                            TripleA Turn Summary: Italians round 1

                                            TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                            Game History

                                            Round: 1
                                            
                                                Purchase Units - Italians
                                                    Italians buy 1 fighter; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Italians
                                                    1 mech_infantry moved from Tunisia to Algeria
                                                    1 fighter and 2 infantry moved from Libya to Tobruk
                                                    1 battleship moved from 97 Sea Zone to 98 Sea Zone
                                                    1 tactical_bomber moved from Southern Italy to Greece
                                                    1 fighter moved from Southern Italy to Greece
                                                    1 infantry moved from Albania to Bulgaria
                                                    1 armour moved from Albania to Romania
                                                    1 armour moved from Northern Italy to 95 Sea Zone
                                                    1 infantry moved from Northern Italy to 95 Sea Zone
                                                    1 infantry moved from Southern Italy to 95 Sea Zone
                                                    1 infantry moved from Southern Italy to 95 Sea Zone
                                                    1 fighter moved from Northern Italy to Greece
                                                    1 armour, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                                            
                                                Combat - Italians
                                                    Battle in Tobruk
                                                        Italians attack with 1 fighter and 2 infantry
                                                        British defend with 1 armour
                                                            Italians roll dice for 1 fighter and 2 infantry in Tobruk, round 2 : 1/1 hits, 0,83 expected hits
                                                            British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0,50 expected hits
                                                            1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                                                        Italians win, taking Tobruk from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Italians: 1 infantry
                                                        Casualties for British: 1 armour
                                                    Battle in Algeria
                                                        Italians attack with 1 mech_infantry
                                                        French defend with 1 infantry
                                                            Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0,17 expected hits
                                                            French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                                                            Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0,17 expected hits
                                                            French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                                                            1 mech_infantry owned by the Italians lost in Algeria
                                                        French win with 1 infantry remaining. Battle score for attacker is -4
                                                        Casualties for Italians: 1 mech_infantry
                                            
                                                Non Combat Move - Italians
                                                    1 fighter moved from Tobruk to Libya
                                            
                                                Place Units - Italians
                                                    1 fighter placed in Southern Italy
                                            
                                                Turn Complete - Italians
                                                    Italians collect 10 PUs; end with 10 PUs
                                                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                                            

                                            Combat Hit Differential Summary :

                                            French regular : 0,33
                                            Italians regular : -0,17
                                            British regular : 0,50
                                            

                                            Territory Summary for Italians :

                                            Tunisia : 1 flag
                                            Romania : 1 armour
                                            Tobruk : 1 infantry
                                            Northern Italy : 1 aaGun, 1 artillery, 1 bomber and 1 factory_major
                                            Libya : 1 fighter
                                            Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                                            95 Sea Zone : 2 infantry
                                            Bulgaria : 1 infantry
                                            Greece : 2 fighters and 1 tactical_bomber
                                            98 Sea Zone : 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
                                            

                                            Production/PUs Summary :

                                            Russians : 32 / 40
                                            Japanese : 52 / 53
                                            Americans : 50 / 70
                                            Chinese : 9 / 9
                                            Germans : 51 / 56
                                            British : 33 / 40
                                            UK_Pacific : 9 / 10
                                            Italians : 10 / 15
                                            ANZAC : 10 / 10
                                            French : 7 / 0
                                            Dutch : 0 / 0
                                            Mongolians : 0 / 0
                                            Neutral_Axis : 0 / 0
                                            Neutral_Allies : 2 / 0
                                            Neutral_True : 18 / 0
                                            

                                            Dice Statistics:

                                            Total
                                                    1 was rolled 12 times
                                                    2 was rolled 13 times
                                                    3 was rolled 13 times
                                                    4 was rolled 5 times
                                                    5 was rolled 16 times
                                                    6 was rolled 10 times
                                                Average roll : 3,435
                                                Median : 3,000
                                                Variance : 1,022
                                                Standard Deviation : 1,011
                                                Total rolls : 69
                                            
                                            Germans Combat
                                                    1 was rolled 3 times
                                                    2 was rolled 2 times
                                                    3 was rolled 3 times
                                                    4 was rolled 1 times
                                                    5 was rolled 5 times
                                                    6 was rolled 3 times
                                                Average roll : 3,706
                                                Median : 4,000
                                                Variance : 0,552
                                                Standard Deviation : 0,743
                                                Total rolls : 17
                                            
                                            British Combat
                                                    1 was rolled 1 times
                                                    2 was rolled 2 times
                                                Average roll : 1,667
                                                Median : 2,000
                                                Variance : 1,750
                                                Standard Deviation : 1,323
                                                Total rolls : 3
                                            
                                            Italians Combat
                                                    2 was rolled 1 times
                                                    3 was rolled 2 times
                                                    6 was rolled 2 times
                                                Average roll : 4,000
                                                Median : 3,000
                                                Variance : 1,208
                                                Standard Deviation : 1,099
                                                Total rolls : 5
                                            
                                            French Combat
                                                    1 was rolled 1 times
                                                    6 was rolled 1 times
                                                Average roll : 3,500
                                                Median : 3,500
                                                Variance : 1,333
                                                Standard Deviation : 1,155
                                                Total rolls : 2
                                            
                                            Americans Combat
                                                    1 was rolled 3 times
                                                    2 was rolled 3 times
                                                    3 was rolled 2 times
                                                    5 was rolled 4 times
                                                    6 was rolled 1 times
                                                Average roll : 3,154
                                                Median : 3,000
                                                Variance : 0,903
                                                Standard Deviation : 0,950
                                                Total rolls : 13
                                            
                                            Chinese Combat
                                                    1 was rolled 1 times
                                                    3 was rolled 1 times
                                                    5 was rolled 1 times
                                                Average roll : 3,000
                                                Median : 3,000
                                                Variance : 0,750
                                                Standard Deviation : 0,866
                                                Total rolls : 3
                                            
                                            Russians Combat
                                                    1 was rolled 1 times
                                                    2 was rolled 4 times
                                                    3 was rolled 3 times
                                                    4 was rolled 3 times
                                                    5 was rolled 2 times
                                                Average roll : 3,077
                                                Median : 3,000
                                                Variance : 0,903
                                                Standard Deviation : 0,950
                                                Total rolls : 13
                                            
                                            Neutral_Axis Combat
                                                Average roll : 0,000
                                                Median : 0,000
                                                Variance : 0,000
                                                Standard Deviation : 0,000
                                                Total rolls : 0
                                            
                                            Japanese Combat
                                                    1 was rolled 2 times
                                                    2 was rolled 1 times
                                                    3 was rolled 2 times
                                                    4 was rolled 1 times
                                                    5 was rolled 4 times
                                                    6 was rolled 3 times
                                                Average roll : 4,000
                                                Median : 5,000
                                                Variance : 0,569
                                                Standard Deviation : 0,755
                                                Total rolls : 13
                                            

                                            Savegame

                                            Attack when the enemy is retreating!

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