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    Danny en Laurence Axis en Allies

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    • DanLeeDR01D Offline
      DanLeeDR01
      last edited by

      It's summer 1942, 2 years later of the previous two battles for Europe and the Pacific.
      France and Poland have already fallen, and Japan has already conquered parts of China and the Islands in the Pacific.

      DanLeeDR01 starts the offensive with a attack from Russia on the germans invading the homeland of mother Russia. No step back soldiers!

      HypnidhogLR01 will command the Axis to victory! : Japan, Germany and Italie
      DanLeeDR01 will take command of all Allied forces, trying to stop the onslaught with: Russians, Americans, Chinese, British, UK Pacific (India Colonies), ANZAC (Australia), and the French.

      The Mongolians will be True and Strict Neutrals. If you declare on them, they will side with the enemy!
      And the Dutch are Pro allied, bud all their forces are defeated and will not be commanded.

      1942 russia starts.jpg

      Retreat! It's DanLeeDR01!

      1 Reply Last reply Reply Quote 0
      • HypNidhogLR01H Offline
        HypNidhogLR01
        last edited by

        TripleA Turn Summary: Japanese round 1

        TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

        Game History

        Round: 1
        
            Purchase Units - Japanese
                Japanese buy 1 battleship, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery, 1 fighter and 2 infantry moved from French Indo China to Shan State
                1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                1 infantry moved from Korea to Manchuria
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
        
            Combat - Japanese
                Japanese creates battle in territory 49 Sea Zone
                Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport
                    Americans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 3/1 hits, 3,17 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        2 submarines owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 3/1 hits, 3,17 expected hits
                        Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits
                        1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 3/1 hits, 2,83 expected hits
                        Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits
                        1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                    Casualties for Japanese: 2 carriers, 1 destroyer and 1 fighter
                Battle in Yunnan
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0,67 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/0 hits, 1,00 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/1 hits, 3,17 expected hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 49 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
                        1 submarine owned by the Japanese lost in 49 Sea Zone
                    Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
        
            Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber could not land in 26 Sea Zone and were removed
                1 fighter and 1 tactical_bomber moved from Amur to Korea
                1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Korea
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter moved from Shan State to French Indo China
        
            Place Units - Japanese
                1 battleship, 2 destroyers and 2 submarines placed in 6 Sea Zone
        
            Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : -0,67
        Americans regular : 0,50
        Japanese regular : 0,33
        

        Territory Summary for Japanese :

        Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Formosa : 1 fighter
        Kwangsi : 1 flag, 1 artillery and 1 infantry
        Korea : 1 bomber, 2 fighters and 2 tactical_bombers
        Kiangsu : 1 flag, 1 fighter and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 artilleries and 5 infantry
        Gilbert Islands : 1 flag, 1 infantry
        Shan State : 1 flag, 1 artillery and 3 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        New Britain : 1 flag, 2 infantry
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield and 1 infantry
        Wake Island : 1 flag, 1 airfield and 1 infantry
        Amur : 1 flag, 1 artillery and 3 infantry
        French Indo China : 1 flag, 1 fighter
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        47 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        37 Sea Zone : 1 battleship, 1 carrier and 2 fighters
        26 Sea Zone : 1 flag, 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
        19 Sea Zone : 1 destroyer and 1 transport
        6 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
        

        Production/PUs Summary :

        Russians : 32 / 40
        Japanese : 53 / 53
        Americans : 50 / 50
        Chinese : 9 / 12
        Germans : 50 / 54
        British : 31 / 31
        UK_Pacific : 9 / 10
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0
        

        Dice Statistics:

        Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3,095
            Median : 3,000
            Variance : 1,575
            Standard Deviation : 1,255
            Total rolls : 21
        
        Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,000
            Median : 3,000
            Variance : 1,208
            Standard Deviation : 1,099
            Total rolls : 5
        
        Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 0,708
            Standard Deviation : 0,842
            Total rolls : 5
        
        Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 0,750
            Standard Deviation : 0,866
            Total rolls : 3
        
        Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : 0,750
            Standard Deviation : 0,866
            Total rolls : 3
        
        Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 5,000
            Variance : 0,708
            Standard Deviation : 0,842
            Total rolls : 5
        

        Savegame

        Attack when the enemy is retreating!

        1 Reply Last reply Reply Quote 0
        • DanLeeDR01D Offline
          DanLeeDR01
          last edited by

          The Japanese continue their assault on the Chinees mainland!

          The Japanese factories start the production of 2 new destroyers, two new submarines, and a brand new Battleship the Yamamoto in the name of our great Commander!

          "She and her sister ship, Musashi, were the heaviest and most powerfully armed battleships ever constructed, displacing 72,800 tonnes at full load and armed with nine 46 cm (18.1 in) Type 94 main guns, which were the largest guns ever mounted on a warship."

          The Japanese conquered the Chinese province of Anwhe , and Yunnan with overwhelming force.

          In the South, they take Shan State from the British with three infantry, an artillery division, and one fighter squadron.

          While in the North the Japanese take Amur without any resistance, the Russians are on full retreat in the face of the mighty Japanese. The cowards! Come and fight like man, where are you now with no step back?

          The Japanese fleet near Java moves to port in Malaya.

          While the main Japanese navy moves from Caroline Island to attack the defenseless American ships in Pearl harbor. The Japanese carrier is destroyed preventing a Japanese fighter and tactical bomber from the land. They had to ditch their aircraft at sea. The skilled and highly trained pilots were all saved by the damaged Battleship the Musashi. The pilots can't wait to return to their duty and fight the sky in the name of the Emperor.

          All the attacks are a great success for the Japanese with minimum losses.

          All the new Ships are ready for launch and leave the safe ports of Kure in Japan.

          laurence attacks pearl.jpg

          Retreat! It's DanLeeDR01!

          1 Reply Last reply Reply Quote 0
          • DanLeeDR01D Offline
            DanLeeDR01
            last edited by

            TripleA Turn Summary: Chinese round 1

            TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

            Game History

            Round: 1
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 4 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    1 infantry moved from Kweichow to Shensi
                    1 fighter moved from Szechwan to Shensi
                    1 infantry moved from Szechwan to Shensi
                    1 infantry moved from Szechwan to Shensi
            
                Combat - Chinese
            
                Non Combat Move - Chinese
            
                Place Units - Chinese
                    4 infantry placed in Shensi
            
                Turn Complete - Chinese
                    Chinese collect 9 PUs; end with 9 PUs
            

            Savegame

            Retreat! It's DanLeeDR01!

            1 Reply Last reply Reply Quote 0
            • DanLeeDR01D Offline
              DanLeeDR01
              last edited by

              Amerika Strikes Back!

              After the attack on Pearl Harbor, the remaining Japanese fleet was lacking defensive capabilities from their fighter, if they had sent their submarine from the Solomon Islands and an extra fighter from mainland Japan maybe they had not had to sacrifice their carrier.....
              The Americans used this to their advantage and Immediately send their navy from the American coast with fighter support to the Island and sink the main Japanese navy.

              The small naval fleet of japan near the Island of New Britain was also defeated, why were they left in this vulnerable position seeing no action in the last attack?

              With the help of a destroyer from the Eastern United states the two german submarines in the Atlantic were easily spotted using advanced sonar technology. With the help of a destroyer, the American air force could spot the submerged submarines and unleash their bombs on them.!

              Massive infantry, armored forces, and mechanized infantry were shipped to French West Africa. Their tasks are to march to Egypt and defend against Rommels Africa Corps currently stationed in Tobruk.
              Will, they rendezvous with the British and ANZAC forces in time defending Egypt?

              No one knows because it's the Fuhrer's turn now to expand the Deutsches Reich!

              The Chinese fall back to Shensi!

              Facing overwhelming numbers of the Japanese. The Japanese are technologically more advanced than the Chinese. The Chinese have only one fighter and are lacking the means to produce more, and without the province of Yunnan, they lack the capacity to produce artillery. They all fall back to the relative safety of the province Shensi, bud how long will it take the Japanese to reach them?

              amerika en china round 1.jpg

              Retreat! It's DanLeeDR01!

              1 Reply Last reply Reply Quote 0
              • DanLeeDR01D Offline
                DanLeeDR01
                last edited by DanLeeDR01

                Overview of the Rulez and Objectives

                Blitz and Paratroopers
                To blitz move mech_infantry with armour, you must click on them both at the same time (use CTRL to create waypoints). Paratroopers tech enables a second combat movement phase which happens right after the first combat movement phase, and the second one only allowes movement of paratrooping infantry.

                Edit Mode
                If you ever need to create new UK units, always create "British" units, do not create "UK_Pacific" units (except for Factories, all UK_Pacific units turn into British units when placed normally).
                The Warbonds technology will give the PUs to the British, please use edit mode if you want some of it to go to UK Pacific. You may also need to use edit mode to correct things listed below.

                Below is a list of rules that the TripleA game engine either does not enforce, or enforces incorrectly, at this point. Each item starts with a code in parentheses that represents how you may fix or correct the rule.

                (PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
                (CL) = Comment Log = You must record what you are doing in the comment log, because TripleA does not keep that information around. (To access the comment log, go to the 'view' menu, and click 'show comment log', then type a comment there.) (SR) = Save/Reload = You may save the game now or at the start of the phase, then reload it, in order to solve this problem.
                (EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.
                (NA) = None Available = There is no fix available for this yet.

                Rules specific to 1940 the engine does not do, but you must follow:
                (EM) You may ask for permission during your turn to move through a canal owned by a power you are not yet at war with (use edit mode to move them).
                (CL) TripleA does not keep track of which neutral territories have been previously attacked (use comment log to keep track of this instead).
                (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
                (PE) You may not land air units in Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
                (PE) You can not fly over unfriendly neutrals, unless they are being attacked or they have previously been attacked.
                (PE) Friendly Neutrals can not be 'captured' with an AA Gun, only by land units with an attack power.
                (PE) You may not build facilities on territories that were Dutch at the start of your turn.
                (PE) You may not attack a territory containing units owned by a nation that you are not at war with (even if the territory is owned by someone you are at war with).
                (PE) USA may not end movement in seazone adjacent to Japanese controlled territories when not at war with Japan (Sea Zones 6, 17, 19, 20, 22, 32, 33, 34, 36, and 37).
                (EM) Japan can fly over UK and French territories before going to war with them.
                (EM) USA does not have to declare war at the end of USA 3 if they do not want to. (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport. * (EM) If Russia is at war with Italy, but not with Germany, a German warship in sz125 will cancel Russia's national objective (and same if at war with Germany but not Italy, and there is an Italian boat in sz125).
                (EM) If UK Pacific captures Japan, the money should go to UK Pacific, even if UK Pacific's capital is occupied.
                (EM) You must place all units you purchased if you are able to, or as many as you can. Any units not placed get refunded to you (TripleA instead carries them over to the next turn).
                (PE) The victory conditions must be held for a full continuous round after they are achieved (so for example if Italy takes Egypt as the 8th European VC, then the Axis must hold 8 VCs continuously until Italy's next turn).
                (EM) Rocket damage to an airfield should occur after scrambling, which means if an airbase is disabled by the rocket attack, it could still scramble this turn.
                (PE) Paratroopers (airborne) may not attack multiple territories from a single airbase.

                General rules for all A&A games that the engine does not do, but you must follow:
                (PE) Battles should be resolved in this order: all SBR, then all Amphibious Assaults, then all others.
                (SR or EM) Repairing and Purchase are should actually be done at the same time. (CL) TripleA does keep track of which units are on which transports, but there is no easy way to see this information when it is not your turn.
                (CL) TripleA should, but does not keep track of which air units are on which carriers. (PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
                (PE) TripleA should not allow non-combat moves to be done during combat move phase.
                (PE) Only non-air units that did not move during combat move and did not participate in combat, may move during non-combat-move.
                (PE) Transports can only be loaded in 1 phase (not both), and unloaded in 1 phase (not both).
                (PE) Transports if unloading for amphibious assault must unload all units loaded in the combat move phase and may not hold back some units while offloading other units unless the units held back were loaded in previous rounds.
                (NA) Each phase of combat should have all units in that phase fire before any casualty selection occurs, whereas right now in TripleA if air and subs are involved then units might be broken up into smaller groups and casualty selection done for each group. (EM) If you select for a bombardment from a sea zone, you should be able to select which units you want to have bombard, but currently all possible units are used.


                +++++++++++++++++++++++++++++++++++++++++++++++++++++

                Victory Conditions

                To win with the following victory conditions, a side must maintain it for a complete round of play and must also control at least one of its own capital cities.

                Axis Victory: 8 European Victory Cities OR 6 Pacific Victory Cities where at least one is Rome/Berlin/Japan.

                Allied Victory: Berlin and Rome and Japan are under allied control and allies maintain control of one of their own capitals.


                +++++++++++++++++++++++++++++++++++++++++++++++++++++

                Canals/Straits
                There are 5 canals/straits in the game with the following set of conditions.

                Panama Canal
                Central America is one territory through which ships can move.
                Land Movement Restriction: None. It requires no movement to cross.
                Control for Ship Movement: Central America

                Suez Canal
                Connects Trans-Jordan and Egypt. Connects sea zone 81 and 98.
                Land Movement Restriction: Possible.
                Control for Ship Movement: Egypt and Trans-Jordan

                Strait of Gibraltar
                Connects sea zone 91 and 92.
                Land Movement Restriction: Not possible.
                Control for Ship Movement: Only Gibraltar, except there are no control restrictions on submarines.

                Danish Straits
                Connects sea zone 112 and 113.
                Land Movement Restriction: Not possible.
                Control for Ship Movement: Only Denmark.

                Turkish Straits
                Connects sea zones 99 and 100. Turkey is one territory through which ships can move.
                Land Movement Restriction: None. It requires no movement to cross.
                Control for Ship Movement: Turkey

                Air units have no restrictions for any strait or canal.


                ++++++++++++++++++++++++++++++++++++++++++++++++++

                Kamikaze Attacks
                Japan starts the game with 6 attack tokens, and may begin doing Kamikaze Attacks at the start of the game. These attacks can only be done in sea zones that contain the Kamikaze symbol [the sea zones surrounding: Japan, Okinawa, Iwo Jima, Formosa, and the Marianas]. At the end of Japan's enemy's combat-move phase, Japan may target any surface warship in a Kamikaze zone for one or more Kamikaze attacks, ONLY if the enemy is attacking Japanese units there or is conducting an Amphibious Assault from that sea zone. For each attack, a die is rolled, and a 2 or less is considered a hit. Casualties are removed immediately, and do not participate in any battles. Kamikaze attacks prevent bombardment as well.

                Submarines Prevent Unescorted Transports From Making Amphibious Assaults
                In any Sea Zone containing an enemy submarine, but not containing an owned warship, the submarine will prevent the offloading of troops for an amphibious assault.

                Scrambling
                Fighters and/or Tactical bombers can be scrambled from any territory bordering a sea zone, with an operating airfield (less than 3 damage) to help defend the surrounding sea zone using their standard defense values. They cannot retreat from scrambling (defenders can never retreat) and if the territory they were scrambled from is captured, they're given one extra movement point to land on a friendly territory or open carrier. Scrambled air cannot participate in any other battles that round.

                Strategic Bombing Runs (SBR)
                Bombing can now happen against both types of ICs, harbours, and airfields (attackers choice)[tactical bombers can not target factories though]. Fighters can participate in the bombing run as escorts. Fighters in the territory being bombed can be launched as interceptors (no airfield necessary).

                If interceptors are launched: a one-round air battle takes place right away all air involved roll at 1 (jets rolls at 2). Either attacking bombers or fighters can be taken as casualties.

                After the air battle, or if there were no interceptors, the escorts are retreated and any bombers/tacs remaining can now be divied up to attack specific targets. Each target rolls its built-in AA gun against the bombers/tacs targetting it. If there is an AA gun in the territory being bombed it does not roll because its there to defend combat units and not complexes/bases.

                Blockade Zones
                If any enemy ships are in a power's blockade zones at the end of that power's turn, and the power controls the adjacent ground territory, then the power may lose some of the PUs it would have otherwise collected. Surface warships roll 1 dice, Submarines and Air units roll 2 dice, and carriers and transports roll zero dice. For any roll of 3 or less, that amount of PUs will not be collected by the surrounding land territories. The power in question cannot lose more PUs from a blockade zones then the worth of the adjacent ground territory to those zones.

                Placement Restrictions

                • Major Industrial Complexes can only go in territories worth 3 or more, and must be originally owned territories in the 1940 scenario.
                • Minor Industrial Complexes can only go in territories worth 2 or more.
                • Industrial Complexes can't be built on islands.
                • Over-purchase is returned and money is reimbursed.
                • Aircraft can be placed on the ground or on a [new] carrier in the adjacent sea zone that has a spot(s) open.

                Units
                These changes to units are things other than price/movement which you can see in the buy menu.

                • Bombers now do 2 additional damage in strategic bombing raids, in addition to their dice roll.
                • Carriers are two hit.
                • Minor Industrial Complexes have 3 production capacity. A Minor IC can be upgraded to a Major IC for 20 PUs, but only on originally owned territories.
                • Major Industrial Complexes have 10 production capacity. When a Major IC is captured it automatically becomes a minor IC.
                • AA Guns may be taken casualty in combat, and may only fire at up to 3 aircraft each.

                New Units
                Tactical Bombers: can land on carriers, can bomb, and if paired with a tank or fighter the Tac attacks at 4. Tactical Bombers can also strategic bomb Airfields and Harbours (but not factories).
                Mechanized Infantry: can blitz when paired with a tank, and are supportable by artillery.
                Carriers: now have 2 hitpoints, and when damaged they do not allow fighters to land, or to leave if cargo.

                New Buildings
                Harbour: Any ships that start their turn in a sea zone adjacent to a harbour get +1 movement points. Any damaged ships are repaired by a harbour at the start of the player's purchase and repair turn phase. Lastly, harbours can be bombed, and if they have 3 or more damage then they do not provide the above bonuses.
                Airfield: Any air that start their turn on the ground territory with an airfield get +1 movement points. Airfields allow up to 3 planes on that island to scramble (see Scramble section above). Airfields can be bombed, and if they have 3 or more damage then they do not provide the movement bonus.


                ++++++++++++++++++++++++++++++++++++++++++++++++++

                Political Situation:

                There will be NO major neutral Powers. ALL Powers begin the game AT WAR. Both the Soviet Union and the US may attack anyone from the onset of the game.

                Japan
                If Japan attacks a Russian territory next to Mongolia, all Mongolian territories and units are transferred to Russia. This does not occur if Russia previously attacked Korea or any Japan-controlled territory bordering Mongolia.

                Neutrals
                There are three types of neutrals:

                • pro-Axis: When an Axis unit moves into one of these zones for the first time, that country gets a one-time bonus number of infantry, specified on the map, and control of the territory. The new infantry cannot be moved until the next turn.

                • pro-Allies: When an Allied unit moves into one of these zones for the first time, that country gets a one-time bonus number of infantry, specified on the map, and control of the territory. The new infantry cannot be moved until the next turn.

                • Regular: If a power attacks a regular neutral, all the other regular neutrals on the board become friendly to the other team.

                Note: Capture of friendly neutrals must be done during Non Combat Movement.

                When a country moves into a regular or non-friendly neutral during the combat move, it must conduct combat with the number of infantry specified on the map for that neutral. If it loses or retreats, however many infantry that remain are how many that stay in the zone. This means that if Finland was +4 for Axis, and Russia kills 2 infantry and retreats, then Axis only get 2 infantry when they move into Finland.


                ++++++++++++++++++++++++++++++++++++++++++++++++++++

                National Objectives

                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                Germany

                • 5 PUs for each German controlled territory: Volgograd or Novgorod or Russia.
                • 5 PUs if Axis controls the Caucasus.
                • 5 PUs if there is at least one German land unit in Egypt, whether or not it is controlled by Italy or Germany or Japan.
                • 5 PUs if Germany controls both Denmark and Norway and Sweden is not allied-controlled or pro-allied.
                • 2 PUs for each German controlled territory: Iraq or Persia or Northwest Persia.

                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                Russia

                • 5 PUs if Russia is at war, sz125 has no Axis warships (all sea units except transports), Archangel is Russia-controlled, and there are no allied units in any originally Russian territories.
                • 3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls.
                • 10 PUs one time only, the first time Russia conquers Germany (Berlin).

                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                Japan

                • 5 PUs if Axis controls all of Guam, Midway, Wake Island, Gilbert Islands, and Solomon Islands.
                • 5 PUs for each Axis controlled territory: Hawaii, India, New South Wales, and Western United States.
                • 5 PUs if Axis controls all of Sumatra, Java, Borneo, and Celebes.

                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                UK

                • 5 PUs for UK Europe if UK Europe controls of its original territories.
                • 5 PUs for UK Pacific if UK Pacific controls both Kwangtung and Malaya.

                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                ANZAC

                • 5 PUs if the Allies control Malaya, and ANZAC controls all of their original territories.
                • 5 PUs if the Allies (not including Dutch) control all of Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands.

                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                Italy

                • 5 PUs if no Allied ships are in the Med: sz92,...,sz99.
                • 5 PUs if Axis control at least 3 of: Gibraltar, Egypt, Southern France and Greece.*
                • 5 PUs if Axis controll all of: Morocco, Algeria, Tunisia, Libya, Tobruk, and Alexandria.
                • 2 PUs for each Italian controlled territory: Iraq or Persia or Northwest Persia.

                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                USA

                • 10 PUs if EUS, WUS, and CUS are American-controlled.
                • 5 PUs if Alaska, Aleutian Islands, Hawaiian Islands, and Johnston Island, and Line Islands are American-controlled.
                • 5 PUs if Mexico, South Eastern Mexico, Central America, and West Indies are American-controlled.
                • 5 PUs if the Philippines is American-controlled.
                • 5 PUs each turn the USA has one land unit in France.

                ++++++++++++++++++++++++++++++++++++++++++++++++++++++

                • China
                • 6 PUs and may build artillery if the Allies control India, Burma, Yunnan, and Szechwan.

                ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                French

                • 12 PUs worth of free units in France the first time France is Liberated (The engine will give you 4 infantry automatically. Use edit mode if you want something other than 4 infantry by deleting the infantry and replacing them with what you really want).

                ++++++++++++++++++++++++++++++++++++++++++++++++++++++

                MAP of Bonus PU objectives:
                Yellow stars give extra PU.
                Green stars are about Russia/Japan over Mongolian Neutrality.
                Control of original territories is not shown for UK/ANZAC and Russia Objectives.

                objectives.jpg

                Retreat! It's DanLeeDR01!

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                • DanLeeDR01D Offline
                  DanLeeDR01
                  last edited by

                  TripleA Turn Summary: Chinese round 1

                  TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                  Game History

                  Round: 1
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Chinese
                          1 infantry moved from Kweichow to Shensi
                          1 fighter moved from Szechwan to Shensi
                          1 infantry moved from Szechwan to Shensi
                          1 infantry moved from Szechwan to Shensi
                  
                      Combat - Chinese
                  
                      Non Combat Move - Chinese
                  
                      Place Units - Chinese
                          4 infantry placed in Shensi
                  
                      Turn Complete - Chinese
                          Chinese collect 9 PUs; end with 9 PUs
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Removing units owned by Japanese from Amur: 1 artillery and 3 infantry
                          EDIT: Adding units owned by Japanese to Manchuria: 1 artillery and 3 infantry
                          EDIT: Changing ownership of Amur from Japanese to Russians
                          EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
                          EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
                          EDIT: Changing ownership of Dzavhan from Russians to Mongolians
                          EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
                          EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
                          EDIT: Changing ownership of Olgiy from Russians to Mongolians
                          EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
                          EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
                          EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
                          EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
                          EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                          EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                          EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                          EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                          EDIT: Editing Political Relationship for Mongolians and Americans from Friendly_Neutral to Strict_Neutral
                          EDIT: Editing Political Relationship for Mongolians and UK_Pacific from Friendly_Neutral to Strict_Neutral
                          EDIT: Editing Political Relationship for Mongolians and French from Friendly_Neutral to Strict_Neutral
                          EDIT: Editing Political Relationship for Mongolians and Russians from Friendly_Neutral to Strict_Neutral
                          EDIT: Editing Political Relationship for Mongolians and British from Friendly_Neutral to Strict_Neutral
                          EDIT: Editing Political Relationship for Mongolians and Neutral_Allies from Friendly_Neutral to Strict_Neutral
                          EDIT: Editing Political Relationship for Mongolians and Chinese from Friendly_Neutral to Strict_Neutral
                          EDIT: Editing Political Relationship for Mongolians and ANZAC from Friendly_Neutral to Strict_Neutral
                          EDIT: Editing Political Relationship for Mongolians and Dutch from Friendly_Neutral to Strict_Neutral
                          EDIT: Turning off Edit Mode
                  

                  Savegame

                  Retreat! It's DanLeeDR01!

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                  • HypNidhogLR01H Offline
                    HypNidhogLR01
                    last edited by

                    TripleA Turn Summary: Germans round 1

                    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                    Game History

                    Round: 1
                    
                        Purchase Units - Germans
                            Germans buy 9 armour; Remaining resources: 0 PUs; 
                    
                        Combat Move - Germans
                            1 armour, 1 fighter and 2 infantry moved from Romania to Bessarabia
                            1 infantry moved from Western Ukraine to Bryansk
                            1 infantry moved from Slovakia Hungary to Eastern Poland
                            1 armour moved from Bulgaria to Bessarabia
                            2 armour, 1 bomber and 1 fighter moved from Germany to Eastern Poland
                            4 mech_infantrys moved from Poland to Baltic States
                            1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
                            2 armour and 1 infantry moved from France to Normandy Bordeaux
                            1 armour and 1 infantry moved from Southern France to Normandy Bordeaux
                            1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                            1 infantry moved from Greater Southern Germany to Germany
                            1 fighter and 2 infantry moved from Norway to Finland
                            1 infantry moved from Finland to Karelia
                            1 infantry moved from Finland to Karelia
                            1 infantry moved from Finland to Vyborg
                            1 infantry moved from Denmark to 113 Sea Zone
                    
                        Combat - Germans
                            Battle in Bryansk
                                Germans attack with 1 infantry
                                Russians defend with 1 infantry
                                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,17 expected hits
                                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,17 expected hits
                                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                                    1 infantry owned by the Russians lost in Bryansk
                                Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 3
                                Casualties for Russians: 1 infantry
                            Battle in Karelia
                                Germans attack with 2 infantry
                                Russians defend with 1 infantry
                                    Germans roll dice for 2 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                                    Germans roll dice for 2 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
                                    Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
                                    1 infantry owned by the Germans lost in Karelia
                                    Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,17 expected hits
                                    Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0,33 expected hits
                                    1 infantry owned by the Germans lost in Karelia
                                Russians win with 1 infantry remaining. Battle score for attacker is -6
                                Casualties for Germans: 2 infantry
                            Battle in Vyborg
                                Germans attack with 1 infantry
                                Russians defend with 1 infantry
                                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,17 expected hits
                                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                                    Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,17 expected hits
                                    Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                                    Germans roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0,17 expected hits
                                    Russians roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0,33 expected hits
                                    Germans roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0,17 expected hits
                                    Russians roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0,33 expected hits
                                    Germans roll dice for 1 infantry in Vyborg, round 6 : 0/1 hits, 0,17 expected hits
                                    Russians roll dice for 1 infantry in Vyborg, round 6 : 1/1 hits, 0,33 expected hits
                                    1 infantry owned by the Germans lost in Vyborg
                                Russians win with 1 infantry remaining. Battle score for attacker is -3
                                Casualties for Germans: 1 infantry
                    
                        Non Combat Move - Germans
                            1 infantry moved from 113 Sea Zone to Norway
                            1 aaGun, 3 artilleries and 3 infantry moved from Germany to Poland
                    
                        Place Units - Germans
                            9 armour placed in Germany
                    
                        Turn Complete - Germans
                            Total Cost from Convoy Blockades: 0
                                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                            Germans collect 51 PUs; end with 51 PUs
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                    

                    Combat Hit Differential Summary :

                    Russians regular : -0,33
                    Germans regular : -1,00
                    

                    Territory Summary for Germans :

                    Normandy Bordeaux : 1 flag, 4 armour, 1 artillery and 3 infantry
                    Southern France : 1 flag, 1 harbour
                    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
                    Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                    Poland : 1 aaGun, 3 artilleries and 3 infantry
                    Germany : 9 armour, 1 factory_major and 1 infantry
                    Norway : 1 infantry
                    Holland Belgium : 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers
                    Tobruk : 1 armour and 1 mech_infantry
                    Baltic States : 1 flag, 1 armour, 1 infantry and 4 mech_infantrys
                    Bryansk : 1 flag, 1 infantry
                    Eastern Poland : 1 flag, 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Bessarabia : 1 flag, 2 armour, 1 fighter and 2 infantry
                    Western Ukraine : 1 flag
                    113 Sea Zone : 1 cruiser, 2 submarines and 1 transport
                    95 Sea Zone : 1 destroyer and 1 transport
                    Bulgaria : 1 flag, 1 infantry
                    Greece : 1 flag, 1 infantry and 1 mech_infantry
                    Yugoslavia : 1 flag, 1 armour
                    Finland : 1 flag, 1 fighter and 2 infantry
                    

                    Production/PUs Summary :

                    Russians : 32 / 40
                    Japanese : 52 / 53
                    Americans : 50 / 70
                    Chinese : 9 / 9
                    Germans : 51 / 56
                    British : 31 / 31
                    UK_Pacific : 9 / 10
                    Italians : 10 / 10
                    ANZAC : 10 / 10
                    French : 7 / 0
                    Dutch : 0 / 0
                    Mongolians : 0 / 0
                    Neutral_Axis : 2 / 0
                    Neutral_Allies : 2 / 0
                    Neutral_True : 18 / 0
                    

                    Dice Statistics:

                    Total
                            1 was rolled 11 times
                            2 was rolled 14 times
                            3 was rolled 14 times
                            4 was rolled 10 times
                            5 was rolled 17 times
                            6 was rolled 9 times
                        Average roll : 3,467
                        Median : 3,000
                        Variance : 0,615
                        Standard Deviation : 0,784
                        Total rolls : 75
                    
                    Null / Other
                            1 was rolled 1 times
                            2 was rolled 4 times
                            3 was rolled 3 times
                            4 was rolled 4 times
                            5 was rolled 2 times
                            6 was rolled 1 times
                        Average roll : 3,333
                        Median : 3,000
                        Variance : 0,679
                        Standard Deviation : 0,824
                        Total rolls : 15
                    
                    Germans Combat
                            1 was rolled 3 times
                            2 was rolled 2 times
                            3 was rolled 3 times
                            4 was rolled 1 times
                            5 was rolled 4 times
                            6 was rolled 3 times
                        Average roll : 3,625
                        Median : 3,500
                        Variance : 0,356
                        Standard Deviation : 0,596
                        Total rolls : 16
                    
                    Americans Combat
                            1 was rolled 3 times
                            2 was rolled 3 times
                            3 was rolled 2 times
                            5 was rolled 4 times
                            6 was rolled 1 times
                        Average roll : 3,154
                        Median : 3,000
                        Variance : 0,903
                        Standard Deviation : 0,950
                        Total rolls : 13
                    
                    Chinese Combat
                            1 was rolled 1 times
                            3 was rolled 1 times
                            5 was rolled 1 times
                        Average roll : 3,000
                        Median : 3,000
                        Variance : 0,750
                        Standard Deviation : 0,866
                        Total rolls : 3
                    
                    Russians Combat
                            1 was rolled 1 times
                            2 was rolled 4 times
                            3 was rolled 3 times
                            4 was rolled 4 times
                            5 was rolled 2 times
                            6 was rolled 1 times
                        Average roll : 3,333
                        Median : 3,000
                        Variance : 0,679
                        Standard Deviation : 0,824
                        Total rolls : 15
                    
                    Japanese Combat
                            1 was rolled 2 times
                            2 was rolled 1 times
                            3 was rolled 2 times
                            4 was rolled 1 times
                            5 was rolled 4 times
                            6 was rolled 3 times
                        Average roll : 4,000
                        Median : 5,000
                        Variance : 0,569
                        Standard Deviation : 0,755
                        Total rolls : 13
                    

                    Savegame

                    Attack when the enemy is retreating!

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                    • DanLeeDR01D Offline
                      DanLeeDR01
                      last edited by DanLeeDR01

                      The Germans Advance deep into Russia!

                      With much bravery, one Heroic Infantry division attacked Bryansk in the center of the Russian front. Surrounded on all sides they managed to kill with 1 attack the Russian infantry defending on 2. Against all odds, they survived the assault and hold their positions.
                      Holding this key position prevents the Russian from blitzing their tanks to support Ukraine.

                      The infantry in Karelia and Vyborg was not so fortunate. The Germans could retreat during the battle after sustaining casualties, bud they were so brave they choose to fight to the end!

                      germany attacks round 1.jpg

                      Retreat! It's DanLeeDR01!

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                      • DanLeeDR01D Offline
                        DanLeeDR01
                        last edited by

                        TripleA Turn Summary: UK_Pacific round 1

                        TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                        Game History

                        Round: 1
                        
                            Purchase Units - British
                                British buy 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
                        
                            Purchase Units - UK_Pacific
                                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
                        
                            Combat Move - British
                                1 armour moved from Alexandria to Tobruk
                                1 fighter moved from Malta to Tobruk
                                1 artillery moved from Alexandria to Tobruk
                                1 mech_infantry moved from Alexandria to Tobruk
                                1 infantry moved from Anglo Egyptian Sudan to Egypt
                                1 mech_infantry moved from Egypt to Tobruk
                                1 infantry moved from Union of South Africa to Rhodesia
                                1 tactical_bomber moved from Egypt to Tobruk
                                1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                                1 infantry moved from Burma to India
                                1 infantry moved from West India to India
                                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                                1 infantry moved from Trans-Jordan to Iraq
                                1 fighter moved from India to Iraq
                                1 tactical_bomber moved from India to Iraq
                                1 fighter moved from 39 Sea Zone to Iraq
                                1 infantry moved from India to 39 Sea Zone
                                1 artillery moved from India to 39 Sea Zone
                                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                                1 artillery moved from 80 Sea Zone to Iraq
                                1 infantry moved from 80 Sea Zone to Iraq
                                1 armour moved from Quebec to 106 Sea Zone
                                1 armour and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                                1 bomber moved from United Kingdom to Western Germany
                                1 tactical_bomber moved from Scotland to Novgorod
                                2 fighters moved from United Kingdom to Gibraltar
                                1 infantry moved from United Kingdom to Scotland
                                1 battleship moved from 119 Sea Zone to 108 Sea Zone
                                1 infantry moved from Scotland to 119 Sea Zone
                                1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
                                1 armour moved from United Kingdom to 109 Sea Zone
                                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 108 Sea Zone
                        
                            Combat - British
                                Strategic bombing raid in Western Germany
                                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                                    Bombing raid in Western Germany causes 5 damage total. 
                                Battle in Tobruk
                                    British attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                                    Germans defend with 1 armour and 1 mech_infantry; Italians defend with 1 artillery and 1 infantry
                                    British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                                    Casualties for British: 1 artillery and 2 mech_infantrys
                                    Casualties for Germans: 1 armour and 1 mech_infantry
                                    Casualties for Italians: 1 artillery and 1 infantry
                                Battle in Iraq
                                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                                    Neutral_Axis defend with 3 infantry
                                    British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                    Casualties for British: 1 infantry
                                    Casualties for Neutral_Axis: 3 infantry
                        
                            Non Combat Move - British
                                1 fighter moved from Tobruk to Egypt
                                1 tactical_bomber moved from Tobruk to Egypt
                                1 tactical_bomber moved from Iraq to 80 Sea Zone
                                1 fighter moved from Iraq to 80 Sea Zone
                                1 fighter moved from Iraq to Persia
                                1 armour moved from 91 Sea Zone to Gibraltar
                                1 bomber moved from Western Germany to Belarus
                        
                            Place Units - British
                                1 factory_minor placed in Egypt
                                2 infantry placed in United Kingdom
                                1 tactical_bomber placed in Union of South Africa
                                British undo move 3.
                                1 tactical_bomber placed in United Kingdom
                        
                            Turn Complete - British
                                British collect 33 PUs; end with 35 PUs
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
                        
                            Place Units - UK_Pacific
                                3 infantry placed in India
                        
                            Turn Complete - UK_Pacific
                                UK_Pacific collect 9 PUs; end with 10 PUs
                                Some Units in India change ownership: 3 infantry
                        

                        Savegame

                        Retreat! It's DanLeeDR01!

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                        • DanLeeDR01D Offline
                          DanLeeDR01
                          last edited by

                          The UK & British Pacific attack!

                          Blitzing from Egypt and with the support of Alexandria, the British secured Egypte from an attack from the West. Proving their air superiority in the area coming from the small island of Malta.

                          After the attack, the British fall back to Egypt ready to defend the new factories under construction. It will be operational next season!

                          Still facing overwhelming numbers from the Japanese, the British in the pacific fall back to India and retreat their naval forces. They use this opportunity to attack the Neutral but pro-Axis state of Iraq.

                          With Iraq's valuable oil supplies the British are preparing to hold India at all cost and fortify its position.

                          In the meantime, bombers, fighters, and tactical bombers leave the airfields of London to fly to Gibraltar in the South, and Russian cities in the east.
                          A tank division has been sending over the Atlantic escorted by a destroyer, to help defend the strait of Gibraltar. The security of the strait of Gibraltar is vitally important, preventing the Germans to break out into the Atlantic.

                          With the Atlantic secure the Americans can safely transport their new Sherman tanks to Africa!

                          the british attack.jpg

                          Retreat! It's DanLeeDR01!

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                          • HypNidhogLR01H Offline
                            HypNidhogLR01
                            last edited by

                            TripleA Turn Summary: Italians round 1

                            TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                            Game History

                            Round: 1
                            
                                Purchase Units - Italians
                                    Italians buy 1 fighter; Remaining resources: 0 PUs; 
                            
                                Combat Move - Italians
                                    1 mech_infantry moved from Tunisia to Algeria
                                    1 fighter and 2 infantry moved from Libya to Tobruk
                                    1 battleship moved from 97 Sea Zone to 98 Sea Zone
                                    1 tactical_bomber moved from Southern Italy to Greece
                                    1 fighter moved from Southern Italy to Greece
                                    1 infantry moved from Albania to Bulgaria
                                    1 armour moved from Albania to Romania
                                    1 armour moved from Northern Italy to 95 Sea Zone
                                    1 infantry moved from Northern Italy to 95 Sea Zone
                                    1 infantry moved from Southern Italy to 95 Sea Zone
                                    1 infantry moved from Southern Italy to 95 Sea Zone
                                    1 fighter moved from Northern Italy to Greece
                                    1 armour, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                            
                                Combat - Italians
                                    Battle in Tobruk
                                        Italians attack with 1 fighter and 2 infantry
                                        British defend with 1 armour
                                            Italians roll dice for 1 fighter and 2 infantry in Tobruk, round 2 : 1/1 hits, 0,83 expected hits
                                            British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0,50 expected hits
                                            1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                                        Italians win, taking Tobruk from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                        Casualties for Italians: 1 infantry
                                        Casualties for British: 1 armour
                                    Battle in Algeria
                                        Italians attack with 1 mech_infantry
                                        French defend with 1 infantry
                                            Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0,17 expected hits
                                            French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                                            Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0,17 expected hits
                                            French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                                            1 mech_infantry owned by the Italians lost in Algeria
                                        French win with 1 infantry remaining. Battle score for attacker is -4
                                        Casualties for Italians: 1 mech_infantry
                            
                                Non Combat Move - Italians
                                    1 fighter moved from Tobruk to Libya
                            
                                Place Units - Italians
                                    1 fighter placed in Southern Italy
                            
                                Turn Complete - Italians
                                    Italians collect 10 PUs; end with 10 PUs
                                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                            

                            Combat Hit Differential Summary :

                            French regular : 0,33
                            Italians regular : -0,17
                            British regular : 0,50
                            

                            Territory Summary for Italians :

                            Tunisia : 1 flag
                            Romania : 1 armour
                            Tobruk : 1 infantry
                            Northern Italy : 1 aaGun, 1 artillery, 1 bomber and 1 factory_major
                            Libya : 1 fighter
                            Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                            95 Sea Zone : 2 infantry
                            Bulgaria : 1 infantry
                            Greece : 2 fighters and 1 tactical_bomber
                            98 Sea Zone : 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
                            

                            Production/PUs Summary :

                            Russians : 32 / 40
                            Japanese : 52 / 53
                            Americans : 50 / 70
                            Chinese : 9 / 9
                            Germans : 51 / 56
                            British : 33 / 40
                            UK_Pacific : 9 / 10
                            Italians : 10 / 15
                            ANZAC : 10 / 10
                            French : 7 / 0
                            Dutch : 0 / 0
                            Mongolians : 0 / 0
                            Neutral_Axis : 0 / 0
                            Neutral_Allies : 2 / 0
                            Neutral_True : 18 / 0
                            

                            Dice Statistics:

                            Total
                                    1 was rolled 12 times
                                    2 was rolled 13 times
                                    3 was rolled 13 times
                                    4 was rolled 5 times
                                    5 was rolled 16 times
                                    6 was rolled 10 times
                                Average roll : 3,435
                                Median : 3,000
                                Variance : 1,022
                                Standard Deviation : 1,011
                                Total rolls : 69
                            
                            Germans Combat
                                    1 was rolled 3 times
                                    2 was rolled 2 times
                                    3 was rolled 3 times
                                    4 was rolled 1 times
                                    5 was rolled 5 times
                                    6 was rolled 3 times
                                Average roll : 3,706
                                Median : 4,000
                                Variance : 0,552
                                Standard Deviation : 0,743
                                Total rolls : 17
                            
                            British Combat
                                    1 was rolled 1 times
                                    2 was rolled 2 times
                                Average roll : 1,667
                                Median : 2,000
                                Variance : 1,750
                                Standard Deviation : 1,323
                                Total rolls : 3
                            
                            Italians Combat
                                    2 was rolled 1 times
                                    3 was rolled 2 times
                                    6 was rolled 2 times
                                Average roll : 4,000
                                Median : 3,000
                                Variance : 1,208
                                Standard Deviation : 1,099
                                Total rolls : 5
                            
                            French Combat
                                    1 was rolled 1 times
                                    6 was rolled 1 times
                                Average roll : 3,500
                                Median : 3,500
                                Variance : 1,333
                                Standard Deviation : 1,155
                                Total rolls : 2
                            
                            Americans Combat
                                    1 was rolled 3 times
                                    2 was rolled 3 times
                                    3 was rolled 2 times
                                    5 was rolled 4 times
                                    6 was rolled 1 times
                                Average roll : 3,154
                                Median : 3,000
                                Variance : 0,903
                                Standard Deviation : 0,950
                                Total rolls : 13
                            
                            Chinese Combat
                                    1 was rolled 1 times
                                    3 was rolled 1 times
                                    5 was rolled 1 times
                                Average roll : 3,000
                                Median : 3,000
                                Variance : 0,750
                                Standard Deviation : 0,866
                                Total rolls : 3
                            
                            Russians Combat
                                    1 was rolled 1 times
                                    2 was rolled 4 times
                                    3 was rolled 3 times
                                    4 was rolled 3 times
                                    5 was rolled 2 times
                                Average roll : 3,077
                                Median : 3,000
                                Variance : 0,903
                                Standard Deviation : 0,950
                                Total rolls : 13
                            
                            Neutral_Axis Combat
                                Average roll : 0,000
                                Median : 0,000
                                Variance : 0,000
                                Standard Deviation : 0,000
                                Total rolls : 0
                            
                            Japanese Combat
                                    1 was rolled 2 times
                                    2 was rolled 1 times
                                    3 was rolled 2 times
                                    4 was rolled 1 times
                                    5 was rolled 4 times
                                    6 was rolled 3 times
                                Average roll : 4,000
                                Median : 5,000
                                Variance : 0,569
                                Standard Deviation : 0,755
                                Total rolls : 13
                            

                            Savegame

                            Attack when the enemy is retreating!

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                            • DanLeeDR01D Offline
                              DanLeeDR01
                              last edited by

                              The Italians continue the North Africa Campaign!

                              One Mechanized infantry division in Tunisia has been sent out to take the French Colonies in Algeria, bud the local militia were prepared and laid mines on the roads, forcing the infantry to leave their vehicles in the desert. On foot, they were easy targets for the snipers in the sandy desert.

                              Tobruk is under Italian control again!
                              Moving their two veteran infantry divisions from Libya, the Italians defeated the British Tanks. The skilled pilots managed to hit the commander in a strafing run, knocking out their leader and radio. Without clear orders, the British were scattered and easy targets for the overwhelming infantry.

                              The Italians prepare for an invasion in Egypt, shipping tanks and infantry over the Mediterranean. The Italians work closely together with their German allies, loading two infantry divisions on their transport ship.

                              Italie moves a big part of their troops into Greece and to the Russian front line.

                              The Italian Battleship "Vittorio Veneto", the pride and glory of the Italian navy leaves port and moves towards Egypt supporting the coming invasion.

                              laurence italie ronde 1.jpg

                              Retreat! It's DanLeeDR01!

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                              • DanLeeDR01D Offline
                                DanLeeDR01
                                last edited by

                                TripleA Turn Summary: Russians round 2

                                TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                Game History

                                Round: 2
                                
                                    Purchase Units - Russians
                                        Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 1 PUs; 
                                
                                    Combat Move - Russians
                                        1 infantry moved from Buryatia to Sakha
                                        1 infantry moved from Buryatia to Sakha
                                        1 infantry moved from Buryatia to Sakha
                                        1 armour moved from Ukraine to Bessarabia
                                        1 artillery moved from Ukraine to Bessarabia
                                        1 artillery moved from Ukraine to Bessarabia
                                        2 infantry moved from Ukraine to Bessarabia
                                        1 infantry moved from Ukraine to Bessarabia
                                        1 mech_infantry moved from Ukraine to Bessarabia
                                        1 infantry moved from Rostov to Bryansk
                                        4 infantry moved from Volgograd to Kazakhstan
                                        1 infantry moved from Samara to Kazakhstan
                                        2 infantry moved from Urals to Novosibirsk
                                        3 infantry moved from Russia to Bryansk
                                        1 artillery moved from Smolensk to Bryansk
                                        2 infantry moved from Smolensk to Bryansk
                                        1 infantry moved from Ukraine to Western Ukraine
                                              Russians take Western Ukraine from Germans
                                        3 infantry moved from Novgorod to Baltic States
                                        5 infantry moved from Belarus to Eastern Poland
                                        1 artillery moved from Belarus to Eastern Poland
                                        5 armour moved from Smolensk to Eastern Poland
                                        1 mech_infantry moved from Smolensk to Baltic States
                                        1 armour moved from Belarus to Baltic States
                                        1 tactical_bomber moved from Novgorod to Baltic States
                                        1 fighter moved from Novgorod to Baltic States
                                        1 fighter moved from Novgorod to Eastern Poland
                                        1 fighter moved from Novgorod to Eastern Poland
                                
                                    Combat - Russians
                                        Battle in Bessarabia
                                            Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                                            Germans defend with 2 armour, 1 fighter and 2 infantry
                                            Russians win, taking Bessarabia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 11
                                            Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
                                            Casualties for Germans: 2 armour, 1 fighter and 2 infantry
                                        Battle in Bryansk
                                            Russians attack with 1 artillery and 6 infantry
                                            Germans defend with 1 infantry
                                            Russians win, taking Bryansk from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                                            Casualties for Germans: 1 infantry
                                        Battle in Baltic States
                                            Russians attack with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                                            Germans defend with 1 armour, 1 infantry and 4 mech_infantrys
                                            Russians win, taking Baltic States from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                                            Casualties for Russians: 3 infantry and 1 mech_infantry
                                            Casualties for Germans: 1 armour, 1 infantry and 4 mech_infantrys
                                        Battle in Eastern Poland
                                            Russians attack with 5 armour, 1 artillery, 2 fighters and 5 infantry
                                            Germans defend with 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                                            Russians win, taking Eastern Poland from Germans with 5 armour and 2 fighters remaining. Battle score for attacker is 45
                                            Casualties for Russians: 1 artillery and 5 infantry
                                            Casualties for Germans: 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                                
                                    Non Combat Move - Russians
                                        2 fighters moved from Eastern Poland to Novgorod
                                        1 fighter moved from Baltic States to Novgorod
                                        1 tactical_bomber moved from Baltic States to Novgorod
                                        1 aaGun moved from Russia to Bryansk
                                
                                    Place Units - Russians
                                        2 armour and 1 artillery placed in Novgorod
                                        2 artilleries and 1 infantry placed in Ukraine
                                        3 infantry placed in Volgograd
                                        1 infantry placed in Russia
                                
                                    Turn Complete - Russians
                                        Russians collect 37 PUs; end with 38 PUs
                                

                                Savegame

                                Retreat! It's DanLeeDR01!

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                                • DanLeeDR01D Offline
                                  DanLeeDR01
                                  last edited by

                                  The Australian ANZAC take back their original territories!

                                  The Anzac ship their infantry and artillery to take back New Guinea from the Japanese. The Island has no Japanese garrison and is taken with ease.

                                  The ANZAC are trying to take back their original territories, if they manage to capture New Britain and Dutch New Guinea on the next round, they will receive a 5 PU bonus!

                                  anzac round 1.jpg

                                  Will the Japanese send troops to defend these Islands preventing the ANZAC from getting their bonus?

                                  For the Japanese, these islands are not economically valuable, providing no PU for them. Their generals will have to consider both options, can they devote valuable resources to these campaigns?

                                  Will the Japanese fall into this trap?

                                  By shipping their land units to New Guinea, the ANZAC leave their Transport undefended at the coast. The Japanese navy in Malaya is in striking distance with their mighty battleship "The Yamamoto", their carrier "The Akagi" and 2 fighters.

                                  Will the Japanese take the pray and fall into their trap? If so they will get annihilated by the Americans from Hawaii, New Britain, and the Solomon Islands!

                                  Example: ANZAC/American War plan ! Trap ! Top Secret!:

                                  japanese trap.jpg

                                  ++++++++++++++++++++++++++++++++++++++++++++++++++++++

                                  The French rendezvous their scattered forces.

                                  The french are scattered around their colonies in Africa, they move to Algeria with one of their remaining fighter from Britain. Their fighter model "Bloch MB.150" is absolute by now so late in the war. Bud the French are determined to take back their homeland.

                                  frans round 1.jpg

                                  The Russians strike back!

                                  The Russians in the east join their focus to defend the East and march into china to help their Allies who are on the brink of being overrun by the Japanese.

                                  In the west, their comrades are launching a full-scale counter attack mobilizing all forces. The Germans in the Baltic States, Eastern Poland, and Bessarabia are attacked from all sides. The Russian start the battle with an artillery bombardment. The Germans run for cover!
                                  The Russian infantry is sent in to attack the german's positions even before the bombardment stops! A lot of friendly fire on the Russian side. The Russian infantry sustains overwhelming casualties. All infantry divisions die in the attack. The battle was almost lost, bud the Russian T-34 tanks arrive just in time to kill the germans.

                                  And hold their new positions. Millions lie dead on the battlefield, they all give their lives in the name off our great leader and dictator DanLeeDR01! No step back!

                                  rusland valt aan round 2.jpg

                                  Retreat! It's DanLeeDR01!

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                                  • HypNidhogLR01H Offline
                                    HypNidhogLR01
                                    last edited by

                                    TripleA Turn Summary: Japanese round 2

                                    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                    Game History

                                    Round: 2
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 2 cruisers, 1 factory_minor and 2 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                                    
                                        Combat Move - Japanese
                                            1 infantry moved from Malaya to Shan State
                                            1 artillery and 3 infantry moved from Shan State to Burma
                                                  Japanese take Burma from UK_Pacific
                                            1 artillery and 3 infantry moved from Yunnan to Burma
                                            1 fighter moved from French Indo China to Shan State
                                            2 fighters moved from 37 Sea Zone to Shan State
                                            1 artillery and 1 infantry moved from Kwangsi to Hunan
                                            2 artilleries and 5 infantry moved from Anhwe to Hunan
                                            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                                            1 bomber, 2 fighters and 2 tactical_bombers moved from Korea to Manchuria
                                            1 bomber, 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                                    
                                        Combat - Japanese
                                    
                                        Non Combat Move - Japanese
                                    
                                        Place Units - Japanese
                                            2 cruisers and 2 submarines placed in 6 Sea Zone
                                            1 factory_minor placed in Kwangtung
                                    
                                        Turn Complete - Japanese
                                            Japanese collect 53 PUs; end with 58 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Territory Summary for Japanese :

                                    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
                                    Iwo Jima : 1 infantry
                                    Paulau Island : 1 infantry
                                    Shantung : 1 flag
                                    Formosa : 1 fighter
                                    Kwangsi : 1 flag
                                    Kiangsu : 1 flag
                                    Kiangsi : 1 flag
                                    Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
                                    Jehol : 1 flag
                                    Okinawa : 1 infantry
                                    Manchuria : 1 flag, 1 artillery and 4 infantry
                                    Yunnan : 1 flag
                                    Hunan : 1 flag, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 3 tactical_bombers
                                    Anhwe : 1 flag
                                    Shan State : 1 flag, 3 fighters and 1 infantry
                                    Burma : 1 flag, 2 artilleries and 6 infantry
                                    Malaya : 1 flag, 1 harbour
                                    Borneo : 1 flag, 1 infantry
                                    Kwangtung : 1 flag, 1 factory_minor and 1 harbour
                                    New Britain : 1 flag, 2 infantry
                                    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
                                    Guam : 1 flag, 1 airfield and 1 infantry
                                    Wake Island : 1 flag, 1 airfield and 1 infantry
                                    French Indo China : 1 flag
                                    Java : 1 flag, 2 infantry
                                    Dutch New Guinea : 1 flag
                                    Sumatra : 1 flag, 2 infantry
                                    37 Sea Zone : 1 battleship and 1 carrier
                                    19 Sea Zone : 1 destroyer and 1 transport
                                    6 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 4 submarines
                                    

                                    Production/PUs Summary :

                                    Russians : 37 / 38
                                    Japanese : 53 / 58
                                    Americans : 50 / 70
                                    Chinese : 9 / 9
                                    Germans : 46 / 56
                                    British : 33 / 40
                                    UK_Pacific : 8 / 10
                                    Italians : 10 / 15
                                    ANZAC : 10 / 12
                                    French : 7 / 0
                                    Dutch : 0 / 0
                                    Mongolians : 0 / 0
                                    Neutral_Axis : 0 / 0
                                    Neutral_Allies : 2 / 0
                                    Neutral_True : 18 / 0
                                    

                                    Dice Statistics:

                                    Total
                                            1 was rolled 16 times
                                            2 was rolled 14 times
                                            3 was rolled 16 times
                                            4 was rolled 9 times
                                            5 was rolled 18 times
                                            6 was rolled 13 times
                                        Average roll : 3,442
                                        Median : 3,000
                                        Variance : 0,580
                                        Standard Deviation : 0,762
                                        Total rolls : 86
                                    
                                    Germans Combat
                                            1 was rolled 5 times
                                            2 was rolled 2 times
                                            3 was rolled 4 times
                                            4 was rolled 2 times
                                            5 was rolled 6 times
                                            6 was rolled 6 times
                                        Average roll : 3,800
                                        Median : 4,000
                                        Variance : 0,701
                                        Standard Deviation : 0,837
                                        Total rolls : 25
                                    
                                    British Combat
                                            1 was rolled 1 times
                                            2 was rolled 2 times
                                        Average roll : 1,667
                                        Median : 2,000
                                        Variance : 1,750
                                        Standard Deviation : 1,323
                                        Total rolls : 3
                                    
                                    Italians Combat
                                            2 was rolled 1 times
                                            3 was rolled 2 times
                                            6 was rolled 2 times
                                        Average roll : 4,000
                                        Median : 3,000
                                        Variance : 1,208
                                        Standard Deviation : 1,099
                                        Total rolls : 5
                                    
                                    French Combat
                                            1 was rolled 1 times
                                            6 was rolled 1 times
                                        Average roll : 3,500
                                        Median : 3,500
                                        Variance : 1,333
                                        Standard Deviation : 1,155
                                        Total rolls : 2
                                    
                                    Americans Combat
                                            1 was rolled 3 times
                                            2 was rolled 3 times
                                            3 was rolled 2 times
                                            5 was rolled 4 times
                                            6 was rolled 1 times
                                        Average roll : 3,154
                                        Median : 3,000
                                        Variance : 0,903
                                        Standard Deviation : 0,950
                                        Total rolls : 13
                                    
                                    Chinese Combat
                                            1 was rolled 1 times
                                            3 was rolled 1 times
                                            5 was rolled 1 times
                                        Average roll : 3,000
                                        Median : 3,000
                                        Variance : 0,750
                                        Standard Deviation : 0,866
                                        Total rolls : 3
                                    
                                    Russians Combat
                                            1 was rolled 3 times
                                            2 was rolled 5 times
                                            3 was rolled 5 times
                                            4 was rolled 6 times
                                            5 was rolled 3 times
                                        Average roll : 3,045
                                        Median : 3,000
                                        Variance : 1,111
                                        Standard Deviation : 1,054
                                        Total rolls : 22
                                    
                                    Neutral_Axis Combat
                                        Average roll : 0,000
                                        Median : 0,000
                                        Variance : 0,000
                                        Standard Deviation : 0,000
                                        Total rolls : 0
                                    
                                    Japanese Combat
                                            1 was rolled 2 times
                                            2 was rolled 1 times
                                            3 was rolled 2 times
                                            4 was rolled 1 times
                                            5 was rolled 4 times
                                            6 was rolled 3 times
                                        Average roll : 4,000
                                        Median : 5,000
                                        Variance : 0,569
                                        Standard Deviation : 0,755
                                        Total rolls : 13
                                    

                                    Savegame

                                    Attack when the enemy is retreating!

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                                    • DanLeeDR01D Offline
                                      DanLeeDR01
                                      last edited by

                                      The Japanese organise their Armies!

                                      The Japanese army conquers Burma they meet no resistance and are ably to subdue the locals with ease. The British afraid of the Japanese might stay in India seeing their colonies conquered one by one, by the mighty Emperor HypnidhogLR01! British cowards!

                                      The Japanese focus their focus on the North in Manchuria. While they focus their air force near the Chinees border of Hunan. With there are forces in the middle, they are able to react and support all fronts in the northwest and the east sea.

                                      In Kwangtung, their engineers build a brand new minor factory ready for production in one month. An unbelievable record!

                                      The Japanese navy saw no action this turn, and japan uses all its industrial might to focus on the production of naval forces. They added two new submarines and 2 cruisers, taking the Japanese in the lead in the naval arms race!

                                      The Americans should be frightened if they want to face them head-on!

                                      japan round 2 laurence.jpg

                                      Retreat! It's DanLeeDR01!

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                                      • DanLeeDR01D Offline
                                        DanLeeDR01
                                        last edited by

                                        TripleA Turn Summary: Chinese round 2

                                        TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                        Game History

                                        Round: 2
                                        
                                            Purchase Units - Chinese
                                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - Chinese
                                                1 fighter and 9 infantry moved from Shensi to Szechwan
                                        
                                            Non Combat Move - Chinese
                                        
                                            Place Units - Chinese
                                                3 infantry placed in Szechwan
                                        
                                            Turn Complete - Chinese
                                                Chinese collect 9 PUs; end with 9 PUs
                                        

                                        Savegame

                                        Retreat! It's DanLeeDR01!

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                                        • DanLeeDR01D Offline
                                          DanLeeDR01
                                          last edited by DanLeeDR01

                                          The American secure New Britain in the pacific for the ANZAC's!

                                          The Americans transport their artillery from Gilbert Island and pick up an infantry division on their way to New Britain. The Assault starts with a shore bombardment from 3 cruisers and the mighty battleship the "USS New Jersey (BB-62)". The high caliber navy guns make short work of the Japanese island defenses.

                                          3534474504_8947d552e6_o-640x383.jpg

                                          After the bombardment, the Japanese infantry led a massive Bonzai charge on the American beachhead, with massive casualties on both sides. The Japanese just kept coming wave after wave, walking right into the landing craft's M1919 Browning machine guns fire!! When the Japanese were out of ammo, they made one final charge with bayonets fixed. Killing all American infantry. Only the American artillery division made it out alive killing the last Japanese resisstance.

                                          round 2 pacific amerika.jpg

                                          They send their damaged Battleship the "USS Iowa (BB-61)" to their allies for major repairs. The ship is too massive for ANZAC drydocks, so they repair it at sea! Repairs are expected to be completed over 6 months.

                                          USS_Iowa_(BB-61)_in_floating_dry_dock_ABSD-2_at_Manus,_Admirality_Islands,on_28_December_1944(80-G-421124).jpg

                                          On the Western front, the Americans advance into French Equatorial Africa.

                                          After a bombardment in Berlin, a bomber from London lands safely in french occupied Algeria. With more American fighters landing to help out their French allies.

                                          Cruisers and aircraft carriers move safely over the pacific with no german u-boats present to the coast of Gibraltar, preparing to launch an assault on Afrika and Italie.

                                          american western front round 2.jpg

                                          With the Atlantic secure, the Americans are building massive quantities of transports ships in the homeland. With American men fighting on the front lines, housewives choose to work in factories to help with the war effort.

                                          gender_on_the_homefront_header_image.jpg

                                          The Chinees recruit more infantry!

                                          The Chinees march towards Szechwan and recruit 3 new infantry divisions. The new recruits consist of ill-equipped volunteer militia with pitchforks and hunting rifles. Bud, we need everyone we can muster!

                                          china round 2.jpg

                                          Retreat! It's DanLeeDR01!

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                                          • HypNidhogLR01H Offline
                                            HypNidhogLR01
                                            last edited by

                                            TripleA Turn Summary: Germans round 2

                                            TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                            Game History

                                            Round: 2
                                            
                                                Purchase Units - Germans
                                                    Germans repair damage of 11x factory_major; Remaining resources: 45 PUs; 
                                                    Germans buy 7 armour; Remaining resources: 3 PUs; 
                                            
                                                Combat Move - Germans
                                                    9 armour moved from Germany to Eastern Poland
                                                    1 mech_infantry moved from Greece to Romania
                                                    1 infantry moved from Bulgaria to Romania
                                                    2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                                                    1 armour moved from Normandy Bordeaux to Southern France
                                                    1 armour moved from Normandy Bordeaux to Southern France
                                            
                                                Combat - Germans
                                                    Battle in Eastern Poland
                                                        Germans attack with 9 armour
                                                        Russians defend with 5 armour
                                                            Germans roll dice for 9 armour in Eastern Poland, round 2 : 5/1 hits, 4,50 expected hits
                                                            Russians roll dice for 5 armour in Eastern Poland, round 2 : 2/1 hits, 2,50 expected hits
                                                            5 armour owned by the Russians and 2 armour owned by the Germans lost in Eastern Poland
                                                        Germans win, taking Eastern Poland from Russians with 7 armour remaining. Battle score for attacker is 18
                                                        Casualties for Germans: 2 armour
                                                        Casualties for Russians: 5 armour
                                            
                                                Non Combat Move - Germans
                                            
                                                Place Units - Germans
                                                    7 armour placed in Germany
                                            
                                                Turn Complete - Germans
                                                    Total Cost from Convoy Blockades: 2
                                                        Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                                                    Germans collect 45 PUs (2 lost to blockades); end with 48 PUs
                                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Russians regular : -0,50
                                            Germans regular : 0,50
                                            

                                            Territory Summary for Germans :

                                            Normandy Bordeaux : 1 flag, 2 armour, 1 artillery and 3 infantry
                                            Southern France : 1 flag, 2 armour and 1 harbour
                                            France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
                                            Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                                            Romania : 1 infantry and 1 mech_infantry
                                            Poland : 1 aaGun, 3 artilleries and 3 infantry
                                            Germany : 7 armour, 1 factory_major and 1 infantry
                                            Norway : 1 infantry
                                            Holland Belgium : 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers
                                            Eastern Poland : 1 flag, 7 armour
                                            113 Sea Zone : 1 cruiser, 2 submarines and 1 transport
                                            95 Sea Zone : 1 destroyer
                                            Bulgaria : 1 flag
                                            Greece : 1 flag, 1 infantry
                                            Yugoslavia : 1 flag, 1 armour
                                            98 Sea Zone : 1 transport
                                            Finland : 1 flag, 1 fighter and 2 infantry
                                            

                                            Production/PUs Summary :

                                            Russians : 36 / 38
                                            Japanese : 53 / 58
                                            Americans : 50 / 70
                                            Chinese : 9 / 9
                                            Germans : 47 / 53
                                            British : 33 / 40
                                            UK_Pacific : 8 / 10
                                            Italians : 10 / 15
                                            ANZAC : 10 / 12
                                            French : 7 / 0
                                            Dutch : 0 / 0
                                            Mongolians : 0 / 0
                                            Neutral_Axis : 0 / 0
                                            Neutral_Allies : 2 / 0
                                            Neutral_True : 18 / 0
                                            

                                            Dice Statistics:

                                            Total
                                                    1 was rolled 20 times
                                                    2 was rolled 23 times
                                                    3 was rolled 21 times
                                                    4 was rolled 16 times
                                                    5 was rolled 23 times
                                                    6 was rolled 16 times
                                                Average roll : 3,395
                                                Median : 3,000
                                                Variance : 0,431
                                                Standard Deviation : 0,656
                                                Total rolls : 119
                                            
                                            Null / Other
                                                    1 was rolled 3 times
                                                    2 was rolled 6 times
                                                    3 was rolled 5 times
                                                    4 was rolled 6 times
                                                    5 was rolled 4 times
                                                    6 was rolled 1 times
                                                Average roll : 3,200
                                                Median : 3,000
                                                Variance : 0,785
                                                Standard Deviation : 0,886
                                                Total rolls : 25
                                            
                                            Germans Combat
                                                    1 was rolled 5 times
                                                    2 was rolled 3 times
                                                    3 was rolled 4 times
                                                    4 was rolled 3 times
                                                    5 was rolled 6 times
                                                    6 was rolled 6 times
                                                Average roll : 3,741
                                                Median : 4,000
                                                Variance : 0,365
                                                Standard Deviation : 0,604
                                                Total rolls : 27
                                            
                                            British Combat
                                                    1 was rolled 1 times
                                                    2 was rolled 2 times
                                                Average roll : 1,667
                                                Median : 2,000
                                                Variance : 1,750
                                                Standard Deviation : 1,323
                                                Total rolls : 3
                                            
                                            Italians Combat
                                                    2 was rolled 1 times
                                                    3 was rolled 2 times
                                                    6 was rolled 2 times
                                                Average roll : 4,000
                                                Median : 3,000
                                                Variance : 1,208
                                                Standard Deviation : 1,099
                                                Total rolls : 5
                                            
                                            French Combat
                                                    1 was rolled 1 times
                                                    6 was rolled 1 times
                                                Average roll : 3,500
                                                Median : 3,500
                                                Variance : 1,333
                                                Standard Deviation : 1,155
                                                Total rolls : 2
                                            
                                            Americans Combat
                                                    1 was rolled 3 times
                                                    2 was rolled 4 times
                                                    3 was rolled 2 times
                                                    5 was rolled 4 times
                                                    6 was rolled 2 times
                                                Average roll : 3,267
                                                Median : 3,000
                                                Variance : 0,821
                                                Standard Deviation : 0,906
                                                Total rolls : 15
                                            
                                            Chinese Combat
                                                    1 was rolled 1 times
                                                    3 was rolled 1 times
                                                    5 was rolled 1 times
                                                Average roll : 3,000
                                                Median : 3,000
                                                Variance : 0,750
                                                Standard Deviation : 0,866
                                                Total rolls : 3
                                            
                                            Russians Combat
                                                    1 was rolled 3 times
                                                    2 was rolled 6 times
                                                    3 was rolled 5 times
                                                    4 was rolled 6 times
                                                    5 was rolled 4 times
                                                    6 was rolled 1 times
                                                Average roll : 3,200
                                                Median : 3,000
                                                Variance : 0,785
                                                Standard Deviation : 0,886
                                                Total rolls : 25
                                            
                                            Neutral_Axis Combat
                                                Average roll : 0,000
                                                Median : 0,000
                                                Variance : 0,000
                                                Standard Deviation : 0,000
                                                Total rolls : 0
                                            
                                            Japanese Combat
                                                    1 was rolled 3 times
                                                    2 was rolled 1 times
                                                    3 was rolled 2 times
                                                    4 was rolled 1 times
                                                    5 was rolled 4 times
                                                    6 was rolled 3 times
                                                Average roll : 3,786
                                                Median : 4,500
                                                Variance : 0,564
                                                Standard Deviation : 0,751
                                                Total rolls : 14
                                            

                                            Savegame

                                            Attack when the enemy is retreating!

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