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    Danny en Laurence Axis en Allies

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    • DanLeeDR01
      DanLeeDR01 last edited by

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy nothing; Remaining resources: 100 PUs; 
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 fighter moved from Philippines to 22 Sea Zone
              1 tactical_bomber moved from Philippines to 22 Sea Zone
              1 fighter moved from 10 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
              1 destroyer moved from 10 Sea Zone to 12 Sea Zone
      
          Combat - Americans
              Battle in 22 Sea Zone
                  Americans attack with 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 cruiser, 2 infantry and 1 transport
                  Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                  Casualties for Japanese: 1 cruiser, 2 infantry and 1 transport
      
          Non Combat Move - Americans
              1 tactical_bomber moved from 22 Sea Zone to Guam
              1 fighter moved from 22 Sea Zone to Guam
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,5,4,1,5,6,3,6,5,1,5,4,5,1,2,6,3
              Americans collect 12 PUs (1 lost to blockades); end with 112 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 142 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 147 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 152 PUs
      

      Savegame

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      • DanLeeDR01
        DanLeeDR01 last edited by

        Japan starts the war with a surprise attack on Pearl Harbor!

        This move was totally unexpected!

        laurence round 1.jpg

        America attacks the Japanese fleet in the Marianas

        danny round 1.jpg

        The Emperor's wife tells him to come to bed, he has no time for a full battle report.

        Is the Emperor not in total control? I guess not...😲

        1 Reply Last reply Reply Quote 1
        • HypNidhogLR01
          HypNidhogLR01 last edited by

          TripleA Turn Summary: Japanese round 2

          TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

          Game History

          Round: 2
          
              Purchase Units - Japanese
                  Japanese buy 2 battleships, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  1 armour, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 9 Sea Zone
                  3 fighters and 3 tactical_bombers moved from 9 Sea Zone to 10 Sea Zone
                  1 fighter moved from Okinawa to Japan
                  1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                  1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 9 Sea Zone
          
              Combat - Japanese
                  Battle in 10 Sea Zone
                      Japanese attack with 3 fighters and 3 tactical_bombers
                      Americans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                      Units damaged: 1 battleship owned by the Americans
                      Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 35
                      Casualties for Japanese: 2 fighters
                      Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
          
              Non Combat Move - Japanese
                  1 fighter and 3 tactical_bombers moved from 10 Sea Zone to 9 Sea Zone
          
              Place Units - Japanese
                  2 battleships, 2 cruisers, 2 destroyers and 2 submarines placed in 6 Sea Zone
                  1 fighter and 1 tactical_bomber placed in Japan
          
              Turn Complete - Japanese
                  Japanese collect 11 PUs; end with 11 PUs
                  Giving Japanese 2 PUs PUs; end with 13 PUs
          

          Savegame

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          • DanLeeDR01
            DanLeeDR01 last edited by

            Japan destroys the american fleet!

            A destroyer blocking the japanese naval fleet doesn't stop the Japanese fighters from destroying the american fleet. A costly mistake of the Americans. 😲

            lr valt aan2.jpg

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            • DanLeeDR01
              DanLeeDR01 last edited by

              TripleA Turn Summary: Americans round 2

              TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

              Game History

              Round: 2
              
                  Purchase Units - Americans
                      Americans buy 5 carriers and 5 fighters; Remaining resources: 22 PUs; 
              
                  Combat Move - Americans
                      4 fighters moved from Hawaiian Islands to 10 Sea Zone
                      1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
                      1 destroyer moved from 12 Sea Zone to 10 Sea Zone
                      1 tactical_bomber moved from Guam to Wake Island
                      1 fighter moved from Guam to Wake Island
              
                  Non Combat Move - Americans
              
                  Place Units - Americans
                      5 carriers placed in 10 Sea Zone
                      5 fighters placed in 10 Sea Zone
              
                  Turn Complete - Americans
                      Americans collect 13 PUs; end with 35 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 65 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              

              Savegame

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              • DanLeeDR01
                DanLeeDR01 last edited by DanLeeDR01

                America builds carriers while their airplanes wait for them in the sky to land on!

                After the disastrous defeat in Pearl Harbor, and the Battle of Seazone 10. The American's lost their entire naval fleet. Bud luckily the Japanese did not conquer a single territory!

                fighter.jpg

                Their industrial might still outpace the Japanese, producing 5 new carriers and 5 fighter squadrons, ready to take the sky!

                vliegdekschepen.jpg

                1 Reply Last reply Reply Quote 1
                • HypNidhogLR01
                  HypNidhogLR01 last edited by

                  The Emperor had plans but had to learn many new things;
                  First, you can send planes on sea and have them land on carriers later placed, extending the plane ultimatum;
                  9eb24545-7d28-40f0-8ca3-e491f268811e-image.png
                  Next to that, placing planes on newly created carrier, by clicking after the placement of the carriers
                  Last, it turns out the diversion of ships while send ground tropes to land isn't allowed:
                  93bcf40c-3c9b-47ed-833e-021948f35f15-image.png

                  Slowly, the Emperor releases the mistake he made, not making more aircraft carriers while he has many aircraft's. This would be the way to take the US.

                  1 Reply Last reply Reply Quote 0
                  • HypNidhogLR01
                    HypNidhogLR01 last edited by

                    TripleA Turn Summary: Japanese round 3

                    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

                    Game History

                    Round: 3
                    
                        Purchase Units - Japanese
                            Japanese buy nothing; Remaining resources: 13 PUs; 6 SuicideAttackTokens; 
                    
                        Combat Move - Japanese
                            2 fighters moved from Japan to 9 Sea Zone
                            2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 9 Sea Zone
                    
                        Non Combat Move - Japanese
                    
                        Turn Complete - Japanese
                            Japanese collect 11 PUs; end with 24 PUs
                            Giving Japanese 2 PUs PUs; end with 26 PUs
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • DanLeeDR01
                      DanLeeDR01 last edited by

                      The Japanese oppose the Americans!

                      After years of building even bigger and bigger battleships, the Japanese stop the traditional ways of the old World War 1 Generals and start adopting the full use of modern warfare tactics. The Japanese start converting battleships already under construction like the Akagi to modern aircraft carriers.

                      Japanese_aircraft_carrier_Akagi_1925.jpg

                      The battleship already in Japanese waters set sail to join the main navy opposing the Americans.

                      japanese dont attack.jpg

                      1 Reply Last reply Reply Quote 0
                      • DanLeeDR01
                        DanLeeDR01 last edited by

                        TripleA Turn Summary: Americans round 3

                        TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

                        Game History

                        Round: 3
                        
                            Purchase Units - Americans
                                Americans buy 2 carriers and 4 fighters; Remaining resources: 3 PUs; 
                        
                            Combat Move - Americans
                                1 fighter and 1 tactical_bomber moved from Wake Island to 10 Sea Zone
                                2 tactical_bombers moved from 10 Sea Zone to Western United States
                        
                            Non Combat Move - Americans
                        
                            Place Units - Americans
                                2 carriers and 4 fighters placed in 10 Sea Zone
                        
                            Turn Complete - Americans
                                Americans collect 13 PUs; end with 16 PUs
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 46 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 51 PUs
                                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                        

                        Savegame

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                        • DanLeeDR01
                          DanLeeDR01 last edited by

                          America gets air reinforcements from the Philippines!

                          After a long flight, the Philippine airforce arrives to support the navy from the Japanese invasion. America will continue to try to lure away the Japanese from taking Hawai and other income-producing assets from America!

                          american carrier.jpg

                          We will just outproduce them in time! Sooner or later the Japanese will run out of iron ore and oil!

                          american continues producing .jpg

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                          • HypNidhogLR01
                            HypNidhogLR01 last edited by

                            TripleA Turn Summary: Japanese round 4

                            TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

                            Game History

                            Round: 4
                            
                                Purchase Units - Japanese
                                    Japanese buy 1 carrier; Remaining resources: 10 PUs; 6 SuicideAttackTokens; 
                            
                                Combat Move - Japanese
                                    1 armour, 4 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 2 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 9 Sea Zone to 10 Sea Zone
                            
                                Combat - Japanese
                                    Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
                                    Battle in 10 Sea Zone
                                        Japanese attack with 1 armour, 4 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 2 infantry, 4 submarines, 3 tactical_bombers and 2 transports
                                        Americans defend with 7 carriers, 1 destroyer, 14 fighters and 2 tactical_bombers
                                        Units damaged: 2 carriers owned by the Americans
                                        Units damaged: 3 carriers owned by the Americans
                                        Units damaged: 4 battleships owned by the Japanese
                                        Americans win with 4 fighters remaining. Battle score for attacker is -75
                                        Casualties for Japanese: 1 armour, 4 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 2 infantry, 4 submarines, 3 tactical_bombers and 2 transports
                                        Casualties for Americans: 7 carriers, 1 destroyer, 10 fighters and 2 tactical_bombers
                                        4 fighters owned by the Americans forced to land in Western United States
                            
                                Non Combat Move - Japanese
                            
                                Place Units - Japanese
                                    1 carrier placed in 6 Sea Zone
                            
                                Turn Complete - Japanese
                                    Japanese collect 11 PUs; end with 21 PUs
                                    Giving Japanese 2 PUs PUs; end with 23 PUs
                            

                            Savegame

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                            • HypNidhogLR01
                              HypNidhogLR01 last edited by

                              After fighting with great honour against the coward US, the battle ended with everybody dead.
                              The emperor request to end this war since it would only take very long now (and fears an nuclear bomb)

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                              • DanLeeDR01
                                DanLeeDR01 last edited by DanLeeDR01

                                Japan and America end Naval training!

                                After many years of naval training exercises. All brave men and women returned home to their loved ones.

                                Unfortunately, one kamikaze pilot never returned home after the training, he was last seen north of the Caroline Islands before a huge explosion.

                                rip pilot.jpg

                                The Japanese and Americans meet each other at the battleship "USS Missouri" to sign the Japanese-American non-aggression pact.

                                America will not interfere with Japan's war with China and France. America will not attack Japan for 4 rounds. As long as Japan does not attack America before round 4 they will not adapt to wartime industry producing +40 extra PU!.

                                japan agrees to end naval training.jpg

                                Victory Conditions
                                To win with the following victory conditions, a side must maintain it for a complete round of play and must also control at least one of its own capital cities.

                                Axis Victory: 6 Victories Cities where at least one is Japan.
                                Allied Victory: Japan is under allied control and allies maintain control of one of their own capitals. There are no Canals or Straits

                                Political Situation
                                At the start of the game, Japan is at war with China and France only. Any countries not at war with each other ignore each other's naval units and obviously cannot go into each others ground territories.

                                There are a number of specific politically related rules/conditions for each country:

                                Japan
                                Japan can declare war on the Allies at any time. Declaring war on any of them will allow all other Allies to declare war on Japan.

                                Japan can not enter Dutch territories without first being at war with UK and ANZAC. A Declaration of War against UK or ANZAC will result in war with both.

                                British/ANZAC
                                British/ANZAC can declare war on Japan at any time, however doing so will not cause the Americans to join the war at the same time.
                                British/ANZAC may conquer Dutch territories by moving land units into them.

                                USA
                                USA cannot go to war against Japan until the beginning of PU collect phase of USA 3, unless of course Japan attacks it first.

                                China
                                China may not move units outside of its historical range, which includes: Burma, Kwangtung, and its original territories (the ones it starts with, plus Kwangsi, Kiangsi, Kiangsu, Shantung, Jehol, and Manchuria).
                                China has no capital and will keep its money even if all its territories are lost.
                                Neutrals
                                If the neutrals are attacked, it has no effect on the other neutral territories or their units.

                                Map of the Pacific with stars indicating Bonus Objectives!:
                                pacific second edition.jpg

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                                • DanLeeDR01
                                  DanLeeDR01 last edited by

                                  TripleA Manual Gamesave Post: Japanese round 1

                                  TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

                                  Game History

                                  Round: 1
                                  
                                      Politics - Japanese
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • HypNidhogLR01
                                    HypNidhogLR01 last edited by

                                    TripleA Turn Summary: Japanese round 1

                                    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

                                    Game History

                                    Round: 1
                                    
                                        Politics - Japanese
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
                                    
                                        Combat Move - Japanese
                                            1 artillery moved from Japan to 6 Sea Zone
                                            1 infantry moved from Japan to 6 Sea Zone
                                            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                                            1 infantry moved from Okinawa to 19 Sea Zone
                                            1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                                            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                                            1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Jehol
                                            1 fighter moved from Korea to Jehol
                                            4 infantry moved from Korea to Manchuria
                                            1 artillery moved from Jehol to Chahar
                                                  Japanese take Chahar from Chinese
                                            1 mech_infantry moved from Jehol to Chahar
                                            2 infantry moved from Jehol to Chahar
                                            1 artillery and 3 infantry moved from Shantung to Anhwe
                                                  Japanese take Anhwe from Chinese
                                            1 artillery moved from Kiangsu to Anhwe
                                            3 infantry moved from Kiangsu to Anhwe
                                            1 artillery and 3 infantry moved from Kiangsi to Hunan
                                            1 tactical_bomber moved from Kiangsu to Hunan
                                            1 fighter moved from Kiangsu to Yunnan
                                            1 artillery and 3 infantry moved from Kwangsi to Yunnan
                                            2 bombers moved from Japan to Yunnan
                                            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                                    
                                        Combat - Japanese
                                            Battle in Hunan
                                                Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                                                Chinese defend with 2 infantry
                                                Japanese win, taking Hunan from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                                Casualties for Japanese: 1 infantry
                                                Casualties for Chinese: 2 infantry
                                            Battle in Yunnan
                                                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
                                                Chinese defend with 4 infantry
                                                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                                                Casualties for Japanese: 3 infantry
                                                Casualties for Chinese: 4 infantry
                                    
                                        Non Combat Move - Japanese
                                            2 bombers and 1 fighter moved from Yunnan to Kwangsi
                                            1 tactical_bomber moved from Hunan to Kwangsi
                                    
                                        Place Units - Japanese
                                            1 factory_minor placed in Kiangsu
                                            1 fighter placed in Japan
                                    
                                        Turn Complete - Japanese
                                            Japanese collect 30 PUs; end with 31 PUs
                                            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
                                    

                                    Savegame

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                                    • DanLeeDR01
                                      DanLeeDR01 last edited by

                                      Japan invades China from four directions!

                                      With the American-Japan non-aggression pact still intact the Japanese focus all their efforts to conquer large parts of China.

                                      round 1 japan does not attack pearl harbor.jpg

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                                      • DanLeeDR01
                                        DanLeeDR01 last edited by

                                        TripleA Turn Summary: ANZAC round 1

                                        TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

                                        Game History

                                        Round: 1
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - ANZAC
                                                1 transport moved from 62 Sea Zone to 54 Sea Zone
                                                1 artillery moved from Queensland to 54 Sea Zone
                                                1 infantry moved from Queensland to 54 Sea Zone
                                                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                                                2 fighters moved from New Zealand to Queensland
                                                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                                                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                        
                                            Non Combat Move - ANZAC
                                                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                                      ANZAC take Dutch New Guinea from Dutch
                                                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                                                2 aaGuns moved from New South Wales to Queensland
                                                2 infantry moved from New South Wales to Queensland
                                                1 infantry moved from Queensland to Northern Territory
                                        
                                            Place Units - ANZAC
                                                1 transport placed in 62 Sea Zone
                                                1 infantry placed in New South Wales
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 10 PUs; end with 10 PUs
                                        

                                        Savegame

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                                        • DanLeeDR01
                                          DanLeeDR01 last edited by

                                          The Allies will not start the war

                                          The allies try to provoke a war with the Japanese by moving their troops in close range of the Japanese defensive islands. If japan starts the war by declaring war on any of the allies, the Americans will be allowed to declare war before round 4 and start it's War production bonus!

                                          Will japan attack the allies first or will we see the Chinees fight a losing battle against the Japanese. They are outnumbered and outgunned on all sides!

                                          america chinees british anzac round 1 pacific.jpg

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                                          • HypNidhogLR01
                                            HypNidhogLR01 last edited by

                                            TripleA Turn Summary: Japanese round 2

                                            TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

                                            Game History

                                            Round: 2
                                            
                                                Politics - Japanese
                                            
                                                Purchase Units - Japanese
                                                    Japanese buy 3 armour, 1 cruiser and 1 destroyer; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
                                            
                                                Combat Move - Japanese
                                                    1 infantry moved from Chahar to Suiyuan
                                                    1 artillery moved from Chahar to Suiyuan
                                                    1 artillery moved from Jehol to Chahar
                                                    6 infantry moved from Jehol to Chahar
                                                    4 infantry moved from Manchuria to Jehol
                                                    3 fighters moved from Jehol to Hopei
                                                    2 tactical_bombers moved from Jehol to Suiyuan
                                                    1 infantry moved from Anhwe to Hopei
                                                    1 artillery moved from Anhwe to Hopei
                                                    1 artillery and 5 infantry moved from Anhwe to Kweichow
                                                    2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                                                    1 artillery and 1 infantry moved from Hunan to Yunnan
                                                    1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
                                                    1 fighter moved from Okinawa to Hunan
                                                    1 fighter moved from Formosa to Hunan
                                            
                                                Combat - Japanese
                                                    Battle in Kweichow
                                                        Japanese attack with 1 artillery and 5 infantry
                                                        Chinese defend with 1 infantry
                                                        Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Chinese: 1 infantry
                                                    Battle in Hopei
                                                        Japanese attack with 1 artillery, 3 fighters and 1 infantry
                                                        Chinese defend with 2 infantry
                                                        Japanese win, taking Hopei from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                                                        Casualties for Chinese: 2 infantry
                                                    Battle in Yunnan
                                                        Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                                                        Chinese defend with 10 infantry
                                                        Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -7
                                                        Casualties for Japanese: 1 artillery, 3 fighters and 1 infantry
                                                        Casualties for Chinese: 10 infantry
                                                    Battle in Suiyuan
                                                        Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                                                        Chinese defend with 1 infantry
                                                        Japanese win, taking Suiyuan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                                        Casualties for Chinese: 1 infantry
                                            
                                                Non Combat Move - Japanese
                                                    2 bombers and 3 tactical_bombers moved from Yunnan to Hunan
                                                    2 tactical_bombers moved from Suiyuan to Anhwe
                                                    3 fighters moved from Hopei to Anhwe
                                            
                                                Place Units - Japanese
                                                    3 armour placed in Kiangsu
                                                    1 cruiser and 1 destroyer placed in 6 Sea Zone
                                            
                                                Turn Complete - Japanese
                                                    Japanese collect 32 PUs; end with 35 PUs
                                                    Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
                                            

                                            Savegame

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