TripleA2020
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Italians Italians roll 4,4 and gets 0 hits Purchase Units - Italians Italians buy 5 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Italians 1 armour moved from Belgian Congo to Union of South Africa Italians take Rhodesia from British Italians take Union of South Africa from British 1 infantry moved from Burma to India 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 transports moved from 16 Sea Zone to 14 Sea Zone 1 artillery and 4 infantry moved from Italy to 14 Sea Zone 1 artillery, 4 infantry and 4 transports moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 4 infantry moved from 13 Sea Zone to Morocco Algeria 1 battleship moved from 7 Sea Zone to 6 Sea Zone Combat - Italians Battle in 6 Sea Zone Italians attack with 1 battleship British defend with 1 transport 1 transport owned by the British lost in 6 Sea Zone Italians win with 1 battleship remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Morocco Algeria Italians attack with 1 artillery and 4 infantry Americans defend with 1 armour, 3 artilleries and 3 infantry Italians roll dice for 1 artillery and 4 infantry in Morocco Algeria, round 2 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Morocco Algeria, round 2 : 1/7 hits, 2.50 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 artillery and 3 infantry in Morocco Algeria, round 3 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Morocco Algeria, round 3 : 4/7 hits, 2.50 expected hits 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Morocco Algeria Americans win with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is -16 Casualties for Italians: 1 artillery and 4 infantry Non Combat Move - Italians Place Units - Italians 3 armour placed in India 2 armour, 1 artillery and 1 infantry placed in Italy 1 submarine placed in 14 Sea Zone Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -2.17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 5 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 2 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from Germany to Northwestern Europe 4 infantry moved from Poland to East Poland 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 infantry moved from Germany to Poland 6 armour moved from Baltic States to Karelia S.S.R. 1 armour moved from Bulgaria Romania to Ukraine Germans take Ukraine from Russians 1 armour moved from Ukraine to East Poland 2 fighters moved from Germany to East Poland 2 armour moved from Bulgaria Romania to East Poland 1 armour moved from Bulgaria Romania to Ukraine 2 armour moved from Germany to East Poland 5 armour moved from Poland to Karelia S.S.R. 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters Americans defend with 6 transports 6 transports owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 42 Casualties for Americans: 6 transports Battle in East Poland Germans attack with 5 armour, 2 fighters and 4 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 5 armour, 2 fighters and 4 infantry in East Poland, round 2 : 4/11 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 5 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Karelia S.S.R. Germans attack with 11 armour and 4 infantry Russians defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory and 4 infantry Germans roll dice for 11 armour and 4 infantry in Karelia S.S.R., round 2 : 7/15 hits, 6.17 expected hits Russians roll dice for 1 armour, 3 artilleries and 4 infantry in Karelia S.S.R., round 2 : 5/8 hits, 2.83 expected hits 4 infantry owned by the Russians, 3 artilleries owned by the Russians, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 10 armour in Karelia S.S.R., round 3 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 10 armour remaining. Battle score for attacker is 12 Casualties for Germans: 1 armour and 4 infantry Casualties for Russians: 1 armour, 3 artilleries and 4 infantry Non Combat Move - Germans 2 fighters moved from East Poland to Poland 2 fighters moved from 12 Sea Zone to 7 Sea Zone 1 bomber moved from 12 Sea Zone to Germany Place Units - Germans 3 infantry placed in Poland 2 armour, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : 3.33 Germans regular : 0.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 fighter moved from Burma to India 1 fighter moved from French Indo-China Thailand to India 1 armour moved from Ningxia to Chinghai 6 infantry moved from Chinghai to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 armour moved from Chinghai to Kazakh S.S.R. 5 infantry moved from Ningxia to Chinghai 1 fighter moved from Ningxia to Chinghai 3 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 6 infantry moved from 62 Sea Zone to Manchuria 1 transport moved from 61 Sea Zone to 36 Sea Zone 2 fighters moved from 57 Sea Zone to Midway 1 fighter moved from 57 Sea Zone to 52 Sea Zone 1 fighter moved from Midway to 57 Sea Zone 1 fighter moved from Midway to 57 Sea Zone 1 fighter moved from 52 Sea Zone to 57 Sea Zone Combat - Japanese Non Combat Move - Japanese 7 infantry moved from Manchuria to Suiyuan 2 infantry moved from Manchuria to Suiyuan 1 infantry moved from Suiyuan to Ningxia Place Units - Japanese 1 transport placed in 62 Sea Zone 1 infantry placed in Suiyuan 1 artillery and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 24 PUs; end with 24 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 29 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese rolls : 0.00 -
TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Italians Italians roll 1,5 and gets 0 hits Purchase Units - Italians Italians buy 3 armour, 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Italians 1 battleship moved from 6 Sea Zone to 12 Sea Zone 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from Union of South Africa to Italian Africa 4 transports moved from 13 Sea Zone to 14 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 3 armour and 1 infantry moved from India to Persia Combat - Italians Battle in Persia Italians attack with 3 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Italians win, taking Persia from British with 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Italians attack with 2 armour, 1 artillery and 1 infantry Americans defend with 1 armour, 3 artilleries and 3 infantry Italians roll dice for 2 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Libya, round 2 : 4/7 hits, 2.50 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Libya Americans win with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is -17 Casualties for Italians: 2 armour, 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 3 armour, 2 artilleries and 1 infantry placed in Italy Italians undo move 1. 3 armour placed in India 2 artilleries and 1 infantry placed in Italy 1 submarine placed in 14 Sea Zone Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Italians regular : -1.33 British regular : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Germans Germans buy 4 armour and 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 carrier moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from 7 Sea Zone to 10 Sea Zone 10 armour moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 10 armour moved from Archangel to Russia 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from East Poland to Ukraine 3 infantry moved from Poland to East Poland 3 infantry moved from Poland to Baltic States 2 fighters moved from Poland to Ukraine 2 armour moved from Germany to Baltic States 1 fighter moved from Germany to Ukraine 1 bomber moved from Germany to Ukraine 3 infantry moved from Germany to Poland 2 infantry moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Persia 1 armour moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from Eastern Ukraine to Ukraine 4 armour moved from East Poland to Ukraine 1 cruiser moved from 7 Sea Zone to 3 Sea Zone Combat - Germans Battle in 3 Sea Zone Germans attack with 1 cruiser British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 10 Sea Zone Germans attack with 2 fighters Americans defend with 4 transports 4 transports owned by the Americans lost in 10 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Ukraine Germans attack with 5 armour, 1 bomber, 3 fighters and 1 infantry Russians defend with 4 armour and 4 infantry Germans roll dice for 5 armour, 1 bomber, 3 fighters and 1 infantry in Ukraine, round 2 : 3/10 hits, 4.83 expected hits Russians roll dice for 4 armour and 4 infantry in Ukraine, round 2 : 3/8 hits, 3.33 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine Germans roll dice for 3 armour, 1 bomber and 3 fighters in Ukraine, round 3 : 3/7 hits, 3.67 expected hits Russians roll dice for 4 armour and 1 infantry in Ukraine, round 3 : 3/5 hits, 2.33 expected hits 1 infantry owned by the Russians, 2 armour owned by the Russians, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 bomber and 2 fighters in Ukraine, round 4 : 3/4 hits, 2.17 expected hits Russians roll dice for 2 armour in Ukraine, round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 fighter owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -11 Casualties for Germans: 4 armour, 2 fighters and 1 infantry Casualties for Russians: 4 armour and 4 infantry Battle in Russia Germans attack with 10 armour Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry Germans roll dice for 10 armour in Russia, round 2 : 6/10 hits, 5.00 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Russia, round 2 : 2/6 hits, 2.17 expected hits 4 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Russia Germans captures 31PUs while taking Russians capital Germans win, taking Russia from Russians with 8 armour remaining. Battle score for attacker is 11 Casualties for Germans: 2 armour Casualties for Russians: 1 armour, 1 artillery and 4 infantry Non Combat Move - Germans 2 fighters could not land in 10 Sea Zone and were removed 1 fighter moved from Ukraine to Poland 1 bomber moved from Ukraine to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 infantry placed in Poland 4 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 77 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -0.67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 factory and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Kazakh S.S.R. to Caucasus 4 infantry moved from Kazakh S.S.R. to Caucasus 4 infantry moved from Chinghai to Kazakh S.S.R. 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Ningxia to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuan to Hupeh Japanese take Hupeh from Chinese 7 infantry moved from Suiyuan to Ningxia 2 infantry moved from Suiyuan to Ningxia 1 artillery moved from Suiyuan to Ningxia Combat - Japanese Battle in Caucasus Japanese attack with 1 armour and 6 infantry Russians defend with 1 aaGun, 2 artilleries, 1 factory and 1 infantry Japanese roll dice for 1 armour and 6 infantry in Caucasus, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus Japanese roll dice for 1 armour and 5 infantry in Caucasus, round 3 : 0/6 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 5 infantry in Caucasus, round 4 : 0/6 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 5 infantry in Caucasus, round 5 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Japanese 1 infantry moved from Chinghai to Kazakh S.S.R. 1 fighter moved from Chinghai to Kazakh S.S.R. 6 infantry moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 8 infantry moved from 62 Sea Zone to Manchuria 6 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 factory placed in Fukien 1 infantry placed in Suiyuan 1 armour, 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese regular : -1.50 Japanese rolls : 0.00 Russians regular : -1.00 -
TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Italians Italians roll 3,6 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover Shipyards Activate Technology - Italians Italians activating Shipyards Purchase Units - Italians Italians buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship and 1 submarine moved from 12 Sea Zone to 18 Sea Zone 1 submarine moved from 14 Sea Zone to 12 Sea Zone 2 artilleries and 1 infantry moved from Italy to 14 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone 2 artilleries and 1 infantry moved from 15 Sea Zone to Egypt 3 armour moved from Persia to Egypt 1 armour moved from Italian Africa to Egypt 1 infantry moved from Persia to Caucasus 3 armour moved from India to Caucasus Combat - Italians Battle in Egypt Italians attack with 4 armour, 2 artilleries and 1 infantry Americans defend with 1 armour, 3 artilleries and 3 infantry Italians roll dice for 4 armour, 2 artilleries and 1 infantry in Egypt, round 2 : 3/7 hits, 3.00 expected hits British roll dice for 1 armour, 3 artilleries and 3 infantry in Egypt, round 2 : 1/7 hits, 2.50 expected hits 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 4 armour and 2 artilleries in Egypt, round 3 : 4/6 hits, 2.67 expected hits British roll dice for 1 armour and 3 artilleries in Egypt, round 3 : 2/4 hits, 1.50 expected hits 1 armour owned by the Americans, 3 artilleries owned by the Americans and 2 artilleries owned by the Italians lost in Egypt Italians win, taking Egypt from British with 4 armour remaining. Battle score for attacker is 15 Casualties for Italians: 2 artilleries and 1 infantry Casualties for Americans: 1 armour, 3 artilleries and 3 infantry Battle in 18 Sea Zone Italians attack with 1 battleship and 1 submarine Americans defend with 2 armour, 3 artilleries, 1 battleship, 1 destroyer, 5 infantry and 5 transports Italians roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship in 18 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 18 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Italians roll dice for 1 submarine in 18 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Americans lost in 18 Sea Zone Italians roll dice for 1 battleship in 18 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 18 Sea Zone 2 armour owned by the Americans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 4 transports owned by the Americans lost in 18 Sea Zone Italians win with 1 battleship and 1 submarine remaining. Battle score for attacker is 100 Casualties for Americans: 2 armour, 3 artilleries, 1 battleship, 1 destroyer, 5 infantry and 5 transports Non Combat Move - Italians Place Units - Italians 1 armour, 1 artillery and 4 infantry placed in Italy Italians undo move 1. 2 submarines placed in 14 Sea Zone 1 artillery and 3 infantry placed in Italy 1 armour and 1 infantry placed in India Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 31 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 2.33 British regular : -1.00 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Germans Germans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 carrier moved from 8 Sea Zone to 7 Sea Zone 1 cruiser moved from 3 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 7 Sea Zone 2 infantry moved from Persia to Caucasus 1 artillery moved from Persia to Caucasus 4 infantry moved from Karelia S.S.R. to Archangel 5 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 armour moved from Persia to Eastern Ukraine 1 armour moved from Russia to Evenki National Okrug Germans take Novosibirsk from Russians Germans take Evenki National Okrug from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Urals to Archangel 2 armour moved from Baltic States to Eastern Ukraine Germans take Belorussia from Russians 3 infantry moved from Baltic States to Karelia S.S.R. 3 armour moved from Russia to Ukraine 4 armour moved from Germany to East Poland 1 fighter moved from Poland to Ukraine 1 bomber moved from Germany to Ukraine 3 armour moved from Russia to Ukraine Combat - Germans Battle in 7 Sea Zone Germans attack with 1 carrier, 1 cruiser and 1 transport British defend with 2 transports 2 transports owned by the British lost in 7 Sea Zone Germans win with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in East Poland Germans attack with 4 armour and 6 infantry Russians defend with 1 armour and 2 artilleries Germans roll dice for 4 armour and 6 infantry in East Poland, round 2 : 4/10 hits, 3.00 expected hits Russians roll dice for 1 armour and 2 artilleries in East Poland, round 2 : 2/3 hits, 1.17 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 4 armour and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 2 artilleries Battle in Ukraine Germans attack with 6 armour, 1 bomber and 1 fighter Russians defend with 1 armour and 2 artilleries Germans roll dice for 6 armour, 1 bomber and 1 fighter in Ukraine, round 2 : 3/8 hits, 4.17 expected hits Russians roll dice for 1 armour and 2 artilleries in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 armour Casualties for Russians: 1 armour and 2 artilleries Battle in Archangel Germans attack with 1 armour and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 4 infantry in Archangel, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Eastern Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Germany 1 fighter moved from Ukraine to Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 2 fighters placed in Germany 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 5 Sea Zone 3 infantry placed in Poland 4 infantry placed in Germany 1 infantry placed in Russia Turn Complete - Germans Germans collect 50 PUs; end with 52 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : 3.00 Germans regular : 0.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 5 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 8 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Japan 7 infantry moved from 62 Sea Zone to Japan 5 infantry moved from Kazakh S.S.R. to Chinghai 1 fighter moved from Kazakh S.S.R. to Chinghai 5 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Caucasus to Eastern Ukraine 7 infantry moved from Suiyuan to Manchuria 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Suiyuan to Manchuria 1 infantry moved from Hupeh to Kiangsu 1 infantry moved from Sikang to Hupeh 9 infantry moved from Ningxia to Suiyuan Non Combat Move - Japanese 1 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 2 fighters and 1 infantry moved from India to Burma Place Units - Japanese 1 transport placed in 62 Sea Zone 2 armour and 5 infantry placed in Japan 1 transport placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese rolls : 0.00 -
TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Egypt to Morocco Algeria Italians take Libya from Americans Germans take Morocco Algeria from Americans 1 armour moved from Egypt to 15 Sea Zone 1 armour and 1 transport moved from 15 Sea Zone to 32 Sea Zone 1 armour moved from 32 Sea Zone to French Madagascar Italians take French Madagascar from British 1 armour moved from Egypt to 15 Sea Zone 1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from Egypt to 15 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 submarine moved from 12 Sea Zone to 10 Sea Zone 1 battleship moved from 18 Sea Zone to 10 Sea Zone 1 submarine moved from 18 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone 2 submarines moved from 14 Sea Zone to 12 Sea Zone Combat - Italians Battle in 10 Sea Zone Italians attack with 1 battleship and 2 submarines Americans defend with 4 transports 4 transports owned by the Americans lost in 10 Sea Zone Italians win with 1 battleship and 2 submarines remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Non Combat Move - Italians Place Units - Italians 1 transport placed in 35 Sea Zone 1 submarine placed in 14 Sea Zone 1 transport placed in 14 Sea Zone 1 armour and 1 artillery placed in Italy Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 5,1 and gets 0 hits Purchase Units - Germans Germans buy 1 cruiser, 1 fighter, 1 submarine and 4 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 5 infantry moved from Karelia S.S.R. to Finland 1 armour moved from Archangel to East Poland 3 infantry moved from Archangel to Karelia S.S.R. 2 armour moved from Eastern Ukraine to East Poland 9 infantry moved from Germany to Northwestern Europe 3 infantry moved from Poland to Germany 4 armour moved from East Poland to Germany 4 infantry moved from East Poland to Poland 4 armour moved from Ukraine to Czechoslovakia Hungary 2 armour moved from East Poland to Poland 1 fighter moved from Poland to 6 Sea Zone 1 bomber moved from Germany to United Kingdom 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 7 Sea Zone 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from Germany to 7 Sea Zone 1 armour moved from Evenki National Okrug to Stanovoj Chrebet Germans take Yakut S.S.R. from Russians Germans take Stanovoj Chrebet from Russians 1 artillery moved from Caucasus to Ukraine 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 2 transports 2 transports owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to Germany Place Units - Germans 1 cruiser, 1 submarine and 4 transports placed in 5 Sea Zone 1 fighter placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
British AA : -0.17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 5 infantry moved from Chinghai to Ningxia 1 fighter moved from Chinghai to Ningxia 1 infantry moved from Hupeh to Kiangsu 4 infantry moved from Suiyuan to Manchuria 3 infantry moved from Suiyuan to Manchuria 2 infantry moved from Suiyuan to Manchuria Non Combat Move - Japanese 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 transport moved from 62 Sea Zone to 60 Sea Zone Place Units - Japanese 1 infantry placed in Japan 1 carrier, 1 cruiser and 1 transport placed in 62 Sea Zone 1 armour placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese rolls : 0.00 -
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 2,4 and gets 0 hits Purchase Units - Italians Italians buy 1 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies Italians take East Indies from British 1 armour moved from French Madagascar to 32 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Borneo Italians take Borneo from British 1 armour and 1 transport moved from 32 Sea Zone to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 armour and 1 infantry moved from 18 Sea Zone to Brazil Italians take Brazil from Americans 2 submarines moved from 12 Sea Zone to 10 Sea Zone 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to West Indies Italians take West Indies from Americans 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from Caucasus to 16 Sea Zone 1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Caucasus to Bulgaria Romania Combat - Italians Battle in 10 Sea Zone Italians attack with 1 battleship and 4 submarines Americans defend with 4 transports 4 transports owned by the Americans lost in 10 Sea Zone Italians win with 1 battleship and 4 submarines remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Non Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in India 1 transport placed in 35 Sea Zone 1 transport placed in 14 Sea Zone 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 40 PUs; end with 40 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans buy 2 infantry and 9 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 2 carriers moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 5 infantry moved from Finland to Norway 3 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Belorussia to East Poland 1 bomber moved from Germany to United Kingdom 3 infantry moved from Germany to Northwestern Europe 4 armour moved from Germany to Northwestern Europe 3 fighters moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 4 infantry moved from Poland to Germany 2 armour moved from Poland to Northwestern Europe 4 armour moved from Czechoslovakia Hungary to Northwestern Europe 2 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from East Poland to Germany 1 armour moved from Stanovoj Chrebet to Buryatia S.S.R. Germans take Buryatia S.S.R. from Russians 1 armour moved from Buryatia S.S.R. to Soviet Far East Germans take Soviet Far East from Russians 1 artillery moved from Ukraine to Bulgaria Romania Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Battle in 3 Sea Zone Germans attack with 2 submarines British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany Place Units - Germans 9 transports placed in 5 Sea Zone Germans undo move 1. 3 transports placed in 5 Sea Zone 6 transports placed in 5 Sea Zone 2 infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
British AA : -0.17 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 bomber, 1 cruiser and 1 factory; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Japan 1 transport moved from 59 Sea Zone to 57 Sea Zone Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 59 Sea Zone 1 carrier moved from 62 Sea Zone to 59 Sea Zone Place Units - Japanese 1 cruiser placed in 62 Sea Zone 1 bomber placed in Fukien 1 factory placed in Iwo Jima Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese rolls : 1.00 -
TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 3,1,6 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover Super subs Activate Technology - Italians Italians activating Super subs Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 factory, 1 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from West Indies to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Panama Italians take Panama from Americans 1 armour and 1 infantry moved from Brazil to 18 Sea Zone 1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone 1 submarine moved from 12 Sea Zone to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from Italy to 14 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Panama 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone 2 armour moved from Bulgaria Romania to Italy 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 1 armour and 1 infantry moved from Borneo to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 3 armour and 2 infantry moved from 39 Sea Zone to Australia Combat - Italians Battle in 10 Sea Zone Italians attack with 1 battleship and 5 submarines Americans defend with 1 transport 1 transport owned by the Americans lost in 10 Sea Zone Italians win with 1 battleship and 5 submarines remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Australia Italians attack with 3 armour and 2 infantry British defend with 1 aaGun, 1 artillery and 3 infantry Italians roll dice for 3 armour and 2 infantry in Australia, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Australia Italians roll dice for 3 armour in Australia, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Australia Italians win, taking Australia from British with 2 armour remaining. Battle score for attacker is 2 Casualties for Italians: 1 armour and 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone Place Units - Italians 1 factory placed in Brazil 1 armour, 1 artillery and 1 infantry placed in Italy 3 transports placed in 14 Sea Zone Turn Complete - Italians Italians collect 43 PUs; end with 43 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : 1.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,6,4,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans buy 2 bombers, 7 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 submarines moved from 3 Sea Zone to 7 Sea Zone 5 infantry moved from Norway to 6 Sea Zone 9 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from Finland to Norway 1 infantry moved from East Poland to Poland 17 infantry moved from Northwestern Europe to 6 Sea Zone 3 armour moved from Northwestern Europe to 6 Sea Zone 1 armour moved from Germany to Northwestern Europe 6 infantry moved from Germany to Northwestern Europe 2 infantry moved from Bulgaria Romania to Czechoslovakia Hungary 1 artillery moved from Bulgaria Romania to Czechoslovakia Hungary 1 bomber moved from Germany to United Kingdom 22 infantry moved from 6 Sea Zone to United Kingdom 3 armour moved from 6 Sea Zone to United Kingdom 3 fighters moved from 6 Sea Zone to United Kingdom 1 fighter moved from 6 Sea Zone to United Kingdom 1 armour moved from Soviet Far East to Yakut S.S.R. Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in 7 Sea Zone Germans attack with 2 submarines British defend with 1 transport 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in United Kingdom Germans attack with 3 armour, 4 fighters and 22 infantry British defend with 1 aaGun, 15 armour, 15 artilleries, 1 factory, 2 fighters and 29 infantry British roll AA dice in United Kingdom : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 3 cruisers in United Kingdom, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 3 armour, 3 fighters and 22 infantry in United Kingdom, round 2 : 11/28 hits, 7.17 expected hits British roll dice for 15 armour, 15 artilleries, 2 fighters and 29 infantry in United Kingdom, round 2 : 19/61 hits, 23.50 expected hits 19 infantry owned by the Germans and 13 infantry owned by the British lost in United Kingdom 3 fighters owned by the Germans retreated Germans roll dice for 3 armour and 3 infantry in United Kingdom, round 3 : 1/6 hits, 2.00 expected hits British roll dice for 15 armour, 15 artilleries, 2 fighters and 16 infantry in United Kingdom, round 3 : 16/48 hits, 19.17 expected hits 3 infantry owned by the Germans, 3 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win with 15 armour, 15 artilleries, 2 fighters and 15 infantry remaining. Battle score for attacker is -49 Casualties for Germans: 3 armour, 1 fighter and 22 infantry Casualties for British: 14 infantry Non Combat Move - Germans 3 fighters moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 bombers and 7 infantry placed in Germany 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
British AA : 0.17 Germans regular : 3.33 British regular : -7.67 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 transport moved from 62 Sea Zone to 59 Sea Zone Non Combat Move - Japanese 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 transport moved from 57 Sea Zone to 58 Sea Zone Place Units - Japanese 6 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 bomber, 4 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 armour and 2 infantry moved from 10 Sea Zone to Eastern United States 2 armour, 1 artillery and 3 infantry moved from Italy to 14 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 14 Sea Zone to 12 Sea Zone 2 transports moved from 19 Sea Zone to 12 Sea Zone 2 armour moved from Australia to 39 Sea Zone 2 armour and 2 transports moved from 39 Sea Zone to 50 Sea Zone 1 transport moved from 39 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands Combat - Italians Battle in Philippine Islands Italians attack with 2 armour, 1 artillery and 1 infantry Americans defend with 2 infantry Italians roll dice for 2 armour, 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Philippine Islands Italians roll dice for 2 armour and 1 artillery in Philippine Islands, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Philippine Islands Italians win, taking Philippine Islands from Americans with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in Eastern United States Italians attack with 2 armour and 2 infantry Americans defend with 1 aaGun, 3 armour, 5 artilleries, 1 bomber, 1 factory, 1 fighter and 4 infantry Italians roll dice for 1 battleship in Eastern United States, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 armour and 2 infantry in Eastern United States, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 3 armour, 5 artilleries, 1 bomber, 1 fighter and 4 infantry in Eastern United States, round 2 : 5/14 hits, 5.33 expected hits 2 infantry owned by the Americans, 1 bomber owned by the Americans, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Eastern United States Americans win with 3 armour, 5 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 armour and 2 infantry Casualties for Americans: 1 bomber and 2 infantry Non Combat Move - Italians Place Units - Italians 1 transport placed in 18 Sea Zone 1 bomber and 1 infantry placed in Brazil 3 infantry placed in Italy 3 transports placed in 14 Sea Zone Turn Complete - Italians Italians collect 44 PUs; end with 44 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Americans regular : 0.67 Italians regular : 1.00 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 4 artilleries and 9 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Poland to 5 Sea Zone 7 infantry moved from Germany to 5 Sea Zone 3 infantry moved from Norway to 6 Sea Zone 6 infantry moved from Northwestern Europe to 6 Sea Zone 8 armour moved from Northwestern Europe to 6 Sea Zone 8 armour, 9 infantry and 12 transports moved from 6 Sea Zone to 7 Sea Zone 5 infantry moved from France to 7 Sea Zone 2 submarines moved from 7 Sea Zone to 3 Sea Zone 3 cruisers moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 8 infantry and 4 transports moved from 5 Sea Zone to 6 Sea Zone 8 infantry moved from 6 Sea Zone to United Kingdom 13 infantry moved from 7 Sea Zone to United Kingdom 1 infantry moved from 7 Sea Zone to United Kingdom 8 armour moved from 7 Sea Zone to United Kingdom 3 bombers moved from Germany to United Kingdom 1 infantry moved from Czechoslovakia Hungary to Germany 1 infantry moved from Czechoslovakia Hungary to Germany 1 artillery moved from Czechoslovakia Hungary to Germany Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 4,1 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Rocket attack in United Kingdom does 5 damage to factory owned by British Rockets in Karelia S.S.R. roll: 5 Battle in 3 Sea Zone Germans attack with 2 submarines British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in United Kingdom Germans attack with 8 armour and 22 infantry British defend with 1 aaGun, 15 armour, 16 artilleries, 1 factory, 2 fighters and 16 infantry Germans roll dice for 3 cruisers in United Kingdom, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 8 armour and 22 infantry in United Kingdom, round 2 : 5/30 hits, 7.67 expected hits British roll dice for 15 armour, 16 artilleries, 2 fighters and 16 infantry in United Kingdom, round 2 : 27/49 hits, 19.50 expected hits 22 infantry owned by the Germans, 5 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour in United Kingdom, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 15 armour, 16 artilleries, 2 fighters and 9 infantry in United Kingdom, round 3 : 18/42 hits, 17.17 expected hits 3 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win with 15 armour, 16 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is -82 Casualties for Germans: 8 armour and 22 infantry Casualties for British: 8 infantry Non Combat Move - Germans 2 bombers moved from United Kingdom to Germany 1 aaGun moved from Germany to Northwestern Europe 1 aaGun moved from Russia to Belorussia Place Units - Germans 1 aaGun and 9 infantry placed in Germany 3 artilleries placed in Poland 1 armour and 1 artillery placed in Karelia S.S.R. 1 armour placed in Russia Turn Complete - Germans Germans collect 55 PUs; end with 57 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
British AA : 0.50 Germans regular : -2.67 British regular : 8.33
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