TripleA2020
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 13 Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese repair damage of 3x factory; Remaining resources: 90 PUs; 1 techTokens; Japanese buy 6 armour, 2 battleships and 3 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 12 armour, 1 bomber, 2 fighters and 1 infantry moved from Southern Japan to Northern Japan 2 destroyers and 2 submarines moved from SZ 86 West Pacific to SZ 74 Sea of Japan 2 destroyers moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 kamikazes moved from SZ 87 West Pacific to SZ 80 Northwest Pacific 1 armour moved from Chosen to Amurskaya 8 armour moved from Kazakh to Sverdlovsk 7 armour moved from Omsk to Sverdlovsk 1 artillery moved from Novo-Sibirsk to Irkutsk 1 artillery moved from Novo-Sibirsk to Southwestern Siberia 3 infantry and 1 marine moved from Caucasus to Eastern Turkey Combat - Japanese Battle in Irkutsk Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Irkutsk Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Sverdlovsk Japanese attack with 15 armour Chinese defend with 4 infantry; Russians defend with 1 artillery, 1 factory, 1 infantry and 1 marine Japanese roll dice for 15 armour in Sverdlovsk, round 2 : 7/1 hits, 7.50 expected hits Russians roll dice for 1 artillery, 5 infantry and 1 marine in Sverdlovsk, round 2 : 2/1 hits, 2.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Japanese, 4 infantry owned by the Chinese and 1 marine owned by the Russians lost in Sverdlovsk Japanese win, taking Sverdlovsk from Russians with 13 armour remaining. Battle score for attacker is 11 Casualties for Japanese: 2 armour Casualties for Russians: 1 artillery, 1 infantry and 1 marine Casualties for Chinese: 4 infantry Battle in Northern Japan Japanese attack with 12 armour, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 aaGun, 1 factory, 6 fighters, 8 halftracks, 2 infantry and 1 tactical_bomber Americans roll AA dice in Northern Japan : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Northern Japan Japanese roll dice for 12 armour, 2 fighters and 1 infantry in Northern Japan, round 2 : 7/1 hits, 7.17 expected hits Americans roll dice for 6 fighters, 8 halftracks, 2 infantry and 1 tactical_bomber in Northern Japan, round 2 : 10/1 hits, 10.33 expected hits 1 infantry owned by the Japanese, 5 halftracks owned by the Americans, 9 armour owned by the Japanese and 2 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 3 armour and 2 fighters in Northern Japan, round 3 : 3/1 hits, 2.50 expected hits Americans roll dice for 6 fighters, 3 halftracks and 1 tactical_bomber in Northern Japan, round 3 : 7/1 hits, 7.17 expected hits 2 fighters owned by the Japanese, 3 halftracks owned by the Americans and 3 armour owned by the Japanese lost in Northern Japan Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -60 Casualties for Japanese: 12 armour, 1 bomber, 2 fighters and 1 infantry Casualties for Americans: 8 halftracks and 2 infantry Battle in SZ 74 Sea of Japan Japanese attack with 4 destroyers and 2 submarines Americans defend with 1 carrier, 5 fighters and 1 mega_carrier Japanese roll dice for 2 submarines in SZ 74 Sea of Japan, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 mega_carrier owned by the Americans Japanese roll dice for 4 destroyers in SZ 74 Sea of Japan, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 carrier and 1 mega_carrier in SZ 74 Sea of Japan, round 2 : 1/1 hits, 0.83 expected hits Americans roll dice for 5 fighters in SZ 74 Sea of Japan, round 2 : 4/1 hits, 4.17 expected hits 4 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in SZ 74 Sea of Japan Japanese roll dice for 2 submarines in SZ 74 Sea of Japan, round 3 : 1/0 hits, 1.00 expected hits 1 carrier owned by the Americans lost in SZ 74 Sea of Japan Americans roll dice for 1 mega_carrier in SZ 74 Sea of Japan, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in SZ 74 Sea of Japan Japanese roll dice for 1 submarine in SZ 74 Sea of Japan, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 mega_carrier in SZ 74 Sea of Japan, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in SZ 74 Sea of Japan, round 5 : 1/1 hits, 0.50 expected hits 1 mega_carrier owned by the Americans lost in SZ 74 Sea of Japan Americans and Japanese reach a stalemate . Battle score for attacker is 4 Casualties for Japanese: 4 destroyers and 1 submarine Casualties for Americans: 1 carrier, 1 fighter and 1 mega_carrier Battle in Southwestern Siberia Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Southwestern Siberia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Southwestern Siberia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Southwestern Siberia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Southwestern Siberia, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Southwestern Siberia, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Southwestern Siberia Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Eastern Turkey Japanese attack with 3 infantry and 1 marine Neutral defend with 5 infantry Japanese roll dice for 3 infantry and 1 marine in Eastern Turkey, round 2 : 1/1 hits, 0.83 expected hits Neutral roll dice for 5 infantry in Eastern Turkey, round 2 : 1/1 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Eastern Turkey Japanese roll dice for 2 infantry and 1 marine in Eastern Turkey, round 3 : 1/1 hits, 0.67 expected hits Neutral roll dice for 4 infantry in Eastern Turkey, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Eastern Turkey Japanese roll dice for 1 infantry and 1 marine in Eastern Turkey, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 3 infantry in Eastern Turkey, round 4 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Eastern Turkey Japanese roll dice for 1 marine in Eastern Turkey, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 3 infantry in Eastern Turkey, round 5 : 1/0 hits, 1.00 expected hits 1 marine owned by the Japanese lost in Eastern Turkey Neutral win with 3 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 3 infantry and 1 marine Casualties for Neutral: 2 infantry 4 fighters owned by the Americans forced to land in Northern Japan Non Combat Move - Japanese Mobilize Units - Japanese 6 armour placed in Southern Japan 2 battleships placed in SZ 74 Sea of Japan 3 submarines placed in SZ 72 South China Sea Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Japanese collect 8 PUs from War Bonds; end with 91 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 101 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 106 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.83 Japanese rolls : 0.00 Americans AA : 0.50 Russians regular : -0.33 Neutral regular : -1.00 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 14 Unit Production - Germans Germans repair damage of 6x factory; Remaining resources: 92 PUs; 0 techTokens; Germans buy 8 marines and 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Stalingrad to Eastern Russia 1 infantry moved from Moscow to Eastern Russia 1 infantry moved from Moscow to Eastern Russia 2 armour moved from Moscow to Archangel'sk 2 infantry moved from Northern Russia to Archangel'sk 1 infantry moved from Karelija to Archangel'sk 8 armour moved from Moscow to Belorussia 9 infantry moved from Belorussia to Eastern Poland 1 tiger moved from Southern Russia to Stalingrad 5 infantry moved from Southern Russia to Stalingrad 2 infantry moved from Southern Russia to Moscow 5 submarines moved from SZ 17 English Channel to SZ 10 North Sea 1 battleship moved from SZ 17 English Channel to SZ 10 North Sea 5 infantry moved from France to SZ 17 English Channel 3 infantry moved from Low Countries to SZ 17 English Channel 1 infantry moved from Low Countries to SZ 17 English Channel 1 tiger moved from Western Germany to Low Countries 9 armour moved from Western Germany to Low Countries 10 infantry moved from Western Germany to Low Countries 6 bombers moved from Western Germany to Great Britain 2 tigers moved from Western Germany to Low Countries 7 infantry moved from Eastern Germany to Western Germany 2 fighters moved from SZ 17 English Channel to Great Britain 5 submarines moved from SZ 33 Atlantic to SZ 37 Caribbean Sea Combat - Germans Rocket attack in Great Britain does 4 damage to factory owned by British Rockets in Western Germany roll: 4 Battle in Great Britain Germans attack with 6 bombers and 2 fighters British defend with 1 aaGun, 6 armour, 4 artilleries, 1 bunker, 1 factory, 1 fighter, 3 halftracks, 17 infantry, 7 marines and 1 tactical_bomber; Americans defend with 1 fighter British roll AA dice in Great Britain : 3/1 hits, 2.67 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Germans lost in Great Britain Germans roll dice for 4 bombers and 1 fighter in Great Britain, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 bunker owned by the British British roll dice for 6 armour, 4 artilleries, 1 bunker, 2 fighters, 3 halftracks, 17 infantry, 7 marines and 1 tactical_bomber in Great Britain, round 2 : 16/1 hits, 16.50 expected hits 1 fighter owned by the Germans, 4 bombers owned by the Germans and 2 infantry owned by the British lost in Great Britain British win with 6 armour, 4 artilleries, 1 bunker, 2 fighters, 3 halftracks, 15 infantry, 7 marines and 1 tactical_bomber remaining. Battle score for attacker is -80 Casualties for Germans: 6 bombers and 2 fighters Casualties for British: 2 infantry Battle in SZ 10 North Sea Germans attack with 1 battleship and 5 submarines British defend with 1 destroyer Germans roll dice for 5 submarines in SZ 10 North Sea, round 2 : 1/1 hits, 1.67 expected hits British roll dice for 1 destroyer in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in SZ 10 North Sea Germans win with 1 battleship and 5 submarines remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Eastern Russia Germans attack with 1 armour and 2 infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Eastern Russia, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Eastern Russia Germans win, taking Eastern Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Chinese: 1 infantry Battle in Archangel'sk Germans attack with 2 armour and 3 infantry Chinese defend with 1 infantry Germans roll dice for 2 armour and 3 infantry in Archangel'sk, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel'sk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Archangel'sk Germans win, taking Archangel'sk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 3 fighters moved from Western Germany to France 2 tactical_bombers moved from Western Germany to France Mobilize Units - Germans 4 transports placed in SZ 17 English Channel 6 transports placed in SZ 11 West Baltic Sea Germans undo move 2. 4 transports placed in SZ 11 West Baltic Sea 2 transports placed in SZ 11 West Baltic Sea 7 marines placed in Western Germany Germans undo move 2. 1 transport placed in SZ 11 West Baltic Sea 3 transports placed in SZ 11 West Baltic Sea 1 marine placed in Eastern Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 79 PUs Germans creates 1 submarine in SZ 33 Atlantic 1 unit repaired.Combat Hit Differential Summary :
British AA : 0.33 Russians regular : 1.33 Germans regular : -0.17 British regular : -0.83 -
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 14 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese repair damage of 6x factory, 3x factory; Remaining resources: 97 PUs; 1 techTokens; Japanese buy 1 armour, 2 battleships, 2 cruisers, 2 destroyers, 1 halftrack and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 6 armour moved from Southern Japan to Northern Japan 2 kamikazes moved from SZ 86 West Pacific to SZ 87 West Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 1 infantry moved from Western Australia to Central Australia 2 infantry moved from Central Australia to New South Wales 1 submarine moved from SZ 106 Southwest Pacific to SZ 104 Coral Sea 3 submarines moved from SZ 72 South China Sea to SZ 93 West Pacific 2 battleships and 1 submarine moved from SZ 74 Sea of Japan to SZ 87 West Pacific 13 armour moved from Sverdlovsk to Novo-Sibirsk Combat - Japanese Battle in Northern Japan Japanese attack with 6 armour Americans defend with 1 aaGun, 1 artillery, 1 factory, 2 fighters and 3 infantry Japanese roll dice for 6 armour in Northern Japan, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Northern Japan, round 2 : 3/0 hits, 3.00 expected hits 3 armour owned by the Japanese and 3 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 3 armour in Northern Japan, round 3 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery and 2 fighters in Northern Japan, round 3 : 2/0 hits, 2.00 expected hits 2 armour owned by the Japanese and 1 artillery owned by the Americans lost in Northern Japan Japanese roll dice for 1 armour in Northern Japan, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 fighters in Northern Japan, round 4 : 2/1 hits, 1.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Northern Japan Americans win with 1 fighter remaining. Battle score for attacker is -13 Casualties for Japanese: 6 armour Casualties for Americans: 1 artillery, 1 fighter and 3 infantry Battle in Novo-Sibirsk Japanese attack with 13 armour Chinese defend with 2 infantry Japanese roll dice for 13 armour in Novo-Sibirsk, round 2 : 6/1 hits, 6.50 expected hits Chinese roll dice for 2 infantry in Novo-Sibirsk, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Novo-Sibirsk Japanese win, taking Novo-Sibirsk from Chinese with 12 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Chinese: 2 infantry Battle in SZ 104 Coral Sea Japanese attack with 1 submarine Americans defend with 1 battleship, 1 mega_carrier and 2 transports Japanese roll dice for 1 submarine in SZ 104 Coral Sea, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 1 mega_carrier and 2 transports in SZ 104 Coral Sea, round 2 : 1/1 hits, 1.17 expected hits 1 submarine owned by the Japanese lost in SZ 104 Coral Sea Americans win with 1 battleship, 1 mega_carrier and 2 transports remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese Mobilize Units - Japanese 2 cruisers and 1 destroyer placed in SZ 105 Tasman Sea 1 armour, 1 halftrack and 4 infantry placed in Southern Japan 2 infantry placed in Chosen Japanese undo move 3. 2 battleships placed in SZ 74 Sea of Japan 1 destroyer placed in SZ 72 South China Sea 2 infantry placed in French Indo-China Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Japanese collect 6 PUs from War Bonds; end with 84 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.17 Japanese regular : -1.00 Japanese rolls : 0.00 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 15 Unit Production - Germans Germans buy 7 tactical_bombers; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 battleship and 5 submarines moved from SZ 10 North Sea to SZ 16 North Atlantic 5 submarines moved from SZ 37 Caribbean Sea to SZ 43 Mid Atlantic 1 armour moved from Archangel'sk to Western Siberia Germans take Western Siberia from Russians 2 infantry moved from Archangel'sk to Western Siberia 1 armour moved from Archangel'sk to Western Siberia 5 infantry and 1 tiger moved from Stalingrad to Caucasus 1 infantry moved from Eastern Russia to Sverdlovsk 1 armour moved from Eastern Russia to Western Siberia 4 tigers moved from Moscow to Caucasus 4 infantry moved from Moscow to Western Russia 8 armour moved from Belorussia to Western Poland 9 infantry moved from Eastern Poland to Western Poland 2 armour, 1 infantry and 3 tigers moved from Low Countries to SZ 17 English Channel 2 armour, 10 infantry and 3 tigers moved from SZ 17 English Channel to Great Britain 3 fighters moved from France to Great Britain Combat - Germans Rocket attack in Great Britain does 3 damage to factory owned by British Rockets in Western Germany roll: 3 Battle in Great Britain Germans attack with 2 armour, 3 fighters, 10 infantry and 3 tigers British defend with 1 aaGun, 6 armour, 4 artilleries, 1 bunker, 1 factory, 1 fighter, 3 halftracks, 16 infantry, 7 marines and 1 tactical_bomber; Americans defend with 1 fighter British roll AA dice in Great Britain : 1/0 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Great Britain Germans roll dice for 3 battleships and 1 cruiser in Great Britain, round 2 : 3/1 hits, 2.50 expected hits Units damaged: 1 bunker owned by the British 2 infantry owned by the British lost in Great Britain Germans roll dice for 2 armour, 2 fighters, 10 infantry and 3 tigers in Great Britain, round 2 : 6/1 hits, 5.67 expected hits British roll dice for 6 armour, 4 artilleries, 1 bunker, 2 fighters, 3 halftracks, 14 infantry, 7 marines and 1 tactical_bomber in Great Britain, round 2 : 16/1 hits, 15.50 expected hits Units damaged: 3 tigers owned by the Germans 1 fighter owned by the Germans, 10 infantry owned by the Germans, 2 armour owned by the Germans and 6 infantry owned by the British lost in Great Britain 1 fighter owned by the Germans retreated Germans roll dice for 3 tigers in Great Britain, round 3 : 2/0 hits, 2.00 expected hits British roll dice for 6 armour, 4 artilleries, 1 bunker, 2 fighters, 3 halftracks, 8 infantry, 7 marines and 1 tactical_bomber in Great Britain, round 3 : 13/1 hits, 13.50 expected hits 3 tigers owned by the Germans and 2 infantry owned by the British lost in Great Britain British win with 6 armour, 4 artilleries, 1 bunker, 2 fighters, 3 halftracks, 6 infantry, 7 marines and 1 tactical_bomber remaining. Battle score for attacker is -68 Casualties for Germans: 2 armour, 2 fighters, 10 infantry and 3 tigers Casualties for British: 10 infantry Battle in SZ 16 North Atlantic Germans attack with 1 battleship and 5 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 5 submarines in SZ 16 North Atlantic, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 transport owned by the British lost in SZ 16 North Atlantic Germans win with 1 battleship and 5 submarines remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 7 infantry, 7 marines and 1 tiger moved from Western Germany to Low Countries 1 aaGun and 2 tactical_bombers moved from France to Low Countries 1 marine moved from Eastern Germany to Berlin 1 fighter moved from Great Britain to Low Countries Mobilize Units - Germans 7 tactical_bombers placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 72 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 82 PUs Germans creates 1 submarine in SZ 33 Atlantic 2 units repaired.Combat Hit Differential Summary :
British AA : 0.00 Germans regular : 1.17 British regular : 0.67 -
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 15 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese repair damage of 3x factory; Remaining resources: 96 PUs; 1 techTokens; Japanese buy 2 destroyers, 1 paradrop, 3 submarines and 5 tactical_bombers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China to SZ 72 South China Sea 1 destroyer and 1 infantry moved from SZ 72 South China Sea to SZ 73 East China Sea 1 infantry moved from SZ 73 East China Sea to Chosen 12 armour moved from Novo-Sibirsk to Irkutsk 1 armour, 1 halftrack and 4 infantry moved from Southern Japan to Northern Japan 3 submarines moved from SZ 93 West Pacific to SZ 104 Coral Sea 1 submarine moved from SZ 106 Southwest Pacific to SZ 104 Coral Sea 2 artilleries, 1 halftrack, 1 infantry and 1 marine moved from Central Australia to New South Wales 1 submarine moved from SZ 87 West Pacific to SZ 82 North Pacific 2 battleships moved from SZ 87 West Pacific to SZ 88 Pacific 2 kamikazes moved from SZ 87 West Pacific to SZ 88 Pacific 2 kamikazes moved from SZ 80 Northwest Pacific to SZ 81 North Pacific 2 kamikazes moved from SZ 86 West Pacific to SZ 87 West Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific Combat - Japanese Battle in Chosen Japanese attack with 1 infantry Americans defend with 1 factory and 1 infantry Japanese roll dice for 1 destroyer in Chosen, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chosen, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Chosen, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Chosen Japanese win, taking Chosen from Americans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Irkutsk Japanese attack with 12 armour Chinese defend with 1 infantry Japanese roll dice for 12 armour in Irkutsk, round 2 : 6/0 hits, 6.00 expected hits Russians roll dice for 1 infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Irkutsk Japanese win, taking Irkutsk from Russians with 12 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Northern Japan Japanese attack with 1 armour, 1 halftrack and 4 infantry Americans defend with 1 aaGun, 1 factory, 1 fighter, 2 halftracks and 2 infantry Japanese roll dice for 1 armour, 1 halftrack and 4 infantry in Northern Japan, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 fighter, 2 halftracks and 2 infantry in Northern Japan, round 2 : 3/1 hits, 2.50 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 1 armour, 1 halftrack and 1 infantry in Northern Japan, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 fighter, 2 halftracks and 1 infantry in Northern Japan, round 3 : 2/1 hits, 2.17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 halftrack owned by the Japanese lost in Northern Japan Japanese roll dice for 1 armour in Northern Japan, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 halftracks in Northern Japan, round 4 : 2/1 hits, 1.83 expected hits 1 armour owned by the Japanese lost in Northern Japan Americans win with 1 fighter and 2 halftracks remaining. Battle score for attacker is -17 Casualties for Japanese: 1 armour, 1 halftrack and 4 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese Mobilize Units - Japanese 5 tactical_bombers placed in Southern Japan 1 paradrop placed in French Indo-China 3 submarines placed in SZ 105 Tasman Sea 1 destroyer placed in SZ 86 West Pacific 1 destroyer placed in SZ 72 South China Sea Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 75 PUs; end with 76 PUs Japanese collect 11 PUs from War Bonds; end with 87 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.50 Japanese rolls : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 16 Unit Production - Germans Germans buy 17 marines and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 7 armour, 6 infantry, 3 marines and 1 tiger moved from Low Countries to SZ 17 English Channel 7 armour, 6 infantry, 3 marines and 1 tiger moved from SZ 17 English Channel to Great Britain 2 tactical_bombers moved from Low Countries to Great Britain 1 fighter moved from Low Countries to Great Britain 7 tactical_bombers moved from Western Germany to France 3 armour and 2 infantry moved from Western Siberia to Southwestern Siberia Combat - Germans Rocket attack in Great Britain does 4 damage to factory owned by British Rockets in Low Countries roll: 4 Battle in Great Britain Germans attack with 7 armour, 1 fighter, 6 infantry, 3 marines, 2 tactical_bombers and 1 tiger British defend with 1 aaGun, 6 armour, 4 artilleries, 1 bunker, 1 factory, 1 fighter, 3 halftracks, 6 infantry, 7 marines and 1 tactical_bomber British roll AA dice in Great Britain : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans lost in Great Britain Germans roll dice for 3 battleships and 1 cruiser in Great Britain, round 2 : 3/1 hits, 2.50 expected hits Units damaged: 1 bunker owned by the British 2 infantry owned by the British lost in Great Britain Germans roll dice for 7 armour, 1 fighter, 6 infantry, 3 marines, 1 tactical_bomber and 1 tiger in Great Britain, round 2 : 8/1 hits, 7.83 expected hits British roll dice for 6 armour, 4 artilleries, 1 bunker, 1 fighter, 3 halftracks, 4 infantry, 7 marines and 1 tactical_bomber in Great Britain, round 2 : 11/1 hits, 11.33 expected hits Units damaged: 1 tiger owned by the Germans 4 marines owned by the British, 6 infantry owned by the Germans, 1 armour owned by the Germans, 4 infantry owned by the British and 3 marines owned by the Germans lost in Great Britain Germans roll dice for 6 armour, 1 fighter, 1 tactical_bomber and 1 tiger in Great Britain, round 3 : 4/1 hits, 4.83 expected hits British roll dice for 6 armour, 4 artilleries, 1 bunker, 1 fighter, 3 halftracks, 3 marines and 1 tactical_bomber in Great Britain, round 3 : 9/1 hits, 8.67 expected hits 3 marines owned by the British, 1 fighter owned by the Germans, 1 tiger owned by the Germans, 6 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Great Britain British win with 6 armour, 3 artilleries, 1 bunker, 1 fighter, 3 halftracks and 1 tactical_bomber remaining. Battle score for attacker is -66 Casualties for Germans: 7 armour, 1 fighter, 6 infantry, 3 marines, 2 tactical_bombers and 1 tiger Casualties for British: 1 artillery, 6 infantry and 7 marines Battle in Southwestern Siberia Germans attack with 3 armour and 2 infantry Chinese defend with 1 infantry Germans roll dice for 3 armour and 2 infantry in Southwestern Siberia, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Southwestern Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Southwestern Siberia Germans win, taking Southwestern Siberia from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 infantry moved from Sverdlovsk to Eastern Russia 5 infantry and 5 tigers moved from Caucasus to Iran 8 armour and 9 infantry moved from Western Poland to Eastern Germany 1 marine moved from Berlin to Western Germany 1 tiger moved from Western Germany to Low Countries 8 armour moved from Eastern Germany to Western Germany Mobilize Units - Germans 2 transports placed in SZ 17 English Channel 2 marines placed in France 7 marines placed in Western Germany 4 marines placed in Eastern Germany 4 marines placed in Berlin Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 72 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 82 PUs Germans creates 1 submarine in SZ 33 Atlantic 1 unit repaired.Combat Hit Differential Summary :
British AA : 0.00 Russians regular : 0.67 Germans regular : 0.00 British regular : 0.00 -
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 16 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese buy 6 armour, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China to SZ 72 South China Sea 1 destroyer and 1 infantry moved from SZ 72 South China Sea to SZ 74 Sea of Japan 1 infantry moved from SZ 74 Sea of Japan to Northern Japan 5 tactical_bombers moved from Southern Japan to Northern Japan 12 armour moved from Irkutsk to Buryatia 2 kamikazes moved from SZ 87 West Pacific to SZ 88 Pacific 2 kamikazes moved from SZ 81 North Pacific to SZ 88 Pacific 1 submarine moved from SZ 82 North Pacific to SZ 88 Pacific 1 destroyer moved from SZ 86 West Pacific to SZ 88 Pacific 4 submarines moved from SZ 104 Coral Sea to SZ 103 Arafura Sea 3 submarines moved from SZ 105 Tasman Sea to SZ 103 Arafura Sea 2 kamikazes moved from SZ 86 West Pacific to SZ 87 West Pacific 1 paradrop moved from French Indo-China to Northern Japan Combat - Japanese Battle in SZ 103 Arafura Sea Japanese attack with 7 submarines Americans defend with 1 battleship, 6 fighters, 2 mega_carriers and 1 transport Japanese roll dice for 7 submarines in SZ 103 Arafura Sea, round 2 : 4/1 hits, 3.50 expected hits Units damaged: 1 mega_carrier owned by the Americans and 1 battleship owned by the Americans 1 mega_carrier owned by the Americans lost in SZ 103 Arafura Sea Americans roll dice for 1 battleship, 1 mega_carrier and 1 transport in SZ 103 Arafura Sea, round 2 : 1/1 hits, 1.17 expected hits 1 submarine owned by the Japanese lost in SZ 103 Arafura Sea Japanese roll dice for 6 submarines in SZ 103 Arafura Sea, round 3 : 3/0 hits, 3.00 expected hits 1 transport owned by the Americans, 1 mega_carrier owned by the Americans and 1 battleship owned by the Americans lost in SZ 103 Arafura Sea Americans and Japanese reach a stalemate . Battle score for attacker is 50 Casualties for Americans: 1 battleship, 2 mega_carriers and 1 transport Casualties for Japanese: 1 submarine Battle in Buryatia Japanese attack with 12 armour Americans defend with 1 artillery Japanese roll dice for 12 armour in Buryatia, round 2 : 6/0 hits, 6.00 expected hits Americans roll dice for 1 artillery in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Buryatia Japanese win, taking Buryatia from Americans with 12 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in SZ 88 Pacific Japanese attack with 1 destroyer, 4 kamikazes and 1 submarine Americans defend with 6 cruisers and 5 transports Japanese roll dice for 4 kamikazes and 1 submarine in SZ 88 Pacific, round 2 : 2/1 hits, 2.50 expected hits 2 cruisers owned by the Americans lost in SZ 88 Pacific 4 kamikazes owned by the Japanese lost in SZ 88 Pacific Japanese roll dice for 1 destroyer in SZ 88 Pacific, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 cruisers and 5 transports in SZ 88 Pacific, round 2 : 2/0 hits, 2.00 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in SZ 88 Pacific Americans win with 4 cruisers and 5 transports remaining. Battle score for attacker is 5 Casualties for Americans: 2 cruisers Casualties for Japanese: 1 destroyer, 4 kamikazes and 1 submarine Battle in Northern Japan Japanese attack with 1 infantry, 1 paradrop and 5 tactical_bombers Americans defend with 1 aaGun, 1 factory and 6 halftracks Americans roll AA dice in Northern Japan : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in Northern Japan Japanese roll dice for 1 destroyer in Northern Japan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry, 1 paradrop and 4 tactical_bombers in Northern Japan, round 2 : 3/1 hits, 2.83 expected hits Americans roll dice for 6 halftracks in Northern Japan, round 2 : 3/0 hits, 3.00 expected hits 2 tactical_bombers owned by the Japanese, 1 paradrop owned by the Japanese and 3 halftracks owned by the Americans lost in Northern Japan Japanese roll dice for 1 infantry and 2 tactical_bombers in Northern Japan, round 3 : 1/1 hits, 1.50 expected hits Americans roll dice for 3 halftracks in Northern Japan, round 3 : 1/1 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 1 halftrack owned by the Americans lost in Northern Japan Japanese roll dice for 1 infantry and 1 tactical_bomber in Northern Japan, round 4 : 1/1 hits, 0.83 expected hits Americans roll dice for 2 halftracks in Northern Japan, round 4 : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 halftrack owned by the Americans lost in Northern Japan Japanese roll dice for 1 infantry in Northern Japan, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 halftrack in Northern Japan, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Northern Japan, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 halftrack in Northern Japan, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Northern Japan Americans win with 1 halftrack remaining. Battle score for attacker is -41 Casualties for Japanese: 1 infantry, 1 paradrop and 5 tactical_bombers Casualties for Americans: 5 halftracks 6 fighters owned by the Americans could not land and were killed Non Combat Move - Japanese Mobilize Units - Japanese 4 armour placed in Southern Japan 1 carrier placed in SZ 86 West Pacific 1 transport placed in SZ 86 West Pacific 1 destroyer and 2 submarines placed in SZ 72 South China Sea Japanese undo move 4. 1 destroyer and 2 submarines placed in SZ 105 Tasman Sea 2 cruisers and 1 submarine placed in SZ 72 South China Sea 2 armour placed in Kansu Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Japanese collect 9 PUs from War Bonds; end with 79 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.17 Japanese rolls : 0.00 Americans AA : 0.00 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 17 Unit Production - Germans Germans buy 17 marines and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 7 tactical_bombers moved from France to Great Britain 1 battleship and 5 submarines moved from SZ 16 North Atlantic to SZ 10 North Sea 2 marines moved from France to SZ 17 English Channel 10 infantry, 4 marines and 1 tiger moved from Low Countries to SZ 17 English Channel 8 armour, 8 marines and 1 tiger moved from Western Germany to Low Countries 4 marines moved from Berlin to Western Germany 9 infantry and 4 marines moved from Eastern Germany to Western Germany 4 infantry moved from Western Russia to Northern Russia 1 infantry moved from Eastern Russia to Northern Russia 5 infantry and 5 tigers moved from Iran to Iraq 3 armour and 1 infantry moved from Southwestern Siberia to Southern Siberia 5 submarines moved from SZ 43 Mid Atlantic to SZ 52 South Atlantic 10 infantry, 6 marines and 1 tiger moved from SZ 17 English Channel to Great Britain Combat - Germans Rocket attack in Great Britain does 3 damage to factory owned by British Rockets in Low Countries roll: 3 Battle in SZ 10 North Sea Germans attack with 1 battleship and 5 submarines British defend with 2 destroyers and 2 transports Germans roll dice for 5 submarines in SZ 10 North Sea, round 2 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 battleship in SZ 10 North Sea, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 destroyers and 2 transports in SZ 10 North Sea, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the British lost in SZ 10 North Sea 2 transports owned by the British lost in SZ 10 North Sea Germans win with 1 battleship and 5 submarines remaining. Battle score for attacker is 26 Casualties for British: 2 destroyers and 2 transports Battle in Great Britain Germans attack with 10 infantry, 6 marines, 7 tactical_bombers and 1 tiger British defend with 1 aaGun, 6 armour, 3 artilleries, 1 bunker, 1 factory, 1 fighter, 3 halftracks and 1 tactical_bomber British roll AA dice in Great Britain : 2/1 hits, 2.33 expected hits 2 tactical_bombers owned by the Germans lost in Great Britain Germans roll dice for 3 battleships and 1 cruiser in Great Britain, round 2 : 3/1 hits, 2.50 expected hits Units damaged: 1 bunker owned by the British 2 artilleries owned by the British lost in Great Britain Germans roll dice for 10 infantry, 6 marines, 5 tactical_bombers and 1 tiger in Great Britain, round 2 : 9/1 hits, 8.67 expected hits British roll dice for 6 armour, 1 artillery, 1 bunker, 1 fighter, 3 halftracks and 1 tactical_bomber in Great Britain, round 2 : 6/1 hits, 6.67 expected hits Units damaged: 1 tiger owned by the Germans 5 infantry owned by the Germans, 3 halftracks owned by the British, 1 artillery owned by the British and 5 armour owned by the British lost in Great Britain Germans roll dice for 5 infantry, 6 marines, 5 tactical_bombers and 1 tiger in Great Britain, round 3 : 7/1 hits, 7.83 expected hits British roll dice for 1 armour, 1 bunker, 1 fighter and 1 tactical_bomber in Great Britain, round 3 : 2/1 hits, 2.33 expected hits 1 tactical_bomber owned by the British, 2 infantry owned by the Germans, 1 bunker owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Great Britain Germans captures 25PUs while taking British capital Germans win, taking Great Britain from British with 3 infantry, 6 marines, 5 tactical_bombers and 1 tiger remaining. Battle score for attacker is 49 Casualties for Germans: 7 infantry and 2 tactical_bombers Casualties for British: 6 armour, 3 artilleries, 1 bunker, 1 fighter, 3 halftracks and 1 tactical_bomber Non Combat Move - Germans 2 tactical_bombers moved from Great Britain to SZ 17 English Channel 3 tactical_bombers moved from Great Britain to Low Countries 2 tactical_bombers moved from SZ 17 English Channel to Low Countries Mobilize Units - Germans 7 marines placed in Western Germany 5 marines placed in Berlin 4 marines placed in France 1 marine placed in Eastern Germany 2 transports placed in SZ 11 West Baltic Sea Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 76 PUs; end with 103 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 108 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 113 PUs Germans creates 1 submarine in SZ 33 Atlantic 1 unit repaired.Combat Hit Differential Summary :
British AA : -0.33 Germans regular : -0.33 British regular : -1.67 -
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TripleA Manual Gamesave Post: Japanese round 17
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 17 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese repair damage of 4x factory; Remaining resources: 85 PUs; 1 techTokens; Japanese buy 8 armour, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from New South Wales to SZ 105 Tasman Sea 1 destroyer and 1 infantry moved from SZ 105 Tasman Sea to SZ 99 West Pacific 1 infantry moved from SZ 99 West Pacific to Solomon Islands Japanese take Solomon Islands from British 2 submarines moved from SZ 105 Tasman Sea to SZ 99 West Pacific 6 submarines moved from SZ 103 Arafura Sea to SZ 99 West Pacific 1 submarine moved from SZ 72 South China Sea to SZ 99 West Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 1 kamikaze moved from SZ 87 West Pacific to SZ 88 Pacific 1 kamikaze moved from SZ 87 West Pacific to SZ 80 Northwest Pacific 12 armour moved from Buryatia to Amurskaya 2 armour moved from Kansu to Shantung 4 armour moved from Southern Japan to Northern Japan Combat - Japanese Battle in Amurskaya Japanese attack with 12 armour Americans defend with 1 infantry Japanese roll dice for 12 armour in Amurskaya, round 2 : 6/0 hits, 6.00 expected hits Americans roll dice for 1 infantry in Amurskaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amurskaya Japanese win, taking Amurskaya from Americans with 12 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northern Japan Japanese attack with 4 armour Americans defend with 1 aaGun, 1 factory, 1 halftrack and 4 infantry Japanese roll dice for 4 armour in Northern Japan, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 halftrack and 4 infantry in Northern Japan, round 2 : 2/1 hits, 1.83 expected hits 2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 2 armour in Northern Japan, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 halftrack and 2 infantry in Northern Japan, round 3 : 1/1 hits, 1.17 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 1 armour in Northern Japan, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 halftrack and 1 infantry in Northern Japan, round 4 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Northern Japan Americans win with 1 halftrack remaining. Battle score for attacker is -12 Casualties for Japanese: 4 armour Casualties for Americans: 4 infantry Battle in Shantung Japanese attack with 2 armour Americans defend with 2 marines Japanese roll dice for 2 armour in Shantung, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 2 marines in Shantung, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 marine owned by the Americans lost in Shantung Japanese roll dice for 1 armour in Shantung, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Shantung, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shantung, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Shantung, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shantung, round 6 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Shantung, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 marine owned by the Americans lost in Shantung Americans win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 2 armour Casualties for Americans: 2 marines Non Combat Move - Japanese Mobilize Units - Japanese 3 armour and 3 fighters placed in Southern Japan 2 armour placed in Kansu 3 armour placed in French Indo-China 1 destroyer placed in SZ 105 Tasman Sea Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Japanese collect 8 PUs from War Bonds; end with 74 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.50 Japanese rolls : 0.00 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 18 Unit Production - Germans Germans repair damage of 8x factory; Remaining resources: 105 PUs; 0 techTokens; Germans buy 4 bombers and 10 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 3 infantry, 6 marines and 1 tiger moved from Great Britain to SZ 17 English Channel 5 armour, 4 marines and 1 tiger moved from Low Countries to SZ 17 English Channel 4 infantry moved from Western Germany to SZ 11 West Baltic Sea 4 infantry and 2 transports moved from SZ 11 West Baltic Sea to SZ 9 North Atlantic 4 infantry moved from SZ 9 North Atlantic to Iceland Germans take Iceland from Americans 5 tactical_bombers moved from Low Countries to Great Britain 5 armour, 3 battleships, 1 carrier, 1 cruiser, 3 infantry, 10 marines, 1 tactical_bomber, 2 tigers and 11 transports moved from SZ 17 English Channel to SZ 9 North Atlantic 1 battleship and 5 submarines moved from SZ 10 North Sea to SZ 9 North Atlantic 4 marines moved from France to Low Countries 5 marines moved from Berlin to Western Germany 1 marine moved from Eastern Germany to Western Germany 5 infantry, 15 marines and 1 tiger moved from Western Germany to Low Countries 5 infantry moved from Northern Russia to Archangel'sk 3 armour and 1 infantry moved from Southern Siberia to Southeastern Siberia 5 submarines moved from SZ 52 South Atlantic to SZ 46 Southeastern Pacific Combat - Germans Battle in Southeastern Siberia Germans attack with 3 armour and 1 infantry Americans defend with 1 infantry Germans roll dice for 3 armour and 1 infantry in Southeastern Siberia, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 1 infantry in Southeastern Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southeastern Siberia Germans win, taking Southeastern Siberia from Americans with 3 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans Mobilize Units - Germans 6 transports placed in SZ 17 English Channel 4 transports placed in SZ 17 English Channel 4 bombers placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 76 PUs; end with 77 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 87 PUs Germans creates 1 submarine in SZ 33 AtlanticCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -0.67 -
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 18 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Combat Move - Japanese 3 armour moved from French Indo-China to Kwangtung 2 armour moved from Kansu to Kwangtung 1 infantry moved from Solomon Islands to SZ 99 West Pacific 1 destroyer and 1 infantry moved from SZ 99 West Pacific to SZ 98 Philippine Sea 1 infantry moved from SZ 98 Philippine Sea to Celebes Japanese take Celebes from Americans 2 kamikazes moved from SZ 73 East China Sea to SZ 74 Sea of Japan 1 kamikaze moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 2 kamikazes moved from SZ 86 West Pacific to SZ 73 East China Sea 9 submarines moved from SZ 99 West Pacific to SZ 73 East China Sea 12 armour moved from Amurskaya to Northern Manchukuo Combat - Japanese Battle in Northern Manchukuo Japanese attack with 12 armour Americans defend with 1 infantry Japanese roll dice for 12 armour in Northern Manchukuo, round 2 : 6/0 hits, 6.00 expected hits Americans roll dice for 1 infantry in Northern Manchukuo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Manchukuo Japanese win, taking Northern Manchukuo from Americans with 12 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangtung Japanese attack with 5 armour Americans defend with 4 fighters and 1 infantry Japanese roll dice for 5 armour in Kwangtung, round 2 : 3/1 hits, 2.50 expected hits Americans roll dice for 4 fighters and 1 infantry in Kwangtung, round 2 : 3/1 hits, 3.67 expected hits 3 armour owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 2 armour in Kwangtung, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 2 fighters in Kwangtung, round 3 : 1/1 hits, 1.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung Japanese roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung Americans win with no units remaining. Battle score for attacker is 13 Casualties for Japanese: 5 armour Casualties for Americans: 4 fighters and 1 infantry Battle in SZ 74 Sea of Japan Japanese attack with 3 kamikazes Americans defend with 1 cruiser, 2 destroyers, 1 fighter, 1 mega_carrier and 5 transports 3 kamikazes owned by the Japanese lost in SZ 74 Sea of Japan Americans win with 1 cruiser, 2 destroyers, 1 fighter, 1 mega_carrier and 5 transports remaining. Battle score for attacker is 0 Casualties for Japanese: 3 kamikazes Non Combat Move - Japanese Mobilize Units - Japanese Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Turn Complete - JapaneseCombat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : 1.00 -
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 19 Unit Production - Germans Germans buy 2 bombers and 10 transports; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 4 infantry moved from Iceland to SZ 9 North Atlantic 5 armour, 4 battleships, 1 carrier, 1 cruiser, 7 infantry, 10 marines, 5 submarines, 1 tactical_bomber, 2 tigers and 13 transports moved from SZ 9 North Atlantic to SZ 3 Labrador Sea 5 armour, 7 infantry, 10 marines and 2 tigers moved from SZ 3 Labrador Sea to Baffin Island Germans take Baffin Island from British 5 tactical_bombers moved from Great Britain to Iceland 4 bombers moved from Western Germany to Iceland 3 armour, 3 infantry, 12 marines and 1 tiger moved from Low Countries to SZ 17 English Channel 3 armour, 3 infantry, 12 marines, 1 tiger and 10 transports moved from SZ 17 English Channel to SZ 9 North Atlantic 5 submarines moved from SZ 46 Southeastern Pacific to SZ 107 South Pacific 3 armour moved from Southeastern Siberia to Buryatia 5 infantry moved from Archangel'sk to Western Siberia Combat - Germans Battle in Buryatia Germans attack with 3 armour Americans defend with 1 infantry Germans roll dice for 3 armour in Buryatia, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Buryatia Germans win, taking Buryatia from Americans with 3 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans Mobilize Units - Germans 2 bombers placed in Great Britain 4 transports placed in SZ 17 English Channel 4 transports placed in SZ 17 English Channel 2 transports placed in SZ 11 West Baltic Sea Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 77 PUs; end with 82 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 92 PUs Germans creates 1 submarine in SZ 33 AtlanticCombat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.50 -
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TripleA Manual Gamesave Post: Japanese round 19
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 19 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Combat Move - Japanese 12 armour moved from Northern Manchukuo to Amurskaya 1 marine moved from New South Wales to SZ 105 Tasman Sea 1 destroyer and 1 marine moved from SZ 105 Tasman Sea to SZ 104 Coral Sea 1 marine moved from SZ 104 Coral Sea to Solomon Islands 1 kamikaze moved from SZ 88 Pacific to SZ 95 Pacific 2 kamikazes and 9 submarines moved from SZ 73 East China Sea to SZ 74 Sea of Japan Combat - Japanese Battle in SZ 104 Coral Sea Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 104 Coral Sea Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in SZ 95 Pacific Japanese attack with 1 kamikaze Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 95 Pacific 1 kamikaze owned by the Japanese lost in SZ 95 Pacific Americans win with no units remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Casualties for Japanese: 1 kamikaze Battle in Amurskaya Japanese attack with 12 armour Americans defend with 1 infantry Japanese roll dice for 12 armour in Amurskaya, round 2 : 6/0 hits, 6.00 expected hits Americans roll dice for 1 infantry in Amurskaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amurskaya Japanese win, taking Amurskaya from Americans with 12 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in SZ 74 Sea of Japan Japanese attack with 2 kamikazes and 9 submarines Americans defend with 1 cruiser, 3 destroyers, 4 fighters, 3 mega_carriers and 5 transports 2 kamikazes owned by the Japanese lost in SZ 74 Sea of Japan Japanese roll dice for 9 submarines in SZ 74 Sea of Japan, round 2 : 4/1 hits, 4.50 expected hits Units damaged: 3 mega_carriers owned by the Americans Americans roll dice for 1 cruiser, 3 destroyers, 4 fighters, 3 mega_carriers and 5 transports in SZ 74 Sea of Japan, round 2 : 6/1 hits, 6.33 expected hits 1 destroyer owned by the Americans and 6 submarines owned by the Japanese lost in SZ 74 Sea of Japan Japanese roll dice for 3 submarines in SZ 74 Sea of Japan, round 3 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 cruiser, 2 destroyers, 4 fighters, 3 mega_carriers and 5 transports in SZ 74 Sea of Japan, round 3 : 6/0 hits, 6.00 expected hits 2 destroyers owned by the Americans and 3 submarines owned by the Japanese lost in SZ 74 Sea of Japan Americans win with 1 cruiser, 4 fighters, 3 mega_carriers and 5 transports remaining. Battle score for attacker is -33 Casualties for Japanese: 2 kamikazes and 9 submarines Casualties for Americans: 3 destroyers Battle in Solomon Islands Japanese attack with 1 marine Americans defend with 1 infantry Japanese roll dice for 1 marine in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 marine Casualties for Americans: 1 infantry Non Combat Move - Japanese Mobilize Units - Japanese Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Turn Complete - Japanese 3 units repaired.Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.50
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