TripleA2020
-
-
TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 16 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese buy 6 armour, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China to SZ 72 South China Sea 1 destroyer and 1 infantry moved from SZ 72 South China Sea to SZ 74 Sea of Japan 1 infantry moved from SZ 74 Sea of Japan to Northern Japan 5 tactical_bombers moved from Southern Japan to Northern Japan 12 armour moved from Irkutsk to Buryatia 2 kamikazes moved from SZ 87 West Pacific to SZ 88 Pacific 2 kamikazes moved from SZ 81 North Pacific to SZ 88 Pacific 1 submarine moved from SZ 82 North Pacific to SZ 88 Pacific 1 destroyer moved from SZ 86 West Pacific to SZ 88 Pacific 4 submarines moved from SZ 104 Coral Sea to SZ 103 Arafura Sea 3 submarines moved from SZ 105 Tasman Sea to SZ 103 Arafura Sea 2 kamikazes moved from SZ 86 West Pacific to SZ 87 West Pacific 1 paradrop moved from French Indo-China to Northern Japan Combat - Japanese Battle in SZ 103 Arafura Sea Japanese attack with 7 submarines Americans defend with 1 battleship, 6 fighters, 2 mega_carriers and 1 transport Japanese roll dice for 7 submarines in SZ 103 Arafura Sea, round 2 : 4/1 hits, 3.50 expected hits Units damaged: 1 mega_carrier owned by the Americans and 1 battleship owned by the Americans 1 mega_carrier owned by the Americans lost in SZ 103 Arafura Sea Americans roll dice for 1 battleship, 1 mega_carrier and 1 transport in SZ 103 Arafura Sea, round 2 : 1/1 hits, 1.17 expected hits 1 submarine owned by the Japanese lost in SZ 103 Arafura Sea Japanese roll dice for 6 submarines in SZ 103 Arafura Sea, round 3 : 3/0 hits, 3.00 expected hits 1 transport owned by the Americans, 1 mega_carrier owned by the Americans and 1 battleship owned by the Americans lost in SZ 103 Arafura Sea Americans and Japanese reach a stalemate . Battle score for attacker is 50 Casualties for Americans: 1 battleship, 2 mega_carriers and 1 transport Casualties for Japanese: 1 submarine Battle in Buryatia Japanese attack with 12 armour Americans defend with 1 artillery Japanese roll dice for 12 armour in Buryatia, round 2 : 6/0 hits, 6.00 expected hits Americans roll dice for 1 artillery in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Buryatia Japanese win, taking Buryatia from Americans with 12 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in SZ 88 Pacific Japanese attack with 1 destroyer, 4 kamikazes and 1 submarine Americans defend with 6 cruisers and 5 transports Japanese roll dice for 4 kamikazes and 1 submarine in SZ 88 Pacific, round 2 : 2/1 hits, 2.50 expected hits 2 cruisers owned by the Americans lost in SZ 88 Pacific 4 kamikazes owned by the Japanese lost in SZ 88 Pacific Japanese roll dice for 1 destroyer in SZ 88 Pacific, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 cruisers and 5 transports in SZ 88 Pacific, round 2 : 2/0 hits, 2.00 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in SZ 88 Pacific Americans win with 4 cruisers and 5 transports remaining. Battle score for attacker is 5 Casualties for Americans: 2 cruisers Casualties for Japanese: 1 destroyer, 4 kamikazes and 1 submarine Battle in Northern Japan Japanese attack with 1 infantry, 1 paradrop and 5 tactical_bombers Americans defend with 1 aaGun, 1 factory and 6 halftracks Americans roll AA dice in Northern Japan : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in Northern Japan Japanese roll dice for 1 destroyer in Northern Japan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry, 1 paradrop and 4 tactical_bombers in Northern Japan, round 2 : 3/1 hits, 2.83 expected hits Americans roll dice for 6 halftracks in Northern Japan, round 2 : 3/0 hits, 3.00 expected hits 2 tactical_bombers owned by the Japanese, 1 paradrop owned by the Japanese and 3 halftracks owned by the Americans lost in Northern Japan Japanese roll dice for 1 infantry and 2 tactical_bombers in Northern Japan, round 3 : 1/1 hits, 1.50 expected hits Americans roll dice for 3 halftracks in Northern Japan, round 3 : 1/1 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 1 halftrack owned by the Americans lost in Northern Japan Japanese roll dice for 1 infantry and 1 tactical_bomber in Northern Japan, round 4 : 1/1 hits, 0.83 expected hits Americans roll dice for 2 halftracks in Northern Japan, round 4 : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 halftrack owned by the Americans lost in Northern Japan Japanese roll dice for 1 infantry in Northern Japan, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 halftrack in Northern Japan, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Northern Japan, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 halftrack in Northern Japan, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Northern Japan Americans win with 1 halftrack remaining. Battle score for attacker is -41 Casualties for Japanese: 1 infantry, 1 paradrop and 5 tactical_bombers Casualties for Americans: 5 halftracks 6 fighters owned by the Americans could not land and were killed Non Combat Move - Japanese Mobilize Units - Japanese 4 armour placed in Southern Japan 1 carrier placed in SZ 86 West Pacific 1 transport placed in SZ 86 West Pacific 1 destroyer and 2 submarines placed in SZ 72 South China Sea Japanese undo move 4. 1 destroyer and 2 submarines placed in SZ 105 Tasman Sea 2 cruisers and 1 submarine placed in SZ 72 South China Sea 2 armour placed in Kansu Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Japanese collect 9 PUs from War Bonds; end with 79 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.17 Japanese rolls : 0.00 Americans AA : 0.00 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 17 Unit Production - Germans Germans buy 17 marines and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 7 tactical_bombers moved from France to Great Britain 1 battleship and 5 submarines moved from SZ 16 North Atlantic to SZ 10 North Sea 2 marines moved from France to SZ 17 English Channel 10 infantry, 4 marines and 1 tiger moved from Low Countries to SZ 17 English Channel 8 armour, 8 marines and 1 tiger moved from Western Germany to Low Countries 4 marines moved from Berlin to Western Germany 9 infantry and 4 marines moved from Eastern Germany to Western Germany 4 infantry moved from Western Russia to Northern Russia 1 infantry moved from Eastern Russia to Northern Russia 5 infantry and 5 tigers moved from Iran to Iraq 3 armour and 1 infantry moved from Southwestern Siberia to Southern Siberia 5 submarines moved from SZ 43 Mid Atlantic to SZ 52 South Atlantic 10 infantry, 6 marines and 1 tiger moved from SZ 17 English Channel to Great Britain Combat - Germans Rocket attack in Great Britain does 3 damage to factory owned by British Rockets in Low Countries roll: 3 Battle in SZ 10 North Sea Germans attack with 1 battleship and 5 submarines British defend with 2 destroyers and 2 transports Germans roll dice for 5 submarines in SZ 10 North Sea, round 2 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 battleship in SZ 10 North Sea, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 destroyers and 2 transports in SZ 10 North Sea, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the British lost in SZ 10 North Sea 2 transports owned by the British lost in SZ 10 North Sea Germans win with 1 battleship and 5 submarines remaining. Battle score for attacker is 26 Casualties for British: 2 destroyers and 2 transports Battle in Great Britain Germans attack with 10 infantry, 6 marines, 7 tactical_bombers and 1 tiger British defend with 1 aaGun, 6 armour, 3 artilleries, 1 bunker, 1 factory, 1 fighter, 3 halftracks and 1 tactical_bomber British roll AA dice in Great Britain : 2/1 hits, 2.33 expected hits 2 tactical_bombers owned by the Germans lost in Great Britain Germans roll dice for 3 battleships and 1 cruiser in Great Britain, round 2 : 3/1 hits, 2.50 expected hits Units damaged: 1 bunker owned by the British 2 artilleries owned by the British lost in Great Britain Germans roll dice for 10 infantry, 6 marines, 5 tactical_bombers and 1 tiger in Great Britain, round 2 : 9/1 hits, 8.67 expected hits British roll dice for 6 armour, 1 artillery, 1 bunker, 1 fighter, 3 halftracks and 1 tactical_bomber in Great Britain, round 2 : 6/1 hits, 6.67 expected hits Units damaged: 1 tiger owned by the Germans 5 infantry owned by the Germans, 3 halftracks owned by the British, 1 artillery owned by the British and 5 armour owned by the British lost in Great Britain Germans roll dice for 5 infantry, 6 marines, 5 tactical_bombers and 1 tiger in Great Britain, round 3 : 7/1 hits, 7.83 expected hits British roll dice for 1 armour, 1 bunker, 1 fighter and 1 tactical_bomber in Great Britain, round 3 : 2/1 hits, 2.33 expected hits 1 tactical_bomber owned by the British, 2 infantry owned by the Germans, 1 bunker owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Great Britain Germans captures 25PUs while taking British capital Germans win, taking Great Britain from British with 3 infantry, 6 marines, 5 tactical_bombers and 1 tiger remaining. Battle score for attacker is 49 Casualties for Germans: 7 infantry and 2 tactical_bombers Casualties for British: 6 armour, 3 artilleries, 1 bunker, 1 fighter, 3 halftracks and 1 tactical_bomber Non Combat Move - Germans 2 tactical_bombers moved from Great Britain to SZ 17 English Channel 3 tactical_bombers moved from Great Britain to Low Countries 2 tactical_bombers moved from SZ 17 English Channel to Low Countries Mobilize Units - Germans 7 marines placed in Western Germany 5 marines placed in Berlin 4 marines placed in France 1 marine placed in Eastern Germany 2 transports placed in SZ 11 West Baltic Sea Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 76 PUs; end with 103 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 108 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 113 PUs Germans creates 1 submarine in SZ 33 Atlantic 1 unit repaired.Combat Hit Differential Summary :
British AA : -0.33 Germans regular : -0.33 British regular : -1.67 -
-
TripleA Manual Gamesave Post: Japanese round 17
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 17 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Japanese repair damage of 4x factory; Remaining resources: 85 PUs; 1 techTokens; Japanese buy 8 armour, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from New South Wales to SZ 105 Tasman Sea 1 destroyer and 1 infantry moved from SZ 105 Tasman Sea to SZ 99 West Pacific 1 infantry moved from SZ 99 West Pacific to Solomon Islands Japanese take Solomon Islands from British 2 submarines moved from SZ 105 Tasman Sea to SZ 99 West Pacific 6 submarines moved from SZ 103 Arafura Sea to SZ 99 West Pacific 1 submarine moved from SZ 72 South China Sea to SZ 99 West Pacific 2 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 1 kamikaze moved from SZ 87 West Pacific to SZ 88 Pacific 1 kamikaze moved from SZ 87 West Pacific to SZ 80 Northwest Pacific 12 armour moved from Buryatia to Amurskaya 2 armour moved from Kansu to Shantung 4 armour moved from Southern Japan to Northern Japan Combat - Japanese Battle in Amurskaya Japanese attack with 12 armour Americans defend with 1 infantry Japanese roll dice for 12 armour in Amurskaya, round 2 : 6/0 hits, 6.00 expected hits Americans roll dice for 1 infantry in Amurskaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amurskaya Japanese win, taking Amurskaya from Americans with 12 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northern Japan Japanese attack with 4 armour Americans defend with 1 aaGun, 1 factory, 1 halftrack and 4 infantry Japanese roll dice for 4 armour in Northern Japan, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 halftrack and 4 infantry in Northern Japan, round 2 : 2/1 hits, 1.83 expected hits 2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 2 armour in Northern Japan, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 halftrack and 2 infantry in Northern Japan, round 3 : 1/1 hits, 1.17 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Northern Japan Japanese roll dice for 1 armour in Northern Japan, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 halftrack and 1 infantry in Northern Japan, round 4 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Northern Japan Americans win with 1 halftrack remaining. Battle score for attacker is -12 Casualties for Japanese: 4 armour Casualties for Americans: 4 infantry Battle in Shantung Japanese attack with 2 armour Americans defend with 2 marines Japanese roll dice for 2 armour in Shantung, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 2 marines in Shantung, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 marine owned by the Americans lost in Shantung Japanese roll dice for 1 armour in Shantung, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Shantung, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shantung, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Shantung, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shantung, round 6 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Shantung, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 marine owned by the Americans lost in Shantung Americans win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 2 armour Casualties for Americans: 2 marines Non Combat Move - Japanese Mobilize Units - Japanese 3 armour and 3 fighters placed in Southern Japan 2 armour placed in Kansu 3 armour placed in French Indo-China 1 destroyer placed in SZ 105 Tasman Sea Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Japanese collect 8 PUs from War Bonds; end with 74 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.50 Japanese rolls : 0.00 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 18 Unit Production - Germans Germans repair damage of 8x factory; Remaining resources: 105 PUs; 0 techTokens; Germans buy 4 bombers and 10 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 3 infantry, 6 marines and 1 tiger moved from Great Britain to SZ 17 English Channel 5 armour, 4 marines and 1 tiger moved from Low Countries to SZ 17 English Channel 4 infantry moved from Western Germany to SZ 11 West Baltic Sea 4 infantry and 2 transports moved from SZ 11 West Baltic Sea to SZ 9 North Atlantic 4 infantry moved from SZ 9 North Atlantic to Iceland Germans take Iceland from Americans 5 tactical_bombers moved from Low Countries to Great Britain 5 armour, 3 battleships, 1 carrier, 1 cruiser, 3 infantry, 10 marines, 1 tactical_bomber, 2 tigers and 11 transports moved from SZ 17 English Channel to SZ 9 North Atlantic 1 battleship and 5 submarines moved from SZ 10 North Sea to SZ 9 North Atlantic 4 marines moved from France to Low Countries 5 marines moved from Berlin to Western Germany 1 marine moved from Eastern Germany to Western Germany 5 infantry, 15 marines and 1 tiger moved from Western Germany to Low Countries 5 infantry moved from Northern Russia to Archangel'sk 3 armour and 1 infantry moved from Southern Siberia to Southeastern Siberia 5 submarines moved from SZ 52 South Atlantic to SZ 46 Southeastern Pacific Combat - Germans Battle in Southeastern Siberia Germans attack with 3 armour and 1 infantry Americans defend with 1 infantry Germans roll dice for 3 armour and 1 infantry in Southeastern Siberia, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 1 infantry in Southeastern Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southeastern Siberia Germans win, taking Southeastern Siberia from Americans with 3 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans Mobilize Units - Germans 6 transports placed in SZ 17 English Channel 4 transports placed in SZ 17 English Channel 4 bombers placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 76 PUs; end with 77 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 87 PUs Germans creates 1 submarine in SZ 33 AtlanticCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -0.67 -
-
TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 18 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Combat Move - Japanese 3 armour moved from French Indo-China to Kwangtung 2 armour moved from Kansu to Kwangtung 1 infantry moved from Solomon Islands to SZ 99 West Pacific 1 destroyer and 1 infantry moved from SZ 99 West Pacific to SZ 98 Philippine Sea 1 infantry moved from SZ 98 Philippine Sea to Celebes Japanese take Celebes from Americans 2 kamikazes moved from SZ 73 East China Sea to SZ 74 Sea of Japan 1 kamikaze moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 2 kamikazes moved from SZ 86 West Pacific to SZ 73 East China Sea 9 submarines moved from SZ 99 West Pacific to SZ 73 East China Sea 12 armour moved from Amurskaya to Northern Manchukuo Combat - Japanese Battle in Northern Manchukuo Japanese attack with 12 armour Americans defend with 1 infantry Japanese roll dice for 12 armour in Northern Manchukuo, round 2 : 6/0 hits, 6.00 expected hits Americans roll dice for 1 infantry in Northern Manchukuo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Manchukuo Japanese win, taking Northern Manchukuo from Americans with 12 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangtung Japanese attack with 5 armour Americans defend with 4 fighters and 1 infantry Japanese roll dice for 5 armour in Kwangtung, round 2 : 3/1 hits, 2.50 expected hits Americans roll dice for 4 fighters and 1 infantry in Kwangtung, round 2 : 3/1 hits, 3.67 expected hits 3 armour owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 2 armour in Kwangtung, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 2 fighters in Kwangtung, round 3 : 1/1 hits, 1.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung Japanese roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung Americans win with no units remaining. Battle score for attacker is 13 Casualties for Japanese: 5 armour Casualties for Americans: 4 fighters and 1 infantry Battle in SZ 74 Sea of Japan Japanese attack with 3 kamikazes Americans defend with 1 cruiser, 2 destroyers, 1 fighter, 1 mega_carrier and 5 transports 3 kamikazes owned by the Japanese lost in SZ 74 Sea of Japan Americans win with 1 cruiser, 2 destroyers, 1 fighter, 1 mega_carrier and 5 transports remaining. Battle score for attacker is 0 Casualties for Japanese: 3 kamikazes Non Combat Move - Japanese Mobilize Units - Japanese Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Turn Complete - JapaneseCombat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : 1.00 -
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 19 Unit Production - Germans Germans buy 2 bombers and 10 transports; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 4 infantry moved from Iceland to SZ 9 North Atlantic 5 armour, 4 battleships, 1 carrier, 1 cruiser, 7 infantry, 10 marines, 5 submarines, 1 tactical_bomber, 2 tigers and 13 transports moved from SZ 9 North Atlantic to SZ 3 Labrador Sea 5 armour, 7 infantry, 10 marines and 2 tigers moved from SZ 3 Labrador Sea to Baffin Island Germans take Baffin Island from British 5 tactical_bombers moved from Great Britain to Iceland 4 bombers moved from Western Germany to Iceland 3 armour, 3 infantry, 12 marines and 1 tiger moved from Low Countries to SZ 17 English Channel 3 armour, 3 infantry, 12 marines, 1 tiger and 10 transports moved from SZ 17 English Channel to SZ 9 North Atlantic 5 submarines moved from SZ 46 Southeastern Pacific to SZ 107 South Pacific 3 armour moved from Southeastern Siberia to Buryatia 5 infantry moved from Archangel'sk to Western Siberia Combat - Germans Battle in Buryatia Germans attack with 3 armour Americans defend with 1 infantry Germans roll dice for 3 armour in Buryatia, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Buryatia Germans win, taking Buryatia from Americans with 3 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans Mobilize Units - Germans 2 bombers placed in Great Britain 4 transports placed in SZ 17 English Channel 4 transports placed in SZ 17 English Channel 2 transports placed in SZ 11 West Baltic Sea Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 77 PUs; end with 82 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 92 PUs Germans creates 1 submarine in SZ 33 AtlanticCombat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.50 -
-
TripleA Manual Gamesave Post: Japanese round 19
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 19 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Combat Move - Japanese 12 armour moved from Northern Manchukuo to Amurskaya 1 marine moved from New South Wales to SZ 105 Tasman Sea 1 destroyer and 1 marine moved from SZ 105 Tasman Sea to SZ 104 Coral Sea 1 marine moved from SZ 104 Coral Sea to Solomon Islands 1 kamikaze moved from SZ 88 Pacific to SZ 95 Pacific 2 kamikazes and 9 submarines moved from SZ 73 East China Sea to SZ 74 Sea of Japan Combat - Japanese Battle in SZ 104 Coral Sea Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 104 Coral Sea Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in SZ 95 Pacific Japanese attack with 1 kamikaze Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 95 Pacific 1 kamikaze owned by the Japanese lost in SZ 95 Pacific Americans win with no units remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Casualties for Japanese: 1 kamikaze Battle in Amurskaya Japanese attack with 12 armour Americans defend with 1 infantry Japanese roll dice for 12 armour in Amurskaya, round 2 : 6/0 hits, 6.00 expected hits Americans roll dice for 1 infantry in Amurskaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amurskaya Japanese win, taking Amurskaya from Americans with 12 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in SZ 74 Sea of Japan Japanese attack with 2 kamikazes and 9 submarines Americans defend with 1 cruiser, 3 destroyers, 4 fighters, 3 mega_carriers and 5 transports 2 kamikazes owned by the Japanese lost in SZ 74 Sea of Japan Japanese roll dice for 9 submarines in SZ 74 Sea of Japan, round 2 : 4/1 hits, 4.50 expected hits Units damaged: 3 mega_carriers owned by the Americans Americans roll dice for 1 cruiser, 3 destroyers, 4 fighters, 3 mega_carriers and 5 transports in SZ 74 Sea of Japan, round 2 : 6/1 hits, 6.33 expected hits 1 destroyer owned by the Americans and 6 submarines owned by the Japanese lost in SZ 74 Sea of Japan Japanese roll dice for 3 submarines in SZ 74 Sea of Japan, round 3 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 cruiser, 2 destroyers, 4 fighters, 3 mega_carriers and 5 transports in SZ 74 Sea of Japan, round 3 : 6/0 hits, 6.00 expected hits 2 destroyers owned by the Americans and 3 submarines owned by the Japanese lost in SZ 74 Sea of Japan Americans win with 1 cruiser, 4 fighters, 3 mega_carriers and 5 transports remaining. Battle score for attacker is -33 Casualties for Japanese: 2 kamikazes and 9 submarines Casualties for Americans: 3 destroyers Battle in Solomon Islands Japanese attack with 1 marine Americans defend with 1 infantry Japanese roll dice for 1 marine in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 marine Casualties for Americans: 1 infantry Non Combat Move - Japanese Mobilize Units - Japanese Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Turn Complete - Japanese 3 units repaired.Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.50 -
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 20 Unit Production - Germans Germans buy 10 infantry and 10 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 5 armour, 7 infantry, 10 marines and 2 tigers moved from Baffin Island to SZ 3 Labrador Sea 5 armour, 4 battleships, 1 carrier, 1 cruiser, 7 infantry, 10 marines, 5 submarines, 1 tactical_bomber, 2 tigers and 13 transports moved from SZ 3 Labrador Sea to SZ 2 Labrador Sea 5 armour, 7 infantry, 10 marines and 2 tigers moved from SZ 2 Labrador Sea to Eastern Canada 2 bombers moved from Iceland to Eastern Canada 2 bombers moved from Iceland to Eastern Canada 5 tactical_bombers moved from Iceland to Baffin Island 3 armour, 3 infantry, 12 marines, 1 tiger and 10 transports moved from SZ 9 North Atlantic to SZ 3 Labrador Sea 3 armour, 3 infantry, 12 marines and 1 tiger moved from SZ 3 Labrador Sea to Baffin Island 2 infantry and 11 marines moved from Low Countries to SZ 17 English Channel 4 marines moved from Western Germany to SZ 11 West Baltic Sea 4 marines and 2 transports moved from SZ 11 West Baltic Sea to SZ 9 North Atlantic 2 tigers moved from Western Germany to Low Countries 2 marines moved from Western Germany to Low Countries 2 infantry, 11 marines and 8 transports moved from SZ 17 English Channel to SZ 9 North Atlantic 2 infantry and 15 marines moved from SZ 9 North Atlantic to Iceland 2 bombers moved from Great Britain to Baffin Island 5 infantry moved from Western Siberia to Southwestern Siberia 3 armour moved from Buryatia to Yakutsk Combat - Germans Battle in Yakutsk Germans attack with 3 armour Americans defend with 1 infantry Germans roll dice for 3 armour in Yakutsk, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yakutsk Germans win, taking Yakutsk from Americans with 3 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Canada Germans attack with 5 armour, 4 bombers, 7 infantry, 10 marines and 2 tigers British defend with 1 armour, 1 artillery, 1 factory, 1 halftrack and 4 infantry Germans roll dice for 4 battleships and 1 cruiser in Eastern Canada, round 2 : 3/1 hits, 3.17 expected hits 3 infantry owned by the British lost in Eastern Canada Germans roll dice for 5 armour, 4 bombers, 7 infantry, 10 marines and 2 tigers in Eastern Canada, round 2 : 13/1 hits, 12.67 expected hits British roll dice for 1 armour, 1 artillery, 1 halftrack and 1 infantry in Eastern Canada, round 2 : 2/1 hits, 1.67 expected hits Units damaged: 2 tigers owned by the Germans 1 halftrack owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Eastern Canada Germans win, taking Eastern Canada from British with 5 armour, 4 bombers, 7 infantry, 10 marines and 2 tigers remaining. Battle score for attacker is 27 Casualties for British: 1 armour, 1 artillery, 1 halftrack and 4 infantry Non Combat Move - Germans 5 submarines moved from SZ 107 South Pacific to SZ 46 Southeastern Pacific 4 bombers moved from Eastern Canada to Baffin Island Mobilize Units - Germans 6 transports placed in SZ 17 English Channel 4 transports placed in SZ 17 English Channel 7 infantry placed in Western Germany 3 infantry placed in Norway Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 81 PUs; end with 83 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 93 PUs Germans creates 1 submarine in SZ 33 Atlantic 2 units repaired.Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.33 British regular : 0.33 -
-
TripleA Manual Gamesave Post: Japanese round 20
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 20 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Combat Move - Japanese 1 destroyer moved from SZ 104 Coral Sea to SZ 105 Tasman Sea 1 infantry moved from New South Wales to SZ 105 Tasman Sea 1 destroyer and 1 infantry moved from SZ 105 Tasman Sea to SZ 104 Coral Sea 1 infantry moved from SZ 104 Coral Sea to Solomon Islands Japanese take Solomon Islands from Americans 4 armour moved from Amurskaya to Northern Manchukuo 8 armour moved from Amurskaya to Northern Manchukuo Combat - Japanese Battle in Northern Manchukuo Japanese attack with 12 armour Americans defend with 1 infantry Japanese roll dice for 12 armour in Northern Manchukuo, round 2 : 6/0 hits, 6.00 expected hits Americans roll dice for 1 infantry in Northern Manchukuo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Manchukuo Japanese win, taking Northern Manchukuo from Americans with 12 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese Mobilize Units - Japanese Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Turn Complete - JapaneseCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00 -
TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 21 Unit Production - Germans Germans repair damage of 3x factory; Remaining resources: 90 PUs; 0 techTokens; Germans buy 5 armour and 20 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 tigers moved from Eastern Canada to Central Canada 4 infantry moved from Eastern Canada to Central Canada 6 bombers moved from Baffin Island to Northeastern United States 5 tactical_bombers moved from Baffin Island to Northeastern United States 3 armour, 3 infantry, 12 marines and 1 tiger moved from Baffin Island to SZ 2 Labrador Sea 3 armour, 4 battleships, 1 carrier, 1 cruiser, 3 infantry, 12 marines, 5 submarines, 1 tactical_bomber, 1 tiger and 13 transports moved from SZ 2 Labrador Sea to SZ 18 West Atlantic 3 armour, 3 infantry, 12 marines and 1 tiger moved from SZ 18 West Atlantic to Northeastern United States 2 infantry and 15 marines moved from Iceland to SZ 9 North Atlantic 2 infantry, 15 marines and 10 transports moved from SZ 9 North Atlantic to SZ 14 North Atlantic 10 transports moved from SZ 3 Labrador Sea to SZ 9 North Atlantic 2 marines and 2 tigers moved from Low Countries to SZ 17 English Channel 2 marines, 2 tigers and 10 transports moved from SZ 17 English Channel to SZ 11 West Baltic Sea 7 infantry and 1 tiger moved from Western Germany to SZ 11 West Baltic Sea 3 infantry moved from Norway to SZ 11 West Baltic Sea 10 infantry, 2 marines, 3 tigers and 10 transports moved from SZ 11 West Baltic Sea to SZ 10 North Sea 5 submarines moved from SZ 46 Southeastern Pacific to SZ 102 East Pacific 5 infantry and 5 tigers moved from Iraq to Syria 5 infantry moved from Southwestern Siberia to Southern Siberia 5 armour moved from Eastern Canada to Northeastern United States 10 marines moved from Eastern Canada to Northeastern United States Combat - Germans Battle in Central Canada Germans attack with 4 infantry and 2 tigers British defend with 1 artillery and 2 infantry Germans roll dice for 4 infantry and 2 tigers in Central Canada, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 1 artillery and 2 infantry in Central Canada, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 tiger owned by the Germans 2 infantry owned by the British lost in Central Canada Germans roll dice for 4 infantry and 2 tigers in Central Canada, round 3 : 2/0 hits, 2.00 expected hits British roll dice for 1 artillery in Central Canada, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 tiger owned by the Germans 1 artillery owned by the British lost in Central Canada Germans win, taking Central Canada from British with 4 infantry and 2 tigers remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Northeastern United States Germans attack with 8 armour, 6 bombers, 3 infantry, 22 marines, 5 tactical_bombers and 1 tiger Americans defend with 1 aaGun, 4 artilleries, 1 factory and 8 infantry Americans roll AA dice in Northeastern United States : 4/1 hits, 3.67 expected hits 2 bombers owned by the Germans and 2 tactical_bombers owned by the Germans lost in Northeastern United States Germans roll dice for 4 battleships and 1 cruiser in Northeastern United States, round 2 : 4/1 hits, 3.17 expected hits 4 infantry owned by the Americans lost in Northeastern United States Germans roll dice for 8 armour, 4 bombers, 3 infantry, 22 marines, 3 tactical_bombers and 1 tiger in Northeastern United States, round 2 : 19/1 hits, 19.17 expected hits Americans roll dice for 4 artilleries and 4 infantry in Northeastern United States, round 2 : 3/1 hits, 2.67 expected hits Units damaged: 1 tiger owned by the Germans 2 infantry owned by the Germans, 4 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Northeastern United States Germans captures 126PUs while taking Americans capital Germans win, taking Northeastern United States from Americans with 8 armour, 4 bombers, 1 infantry, 22 marines, 3 tactical_bombers and 1 tiger remaining. Battle score for attacker is -10 Casualties for Germans: 2 bombers, 2 infantry and 2 tactical_bombers Casualties for Americans: 4 artilleries and 8 infantry Battle in Syria Germans attack with 5 infantry and 5 tigers British defend with 1 fighter Germans roll dice for 5 infantry and 5 tigers in Syria, round 2 : 4/1 hits, 4.17 expected hits French roll dice for 1 fighter in Syria, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 tiger owned by the Germans 1 fighter owned by the British lost in Syria Germans win, taking Syria from French with 5 infantry and 5 tigers remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Non Combat Move - Germans 4 bombers and 3 tactical_bombers moved from Northeastern United States to Eastern Canada Mobilize Units - Germans 3 infantry placed in Eastern Canada 3 infantry placed in Stalingrad 6 infantry placed in Great Britain 3 infantry placed in Norway 2 armour and 5 infantry placed in Western Germany 3 armour placed in Eastern Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 94 PUs; end with 220 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 225 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 230 PUs Germans creates 1 submarine in SZ 33 Atlantic 4 units repaired.Combat Hit Differential Summary :
Americans regular : 0.33 French regular : 0.33 Americans AA : 0.33 Germans regular : 0.50 British regular : 0.67 -
-
TripleA Manual Gamesave Post: Japanese round 21
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 21 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Combat Move - Japanese 12 armour moved from Northern Manchukuo to Chosen Combat - Japanese Battle in Chosen Japanese attack with 12 armour Americans defend with 1 infantry; Chinese defend with 1 factory Japanese roll dice for 12 armour in Chosen, round 2 : 6/0 hits, 6.00 expected hits Chinese roll dice for 1 infantry in Chosen, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Chosen Japanese win, taking Chosen from Chinese with 12 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese Mobilize Units - Japanese Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Turn Complete - JapaneseCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00 -
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 22 Unit Production - Germans Germans repair damage of 3x factory; Remaining resources: 227 PUs; 0 techTokens; Germans buy 10 armour, 5 fighters, 20 infantry and 5 tactical_bombers; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 3 infantry and 2 tigers moved from Central Canada to Midwestern United States 2 infantry, 15 marines and 10 transports moved from SZ 14 North Atlantic to SZ 13 Gulf of St Lawrence 2 infantry and 15 marines moved from SZ 13 Gulf of St Lawrence to Eastern Canada 2 infantry moved from Norway to SZ 10 North Sea 12 infantry, 2 marines, 3 tigers and 10 transports moved from SZ 10 North Sea to SZ 15 North Atlantic 6 infantry moved from Great Britain to SZ 9 North Atlantic 6 infantry and 10 transports moved from SZ 9 North Atlantic to SZ 11 West Baltic Sea 1 infantry moved from Norway to SZ 11 West Baltic Sea 3 armour moved from Eastern Germany to SZ 11 West Baltic Sea 2 armour, 5 infantry and 1 tiger moved from Western Germany to SZ 11 West Baltic Sea 1 infantry moved from Stalingrad to Eastern Russia 1 infantry moved from Stalingrad to Southern Russia 5 infantry moved from Southern Siberia to Southwestern Siberia 5 infantry moved from Syria to Iraq 5 tigers moved from Syria to Iran 5 submarines moved from SZ 102 East Pacific to SZ 36 East Pacific 1 marine moved from Northeastern United States to SZ 18 West Atlantic 1 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 infantry, 1 marine and 1 transport moved from SZ 18 West Atlantic to SZ 31 West Atlantic 1 infantry, 1 marine and 1 transport moved from SZ 31 West Atlantic to SZ 37 Caribbean Sea 1 marine moved from SZ 37 Caribbean Sea to Central America Germans take Central America from Americans 1 infantry moved from SZ 37 Caribbean Sea to Central America 12 transports moved from SZ 18 West Atlantic to SZ 14 North Atlantic 8 armour, 21 marines and 1 tiger moved from Northeastern United States to Southern United States Combat - Germans Rocket attack in Southwestern United States does 3 damage to factory owned by Americans Rockets in Northeastern United States roll: 3 Rocket attack in Sverdlovsk does 3 damage to factory owned by Americans Rockets in Leningrad roll: 3 Battle in Midwestern United States Germans attack with 3 infantry and 2 tigers Americans defend with 1 factory and 1 infantry Germans roll dice for 3 infantry and 2 tigers in Midwestern United States, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 infantry in Midwestern United States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midwestern United States Germans win, taking Midwestern United States from Americans with 3 infantry and 2 tigers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in SZ 36 East Pacific Germans attack with 5 submarines Americans defend with 15 destroyers, 1 mega_carrier and 4 transports Germans roll dice for 5 submarines in SZ 36 East Pacific, round 2 : 1/1 hits, 1.67 expected hits Units damaged: 1 mega_carrier owned by the Americans Americans roll dice for 15 destroyers, 1 mega_carrier and 4 transports in SZ 36 East Pacific, round 2 : 6/1 hits, 5.50 expected hits 5 submarines owned by the Germans lost in SZ 36 East Pacific Americans win with 15 destroyers, 1 mega_carrier and 4 transports remaining. Battle score for attacker is -30 Casualties for Germans: 5 submarines Battle in Southern United States Germans attack with 8 armour, 21 marines and 1 tiger Americans defend with 1 infantry Germans roll dice for 8 armour, 21 marines and 1 tiger in Southern United States, round 2 : 12/1 hits, 11.67 expected hits Americans roll dice for 1 infantry in Southern United States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern United States Germans win, taking Southern United States from Americans with 8 armour, 21 marines and 1 tiger remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Canada Germans attack with 2 infantry and 15 marines Americans defend with 1 armour, 1 artillery, 1 factory and 2 halftracks Germans roll dice for 2 infantry and 15 marines in Eastern Canada, round 2 : 8/1 hits, 7.83 expected hits Americans roll dice for 1 armour, 1 artillery and 2 halftracks in Eastern Canada, round 2 : 2/1 hits, 1.83 expected hits 2 halftracks owned by the Americans, 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Eastern Canada Germans win, taking Eastern Canada from Americans with 15 marines remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 halftracks Non Combat Move - Germans Mobilize Units - Germans 12 infantry placed in Northeastern United States 6 infantry placed in Great Britain Germans undo move 2. 7 infantry placed in Western Germany 3 armour and 1 infantry placed in Eastern Germany 6 armour placed in Great Britain 1 armour and 2 fighters placed in Norway Germans undo move 2. Germans undo move 3. 1 armour placed in Stalingrad 1 armour and 2 infantry placed in Moscow 1 armour and 5 infantry placed in Great Britain 3 armour, 3 fighters and 1 tactical_bomber placed in Western Germany 4 tactical_bombers placed in Berlin Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 110 PUs; end with 112 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 117 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 122 PUs Germans creates 1 submarine in SZ 33 Atlantic 1 unit repaired.Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 0.00 -
-
TripleA Manual Gamesave Post: Japanese round 22
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 22 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Improved Bombard Action J 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action J 2: Setting bombard to 5 for unitAttachment attached to battleship Mobilize Units - Japanese Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Improved Bombard Action J 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action J 4: Setting bombard to 4 for unitAttachment attached to battleship Turn Complete - JapaneseCombat Hit Differential Summary :
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login