TripleA2020
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Unit Production - Russians Russians buy 5 armour and 8 artilleries; Remaining resources: 3 PUs; 0 techTokens; Non Combat Move - Russians 1 infantry moved from Finland to Norway 3 infantry moved from Leningrad to Novgorod 1 infantry moved from Northern Russia to Novgorod 1 infantry moved from Belorussia to Ukraine 5 infantry moved from Western Russia to Novgorod 1 artillery and 6 infantry moved from Southern Russia to Ukraine 2 armour moved from Moscow to Novgorod 2 infantry moved from Moscow to Western Russia 5 infantry moved from Stalingrad to Southern Russia 3 armour moved from Sverdlovsk to Novo-Sibirsk 1 infantry moved from Amurskaya to Yakutsk 1 infantry moved from Buryatia to Amurskaya 3 infantry moved from Irkutsk to Buryatia Mobilize Units - Russians 3 artilleries placed in Leningrad 3 artilleries placed in Stalingrad 2 armour and 2 artilleries placed in Moscow 3 armour placed in Sverdlovsk Belorussian Front Action: Russians has 1 infantry placed in Belorussia Ukrainian Front Action: Russians has 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 48 PUs; end with 51 PUs Objective 2: Russians met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 33 PUs French repair damage of 3x factory; Remaining resources: 30 PUs; 0 techTokens; French buy 2 armour and 5 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 2 infantry moved from France to SZ 17 English Channel 2 infantry and 1 transport moved from SZ 17 English Channel to SZ 23 West Mediterranean 2 infantry moved from SZ 23 West Mediterranean to Algeria 1 armour, 1 artillery and 5 infantry moved from Libya to Algeria 1 paradrop moved from France to Great Britain Combat - French Battle in Algeria French attack with 1 armour, 1 artillery and 7 infantry Germans defend with 2 armour, 1 artillery, 1 halftrack and 3 infantry French roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Algeria French roll dice for 1 armour, 1 artillery and 7 infantry in Algeria, round 2 : 2/1 hits, 2.17 expected hits Germans roll dice for 2 armour, 1 artillery, 1 halftrack and 2 infantry in Algeria, round 2 : 3/1 hits, 2.50 expected hits 2 infantry owned by the Germans and 3 infantry owned by the French lost in Algeria French roll dice for 1 armour, 1 artillery and 4 infantry in Algeria, round 3 : 2/1 hits, 1.67 expected hits Germans roll dice for 2 armour, 1 artillery and 1 halftrack in Algeria, round 3 : 2/1 hits, 1.83 expected hits 1 halftrack owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the French lost in Algeria French roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 4 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 armour in Algeria, round 4 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans and 1 infantry owned by the French lost in Algeria French roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 5 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Algeria, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the French lost in Algeria French win with 1 armour and 1 artillery remaining. Battle score for attacker is 9 Casualties for Germans: 2 armour, 1 artillery, 1 halftrack and 3 infantry Casualties for French: 7 infantry Non Combat Move - French Mobilize Units - French 1 armour and 2 infantry placed in French Indo-China 1 armour and 3 infantry placed in France Turn Complete - French French collect 20 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : -0.50 Germans regular : 1.17 -
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Politics - Americans Note to players Americans: <body>The United States have entered the war on the side of the Allies!</body> Americans Automatically Declare War Action: Changing Relationship for Japanese and Americans from War to War Americans Automatically Declare War Action: Changing Relationship for Japanese and British from War to War Americans Automatically Declare War Action: Changing Relationship for Japanese and French from War to War Americans Automatically Declare War Action: Changing Relationship for Chinese and Americans from Allied to Allied Americans Automatically Declare War Action: Changing Relationship for Chinese and British from Allied to Allied Americans Automatically Declare War Action: Changing Relationship for Chinese and French from Allied to Allied Americans Automatically Declare War Action: Changing Relationship for Chinese and Germans from Neutrality to War Americans Automatically Declare War Action: Changing Relationship for Chinese and Italians from Neutrality to War Americans Automatically Declare War Action: Changing Relationship for Germans and Americans from Neutrality to War Americans Automatically Declare War Action: Changing Relationship for Italians and Americans from Neutrality to War Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Heavy Bomber Action: Americans activates Heavy Bomber Super Carriers Action: Americans has their production frontier changed to: Americans_Super_Carrier_production Americans buy 1 bomber, 3 destroyers, 2 fighters and 1 mega_carrier; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 3 destroyers moved from SZ 18 West Atlantic to SZ 19 Atlantic 1 submarine moved from SZ 18 West Atlantic to SZ 19 Atlantic 2 armour, 1 artillery, 1 halftrack, 5 infantry and 5 transports moved from SZ 20 Atlantic to SZ 16 North Atlantic 2 armour, 1 artillery, 1 halftrack and 5 infantry moved from SZ 16 North Atlantic to Great Britain 1 carrier and 2 fighters moved from SZ 20 Atlantic to SZ 16 North Atlantic 1 tactical_bomber moved from Bermuda to Greenland 1 battleship moved from SZ 36 East Pacific to SZ 91 East Pacific 2 infantry moved from Western Canada to Northwestern United States Combat - Americans Americans creates battle in territory SZ 20 Atlantic Battle in SZ 20 Atlantic Americans attack with 1 cruiser and 2 destroyers Germans defend with 1 submarine Americans roll dice for 1 cruiser and 2 destroyers in SZ 20 Atlantic, round 2 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 submarine in SZ 20 Atlantic, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 20 Atlantic Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 7 Casualties for Germans: 1 submarine Battle in SZ 19 Atlantic Americans attack with 3 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in SZ 19 Atlantic, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in SZ 19 Atlantic, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 submarine in SZ 19 Atlantic, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 19 Atlantic Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 submarine Non Combat Move - Americans Mobilize Units - Americans 1 mega_carrier placed in SZ 91 East Pacific 2 fighters placed in SZ 91 East Pacific 1 bomber placed in Northeastern United States 3 destroyers placed in SZ 18 West Atlantic War Factories Action: Americans has 1 factory placed in Midwestern United States War Factories Action: Americans has 1 factory placed in Southwestern United States War Factories Action: Americans has 1 factory placed in Hawaiian Islands War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -0.67 Americans rolls : 0.00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 33 PUs French buy 3 armour and 4 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 2 infantry moved from France to SZ 17 English Channel 1 armour and 1 artillery moved from Algeria to Libya 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from SZ 23 West Mediterranean to SZ 25 Adriatic Sea 2 infantry and 1 transport moved from SZ 17 English Channel to SZ 23 West Mediterranean 2 infantry moved from SZ 23 West Mediterranean to Algeria Combat - French Battle in SZ 25 Adriatic Sea French attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport French roll dice for 1 submarine in SZ 25 Adriatic Sea, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 25 Adriatic Sea French roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in SZ 25 Adriatic Sea, round 2 : 2/1 hits, 1.83 expected hits 1 transport owned by the Germans lost in SZ 25 Adriatic Sea French win with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine and 1 transport Non Combat Move - French Mobilize Units - French 3 armour and 1 infantry placed in France 3 infantry placed in French Indo-China Turn Complete - French French collect 20 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : 0.83 -
-
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 3 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Unit Production - Americans Americans buy 1 bomber, 3 destroyers, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 2 armour, 1 artillery, 1 halftrack and 5 infantry moved from Great Britain to SZ 16 North Atlantic 2 armour, 1 artillery, 1 halftrack, 5 infantry and 5 transports moved from SZ 16 North Atlantic to SZ 17 English Channel 2 armour, 1 artillery, 1 halftrack and 5 infantry moved from SZ 17 English Channel to France 1 carrier and 2 fighters moved from SZ 16 North Atlantic to SZ 17 English Channel 1 armour and 1 marine moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 1 marine and 1 transport moved from SZ 18 West Atlantic to SZ 14 North Atlantic 1 cruiser and 2 destroyers moved from SZ 20 Atlantic to SZ 33 Atlantic 3 destroyers moved from SZ 18 West Atlantic to SZ 32 Atlantic 1 submarine moved from SZ 19 Atlantic to SZ 32 Atlantic 2 destroyers moved from SZ 19 Atlantic to SZ 33 Atlantic 1 destroyer moved from SZ 19 Atlantic to SZ 32 Atlantic 1 bomber moved from Iceland to Great Britain 1 tactical_bomber moved from Greenland to Great Britain 1 bomber moved from Northeastern United States to Great Britain 1 battleship, 2 cruisers, 2 fighters, 1 mega_carrier and 1 submarine moved from SZ 91 East Pacific to SZ 95 Pacific 2 infantry moved from Northwestern United States to Western Canada Combat - Americans Battle in SZ 32 Atlantic Americans attack with 4 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in SZ 32 Atlantic, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 destroyers in SZ 32 Atlantic, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 submarine in SZ 32 Atlantic, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in SZ 32 Atlantic Americans win with 4 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in SZ 33 Atlantic Americans attack with 1 cruiser and 4 destroyers Germans defend with 1 submarine Americans roll dice for 1 cruiser and 4 destroyers in SZ 33 Atlantic, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 submarine in SZ 33 Atlantic, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 33 Atlantic Americans win with 1 cruiser and 4 destroyers remaining. Battle score for attacker is 7 Casualties for Germans: 1 submarine Non Combat Move - Americans Mobilize Units - Americans 1 submarine and 1 tactical_bomber placed in SZ 95 Pacific 3 destroyers, 1 submarine and 1 transport placed in SZ 18 West Atlantic 1 bomber placed in Northeastern United States War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 3 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 5 PUs Activate Technology - Americans Americans activating Super subs Turn Complete - Americans Americans collect 59 PUs; end with 64 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Germans regular : 0.33 Americans rolls : 1.00 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 6 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 33 PUs French buy 4 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - French 2 infantry moved from Algeria to SZ 23 West Mediterranean 2 infantry and 1 transport moved from SZ 23 West Mediterranean to SZ 28 Eastern Mediterranean 2 infantry moved from SZ 28 Eastern Mediterranean to Egypt British take Egypt from Italians 1 armour and 1 artillery moved from Libya to Egypt 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean 4 armour moved from France to Low Countries 2 armour moved from France to Low Countries 5 infantry moved from France to Low Countries 1 artillery moved from France to Low Countries 2 fighters moved from France to Low Countries Combat - French Battle in Low Countries French attack with 6 armour, 1 artillery, 2 fighters and 5 infantry Germans defend with 1 halftrack, 1 infantry and 1 marine French roll dice for 6 armour, 1 artillery, 2 fighters and 5 infantry in Low Countries, round 2 : 5/1 hits, 5.33 expected hits Germans roll dice for 1 halftrack, 1 infantry and 1 marine in Low Countries, round 2 : 2/1 hits, 1.17 expected hits 1 halftrack owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French and 1 marine owned by the Germans lost in Low Countries French win, taking Low Countries from Germans with 6 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Casualties for Germans: 1 halftrack, 1 infantry and 1 marine Non Combat Move - French 2 fighters moved from Low Countries to France Mobilize Units - French 4 armour placed in France Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.83 -
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 6 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Americans Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber lost in Western Germany 4 destroyers moved from SZ 32 Atlantic to SZ 39 Mid Atlantic 1 cruiser and 4 destroyers moved from SZ 33 Atlantic to SZ 39 Mid Atlantic 1 armour and 1 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 14 North Atlantic 1 armour, 1 marine and 1 transport moved from SZ 14 North Atlantic to SZ 16 North Atlantic 1 armour and 1 marine moved from SZ 16 North Atlantic to Great Britain 3 destroyers and 1 submarine moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 bomber moved from Northeastern United States to Great Britain 1 bomber moved from Great Britain to Western Germany 1 bomber moved from Great Britain to Berlin 1 tactical_bomber moved from Great Britain to Western Germany 2 armour, 1 artillery, 1 halftrack and 5 infantry moved from France to Vichy France 2 fighters moved from SZ 17 English Channel to Vichy France 2 infantry moved from Western Canada to Alaska 1 battleship, 2 cruisers, 2 fighters, 1 mega_carrier, 2 submarines and 1 tactical_bomber moved from SZ 95 Pacific to SZ 99 West Pacific Combat - Americans Air Battle in Western Germany Americans attacks with 2 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory Bombing raid in Western Germany causes 7 damage total. Battle in Vichy France Americans attack with 2 armour, 1 artillery, 2 fighters, 1 halftrack and 5 infantry Germans defend with 8 infantry Americans roll dice for 2 armour, 1 artillery, 2 fighters, 1 halftrack and 5 infantry in Vichy France, round 2 : 4/1 hits, 3.67 expected hits Italians roll dice for 8 infantry in Vichy France, round 2 : 2/1 hits, 2.67 expected hits 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Vichy France Americans roll dice for 2 armour, 1 artillery, 2 fighters, 1 halftrack and 3 infantry in Vichy France, round 3 : 3/1 hits, 3.33 expected hits Italians roll dice for 4 infantry in Vichy France, round 3 : 2/1 hits, 1.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Vichy France Americans roll dice for 2 armour, 1 artillery, 2 fighters, 1 halftrack and 1 infantry in Vichy France, round 4 : 3/0 hits, 3.00 expected hits Italians roll dice for 1 infantry in Vichy France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vichy France Americans win, taking Vichy France from Italians with 2 armour, 1 artillery, 2 fighters and 1 halftrack remaining. Battle score for attacker is 9 Casualties for Americans: 5 infantry Casualties for Germans: 8 infantry Battle in SZ 39 Mid Atlantic Americans attack with 1 cruiser and 8 destroyers Germans defend with 7 submarines and 1 wolfpack Americans roll dice for 1 cruiser and 8 destroyers in SZ 39 Mid Atlantic, round 2 : 3/1 hits, 3.17 expected hits Germans roll dice for 7 submarines and 1 wolfpack in SZ 39 Mid Atlantic, round 2 : 2/1 hits, 2.67 expected hits 1 wolfpack owned by the Germans, 2 submarines owned by the Germans and 2 destroyers owned by the Americans lost in SZ 39 Mid Atlantic Americans roll dice for 1 cruiser and 6 destroyers in SZ 39 Mid Atlantic, round 3 : 3/1 hits, 2.50 expected hits Germans roll dice for 5 submarines in SZ 39 Mid Atlantic, round 3 : 1/1 hits, 1.67 expected hits 3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in SZ 39 Mid Atlantic Americans roll dice for 1 cruiser and 5 destroyers in SZ 39 Mid Atlantic, round 4 : 2/1 hits, 2.17 expected hits Germans roll dice for 2 submarines in SZ 39 Mid Atlantic, round 4 : 0/1 hits, 0.67 expected hits 2 submarines owned by the Germans lost in SZ 39 Mid Atlantic Americans win with 1 cruiser and 5 destroyers remaining. Battle score for attacker is 25 Casualties for Americans: 3 destroyers Casualties for Germans: 7 submarines and 1 wolfpack Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Vichy France to SZ 17 English Channel 1 bomber moved from Western Germany to Great Britain 1 tactical_bomber moved from Western Germany to France Mobilize Units - Americans 1 cruiser and 1 transport placed in SZ 95 Pacific Americans undo move 1. 1 cruiser and 1 destroyer placed in SZ 95 Pacific 2 destroyers and 2 transports placed in SZ 18 West Atlantic 1 armour, 1 artillery and 2 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 59 PUs; end with 69 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.67 Germans AA : 0.67 Germans regular : -2.00 Americans rolls : 0.00 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 7 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 30 PUs French repair damage of 4x factory; Remaining resources: 26 PUs; 0 techTokens; French buy 1 armour and 1 factory; Remaining resources: 5 PUs; 0 techTokens; Combat Move - French 1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo-Egyptian Sudan Combat - French Non Combat Move - French Mobilize Units - French 1 factory placed in Western Poland 1 armour and 3 infantry placed in France Turn Complete - French French collect 16 PUs; end with 21 PUsCombat Hit Differential Summary :
-
-
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 7 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Improved_Bombard Unit Production - Americans Americans buy 2 armour, 2 artilleries, 1 cruiser, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 cruiser and 1 destroyer moved from SZ 95 Pacific to SZ 99 West Pacific 3 destroyers and 1 submarine moved from SZ 20 Atlantic to SZ 39 Mid Atlantic 1 armour, 1 artillery and 2 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 transport moved from SZ 16 North Atlantic to SZ 14 North Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 14 North Atlantic to SZ 16 North Atlantic 1 armour, 1 artillery, 2 infantry and 2 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 2 destroyers moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 armour and 1 marine moved from Great Britain to SZ 17 English Channel 1 armour and 1 marine moved from SZ 17 English Channel to France 1 armour and 1 infantry moved from SZ 16 North Atlantic to Great Britain 4 transports moved from SZ 17 English Channel to SZ 15 North Atlantic Combat - Americans Battle in SZ 99 West Pacific Americans attack with 1 cruiser, 1 destroyer and 2 submarines Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 1 transport Americans roll dice for 2 submarines in SZ 99 West Pacific, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 cruiser and 1 destroyer in SZ 99 West Pacific, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 3 submarines in SZ 99 West Pacific, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 1 transport in SZ 99 West Pacific, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 3 fighters in SZ 99 West Pacific, round 2 : 2/0 hits, 2.00 expected hits 2 submarines owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in SZ 99 West Pacific Japanese win with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -33 Casualties for Americans: 1 cruiser, 1 destroyer and 2 submarines Non Combat Move - Americans Mobilize Units - Americans 2 armour, 2 artilleries and 4 infantry placed in Northeastern United States 4 transports placed in SZ 18 West Atlantic 1 cruiser and 1 submarine placed in SZ 95 Pacific War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 3 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 5 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 7 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 9 PUs Activate Technology - Americans Americans activating Improved_Bombard Turn Complete - Americans Americans collect 59 PUs; end with 68 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 73 PUs 2 units repaired.Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.00 Americans rolls : 1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 7 Unit Production - Russians Russians repair damage of 3x factory; Remaining resources: 70 PUs; 0 techTokens; Russians buy 5 armour and 8 infantry; Remaining resources: 16 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Western Poland to Hungary-Romania 1 armour moved from Southern Russia to Hungary-Romania 1 fighter moved from Stalingrad to Caucasus 2 infantry moved from Stalingrad to Caucasus 2 infantry moved from Southern Russia to Caucasus 2 artilleries moved from Southern Russia to Caucasus 1 infantry moved from Ukraine to Hungary-Romania 10 infantry moved from Western Poland to Hungary-Romania 1 infantry moved from Eastern Balkans to Western Turkey Russians take Western Turkey from Germans 1 infantry moved from Belorussia to Eastern Poland 4 infantry moved from Baltic States to Western Poland 3 infantry moved from Novgorod to Baltic States 1 fighter moved from Leningrad to Hungary-Romania 1 fighter moved from Leningrad to Hungary-Romania 1 infantry moved from Leningrad to Novgorod 3 infantry moved from Sverdlovsk to Omsk 4 infantry moved from Eastern Russia to Sverdlovsk 7 infantry moved from Moscow to Southern Russia 5 armour moved from Novo-Sibirsk to Eastern Sinkiang 3 armour and 1 infantry moved from Yakutsk to Eastern Siberia Combat - Russians Battle in Hungary-Romania Russians attack with 3 armour, 2 fighters and 11 infantry Italians defend with 1 aaGun, 1 armour and 3 artilleries Italians roll AA dice in Hungary-Romania : 0/1 hits, 0.33 expected hits Russians roll dice for 3 armour, 2 fighters and 11 infantry in Hungary-Romania, round 2 : 4/1 hits, 4.33 expected hits Italians roll dice for 1 armour and 3 artilleries in Hungary-Romania, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Russians, 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Hungary-Romania Russians win, taking Hungary-Romania from Italians with 3 armour, 2 fighters and 9 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 3 artilleries Battle in Eastern Siberia Russians attack with 3 armour and 1 infantry Japanese defend with 1 artillery Russians roll dice for 3 armour and 1 infantry in Eastern Siberia, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Eastern Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Eastern Siberia Russians win, taking Eastern Siberia from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 fighters moved from Hungary-Romania to Western Poland Mobilize Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Stalingrad 4 armour placed in Moscow Russians undo move 2. 1 armour and 2 infantry placed in Stalingrad 3 infantry placed in Sverdlovsk Belorussian Front Action: Russians has 1 infantry placed in Belorussia Ukrainian Front Action: Russians has 1 infantry placed in Ukraine Baltic Front Action: Russians has 1 infantry placed in Baltic States Turn Complete - Russians Russians collect 59 PUs; end with 75 PUs Objective 3: Russians met a national objective for an additional 5 PUs; end with 80 PUs Objective 2: Russians met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.50 Russians regular : 0.00 Italians AA : -0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 8 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 31 PUs French repair damage of 4x factory, 3x factory; Remaining resources: 24 PUs; 0 techTokens; French buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - French 2 fighters moved from France to Spain 5 infantry moved from France to Spain 2 armour moved from France to Spain 1 armour moved from Anglo-Egyptian Sudan to Ethiopia French take Ethiopia from Italians 1 armour moved from Ethiopia to Kenya-Tanganyika British take Kenya-Tanganyika from Italians 2 infantry moved from Anglo-Egyptian Sudan to Kenya-Tanganyika 1 artillery moved from Anglo-Egyptian Sudan to Kenya-Tanganyika Combat - French Battle in Spain French attack with 2 armour, 2 fighters and 5 infantry Germans defend with 1 aaGun, 2 armour, 1 artillery and 1 halftrack Germans roll AA dice in Spain : 0/1 hits, 0.33 expected hits French roll dice for 2 armour, 2 fighters and 5 infantry in Spain, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 2 armour, 1 artillery and 1 halftrack in Spain, round 2 : 2/1 hits, 1.83 expected hits 1 halftrack owned by the Germans, 1 artillery owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the French lost in Spain French roll dice for 2 armour, 2 fighters and 3 infantry in Spain, round 3 : 3/1 hits, 2.50 expected hits Germans roll dice for 1 armour in Spain, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Spain French win, taking Spain from Germans with 2 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for French: 2 infantry Casualties for Germans: 2 armour, 1 artillery and 1 halftrack Non Combat Move - French 2 fighters moved from Spain to France Mobilize Units - French 2 armour and 2 infantry placed in France 2 infantry placed in Western Poland Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
French regular : 0.67 Germans AA : -0.33 Germans regular : -0.33 -
-
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 8 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 armour, 2 artilleries, 1 fighter, 1 halftrack, 5 marines and 1 mega_carrier; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits 1 submarine moved from SZ 95 Pacific to SZ 91 East Pacific 2 armour, 2 artilleries and 4 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 1 artillery, 2 infantry and 2 transports moved from SZ 20 Atlantic to SZ 22 East Atlantic 1 armour, 1 artillery and 2 infantry moved from SZ 22 East Atlantic to Spain 2 destroyers moved from SZ 20 Atlantic to SZ 22 East Atlantic 1 armour, 1 artillery, 2 infantry and 2 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 artillery, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 transport moved from SZ 14 North Atlantic to SZ 18 West Atlantic 4 transports moved from SZ 15 North Atlantic to SZ 19 Atlantic 1 transport moved from SZ 16 North Atlantic to SZ 14 North Atlantic 4 destroyers moved from SZ 39 Mid Atlantic to SZ 20 Atlantic 1 cruiser, 4 destroyers and 1 submarine moved from SZ 39 Mid Atlantic to SZ 49 South Atlantic 1 armour and 1 marine moved from France to Vichy France 1 tactical_bomber moved from France to Berlin 2 bombers moved from Great Britain to Berlin 2 fighters moved from SZ 17 English Channel to Vichy France 1 armour and 1 infantry moved from Great Britain to SZ 17 English Channel 1 armour, 1 infantry and 1 transport moved from SZ 17 English Channel to SZ 22 East Atlantic 1 armour and 1 infantry moved from SZ 22 East Atlantic to Spain 1 carrier moved from SZ 17 English Channel to SZ 22 East Atlantic Combat - Americans Strategic bombing raid in Berlin Germans roll AA dice in Berlin : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Berlin rolls: 3,4 and causes: 7 damage to unit: factory Bombing raid in Berlin causes 7 damage total. Battle in Vichy France Americans attack with 1 armour, 2 fighters and 1 marine Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 marine in Vichy France, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vichy France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Vichy France Americans win, taking Vichy France from Germans with 1 armour, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Berlin Americans attack with 1 tactical_bomber Germans defend with 1 aaGun, 1 artillery, 1 factory, 1 halftrack and 3 infantry Germans roll AA dice in Berlin : 1/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Americans lost in Berlin Germans win with 1 artillery, 1 halftrack and 3 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 tactical_bomber Battle in SZ 49 South Atlantic Americans attack with 1 cruiser, 4 destroyers and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in SZ 49 South Atlantic, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in SZ 49 South Atlantic Americans win with 1 cruiser, 4 destroyers and 1 submarine remaining. Battle score for attacker is 11 Casualties for Germans: 1 cruiser Non Combat Move - Americans Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits 2 fighters moved from Vichy France to SZ 22 East Atlantic 1 bomber moved from Berlin to France Mobilize Units - Americans 1 mega_carrier placed in SZ 91 East Pacific 1 fighter placed in SZ 91 East Pacific 2 armour, 2 artilleries, 1 halftrack and 5 marines placed in Northeastern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Activate Technology - Americans Americans activating Shipyards Turn Complete - Americans Americans collect 59 PUs; end with 69 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans AA : 0.83 Germans regular : -0.33 Americans rolls : 1.00 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 9 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 30 PUs French repair damage of 4x factory; Remaining resources: 26 PUs; 0 techTokens; French buy 1 armour and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - French 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean 2 armour and 3 infantry moved from Spain to Vichy France 2 fighters moved from France to Vichy France 5 armour moved from France to Vichy France Combat - French Battle in Vichy France French attack with 7 armour, 2 fighters and 3 infantry Germans defend with 2 artilleries, 3 infantry and 1 tiger French roll dice for 7 armour, 2 fighters and 3 infantry in Vichy France, round 2 : 5/0 hits, 5.00 expected hits Units damaged: 1 tiger owned by the Germans Germans roll dice for 2 artilleries, 3 infantry and 1 tiger in Vichy France, round 2 : 3/1 hits, 2.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the French lost in Vichy France French roll dice for 7 armour and 2 fighters in Vichy France, round 3 : 4/1 hits, 4.50 expected hits Germans roll dice for 1 artillery and 1 tiger in Vichy France, round 3 : 1/0 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 tiger owned by the Germans and 1 armour owned by the French lost in Vichy France French win, taking Vichy France from Germans with 6 armour and 2 fighters remaining. Battle score for attacker is 14 Casualties for French: 1 armour and 3 infantry Casualties for Germans: 2 artilleries, 3 infantry and 1 tiger Non Combat Move - French 2 fighters moved from Vichy France to France Mobilize Units - French 1 armour and 3 infantry placed in France 3 infantry placed in Western Poland Turn Complete - French French collect 22 PUs; end with 24 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
French regular : -0.50 Germans regular : 0.67 -
-
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 9 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 halftrack, 4 marines, 1 tactical_bomber and 4 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Americans 1 armour and 1 infantry moved from Spain to SZ 22 East Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 22 East Atlantic to SZ 23 West Mediterranean 1 armour and 1 infantry moved from SZ 23 West Mediterranean to Sicily 1 armour, 1 artillery and 2 infantry moved from Spain to Vichy France 2 transports moved from SZ 22 East Atlantic to SZ 20 Atlantic 2 armour, 2 artilleries, 4 infantry and 4 transports moved from SZ 20 Atlantic to SZ 22 East Atlantic 2 armour, 2 artilleries and 4 infantry moved from SZ 22 East Atlantic to Spain 1 armour and 1 marine moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 1 marine and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 4 transports moved from SZ 19 Atlantic to SZ 18 West Atlantic 1 armour, 2 artilleries, 1 halftrack and 4 marines moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 2 artilleries, 1 halftrack, 4 marines and 4 transports moved from SZ 18 West Atlantic to SZ 19 Atlantic 1 transport moved from SZ 14 North Atlantic to SZ 18 West Atlantic 1 bomber moved from France to Western Germany 2 fighters moved from SZ 22 East Atlantic to Sicily 1 cruiser, 4 destroyers and 1 submarine moved from SZ 49 South Atlantic to SZ 64 South West Indian Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory Bombing raid in Western Germany causes 8 damage total. Battle in Sicily Americans attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Sicily, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Sicily Americans win, taking Sicily from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Sicily to SZ 22 East Atlantic 1 bomber moved from Western Germany to Great Britain Mobilize Units - Americans 1 destroyer and 1 tactical_bomber placed in SZ 91 East Pacific 4 transports placed in SZ 18 West Atlantic 1 armour, 2 artilleries, 1 halftrack and 4 marines placed in Northeastern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 12 PUs Turn Complete - Americans Americans collect 60 PUs; end with 72 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.33 Germans AA : -0.17 Americans rolls : 0.00
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login