TripleA2020
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 7 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Improved_Bombard Unit Production - Americans Americans buy 2 armour, 2 artilleries, 1 cruiser, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 cruiser and 1 destroyer moved from SZ 95 Pacific to SZ 99 West Pacific 3 destroyers and 1 submarine moved from SZ 20 Atlantic to SZ 39 Mid Atlantic 1 armour, 1 artillery and 2 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 transport moved from SZ 16 North Atlantic to SZ 14 North Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 14 North Atlantic to SZ 16 North Atlantic 1 armour, 1 artillery, 2 infantry and 2 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 2 destroyers moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 armour and 1 marine moved from Great Britain to SZ 17 English Channel 1 armour and 1 marine moved from SZ 17 English Channel to France 1 armour and 1 infantry moved from SZ 16 North Atlantic to Great Britain 4 transports moved from SZ 17 English Channel to SZ 15 North Atlantic Combat - Americans Battle in SZ 99 West Pacific Americans attack with 1 cruiser, 1 destroyer and 2 submarines Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 1 transport Americans roll dice for 2 submarines in SZ 99 West Pacific, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 cruiser and 1 destroyer in SZ 99 West Pacific, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 3 submarines in SZ 99 West Pacific, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 1 transport in SZ 99 West Pacific, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 3 fighters in SZ 99 West Pacific, round 2 : 2/0 hits, 2.00 expected hits 2 submarines owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in SZ 99 West Pacific Japanese win with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -33 Casualties for Americans: 1 cruiser, 1 destroyer and 2 submarines Non Combat Move - Americans Mobilize Units - Americans 2 armour, 2 artilleries and 4 infantry placed in Northeastern United States 4 transports placed in SZ 18 West Atlantic 1 cruiser and 1 submarine placed in SZ 95 Pacific War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 3 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 5 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 7 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 9 PUs Activate Technology - Americans Americans activating Improved_Bombard Turn Complete - Americans Americans collect 59 PUs; end with 68 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 73 PUs 2 units repaired.Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.00 Americans rolls : 1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 7 Unit Production - Russians Russians repair damage of 3x factory; Remaining resources: 70 PUs; 0 techTokens; Russians buy 5 armour and 8 infantry; Remaining resources: 16 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Western Poland to Hungary-Romania 1 armour moved from Southern Russia to Hungary-Romania 1 fighter moved from Stalingrad to Caucasus 2 infantry moved from Stalingrad to Caucasus 2 infantry moved from Southern Russia to Caucasus 2 artilleries moved from Southern Russia to Caucasus 1 infantry moved from Ukraine to Hungary-Romania 10 infantry moved from Western Poland to Hungary-Romania 1 infantry moved from Eastern Balkans to Western Turkey Russians take Western Turkey from Germans 1 infantry moved from Belorussia to Eastern Poland 4 infantry moved from Baltic States to Western Poland 3 infantry moved from Novgorod to Baltic States 1 fighter moved from Leningrad to Hungary-Romania 1 fighter moved from Leningrad to Hungary-Romania 1 infantry moved from Leningrad to Novgorod 3 infantry moved from Sverdlovsk to Omsk 4 infantry moved from Eastern Russia to Sverdlovsk 7 infantry moved from Moscow to Southern Russia 5 armour moved from Novo-Sibirsk to Eastern Sinkiang 3 armour and 1 infantry moved from Yakutsk to Eastern Siberia Combat - Russians Battle in Hungary-Romania Russians attack with 3 armour, 2 fighters and 11 infantry Italians defend with 1 aaGun, 1 armour and 3 artilleries Italians roll AA dice in Hungary-Romania : 0/1 hits, 0.33 expected hits Russians roll dice for 3 armour, 2 fighters and 11 infantry in Hungary-Romania, round 2 : 4/1 hits, 4.33 expected hits Italians roll dice for 1 armour and 3 artilleries in Hungary-Romania, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Russians, 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Hungary-Romania Russians win, taking Hungary-Romania from Italians with 3 armour, 2 fighters and 9 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 3 artilleries Battle in Eastern Siberia Russians attack with 3 armour and 1 infantry Japanese defend with 1 artillery Russians roll dice for 3 armour and 1 infantry in Eastern Siberia, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Eastern Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Eastern Siberia Russians win, taking Eastern Siberia from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 fighters moved from Hungary-Romania to Western Poland Mobilize Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Stalingrad 4 armour placed in Moscow Russians undo move 2. 1 armour and 2 infantry placed in Stalingrad 3 infantry placed in Sverdlovsk Belorussian Front Action: Russians has 1 infantry placed in Belorussia Ukrainian Front Action: Russians has 1 infantry placed in Ukraine Baltic Front Action: Russians has 1 infantry placed in Baltic States Turn Complete - Russians Russians collect 59 PUs; end with 75 PUs Objective 3: Russians met a national objective for an additional 5 PUs; end with 80 PUs Objective 2: Russians met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.50 Russians regular : 0.00 Italians AA : -0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 8 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 31 PUs French repair damage of 4x factory, 3x factory; Remaining resources: 24 PUs; 0 techTokens; French buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - French 2 fighters moved from France to Spain 5 infantry moved from France to Spain 2 armour moved from France to Spain 1 armour moved from Anglo-Egyptian Sudan to Ethiopia French take Ethiopia from Italians 1 armour moved from Ethiopia to Kenya-Tanganyika British take Kenya-Tanganyika from Italians 2 infantry moved from Anglo-Egyptian Sudan to Kenya-Tanganyika 1 artillery moved from Anglo-Egyptian Sudan to Kenya-Tanganyika Combat - French Battle in Spain French attack with 2 armour, 2 fighters and 5 infantry Germans defend with 1 aaGun, 2 armour, 1 artillery and 1 halftrack Germans roll AA dice in Spain : 0/1 hits, 0.33 expected hits French roll dice for 2 armour, 2 fighters and 5 infantry in Spain, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 2 armour, 1 artillery and 1 halftrack in Spain, round 2 : 2/1 hits, 1.83 expected hits 1 halftrack owned by the Germans, 1 artillery owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the French lost in Spain French roll dice for 2 armour, 2 fighters and 3 infantry in Spain, round 3 : 3/1 hits, 2.50 expected hits Germans roll dice for 1 armour in Spain, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Spain French win, taking Spain from Germans with 2 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for French: 2 infantry Casualties for Germans: 2 armour, 1 artillery and 1 halftrack Non Combat Move - French 2 fighters moved from Spain to France Mobilize Units - French 2 armour and 2 infantry placed in France 2 infantry placed in Western Poland Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
French regular : 0.67 Germans AA : -0.33 Germans regular : -0.33 -
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 8 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 armour, 2 artilleries, 1 fighter, 1 halftrack, 5 marines and 1 mega_carrier; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits 1 submarine moved from SZ 95 Pacific to SZ 91 East Pacific 2 armour, 2 artilleries and 4 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 1 artillery, 2 infantry and 2 transports moved from SZ 20 Atlantic to SZ 22 East Atlantic 1 armour, 1 artillery and 2 infantry moved from SZ 22 East Atlantic to Spain 2 destroyers moved from SZ 20 Atlantic to SZ 22 East Atlantic 1 armour, 1 artillery, 2 infantry and 2 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 artillery, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 transport moved from SZ 14 North Atlantic to SZ 18 West Atlantic 4 transports moved from SZ 15 North Atlantic to SZ 19 Atlantic 1 transport moved from SZ 16 North Atlantic to SZ 14 North Atlantic 4 destroyers moved from SZ 39 Mid Atlantic to SZ 20 Atlantic 1 cruiser, 4 destroyers and 1 submarine moved from SZ 39 Mid Atlantic to SZ 49 South Atlantic 1 armour and 1 marine moved from France to Vichy France 1 tactical_bomber moved from France to Berlin 2 bombers moved from Great Britain to Berlin 2 fighters moved from SZ 17 English Channel to Vichy France 1 armour and 1 infantry moved from Great Britain to SZ 17 English Channel 1 armour, 1 infantry and 1 transport moved from SZ 17 English Channel to SZ 22 East Atlantic 1 armour and 1 infantry moved from SZ 22 East Atlantic to Spain 1 carrier moved from SZ 17 English Channel to SZ 22 East Atlantic Combat - Americans Strategic bombing raid in Berlin Germans roll AA dice in Berlin : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Berlin rolls: 3,4 and causes: 7 damage to unit: factory Bombing raid in Berlin causes 7 damage total. Battle in Vichy France Americans attack with 1 armour, 2 fighters and 1 marine Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 marine in Vichy France, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vichy France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Vichy France Americans win, taking Vichy France from Germans with 1 armour, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Berlin Americans attack with 1 tactical_bomber Germans defend with 1 aaGun, 1 artillery, 1 factory, 1 halftrack and 3 infantry Germans roll AA dice in Berlin : 1/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Americans lost in Berlin Germans win with 1 artillery, 1 halftrack and 3 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 tactical_bomber Battle in SZ 49 South Atlantic Americans attack with 1 cruiser, 4 destroyers and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in SZ 49 South Atlantic, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in SZ 49 South Atlantic Americans win with 1 cruiser, 4 destroyers and 1 submarine remaining. Battle score for attacker is 11 Casualties for Germans: 1 cruiser Non Combat Move - Americans Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits 2 fighters moved from Vichy France to SZ 22 East Atlantic 1 bomber moved from Berlin to France Mobilize Units - Americans 1 mega_carrier placed in SZ 91 East Pacific 1 fighter placed in SZ 91 East Pacific 2 armour, 2 artilleries, 1 halftrack and 5 marines placed in Northeastern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Activate Technology - Americans Americans activating Shipyards Turn Complete - Americans Americans collect 59 PUs; end with 69 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans AA : 0.83 Germans regular : -0.33 Americans rolls : 1.00 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 9 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 30 PUs French repair damage of 4x factory; Remaining resources: 26 PUs; 0 techTokens; French buy 1 armour and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - French 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean 2 armour and 3 infantry moved from Spain to Vichy France 2 fighters moved from France to Vichy France 5 armour moved from France to Vichy France Combat - French Battle in Vichy France French attack with 7 armour, 2 fighters and 3 infantry Germans defend with 2 artilleries, 3 infantry and 1 tiger French roll dice for 7 armour, 2 fighters and 3 infantry in Vichy France, round 2 : 5/0 hits, 5.00 expected hits Units damaged: 1 tiger owned by the Germans Germans roll dice for 2 artilleries, 3 infantry and 1 tiger in Vichy France, round 2 : 3/1 hits, 2.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the French lost in Vichy France French roll dice for 7 armour and 2 fighters in Vichy France, round 3 : 4/1 hits, 4.50 expected hits Germans roll dice for 1 artillery and 1 tiger in Vichy France, round 3 : 1/0 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 tiger owned by the Germans and 1 armour owned by the French lost in Vichy France French win, taking Vichy France from Germans with 6 armour and 2 fighters remaining. Battle score for attacker is 14 Casualties for French: 1 armour and 3 infantry Casualties for Germans: 2 artilleries, 3 infantry and 1 tiger Non Combat Move - French 2 fighters moved from Vichy France to France Mobilize Units - French 1 armour and 3 infantry placed in France 3 infantry placed in Western Poland Turn Complete - French French collect 22 PUs; end with 24 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
French regular : -0.50 Germans regular : 0.67 -
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 9 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 halftrack, 4 marines, 1 tactical_bomber and 4 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Americans 1 armour and 1 infantry moved from Spain to SZ 22 East Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 22 East Atlantic to SZ 23 West Mediterranean 1 armour and 1 infantry moved from SZ 23 West Mediterranean to Sicily 1 armour, 1 artillery and 2 infantry moved from Spain to Vichy France 2 transports moved from SZ 22 East Atlantic to SZ 20 Atlantic 2 armour, 2 artilleries, 4 infantry and 4 transports moved from SZ 20 Atlantic to SZ 22 East Atlantic 2 armour, 2 artilleries and 4 infantry moved from SZ 22 East Atlantic to Spain 1 armour and 1 marine moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 1 marine and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 4 transports moved from SZ 19 Atlantic to SZ 18 West Atlantic 1 armour, 2 artilleries, 1 halftrack and 4 marines moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 2 artilleries, 1 halftrack, 4 marines and 4 transports moved from SZ 18 West Atlantic to SZ 19 Atlantic 1 transport moved from SZ 14 North Atlantic to SZ 18 West Atlantic 1 bomber moved from France to Western Germany 2 fighters moved from SZ 22 East Atlantic to Sicily 1 cruiser, 4 destroyers and 1 submarine moved from SZ 49 South Atlantic to SZ 64 South West Indian Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory Bombing raid in Western Germany causes 8 damage total. Battle in Sicily Americans attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Sicily, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Sicily Americans win, taking Sicily from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Sicily to SZ 22 East Atlantic 1 bomber moved from Western Germany to Great Britain Mobilize Units - Americans 1 destroyer and 1 tactical_bomber placed in SZ 91 East Pacific 4 transports placed in SZ 18 West Atlantic 1 armour, 2 artilleries, 1 halftrack and 4 marines placed in Northeastern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 12 PUs Turn Complete - Americans Americans collect 60 PUs; end with 72 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.33 Germans AA : -0.17 Americans rolls : 0.00 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 10 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 39 PUs French repair damage of 4x factory; Remaining resources: 35 PUs; 0 techTokens; French buy 4 armour and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - French 6 armour moved from Vichy France to Switzerland 1 armour moved from France to Switzerland 2 fighters moved from France to Switzerland Combat - French Battle in Switzerland French attack with 7 armour and 2 fighters Germans defend with 5 fighters and 3 tactical_bombers; Italians defend with 1 infantry French roll dice for 7 armour and 2 fighters in Switzerland, round 2 : 4/1 hits, 4.50 expected hits Germans roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Switzerland, round 2 : 5/1 hits, 5.17 expected hits 5 armour owned by the French, 3 tactical_bombers owned by the Germans and 1 infantry owned by the Italians lost in Switzerland French roll dice for 2 armour and 2 fighters in Switzerland, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 5 fighters in Switzerland, round 3 : 3/1 hits, 3.33 expected hits 2 fighters owned by the Germans, 2 armour owned by the French and 1 fighter owned by the French lost in Switzerland French roll dice for 1 fighter in Switzerland, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 3 fighters in Switzerland, round 4 : 2/0 hits, 2.00 expected hits 1 fighter owned by the French lost in Switzerland Germans win with 3 fighters remaining. Battle score for attacker is -6 Casualties for French: 7 armour and 2 fighters Casualties for Italians: 1 infantry Casualties for Germans: 2 fighters and 3 tactical_bombers Non Combat Move - French 1 armour, 1 artillery and 2 infantry moved from Kenya-Tanganyika to Anglo-Egyptian Sudan Mobilize Units - French 3 infantry placed in Western Poland 4 armour placed in France Turn Complete - French French collect 23 PUs; end with 25 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
French regular : -1.00 Germans regular : -0.50 -
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 10 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 armour, 2 artilleries, 2 destroyers, 1 fighter, 1 halftrack, 5 marines and 3 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 2 armour, 2 artilleries and 4 infantry moved from Spain to Vichy France 1 armour and 1 infantry moved from Sicily to SZ 23 West Mediterranean 1 armour and 1 infantry moved from SZ 23 West Mediterranean to Sardinia 1 cruiser, 4 destroyers and 1 submarine moved from SZ 64 South West Indian to SZ 57 Arabian Sea 2 transports moved from SZ 20 Atlantic to SZ 18 West Atlantic 4 transports moved from SZ 22 East Atlantic to SZ 20 Atlantic 1 armour, 1 marine and 1 transport moved from SZ 20 Atlantic to SZ 22 East Atlantic 1 armour and 1 marine moved from SZ 22 East Atlantic to Spain 1 armour, 2 artilleries, 1 halftrack, 4 marines and 4 transports moved from SZ 19 Atlantic to SZ 21 East Atlantic 1 armour, 2 artilleries, 1 halftrack and 4 marines moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 2 artilleries, 1 halftrack, 4 marines and 4 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 2 fighters moved from SZ 22 East Atlantic to Sardinia 1 destroyer, 1 fighter, 1 mega_carrier, 1 submarine and 1 tactical_bomber moved from SZ 91 East Pacific to SZ 95 Pacific 1 destroyer moved from SZ 22 East Atlantic to SZ 21 East Atlantic 1 destroyer moved from SZ 22 East Atlantic to SZ 21 East Atlantic Combat - Americans Battle in Sardinia Americans attack with 1 armour, 2 fighters and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Sardinia, round 2 : 2/1 hits, 1.67 expected hits Italians roll dice for 2 infantry in Sardinia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Sardinia Americans win, taking Sardinia from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from Sardinia to SZ 22 East Atlantic Mobilize Units - Americans 1 destroyer and 1 fighter placed in SZ 95 Pacific 2 armour, 2 artilleries, 1 halftrack and 5 marines placed in Northeastern United States 2 transports placed in SZ 18 West Atlantic 1 destroyer and 1 transport placed in SZ 91 East Pacific Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 61 PUs; end with 71 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.33 Americans rolls : 0.00 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 11 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 40 PUs French repair damage of 4x factory, 3x factory; Remaining resources: 33 PUs; 0 techTokens; French buy 5 armour; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 8 infantry moved from Western Poland to Austria-Czechoslovakia Combat - French Battle in Austria-Czechoslovakia French attack with 8 infantry Italians defend with 2 marines French roll dice for 8 infantry in Austria-Czechoslovakia, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 marines in Austria-Czechoslovakia, round 2 : 1/1 hits, 0.67 expected hits 1 marine owned by the Italians and 1 infantry owned by the French lost in Austria-Czechoslovakia French roll dice for 7 infantry in Austria-Czechoslovakia, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 marine in Austria-Czechoslovakia, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Austria-Czechoslovakia French win, taking Austria-Czechoslovakia from Germans with 7 infantry remaining. Battle score for attacker is 5 Casualties for French: 1 infantry Casualties for Italians: 2 marines Non Combat Move - French 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from SZ 23 West Mediterranean to SZ 17 English Channel 1 paradrop moved from Great Britain to France 1 armour, 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt Mobilize Units - French 3 armour placed in Western Poland 2 armour placed in France Turn Complete - French French collect 28 PUs; end with 31 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
French regular : -0.50 Germans regular : 0.00 -
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 11 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 3 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Propaganda Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 1 halftrack, 4 marines, 1 mega_carrier and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 cruiser, 4 destroyers and 1 submarine moved from SZ 57 Arabian Sea to SZ 60 Western Indian 1 armour moved from Sardinia to SZ 23 West Mediterranean 1 armour and 1 transport moved from SZ 23 West Mediterranean to SZ 24 Tyrrhenian Sea 1 armour moved from SZ 24 Tyrrhenian Sea to Italy 3 armour, 3 artilleries and 6 infantry moved from Vichy France to Italy 1 armour moved from Spain to Italy 1 marine moved from Spain to Vichy France 1 transport moved from SZ 22 East Atlantic to SZ 20 Atlantic 1 armour, 2 artilleries, 1 halftrack, 4 marines and 4 transports moved from SZ 21 East Atlantic to SZ 22 East Atlantic 1 armour, 2 artilleries, 1 halftrack and 4 marines moved from SZ 22 East Atlantic to Spain 1 armour, 2 artilleries, 1 halftrack, 4 marines and 4 transports moved from SZ 20 Atlantic to SZ 22 East Atlantic 1 armour, 2 artilleries, 1 halftrack and 4 marines moved from SZ 22 East Atlantic to Spain 2 armour, 2 artilleries, 1 halftrack and 5 marines moved from Northeastern United States to SZ 18 West Atlantic 2 armour, 2 artilleries, 1 halftrack, 5 marines and 5 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 4 transports moved from SZ 20 Atlantic to SZ 18 West Atlantic 2 destroyers moved from SZ 21 East Atlantic to SZ 22 East Atlantic 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific 1 destroyer moved from SZ 91 East Pacific to SZ 95 Pacific 2 destroyers, 2 fighters, 1 mega_carrier, 1 submarine and 1 tactical_bomber moved from SZ 95 Pacific to SZ 104 Coral Sea 2 fighters moved from SZ 22 East Atlantic to Italy 1 bomber moved from Great Britain to Italy Combat - Americans Battle in SZ 60 Western Indian Americans attack with 1 cruiser, 4 destroyers and 1 submarine Japanese defend with 2 carriers, 1 submarine and 1 transport Americans roll dice for 1 submarine in SZ 60 Western Indian, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in SZ 60 Western Indian Americans roll dice for 1 cruiser and 4 destroyers in SZ 60 Western Indian, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 2 carriers and 1 transport in SZ 60 Western Indian, round 2 : 0/1 hits, 0.67 expected hits 2 carriers owned by the Japanese lost in SZ 60 Western Indian 1 transport owned by the Japanese lost in SZ 60 Western Indian Americans win with 1 cruiser, 4 destroyers and 1 submarine remaining. Battle score for attacker is 42 Casualties for Japanese: 2 carriers, 1 submarine and 1 transport Battle in Italy Americans attack with 5 armour, 3 artilleries, 1 bomber, 2 fighters and 6 infantry Italians defend with 1 aaGun, 6 artilleries, 1 factory, 9 infantry and 2 marines Italians roll AA dice in Italy : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Italy Americans roll dice for 5 armour, 3 artilleries, 2 fighters and 6 infantry in Italy, round 2 : 6/0 hits, 6.00 expected hits Italians roll dice for 6 artilleries, 9 infantry and 2 marines in Italy, round 2 : 6/1 hits, 5.67 expected hits 6 infantry owned by the Americans and 6 infantry owned by the Italians lost in Italy Americans roll dice for 5 armour, 3 artilleries and 2 fighters in Italy, round 3 : 4/1 hits, 4.50 expected hits Italians roll dice for 6 artilleries, 3 infantry and 2 marines in Italy, round 3 : 4/1 hits, 3.67 expected hits 1 marine owned by the Italians, 1 armour owned by the Americans, 3 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Italy Americans roll dice for 4 armour and 2 fighters in Italy, round 4 : 3/0 hits, 3.00 expected hits Italians roll dice for 6 artilleries and 1 marine in Italy, round 4 : 3/1 hits, 2.33 expected hits 1 marine owned by the Italians, 3 armour owned by the Americans and 2 artilleries owned by the Italians lost in Italy Americans roll dice for 1 armour and 2 fighters in Italy, round 5 : 1/1 hits, 1.50 expected hits Italians roll dice for 4 artilleries in Italy, round 5 : 1/1 hits, 1.33 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Italy Americans roll dice for 2 fighters in Italy, round 6 : 1/0 hits, 1.00 expected hits Italians roll dice for 3 artilleries in Italy, round 6 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Italy Americans roll dice for 1 fighter in Italy, round 7 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries in Italy, round 7 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Italy Americans roll dice for 1 fighter in Italy, round 8 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Italy, round 8 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Italy Italians win with no units remaining. Battle score for attacker is -32 Casualties for Americans: 5 armour, 3 artilleries, 1 bomber, 2 fighters and 6 infantry Casualties for Italians: 6 artilleries, 9 infantry and 2 marines Non Combat Move - Americans Mobilize Units - Americans 1 destroyer and 1 submarine placed in SZ 95 Pacific 1 mega_carrier placed in SZ 91 East Pacific 2 fighters placed in SZ 91 East Pacific 2 armour, 1 artillery, 1 halftrack and 4 marines placed in Northeastern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Activate Technology - Americans Americans activating Propaganda Turn Complete - Americans Americans collect 61 PUs; end with 71 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.00 Japanese regular : -0.67 Americans rolls : 1.00 Italians AA : 0.50 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 12 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 46 PUs French buy 7 armour; Remaining resources: 4 PUs; 0 techTokens; Combat Move - French 6 armour moved from France to Western Germany 39 infantry and 1 paradrop moved from France to Western Germany 3 armour moved from Western Poland to Western Germany 1 armour, 1 artillery and 2 infantry moved from Egypt to Syria Combat - French Battle in Syria French attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery French roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Syria French win, taking Syria from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Western Germany French attack with 9 armour, 39 infantry and 1 paradrop Germans defend with 1 aaGun, 3 armour, 4 artilleries, 1 bunker, 1 factory, 4 halftracks, 2 infantry, 1 marine and 2 tigers Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits French roll dice for 9 armour, 39 infantry and 1 paradrop in Western Germany, round 2 : 11/0 hits, 11.00 expected hits Units damaged: 1 bunker owned by the Germans and 2 tigers owned by the Germans Germans roll dice for 3 armour, 4 artilleries, 1 bunker, 4 halftracks, 2 infantry, 1 marine and 2 tigers in Western Germany, round 2 : 7/1 hits, 7.83 expected hits 1 paradrop owned by the French, 1 halftrack owned by the Germans, 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the French and 1 marine owned by the Germans lost in Western Germany French roll dice for 9 armour and 33 infantry in Western Germany, round 3 : 10/0 hits, 10.00 expected hits Germans roll dice for 3 armour, 1 bunker, 3 halftracks and 2 tigers in Western Germany, round 3 : 5/0 hits, 5.00 expected hits 3 halftracks owned by the Germans, 1 bunker owned by the Germans, 2 tigers owned by the Germans, 3 armour owned by the Germans and 5 infantry owned by the French lost in Western Germany French win, taking Western Germany from Germans with 9 armour and 28 infantry remaining. Battle score for attacker is 55 Casualties for French: 11 infantry and 1 paradrop Casualties for Germans: 3 armour, 4 artilleries, 1 bunker, 4 halftracks, 2 infantry, 1 marine and 2 tigers Non Combat Move - French Mobilize Units - French 4 armour placed in France 3 armour placed in Western Poland Turn Complete - French French collect 27 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 French regular : -0.33 Germans AA : -0.17 Germans regular : -0.83 -
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 12 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 bombers, 3 destroyers, 2 fighters, 1 halftrack and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 2 destroyers, 2 fighters, 1 mega_carrier, 1 submarine and 1 tactical_bomber moved from SZ 104 Coral Sea to SZ 105 Tasman Sea 2 marines moved from Hawaiian Islands to SZ 95 Pacific 2 destroyers, 2 marines, 1 submarine and 1 transport moved from SZ 95 Pacific to SZ 104 Coral Sea 2 marines moved from SZ 104 Coral Sea to Solomon Islands British take Solomon Islands from Japanese 2 fighters and 1 mega_carrier moved from SZ 91 East Pacific to SZ 95 Pacific 2 armour, 4 artilleries, 2 halftracks and 8 marines moved from Spain to Vichy France 8 transports moved from SZ 22 East Atlantic to SZ 20 Atlantic 2 armour, 2 artilleries, 1 halftrack, 5 marines and 6 transports moved from SZ 20 Atlantic to SZ 22 East Atlantic 2 armour, 2 artilleries and 5 marines moved from SZ 22 East Atlantic to Spain 1 halftrack moved from SZ 22 East Atlantic to Spain 1 transport moved from SZ 24 Tyrrhenian Sea to SZ 22 East Atlantic 4 destroyers moved from SZ 20 Atlantic to SZ 32 Atlantic 2 armour, 1 artillery, 1 halftrack and 4 marines moved from Northeastern United States to Midwestern United States 2 armour and 1 halftrack moved from Midwestern United States to Southwestern United States 4 transports moved from SZ 18 West Atlantic to SZ 32 Atlantic 1 cruiser, 4 destroyers and 1 submarine moved from SZ 60 Western Indian to SZ 66 Indian Combat - Americans Battle in SZ 105 Tasman Sea Americans attack with 2 destroyers, 2 fighters, 1 mega_carrier, 1 submarine and 1 tactical_bomber Italians defend with 2 battleships, 2 cruisers and 1 submarine Americans roll dice for 1 submarine in SZ 105 Tasman Sea, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 2 destroyers, 2 fighters, 1 mega_carrier and 1 tactical_bomber in SZ 105 Tasman Sea, round 2 : 3/1 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in SZ 105 Tasman Sea, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 battleships and 2 cruisers in SZ 105 Tasman Sea, round 2 : 2/1 hits, 2.33 expected hits Units damaged: 1 mega_carrier owned by the Americans 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in SZ 105 Tasman Sea Americans roll dice for 1 submarine in SZ 105 Tasman Sea, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer, 2 fighters, 1 mega_carrier and 1 tactical_bomber in SZ 105 Tasman Sea, round 3 : 3/1 hits, 2.17 expected hits Italians roll dice for 2 battleships and 1 cruiser in SZ 105 Tasman Sea, round 3 : 2/1 hits, 1.83 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 2 battleships owned by the Italians lost in SZ 105 Tasman Sea Americans win with 2 fighters, 1 mega_carrier and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Italians: 2 battleships, 2 cruisers and 1 submarine Non Combat Move - Americans Mobilize Units - Americans 1 fighter placed in SZ 95 Pacific 1 bomber placed in Hawaiian Islands 1 bomber, 1 fighter and 1 halftrack placed in Southwestern United States 2 destroyers and 3 transports placed in SZ 91 East Pacific 1 destroyer placed in SZ 18 West Atlantic Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 61 PUs; end with 71 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 86 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.50 Americans rolls : 0.00 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 13 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 41 PUs French repair damage of 4x factory; Remaining resources: 37 PUs; 0 techTokens; French buy 4 armour and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - French 1 armour moved from Western Poland to Austria-Czechoslovakia French take Austria-Czechoslovakia from Germans 1 armour moved from Austria-Czechoslovakia to Eastern Germany 2 armour moved from Western Poland to Eastern Germany 2 infantry moved from Western Germany to Eastern Germany 4 armour and 4 infantry moved from France to Low Countries 4 armour moved from Western Germany to Switzerland 10 infantry moved from Western Germany to Switzerland 5 armour and 16 infantry moved from Western Germany to Low Countries 1 armour moved from Syria to Eastern Turkey French take Eastern Turkey from Japanese 1 armour moved from Eastern Turkey to Iraq 1 artillery and 2 infantry moved from Syria to Iraq Combat - French Battle in Low Countries French attack with 9 armour and 20 infantry Germans defend with 2 armour, 4 artilleries, 2 halftracks, 2 infantry, 5 marines and 3 tigers French roll dice for 9 armour and 20 infantry in Low Countries, round 2 : 8/1 hits, 7.83 expected hits Units damaged: 3 tigers owned by the Germans Germans roll dice for 2 armour, 4 artilleries, 2 halftracks, 2 infantry, 5 marines and 3 tigers in Low Countries, round 2 : 8/1 hits, 7.67 expected hits 2 infantry owned by the Germans, 8 infantry owned by the French and 3 marines owned by the Germans lost in Low Countries French roll dice for 9 armour and 12 infantry in Low Countries, round 3 : 7/1 hits, 6.50 expected hits Germans roll dice for 2 armour, 4 artilleries, 2 halftracks, 2 marines and 3 tigers in Low Countries, round 3 : 6/0 hits, 6.00 expected hits 1 halftrack owned by the Germans, 4 artilleries owned by the Germans, 6 infantry owned by the French and 2 marines owned by the Germans lost in Low Countries French roll dice for 9 armour and 6 infantry in Low Countries, round 4 : 5/1 hits, 5.50 expected hits Germans roll dice for 2 armour, 1 halftrack and 3 tigers in Low Countries, round 4 : 4/1 hits, 3.50 expected hits 1 halftrack owned by the Germans, 2 tigers owned by the Germans, 2 armour owned by the Germans and 4 infantry owned by the French lost in Low Countries French roll dice for 9 armour and 2 infantry in Low Countries, round 5 : 5/1 hits, 4.83 expected hits Germans roll dice for 1 tiger in Low Countries, round 5 : 0/1 hits, 0.67 expected hits 1 tiger owned by the Germans lost in Low Countries French win, taking Low Countries from Germans with 9 armour and 2 infantry remaining. Battle score for attacker is 46 Casualties for French: 18 infantry Casualties for Germans: 2 armour, 4 artilleries, 2 halftracks, 2 infantry, 5 marines and 3 tigers Battle in Eastern Germany French attack with 3 armour and 2 infantry Germans defend with 1 aaGun, 1 factory and 1 infantry French roll dice for 3 armour and 2 infantry in Eastern Germany, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Eastern Germany French win, taking Eastern Germany from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Germans: 1 infantry Battle in Iraq French attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 marine French roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 marine in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the French lost in Iraq French win, taking Iraq from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for French: 1 infantry Casualties for Japanese: 1 marine Battle in Switzerland French attack with 4 armour and 10 infantry Germans defend with 3 fighters; Italians defend with 1 infantry French roll dice for 4 armour and 10 infantry in Switzerland, round 2 : 3/1 hits, 3.67 expected hits Germans roll dice for 3 fighters and 1 infantry in Switzerland, round 2 : 2/1 hits, 2.33 expected hits 2 fighters owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Switzerland French roll dice for 4 armour and 8 infantry in Switzerland, round 3 : 3/1 hits, 3.33 expected hits Germans roll dice for 1 fighter in Switzerland, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Switzerland French win, taking Switzerland from Germans with 4 armour and 8 infantry remaining. Battle score for attacker is 27 Casualties for French: 2 infantry Casualties for Italians: 1 infantry Casualties for Germans: 3 fighters Non Combat Move - French Mobilize Units - French 3 armour and 4 infantry placed in Western Germany 1 armour placed in Western Poland Turn Complete - French French collect 44 PUs; end with 45 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 French regular : -0.83 Germans regular : -0.17 -
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 13 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Convoys Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 2 battleships, 2 cruisers, 2 destroyers and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 armour, 2 artilleries, 1 halftrack and 5 marines moved from Spain to SZ 22 East Atlantic 2 armour, 2 artilleries, 1 halftrack, 5 marines and 5 transports moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean 2 transports moved from SZ 22 East Atlantic to SZ 24 Tyrrhenian Sea 6 transports moved from SZ 20 Atlantic to SZ 22 East Atlantic 2 destroyers moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean 4 destroyers moved from SZ 32 Atlantic to SZ 36 East Pacific 4 transports moved from SZ 32 Atlantic to SZ 36 East Pacific 1 destroyer moved from SZ 18 West Atlantic to SZ 37 Caribbean Sea 2 marines moved from Solomon Islands to SZ 104 Coral Sea 2 marines and 1 transport moved from SZ 104 Coral Sea to SZ 94 Pacific 2 marines moved from SZ 94 Pacific to Wake Americans take Wake from Japanese 2 destroyers and 1 submarine moved from SZ 104 Coral Sea to SZ 94 Pacific 3 fighters and 1 mega_carrier moved from SZ 95 Pacific to SZ 94 Pacific 1 bomber moved from Hawaiian Islands to Marshall Islands 1 bomber and 1 fighter moved from Southwestern United States to Hawaiian Islands 2 armour and 1 halftrack moved from Southwestern United States to SZ 91 East Pacific 2 armour, 1 halftrack and 3 transports moved from SZ 91 East Pacific to SZ 95 Pacific 2 armour and 1 halftrack moved from SZ 95 Pacific to Hawaiian Islands 3 infantry moved from Northeastern United States to Southern United States 1 artillery and 4 marines moved from Midwestern United States to Southwestern United States 2 armour, 2 artilleries, 1 halftrack and 5 marines moved from SZ 26 Central Mediterranean to Libya 1 carrier moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean 2 transports moved from SZ 20 Atlantic to SZ 32 Atlantic 1 destroyer moved from SZ 91 East Pacific to SZ 95 Pacific 1 destroyer moved from SZ 91 East Pacific to SZ 95 Pacific 1 cruiser, 4 destroyers and 1 submarine moved from SZ 66 Indian to SZ 57 Arabian Sea Combat - Americans Non Combat Move - Americans Mobilize Units - Americans 2 cruisers placed in SZ 95 Pacific 2 battleships, 2 destroyers and 3 submarines placed in SZ 91 East Pacific Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Activate Technology - Americans Americans activating Convoys Turn Complete - Americans Americans collect 61 PUs; end with 71 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans rolls : 1.00
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