TripleA2020
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - British British spend 10 on tech rolls British roll 6,6,6,2,2 and gets 3 hits British removing all Technology Tokens after successful research. British discover Improved Artillery Support Activate Technology - British British activating Improved Artillery Support Purchase Units - British British buy 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from India to Eastern Ukraine 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 4 armour, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 armour and 4 infantry moved from 5 Sea Zone to Germany 3 bombers moved from East Poland to Germany 3 fighters moved from East Poland to Germany 2 armour moved from Evenki National Okrug to Russia Combat - British Battle in Germany British attack with 4 armour, 3 bombers, 3 fighters and 4 infantry Germans defend with 1 aaGun, 4 armour, 4 artilleries, 1 factory and 2 infantry; Italians defend with 1 fighter; Japanese defend with 3 fighters Germans roll AA dice in Germany : 0/6 hits, 1.00 expected hits British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 4 armour, 3 bombers, 3 fighters and 4 infantry in Germany, round 2 : 5/17 hits, 6.67 expected hits Germans roll dice for 4 armour, 4 artilleries, 4 fighters and 2 infantry in Germany, round 2 : 6/14 hits, 6.67 expected hits 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 4 infantry owned by the British and 2 armour owned by the British lost in Germany British roll dice for 2 armour, 3 bombers and 3 fighters in Germany, round 3 : 6/11 hits, 5.00 expected hits Germans roll dice for 3 armour and 4 fighters in Germany, round 3 : 3/7 hits, 4.17 expected hits 2 fighters owned by the Japanese, 3 armour owned by the Germans, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Germany British roll dice for 1 armour, 3 bombers and 1 fighter in Germany, round 4 : 4/8 hits, 3.50 expected hits Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Germany British captures 24PUs while taking Germans capital British win, taking Germany from Germans with 1 armour and 3 bombers remaining. Battle score for attacker is 25 Casualties for British: 3 armour, 3 fighters and 4 infantry Casualties for Germans: 4 armour, 4 artilleries and 2 infantry Casualties for Italians: 1 fighter Casualties for Japanese: 3 fighters Non Combat Move - British 3 bombers moved from Germany to Czechoslovakia Hungary Place Units - British 1 armour, 3 artilleries and 4 infantry placed in United Kingdom 2 bombers and 1 fighter placed in IndiaCombat Hit Differential Summary :
Germans AA : -1.00 Germans regular : -1.50 British regular : 0.67 -
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - British British spend 10 on tech rolls British roll 6,6,6,2,2 and gets 3 hits British removing all Technology Tokens after successful research. British discover Improved Artillery Support Activate Technology - British British activating Improved Artillery Support Purchase Units - British British buy 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from India to Eastern Ukraine 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 4 armour, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 armour and 4 infantry moved from 5 Sea Zone to Germany 3 bombers moved from East Poland to Germany 3 fighters moved from East Poland to Germany 2 armour moved from Evenki National Okrug to Russia Combat - British Battle in Germany British attack with 4 armour, 3 bombers, 3 fighters and 4 infantry Germans defend with 1 aaGun, 4 armour, 4 artilleries, 1 factory and 2 infantry; Italians defend with 1 fighter; Japanese defend with 3 fighters Germans roll AA dice in Germany : 0/6 hits, 1.00 expected hits British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 4 armour, 3 bombers, 3 fighters and 4 infantry in Germany, round 2 : 5/17 hits, 6.67 expected hits Germans roll dice for 4 armour, 4 artilleries, 4 fighters and 2 infantry in Germany, round 2 : 6/14 hits, 6.67 expected hits 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 4 infantry owned by the British and 2 armour owned by the British lost in Germany British roll dice for 2 armour, 3 bombers and 3 fighters in Germany, round 3 : 6/11 hits, 5.00 expected hits Germans roll dice for 3 armour and 4 fighters in Germany, round 3 : 3/7 hits, 4.17 expected hits 2 fighters owned by the Japanese, 3 armour owned by the Germans, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Germany British roll dice for 1 armour, 3 bombers and 1 fighter in Germany, round 4 : 4/8 hits, 3.50 expected hits Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Germany British captures 24PUs while taking Germans capital British win, taking Germany from Germans with 1 armour and 3 bombers remaining. Battle score for attacker is 25 Casualties for British: 3 armour, 3 fighters and 4 infantry Casualties for Germans: 4 armour, 4 artilleries and 2 infantry Casualties for Italians: 1 fighter Casualties for Japanese: 3 fighters Non Combat Move - British 3 bombers moved from Germany to Czechoslovakia Hungary Place Units - British 1 armour, 3 artilleries and 4 infantry placed in United Kingdom 2 bombers and 1 fighter placed in India Turn Complete - British British collect 57 PUs; end with 81 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 86 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans AA : -1.00 Germans regular : -1.50 British regular : 0.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 5 artilleries and 14 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 infantry moved from Alaska to 64 Sea Zone 1 artillery moved from Alaska to 64 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 4 cruisers, 4 fighters, 14 infantry, 2 submarines and 10 transports moved from 64 Sea Zone to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 17 infantry moved from 62 Sea Zone to Japan 4 fighters moved from 62 Sea Zone to Japan 3 artilleries moved from 62 Sea Zone to Japan 5 bombers moved from Alaska to Japan 4 infantry moved from Western United States to 56 Sea Zone 4 infantry and 5 transports moved from 56 Sea Zone to 65 Sea Zone 1 infantry moved from Eastern Canada to Western Canada 3 artilleries moved from Eastern Canada to Western Canada Combat - Americans Battle in Japan Americans attack with 3 artilleries, 5 bombers, 4 fighters and 17 infantry Japanese defend with 1 aaGun, 2 armour, 3 artilleries, 3 bombers, 1 factory and 10 infantry Japanese roll AA dice in Japan : 0/9 hits, 1.50 expected hits Americans roll dice for 1 battleship and 4 cruisers in Japan, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 3 artilleries, 5 bombers, 4 fighters and 17 infantry in Japan, round 2 : 8/29 hits, 9.67 expected hits Japanese roll dice for 2 armour, 3 artilleries, 3 bombers and 10 infantry in Japan, round 2 : 3/18 hits, 5.83 expected hits 8 infantry owned by the Japanese, 3 bombers owned by the Japanese and 3 infantry owned by the Americans lost in Japan Americans roll dice for 3 artilleries, 5 bombers, 4 fighters and 14 infantry in Japan, round 3 : 9/26 hits, 9.17 expected hits Japanese roll dice for 2 armour, 3 artilleries and 2 infantry in Japan, round 3 : 5/7 hits, 2.67 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans captures 16PUs while taking Japanese capital Americans win, taking Japan from Japanese with 3 artilleries, 5 bombers, 4 fighters and 9 infantry remaining. Battle score for attacker is 64 Casualties for Americans: 8 infantry Casualties for Japanese: 2 armour, 3 artilleries, 3 bombers and 10 infantry Non Combat Move - Americans 5 bombers moved from Japan to Ningxia 3 fighters moved from Japan to 62 Sea Zone 1 fighter moved from Japan to 62 Sea Zone Place Units - Americans 12 infantry placed in Eastern United States 5 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 67 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.50 Japanese AA : -1.50 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Russians Russians buy 5 armour and 7 artilleries; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Karelia S.S.R. to East Poland 5 infantry moved from Ukraine to Bulgaria Romania 2 artilleries moved from Ukraine to Bulgaria Romania 1 armour moved from East Poland to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania 1 submarine moved from 13 Sea Zone to 14 Sea Zone 10 infantry moved from Belorussia to East Poland 2 armour moved from Russia to Ukraine 5 infantry moved from Russia to Belorussia 1 infantry moved from Urals to Russia 2 infantry moved from Yakut S.S.R. to Evenki National Okrug Combat - Russians Battle in Bulgaria Romania Russians attack with 2 armour, 2 artilleries and 5 infantry Germans defend with 6 armour, 8 artilleries and 2 infantry Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Bulgaria Romania, round 2 : 3/9 hits, 2.83 expected hits Germans roll dice for 6 armour, 8 artilleries and 2 infantry in Bulgaria Romania, round 2 : 5/16 hits, 6.33 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 2 armour and 2 artilleries in Bulgaria Romania, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 6 armour and 7 artilleries in Bulgaria Romania, round 3 : 4/13 hits, 5.33 expected hits 2 armour owned by the Russians and 2 artilleries owned by the Russians lost in Bulgaria Romania Germans win with 6 armour and 7 artilleries remaining. Battle score for attacker is -23 Casualties for Russians: 2 armour, 2 artilleries and 5 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 infantry moved from Belorussia to East Poland 1 infantry moved from Finland to Karelia S.S.R. Place Units - Russians 4 artilleries placed in Caucasus 3 armour and 3 artilleries placed in Russia 2 armour placed in Karelia S.S.R. Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -2.67 Russians regular : -1.50 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 transport moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 2 armour moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 2 infantry moved from Poland to Baltic States 1 artillery moved from Bulgaria Romania to East Poland 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from Germany to East Poland 2 armour moved from Czechoslovakia Hungary to Baltic States 2 armour moved from Bulgaria Romania to East Poland 2 infantry moved from Norway to Finland 1 armour moved from France to Czechoslovakia Hungary 1 infantry moved from Morocco Algeria to Libya Combat - Germans Battle in 6 Sea Zone Germans attack with 1 cruiser and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with no units remaining. Battle score for attacker is -10 Casualties for Germans: 1 cruiser and 1 submarine Casualties for British: 1 destroyer Battle in East Poland Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 transport British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 transport in 12 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 2 Sea Zone Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in Baltic States Germans attack with 4 armour, 1 artillery, 1 fighter and 4 infantry Russians defend with 3 infantry Germans roll dice for 4 armour, 1 artillery, 1 fighter and 4 infantry in Baltic States, round 2 : 0/10 hits, 3.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 4 armour, 1 artillery, 1 fighter and 3 infantry in Baltic States, round 3 : 4/9 hits, 3.50 expected hits Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from East Poland to Germany 1 fighter moved from Baltic States to France Place Units - Germans 1 armour, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.83 British regular : 0.83 -
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 2 carriers moved from 57 Sea Zone to 51 Sea Zone 4 fighters moved from 57 Sea Zone to 51 Sea Zone 3 infantry moved from French Indo-China Thailand to Kwangtung 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 cruiser moved from 61 Sea Zone to 49 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from Formosa to Philippine Islands Combat - Japanese Battle in Kwangtung Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 fighters and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 50 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 3 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 4 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter could not land in Philippine Islands and was removed Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 24 PUs; end with 24 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 29 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.83 Japanese rolls : 0.00 British regular : -0.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 1 armour moved from Italy to 14 Sea Zone 1 armour moved from 14 Sea Zone to Balkans 2 infantry moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 2 infantry British defend with 1 infantry Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 0.50 British regular : 0.33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Germans Germans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Libya to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 1 artillery moved from Libya to Egypt 2 infantry moved from Libya to Egypt 2 infantry moved from Finland to Norway 2 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to Ukraine 1 artillery moved from Poland to Baltic States 2 armour moved from East Poland to Eastern Ukraine 1 artillery moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from Poland to East Poland 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 4 armour, 1 artillery and 3 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Germany to United Kingdom 1 infantry moved from Germany to Northwestern Europe 1 armour moved from Germany to Poland 4 infantry moved from Germany to Poland 1 fighter moved from France to Norway Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory Bombing raid in United Kingdom causes 2 damage total. Battle in Ukraine Germans attack with 1 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 4 armour, 1 artillery, 3 fighters and 5 infantry Russians defend with 1 aaGun, 1 factory and 2 infantry Russians roll AA dice in Karelia S.S.R. : 0/3 hits, 0.50 expected hits Germans roll dice for 4 armour, 1 artillery, 3 fighters and 5 infantry in Karelia S.S.R., round 2 : 2/13 hits, 4.83 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 artillery, 3 fighters and 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Ukraine Germans attack with 2 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Karelia S.S.R. to Norway 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 armour, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : -1.33 Germans regular : -2.50 Russians AA : -0.50 -
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 factory and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 infantry moved from Kwangtung to French Indo-China Thailand 2 infantry moved from Kiangsu to Fukien 1 infantry moved from Kiangsu to Fukien 4 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Hupeh 2 fighters moved from Manchuria to Hupeh 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 cruiser moved from 49 Sea Zone to 38 Sea Zone 1 battleship moved from 50 Sea Zone to 38 Sea Zone 1 carrier moved from 50 Sea Zone to 36 Sea Zone 2 fighters moved from 50 Sea Zone to French Indo-China Thailand 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 3 infantry moved from Caroline Islands to 51 Sea Zone 3 infantry and 2 transports moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 4 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone 4 infantry moved from 52 Sea Zone to Wake Island 2 carriers moved from 51 Sea Zone to 52 Sea Zone 1 destroyer moved from 51 Sea Zone to 52 Sea Zone 4 fighters moved from 51 Sea Zone to Wake Island Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 armour, 2 fighters and 3 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 3 infantry in French Indo-China Thailand, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Fukien Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Fukien, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Hupeh, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Suiyuan, round 2 : 2/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Wake Island Japanese attack with 4 fighters and 4 infantry Americans defend with 1 infantry Japanese roll dice for 4 fighters and 4 infantry in Wake Island, round 2 : 2/8 hits, 2.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 4 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from Wake Island to 52 Sea Zone 2 fighters moved from French Indo-China Thailand to Kwangtung 2 fighters moved from Hupeh to Manchuria Place Units - Japanese 1 factory placed in Manchuria 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : -0.33 Japanese rolls : 0.00 British regular : -0.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 1 armour moved from Bulgaria Romania to Ukraine 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 4 infantry moved from Italy to Balkans 1 fighter moved from Italy to Balkans Combat - Italians Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to Ukraine Place Units - Italians 6 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Germans Germans buy 7 armour, 1 fighter and 2 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Germans 6 infantry moved from Germany to Poland 1 fighter moved from Norway to 6 Sea Zone 1 bomber moved from Germany to United Kingdom 1 fighter moved from Norway to Baltic States 1 fighter moved from Germany to Baltic States 2 armour moved from Germany to Baltic States 4 infantry moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 2 fighters moved from Norway to Germany Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: factory Bombing raid in United Kingdom causes 1 damage total. Battle in 6 Sea Zone Germans attack with 1 fighter Russians defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Baltic States Germans attack with 3 armour, 2 fighters and 4 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 3 armour, 2 fighters and 4 infantry in Baltic States, round 2 : 3/9 hits, 3.17 expected hits Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans winGermans winGermans win with 1 fighter remaining with 1 fighter remaining, taking Baltic States from Russians with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 2 fighters moved from Baltic States to Norway Place Units - Germans 7 armour, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : 1.17 Germans regular : -0.17 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 5,4 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 armour moved from French Indo-China Thailand to India Japanese take Burma from British Japanese take India from British 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 47 Sea Zone 1 artillery and 3 infantry moved from 47 Sea Zone to Australia 1 battleship and 1 cruiser moved from 38 Sea Zone to 50 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 armour moved from Hupeh to Sikang 2 fighters moved from Kwangtung to Sikang 1 infantry moved from Kwangtung to Fukien 2 infantry moved from Fukien to Hupeh 3 infantry moved from Suiyuan to Ningxia 2 fighters moved from Manchuria to Sikang Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 2 artilleries and 1 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Australia Japanese attack with 1 artillery and 3 infantry British defend with 1 aaGun, 1 artillery and 3 infantry Japanese roll dice for 1 artillery and 3 infantry in Australia, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 4 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Australia, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 5 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Australia, round 6 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 6 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 1 artillery in Australia, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 7 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Australia British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for British: 1 infantry Battle in Ningxia Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Ningxia, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Ningxia, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Ningxia, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour and 4 fighters Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 armour and 4 fighters in Sikang, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 3/3 hits, 1.33 expected hits 3 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour and 1 fighter in Sikang, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -14 Casualties for Japanese: 3 fighters Casualties for Chinese: 1 fighter and 2 infantry Non Combat Move - Japanese 1 fighter moved from Sikang to Hupeh 1 carrier moved from 36 Sea Zone to 50 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -5.00 Russians regular : 0.33 British regular : -2.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 3 infantry moved from Italy to Balkans 1 armour moved from Balkans to Bulgaria Romania 3 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 1 battleship moved from 14 Sea Zone to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship and 1 cruiser British defend with 1 artillery, 1 infantry and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians submerged 1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 12 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 14 Casualties for British: 1 artillery, 1 infantry and 1 transport Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 1,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover AA Radar Activate Technology - Germans Germans activating AA Radar Purchase Units - Germans Germans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Germany to 12 Sea Zone 7 armour moved from Germany to Baltic States 6 infantry moved from Poland to Baltic States 2 fighters moved from Norway to Baltic States 4 fighters moved from Germany to 12 Sea Zone Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber and 4 fighters Americans defend with 1 artillery, 8 infantry and 5 transports; Russians defend with 1 submarine 1 submarine owned by the Russians submerged 8 infantry owned by the Americans, 1 artillery owned by the Americans and 5 transports owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 63 Casualties for Americans: 1 artillery, 8 infantry and 5 transports Battle in Baltic States Germans attack with 7 armour, 2 fighters and 6 infantry Russians defend with 2 armour, 2 artilleries and 1 infantry Germans roll dice for 7 armour, 2 fighters and 6 infantry in Baltic States, round 2 : 4/15 hits, 5.50 expected hits Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Baltic States, round 2 : 3/5 hits, 2.00 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Germans roll dice for 7 armour, 2 fighters and 3 infantry in Baltic States, round 3 : 9/12 hits, 5.00 expected hits Russians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for Russians: 2 armour, 2 artilleries and 1 infantry Non Combat Move - Germans 2 infantry moved from Germany to Poland 4 fighters moved from 12 Sea Zone to Gibraltar 1 bomber moved from 12 Sea Zone to Germany 2 fighters moved from Baltic States to Norway Place Units - Germans 3 armour, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 2.50 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,2,6,1 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 1 factory; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Yunnan to Burma 3 infantry moved from Ningxia to Chinghai 2 artilleries and 1 infantry moved from Buryatia S.S.R. to Soviet Far East 3 armour moved from Manchuria to Stanovoj Chrebet 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 50 Sea Zone to 51 Sea Zone 1 fighter moved from Hupeh to 51 Sea Zone 1 armour moved from Sikang to Burma 2 infantry moved from Hupeh to Ningxia 1 infantry moved from Fukien to Hupeh 1 transport moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Chinghai Japanese attack with 3 infantry Chinese defend with 2 infantry Japanese roll dice for 3 infantry in Chinghai, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai Japanese roll dice for 2 infantry in Chinghai, round 3 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in 51 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine Americans defend with 1 battleship, 2 carriers, 2 fighters, 2 infantry and 1 transport Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 51 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers and 1 transport in 51 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 battleship owned by the Japanese lost in 51 Sea Zone Japanese roll dice for 1 submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 fighter in 51 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 battleship, 2 carriers and 1 transport in 51 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 2 fighters in 51 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 51 Sea Zone Japanese roll dice for 1 fighter in 51 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 51 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone Americans win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -38 Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine Casualties for Americans: 1 carrier and 1 fighter Battle in Soviet Far East Japanese attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stanovoj Chrebet Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Stanovoj Chrebet, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 destroyers placed in 62 Sea Zone 1 factory placed in India 1 armour placed in Japan 2 armour placed in Manchuria Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.33 Japanese regular : -0.50 Russians regular : 0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 2 infantry moved from Italy to Balkans 3 infantry moved from Italy to Balkans 3 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Balkans to Bulgaria Romania 1 cruiser moved from 13 Sea Zone to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 cruiser British defend with 1 armour, 1 artillery, 2 infantry and 2 transports; Russians defend with 1 submarine 1 submarine owned by the Russians submerged 2 transports owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in 12 Sea Zone Italians win with 1 cruiser remaining. Battle score for attacker is 29 Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports Battle in Bulgaria Romania Italians attack with 1 fighter and 3 infantry Russians defend with 2 artilleries and 5 infantry Italians roll dice for 1 fighter and 3 infantry in Bulgaria Romania, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 artilleries and 5 infantry in Bulgaria Romania, round 2 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania Italians roll dice for 1 fighter in Bulgaria Romania, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 artilleries and 4 infantry in Bulgaria Romania, round 3 : 2/6 hits, 2.00 expected hits 1 fighter owned by the Italians lost in Bulgaria Romania Russians win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -16 Casualties for Italians: 1 fighter and 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 2 infantry placed in Italy 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Russians regular : 0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Germans Germans buy 4 armour and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 3 armour moved from Germany to Bulgaria Romania 2 infantry moved from Poland to Bulgaria Romania 7 armour moved from Baltic States to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 5 infantry moved from Germany to Poland 1 fighter moved from Germany to Bulgaria Romania 1 bomber moved from Germany to United Kingdom 1 armour moved from Anglo-Egypt Sudan to French West Africa Germans take French Equatorial Africa from British Germans take French West Africa from British 4 fighters moved from Gibraltar to Northwestern Europe 1 infantry moved from France to Northwestern Europe Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory Bombing raid in United Kingdom causes 2 damage total. Battle in Bulgaria Romania Germans attack with 3 armour, 1 fighter and 2 infantry Russians defend with 2 artilleries and 4 infantry Germans roll dice for 3 armour, 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 2 artilleries and 4 infantry in Bulgaria Romania, round 2 : 0/6 hits, 2.00 expected hits 4 infantry owned by the Russians lost in Bulgaria Romania Germans roll dice for 3 armour, 1 fighter and 2 infantry in Bulgaria Romania, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 artilleries in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 20 Casualties for Russians: 2 artilleries and 4 infantry Battle in Karelia S.S.R. Germans attack with 7 armour and 2 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 7 armour and 2 infantry in Karelia S.S.R., round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 7 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Bulgaria Romania to Germany 1 bomber moved from United Kingdom to Germany Place Units - Germans 4 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : -3.00 Germans regular : 0.50 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 3 cruisers and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 3 infantry moved from Burma to India 1 armour moved from Burma to India 2 armour moved from Stanovoj Chrebet to Yakut S.S.R. 2 artilleries and 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 armour moved from Manchuria to Hupeh 1 infantry moved from Hupeh to Ningxia 2 infantry moved from Ningxia to Chinghai Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 2 armour, 2 artilleries and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Yakut S.S.R., round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 cruisers and 1 submarine placed in 62 Sea Zone 1 aaGun and 1 armour placed in India Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Japanese rolls : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to Balkans 1 cruiser moved from 12 Sea Zone to 7 Sea Zone Combat - Italians Non Combat Move - Italians 1 infantry moved from Libya to Morocco Algeria Place Units - Italians 1 destroyer and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 fighter moved from Northwestern Europe to 7 Sea Zone 1 fighter moved from Northwestern Europe to France 5 infantry moved from Germany to France 1 fighter moved from Northwestern Europe to France 4 armour moved from Germany to East Poland 5 infantry moved from Poland to East Poland 1 armour moved from French West Africa to French Equatorial Africa 1 fighter moved from Northwestern Europe to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Baltic States to Karelia S.S.R. 1 fighter moved from Germany to Finland Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Battle in 7 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 7 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in East Poland Germans attack with 4 armour and 5 infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 5 infantry in East Poland, round 2 : 3/9 hits, 2.83 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 4 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French Equatorial Africa Germans attack with 1 armour British defend with 1 infantry Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in French Equatorial Africa British win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Battle in France Germans attack with 2 fighters and 5 infantry British defend with 1 armour and 1 infantry Germans roll dice for 2 fighters and 5 infantry in France, round 2 : 0/7 hits, 1.83 expected hits British roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in France Germans roll dice for 2 fighters and 4 infantry in France, round 3 : 1/6 hits, 1.67 expected hits British roll dice for 1 armour and 1 infantry in France, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in France Germans roll dice for 2 fighters and 4 infantry in France, round 4 : 1/6 hits, 1.67 expected hits British roll dice for 1 armour in France, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in France Germans win, taking France from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 2 fighters moved from France to Germany 2 fighters moved from Finland to Germany 1 fighter moved from 7 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
British AA : -0.17 Germans rolls : 1.00 Russians regular : -0.67 Germans regular : -1.67 British regular : 0.50
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