TripleA2020
-
TripleA Turn Summary: French round 20
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 20 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 68 PUs French buy 11 armour; Remaining resources: 2 PUs; 0 techTokens; Combat Move - French 9 armour moved from Delhi to Burma 4 armour moved from Calcutta to Burma 3 armour moved from Baluchistan to Delhi 7 armour moved from Iran to Delhi 3 armour and 27 infantry moved from Eastern Turkey to Iran 7 armour moved from Western Turkey to Iran 3 armour moved from Iran to Baluchistan 4 infantry moved from Eastern Balkans to Western Turkey 3 armour moved from Eastern Balkans to Eastern Turkey 7 armour moved from Hungary-Romania to Western Turkey 3 armour moved from Western Poland to Eastern Balkans 4 armour moved from Eastern Germany to Hungary-Romania 3 armour moved from Western Germany to Hungary-Romania 4 infantry moved from Western Germany to France 12 infantry moved from Austria-Czechoslovakia to Western Germany Combat - French Battle in Burma French attack with 13 armour Japanese defend with 1 infantry French roll dice for 13 armour in Burma, round 2 : 6/1 hits, 6.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the French lost in Burma French win, taking Burma from Japanese with 12 armour remaining. Battle score for attacker is -3 Casualties for French: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - French Mobilize Units - French 3 armour placed in Western Poland 4 armour placed in Eastern Germany 4 armour placed in Western Germany Turn Complete - French French collect 52 PUs; end with 54 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 French regular : -0.50 -
-
TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 20 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 8 armour, 2 bombers, 2 factories and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 2 armour and 2 infantry moved from Alaska to SZ 77 Bering Sea 1 armour and 1 infantry moved from Vladivostok to Amurskaya 4 infantry moved from Okhotsk to Amurskaya 3 infantry and 1 marine moved from Kamchatka to Okhotsk 2 armour and 2 infantry moved from SZ 77 Bering Sea to Kamchatka 6 infantry moved from Western Canada to Alaska 5 infantry moved from Northwestern United States to Western Canada 3 infantry moved from Midwestern United States to Northwestern United States 3 armour and 3 halftracks moved from Southwestern United States to Western Canada 3 infantry moved from Northeastern United States to Midwestern United States 5 armour, 5 artilleries, 1 halftrack and 11 marines moved from Sumatra to SZ 71 South China Sea 1 armour and 1 marine moved from Malay to SZ 71 South China Sea 1 halftrack and 1 marine moved from Java to SZ 71 South China Sea 6 armour, 5 artilleries, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 halftracks, 13 marines, 1 submarine and 13 transports moved from SZ 71 South China Sea to SZ 73 East China Sea 13 marines moved from SZ 73 East China Sea to Chosen 6 armour and 2 halftracks moved from SZ 73 East China Sea to Chosen 5 artilleries moved from SZ 73 East China Sea to Chosen 2 artilleries and 1 marine moved from North Philippines to SZ 92 Philippine Sea 2 artilleries, 3 battleships, 5 cruisers, 9 destroyers, 1 marine, 2 mega_carriers, 5 submarines and 10 transports moved from SZ 92 Philippine Sea to SZ 73 East China Sea 2 artilleries and 1 marine moved from SZ 73 East China Sea to Shantung 2 bombers moved from South Philippines to Southern Japan 2 battleships, 3 fighters and 1 mega_carrier moved from SZ 87 West Pacific to SZ 73 East China Sea 1 battleship, 1 fighter, 1 mega_carrier and 2 tactical_bombers moved from SZ 95 Pacific to SZ 93 West Pacific 4 tactical_bombers moved from Southwestern United States to Wake 1 transport moved from SZ 81 North Pacific to SZ 77 Bering Sea 1 transport moved from SZ 83 Gulf of Alaska to SZ 77 Bering Sea 2 tactical_bombers moved from Hawaiian Islands to SZ 73 East China Sea Combat - Americans Air Battle in Southern Japan Americans attacks with 2 units heading to Southern Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Japan Japanese roll AA dice in Southern Japan : 0/1 hits, 0.33 expected hits Bombing raid in Southern Japan rolls: 3,3,4,3 and causes: 12 damage to unit: factory Bombing raid in Southern Japan causes 12 damage total. Battle in SZ 73 East China Sea Americans attack with 5 battleships, 1 carrier, 6 cruisers, 15 destroyers, 5 fighters, 3 mega_carriers, 6 submarines, 2 tactical_bombers and 23 transports Japanese defend with 2 kamikazes 2 kamikazes owned by the Japanese lost in SZ 73 East China Sea Americans win with 5 battleships, 1 carrier, 6 cruisers, 15 destroyers, 5 fighters, 3 mega_carriers, 6 submarines, 2 tactical_bombers and 23 transports remaining. Battle score for attacker is 0 Casualties for Japanese: 2 kamikazes Battle in Amurskaya Americans attack with 1 armour and 5 infantry Japanese defend with 3 armour Americans roll dice for 1 armour and 5 infantry in Amurskaya, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 3 armour in Amurskaya, round 2 : 1/1 hits, 1.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amurskaya Americans roll dice for 1 armour and 4 infantry in Amurskaya, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 armour in Amurskaya, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amurskaya Americans roll dice for 1 armour and 3 infantry in Amurskaya, round 4 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Amurskaya, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Amurskaya Americans win, taking Amurskaya from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Japanese: 3 armour Battle in Chosen Americans attack with 6 armour, 5 artilleries, 2 halftracks and 13 marines Japanese defend with 1 aaGun, 4 artilleries, 1 factory and 6 infantry Americans roll dice for 6 armour, 5 artilleries, 2 halftracks and 13 marines in Chosen, round 2 : 13/1 hits, 12.67 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Chosen, round 2 : 4/1 hits, 3.33 expected hits 6 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 halftracks owned by the Americans and 2 artilleries owned by the Americans lost in Chosen Americans win, taking Chosen from Japanese with 6 armour, 3 artilleries and 13 marines remaining. Battle score for attacker is 16 Casualties for Americans: 2 artilleries and 2 halftracks Casualties for Japanese: 4 artilleries and 6 infantry Battle in Shantung Americans attack with 2 artilleries and 1 marine Japanese defend with 1 aaGun, 1 factory and 1 infantry Americans roll dice for 2 artilleries and 1 marine in Shantung, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Southern Japan to North Philippines Mobilize Units - Americans 1 factory placed in North Philippines 1 factory placed in South Philippines 1 transport placed in SZ 91 East Pacific 8 armour and 1 bomber placed in Southwestern United States 1 bomber placed in Hawaiian Islands Americans undo move 4. 1 bomber placed in Hawaiian Islands 8 armour placed in Southwestern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 71 PUs; end with 81 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 106 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.67 Japanese AA : -0.33 Americans rolls : 0.00 -
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 21 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 69 PUs French buy 11 armour; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 10 armour moved from Delhi to Calcutta 3 armour moved from Baluchistan to Calcutta 7 armour and 27 infantry moved from Iran to Baluchistan 7 armour and 4 infantry moved from Western Turkey to Eastern Turkey 3 armour moved from Eastern Balkans to Eastern Turkey 7 armour moved from Hungary-Romania to Western Turkey 3 armour moved from Western Poland to Hungary-Romania 4 armour moved from Eastern Germany to Hungary-Romania 4 armour moved from Western Germany to Hungary-Romania Non Combat Move - French Mobilize Units - French 3 armour placed in Western Poland 4 armour placed in Eastern Germany 4 armour placed in Western Germany Turn Complete - French French collect 52 PUs; end with 55 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
-
-
TripleA Manual Gamesave Post: Americans round 21
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 21 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 3 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 4 bombers, 2 mega_carriers, 1 paradrop and 2 tactical_bombers; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 5 battleships, 1 carrier, 6 cruisers, 15 destroyers, 5 fighters, 3 mega_carriers, 6 submarines, 2 tactical_bombers and 23 transports moved from SZ 73 East China Sea to SZ 74 Sea of Japan 1 battleship, 1 fighter, 1 mega_carrier and 2 tactical_bombers moved from SZ 93 West Pacific to SZ 73 East China Sea 6 armour, 3 artilleries and 13 marines moved from Chosen to SZ 74 Sea of Japan 6 armour, 3 artilleries and 13 marines moved from SZ 74 Sea of Japan to Southern Japan 5 fighters moved from SZ 74 Sea of Japan to Southern Japan 2 bombers moved from North Philippines to Southern Japan 1 bomber moved from Guam to Southern Japan 4 tactical_bombers moved from Wake to Southern Japan 1 armour and 3 infantry moved from Amurskaya to Vladivostok 2 artilleries and 1 marine moved from Shantung to Chosen 3 infantry and 1 marine moved from Okhotsk to Vladivostok 2 armour and 2 infantry moved from Kamchatka to SZ 77 Bering Sea 4 infantry moved from Alaska to SZ 77 Bering Sea 2 armour, 6 infantry and 4 transports moved from SZ 77 Bering Sea to SZ 80 Northwest Pacific 2 armour and 6 infantry moved from SZ 80 Northwest Pacific to Northern Japan 2 destroyers moved from SZ 77 Bering Sea to SZ 80 Northwest Pacific 1 armour moved from Southwestern United States to SZ 91 East Pacific 1 armour and 1 transport moved from SZ 91 East Pacific to SZ 85 Northeast Pacific 1 infantry moved from Northwestern United States to SZ 85 Northeast Pacific 1 armour, 1 infantry and 1 transport moved from SZ 85 Northeast Pacific to SZ 84 Northeastern Pacific 2 infantry moved from Northwestern United States to Western Canada 3 armour, 3 halftracks and 5 infantry moved from Western Canada to Alaska 3 infantry moved from Midwestern United States to Northwestern United States 3 infantry moved from Northeastern United States to Midwestern United States 7 armour moved from Southwestern United States to Western Canada 1 fighter moved from SZ 73 East China Sea to Southern Japan 2 tactical_bombers moved from SZ 73 East China Sea to Southern Japan 2 bombers moved from Hawaiian Islands to Southern Japan Combat - Americans Battle in SZ 73 East China Sea Americans attack with 1 battleship and 1 mega_carrier Japanese defend with 2 kamikazes 2 kamikazes owned by the Japanese lost in SZ 73 East China Sea Americans win with 1 battleship and 1 mega_carrier remaining. Battle score for attacker is 0 Casualties for Japanese: 2 kamikazes Battle in Southern Japan Americans attack with 6 armour, 3 artilleries, 5 bombers, 6 fighters, 13 marines and 6 tactical_bombers Japanese defend with 1 aaGun, 3 armour, 12 artilleries, 3 bunkers, 1 factory, 2 fighters, 28 infantry, 7 marines and 1 tactical_bomber Japanese roll AA dice in Southern Japan : 3/1 hits, 2.83 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Southern Japan Americans roll dice for 5 battleships, 6 cruisers and 11 destroyers in Southern Japan, round 2 : 12/1 hits, 11.83 expected hits Units damaged: 3 bunkers owned by the Japanese 9 infantry owned by the Japanese lost in Southern Japan Americans roll dice for 6 armour, 3 artilleries, 4 bombers, 5 fighters, 13 marines and 5 tactical_bombers in Southern Japan, round 2 : 20/1 hits, 19.50 expected hits Japanese roll dice for 3 armour, 12 artilleries, 3 bunkers, 2 fighters, 19 infantry, 7 marines and 1 tactical_bomber in Southern Japan, round 2 : 18/0 hits, 18.00 expected hits 19 infantry owned by the Japanese, 1 marine owned by the Japanese, 2 armour owned by the Americans, 13 marines owned by the Americans and 3 artilleries owned by the Americans lost in Southern Japan Americans roll dice for 4 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Southern Japan, round 3 : 10/1 hits, 10.50 expected hits Japanese roll dice for 3 armour, 12 artilleries, 3 bunkers, 2 fighters, 6 marines and 1 tactical_bomber in Southern Japan, round 3 : 11/1 hits, 11.33 expected hits 4 artilleries owned by the Japanese, 6 marines owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 armour owned by the Americans and 5 fighters owned by the Americans lost in Southern Japan Americans roll dice for 4 bombers and 3 tactical_bombers in Southern Japan, round 4 : 5/1 hits, 4.67 expected hits Japanese roll dice for 3 armour, 8 artilleries, 3 bunkers, 2 fighters and 1 tactical_bomber in Southern Japan, round 4 : 8/0 hits, 8.00 expected hits 5 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans and 4 bombers owned by the Americans lost in Southern Japan Japanese win with 3 armour, 3 artilleries, 3 bunkers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -133 Casualties for Americans: 6 armour, 3 artilleries, 5 bombers, 6 fighters, 13 marines and 6 tactical_bombers Casualties for Japanese: 9 artilleries, 28 infantry and 7 marines Battle in Northern Japan Americans attack with 2 armour and 6 infantry Japanese defend with 1 aaGun, 2 artilleries, 1 factory and 4 infantry Americans roll dice for 2 destroyers in Northern Japan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Northern Japan Americans roll dice for 2 armour and 6 infantry in Northern Japan, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Northern Japan, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Northern Japan Americans roll dice for 2 armour and 4 infantry in Northern Japan, round 3 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Northern Japan, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Northern Japan Americans roll dice for 2 armour and 3 infantry in Northern Japan, round 4 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Northern Japan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Northern Japan Americans win, taking Northern Japan from Japanese with 2 armour and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 4 infantry Casualties for Americans: 3 infantry Non Combat Move - Americans Mobilize Units - Americans 2 mega_carriers placed in SZ 91 East Pacific 2 tactical_bombers placed in SZ 91 East Pacific Americans undo move 2. 2 tactical_bombers placed in SZ 91 East Pacific 1 bomber and 1 paradrop placed in North Philippines 2 bombers placed in South Philippines 1 bomber placed in Hawaiian Islands Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 75 PUs; end with 85 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 110 PUs 3 units repaired.Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Japanese AA : 0.17 Americans rolls : 0.00 -
TripleA Turn Summary: French round 22
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 22 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 70 PUs French buy 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - French 7 armour and 27 infantry moved from Baluchistan to Delhi 7 armour moved from Western Turkey to Eastern Turkey 4 infantry moved from Eastern Turkey to Iran 4 armour moved from Western Germany to Hungary-Romania 4 armour moved from Eastern Germany to Hungary-Romania 3 armour moved from Western Poland to Hungary-Romania 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from SZ 55 Red Sea to SZ 58 Bay of Bengal Non Combat Move - French Mobilize Units - French 3 transports placed in SZ 71 South China Sea 4 transports placed in SZ 17 English Channel 3 transports placed in SZ 11 West Baltic Sea Turn Complete - French French collect 55 PUs; end with 55 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Setting Options - Germans Note to players Germans: <body><img src="gamestartoptions.png"/></body>Combat Hit Differential Summary :
-
-
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Research Technology - Italians Italians spend 8 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Italy to SZ 25 Adriatic Sea 1 armour, 2 battleships, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 armour and 1 infantry moved from SZ 26 Central Mediterranean to Libya 3 artilleries moved from Italy to Western Balkans 3 infantry moved from Italy to Western Balkans 1 armour moved from Italy to Western Balkans 2 fighters moved from Italy to Western Balkans Combat - Italians Battle in Western Balkans Italians attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry Neutral defend with 2 infantry Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 3 infantry in Western Balkans, round 2 : 4/1 hits, 3.50 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Italians lost in Western Balkans Italians loses 0 PUs for violating Western Balkanss neutrality. Italians win, taking Western Balkans from Neutral with 1 armour, 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Italians 2 fighters moved from Western Balkans to Italy Mobilize Units - Italians 1 destroyer placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.50 Neutral regular : 0.33 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese Declare War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and French from Neutrality to Allied Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 4 infantry moved from Okinawa to SZ 73 East China Sea 1 fighter moved from SZ 72 South China Sea to French Indo-China 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from SZ 72 South China Sea to SZ 98 Philippine Sea 1 fighter moved from Taiwan to French Indo-China 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 1 battleship moved from SZ 73 East China Sea to SZ 98 Philippine Sea 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 1 fighter, 3 infantry and 1 marine moved from Chosen to Shantung 1 armour moved from Northern Japan to SZ 74 Sea of Japan 1 marine moved from Northern Japan to SZ 74 Sea of Japan 1 marine moved from Northern Japan to SZ 74 Sea of Japan 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 marines, 1 submarine and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea 1 armour and 2 marines moved from SZ 73 East China Sea to Shantung 1 fighter moved from Southern Japan to Shantung 1 bomber moved from Southern Japan to Shantung 1 infantry moved from Northern Manchukuo to Chosen 4 infantry moved from SZ 72 South China Sea to French Indo-China 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from SZ 86 West Pacific to SZ 72 South China Sea 2 fighters moved from SZ 72 South China Sea to French Indo-China 2 tactical_bombers moved from SZ 72 South China Sea to French Indo-China Combat - Japanese Battle in SZ 98 Philippine Sea Japanese attack with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer Americans defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 destroyer in SZ 98 Philippine Sea, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in SZ 98 Philippine Sea, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in SZ 98 Philippine Sea Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 destroyer Battle in Shantung Japanese attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 marines Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 marines in Shantung, round 2 : 3/1 hits, 3.67 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 marines remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo-China Japanese attack with 4 fighters, 4 infantry and 2 tactical_bombers French defend with 1 artillery, 1 factory, 1 fighter and 1 infantry Japanese roll dice for 1 cruiser in French Indo-China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in French Indo-China Japanese roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in French Indo-China, round 2 : 4/0 hits, 4.00 expected hits French roll dice for 1 artillery and 1 fighter in French Indo-China, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the French and 1 artillery owned by the French lost in French Indo-China Japanese win, taking French Indo-China from French with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for French: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from French Indo-China to SZ 72 South China Sea 2 tactical_bombers moved from French Indo-China to SZ 72 South China Sea 2 fighters moved from Shantung to Chosen 1 bomber moved from Shantung to Southern Japan 2 fighters moved from SZ 72 South China Sea to SZ 98 Philippine Sea Mobilize Units - Japanese 2 transports placed in SZ 74 Sea of Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Decisive Battlefleet Action2: Japanese is added to UnitSupportAttachment attached to: UnitType{name=battleship} with name: supportAttachmentBattlefleet_Support Turn Complete - Japanese Japanese collect 22 PUs; end with 24 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 29 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.17 French regular : 0.00 Japanese regular : -0.67 -
-
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 marine and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians Italians loses 0 PUs for violating Eastern Balkanss neutrality. 1 infantry moved from Western Balkans to Eastern Balkans Italians take Eastern Balkans from Neutral 1 armour, 3 artilleries and 1 infantry moved from Western Balkans to Greece 2 fighters moved from Italy to Greece 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 infantry moved from Italy to Western Balkans 1 infantry moved from Italy to Western Balkans Combat - Italians Battle in Greece Italians attack with 1 armour, 3 artilleries, 2 fighters and 1 infantry Neutral defend with 1 armour and 2 infantry Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Greece, round 2 : 3/1 hits, 2.83 expected hits Neutral roll dice for 1 armour and 2 infantry in Greece, round 2 : 1/1 hits, 1.17 expected hits 2 infantry owned by the Neutral, 1 armour owned by the Neutral and 1 infantry owned by the Italians lost in Greece Italians loses 0 PUs for violating Greeces neutrality. Italians win, taking Greece from Neutral with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral: 1 armour and 2 infantry Non Combat Move - Italians 2 fighters moved from Greece to Italy Mobilize Units - Italians 1 marine placed in Italy 1 submarine placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.17 Neutral regular : -0.17 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 4 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 2 infantry and 3 marines moved from Shantung to Inner Mongolia 2 fighters moved from Chosen to Inner Mongolia 1 infantry moved from Chosen to Shantung 4 infantry moved from Southern Japan to SZ 74 Sea of Japan 4 infantry and 2 transports moved from SZ 74 Sea of Japan to SZ 72 South China Sea 2 marines moved from Taiwan to SZ 72 South China Sea 1 artillery moved from Taiwan to SZ 72 South China Sea 1 armour moved from Taiwan to SZ 72 South China Sea 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 marines and 2 tactical_bombers moved from SZ 72 South China Sea to French Indo-China 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from SZ 98 Philippine Sea to SZ 72 South China Sea 2 fighters moved from SZ 72 South China Sea to French Indo-China 1 armour moved from Southern Japan to SZ 73 East China Sea 2 infantry moved from Southern Japan to SZ 73 East China Sea 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 kamikazes, 1 submarine and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 2 infantry moved from SZ 72 South China Sea to Kwangtung 1 armour moved from SZ 72 South China Sea to Kwangtung 1 bomber moved from Southern Japan to French Indo-China Combat - Japanese Battle in Kwangtung Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/1 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Japanese attack with 1 armour, 2 fighters, 2 infantry and 3 marines Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 3 marines in Inner Mongolia, round 2 : 3/1 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 armour, 2 fighters, 2 infantry and 3 marines remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo-China Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 2 marines and 2 tactical_bombers French defend with 1 artillery, 1 factory, 1 fighter and 1 infantry; Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in French Indo-China, round 2 : 3/0 hits, 3.00 expected hits 2 infantry owned by the Chinese and 1 infantry owned by the French lost in French Indo-China Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 2 marines and 2 tactical_bombers in French Indo-China, round 2 : 7/1 hits, 6.33 expected hits French roll dice for 2 artilleries and 1 fighter in French Indo-China, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the French, 1 artillery owned by the Chinese and 1 artillery owned by the French lost in French Indo-China Japanese win, taking French Indo-China from French with 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for French: 1 artillery, 1 fighter and 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from French Indo-China to SZ 72 South China Sea 2 tactical_bombers moved from French Indo-China to SZ 72 South China Sea 1 bomber moved from French Indo-China to Southern Japan 2 fighters moved from Inner Mongolia to Chosen Mobilize Units - Japanese 4 transports placed in SZ 74 Sea of Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 26 PUs; end with 27 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 French regular : -0.33 Japanese regular : 1.33 -
-
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Italy Declare War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and British from Neutrality to War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and French from Neutrality to War Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour, 1 artillery and 6 infantry moved from Libya to Algeria 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 artillery moved from Greece to SZ 26 Central Mediterranean 1 artillery and 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 armour moved from Greece to Italy 2 artilleries moved from Greece to Western Balkans 2 fighters moved from Italy to Algeria 2 battleships and 2 cruisers moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean 2 submarines moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean 2 destroyers moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 2 fighters and 6 infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Algeria, round 2 : 3/0 hits, 3.00 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Algeria to Libya Mobilize Units - Italians 1 submarine and 1 transport placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 French regular : -0.33 Italians regular : 0.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour and 5 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 4 fighters moved from SZ 72 South China Sea to Yunnan 1 armour, 1 artillery, 3 infantry and 2 marines moved from French Indo-China to Yunnan 1 armour moved from Kwangtung to Yunnan 2 infantry moved from Kwangtung to Szechwan 2 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 infantry moved from Sakhalin Island to SZ 74 Sea of Japan 1 artillery moved from Northern Japan to SZ 74 Sea of Japan 1 armour moved from Southern Japan to SZ 74 Sea of Japan 3 marines moved from Southern Japan to SZ 74 Sea of Japan 1 bomber moved from Southern Japan to Szechwan 2 tactical_bombers moved from SZ 72 South China Sea to Yunnan 2 fighters moved from Chosen to Yunnan 1 armour, 1 artillery, 3 infantry, 3 marines and 4 transports moved from SZ 74 Sea of Japan to SZ 73 East China Sea 5 transports moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 infantry, 2 marines and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 2 infantry and 2 marines moved from SZ 72 South China Sea to North Philippines 1 armour, 1 marine and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 armour and 1 marine moved from SZ 72 South China Sea to South Philippines 1 artillery, 1 infantry, 2 kamikazes and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 artillery and 1 infantry moved from SZ 72 South China Sea to Borneo Japanese take Borneo from French Combat - Japanese Battle in South Philippines Japanese attack with 1 armour and 1 marine Americans defend with 1 infantry Japanese roll dice for 2 battleships in South Philippines, round 2 : 2/1 hits, 1.67 expected hits 1 infantry owned by the Americans lost in South Philippines Japanese win, taking South Philippines from Americans with 1 armour and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 1 artillery, 6 fighters, 3 infantry, 2 marines and 2 tactical_bombers British defend with 2 infantry; French defend with 1 artillery and 2 infantry; Chinese defend with 4 infantry Japanese roll dice for 2 armour, 1 artillery, 6 fighters, 3 infantry, 2 marines and 2 tactical_bombers in Yunnan, round 2 : 7/0 hits, 7.00 expected hits Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 3/0 hits, 3.00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the French, 3 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 1 artillery, 6 fighters, 2 marines and 2 tactical_bombers in Yunnan, round 3 : 7/1 hits, 6.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the French lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 6 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry and 1 marine Casualties for Chinese: 4 infantry Casualties for British: 2 infantry Casualties for French: 1 artillery and 2 infantry Battle in North Philippines Japanese attack with 2 infantry and 2 marines Americans defend with 2 infantry Japanese roll dice for 1 battleship and 3 cruisers in North Philippines, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Americans lost in North Philippines Japanese win, taking North Philippines from Americans with 2 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters moved from Yunnan to SZ 72 South China Sea 2 fighters moved from Yunnan to Kwangtung 2 tactical_bombers moved from Yunnan to SZ 72 South China Sea 1 bomber moved from Szechwan to Southern Japan Mobilize Units - Japanese 3 infantry placed in French Indo-China 2 armour placed in Chosen 2 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 35 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.50 -
-
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 transports moved from SZ 26 Central Mediterranean to SZ 24 Tyrrhenian Sea 1 armour and 1 marine moved from Italy to SZ 24 Tyrrhenian Sea 2 infantry moved from Sardinia to SZ 24 Tyrrhenian Sea 1 armour, 2 infantry, 1 marine and 2 transports moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 1 armour, 2 infantry and 1 marine moved from SZ 26 Central Mediterranean to Libya 1 infantry moved from Western Balkans to Austria-Czechoslovakia 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Combat - Italians Battle in Anglo-Egyptian Sudan Italians attack with 2 infantry British defend with 1 fighter and 1 infantry Italians roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Libya Italians attack with 1 armour, 2 infantry and 1 marine British defend with 1 armour Italians roll dice for 1 armour, 2 infantry and 1 marine in Libya, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians Mobilize Units - Italians 1 destroyer and 1 submarine placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : -0.83 British regular : 0.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Southern Japan to SZ 80 Northwest Pacific 3 artilleries and 2 infantry moved from Southern Japan to Northern Japan 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 marines moved from North Philippines to SZ 72 South China Sea 2 marines and 1 transport moved from SZ 72 South China Sea to SZ 71 South China Sea 1 marine moved from SZ 71 South China Sea to Sumatra Japanese take Sumatra from French 1 artillery and 1 infantry moved from Borneo to SZ 72 South China Sea 1 armour and 1 marine moved from South Philippines to SZ 72 South China Sea 2 infantry moved from North Philippines to SZ 72 South China Sea 1 armour, 1 artillery, 3 infantry, 1 marine and 3 transports moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 fighters moved from Kwangtung to Chosen 2 armour moved from Yunnan to Burma 1 marine moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 marine moved from SZ 71 South China Sea to Sumatra 2 tactical_bombers moved from SZ 74 Sea of Japan to Northern Japan 3 infantry moved from SZ 74 Sea of Japan to Chosen 1 marine moved from SZ 74 Sea of Japan to Chosen 1 armour moved from SZ 74 Sea of Japan to Chosen 1 artillery moved from SZ 74 Sea of Japan to Chosen 4 fighters moved from SZ 74 Sea of Japan to Chosen Combat - Japanese Battle in SZ 80 Northwest Pacific Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 80 Northwest Pacific Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chosen Japanese attack with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 marine Chinese defend with 1 factory; Russians defend with 1 armour Japanese roll dice for 3 battleships and 3 cruisers in Chosen, round 2 : 5/1 hits, 4.50 expected hits 1 armour owned by the Russians lost in Chosen Japanese win, taking Chosen from Chinese with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Northern Japan Japanese attack with 3 artilleries, 2 infantry and 2 tactical_bombers Americans defend with 1 aaGun, 1 factory and 2 infantry Americans roll AA dice in Northern Japan : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 artilleries, 2 infantry and 2 tactical_bombers in Northern Japan, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 2 infantry in Northern Japan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Northern Japan Japanese win, taking Northern Japan from Americans with 3 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 2 armour, 1 artillery and 1 marine Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 1 marine in Burma, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from British with 2 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 marine Casualties for Chinese: 1 infantry Non Combat Move - Japanese 6 fighters moved from Chosen to SZ 74 Sea of Japan 2 tactical_bombers moved from Northern Japan to Southern Japan 1 bomber moved from SZ 80 Northwest Pacific to Southern Japan 1 infantry moved from French Indo-China to Yunnan 1 infantry moved from French Indo-China to Kwangtung 1 infantry moved from French Indo-China to Burma 2 kamikazes moved from SZ 73 East China Sea to SZ 74 Sea of Japan 4 kamikazes moved from SZ 72 South China Sea to SZ 73 East China Sea Mobilize Units - Japanese 2 fighters placed in Southern Japan 1 armour and 2 infantry placed in French Indo-China 4 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 Americans AA : -0.33 British regular : 0.67
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login