TripleA2020
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TripleA Manual Gamesave Post: Americans round 21
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 21 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 3 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 4 bombers, 2 mega_carriers, 1 paradrop and 2 tactical_bombers; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 5 battleships, 1 carrier, 6 cruisers, 15 destroyers, 5 fighters, 3 mega_carriers, 6 submarines, 2 tactical_bombers and 23 transports moved from SZ 73 East China Sea to SZ 74 Sea of Japan 1 battleship, 1 fighter, 1 mega_carrier and 2 tactical_bombers moved from SZ 93 West Pacific to SZ 73 East China Sea 6 armour, 3 artilleries and 13 marines moved from Chosen to SZ 74 Sea of Japan 6 armour, 3 artilleries and 13 marines moved from SZ 74 Sea of Japan to Southern Japan 5 fighters moved from SZ 74 Sea of Japan to Southern Japan 2 bombers moved from North Philippines to Southern Japan 1 bomber moved from Guam to Southern Japan 4 tactical_bombers moved from Wake to Southern Japan 1 armour and 3 infantry moved from Amurskaya to Vladivostok 2 artilleries and 1 marine moved from Shantung to Chosen 3 infantry and 1 marine moved from Okhotsk to Vladivostok 2 armour and 2 infantry moved from Kamchatka to SZ 77 Bering Sea 4 infantry moved from Alaska to SZ 77 Bering Sea 2 armour, 6 infantry and 4 transports moved from SZ 77 Bering Sea to SZ 80 Northwest Pacific 2 armour and 6 infantry moved from SZ 80 Northwest Pacific to Northern Japan 2 destroyers moved from SZ 77 Bering Sea to SZ 80 Northwest Pacific 1 armour moved from Southwestern United States to SZ 91 East Pacific 1 armour and 1 transport moved from SZ 91 East Pacific to SZ 85 Northeast Pacific 1 infantry moved from Northwestern United States to SZ 85 Northeast Pacific 1 armour, 1 infantry and 1 transport moved from SZ 85 Northeast Pacific to SZ 84 Northeastern Pacific 2 infantry moved from Northwestern United States to Western Canada 3 armour, 3 halftracks and 5 infantry moved from Western Canada to Alaska 3 infantry moved from Midwestern United States to Northwestern United States 3 infantry moved from Northeastern United States to Midwestern United States 7 armour moved from Southwestern United States to Western Canada 1 fighter moved from SZ 73 East China Sea to Southern Japan 2 tactical_bombers moved from SZ 73 East China Sea to Southern Japan 2 bombers moved from Hawaiian Islands to Southern Japan Combat - Americans Battle in SZ 73 East China Sea Americans attack with 1 battleship and 1 mega_carrier Japanese defend with 2 kamikazes 2 kamikazes owned by the Japanese lost in SZ 73 East China Sea Americans win with 1 battleship and 1 mega_carrier remaining. Battle score for attacker is 0 Casualties for Japanese: 2 kamikazes Battle in Southern Japan Americans attack with 6 armour, 3 artilleries, 5 bombers, 6 fighters, 13 marines and 6 tactical_bombers Japanese defend with 1 aaGun, 3 armour, 12 artilleries, 3 bunkers, 1 factory, 2 fighters, 28 infantry, 7 marines and 1 tactical_bomber Japanese roll AA dice in Southern Japan : 3/1 hits, 2.83 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Southern Japan Americans roll dice for 5 battleships, 6 cruisers and 11 destroyers in Southern Japan, round 2 : 12/1 hits, 11.83 expected hits Units damaged: 3 bunkers owned by the Japanese 9 infantry owned by the Japanese lost in Southern Japan Americans roll dice for 6 armour, 3 artilleries, 4 bombers, 5 fighters, 13 marines and 5 tactical_bombers in Southern Japan, round 2 : 20/1 hits, 19.50 expected hits Japanese roll dice for 3 armour, 12 artilleries, 3 bunkers, 2 fighters, 19 infantry, 7 marines and 1 tactical_bomber in Southern Japan, round 2 : 18/0 hits, 18.00 expected hits 19 infantry owned by the Japanese, 1 marine owned by the Japanese, 2 armour owned by the Americans, 13 marines owned by the Americans and 3 artilleries owned by the Americans lost in Southern Japan Americans roll dice for 4 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Southern Japan, round 3 : 10/1 hits, 10.50 expected hits Japanese roll dice for 3 armour, 12 artilleries, 3 bunkers, 2 fighters, 6 marines and 1 tactical_bomber in Southern Japan, round 3 : 11/1 hits, 11.33 expected hits 4 artilleries owned by the Japanese, 6 marines owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 armour owned by the Americans and 5 fighters owned by the Americans lost in Southern Japan Americans roll dice for 4 bombers and 3 tactical_bombers in Southern Japan, round 4 : 5/1 hits, 4.67 expected hits Japanese roll dice for 3 armour, 8 artilleries, 3 bunkers, 2 fighters and 1 tactical_bomber in Southern Japan, round 4 : 8/0 hits, 8.00 expected hits 5 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans and 4 bombers owned by the Americans lost in Southern Japan Japanese win with 3 armour, 3 artilleries, 3 bunkers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -133 Casualties for Americans: 6 armour, 3 artilleries, 5 bombers, 6 fighters, 13 marines and 6 tactical_bombers Casualties for Japanese: 9 artilleries, 28 infantry and 7 marines Battle in Northern Japan Americans attack with 2 armour and 6 infantry Japanese defend with 1 aaGun, 2 artilleries, 1 factory and 4 infantry Americans roll dice for 2 destroyers in Northern Japan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Northern Japan Americans roll dice for 2 armour and 6 infantry in Northern Japan, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Northern Japan, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Northern Japan Americans roll dice for 2 armour and 4 infantry in Northern Japan, round 3 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Northern Japan, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Northern Japan Americans roll dice for 2 armour and 3 infantry in Northern Japan, round 4 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Northern Japan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Northern Japan Americans win, taking Northern Japan from Japanese with 2 armour and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 4 infantry Casualties for Americans: 3 infantry Non Combat Move - Americans Mobilize Units - Americans 2 mega_carriers placed in SZ 91 East Pacific 2 tactical_bombers placed in SZ 91 East Pacific Americans undo move 2. 2 tactical_bombers placed in SZ 91 East Pacific 1 bomber and 1 paradrop placed in North Philippines 2 bombers placed in South Philippines 1 bomber placed in Hawaiian Islands Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 75 PUs; end with 85 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 110 PUs 3 units repaired.Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Japanese AA : 0.17 Americans rolls : 0.00 -
TripleA Turn Summary: French round 22
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 22 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 70 PUs French buy 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - French 7 armour and 27 infantry moved from Baluchistan to Delhi 7 armour moved from Western Turkey to Eastern Turkey 4 infantry moved from Eastern Turkey to Iran 4 armour moved from Western Germany to Hungary-Romania 4 armour moved from Eastern Germany to Hungary-Romania 3 armour moved from Western Poland to Hungary-Romania 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from SZ 55 Red Sea to SZ 58 Bay of Bengal Non Combat Move - French Mobilize Units - French 3 transports placed in SZ 71 South China Sea 4 transports placed in SZ 17 English Channel 3 transports placed in SZ 11 West Baltic Sea Turn Complete - French French collect 55 PUs; end with 55 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Setting Options - Germans Note to players Germans: <body><img src="gamestartoptions.png"/></body>Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Research Technology - Italians Italians spend 8 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Italy to SZ 25 Adriatic Sea 1 armour, 2 battleships, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 armour and 1 infantry moved from SZ 26 Central Mediterranean to Libya 3 artilleries moved from Italy to Western Balkans 3 infantry moved from Italy to Western Balkans 1 armour moved from Italy to Western Balkans 2 fighters moved from Italy to Western Balkans Combat - Italians Battle in Western Balkans Italians attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry Neutral defend with 2 infantry Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 3 infantry in Western Balkans, round 2 : 4/1 hits, 3.50 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Italians lost in Western Balkans Italians loses 0 PUs for violating Western Balkanss neutrality. Italians win, taking Western Balkans from Neutral with 1 armour, 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Italians 2 fighters moved from Western Balkans to Italy Mobilize Units - Italians 1 destroyer placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.50 Neutral regular : 0.33 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese Declare War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and French from Neutrality to Allied Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 4 infantry moved from Okinawa to SZ 73 East China Sea 1 fighter moved from SZ 72 South China Sea to French Indo-China 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from SZ 72 South China Sea to SZ 98 Philippine Sea 1 fighter moved from Taiwan to French Indo-China 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 1 battleship moved from SZ 73 East China Sea to SZ 98 Philippine Sea 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 1 fighter, 3 infantry and 1 marine moved from Chosen to Shantung 1 armour moved from Northern Japan to SZ 74 Sea of Japan 1 marine moved from Northern Japan to SZ 74 Sea of Japan 1 marine moved from Northern Japan to SZ 74 Sea of Japan 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 marines, 1 submarine and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea 1 armour and 2 marines moved from SZ 73 East China Sea to Shantung 1 fighter moved from Southern Japan to Shantung 1 bomber moved from Southern Japan to Shantung 1 infantry moved from Northern Manchukuo to Chosen 4 infantry moved from SZ 72 South China Sea to French Indo-China 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from SZ 86 West Pacific to SZ 72 South China Sea 2 fighters moved from SZ 72 South China Sea to French Indo-China 2 tactical_bombers moved from SZ 72 South China Sea to French Indo-China Combat - Japanese Battle in SZ 98 Philippine Sea Japanese attack with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer Americans defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 destroyer in SZ 98 Philippine Sea, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in SZ 98 Philippine Sea, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in SZ 98 Philippine Sea Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 destroyer Battle in Shantung Japanese attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 marines Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 marines in Shantung, round 2 : 3/1 hits, 3.67 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 marines remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo-China Japanese attack with 4 fighters, 4 infantry and 2 tactical_bombers French defend with 1 artillery, 1 factory, 1 fighter and 1 infantry Japanese roll dice for 1 cruiser in French Indo-China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in French Indo-China Japanese roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in French Indo-China, round 2 : 4/0 hits, 4.00 expected hits French roll dice for 1 artillery and 1 fighter in French Indo-China, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the French and 1 artillery owned by the French lost in French Indo-China Japanese win, taking French Indo-China from French with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for French: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from French Indo-China to SZ 72 South China Sea 2 tactical_bombers moved from French Indo-China to SZ 72 South China Sea 2 fighters moved from Shantung to Chosen 1 bomber moved from Shantung to Southern Japan 2 fighters moved from SZ 72 South China Sea to SZ 98 Philippine Sea Mobilize Units - Japanese 2 transports placed in SZ 74 Sea of Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Decisive Battlefleet Action2: Japanese is added to UnitSupportAttachment attached to: UnitType{name=battleship} with name: supportAttachmentBattlefleet_Support Turn Complete - Japanese Japanese collect 22 PUs; end with 24 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 29 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.17 French regular : 0.00 Japanese regular : -0.67 -
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 marine and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians Italians loses 0 PUs for violating Eastern Balkanss neutrality. 1 infantry moved from Western Balkans to Eastern Balkans Italians take Eastern Balkans from Neutral 1 armour, 3 artilleries and 1 infantry moved from Western Balkans to Greece 2 fighters moved from Italy to Greece 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 infantry moved from Italy to Western Balkans 1 infantry moved from Italy to Western Balkans Combat - Italians Battle in Greece Italians attack with 1 armour, 3 artilleries, 2 fighters and 1 infantry Neutral defend with 1 armour and 2 infantry Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Greece, round 2 : 3/1 hits, 2.83 expected hits Neutral roll dice for 1 armour and 2 infantry in Greece, round 2 : 1/1 hits, 1.17 expected hits 2 infantry owned by the Neutral, 1 armour owned by the Neutral and 1 infantry owned by the Italians lost in Greece Italians loses 0 PUs for violating Greeces neutrality. Italians win, taking Greece from Neutral with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral: 1 armour and 2 infantry Non Combat Move - Italians 2 fighters moved from Greece to Italy Mobilize Units - Italians 1 marine placed in Italy 1 submarine placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.17 Neutral regular : -0.17 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 4 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 2 infantry and 3 marines moved from Shantung to Inner Mongolia 2 fighters moved from Chosen to Inner Mongolia 1 infantry moved from Chosen to Shantung 4 infantry moved from Southern Japan to SZ 74 Sea of Japan 4 infantry and 2 transports moved from SZ 74 Sea of Japan to SZ 72 South China Sea 2 marines moved from Taiwan to SZ 72 South China Sea 1 artillery moved from Taiwan to SZ 72 South China Sea 1 armour moved from Taiwan to SZ 72 South China Sea 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 marines and 2 tactical_bombers moved from SZ 72 South China Sea to French Indo-China 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from SZ 98 Philippine Sea to SZ 72 South China Sea 2 fighters moved from SZ 72 South China Sea to French Indo-China 1 armour moved from Southern Japan to SZ 73 East China Sea 2 infantry moved from Southern Japan to SZ 73 East China Sea 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 kamikazes, 1 submarine and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 2 infantry moved from SZ 72 South China Sea to Kwangtung 1 armour moved from SZ 72 South China Sea to Kwangtung 1 bomber moved from Southern Japan to French Indo-China Combat - Japanese Battle in Kwangtung Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/1 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Japanese attack with 1 armour, 2 fighters, 2 infantry and 3 marines Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 3 marines in Inner Mongolia, round 2 : 3/1 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 armour, 2 fighters, 2 infantry and 3 marines remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo-China Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 2 marines and 2 tactical_bombers French defend with 1 artillery, 1 factory, 1 fighter and 1 infantry; Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in French Indo-China, round 2 : 3/0 hits, 3.00 expected hits 2 infantry owned by the Chinese and 1 infantry owned by the French lost in French Indo-China Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 2 marines and 2 tactical_bombers in French Indo-China, round 2 : 7/1 hits, 6.33 expected hits French roll dice for 2 artilleries and 1 fighter in French Indo-China, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the French, 1 artillery owned by the Chinese and 1 artillery owned by the French lost in French Indo-China Japanese win, taking French Indo-China from French with 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for French: 1 artillery, 1 fighter and 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from French Indo-China to SZ 72 South China Sea 2 tactical_bombers moved from French Indo-China to SZ 72 South China Sea 1 bomber moved from French Indo-China to Southern Japan 2 fighters moved from Inner Mongolia to Chosen Mobilize Units - Japanese 4 transports placed in SZ 74 Sea of Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 26 PUs; end with 27 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 French regular : -0.33 Japanese regular : 1.33 -
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Italy Declare War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and British from Neutrality to War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and French from Neutrality to War Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour, 1 artillery and 6 infantry moved from Libya to Algeria 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 artillery moved from Greece to SZ 26 Central Mediterranean 1 artillery and 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 armour moved from Greece to Italy 2 artilleries moved from Greece to Western Balkans 2 fighters moved from Italy to Algeria 2 battleships and 2 cruisers moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean 2 submarines moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean 2 destroyers moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 2 fighters and 6 infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Algeria, round 2 : 3/0 hits, 3.00 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Algeria to Libya Mobilize Units - Italians 1 submarine and 1 transport placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 French regular : -0.33 Italians regular : 0.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour and 5 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 4 fighters moved from SZ 72 South China Sea to Yunnan 1 armour, 1 artillery, 3 infantry and 2 marines moved from French Indo-China to Yunnan 1 armour moved from Kwangtung to Yunnan 2 infantry moved from Kwangtung to Szechwan 2 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 infantry moved from Sakhalin Island to SZ 74 Sea of Japan 1 artillery moved from Northern Japan to SZ 74 Sea of Japan 1 armour moved from Southern Japan to SZ 74 Sea of Japan 3 marines moved from Southern Japan to SZ 74 Sea of Japan 1 bomber moved from Southern Japan to Szechwan 2 tactical_bombers moved from SZ 72 South China Sea to Yunnan 2 fighters moved from Chosen to Yunnan 1 armour, 1 artillery, 3 infantry, 3 marines and 4 transports moved from SZ 74 Sea of Japan to SZ 73 East China Sea 5 transports moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 infantry, 2 marines and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 2 infantry and 2 marines moved from SZ 72 South China Sea to North Philippines 1 armour, 1 marine and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 armour and 1 marine moved from SZ 72 South China Sea to South Philippines 1 artillery, 1 infantry, 2 kamikazes and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 artillery and 1 infantry moved from SZ 72 South China Sea to Borneo Japanese take Borneo from French Combat - Japanese Battle in South Philippines Japanese attack with 1 armour and 1 marine Americans defend with 1 infantry Japanese roll dice for 2 battleships in South Philippines, round 2 : 2/1 hits, 1.67 expected hits 1 infantry owned by the Americans lost in South Philippines Japanese win, taking South Philippines from Americans with 1 armour and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 1 artillery, 6 fighters, 3 infantry, 2 marines and 2 tactical_bombers British defend with 2 infantry; French defend with 1 artillery and 2 infantry; Chinese defend with 4 infantry Japanese roll dice for 2 armour, 1 artillery, 6 fighters, 3 infantry, 2 marines and 2 tactical_bombers in Yunnan, round 2 : 7/0 hits, 7.00 expected hits Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 3/0 hits, 3.00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the French, 3 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 1 artillery, 6 fighters, 2 marines and 2 tactical_bombers in Yunnan, round 3 : 7/1 hits, 6.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the French lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 6 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry and 1 marine Casualties for Chinese: 4 infantry Casualties for British: 2 infantry Casualties for French: 1 artillery and 2 infantry Battle in North Philippines Japanese attack with 2 infantry and 2 marines Americans defend with 2 infantry Japanese roll dice for 1 battleship and 3 cruisers in North Philippines, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Americans lost in North Philippines Japanese win, taking North Philippines from Americans with 2 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters moved from Yunnan to SZ 72 South China Sea 2 fighters moved from Yunnan to Kwangtung 2 tactical_bombers moved from Yunnan to SZ 72 South China Sea 1 bomber moved from Szechwan to Southern Japan Mobilize Units - Japanese 3 infantry placed in French Indo-China 2 armour placed in Chosen 2 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 35 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.50 -
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 transports moved from SZ 26 Central Mediterranean to SZ 24 Tyrrhenian Sea 1 armour and 1 marine moved from Italy to SZ 24 Tyrrhenian Sea 2 infantry moved from Sardinia to SZ 24 Tyrrhenian Sea 1 armour, 2 infantry, 1 marine and 2 transports moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 1 armour, 2 infantry and 1 marine moved from SZ 26 Central Mediterranean to Libya 1 infantry moved from Western Balkans to Austria-Czechoslovakia 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Combat - Italians Battle in Anglo-Egyptian Sudan Italians attack with 2 infantry British defend with 1 fighter and 1 infantry Italians roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Libya Italians attack with 1 armour, 2 infantry and 1 marine British defend with 1 armour Italians roll dice for 1 armour, 2 infantry and 1 marine in Libya, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians Mobilize Units - Italians 1 destroyer and 1 submarine placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : -0.83 British regular : 0.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Southern Japan to SZ 80 Northwest Pacific 3 artilleries and 2 infantry moved from Southern Japan to Northern Japan 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 marines moved from North Philippines to SZ 72 South China Sea 2 marines and 1 transport moved from SZ 72 South China Sea to SZ 71 South China Sea 1 marine moved from SZ 71 South China Sea to Sumatra Japanese take Sumatra from French 1 artillery and 1 infantry moved from Borneo to SZ 72 South China Sea 1 armour and 1 marine moved from South Philippines to SZ 72 South China Sea 2 infantry moved from North Philippines to SZ 72 South China Sea 1 armour, 1 artillery, 3 infantry, 1 marine and 3 transports moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 fighters moved from Kwangtung to Chosen 2 armour moved from Yunnan to Burma 1 marine moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 marine moved from SZ 71 South China Sea to Sumatra 2 tactical_bombers moved from SZ 74 Sea of Japan to Northern Japan 3 infantry moved from SZ 74 Sea of Japan to Chosen 1 marine moved from SZ 74 Sea of Japan to Chosen 1 armour moved from SZ 74 Sea of Japan to Chosen 1 artillery moved from SZ 74 Sea of Japan to Chosen 4 fighters moved from SZ 74 Sea of Japan to Chosen Combat - Japanese Battle in SZ 80 Northwest Pacific Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 80 Northwest Pacific Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chosen Japanese attack with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 marine Chinese defend with 1 factory; Russians defend with 1 armour Japanese roll dice for 3 battleships and 3 cruisers in Chosen, round 2 : 5/1 hits, 4.50 expected hits 1 armour owned by the Russians lost in Chosen Japanese win, taking Chosen from Chinese with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Northern Japan Japanese attack with 3 artilleries, 2 infantry and 2 tactical_bombers Americans defend with 1 aaGun, 1 factory and 2 infantry Americans roll AA dice in Northern Japan : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 artilleries, 2 infantry and 2 tactical_bombers in Northern Japan, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 2 infantry in Northern Japan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Northern Japan Japanese win, taking Northern Japan from Americans with 3 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 2 armour, 1 artillery and 1 marine Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 1 marine in Burma, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from British with 2 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 marine Casualties for Chinese: 1 infantry Non Combat Move - Japanese 6 fighters moved from Chosen to SZ 74 Sea of Japan 2 tactical_bombers moved from Northern Japan to Southern Japan 1 bomber moved from SZ 80 Northwest Pacific to Southern Japan 1 infantry moved from French Indo-China to Yunnan 1 infantry moved from French Indo-China to Kwangtung 1 infantry moved from French Indo-China to Burma 2 kamikazes moved from SZ 73 East China Sea to SZ 74 Sea of Japan 4 kamikazes moved from SZ 72 South China Sea to SZ 73 East China Sea Mobilize Units - Japanese 2 fighters placed in Southern Japan 1 armour and 2 infantry placed in French Indo-China 4 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 Americans AA : -0.33 British regular : 0.67 -
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 infantry moved from Algeria to Libya 1 armour, 1 artillery and 5 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery and 5 infantry French defend with 1 armour, 1 artillery and 3 infantry Italians roll dice for 1 armour, 1 artillery and 5 infantry in Morocco, round 2 : 2/1 hits, 1.83 expected hits French roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 2/1 hits, 1.83 expected hits 2 infantry owned by the French and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 1/1 hits, 1.50 expected hits French roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 2/1 hits, 1.17 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 4 : 1/1 hits, 1.17 expected hits French roll dice for 1 armour and 1 artillery in Morocco, round 4 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Morocco Italians roll dice for 1 armour and 1 artillery in Morocco, round 5 : 1/1 hits, 0.83 expected hits French roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 5 infantry Casualties for French: 1 armour, 1 artillery and 3 infantry Non Combat Move - Italians Mobilize Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 French regular : 0.67 Italians regular : -0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 marines moved from Sumatra to SZ 71 South China Sea 2 marines and 1 transport moved from SZ 71 South China Sea to SZ 58 Bay of Bengal 2 marines moved from SZ 58 Bay of Bengal to Calcutta 2 armour, 1 artillery and 1 infantry moved from Burma to Calcutta 1 armour moved from French Indo-China to Calcutta 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines moved from SZ 74 Sea of Japan to SZ 87 West Pacific 2 kamikazes moved from SZ 74 Sea of Japan to SZ 80 Northwest Pacific 6 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 1 bomber moved from Southern Japan to Chosen 2 tactical_bombers moved from Southern Japan to Chosen 2 fighters moved from Southern Japan to Chosen 4 infantry moved from Southern Japan to SZ 74 Sea of Japan 1 artillery moved from Northern Japan to SZ 74 Sea of Japan 1 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 artillery and 5 infantry moved from SZ 74 Sea of Japan to Chosen Combat - Japanese Battle in Chosen Japanese attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 1 factory; Russians defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Chosen, round 2 : 4/0 hits, 4.00 expected hits Chinese roll dice for 4 infantry in Chosen, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Chosen Japanese win, taking Chosen from Chinese with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Russians: 4 infantry Battle in Calcutta Japanese attack with 3 armour, 1 artillery, 1 infantry and 2 marines British defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery, 1 infantry and 2 marines in Calcutta, round 2 : 4/1 hits, 3.17 expected hits British roll dice for 1 infantry in Calcutta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Calcutta Japanese win, taking Calcutta from British with 3 armour, 1 artillery and 2 marines remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in SZ 87 West Pacific Japanese attack with 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines Americans defend with 3 battleships Japanese roll dice for 3 submarines in SZ 87 West Pacific, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 battleships, 3 carriers, 3 cruisers, 4 destroyers and 6 fighters in SZ 87 West Pacific, round 2 : 10/1 hits, 9.83 expected hits Americans roll dice for 3 battleships in SZ 87 West Pacific, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Japanese 3 battleships owned by the Americans lost in SZ 87 West Pacific Japanese win with 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines remaining. Battle score for attacker is 60 Casualties for Americans: 3 battleships Non Combat Move - Japanese 2 fighters moved from Chosen to Southern Japan 1 bomber moved from Chosen to Southern Japan 2 tactical_bombers moved from Chosen to Southern Japan 1 infantry moved from French Indo-China to Burma Mobilize Units - Japanese 3 infantry placed in French Indo-China 2 armour and 3 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 28 PUs; end with 30 PUs 2 units repaired.Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : 1.00 British regular : 0.67 -
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