TripleA2020
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 18 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 62 PUs French buy 10 armour; Remaining resources: 2 PUs; 0 techTokens; Combat Move - French 4 armour moved from Eastern Turkey to Iran 19 armour moved from Baluchistan to Bombay 4 armour moved from Iran to Baluchistan 9 armour moved from Western Turkey to Iran 14 infantry moved from Western Turkey to Eastern Turkey 3 armour moved from Eastern Balkans to Eastern Turkey 7 armour moved from Hungary-Romania to Western Turkey 13 infantry moved from Eastern Balkans to Western Turkey 3 armour moved from Western Poland to Eastern Balkans 4 armour moved from Eastern Germany to Hungary-Romania 3 armour moved from Western Germany to Hungary-Romania 8 infantry moved from Western Germany to Austria-Czechoslovakia 4 infantry moved from Austria-Czechoslovakia to Hungary-Romania 4 infantry moved from France to Western Germany Combat - French Battle in Bombay French attack with 19 armour Japanese defend with 1 aaGun, 1 armour, 7 artilleries, 1 factory, 2 halftracks and 16 infantry French roll dice for 19 armour in Bombay, round 2 : 9/1 hits, 9.50 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 halftracks and 16 infantry in Bombay, round 2 : 9/1 hits, 9.17 expected hits 9 infantry owned by the Japanese and 9 armour owned by the French lost in Bombay French roll dice for 10 armour in Bombay, round 3 : 5/0 hits, 5.00 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 halftracks and 7 infantry in Bombay, round 3 : 6/1 hits, 6.17 expected hits 5 infantry owned by the Japanese and 6 armour owned by the French lost in Bombay French roll dice for 4 armour in Bombay, round 4 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 halftracks and 2 infantry in Bombay, round 4 : 4/1 hits, 4.50 expected hits 2 infantry owned by the Japanese and 4 armour owned by the French lost in Bombay Japanese win with 1 armour, 7 artilleries and 2 halftracks remaining. Battle score for attacker is -66 Casualties for French: 19 armour Casualties for Japanese: 16 infantry Non Combat Move - French Mobilize Units - French 3 armour placed in Western Poland 4 armour placed in Eastern Germany 3 armour placed in Western Germany Turn Complete - French French collect 48 PUs; end with 50 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 French regular : -0.50
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TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 18 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long_Range_Aircraft_2 Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 1 battleship, 3 bombers, 1 fighter, 1 mega_carrier and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 halftrack and 1 marine moved from Borneo to SZ 98 Philippine Sea 3 armour, 1 halftrack, 2 infantry and 3 marines moved from Celebes to SZ 98 Philippine Sea 1 armour and 1 marine moved from New Guinea to SZ 98 Philippine Sea 1 artillery and 1 marine moved from South Philippines to SZ 98 Philippine Sea 4 armour, 1 artillery, 2 battleships, 4 cruisers, 9 destroyers, 6 fighters, 2 halftracks, 2 infantry, 6 marines, 2 mega_carriers, 4 submarines and 8 transports moved from SZ 98 Philippine Sea to SZ 86 West Pacific 4 armour, 1 artillery, 2 infantry and 6 marines moved from SZ 86 West Pacific to Southern Japan 2 halftracks moved from SZ 86 West Pacific to Southern Japan 6 fighters moved from SZ 86 West Pacific to Southern Japan 6 armour, 5 artilleries, 2 halftracks and 13 marines moved from Ethiopia to SZ 55 Red Sea 1 bomber moved from Ethiopia to Bombay 6 armour, 5 artilleries, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 halftracks, 13 marines, 1 submarine and 13 transports moved from SZ 55 Red Sea to SZ 57 Arabian Sea 6 armour, 5 artilleries, 2 fighters, 2 halftracks and 13 marines moved from SZ 57 Arabian Sea to Bombay 4 infantry moved from Alaska to SZ 77 Bering Sea 1 armour and 3 infantry moved from Kamchatka to Okhotsk 4 infantry moved from SZ 77 Bering Sea to Kamchatka 2 armour moved from Southwestern United States to Western Canada 1 infantry and 1 marine moved from Southwestern United States to SZ 91 East Pacific 1 infantry, 1 marine and 1 transport moved from SZ 91 East Pacific to SZ 83 Gulf of Alaska 1 infantry and 1 marine moved from SZ 83 Gulf of Alaska to Alaska 3 fighters and 1 mega_carrier moved from SZ 91 East Pacific to SZ 89 Pacific 2 artilleries, 3 infantry and 1 marine moved from Hawaiian Islands to SZ 95 Pacific 2 artilleries, 3 infantry, 1 marine and 3 transports moved from SZ 95 Pacific to SZ 94 Pacific 2 artilleries, 3 infantry, 1 marine and 3 transports moved from SZ 94 Pacific to SZ 93 West Pacific 1 battleship, 1 cruiser and 1 submarine moved from SZ 95 Pacific to SZ 93 West Pacific 2 artilleries, 3 infantry and 1 marine moved from SZ 93 West Pacific to Guam 2 battleships moved from SZ 91 East Pacific to SZ 89 Pacific 3 infantry moved from Midwestern United States to Northwestern United States 3 infantry moved from Northeastern United States to Midwestern United States 3 infantry moved from Southwestern United States to Northwestern United States Combat - Americans Battle in Southern Japan Americans attack with 4 armour, 1 artillery, 6 fighters, 2 halftracks, 2 infantry and 6 marines Japanese defend with 1 aaGun, 2 armour, 3 artilleries, 4 bunkers, 1 factory, 2 fighters, 11 infantry and 2 marines Japanese roll AA dice in Southern Japan : 1/0 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Southern Japan Americans roll dice for 2 battleships, 4 cruisers and 9 destroyers in Southern Japan, round 2 : 7/1 hits, 7.33 expected hits Units damaged: 4 bunkers owned by the Japanese 3 infantry owned by the Japanese lost in Southern Japan Americans roll dice for 4 armour, 1 artillery, 5 fighters, 2 halftracks, 2 infantry and 6 marines in Southern Japan, round 2 : 9/0 hits, 9.00 expected hits Japanese roll dice for 2 armour, 3 artilleries, 4 bunkers, 2 fighters, 8 infantry and 2 marines in Southern Japan, round 2 : 9/1 hits, 9.33 expected hits 8 infantry owned by the Japanese, 1 marine owned by the Japanese, 2 halftracks owned by the Americans, 2 infantry owned by the Americans, 4 marines owned by the Americans and 1 artillery owned by the Americans lost in Southern Japan Americans roll dice for 4 armour, 5 fighters and 2 marines in Southern Japan, round 3 : 5/1 hits, 5.50 expected hits Japanese roll dice for 2 armour, 3 artilleries, 4 bunkers, 2 fighters and 1 marine in Southern Japan, round 3 : 6/1 hits, 6.33 expected hits 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 armour owned by the Japanese, 3 armour owned by the Americans, 1 fighter owned by the Americans and 2 marines owned by the Americans lost in Southern Japan Americans roll dice for 1 armour and 4 fighters in Southern Japan, round 4 : 2/1 hits, 2.50 expected hits Japanese roll dice for 1 armour, 4 bunkers and 2 fighters in Southern Japan, round 4 : 5/1 hits, 4.50 expected hits 1 bunker owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans and 4 fighters owned by the Americans lost in Southern Japan Japanese win with 3 bunkers and 2 fighters remaining. Battle score for attacker is -55 Casualties for Americans: 4 armour, 1 artillery, 6 fighters, 2 halftracks, 2 infantry and 6 marines Casualties for Japanese: 2 armour, 3 artilleries, 1 bunker, 11 infantry and 2 marines Battle in Bombay Americans attack with 6 armour, 5 artilleries, 1 bomber, 2 fighters, 2 halftracks and 13 marines Japanese defend with 1 aaGun, 1 factory and 5 infantry Japanese roll AA dice in Bombay : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Bombay Americans roll dice for 1 cruiser and 6 destroyers in Bombay, round 2 : 3/1 hits, 2.67 expected hits 3 infantry owned by the Japanese lost in Bombay Americans roll dice for 6 armour, 5 artilleries, 2 fighters, 2 halftracks and 13 marines in Bombay, round 2 : 14/1 hits, 13.67 expected hits Japanese roll dice for 2 infantry in Bombay, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Bombay Americans win, taking Bombay from Japanese with 6 armour, 5 artilleries, 2 fighters, 2 halftracks and 13 marines remaining. Battle score for attacker is 4 Casualties for Americans: 1 bomber Casualties for Japanese: 5 infantry Battle in Guam Americans attack with 2 artilleries, 3 infantry and 1 marine Japanese defend with 2 fighters and 2 tactical_bombers Americans roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 1/1 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese lost in Guam Americans roll dice for 2 artilleries, 3 infantry and 1 marine in Guam, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Guam, round 2 : 2/1 hits, 1.83 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Guam Americans roll dice for 2 artilleries, 1 infantry and 1 marine in Guam, round 3 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Guam, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 33 Casualties for Japanese: 2 fighters and 2 tactical_bombers Casualties for Americans: 3 infantry Battle in Okhotsk Americans attack with 1 armour and 3 infantry Japanese defend with 1 halftrack Americans roll dice for 1 armour and 3 infantry in Okhotsk, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 halftrack in Okhotsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 halftrack owned by the Japanese lost in Okhotsk Americans win, taking Okhotsk from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 halftrack Non Combat Move - Americans 2 fighters moved from Bombay to SZ 57 Arabian Sea Mobilize Units - Americans 1 battleship and 1 mega_carrier placed in SZ 91 East Pacific 1 fighter and 2 tactical_bombers placed in SZ 91 East Pacific 2 bombers placed in Hawaiian Islands 1 bomber placed in Southwestern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Activate Technology - Americans Americans activating Long_Range_Aircraft_2 Turn Complete - Americans Americans collect 69 PUs; end with 79 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 99 PUs 3 units repaired.
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.17 Japanese AA : 0.50 Americans rolls : 1.00
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 19 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 65 PUs French buy 10 armour; Remaining resources: 5 PUs; 0 techTokens; Combat Move - French 4 armour moved from Baluchistan to Calcutta British take Calcutta from Japanese 9 armour moved from Iran to Delhi 3 armour moved from Eastern Turkey to Baluchistan 7 armour moved from Western Turkey to Iran 13 infantry moved from Western Turkey to Eastern Turkey 3 armour moved from Eastern Balkans to Eastern Turkey 7 armour moved from Hungary-Romania to Western Turkey 4 infantry moved from Hungary-Romania to Eastern Balkans 3 armour moved from Western Poland to Eastern Balkans 4 armour moved from Eastern Germany to Hungary-Romania 3 armour moved from Western Germany to Hungary-Romania 4 infantry moved from Western Germany to Austria-Czechoslovakia 4 infantry moved from France to Western Germany 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from SZ 26 Central Mediterranean to SZ 55 Red Sea Combat - French Non Combat Move - French Mobilize Units - French 3 armour placed in Western Poland 4 armour placed in Eastern Germany 3 armour placed in Western Germany Turn Complete - French French collect 48 PUs; end with 53 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 19 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 1 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 3 armour, 3 halftracks and 6 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 2 battleships, 3 fighters and 1 mega_carrier moved from SZ 89 Pacific to SZ 87 West Pacific 2 bombers moved from Hawaiian Islands to South Philippines 6 armour, 5 artilleries, 2 halftracks and 13 marines moved from Bombay to SZ 57 Arabian Sea 6 armour, 5 artilleries, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 halftracks, 13 marines, 1 submarine and 13 transports moved from SZ 57 Arabian Sea to SZ 71 South China Sea 1 halftrack and 1 marine moved from SZ 71 South China Sea to Java French take Java from Japanese 1 halftrack and 1 marine moved from SZ 71 South China Sea to Sumatra French take Sumatra from Japanese 1 armour and 1 marine moved from SZ 71 South China Sea to Malay British take Malay from Japanese 5 armour, 5 artilleries and 10 marines moved from SZ 71 South China Sea to Sumatra 2 artilleries and 1 marine moved from Guam to SZ 93 West Pacific 1 transport moved from SZ 93 West Pacific to SZ 81 North Pacific 2 artilleries, 1 battleship, 1 cruiser, 1 marine, 1 submarine and 2 transports moved from SZ 93 West Pacific to SZ 92 Philippine Sea 2 artilleries and 1 marine moved from SZ 92 Philippine Sea to North Philippines Americans take North Philippines from Japanese 1 battleship, 1 fighter, 1 mega_carrier and 2 tactical_bombers moved from SZ 91 East Pacific to SZ 95 Pacific 1 armour and 2 infantry moved from Okhotsk to Vladivostok 3 infantry and 1 marine moved from Alaska to SZ 77 Bering Sea 3 infantry and 1 marine moved from SZ 77 Bering Sea to Kamchatka 4 infantry moved from Kamchatka to Okhotsk 2 armour moved from Western Canada to Alaska 6 infantry moved from Northwestern United States to Western Canada 3 infantry moved from Midwestern United States to Northwestern United States 2 infantry moved from Southwestern United States to Northwestern United States 1 bomber moved from Southwestern United States to Guam 3 infantry moved from Northeastern United States to Midwestern United States 2 battleships, 4 cruisers, 9 destroyers, 2 mega_carriers, 4 submarines and 8 transports moved from SZ 86 West Pacific to SZ 92 Philippine Sea Combat - Americans Battle in SZ 95 Pacific Americans attack with 1 battleship, 1 fighter, 1 mega_carrier and 2 tactical_bombers Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged Battle in Vladivostok Americans attack with 1 armour and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 infantry in Vladivostok, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Vladivostok Americans winAmericans winAmericans win with 1 battleship, 1 fighter, 1 mega_carrier and 2 tactical_bombers remaining with 1 battleship, 1 fighter, 1 mega_carrier and 2 tactical_bombers remaining, taking Vladivostok from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Mobilize Units - Americans 3 armour and 3 halftracks placed in Southwestern United States 2 tactical_bombers placed in Hawaiian Islands 4 tactical_bombers placed in Southwestern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 71 PUs; end with 81 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.67 Americans rolls : 0.00
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 20 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 68 PUs French buy 11 armour; Remaining resources: 2 PUs; 0 techTokens; Combat Move - French 9 armour moved from Delhi to Burma 4 armour moved from Calcutta to Burma 3 armour moved from Baluchistan to Delhi 7 armour moved from Iran to Delhi 3 armour and 27 infantry moved from Eastern Turkey to Iran 7 armour moved from Western Turkey to Iran 3 armour moved from Iran to Baluchistan 4 infantry moved from Eastern Balkans to Western Turkey 3 armour moved from Eastern Balkans to Eastern Turkey 7 armour moved from Hungary-Romania to Western Turkey 3 armour moved from Western Poland to Eastern Balkans 4 armour moved from Eastern Germany to Hungary-Romania 3 armour moved from Western Germany to Hungary-Romania 4 infantry moved from Western Germany to France 12 infantry moved from Austria-Czechoslovakia to Western Germany Combat - French Battle in Burma French attack with 13 armour Japanese defend with 1 infantry French roll dice for 13 armour in Burma, round 2 : 6/1 hits, 6.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the French lost in Burma French win, taking Burma from Japanese with 12 armour remaining. Battle score for attacker is -3 Casualties for French: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - French Mobilize Units - French 3 armour placed in Western Poland 4 armour placed in Eastern Germany 4 armour placed in Western Germany Turn Complete - French French collect 52 PUs; end with 54 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 French regular : -0.50
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TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 20 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 2 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 8 armour, 2 bombers, 2 factories and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 2 armour and 2 infantry moved from Alaska to SZ 77 Bering Sea 1 armour and 1 infantry moved from Vladivostok to Amurskaya 4 infantry moved from Okhotsk to Amurskaya 3 infantry and 1 marine moved from Kamchatka to Okhotsk 2 armour and 2 infantry moved from SZ 77 Bering Sea to Kamchatka 6 infantry moved from Western Canada to Alaska 5 infantry moved from Northwestern United States to Western Canada 3 infantry moved from Midwestern United States to Northwestern United States 3 armour and 3 halftracks moved from Southwestern United States to Western Canada 3 infantry moved from Northeastern United States to Midwestern United States 5 armour, 5 artilleries, 1 halftrack and 11 marines moved from Sumatra to SZ 71 South China Sea 1 armour and 1 marine moved from Malay to SZ 71 South China Sea 1 halftrack and 1 marine moved from Java to SZ 71 South China Sea 6 armour, 5 artilleries, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 halftracks, 13 marines, 1 submarine and 13 transports moved from SZ 71 South China Sea to SZ 73 East China Sea 13 marines moved from SZ 73 East China Sea to Chosen 6 armour and 2 halftracks moved from SZ 73 East China Sea to Chosen 5 artilleries moved from SZ 73 East China Sea to Chosen 2 artilleries and 1 marine moved from North Philippines to SZ 92 Philippine Sea 2 artilleries, 3 battleships, 5 cruisers, 9 destroyers, 1 marine, 2 mega_carriers, 5 submarines and 10 transports moved from SZ 92 Philippine Sea to SZ 73 East China Sea 2 artilleries and 1 marine moved from SZ 73 East China Sea to Shantung 2 bombers moved from South Philippines to Southern Japan 2 battleships, 3 fighters and 1 mega_carrier moved from SZ 87 West Pacific to SZ 73 East China Sea 1 battleship, 1 fighter, 1 mega_carrier and 2 tactical_bombers moved from SZ 95 Pacific to SZ 93 West Pacific 4 tactical_bombers moved from Southwestern United States to Wake 1 transport moved from SZ 81 North Pacific to SZ 77 Bering Sea 1 transport moved from SZ 83 Gulf of Alaska to SZ 77 Bering Sea 2 tactical_bombers moved from Hawaiian Islands to SZ 73 East China Sea Combat - Americans Air Battle in Southern Japan Americans attacks with 2 units heading to Southern Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Japan Japanese roll AA dice in Southern Japan : 0/1 hits, 0.33 expected hits Bombing raid in Southern Japan rolls: 3,3,4,3 and causes: 12 damage to unit: factory Bombing raid in Southern Japan causes 12 damage total. Battle in SZ 73 East China Sea Americans attack with 5 battleships, 1 carrier, 6 cruisers, 15 destroyers, 5 fighters, 3 mega_carriers, 6 submarines, 2 tactical_bombers and 23 transports Japanese defend with 2 kamikazes 2 kamikazes owned by the Japanese lost in SZ 73 East China Sea Americans win with 5 battleships, 1 carrier, 6 cruisers, 15 destroyers, 5 fighters, 3 mega_carriers, 6 submarines, 2 tactical_bombers and 23 transports remaining. Battle score for attacker is 0 Casualties for Japanese: 2 kamikazes Battle in Amurskaya Americans attack with 1 armour and 5 infantry Japanese defend with 3 armour Americans roll dice for 1 armour and 5 infantry in Amurskaya, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 3 armour in Amurskaya, round 2 : 1/1 hits, 1.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amurskaya Americans roll dice for 1 armour and 4 infantry in Amurskaya, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 armour in Amurskaya, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amurskaya Americans roll dice for 1 armour and 3 infantry in Amurskaya, round 4 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Amurskaya, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Amurskaya Americans win, taking Amurskaya from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Japanese: 3 armour Battle in Chosen Americans attack with 6 armour, 5 artilleries, 2 halftracks and 13 marines Japanese defend with 1 aaGun, 4 artilleries, 1 factory and 6 infantry Americans roll dice for 6 armour, 5 artilleries, 2 halftracks and 13 marines in Chosen, round 2 : 13/1 hits, 12.67 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Chosen, round 2 : 4/1 hits, 3.33 expected hits 6 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 halftracks owned by the Americans and 2 artilleries owned by the Americans lost in Chosen Americans win, taking Chosen from Japanese with 6 armour, 3 artilleries and 13 marines remaining. Battle score for attacker is 16 Casualties for Americans: 2 artilleries and 2 halftracks Casualties for Japanese: 4 artilleries and 6 infantry Battle in Shantung Americans attack with 2 artilleries and 1 marine Japanese defend with 1 aaGun, 1 factory and 1 infantry Americans roll dice for 2 artilleries and 1 marine in Shantung, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Southern Japan to North Philippines Mobilize Units - Americans 1 factory placed in North Philippines 1 factory placed in South Philippines 1 transport placed in SZ 91 East Pacific 8 armour and 1 bomber placed in Southwestern United States 1 bomber placed in Hawaiian Islands Americans undo move 4. 1 bomber placed in Hawaiian Islands 8 armour placed in Southwestern United States Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 71 PUs; end with 81 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.67 Japanese AA : -0.33 Americans rolls : 0.00
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 21 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 69 PUs French buy 11 armour; Remaining resources: 3 PUs; 0 techTokens; Combat Move - French 10 armour moved from Delhi to Calcutta 3 armour moved from Baluchistan to Calcutta 7 armour and 27 infantry moved from Iran to Baluchistan 7 armour and 4 infantry moved from Western Turkey to Eastern Turkey 3 armour moved from Eastern Balkans to Eastern Turkey 7 armour moved from Hungary-Romania to Western Turkey 3 armour moved from Western Poland to Hungary-Romania 4 armour moved from Eastern Germany to Hungary-Romania 4 armour moved from Western Germany to Hungary-Romania Non Combat Move - French Mobilize Units - French 3 armour placed in Western Poland 4 armour placed in Eastern Germany 4 armour placed in Western Germany Turn Complete - French French collect 52 PUs; end with 55 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 21
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 21 Research Technology - Americans Technological Advance Action: Americans met a national objective for an additional 1 techTokens; end with 3 techTokens Americans rolls : 0/1 hits, 0.00 expected hits Unit Production - Americans Improved Bombard Action A 1: Setting bombard to 4 for unitAttachment attached to cruiser Improved Bombard Action A 2: Setting bombard to 5 for unitAttachment attached to battleship Americans buy 4 bombers, 2 mega_carriers, 1 paradrop and 2 tactical_bombers; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 5 battleships, 1 carrier, 6 cruisers, 15 destroyers, 5 fighters, 3 mega_carriers, 6 submarines, 2 tactical_bombers and 23 transports moved from SZ 73 East China Sea to SZ 74 Sea of Japan 1 battleship, 1 fighter, 1 mega_carrier and 2 tactical_bombers moved from SZ 93 West Pacific to SZ 73 East China Sea 6 armour, 3 artilleries and 13 marines moved from Chosen to SZ 74 Sea of Japan 6 armour, 3 artilleries and 13 marines moved from SZ 74 Sea of Japan to Southern Japan 5 fighters moved from SZ 74 Sea of Japan to Southern Japan 2 bombers moved from North Philippines to Southern Japan 1 bomber moved from Guam to Southern Japan 4 tactical_bombers moved from Wake to Southern Japan 1 armour and 3 infantry moved from Amurskaya to Vladivostok 2 artilleries and 1 marine moved from Shantung to Chosen 3 infantry and 1 marine moved from Okhotsk to Vladivostok 2 armour and 2 infantry moved from Kamchatka to SZ 77 Bering Sea 4 infantry moved from Alaska to SZ 77 Bering Sea 2 armour, 6 infantry and 4 transports moved from SZ 77 Bering Sea to SZ 80 Northwest Pacific 2 armour and 6 infantry moved from SZ 80 Northwest Pacific to Northern Japan 2 destroyers moved from SZ 77 Bering Sea to SZ 80 Northwest Pacific 1 armour moved from Southwestern United States to SZ 91 East Pacific 1 armour and 1 transport moved from SZ 91 East Pacific to SZ 85 Northeast Pacific 1 infantry moved from Northwestern United States to SZ 85 Northeast Pacific 1 armour, 1 infantry and 1 transport moved from SZ 85 Northeast Pacific to SZ 84 Northeastern Pacific 2 infantry moved from Northwestern United States to Western Canada 3 armour, 3 halftracks and 5 infantry moved from Western Canada to Alaska 3 infantry moved from Midwestern United States to Northwestern United States 3 infantry moved from Northeastern United States to Midwestern United States 7 armour moved from Southwestern United States to Western Canada 1 fighter moved from SZ 73 East China Sea to Southern Japan 2 tactical_bombers moved from SZ 73 East China Sea to Southern Japan 2 bombers moved from Hawaiian Islands to Southern Japan Combat - Americans Battle in SZ 73 East China Sea Americans attack with 1 battleship and 1 mega_carrier Japanese defend with 2 kamikazes 2 kamikazes owned by the Japanese lost in SZ 73 East China Sea Americans win with 1 battleship and 1 mega_carrier remaining. Battle score for attacker is 0 Casualties for Japanese: 2 kamikazes Battle in Southern Japan Americans attack with 6 armour, 3 artilleries, 5 bombers, 6 fighters, 13 marines and 6 tactical_bombers Japanese defend with 1 aaGun, 3 armour, 12 artilleries, 3 bunkers, 1 factory, 2 fighters, 28 infantry, 7 marines and 1 tactical_bomber Japanese roll AA dice in Southern Japan : 3/1 hits, 2.83 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Southern Japan Americans roll dice for 5 battleships, 6 cruisers and 11 destroyers in Southern Japan, round 2 : 12/1 hits, 11.83 expected hits Units damaged: 3 bunkers owned by the Japanese 9 infantry owned by the Japanese lost in Southern Japan Americans roll dice for 6 armour, 3 artilleries, 4 bombers, 5 fighters, 13 marines and 5 tactical_bombers in Southern Japan, round 2 : 20/1 hits, 19.50 expected hits Japanese roll dice for 3 armour, 12 artilleries, 3 bunkers, 2 fighters, 19 infantry, 7 marines and 1 tactical_bomber in Southern Japan, round 2 : 18/0 hits, 18.00 expected hits 19 infantry owned by the Japanese, 1 marine owned by the Japanese, 2 armour owned by the Americans, 13 marines owned by the Americans and 3 artilleries owned by the Americans lost in Southern Japan Americans roll dice for 4 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Southern Japan, round 3 : 10/1 hits, 10.50 expected hits Japanese roll dice for 3 armour, 12 artilleries, 3 bunkers, 2 fighters, 6 marines and 1 tactical_bomber in Southern Japan, round 3 : 11/1 hits, 11.33 expected hits 4 artilleries owned by the Japanese, 6 marines owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 armour owned by the Americans and 5 fighters owned by the Americans lost in Southern Japan Americans roll dice for 4 bombers and 3 tactical_bombers in Southern Japan, round 4 : 5/1 hits, 4.67 expected hits Japanese roll dice for 3 armour, 8 artilleries, 3 bunkers, 2 fighters and 1 tactical_bomber in Southern Japan, round 4 : 8/0 hits, 8.00 expected hits 5 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans and 4 bombers owned by the Americans lost in Southern Japan Japanese win with 3 armour, 3 artilleries, 3 bunkers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -133 Casualties for Americans: 6 armour, 3 artilleries, 5 bombers, 6 fighters, 13 marines and 6 tactical_bombers Casualties for Japanese: 9 artilleries, 28 infantry and 7 marines Battle in Northern Japan Americans attack with 2 armour and 6 infantry Japanese defend with 1 aaGun, 2 artilleries, 1 factory and 4 infantry Americans roll dice for 2 destroyers in Northern Japan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Northern Japan Americans roll dice for 2 armour and 6 infantry in Northern Japan, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Northern Japan, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Northern Japan Americans roll dice for 2 armour and 4 infantry in Northern Japan, round 3 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Northern Japan, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Northern Japan Americans roll dice for 2 armour and 3 infantry in Northern Japan, round 4 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Northern Japan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Northern Japan Americans win, taking Northern Japan from Japanese with 2 armour and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 4 infantry Casualties for Americans: 3 infantry Non Combat Move - Americans Mobilize Units - Americans 2 mega_carriers placed in SZ 91 East Pacific 2 tactical_bombers placed in SZ 91 East Pacific Americans undo move 2. 2 tactical_bombers placed in SZ 91 East Pacific 1 bomber and 1 paradrop placed in North Philippines 2 bombers placed in South Philippines 1 bomber placed in Hawaiian Islands Improved Bombard Action A 3: Setting bombard to 3 for unitAttachment attached to cruiser Improved Bombard Action A 4: Setting bombard to 4 for unitAttachment attached to battleship Propaganda Action A: Americans has 3 infantry placed in Northeastern United States War Economy 3x Action: Americans met a national objective for an additional 2 PUs; end with 2 PUs War Economy 2x Action: Americans met a national objective for an additional 2 PUs; end with 4 PUs War Economy 5x Action: Americans met a national objective for an additional 2 PUs; end with 6 PUs War Economy 1x Action: Americans met a national objective for an additional 2 PUs; end with 8 PUs War Economy 4x Action: Americans met a national objective for an additional 2 PUs; end with 10 PUs Turn Complete - Americans Americans collect 75 PUs; end with 85 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective 5: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 110 PUs 3 units repaired.
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Japanese AA : 0.17 Americans rolls : 0.00
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TripleA Turn Summary: French round 22
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 22 Unit Production - French French resistence: French has 4 infantry placed in France French resistence: French met a national objective for an additional 10 PUs; end with 70 PUs French buy 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - French 7 armour and 27 infantry moved from Baluchistan to Delhi 7 armour moved from Western Turkey to Eastern Turkey 4 infantry moved from Eastern Turkey to Iran 4 armour moved from Western Germany to Hungary-Romania 4 armour moved from Eastern Germany to Hungary-Romania 3 armour moved from Western Poland to Hungary-Romania 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from SZ 55 Red Sea to SZ 58 Bay of Bengal Non Combat Move - French Mobilize Units - French 3 transports placed in SZ 71 South China Sea 4 transports placed in SZ 17 English Channel 3 transports placed in SZ 11 West Baltic Sea Turn Complete - French French collect 55 PUs; end with 55 PUs Objective 1: French met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Setting Options - Germans Note to players Germans: <body><img src="gamestartoptions.png"/></body>
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Research Technology - Italians Italians spend 8 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Italy to SZ 25 Adriatic Sea 1 armour, 2 battleships, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 armour and 1 infantry moved from SZ 26 Central Mediterranean to Libya 3 artilleries moved from Italy to Western Balkans 3 infantry moved from Italy to Western Balkans 1 armour moved from Italy to Western Balkans 2 fighters moved from Italy to Western Balkans Combat - Italians Battle in Western Balkans Italians attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry Neutral defend with 2 infantry Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 3 infantry in Western Balkans, round 2 : 4/1 hits, 3.50 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Italians lost in Western Balkans Italians loses 0 PUs for violating Western Balkanss neutrality. Italians win, taking Western Balkans from Neutral with 1 armour, 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Italians 2 fighters moved from Western Balkans to Italy Mobilize Units - Italians 1 destroyer placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.50 Neutral regular : 0.33
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese Declare War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and French from Neutrality to Allied Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 4 infantry moved from Okinawa to SZ 73 East China Sea 1 fighter moved from SZ 72 South China Sea to French Indo-China 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from SZ 72 South China Sea to SZ 98 Philippine Sea 1 fighter moved from Taiwan to French Indo-China 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 1 battleship moved from SZ 73 East China Sea to SZ 98 Philippine Sea 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 1 fighter, 3 infantry and 1 marine moved from Chosen to Shantung 1 armour moved from Northern Japan to SZ 74 Sea of Japan 1 marine moved from Northern Japan to SZ 74 Sea of Japan 1 marine moved from Northern Japan to SZ 74 Sea of Japan 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 marines, 1 submarine and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea 1 armour and 2 marines moved from SZ 73 East China Sea to Shantung 1 fighter moved from Southern Japan to Shantung 1 bomber moved from Southern Japan to Shantung 1 infantry moved from Northern Manchukuo to Chosen 4 infantry moved from SZ 72 South China Sea to French Indo-China 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from SZ 86 West Pacific to SZ 72 South China Sea 2 fighters moved from SZ 72 South China Sea to French Indo-China 2 tactical_bombers moved from SZ 72 South China Sea to French Indo-China Combat - Japanese Battle in SZ 98 Philippine Sea Japanese attack with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer Americans defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 destroyer in SZ 98 Philippine Sea, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in SZ 98 Philippine Sea, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in SZ 98 Philippine Sea Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 destroyer Battle in Shantung Japanese attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 marines Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 marines in Shantung, round 2 : 3/1 hits, 3.67 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 marines remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo-China Japanese attack with 4 fighters, 4 infantry and 2 tactical_bombers French defend with 1 artillery, 1 factory, 1 fighter and 1 infantry Japanese roll dice for 1 cruiser in French Indo-China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in French Indo-China Japanese roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in French Indo-China, round 2 : 4/0 hits, 4.00 expected hits French roll dice for 1 artillery and 1 fighter in French Indo-China, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the French and 1 artillery owned by the French lost in French Indo-China Japanese win, taking French Indo-China from French with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for French: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from French Indo-China to SZ 72 South China Sea 2 tactical_bombers moved from French Indo-China to SZ 72 South China Sea 2 fighters moved from Shantung to Chosen 1 bomber moved from Shantung to Southern Japan 2 fighters moved from SZ 72 South China Sea to SZ 98 Philippine Sea Mobilize Units - Japanese 2 transports placed in SZ 74 Sea of Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Decisive Battlefleet Action2: Japanese is added to UnitSupportAttachment attached to: UnitType{name=battleship} with name: supportAttachmentBattlefleet_Support Turn Complete - Japanese Japanese collect 22 PUs; end with 24 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 29 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.17 French regular : 0.00 Japanese regular : -0.67
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 marine and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians Italians loses 0 PUs for violating Eastern Balkanss neutrality. 1 infantry moved from Western Balkans to Eastern Balkans Italians take Eastern Balkans from Neutral 1 armour, 3 artilleries and 1 infantry moved from Western Balkans to Greece 2 fighters moved from Italy to Greece 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 infantry moved from Italy to Western Balkans 1 infantry moved from Italy to Western Balkans Combat - Italians Battle in Greece Italians attack with 1 armour, 3 artilleries, 2 fighters and 1 infantry Neutral defend with 1 armour and 2 infantry Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Greece, round 2 : 3/1 hits, 2.83 expected hits Neutral roll dice for 1 armour and 2 infantry in Greece, round 2 : 1/1 hits, 1.17 expected hits 2 infantry owned by the Neutral, 1 armour owned by the Neutral and 1 infantry owned by the Italians lost in Greece Italians loses 0 PUs for violating Greeces neutrality. Italians win, taking Greece from Neutral with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral: 1 armour and 2 infantry Non Combat Move - Italians 2 fighters moved from Greece to Italy Mobilize Units - Italians 1 marine placed in Italy 1 submarine placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.17 Neutral regular : -0.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 4 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 2 infantry and 3 marines moved from Shantung to Inner Mongolia 2 fighters moved from Chosen to Inner Mongolia 1 infantry moved from Chosen to Shantung 4 infantry moved from Southern Japan to SZ 74 Sea of Japan 4 infantry and 2 transports moved from SZ 74 Sea of Japan to SZ 72 South China Sea 2 marines moved from Taiwan to SZ 72 South China Sea 1 artillery moved from Taiwan to SZ 72 South China Sea 1 armour moved from Taiwan to SZ 72 South China Sea 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 marines and 2 tactical_bombers moved from SZ 72 South China Sea to French Indo-China 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from SZ 98 Philippine Sea to SZ 72 South China Sea 2 fighters moved from SZ 72 South China Sea to French Indo-China 1 armour moved from Southern Japan to SZ 73 East China Sea 2 infantry moved from Southern Japan to SZ 73 East China Sea 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 kamikazes, 1 submarine and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 2 infantry moved from SZ 72 South China Sea to Kwangtung 1 armour moved from SZ 72 South China Sea to Kwangtung 1 bomber moved from Southern Japan to French Indo-China Combat - Japanese Battle in Kwangtung Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/1 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Japanese attack with 1 armour, 2 fighters, 2 infantry and 3 marines Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 3 marines in Inner Mongolia, round 2 : 3/1 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 armour, 2 fighters, 2 infantry and 3 marines remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo-China Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 2 marines and 2 tactical_bombers French defend with 1 artillery, 1 factory, 1 fighter and 1 infantry; Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in French Indo-China, round 2 : 3/0 hits, 3.00 expected hits 2 infantry owned by the Chinese and 1 infantry owned by the French lost in French Indo-China Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 2 marines and 2 tactical_bombers in French Indo-China, round 2 : 7/1 hits, 6.33 expected hits French roll dice for 2 artilleries and 1 fighter in French Indo-China, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the French, 1 artillery owned by the Chinese and 1 artillery owned by the French lost in French Indo-China Japanese win, taking French Indo-China from French with 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for French: 1 artillery, 1 fighter and 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 4 fighters moved from French Indo-China to SZ 72 South China Sea 2 tactical_bombers moved from French Indo-China to SZ 72 South China Sea 1 bomber moved from French Indo-China to Southern Japan 2 fighters moved from Inner Mongolia to Chosen Mobilize Units - Japanese 4 transports placed in SZ 74 Sea of Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 26 PUs; end with 27 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 French regular : -0.33 Japanese regular : 1.33