TripleA2020
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Italy Declare War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and British from Neutrality to War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and French from Neutrality to War Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour, 1 artillery and 6 infantry moved from Libya to Algeria 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 artillery moved from Greece to SZ 26 Central Mediterranean 1 artillery and 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 armour moved from Greece to Italy 2 artilleries moved from Greece to Western Balkans 2 fighters moved from Italy to Algeria 2 battleships and 2 cruisers moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean 2 submarines moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean 2 destroyers moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 2 fighters and 6 infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Algeria, round 2 : 3/0 hits, 3.00 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Algeria to Libya Mobilize Units - Italians 1 submarine and 1 transport placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 French regular : -0.33 Italians regular : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour and 5 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 4 fighters moved from SZ 72 South China Sea to Yunnan 1 armour, 1 artillery, 3 infantry and 2 marines moved from French Indo-China to Yunnan 1 armour moved from Kwangtung to Yunnan 2 infantry moved from Kwangtung to Szechwan 2 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 infantry moved from Sakhalin Island to SZ 74 Sea of Japan 1 artillery moved from Northern Japan to SZ 74 Sea of Japan 1 armour moved from Southern Japan to SZ 74 Sea of Japan 3 marines moved from Southern Japan to SZ 74 Sea of Japan 1 bomber moved from Southern Japan to Szechwan 2 tactical_bombers moved from SZ 72 South China Sea to Yunnan 2 fighters moved from Chosen to Yunnan 1 armour, 1 artillery, 3 infantry, 3 marines and 4 transports moved from SZ 74 Sea of Japan to SZ 73 East China Sea 5 transports moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 infantry, 2 marines and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 2 infantry and 2 marines moved from SZ 72 South China Sea to North Philippines 1 armour, 1 marine and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 armour and 1 marine moved from SZ 72 South China Sea to South Philippines 1 artillery, 1 infantry, 2 kamikazes and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 artillery and 1 infantry moved from SZ 72 South China Sea to Borneo Japanese take Borneo from French Combat - Japanese Battle in South Philippines Japanese attack with 1 armour and 1 marine Americans defend with 1 infantry Japanese roll dice for 2 battleships in South Philippines, round 2 : 2/1 hits, 1.67 expected hits 1 infantry owned by the Americans lost in South Philippines Japanese win, taking South Philippines from Americans with 1 armour and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 1 artillery, 6 fighters, 3 infantry, 2 marines and 2 tactical_bombers British defend with 2 infantry; French defend with 1 artillery and 2 infantry; Chinese defend with 4 infantry Japanese roll dice for 2 armour, 1 artillery, 6 fighters, 3 infantry, 2 marines and 2 tactical_bombers in Yunnan, round 2 : 7/0 hits, 7.00 expected hits Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 3/0 hits, 3.00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the French, 3 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 1 artillery, 6 fighters, 2 marines and 2 tactical_bombers in Yunnan, round 3 : 7/1 hits, 6.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the French lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 6 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 infantry and 1 marine Casualties for Chinese: 4 infantry Casualties for British: 2 infantry Casualties for French: 1 artillery and 2 infantry Battle in North Philippines Japanese attack with 2 infantry and 2 marines Americans defend with 2 infantry Japanese roll dice for 1 battleship and 3 cruisers in North Philippines, round 2 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Americans lost in North Philippines Japanese win, taking North Philippines from Americans with 2 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters moved from Yunnan to SZ 72 South China Sea 2 fighters moved from Yunnan to Kwangtung 2 tactical_bombers moved from Yunnan to SZ 72 South China Sea 1 bomber moved from Szechwan to Southern Japan Mobilize Units - Japanese 3 infantry placed in French Indo-China 2 armour placed in Chosen 2 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 35 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.50
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 transports moved from SZ 26 Central Mediterranean to SZ 24 Tyrrhenian Sea 1 armour and 1 marine moved from Italy to SZ 24 Tyrrhenian Sea 2 infantry moved from Sardinia to SZ 24 Tyrrhenian Sea 1 armour, 2 infantry, 1 marine and 2 transports moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 1 armour, 2 infantry and 1 marine moved from SZ 26 Central Mediterranean to Libya 1 infantry moved from Western Balkans to Austria-Czechoslovakia 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Combat - Italians Battle in Anglo-Egyptian Sudan Italians attack with 2 infantry British defend with 1 fighter and 1 infantry Italians roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Libya Italians attack with 1 armour, 2 infantry and 1 marine British defend with 1 armour Italians roll dice for 1 armour, 2 infantry and 1 marine in Libya, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians Mobilize Units - Italians 1 destroyer and 1 submarine placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : -0.83 British regular : 0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Southern Japan to SZ 80 Northwest Pacific 3 artilleries and 2 infantry moved from Southern Japan to Northern Japan 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 marines moved from North Philippines to SZ 72 South China Sea 2 marines and 1 transport moved from SZ 72 South China Sea to SZ 71 South China Sea 1 marine moved from SZ 71 South China Sea to Sumatra Japanese take Sumatra from French 1 artillery and 1 infantry moved from Borneo to SZ 72 South China Sea 1 armour and 1 marine moved from South Philippines to SZ 72 South China Sea 2 infantry moved from North Philippines to SZ 72 South China Sea 1 armour, 1 artillery, 3 infantry, 1 marine and 3 transports moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 fighters moved from Kwangtung to Chosen 2 armour moved from Yunnan to Burma 1 marine moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 marine moved from SZ 71 South China Sea to Sumatra 2 tactical_bombers moved from SZ 74 Sea of Japan to Northern Japan 3 infantry moved from SZ 74 Sea of Japan to Chosen 1 marine moved from SZ 74 Sea of Japan to Chosen 1 armour moved from SZ 74 Sea of Japan to Chosen 1 artillery moved from SZ 74 Sea of Japan to Chosen 4 fighters moved from SZ 74 Sea of Japan to Chosen Combat - Japanese Battle in SZ 80 Northwest Pacific Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in SZ 80 Northwest Pacific Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chosen Japanese attack with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 marine Chinese defend with 1 factory; Russians defend with 1 armour Japanese roll dice for 3 battleships and 3 cruisers in Chosen, round 2 : 5/1 hits, 4.50 expected hits 1 armour owned by the Russians lost in Chosen Japanese win, taking Chosen from Chinese with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Northern Japan Japanese attack with 3 artilleries, 2 infantry and 2 tactical_bombers Americans defend with 1 aaGun, 1 factory and 2 infantry Americans roll AA dice in Northern Japan : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 artilleries, 2 infantry and 2 tactical_bombers in Northern Japan, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 2 infantry in Northern Japan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Northern Japan Japanese win, taking Northern Japan from Americans with 3 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 2 armour, 1 artillery and 1 marine Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 1 marine in Burma, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from British with 2 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 marine Casualties for Chinese: 1 infantry Non Combat Move - Japanese 6 fighters moved from Chosen to SZ 74 Sea of Japan 2 tactical_bombers moved from Northern Japan to Southern Japan 1 bomber moved from SZ 80 Northwest Pacific to Southern Japan 1 infantry moved from French Indo-China to Yunnan 1 infantry moved from French Indo-China to Kwangtung 1 infantry moved from French Indo-China to Burma 2 kamikazes moved from SZ 73 East China Sea to SZ 74 Sea of Japan 4 kamikazes moved from SZ 72 South China Sea to SZ 73 East China Sea Mobilize Units - Japanese 2 fighters placed in Southern Japan 1 armour and 2 infantry placed in French Indo-China 4 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 Americans AA : -0.33 British regular : 0.67
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Research Technology - Italians Italians rolls : 0/1 hits, 0.00 expected hits Unit Production - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 infantry moved from Algeria to Libya 1 armour, 1 artillery and 5 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery and 5 infantry French defend with 1 armour, 1 artillery and 3 infantry Italians roll dice for 1 armour, 1 artillery and 5 infantry in Morocco, round 2 : 2/1 hits, 1.83 expected hits French roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 2/1 hits, 1.83 expected hits 2 infantry owned by the French and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 1/1 hits, 1.50 expected hits French roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 2/1 hits, 1.17 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 4 : 1/1 hits, 1.17 expected hits French roll dice for 1 armour and 1 artillery in Morocco, round 4 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Morocco Italians roll dice for 1 armour and 1 artillery in Morocco, round 5 : 1/1 hits, 0.83 expected hits French roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 5 infantry Casualties for French: 1 armour, 1 artillery and 3 infantry Non Combat Move - Italians Mobilize Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 French regular : 0.67 Italians regular : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 marines moved from Sumatra to SZ 71 South China Sea 2 marines and 1 transport moved from SZ 71 South China Sea to SZ 58 Bay of Bengal 2 marines moved from SZ 58 Bay of Bengal to Calcutta 2 armour, 1 artillery and 1 infantry moved from Burma to Calcutta 1 armour moved from French Indo-China to Calcutta 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines moved from SZ 74 Sea of Japan to SZ 87 West Pacific 2 kamikazes moved from SZ 74 Sea of Japan to SZ 80 Northwest Pacific 6 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 1 bomber moved from Southern Japan to Chosen 2 tactical_bombers moved from Southern Japan to Chosen 2 fighters moved from Southern Japan to Chosen 4 infantry moved from Southern Japan to SZ 74 Sea of Japan 1 artillery moved from Northern Japan to SZ 74 Sea of Japan 1 infantry moved from Northern Japan to SZ 74 Sea of Japan 1 artillery and 5 infantry moved from SZ 74 Sea of Japan to Chosen Combat - Japanese Battle in Chosen Japanese attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 1 factory; Russians defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Chosen, round 2 : 4/0 hits, 4.00 expected hits Chinese roll dice for 4 infantry in Chosen, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Chosen Japanese win, taking Chosen from Chinese with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Russians: 4 infantry Battle in Calcutta Japanese attack with 3 armour, 1 artillery, 1 infantry and 2 marines British defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery, 1 infantry and 2 marines in Calcutta, round 2 : 4/1 hits, 3.17 expected hits British roll dice for 1 infantry in Calcutta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Calcutta Japanese win, taking Calcutta from British with 3 armour, 1 artillery and 2 marines remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in SZ 87 West Pacific Japanese attack with 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines Americans defend with 3 battleships Japanese roll dice for 3 submarines in SZ 87 West Pacific, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 battleships, 3 carriers, 3 cruisers, 4 destroyers and 6 fighters in SZ 87 West Pacific, round 2 : 10/1 hits, 9.83 expected hits Americans roll dice for 3 battleships in SZ 87 West Pacific, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Japanese 3 battleships owned by the Americans lost in SZ 87 West Pacific Japanese win with 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 submarines remaining. Battle score for attacker is 60 Casualties for Americans: 3 battleships Non Combat Move - Japanese 2 fighters moved from Chosen to Southern Japan 1 bomber moved from Chosen to Southern Japan 2 tactical_bombers moved from Chosen to Southern Japan 1 infantry moved from French Indo-China to Burma Mobilize Units - Japanese 3 infantry placed in French Indo-China 2 armour and 3 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 28 PUs; end with 30 PUs 2 units repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : 1.00 British regular : 0.67
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 6 Research Technology - Italians Italians rolls : 1/1 hits, 0.00 expected hits Italians removing all Technology Tokens after successful research. Italians discover Increased Factory Production Unit Production - Italians Italians buy 1 halftrack and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 5 infantry moved from Italy to Vichy France Non Combat Move - Italians Mobilize Units - Italians 1 halftrack and 3 infantry placed in Italy Activate Technology - Italians Italians activating Increased Factory Production Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians rolls : 1.00
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Setting Options - Germans Note to players Germans: <body><img src="gamestartoptions.png"/></body>
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Setting Options - Germans Note to players Germans: <body><img src="gamestartoptions.png"/></body> OptionsSettingNonCombatMove Restrict Movement: Setting movementRestrictionType to disallowed for rulesAttachment attached to Germans Check politics enabled: Changing Relationship for Russians and Japanese from War to Neutrality Check politics enabled: Changing Relationship for Russians and British from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Americans from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Chinese from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Japanese from War to Neutrality Check politics enabled: Changing Relationship for Russians and British from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Americans from Allied to Friendly Check politics enabled: Changing Relationship for Russians and French from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Chinese from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Germans from War to Strict_Neutral Check politics enabled: Changing Relationship for Russians and Italians from War to Strict_Neutral Check politics enabled: Changing Relationship for Germans and Americans from War to Neutrality Check politics enabled: Changing Relationship for Germans and Chinese from War to Neutrality Check politics enabled: Changing Relationship for Italians and Americans from War to Neutrality Check politics enabled: Changing Relationship for Italians and Chinese from War to Neutrality Check politics enabled: Changing Relationship for Italians and British from War to Neutrality Check politics enabled: Changing Relationship for Italians and French from War to Neutrality Check politics enabled: Changing Relationship for British and Chinese from Allied to Neutrality Check politics enabled: Changing Relationship for British and Japanese from War to Neutrality Check politics enabled: Changing Relationship for French and Chinese from Allied to Neutrality Check politics enabled: Changing Relationship for French and Japanese from War to Neutrality Check politics enabled: Changing Relationship for Americans and Chinese from Allied to Neutrality Check politics enabled: Changing Relationship for Americans and Japanese from War to Neutrality Radar Advance Action: British activates AA Radar Decisive Battlefleet Action1: Japanese activates battlefleet Naval Dominance Action: British activates Shipyards Wolf Packs Action: Germans has 1 wolfpack placed in SZ 39 Mid Atlantic Dug In Action: Japanese has 4 bunkers placed in Southern Japan Dug In Action: Japanese has 3 bunkers placed in Taiwan Dug In Action: Japanese has 2 bunkers placed in Okinawa Dug In Action: Japanese has 1 bunker placed in Iwo Jima Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans buy 5 armour and 1 halftrack; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Germans loses 0 PUs for violating Hungary-Romanias neutrality. 20 infantry moved from Berlin to Western Germany 6 infantry moved from Austria-Czechoslovakia to Hungary-Romania Germans take Hungary-Romania from Neutral 1 transport moved from SZ 12 East Baltic Sea to SZ 11 West Baltic Sea 1 armour, 1 artillery and 2 marines moved from Eastern Germany to SZ 11 West Baltic Sea 1 armour, 1 artillery, 2 marines and 2 transports moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 1 armour, 1 artillery and 1 marine moved from SZ 12 East Baltic Sea to Finland 1 marine moved from SZ 12 East Baltic Sea to Finland 3 artilleries, 2 bombers, 2 fighters, 10 infantry, 4 marines and 1 tactical_bomber moved from Eastern Germany to Western Poland 2 fighters and 1 tactical_bomber moved from Western Germany to Western Poland 2 artilleries and 6 marines moved from Austria-Czechoslovakia to Western Germany 2 fighters and 1 tactical_bomber moved from Austria-Czechoslovakia to Western Poland 1 submarine moved from SZ 19 Atlantic to SZ 20 Atlantic 1 submarine moved from SZ 33 Atlantic to SZ 20 Atlantic 1 submarine moved from SZ 39 Mid Atlantic to SZ 20 Atlantic 1 submarine moved from SZ 32 Atlantic to SZ 20 Atlantic Combat - Germans Battle in Western Poland Germans attack with 3 artilleries, 2 bombers, 6 fighters, 10 infantry, 4 marines and 3 tactical_bombers French defend with 2 artilleries and 4 infantry Germans roll dice for 3 artilleries, 2 bombers, 6 fighters, 10 infantry, 4 marines and 3 tactical_bombers in Western Poland, round 2 : 10/1 hits, 10.17 expected hits French roll dice for 2 artilleries and 4 infantry in Western Poland, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Germans, 4 infantry owned by the French and 2 artilleries owned by the French lost in Western Poland Germans win, taking Western Poland from French with 3 artilleries, 2 bombers, 6 fighters, 8 infantry, 4 marines and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for French: 2 artilleries and 4 infantry Battle in Finland Germans attack with 1 armour, 1 artillery and 2 marines Neutral defend with 1 infantry Germans roll dice for 1 battleship in Finland, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 2 marines in Finland, round 2 : 2/0 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Finland Germans loses 0 PUs for violating Finlands neutrality. Germans win, taking Finland from Neutral with 1 armour, 1 artillery and 2 marines remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - Germans Finnish Allies Action: Germans has 2 infantry placed in Finland Romanian Allies Action: Germans has 4 infantry placed in Hungary-Romania 2 bombers moved from Western Poland to Western Germany 6 fighters moved from Western Poland to Western Germany 3 tactical_bombers moved from Western Poland to Western Germany Mobilize Units - Germans 4 armour and 1 halftrack placed in Berlin 1 armour placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Germans creates 1 submarine in SZ 39 Mid Atlantic
Combat Hit Differential Summary :
French regular : 0.00 Germans rolls : 0.00 Germans regular : -0.83 Neutral regular : -0.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Unit Production - British British buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 8 PUs; 0 techTokens; Combat Move - British 1 fighter moved from France to SZ 25 Adriatic Sea 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 25 Adriatic Sea 1 tactical_bomber moved from Egypt to SZ 25 Adriatic Sea 1 carrier, 1 cruiser and 1 fighter moved from SZ 23 West Mediterranean to SZ 25 Adriatic Sea 1 battleship, 1 destroyer, 1 submarine and 1 transport moved from SZ 9 North Atlantic to SZ 11 West Baltic Sea 1 carrier, 1 fighter and 1 submarine moved from SZ 10 North Sea to SZ 11 West Baltic Sea 1 battleship, 1 cruiser and 1 submarine moved from SZ 17 English Channel to SZ 11 West Baltic Sea 1 destroyer and 1 transport moved from SZ 16 North Atlantic to SZ 11 West Baltic Sea 1 cruiser and 1 destroyer moved from SZ 4 Denmark Straight to SZ 9 North Atlantic 1 tactical_bomber moved from Great Britain to SZ 11 West Baltic Sea 1 bomber moved from Great Britain to SZ 11 West Baltic Sea 1 fighter moved from Great Britain to SZ 11 West Baltic Sea 1 fighter moved from Gibraltar to Syria 1 infantry moved from Egypt to Syria 1 armour moved from Egypt to Syria 1 infantry moved from Iran to Baluchistan 1 infantry moved from Iraq to Iran 1 infantry moved from Bombay to Calcutta 1 armour moved from Bombay to Burma 1 artillery moved from Bombay to Calcutta 1 infantry moved from Calcutta to Burma 1 infantry moved from Delhi to Calcutta 1 infantry moved from Burma to French Indo-China 1 submarine moved from SZ 59 Northeastern Indian to SZ 57 Arabian Sea 2 infantry moved from New Zealand to SZ 105 Tasman Sea 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 67 South East Indian 2 infantry moved from SZ 67 South East Indian to Western Australia 1 infantry moved from Western Australia to Central Australia 1 artillery moved from Western Canada to Central Canada 1 infantry moved from Central Canada to Eastern Canada 1 armour and 1 infantry moved from Eastern Canada to SZ 2 Labrador Sea 1 destroyer moved from SZ 13 Gulf of St Lawrence to SZ 2 Labrador Sea 1 armour, 1 destroyer, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 3 Labrador Sea Combat - British Battle in SZ 25 Adriatic Sea British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Germans defend with 1 submarine; Italians defend British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in SZ 25 Adriatic Sea, round 2 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 submarine in SZ 25 Adriatic Sea, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans lost in SZ 25 Adriatic Sea British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 submarine Battle in SZ 11 West Baltic Sea British attack with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports Germans defend with 1 cruiser, 1 destroyer and 2 submarines British roll dice for 3 submarines in SZ 11 West Baltic Sea, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in SZ 11 West Baltic Sea, round 2 : 5/1 hits, 4.67 expected hits Germans roll dice for 2 submarines in SZ 11 West Baltic Sea, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 cruiser and 1 destroyer in SZ 11 West Baltic Sea, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans, 2 submarines owned by the Germans and 1 cruiser owned by the Germans lost in SZ 11 West Baltic Sea British win with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 33 Casualties for Germans: 1 cruiser, 1 destroyer and 2 submarines Non Combat Move - British 1 fighter could not land in SZ 25 Adriatic Sea and was removed 1 bomber moved from SZ 11 West Baltic Sea to Great Britain 1 tactical_bomber moved from SZ 11 West Baltic Sea to Great Britain Mobilize Units - British 1 armour and 2 infantry placed in Bombay 1 carrier placed in SZ 9 North Atlantic 1 fighter placed in SZ 9 North Atlantic Turn Complete - British British collect 42 PUs; end with 50 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUs 3 units repaired.
Combat Hit Differential Summary :
Germans regular : 1.17 British regular : 0.50
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Politics - Germans Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Germans loses 0 PUs for violating Eastern Balkanss neutrality. Germans loses 0 PUs for violating Norways neutrality. 4 infantry moved from Hungary-Romania to Western Balkans 1 infantry moved from Hungary-Romania to Eastern Balkans Germans take Eastern Balkans from Neutral 1 infantry moved from Finland to Norway Germans take Norway from Neutral 5 submarines moved from SZ 20 Atlantic to SZ 22 East Atlantic 1 submarine moved from SZ 39 Mid Atlantic to SZ 22 East Atlantic 1 wolfpack moved from SZ 39 Mid Atlantic to SZ 35 East Atlantic 4 infantry moved from Western Germany to Low Countries 4 infantry moved from Western Germany to Vichy France 3 bombers moved from Western Germany to Great Britain 1 armour, 2 artilleries, 6 fighters, 12 infantry, 6 marines and 3 tactical_bombers moved from Western Germany to France 4 armour and 1 halftrack moved from Berlin to France 1 infantry moved from Hungary-Romania to Western Balkans 2 infantry moved from Western Poland to Hungary-Romania 1 infantry moved from Western Poland to Hungary-Romania 1 infantry moved from Western Poland to Hungary-Romania Combat - Germans Air Battle in Great Britain Germans attacks with 3 units heading to Great Britain Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Great Britain British roll AA dice in Great Britain : 1/0 hits, 1.00 expected hits 1 bomber killed by AA Bombing raid in Great Britain rolls: 4,4 and causes: 8 damage to unit: factory Bombing raid in Great Britain causes 8 damage total. Battle in Vichy France Germans attack with 4 infantry French defend with 1 infantry Germans roll dice for 4 infantry in Vichy France, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 infantry in Vichy France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Vichy France Germans win, taking Vichy France from French with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Low Countries Germans attack with 4 infantry French defend with 1 infantry Germans roll dice for 4 infantry in Low Countries, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 infantry in Low Countries, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Low Countries Germans win, taking Low Countries from French with 4 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Western Balkans Germans attack with 5 infantry Neutral defend with 2 infantry Germans roll dice for 5 infantry in Western Balkans, round 2 : 0/1 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 5 infantry in Western Balkans, round 3 : 0/1 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 5 infantry in Western Balkans, round 4 : 1/1 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 4 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Western Balkans Germans roll dice for 5 infantry in Western Balkans, round 5 : 0/1 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Western Balkans, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Balkans Germans roll dice for 4 infantry in Western Balkans, round 6 : 1/1 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Western Balkans, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Western Balkans Germans loses 0 PUs for violating Western Balkanss neutrality. Germans win, taking Western Balkans from Neutral with 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 2 infantry Casualties for Germans: 1 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 fighters, 1 halftrack, 12 infantry, 6 marines and 3 tactical_bombers French defend with 1 aaGun, 1 armour, 3 artilleries, 2 bunkers, 1 factory, 7 infantry and 1 marine French roll AA dice in France : 2/1 hits, 1.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in France Germans roll dice for 5 armour, 2 artilleries, 5 fighters, 1 halftrack, 12 infantry, 6 marines and 2 tactical_bombers in France, round 2 : 12/1 hits, 11.67 expected hits Units damaged: 2 bunkers owned by the French French roll dice for 1 armour, 3 artilleries, 2 bunkers, 7 infantry and 1 marine in France, round 2 : 6/1 hits, 5.50 expected hits 1 marine owned by the French, 6 infantry owned by the Germans, 7 infantry owned by the French and 2 artilleries owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 5 fighters, 1 halftrack, 6 infantry, 6 marines and 2 tactical_bombers in France, round 3 : 11/1 hits, 10.67 expected hits French roll dice for 1 armour, 1 artillery and 2 bunkers in France, round 3 : 2/1 hits, 2.17 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 2 bunkers owned by the French and 1 artillery owned by the French lost in France Germans captures 33PUs while taking French capital Germans win, taking France from French with 5 armour, 2 artilleries, 5 fighters, 1 halftrack, 4 infantry, 6 marines and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 fighter, 8 infantry and 1 tactical_bomber Casualties for French: 1 armour, 3 artilleries, 2 bunkers, 7 infantry and 1 marine Cleaning up after air battles Non Combat Move - Germans 5 fighters moved from France to Western Germany 2 tactical_bombers moved from France to Eastern Germany 2 bombers moved from Great Britain to Eastern Germany Mobilize Units - Germans 2 destroyers and 2 submarines placed in SZ 11 West Baltic Sea Turn Complete - Germans Germans collect 44 PUs; end with 77 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 82 PUs Germans creates 1 submarine in SZ 35 East Atlantic
Combat Hit Differential Summary :
French regular : 0.67 British AA : 0.00 Germans rolls : 0.00 Germans regular : -0.67 Neutral regular : -1.67 French AA : 0.50
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Politics - Germans Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans buy 3 battleships, 1 bomber and 1 cruiser; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Eastern Balkans to Hungary-Romania 4 infantry moved from Western Balkans to Hungary-Romania 2 tactical_bombers moved from Eastern Germany to France 2 bombers moved from Eastern Germany to Great Britain 1 halftrack moved from France to Vichy France 5 fighters moved from Western Germany to Low Countries Combat - Germans Air Battle in Great Britain Germans attacks with 2 units heading to Great Britain Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Great Britain British roll AA dice in Great Britain : 0/1 hits, 0.67 expected hits Bombing raid in Great Britain rolls: 3,4 and causes: 7 damage to unit: factory Bombing raid in Great Britain causes 7 damage total. Cleaning up after air battles Non Combat Move - Germans 6 submarines moved from SZ 22 East Atlantic to SZ 17 English Channel 2 bombers moved from Great Britain to Eastern Germany Mobilize Units - Germans 3 battleships and 1 cruiser placed in SZ 17 English Channel 1 bomber placed in Eastern Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs Germans creates 1 submarine in SZ 35 East Atlantic
Combat Hit Differential Summary :
British AA : -0.67 Germans rolls : 0.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Unit Production - British British repair damage of 7x factory; Remaining resources: 44 PUs; 0 techTokens; British buy 2 armour, 3 infantry and 5 marines; Remaining resources: 3 PUs; 0 techTokens; Combat Move - British 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from SZ 12 East Baltic Sea to SZ 17 English Channel 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from SZ 11 West Baltic Sea to SZ 17 English Channel 1 tactical_bomber moved from Great Britain to SZ 17 English Channel 1 bomber moved from Great Britain to SZ 17 English Channel 1 carrier, 2 destroyers, 2 fighters and 4 transports moved from SZ 9 North Atlantic to SZ 10 North Sea 2 armour moved from Great Britain to SZ 10 North Sea 6 infantry moved from Great Britain to SZ 10 North Sea 2 armour moved from SZ 10 North Sea to Norway 6 infantry moved from SZ 10 North Sea to Norway 2 fighters moved from SZ 10 North Sea to SZ 17 English Channel 1 destroyer moved from SZ 10 North Sea to SZ 17 English Channel 1 infantry moved from Iraq to Syria 3 infantry moved from Calcutta to Burma 1 armour moved from Calcutta to Burma 1 artillery moved from Calcutta to Burma 3 armour moved from Bombay to Calcutta 2 infantry moved from Bombay to Calcutta 1 armour and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Central Australia to Queensland 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from SZ 61 Indian to SZ 57 Arabian Sea 2 infantry moved from SZ 57 Arabian Sea to Bombay 2 infantry moved from Bombay to Calcutta Combat - British Battle in Norway British attack with 2 armour and 6 infantry Germans defend with 1 infantry British roll dice for 2 armour and 6 infantry in Norway, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in SZ 17 English Channel British attack with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports Germans defend with 3 battleships, 1 cruiser and 6 submarines British roll dice for 3 submarines in SZ 17 English Channel, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in SZ 17 English Channel, round 2 : 6/0 hits, 6.00 expected hits Units damaged: 2 battleships owned by the Germans Germans roll dice for 6 submarines in SZ 17 English Channel, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 battleships owned by the British Germans roll dice for 3 battleships and 1 cruiser in SZ 17 English Channel, round 2 : 2/1 hits, 2.50 expected hits 4 submarines owned by the Germans, 1 submarine owned by the British and 1 carrier owned by the British lost in SZ 17 English Channel British roll dice for 2 submarines in SZ 17 English Channel, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in SZ 17 English Channel British roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in SZ 17 English Channel, round 3 : 6/1 hits, 5.83 expected hits Germans roll dice for 1 submarine in SZ 17 English Channel, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 battleships and 1 cruiser in SZ 17 English Channel, round 3 : 3/1 hits, 2.50 expected hits 3 battleships owned by the Germans, 2 destroyers owned by the British, 1 submarine owned by the Germans, 2 submarines owned by the British and 1 cruiser owned by the Germans lost in SZ 17 English Channel British win with 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 69 Casualties for British: 1 carrier, 2 destroyers and 3 submarines Casualties for Germans: 3 battleships, 1 cruiser and 6 submarines Battle in Queensland British attack with 1 armour and 2 infantry Japanese defend with 1 artillery British roll dice for 1 armour and 2 infantry in Queensland, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 infantry in Queensland, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Queensland British win, taking Queensland from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from SZ 17 English Channel to SZ 10 North Sea 1 fighter moved from SZ 17 English Channel to Great Britain 1 bomber moved from SZ 17 English Channel to Great Britain 1 tactical_bomber moved from SZ 17 English Channel to Great Britain Mobilize Units - British 2 infantry placed in Calcutta British undo move 1. 1 armour and 1 infantry placed in Calcutta 1 armour and 2 infantry placed in Bombay 1 marine placed in New South Wales 4 marines placed in Great Britain Turn Complete - British British collect 39 PUs; end with 42 PUs 2 units repaired.
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.33 British regular : -0.17
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