TripleA2020
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 armour moved from India to Persia 3 infantry moved from India to Persia 2 armour moved from Chinghai to Kazakh S.S.R. 4 infantry moved from Chinghai to Kazakh S.S.R. 3 bombers moved from India to 38 Sea Zone 2 cruisers moved from 59 Sea Zone to 51 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 2 armour moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk 2 artilleries moved from Evenki National Okrug to Novosibirsk Combat - Japanese Battle in 38 Sea Zone Japanese attack with 3 bombers British defend with 2 destroyers Japanese roll dice for 3 bombers in 38 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 2 destroyers in 38 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the British lost in 38 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 16 Casualties for British: 2 destroyers Battle in Persia Japanese attack with 3 armour and 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 armour and 3 infantry in Persia, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 3 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 2 armour and 4 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 4 infantry in Kazakh S.S.R., round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 2 armour and 3 infantry in Kazakh S.S.R., round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 2 armour, 2 artilleries and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Novosibirsk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 3 bombers moved from 38 Sea Zone to India Place Units - Japanese 1 armour and 2 artilleries placed in India 3 armour placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67 Japanese rolls : 1.00 Russians regular : 0.00 British regular : -1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 10x factory; Remaining resources: 7 PUs; 0 techTokens; Italians buy 1 armour; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Libya to Egypt 1 destroyer moved from 14 Sea Zone to 12 Sea Zone Combat - Italians Battle in Egypt Italians attack with 2 infantry British defend with 1 infantry Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya Place Units - Italians 1 armour placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 aaGuns, 1 armour and 7 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 fighter moved from Germany to 5 Sea Zone 6 fighters moved from Germany to Northwestern Europe 2 armour moved from Germany to Northwestern Europe 5 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Poland 1 armour moved from East Poland to Poland Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Battle in 5 Sea Zone Germans attack with 1 fighter British defend with 3 transports 3 transports owned by the British lost in 5 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for British: 3 transports Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany 1 fighter moved from 5 Sea Zone to Northwestern Europe Place Units - Germans 2 aaGuns, 1 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 30 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans rolls : 0.00
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 3 armour moved from Manchuria to Stanovoj Chrebet 2 fighters moved from Japan to Yakut S.S.R. 2 cruisers moved from 51 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 artillery and 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 armour, 2 artilleries and 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 armour moved from India to Persia 2 artilleries moved from India to Persia 3 bombers moved from India to Persia Combat - Japanese Battle in Persia Japanese attack with 1 armour, 2 artilleries and 3 bombers Russians defend with 1 armour, 3 artilleries and 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 3 bombers in Persia, round 2 : 4/9 hits, 3.67 expected hits British roll dice for 1 armour, 3 artilleries and 2 infantry in Persia, round 2 : 3/6 hits, 2.17 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Japanese, 2 artilleries owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese roll dice for 3 bombers in Persia, round 3 : 3/6 hits, 2.50 expected hits British roll dice for 1 armour and 1 artillery in Persia, round 3 : 2/2 hits, 0.83 expected hits 1 armour owned by the Russians, 2 bombers owned by the Japanese and 1 artillery owned by the Russians lost in Persia Japanese win with 1 bomber remaining. Battle score for attacker is -14 Casualties for Japanese: 1 armour, 2 artilleries and 2 bombers Casualties for Russians: 1 armour, 3 artilleries and 2 infantry Battle in Kazakh S.S.R. Japanese attack with 2 armour, 2 artilleries and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Persia to India Place Units - Japanese 1 armour and 2 artilleries placed in India 3 armour placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 Japanese rolls : 0.00 Russians regular : 1.33 British regular : 2.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to France Combat - Italians Battle in France Italians attack with 1 armour British defend with 1 armour and 1 infantry Italians roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Italians lost in France British win with 1 armour and 1 infantry remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour Non Combat Move - Italians 1 infantry moved from Balkans to Italy Place Units - Italians 1 armour and 3 infantry placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Germans 7 fighters moved from Northwestern Europe to 7 Sea Zone 1 bomber moved from Germany to 7 Sea Zone 5 infantry moved from Northwestern Europe to France 1 armour moved from Germany to Poland 1 armour moved from Northwestern Europe to Czechoslovakia Hungary 2 infantry moved from Germany to Czechoslovakia Hungary 5 infantry moved from Germany to Poland 1 armour moved from Northwestern Europe to Poland Combat - Germans Battle in Czechoslovakia Hungary Germans attack with 1 armour and 2 infantry British defend with 1 armour Germans roll dice for 1 armour and 2 infantry in Czechoslovakia Hungary, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour in Czechoslovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Czechoslovakia Hungary Germans roll dice for 1 armour and 1 infantry in Czechoslovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Czechoslovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Czechoslovakia Hungary Germans win, taking Czechoslovakia Hungary from British with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Poland Germans attack with 2 armour and 5 infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 2 armour and 5 infantry in Poland, round 2 : 3/7 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 infantry in Poland, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in 7 Sea Zone Germans attack with 1 bomber and 7 fighters British defend with 1 battleship, 2 destroyers and 2 transports; Americans defend with 3 carriers, 2 fighters and 5 transports Germans roll dice for 1 bomber and 7 fighters in 7 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 2 fighters and 7 transports in 7 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits 2 destroyers owned by the British, 4 fighters owned by the Germans and 2 carriers owned by the Americans lost in 7 Sea Zone Germans roll dice for 1 bomber and 3 fighters in 7 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 7 transports in 7 Sea Zone, round 3 : 0/4 hits, 2.33 expected hits 2 fighters owned by the Americans lost in 7 Sea Zone Germans roll dice for 1 bomber and 3 fighters in 7 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 battleship, 1 carrier and 7 transports in 7 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits 1 carrier owned by the Americans and 1 battleship owned by the British lost in 7 Sea Zone 2 transports owned by the British and 5 transports owned by the Americans lost in 7 Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 107 Casualties for Germans: 4 fighters Casualties for British: 1 battleship, 2 destroyers and 2 transports Casualties for Americans: 3 carriers, 2 fighters and 5 transports Battle in France Germans attack with 5 infantry British defend with 1 armour and 1 infantry Germans roll dice for 5 infantry in France, round 2 : 2/5 hits, 0.83 expected hits British roll dice for 1 armour and 1 infantry in France, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in France Germans win, taking France from British with 5 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 1 aaGun moved from Germany to France 1 aaGun moved from Germany to Northwestern Europe 3 fighters moved from 7 Sea Zone to Germany 1 bomber moved from 7 Sea Zone to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 24 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -3.00 Germans rolls : 0.00 Russians regular : -0.17 Germans regular : 2.33 British regular : -0.83
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 7 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 armour moved from Stanovoj Chrebet to Evenki National Okrug 3 armour moved from Manchuria to Stanovoj Chrebet 2 cruisers moved from 39 Sea Zone to 40 Sea Zone 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery and 1 infantry moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 47 Sea Zone 2 fighters moved from Japan to Yakut S.S.R. 2 artilleries moved from India to Persia Japanese take Persia from British 1 armour moved from India to Trans-Jordan 1 bomber moved from India to Trans-Jordan 2 fighters moved from Yakut S.S.R. to Evenki National Okrug Combat - Japanese Battle in 40 Sea Zone Japanese attack with 2 cruisers Americans defend with 1 transport 1 transport owned by the Americans lost in 40 Sea Zone Japanese win with 2 cruisers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Evenki National Okrug Japanese attack with 3 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 3 armour and 2 fighters in Evenki National Okrug, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Japanese attack with 1 armour and 1 bomber British defend with 1 armour Japanese roll dice for 1 armour and 1 bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Trans-Jordan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from Trans-Jordan to India 2 fighters moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 1 submarine and 2 transports placed in 62 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan 3 armour placed in India 3 armour placed in Manchuria
Combat Hit Differential Summary :
Japanese regular : -1.17 Japanese rolls : 1.00 Russians regular : -0.33 British regular : 0.50
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 7 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 armour moved from Stanovoj Chrebet to Evenki National Okrug 3 armour moved from Manchuria to Stanovoj Chrebet 2 cruisers moved from 39 Sea Zone to 40 Sea Zone 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery and 1 infantry moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 47 Sea Zone 2 fighters moved from Japan to Yakut S.S.R. 2 artilleries moved from India to Persia Japanese take Persia from British 1 armour moved from India to Trans-Jordan 1 bomber moved from India to Trans-Jordan 2 fighters moved from Yakut S.S.R. to Evenki National Okrug Combat - Japanese Battle in 40 Sea Zone Japanese attack with 2 cruisers Americans defend with 1 transport 1 transport owned by the Americans lost in 40 Sea Zone Japanese win with 2 cruisers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Evenki National Okrug Japanese attack with 3 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 3 armour and 2 fighters in Evenki National Okrug, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Japanese attack with 1 armour and 1 bomber British defend with 1 armour Japanese roll dice for 1 armour and 1 bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Trans-Jordan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from Trans-Jordan to India 2 fighters moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 1 submarine and 2 transports placed in 62 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan 3 armour placed in India 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17 Japanese rolls : 1.00 Russians regular : -0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 17 PUs; 0 techTokens; Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania 3 infantry moved from Italy to Balkans 1 armour moved from Italy to Balkans 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Bulgaria Romania Italians attack with 2 infantry Russians defend with 1 infantry Italians roll dice for 2 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 4 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 bomber and 5 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 armour moved from Czechoslovakia Hungary to East Poland 2 armour moved from Poland to East Poland 2 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 fighter moved from Germany to Baltic States 1 fighter moved from Germany to East Poland 1 fighter moved from Germany to Baltic States 10 infantry moved from Germany to Poland 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in East Poland Germans attack with 3 armour, 1 fighter and 2 infantry Russians defend with 1 armour and 1 artillery Germans roll dice for 3 armour, 1 fighter and 2 infantry in East Poland, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 artillery in East Poland, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Baltic States Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Baltic States to Germany 1 fighter moved from East Poland to Germany 1 bomber moved from United Kingdom to Germany 1 aaGun moved from France to Italy 1 aaGun moved from Northwestern Europe to France Place Units - Germans 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 29 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans rolls : 0.00 Russians regular : 1.17 Germans regular : -1.00
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska Japanese take Alaska from Americans 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 47 Sea Zone to Australia 2 cruisers moved from 40 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 3 armour moved from Manchuria to Ningxia 3 armour moved from Evenki National Okrug to Novosibirsk 4 fighters moved from Yakut S.S.R. to Novosibirsk 3 armour moved from Stanovoj Chrebet to Evenki National Okrug Combat - Japanese Battle in Novosibirsk Japanese attack with 3 armour and 4 fighters Russians defend with 1 infantry Japanese roll dice for 3 armour and 4 fighters in Novosibirsk, round 2 : 5/7 hits, 4.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour and 4 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Australia Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 4 infantry in Australia, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Australia Japanese roll dice for 1 armour in Australia, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 2/3 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Australia British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters moved from Novosibirsk to Ningxia Place Units - Japanese 3 armour placed in India 1 armour, 1 artillery and 2 infantry placed in Japan 1 cruiser and 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00 Japanese rolls : 0.00 Russians regular : 0.67 British regular : 2.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 6x factory; Remaining resources: 17 PUs; 0 techTokens; Italians buy 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Balkans to Ukraine 1 armour moved from Italy to Bulgaria Romania 3 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 5 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans Combat - Italians Battle in Ukraine Italians attack with 1 armour and 2 infantry Russians defend with 4 artilleries and 1 infantry Italians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 4 artilleries and 1 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 4 artilleries in Ukraine, round 3 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians win with 3 artilleries remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 1 transport placed in 14 Sea Zone 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 0.00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 5 infantry moved from Germany to France 1 fighter moved from Germany to France 2 fighters moved from Germany to East Poland 2 bombers moved from Germany to United Kingdom 8 infantry moved from Poland to East Poland Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,1 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in East Poland Germans attack with 2 fighters and 8 infantry British defend with 5 infantry Germans roll dice for 2 fighters and 8 infantry in East Poland, round 2 : 2/10 hits, 2.33 expected hits Russians roll dice for 5 infantry in East Poland, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in East Poland Germans roll dice for 2 fighters and 6 infantry in East Poland, round 3 : 3/8 hits, 2.00 expected hits Russians roll dice for 3 infantry in East Poland, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in East Poland Germans win, taking East Poland from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 4 infantry Casualties for British: 5 infantry Battle in France Germans attack with 1 fighter and 5 infantry Americans defend with 1 aaGun and 1 infantry Americans roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 5 infantry in France, round 2 : 2/6 hits, 1.33 expected hits Americans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in France Germans win, taking France from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from France to Germany 2 fighters moved from East Poland to Germany 2 bombers moved from United Kingdom to Germany Place Units - Germans 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 26 PUs; end with 26 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.33 Americans AA : -0.17 Germans rolls : 0.00 Russians regular : 1.33 Germans regular : 1.33
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 7 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 6 armour moved from India to Persia 3 armour moved from Ningxia to Chinghai 3 armour moved from Evenki National Okrug to Novosibirsk 2 fighters moved from Ningxia to Novosibirsk 1 fighter moved from Ningxia to Chinghai 1 fighter moved from Ningxia to Novosibirsk 2 cruisers moved from 42 Sea Zone to 25 Sea Zone 2 transports moved from 47 Sea Zone to 51 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 64 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western United States 1 submarine moved from 57 Sea Zone to 56 Sea Zone 1 armour and 2 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 1 cruiser moved from 62 Sea Zone to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska 1 bomber moved from India to Novosibirsk Combat - Japanese Battle in Chinghai Japanese attack with 3 armour and 1 fighter Russians defend with 1 infantry Japanese roll dice for 3 armour and 1 fighter in Chinghai, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Persia Japanese attack with 6 armour Russians defend with 1 infantry Japanese roll dice for 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 6 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 armour, 1 bomber and 3 fighters Russians defend with 2 armour Japanese roll dice for 3 armour, 1 bomber and 3 fighters in Novosibirsk, round 2 : 6/8 hits, 4.33 expected hits Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Casualties for Russians: 2 armour Battle in Western United States Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 aaGun, 1 artillery, 1 factory and 4 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Western United States, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 4 infantry in Western United States, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Western United States Japanese roll dice for 1 armour in Western United States, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 2 infantry in Western United States, round 3 : 2/3 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Western United States Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 3 infantry Non Combat Move - Japanese 1 bomber moved from Novosibirsk to India 1 fighter moved from Chinghai to Evenki National Okrug 3 fighters moved from Novosibirsk to Evenki National Okrug Place Units - Japanese 1 submarine and 2 transports placed in 62 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan 3 armour placed in India 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 2.33 Japanese regular : 2.67 Japanese rolls : 0.00 Russians regular : 0.00 British regular : -0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Italians Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Poland 2 infantry moved from Bulgaria Romania to Poland 3 infantry moved from Italy to Balkans 3 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Poland Italians attack with 1 armour and 2 infantry Russians defend with 2 armour Italians roll dice for 1 armour and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 armour in Poland, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Poland Italians roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Russians: 2 armour Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to Poland Place Units - Italians 1 transport placed in 14 Sea Zone 5 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 4 fighters moved from Germany to France 2 bombers moved from Germany to France 8 infantry moved from Germany to France Combat - Germans Battle in France Germans attack with 2 bombers, 4 fighters and 8 infantry British defend with 1 aaGun, 3 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber and 4 infantry British roll AA dice in France : 0/6 hits, 1.00 expected hits Germans roll dice for 2 bombers, 4 fighters and 8 infantry in France, round 2 : 4/14 hits, 4.67 expected hits British roll dice for 4 armour, 2 artilleries, 1 bomber and 6 infantry in France, round 2 : 5/13 hits, 4.83 expected hits 5 infantry owned by the Germans, 3 infantry owned by the Americans and 1 bomber owned by the Americans lost in France Germans roll dice for 2 bombers, 4 fighters and 3 infantry in France, round 3 : 6/9 hits, 3.83 expected hits British roll dice for 4 armour, 2 artilleries and 3 infantry in France, round 3 : 6/9 hits, 3.67 expected hits 3 fighters owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in France Germans roll dice for 2 bombers and 1 fighter in France, round 4 : 1/3 hits, 1.83 expected hits British roll dice for 3 armour in France, round 4 : 0/3 hits, 1.50 expected hits 1 armour owned by the British lost in France Germans roll dice for 2 bombers and 1 fighter in France, round 5 : 2/3 hits, 1.83 expected hits British roll dice for 2 armour in France, round 5 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans and 1 armour owned by the British lost in France Germans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Germans: 4 fighters and 8 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber and 4 infantry Casualties for British: 3 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from France to Germany 1 bomber moved from France to Germany Place Units - Germans 2 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
British AA : -1.00 Germans rolls : 0.00 Germans regular : 0.83 British regular : 1.00
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,5 and gets 0 hits Purchase Units - Japanese Japanese buy 8 armour, 2 infantry and 2 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Alaska to Western Canada 2 transports moved from 51 Sea Zone to 52 Sea Zone 4 infantry moved from Wake Island to 52 Sea Zone 4 infantry and 2 transports moved from 52 Sea Zone to 53 Sea Zone 4 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 transports moved from 64 Sea Zone to 62 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska 1 transport moved from 56 Sea Zone to 58 Sea Zone 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 armour moved from Chinghai to Russia 6 armour moved from Persia to Caucasus 1 bomber moved from India to Russia 4 fighters moved from Evenki National Okrug to Russia 3 armour moved from Manchuria to Ningxia 2 armour moved from India to Trans-Jordan 1 armour moved from India to Caucasus Combat - Japanese Battle in Western Canada Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Western Canada, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hawaiian Islands Japanese attack with 4 infantry Americans defend with 1 infantry Japanese roll dice for 4 infantry in Hawaiian Islands, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 infantry in Hawaiian Islands, round 3 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Trans-Jordan Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Japanese attack with 2 armour, 1 bomber and 4 fighters Russians defend with 1 aaGun, 5 armour, 4 artilleries, 1 factory and 8 infantry Russians roll AA dice in Russia : 0/5 hits, 0.83 expected hits Japanese roll dice for 2 armour, 1 bomber and 4 fighters in Russia, round 2 : 6/8 hits, 4.50 expected hits Russians roll dice for 5 armour, 4 artilleries and 8 infantry in Russia, round 2 : 5/17 hits, 6.50 expected hits 3 fighters owned by the Japanese, 6 infantry owned by the Russians and 2 armour owned by the Japanese lost in Russia Japanese roll dice for 1 bomber and 1 fighter in Russia, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 5 armour, 4 artilleries and 2 infantry in Russia, round 3 : 2/11 hits, 4.50 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Russia Russians win with 5 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is -41 Casualties for Japanese: 2 armour, 1 bomber and 4 fighters Casualties for Russians: 7 infantry Battle in Caucasus Japanese attack with 7 armour British defend with 1 aaGun; Russians defend with 1 aaGun, 1 armour, 1 factory and 3 infantry Japanese roll dice for 7 armour in Caucasus, round 2 : 4/7 hits, 3.50 expected hits Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.50 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Caucasus Japanese win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 2 armour Casualties for Russians: 1 armour and 3 infantry Non Combat Move - Japanese Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 2 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.83 Russians regular : -3.50 Russians AA : -0.83 British regular : -0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 3 infantry moved from Bulgaria Romania to Ukraine 5 infantry moved from Italy to Balkans 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Ukraine Italians attack with 5 infantry Russians defend with 1 infantry Italians roll dice for 5 infantry in Ukraine, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Heavy Bomber Activate Technology - Germans Germans activating Heavy Bomber Purchase Units - Germans Germans buy 1 armour and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Germany to France Germans take France from British 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 2 bombers moved from Germany to United Kingdom 1 armour moved from Germany to Northwestern Europe 1 armour moved from Germany to Czechoslovakia Hungary 1 infantry moved from Bulgaria Romania to Czechoslovakia Hungary Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 2,1,3,2 and causes: 7 damage to unit: factory Bombing raid in United Kingdom causes 7 damage total. Battle in Northwestern Europe Germans attack with 1 armour and 2 infantry British defend with 1 armour Germans roll dice for 1 armour and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour in Northwestern Europe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Czechoslovakia Hungary Germans attack with 1 armour and 1 infantry British defend with 1 armour Germans roll dice for 1 armour and 1 infantry in Czechoslovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Czechoslovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Czechoslovakia Hungary Germans win, taking Czechoslovakia Hungary from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from United Kingdom to Germany Place Units - Germans 1 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 24 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
British AA : -0.33 Germans rolls : 1.00 Germans regular : 0.50 British regular : 0.00
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Japanese Japanese roll 4,3 and gets 0 hits Purchase Units - Japanese Japanese buy 8 armour, 1 artillery and 3 infantry; Remaining resources: 21 PUs; 2 techTokens; Combat Move - Japanese 3 armour moved from India to Persia 3 armour moved from Ningxia to Chinghai 3 armour moved from Manchuria to Stanovoj Chrebet 2 armour moved from Trans-Jordan to Persia 2 armour and 2 infantry moved from Japan to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway Japanese take Midway from Americans 2 armour and 2 infantry moved from 64 Sea Zone to Alaska 1 transport moved from 58 Sea Zone to 53 Sea Zone 2 transports moved from 64 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Chinghai Japanese attack with 3 armour Russians defend with 1 armour Japanese roll dice for 3 armour in Chinghai, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour Battle in Persia Japanese attack with 5 armour Russians defend with 1 infantry Japanese roll dice for 5 armour in Persia, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese win, taking Persia from British with 4 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 transports placed in 62 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Japan 3 armour placed in India 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 50 PUs; end with 71 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -1.00 British regular : 0.67