TripleA2020
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska Japanese take Alaska from Americans 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 47 Sea Zone to Australia 2 cruisers moved from 40 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 3 armour moved from Manchuria to Ningxia 3 armour moved from Evenki National Okrug to Novosibirsk 4 fighters moved from Yakut S.S.R. to Novosibirsk 3 armour moved from Stanovoj Chrebet to Evenki National Okrug Combat - Japanese Battle in Novosibirsk Japanese attack with 3 armour and 4 fighters Russians defend with 1 infantry Japanese roll dice for 3 armour and 4 fighters in Novosibirsk, round 2 : 5/7 hits, 4.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour and 4 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Australia Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 4 infantry in Australia, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Australia Japanese roll dice for 1 armour in Australia, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 2/3 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Australia British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters moved from Novosibirsk to Ningxia Place Units - Japanese 3 armour placed in India 1 armour, 1 artillery and 2 infantry placed in Japan 1 cruiser and 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Japanese regular : 2.00 Japanese rolls : 0.00 Russians regular : 0.67 British regular : 2.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 6x factory; Remaining resources: 17 PUs; 0 techTokens; Italians buy 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Balkans to Ukraine 1 armour moved from Italy to Bulgaria Romania 3 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 5 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans Combat - Italians Battle in Ukraine Italians attack with 1 armour and 2 infantry Russians defend with 4 artilleries and 1 infantry Italians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 4 artilleries and 1 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 4 artilleries in Ukraine, round 3 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians win with 3 artilleries remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 1 transport placed in 14 Sea Zone 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 0.00 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 5 infantry moved from Germany to France 1 fighter moved from Germany to France 2 fighters moved from Germany to East Poland 2 bombers moved from Germany to United Kingdom 8 infantry moved from Poland to East Poland Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,1 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in East Poland Germans attack with 2 fighters and 8 infantry British defend with 5 infantry Germans roll dice for 2 fighters and 8 infantry in East Poland, round 2 : 2/10 hits, 2.33 expected hits Russians roll dice for 5 infantry in East Poland, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in East Poland Germans roll dice for 2 fighters and 6 infantry in East Poland, round 3 : 3/8 hits, 2.00 expected hits Russians roll dice for 3 infantry in East Poland, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in East Poland Germans win, taking East Poland from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 4 infantry Casualties for British: 5 infantry Battle in France Germans attack with 1 fighter and 5 infantry Americans defend with 1 aaGun and 1 infantry Americans roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 5 infantry in France, round 2 : 2/6 hits, 1.33 expected hits Americans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in France Germans win, taking France from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from France to Germany 2 fighters moved from East Poland to Germany 2 bombers moved from United Kingdom to Germany Place Units - Germans 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 26 PUs; end with 26 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.33 Americans AA : -0.17 Germans rolls : 0.00 Russians regular : 1.33 Germans regular : 1.33 -
TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 7 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 6 armour moved from India to Persia 3 armour moved from Ningxia to Chinghai 3 armour moved from Evenki National Okrug to Novosibirsk 2 fighters moved from Ningxia to Novosibirsk 1 fighter moved from Ningxia to Chinghai 1 fighter moved from Ningxia to Novosibirsk 2 cruisers moved from 42 Sea Zone to 25 Sea Zone 2 transports moved from 47 Sea Zone to 51 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 64 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western United States 1 submarine moved from 57 Sea Zone to 56 Sea Zone 1 armour and 2 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 1 cruiser moved from 62 Sea Zone to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska 1 bomber moved from India to Novosibirsk Combat - Japanese Battle in Chinghai Japanese attack with 3 armour and 1 fighter Russians defend with 1 infantry Japanese roll dice for 3 armour and 1 fighter in Chinghai, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Persia Japanese attack with 6 armour Russians defend with 1 infantry Japanese roll dice for 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 6 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 armour, 1 bomber and 3 fighters Russians defend with 2 armour Japanese roll dice for 3 armour, 1 bomber and 3 fighters in Novosibirsk, round 2 : 6/8 hits, 4.33 expected hits Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Casualties for Russians: 2 armour Battle in Western United States Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 aaGun, 1 artillery, 1 factory and 4 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Western United States, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 4 infantry in Western United States, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Western United States Japanese roll dice for 1 armour in Western United States, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 2 infantry in Western United States, round 3 : 2/3 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Western United States Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 3 infantry Non Combat Move - Japanese 1 bomber moved from Novosibirsk to India 1 fighter moved from Chinghai to Evenki National Okrug 3 fighters moved from Novosibirsk to Evenki National Okrug Place Units - Japanese 1 submarine and 2 transports placed in 62 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan 3 armour placed in India 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 2.33 Japanese regular : 2.67 Japanese rolls : 0.00 Russians regular : 0.00 British regular : -0.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Italians Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Poland 2 infantry moved from Bulgaria Romania to Poland 3 infantry moved from Italy to Balkans 3 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Poland Italians attack with 1 armour and 2 infantry Russians defend with 2 armour Italians roll dice for 1 armour and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 armour in Poland, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Poland Italians roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Russians: 2 armour Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to Poland Place Units - Italians 1 transport placed in 14 Sea Zone 5 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.50 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 4 fighters moved from Germany to France 2 bombers moved from Germany to France 8 infantry moved from Germany to France Combat - Germans Battle in France Germans attack with 2 bombers, 4 fighters and 8 infantry British defend with 1 aaGun, 3 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber and 4 infantry British roll AA dice in France : 0/6 hits, 1.00 expected hits Germans roll dice for 2 bombers, 4 fighters and 8 infantry in France, round 2 : 4/14 hits, 4.67 expected hits British roll dice for 4 armour, 2 artilleries, 1 bomber and 6 infantry in France, round 2 : 5/13 hits, 4.83 expected hits 5 infantry owned by the Germans, 3 infantry owned by the Americans and 1 bomber owned by the Americans lost in France Germans roll dice for 2 bombers, 4 fighters and 3 infantry in France, round 3 : 6/9 hits, 3.83 expected hits British roll dice for 4 armour, 2 artilleries and 3 infantry in France, round 3 : 6/9 hits, 3.67 expected hits 3 fighters owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in France Germans roll dice for 2 bombers and 1 fighter in France, round 4 : 1/3 hits, 1.83 expected hits British roll dice for 3 armour in France, round 4 : 0/3 hits, 1.50 expected hits 1 armour owned by the British lost in France Germans roll dice for 2 bombers and 1 fighter in France, round 5 : 2/3 hits, 1.83 expected hits British roll dice for 2 armour in France, round 5 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans and 1 armour owned by the British lost in France Germans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Germans: 4 fighters and 8 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber and 4 infantry Casualties for British: 3 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from France to Germany 1 bomber moved from France to Germany Place Units - Germans 2 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
British AA : -1.00 Germans rolls : 0.00 Germans regular : 0.83 British regular : 1.00 -
TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,5 and gets 0 hits Purchase Units - Japanese Japanese buy 8 armour, 2 infantry and 2 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Alaska to Western Canada 2 transports moved from 51 Sea Zone to 52 Sea Zone 4 infantry moved from Wake Island to 52 Sea Zone 4 infantry and 2 transports moved from 52 Sea Zone to 53 Sea Zone 4 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 transports moved from 64 Sea Zone to 62 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska 1 transport moved from 56 Sea Zone to 58 Sea Zone 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 armour moved from Chinghai to Russia 6 armour moved from Persia to Caucasus 1 bomber moved from India to Russia 4 fighters moved from Evenki National Okrug to Russia 3 armour moved from Manchuria to Ningxia 2 armour moved from India to Trans-Jordan 1 armour moved from India to Caucasus Combat - Japanese Battle in Western Canada Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Western Canada, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hawaiian Islands Japanese attack with 4 infantry Americans defend with 1 infantry Japanese roll dice for 4 infantry in Hawaiian Islands, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 infantry in Hawaiian Islands, round 3 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Trans-Jordan Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Japanese attack with 2 armour, 1 bomber and 4 fighters Russians defend with 1 aaGun, 5 armour, 4 artilleries, 1 factory and 8 infantry Russians roll AA dice in Russia : 0/5 hits, 0.83 expected hits Japanese roll dice for 2 armour, 1 bomber and 4 fighters in Russia, round 2 : 6/8 hits, 4.50 expected hits Russians roll dice for 5 armour, 4 artilleries and 8 infantry in Russia, round 2 : 5/17 hits, 6.50 expected hits 3 fighters owned by the Japanese, 6 infantry owned by the Russians and 2 armour owned by the Japanese lost in Russia Japanese roll dice for 1 bomber and 1 fighter in Russia, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 5 armour, 4 artilleries and 2 infantry in Russia, round 3 : 2/11 hits, 4.50 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Russia Russians win with 5 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is -41 Casualties for Japanese: 2 armour, 1 bomber and 4 fighters Casualties for Russians: 7 infantry Battle in Caucasus Japanese attack with 7 armour British defend with 1 aaGun; Russians defend with 1 aaGun, 1 armour, 1 factory and 3 infantry Japanese roll dice for 7 armour in Caucasus, round 2 : 4/7 hits, 3.50 expected hits Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.50 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Caucasus Japanese win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 2 armour Casualties for Russians: 1 armour and 3 infantry Non Combat Move - Japanese Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 2 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.83 Russians regular : -3.50 Russians AA : -0.83 British regular : -0.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 3 infantry moved from Bulgaria Romania to Ukraine 5 infantry moved from Italy to Balkans 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Ukraine Italians attack with 5 infantry Russians defend with 1 infantry Italians roll dice for 5 infantry in Ukraine, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Heavy Bomber Activate Technology - Germans Germans activating Heavy Bomber Purchase Units - Germans Germans buy 1 armour and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Germany to France Germans take France from British 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 2 bombers moved from Germany to United Kingdom 1 armour moved from Germany to Northwestern Europe 1 armour moved from Germany to Czechoslovakia Hungary 1 infantry moved from Bulgaria Romania to Czechoslovakia Hungary Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 2,1,3,2 and causes: 7 damage to unit: factory Bombing raid in United Kingdom causes 7 damage total. Battle in Northwestern Europe Germans attack with 1 armour and 2 infantry British defend with 1 armour Germans roll dice for 1 armour and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour in Northwestern Europe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Czechoslovakia Hungary Germans attack with 1 armour and 1 infantry British defend with 1 armour Germans roll dice for 1 armour and 1 infantry in Czechoslovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Czechoslovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Czechoslovakia Hungary Germans win, taking Czechoslovakia Hungary from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from United Kingdom to Germany Place Units - Germans 1 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 24 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
British AA : -0.33 Germans rolls : 1.00 Germans regular : 0.50 British regular : 0.00 -
TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Japanese Japanese roll 4,3 and gets 0 hits Purchase Units - Japanese Japanese buy 8 armour, 1 artillery and 3 infantry; Remaining resources: 21 PUs; 2 techTokens; Combat Move - Japanese 3 armour moved from India to Persia 3 armour moved from Ningxia to Chinghai 3 armour moved from Manchuria to Stanovoj Chrebet 2 armour moved from Trans-Jordan to Persia 2 armour and 2 infantry moved from Japan to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway Japanese take Midway from Americans 2 armour and 2 infantry moved from 64 Sea Zone to Alaska 1 transport moved from 58 Sea Zone to 53 Sea Zone 2 transports moved from 64 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Chinghai Japanese attack with 3 armour Russians defend with 1 armour Japanese roll dice for 3 armour in Chinghai, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour Battle in Persia Japanese attack with 5 armour Russians defend with 1 infantry Japanese roll dice for 5 armour in Persia, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese win, taking Persia from British with 4 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 transports placed in 62 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Japan 3 armour placed in India 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 50 PUs; end with 71 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -1.00 British regular : 0.67 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania 3 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from Bulgaria Romania to Ukraine 3 infantry moved from Italy to Balkans Combat - Italians Battle in Ukraine Italians attack with 2 infantry Russians defend with 3 armour Italians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Italians lost in Ukraine Russians win with 3 armour remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.50 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Setting Options - Germans Note to players Germans: <body><img src="gamestartoptions.png"/></body>Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Setting Options - Germans Note to players Germans: <body><img src="gamestartoptions.png"/></body> OptionsSettingNonCombatMove Restrict Movement: Setting movementRestrictionType to disallowed for rulesAttachment attached to Germans Check politics enabled: Changing Relationship for Russians and Japanese from War to Neutrality Check politics enabled: Changing Relationship for Russians and British from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Americans from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Chinese from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Japanese from War to Neutrality Check politics enabled: Changing Relationship for Russians and British from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Americans from Allied to Friendly Check politics enabled: Changing Relationship for Russians and French from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Chinese from Allied to Friendly Check politics enabled: Changing Relationship for Russians and Germans from War to Strict_Neutral Check politics enabled: Changing Relationship for Russians and Italians from War to Strict_Neutral Check politics enabled: Changing Relationship for Germans and Americans from War to Neutrality Check politics enabled: Changing Relationship for Germans and Chinese from War to Neutrality Check politics enabled: Changing Relationship for Italians and Americans from War to Neutrality Check politics enabled: Changing Relationship for Italians and Chinese from War to Neutrality Check politics enabled: Changing Relationship for Italians and British from War to Neutrality Check politics enabled: Changing Relationship for Italians and French from War to Neutrality Check politics enabled: Changing Relationship for British and Chinese from Allied to Neutrality Check politics enabled: Changing Relationship for British and Japanese from War to Neutrality Check politics enabled: Changing Relationship for French and Chinese from Allied to Neutrality Check politics enabled: Changing Relationship for French and Japanese from War to Neutrality Check politics enabled: Changing Relationship for Americans and Chinese from Allied to Neutrality Check politics enabled: Changing Relationship for Americans and Japanese from War to Neutrality Radar Advance Action: British activates AA Radar Decisive Battlefleet Action1: Japanese activates battlefleet Naval Dominance Action: British activates Shipyards Wolf Packs Action: Germans has 1 wolfpack placed in SZ 39 Mid Atlantic Dug In Action: Japanese has 4 bunkers placed in Southern Japan Dug In Action: Japanese has 3 bunkers placed in Taiwan Dug In Action: Japanese has 2 bunkers placed in Okinawa Dug In Action: Japanese has 1 bunker placed in Iwo Jima Unit Production - Germans Germans buy 6 armour; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Germans Germans loses 0 PUs for violating Norways neutrality. Germans loses 0 PUs for violating Hungary-Romanias neutrality. 1 cruiser moved from SZ 11 West Baltic Sea to SZ 17 English Channel 2 submarines moved from SZ 11 West Baltic Sea to SZ 17 English Channel 1 destroyer moved from SZ 11 West Baltic Sea to SZ 17 English Channel 1 submarine moved from SZ 12 East Baltic Sea to SZ 10 North Sea 1 destroyer moved from SZ 12 East Baltic Sea to SZ 10 North Sea 1 battleship moved from SZ 12 East Baltic Sea to SZ 10 North Sea 1 bomber moved from Eastern Germany to SZ 17 English Channel 1 bomber moved from Eastern Germany to SZ 10 North Sea 1 bomber moved from Western Germany to SZ 10 North Sea 2 fighters moved from Western Germany to SZ 17 English Channel 1 transport moved from SZ 12 East Baltic Sea to SZ 11 West Baltic Sea 2 marines moved from Eastern Germany to SZ 11 West Baltic Sea 2 infantry moved from Eastern Germany to SZ 11 West Baltic Sea 2 infantry moved from SZ 11 West Baltic Sea to Norway Germans take Norway from Neutral 2 marines moved from SZ 11 West Baltic Sea to Norway 1 tactical_bomber moved from Western Germany to SZ 17 English Channel 10 infantry moved from Berlin to Western Germany 5 infantry moved from Berlin to Western Germany 1 infantry moved from Austria-Czechoslovakia to Hungary-Romania Germans take Hungary-Romania from Neutral 2 artilleries, 2 fighters, 5 infantry, 6 marines and 1 tactical_bomber moved from Austria-Czechoslovakia to Western Poland 1 fighter moved from Eastern Germany to SZ 17 English Channel 1 fighter moved from Eastern Germany to SZ 10 North Sea 1 tactical_bomber moved from Eastern Germany to SZ 17 English Channel 1 armour, 4 artilleries, 8 infantry and 4 marines moved from Eastern Germany to Western Poland 4 infantry moved from Berlin to Eastern Germany 1 infantry moved from Berlin to Western Germany Combat - Germans Battle in Western Poland Germans attack with 1 armour, 6 artilleries, 2 fighters, 13 infantry, 10 marines and 1 tactical_bomber French defend with 2 artilleries and 4 infantry Germans roll dice for 1 armour, 6 artilleries, 2 fighters, 13 infantry, 10 marines and 1 tactical_bomber in Western Poland, round 2 : 11/1 hits, 10.67 expected hits French roll dice for 2 artilleries and 4 infantry in Western Poland, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Germans, 4 infantry owned by the French and 2 artilleries owned by the French lost in Western Poland Germans win, taking Western Poland from French with 1 armour, 6 artilleries, 2 fighters, 11 infantry, 10 marines and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for French: 2 artilleries and 4 infantry Battle in SZ 10 North Sea Germans attack with 1 battleship, 2 bombers, 1 destroyer, 1 fighter and 1 submarine British defend with 1 carrier, 1 fighter and 1 submarine Germans roll dice for 1 submarine in SZ 10 North Sea, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in SZ 10 North Sea Germans roll dice for 1 battleship, 2 bombers, 1 destroyer and 1 fighter in SZ 10 North Sea, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 1 carrier in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in SZ 10 North Sea, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British and 1 carrier owned by the British lost in SZ 10 North Sea Germans win with 1 battleship, 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 28 Casualties for British: 1 carrier, 1 fighter and 1 submarine Battle in SZ 17 English Channel Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 submarine; French defend with 1 destroyer Germans roll dice for 2 submarines in SZ 17 English Channel, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in SZ 17 English Channel, round 2 : 4/0 hits, 4.00 expected hits British roll dice for 1 submarine in SZ 17 English Channel, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in SZ 17 English Channel, round 2 : 2/1 hits, 1.50 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 submarine owned by the British and 1 battleship owned by the British lost in SZ 17 English Channel Germans win with 1 bomber, 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 destroyer and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 submarine Casualties for French: 1 destroyer Non Combat Move - Germans Romanian Allies Action: Germans has 4 infantry placed in Hungary-Romania 1 bomber moved from SZ 17 English Channel to Berlin 2 bombers moved from SZ 10 North Sea to Berlin 1 fighter moved from SZ 10 North Sea to Eastern Germany 2 tactical_bombers moved from SZ 17 English Channel to Western Germany 3 fighters moved from SZ 17 English Channel to Western Germany 1 tactical_bomber moved from Western Poland to Eastern Germany 2 fighters moved from Western Poland to Eastern Germany Mobilize Units - Germans 4 armour placed in Western Germany Germans undo move 1. 4 armour placed in Eastern Germany 2 armour placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 35 PUs Germans creates 1 submarine in SZ 39 Mid AtlanticCombat Hit Differential Summary :
French regular : 0.00 Germans regular : 1.17 British regular : 0.17 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Politics - Italians Italians takes Political Action: Political Action Italy Declare War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and British from Neutrality to War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and French from Neutrality to War Unit Production - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Italy to Western Balkans 2 infantry moved from Italy to Vichy France 1 infantry moved from Italy to Western Balkans Combat - Italians Battle in Vichy France Italians attack with 2 infantry French defend with 1 infantry Italians roll dice for 2 infantry in Vichy France, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 infantry in Vichy France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Vichy France Italians win, taking Vichy France from French with 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Western Balkans Italians attack with 3 infantry Neutral defend with 2 infantry Italians roll dice for 3 infantry in Western Balkans, round 2 : 0/1 hits, 0.50 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Western Balkans Italians roll dice for 2 infantry in Western Balkans, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Western Balkans Italians roll dice for 1 infantry in Western Balkans, round 4 : 0/1 hits, 0.17 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Western Balkans, round 5 : 0/1 hits, 0.17 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Western Balkans Neutral win with 2 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 3 infantry Non Combat Move - Italians 1 infantry moved from Italy to Austria-Czechoslovakia Mobilize Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.50 Neutral regular : 0.33 -
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese Declare War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and French from Neutrality to Allied Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Convoys Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry and 1 marine moved from Chosen to Shantung 1 fighter moved from Chosen to Shantung 2 infantry moved from Northern Manchukuo to Chosen 2 infantry moved from Northern Japan to SZ 80 Northwest Pacific 2 infantry and 1 transport moved from SZ 80 Northwest Pacific to SZ 81 North Pacific 2 infantry moved from SZ 81 North Pacific to Western Aleutian Islands Japanese take Western Aleutian Islands from Americans 1 marine moved from Southern Japan to SZ 73 East China Sea 2 armour and 2 marines moved from Southern Japan to SZ 73 East China Sea 2 armour, 1 destroyer, 3 marines and 2 transports moved from SZ 73 East China Sea to SZ 92 Philippine Sea 2 armour and 3 marines moved from SZ 92 Philippine Sea to North Philippines 1 fighter moved from Taiwan to North Philippines 1 fighter moved from SZ 72 South China Sea to North Philippines 1 cruiser moved from SZ 73 East China Sea to SZ 92 Philippine Sea 1 battleship moved from SZ 73 East China Sea to SZ 92 Philippine Sea 1 infantry moved from Southern Japan to SZ 86 West Pacific 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from SZ 74 Sea of Japan to SZ 73 East China Sea 1 infantry moved from Southern Japan to SZ 73 East China Sea 1 infantry moved from SZ 73 East China Sea to Shantung 1 destroyer and 1 infantry moved from SZ 86 West Pacific to SZ 93 West Pacific 1 infantry moved from SZ 93 West Pacific to Guam Japanese take Guam from Americans 1 carrier moved from SZ 86 West Pacific to SZ 92 Philippine Sea 2 fighters moved from SZ 86 West Pacific to North Philippines 1 carrier, 2 submarines and 2 tactical_bombers moved from SZ 86 West Pacific to SZ 93 West Pacific 1 bomber moved from Southern Japan to North Philippines 1 fighter moved from Southern Japan to Shantung Combat - Japanese Battle in Shantung Japanese attack with 2 fighters, 4 infantry and 1 marine Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese roll dice for 2 fighters, 4 infantry and 1 marine in Shantung, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in North Philippines Japanese attack with 2 armour, 1 bomber, 4 fighters and 3 marines Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in North Philippines, round 2 : 2/1 hits, 1.17 expected hits 2 infantry owned by the Americans lost in North Philippines Japanese roll dice for 2 armour, 1 bomber, 4 fighters and 3 marines in North Philippines, round 2 : 5/1 hits, 4.83 expected hits Americans roll dice for 1 fighter in North Philippines, round 2 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in North Philippines Japanese win, taking North Philippines from Americans with 2 armour, 1 bomber, 4 fighters and 2 marines remaining. Battle score for attacker is 12 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 marine Non Combat Move - Japanese 2 fighters moved from Shantung to Chosen 2 fighters moved from North Philippines to SZ 72 South China Sea 2 fighters moved from North Philippines to SZ 92 Philippine Sea 1 bomber moved from North Philippines to Iwo Jima Mobilize Units - Japanese 1 transport placed in SZ 86 West Pacific 1 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating Convoys Decisive Battlefleet Action2: Japanese is added to UnitSupportAttachment attached to: UnitType{name=battleship} with name: supportAttachmentBattlefleet_Support Turn Complete - Japanese Japanese collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : 1.33 Japanese rolls : 1.00 -
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 3 infantry moved from Chosen to Shantung 1 marine moved from Chosen to Shantung 2 infantry moved from Northern Manchukuo to Shantung 1 fighter moved from Chosen to Shantung 2 armour and 3 marines moved from Southern Japan to SZ 73 East China Sea 1 marine moved from Taiwan to SZ 72 South China Sea 1 marine moved from SZ 72 South China Sea to Kwangtung 1 fighter moved from SZ 72 South China Sea to Kwangtung 1 fighter moved from Taiwan to Kwangtung 2 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 marines and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 2 armour and 3 marines moved from SZ 72 South China Sea to Kwangtung 2 tactical_bombers moved from SZ 86 West Pacific to Shantung 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from SZ 74 Sea of Japan to SZ 92 Philippine Sea 1 artillery and 1 marine moved from Northern Japan to SZ 80 Northwest Pacific 1 artillery, 1 marine and 1 transport moved from SZ 80 Northwest Pacific to SZ 73 East China Sea 1 artillery and 1 marine moved from SZ 73 East China Sea to Shantung 1 fighter moved from Southern Japan to Shantung 1 bomber moved from Southern Japan to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 2 armour, 1 bomber, 2 fighters and 4 marines Chinese defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 3/1 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 2 armour, 1 bomber, 2 fighters and 4 marines remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 2 fighters, 5 infantry, 2 marines and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 5 infantry, 2 marines and 2 tactical_bombers in Shantung, round 2 : 4/1 hits, 4.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 5 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to Taiwan 2 fighters moved from Kwangtung to SZ 72 South China Sea 2 fighters moved from Shantung to Southern Japan 2 tactical_bombers moved from Shantung to SZ 86 West Pacific Mobilize Units - Japanese 1 infantry placed in Chosen 1 transport placed in SZ 74 Sea of Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Decisive Battlefleet Action2: Japanese is added to UnitSupportAttachment attached to: UnitType{name=battleship} with name: supportAttachmentBattlefleet_Support Turn Complete - Japanese Japanese collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.17 Japanese rolls : 0.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Unit Production - Germans Germans buy 5 armour; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 3 bombers moved from Berlin to SZ 10 North Sea 1 cruiser moved from SZ 17 English Channel to SZ 10 North Sea 3 fighters moved from Eastern Germany to SZ 10 North Sea 2 tactical_bombers moved from Western Germany to SZ 10 North Sea 3 fighters moved from Western Germany to SZ 10 North Sea 2 armour and 14 infantry moved from Western Germany to Low Countries 4 armour moved from Eastern Germany to Low Countries 1 tactical_bomber moved from Eastern Germany to SZ 10 North Sea 4 infantry moved from Eastern Germany to Western Poland Combat - Germans Germans creates battle in territory SZ 6 Norwegian Sea Battle in SZ 6 Norwegian Sea Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in SZ 6 Norwegian Sea Germans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Low Countries Germans attack with 6 armour and 14 infantry French defend with 1 infantry Germans roll dice for 6 armour and 14 infantry in Low Countries, round 2 : 6/1 hits, 5.33 expected hits French roll dice for 1 infantry in Low Countries, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Low Countries Germans win, taking Low Countries from French with 6 armour and 14 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in SZ 10 North Sea Germans attack with 3 bombers, 1 cruiser, 6 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine 1 submarine owned by the British submerged Germans roll dice for 1 submarine in SZ 10 North Sea, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 3 bombers, 1 cruiser, 6 fighters and 3 tactical_bombers in SZ 10 North Sea, round 2 : 6/1 hits, 6.50 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in SZ 10 North Sea, round 2 : 3/1 hits, 2.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 2 bombers owned by the Germans, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in SZ 10 North Sea Germans win with 1 bomber, 1 cruiser, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 2 bombers and 1 submarine Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Non Combat Move - Germans 1 bomber, 6 fighters and 3 tactical_bombers moved from SZ 10 North Sea to Western Germany Mobilize Units - Germans 5 armour placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 35 PUs Germans creates 1 submarine in SZ 39 Mid AtlanticCombat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.83 British regular : 0.50 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Unit Production - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 3 infantry moved from Italy to Western Balkans 1 infantry moved from Vichy France to Western Germany 1 infantry moved from Vichy France to Western Germany 1 infantry moved from Italy to Western Balkans Combat - Italians Battle in Western Balkans Italians attack with 4 infantry Neutral defend with 2 infantry Italians roll dice for 4 infantry in Western Balkans, round 2 : 1/1 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Italians lost in Western Balkans Italians roll dice for 3 infantry in Western Balkans, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Western Balkans, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Western Balkans, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Western Balkans, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Western Balkans, round 5 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Western Balkans, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Balkans Italians roll dice for 2 infantry in Western Balkans, round 6 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Western Balkans, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Italians lost in Western Balkans Italians loses 0 PUs for violating Western Balkanss neutrality. Italians win, taking Western Balkans from Neutral with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 3 infantry Casualties for Neutral: 2 infantry Non Combat Move - Italians Mobilize Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Neutral regular : 1.00 -
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Iwo Jima to SZ 92 Philippine Sea 1 destroyer and 1 infantry moved from SZ 92 Philippine Sea to SZ 72 South China Sea 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 infantry moved from Iwo Jima to SZ 86 West Pacific 1 destroyer and 1 infantry moved from SZ 86 West Pacific to SZ 72 South China Sea 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 armour moved from Northern Japan to SZ 74 Sea of Japan 1 marine moved from Northern Japan to SZ 74 Sea of Japan 1 armour, 1 marine and 1 transport moved from SZ 74 Sea of Japan to SZ 72 South China Sea 1 armour and 1 marine moved from SZ 72 South China Sea to Kwangtung 1 artillery moved from Southern Japan to SZ 73 East China Sea 1 infantry moved from Southern Japan to SZ 73 East China Sea 1 artillery, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 artillery moved from SZ 72 South China Sea to Kwangtung 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 marine moved from Taiwan to SZ 72 South China Sea 1 marine moved from SZ 72 South China Sea to Kwangtung 1 destroyer moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 infantry moved from Okinawa to SZ 92 Philippine Sea 1 destroyer and 1 infantry moved from SZ 92 Philippine Sea to SZ 72 South China Sea 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 transport moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 armour moved from Taiwan to SZ 92 Philippine Sea 1 infantry moved from Okinawa to SZ 92 Philippine Sea 1 armour, 1 infantry and 1 transport moved from SZ 92 Philippine Sea to SZ 73 East China Sea 1 armour and 1 infantry moved from SZ 73 East China Sea to Shantung 1 transport moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 artillery moved from Taiwan to SZ 92 Philippine Sea 1 infantry moved from Okinawa to SZ 92 Philippine Sea 1 artillery, 1 infantry and 1 transport moved from SZ 92 Philippine Sea to SZ 72 South China Sea 1 artillery and 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 artillery moved from Shantung to Szechwan 5 infantry and 2 marines moved from Shantung to Szechwan 2 fighters moved from Southern Japan to Szechwan 2 fighters moved from SZ 72 South China Sea to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 4 fighters, 5 infantry and 2 marines Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 5 infantry and 2 marines in Szechwan, round 2 : 4/0 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters, 5 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Szechwan to Kwangtung 2 fighters moved from Szechwan to Shantung Mobilize Units - Japanese 2 armour placed in Chosen 1 infantry placed in Southern Japan 1 transport placed in SZ 73 East China Sea Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00 Japanese rolls : 0.00
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