Over the Top test 1
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TripleA Turn Summary: British-Commonwealth round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Battlecruisers moved from SZ 48 to SZ 87 Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 51 PUs British-Commonwealth creates 4 Munitionss in SZ 42 British-Commonwealth creates 2 Munitionss in SZ 87 Fire Munitions and Combat Move - British-Commonwealth British-Commonwealth takes Hurghada from Imperial-German-Afrika British-Commonwealth takes Transvaal from Imperial-German-Afrika British-Commonwealth takes Buchuanaland from Imperial-German-Afrika 4 Munitionss moved from SZ 42 to SZ 50 1 Cavalry, 1 Field-Artillery, 4 Infantrys and 1 Troop-Transport moved from SZ 48 to SZ 42 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from Oman to al-Hasa 2 Zeppelins moved from Australia to al-Hasa 1 Cavalry, 1 Field-Artillery and 4 Infantrys moved from SZ 42 to Oman 2 Cavalrys moved from British E. Africa to Southern Sudan 1 Infantry moved from Northern Sudan to Hurghada 3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from India to SZ 44 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Freighter moved from SZ 44 to SZ 43 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 1 Freighter moved from SZ 44 to SZ 43 2 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from SZ 43 to Oman 1 Elite-Defensive-Infantry moved from SZ 43 to Oman 1 Elite-Offensive-Infantry moved from S. Africa to Transvaal 3 Elite-Defensive-Infantrys moved from S. Africa to Buchuanaland 1 Elite-Offensive-Infantry moved from S. Africa to Buchuanaland 1 Bomber moved from Kabinda to S. Rhodesia 1 Bomber moved from Kabinda to German Southwest Africa 1 Infantry moved from Kabinda to Nye Lukemba Purchase Units - British-Commonwealth British-Commonwealth buy 5 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Troop-Transport; Remaining resources: 4 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP British-Commonwealth creates battle in territory SZ 87 Battle in SZ 87 British-Commonwealth attack with 2 Battlecruisers and 2 Munitionss Imperial-German-Afrika defend with 1 Destroyer British-Commonwealth roll dice for 2 Battlecruisers and 2 Munitionss in SZ 87, round 2 : 2/1 hits, 1.67 expected hits Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Imperial-German-Afrika and 1 Battlecruiser owned by the British-Commonwealth lost in SZ 87 2 Munitionss owned by the British-Commonwealth lost in SZ 87 British-Commonwealth takes SZ 87 from Imperial-German-Afrika British-Commonwealth win . Battle score for attacker is -4 Casualties for British-Commonwealth: 1 Battlecruiser and 2 Munitionss Casualties for Imperial-German-Afrika: 1 Destroyer Battle in German Southwest Africa British-Commonwealth attack with 1 Bomber Imperial-German-Afrika defend with 1 Infantry British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 2 : 0/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 2 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 3 : 0/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 3 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 4 : 0/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 4 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 5 : 1/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 5 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in German Southwest Africa British-Commonwealth win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Battle in SZ 50 British-Commonwealth attack with 4 Munitionss Imperial-German-Afrika defend with 4 Harbor-Defensess British-Commonwealth roll dice for 4 Munitionss in SZ 50, round 2 : 1/1 hits, 1.33 expected hits 1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50 4 Munitionss owned by the British-Commonwealth lost in SZ 50 Imperial-German-Afrika win . Battle score for attacker is 3 Casualties for Imperial-German-Afrika: 1 Harbor-Defenses Casualties for British-Commonwealth: 4 Munitionss Battle in al-Hasa British-Commonwealth attack with 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 2 Zeppelins Ottomans defend with 1 Field-Artillery, 10 Infantrys, 2 Trenchess and 1 Zeppelin British-Commonwealth roll dice for 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 2 Zeppelins in al-Hasa, round 2 : 4/1 hits, 3.67 expected hits Ottomans roll dice for 1 Field-Artillery, 10 Infantrys, 2 Trenchess and 1 Zeppelin in al-Hasa, round 2 : 2/0 hits, 2.00 expected hits 2 Elite-Defensive-Infantrys owned by the British-Commonwealth and 2 Trenchess owned by the Ottomans lost in al-Hasa British-Commonwealth roll dice for 1 Bomber, 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 2 Zeppelins in al-Hasa, round 3 : 4/1 hits, 3.33 expected hits Ottomans roll dice for 1 Field-Artillery, 10 Infantrys and 1 Zeppelin in al-Hasa, round 3 : 2/0 hits, 2.00 expected hits 4 Infantrys owned by the Ottomans and 2 Elite-Offensive-Infantrys owned by the British-Commonwealth lost in al-Hasa British-Commonwealth roll dice for 1 Bomber, 3 Field-Artillerys and 2 Zeppelins in al-Hasa, round 4 : 2/1 hits, 1.83 expected hits Ottomans roll dice for 1 Field-Artillery, 6 Infantrys and 1 Zeppelin in al-Hasa, round 4 : 1/1 hits, 1.33 expected hits 2 Infantrys owned by the Ottomans and 1 Field-Artillery owned by the British-Commonwealth lost in al-Hasa British-Commonwealth roll dice for 1 Bomber, 2 Field-Artillerys and 2 Zeppelins in al-Hasa, round 5 : 2/1 hits, 1.50 expected hits Ottomans roll dice for 1 Field-Artillery, 4 Infantrys and 1 Zeppelin in al-Hasa, round 5 : 1/0 hits, 1.00 expected hits 2 Infantrys owned by the Ottomans and 1 Field-Artillery owned by the British-Commonwealth lost in al-Hasa 2 Zeppelins owned by the British-Commonwealth and 1 Bomber owned by the British-Commonwealth retreated 1 Field-Artillery owned by the British-Commonwealth retreated to Oman Ottomans win with 1 Field-Artillery, 2 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 0 Casualties for British-Commonwealth: 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys Casualties for Ottomans: 8 Infantrys and 2 Trenchess Battle in S. Rhodesia British-Commonwealth attack with 1 Bomber Imperial-German-Afrika defend with 1 Cavalry British-Commonwealth roll dice for 1 Bomber in S. Rhodesia, round 2 : 1/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Cavalry in S. Rhodesia, round 2 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the Imperial-German-Afrika lost in S. Rhodesia British-Commonwealth win . Battle score for attacker is 4 Casualties for Imperial-German-Afrika: 1 Cavalry Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Non Combat Move - British-Commonwealth 1 Bomber moved from S. Rhodesia to Niangara 1 Bomber moved from German Southwest Africa to Chikapa 1 Bomber and 1 Zeppelin moved from al-Hasa to Oman 1 Zeppelin moved from al-Hasa to Oman 1 Field-Artillery moved from British E. Africa to I. Somaliland British-Commonwealth undo move 5. 1 Field-Artillery moved from British E. Africa to I. Somaliland Place Units - British-Commonwealth 1 Troop-Transport placed in SZ 66 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery placed in Australia 3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in India Turn Complete - British-Commonwealth British-Commonwealth collect 56 PUs; end with 60 PUs British-Commonwealth creates 4 Munitionss in SZ 42 British-Commonwealth creates 1 Munitions in SZ 87Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.17 British-Commonwealth regular : 1.17 Ottomans regular : -0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 7 Field-Artillerys moved from Tuscany to Piedmont 1 Cavalry moved from Naples to Piedmont 1 Infantry moved from Rome to Naples 4 Elite-Defensive-Infantrys moved from Rome to Tuscany 3 Elite-Offensive-Infantrys moved from Rome to Tuscany Load Munitions - Italians Italians collect 0 PUs; end with 35 PUs Purchase Units - Italians Italians buy 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Harbor-Defenses, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Italians creates battle in territory Piedmont Battle in Piedmont Italians attack with 1 Cavalry and 7 Field-Artillerys Austrians defend with 1 Factory and 2 Infantrys Italians roll dice for 1 Cavalry and 7 Field-Artillerys in Piedmont, round 2 : 3/1 hits, 2.67 expected hits Austrians roll dice for 2 Infantrys in Piedmont, round 2 : 0/1 hits, 0.33 expected hits 2 Infantrys owned by the Austrians lost in Piedmont Italians win, taking Piedmont from Austrians with 1 Cavalry and 7 Field-Artillerys remaining. Battle score for attacker is 4 Casualties for Austrians: 2 Infantrys Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians Place Units - Italians 2 Trenchess placed in Tuscany 1 Harbor-Defenses placed in SZ 30 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry placed in Rome Turn Complete - Italians Italians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Austrians regular : -0.33 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Fighters moved from Marseilles to Piedmont 4 Field-Artillerys and 8 Infantrys moved from Bordeaux to Marseilles 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Infantrys and 2 Tanks moved from United States to SZ 24 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Freighters, 2 Infantrys, 2 Tanks and 1 Troop-Transport moved from SZ 24 to SZ 20 2 Troop-Transports moved from SZ 22 to SZ 20 Load Munitions - Americans Americans collect 0 PUs; end with 56 PUs Purchase Units - Americans Americans buy 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Tanks and 1 Troop-Transport; Remaining resources: 0 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Non Combat Move - Americans Place Units - Americans 1 Troop-Transport placed in SZ 24 1 Field-Artillery placed in Fontainbleu 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Tanks placed in United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Bolsheviks round 8
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 8 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Bolsheviks Bolsheviks collect 0 PUs; end with 35 PUs Bolsheviks creates 1 Infantry in Ivanova Fire Munitions and Combat Move - Bolsheviks 4 Fighters moved from Ivanova to Tula 4 Zeppelins moved from Ivanova to Tula 1 Zeppelin moved from Bolshevik Revolution to Ivanova 1 Fighter moved from Russian Infiltration to Ivanova 3 Cavalrys, 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from Russian Infiltration to BR 4 3 Cavalrys, 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from BR 4 to Vologda 10 Infantrys moved from Ivanova to Yaroslavl 2 Field-Artillerys moved from Ivanova to Yaroslavl 2 Field-Artillerys moved from Ivanova to Gorkiy 10 Infantrys moved from Ivanova to Gorkiy 1 Elite-Offensive-Infantry moved from Ivanova to Yaroslavl 1 Elite-Offensive-Infantry moved from Ivanova to Gorkiy 1 Infantry moved from Tambov to Tula 1 Infantry moved from Penza to Tambov 2 Cavalrys moved from Bolshevik Revolution to BR 2 2 Cavalrys moved from BR 2 to Russian Infiltration Purchase Units - Bolsheviks Bolsheviks buy 4 Fighters; Remaining resources: 3 PUs; Combat - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Bolsheviks creates battle in territory OVER THE TOP Battle in Tula Bolsheviks attack with 4 Fighters, 1 Infantry and 4 Zeppelins Russians defend with 1 AA-Gun, 8 Elite-Defensive-Infantrys and 1 Field-Artillery Russians roll AA dice in Tula : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Bolsheviks lost in Tula Bolsheviks roll dice for 3 Fighters, 1 Infantry and 4 Zeppelins in Tula, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 AA-Gun, 8 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 2 : 3/0 hits, 3.00 expected hits 3 Zeppelins owned by the Bolsheviks, 1 AA-Gun owned by the Russians and 2 Elite-Defensive-Infantrys owned by the Russians lost in Tula Bolsheviks roll dice for 3 Fighters, 1 Infantry and 1 Zeppelin in Tula, round 3 : 2/0 hits, 2.00 expected hits Russians roll dice for 6 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 3 : 2/1 hits, 2.33 expected hits 1 Infantry owned by the Bolsheviks, 1 Zeppelin owned by the Bolsheviks and 2 Elite-Defensive-Infantrys owned by the Russians lost in Tula Bolsheviks roll dice for 3 Fighters in Tula, round 4 : 1/1 hits, 1.50 expected hits Russians roll dice for 4 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 4 : 1/1 hits, 1.67 expected hits 1 Elite-Defensive-Infantry owned by the Russians and 1 Fighter owned by the Bolsheviks lost in Tula Bolsheviks roll dice for 2 Fighters in Tula, round 5 : 1/0 hits, 1.00 expected hits Russians roll dice for 3 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 5 : 1/1 hits, 1.33 expected hits 1 Elite-Defensive-Infantry owned by the Russians and 1 Fighter owned by the Bolsheviks lost in Tula Bolsheviks roll dice for 1 Fighter in Tula, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 6 : 1/0 hits, 1.00 expected hits 1 Elite-Defensive-Infantry owned by the Russians and 1 Fighter owned by the Bolsheviks lost in Tula Russians win with 1 Elite-Defensive-Infantry and 1 Field-Artillery remaining. Battle score for attacker is -56 Casualties for Bolsheviks: 4 Fighters, 1 Infantry and 4 Zeppelins Casualties for Russians: 1 AA-Gun and 7 Elite-Defensive-Infantrys Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD Non Combat Move - Bolsheviks Place Units - Bolsheviks 3 Fighters placed in Russian Infiltration 1 Fighter placed in Bolshevik Revolution Turn Complete - Bolsheviks Bolsheviks collect 35 PUs; end with 38 PUs Bolsheviks creates 1 Infantry in IvanovaCombat Hit Differential Summary :
Bolsheviks regular : 0.50 Russians regular : -1.33 Russians AA : 0.50 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Heavy-Artillery moved from Venice to Piedmont 3 Heavy-Artillerys moved from St. Petersburg to Kaluga 5 Railguns moved from RR 8 to RR 5 Load Munitions - Germans Germans collect 0 PUs; end with 129 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Innsbruck Germans creates 3 Gas-Munitionss in Kaluga Germans creates 1 Gas-Munitions and 8 Munitionss in Kiel Germans creates 1 Gas-Munitions in Piedmont Germans creates 10 Munitionss in RR 5 Germans creates 2 Munitionss in SZ 7 Germans creates 1 Gas-Munitions in Verdun Fire Munitions and Combat Move - Germans 2 Field-Artillerys moved from St. Petersburg to Kaluga 1 Cavalry moved from St. Petersburg to Finland Germans take Finland from Russians 1 Cavalry moved from Smolensk to Petrozavodsk Germans take Petrozavodsk from Russians 1 Cavalry moved from Saratov to Tula 1 Cavalry moved from Smolensk to Tula 2 Infantrys moved from Belarus to Oryol 1 Infantry moved from Belarus to Smolensk 1 Fighter moved from Belarus to Tula 1 Fighter moved from Belarus to Oryol 5 Infantrys moved from Venice to Piedmont 3 Zeppelins moved from Poland to Piedmont 1 Heavy-Artillery and 5 Infantrys moved from Innsbruck to Venice 1 Heavy-Artillery and 7 Infantrys moved from Bavaria to Innsbruck 7 Infantrys moved from Saxony to Innsbruck 1 Zeppelin moved from Berlin to Piedmont 4 Infantrys moved from Berlin to Saxony 2 Infantrys moved from Hanover to Bavaria 3 Infantrys moved from Ruhr to Bavaria 3 Infantrys moved from Kiel to Ruhr 1 Fighter moved from Poland to Innsbruck 1 Armored-Train and 1 Train moved from RR 23 to RR 20 1 Red-Baron moved from Bar-Le-Duc to Rhiems 2 Infantrys moved from Verdun to Rhiems 2 Infantrys moved from Verdun to Argonne 1 Fighter moved from Vimy to Argonne 1 Heavy-Artillery moved from Verdun to Mont Blanc 1 Cavalry moved from Douamont to Bar-Le-Duc 1 Cavalry moved from Douamont to Vimy 1 Infantry moved from Paschendale to Vimy 1 Infantry moved from Somme to Vimy 1 Infantry moved from Rhineland to Metz 6 Infantrys moved from Northern Rhineland to RR 122 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 122 to RR 119 5 Infantrys moved from RR 119 to Brussels 1 Infantry moved from RR 119 to Brussels 1 Fighter moved from Vimy to Argonne 1 Zeppelin moved from Vimy to Rhiems Purchase Units - Germans Germans buy 3 Bombers, 3 Cavalrys, 1 Emplace-Heavy-Artillery, 2 Factorys, 1 Heavy-Artillery, 12 Infantrys and 5 Trenchess; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Battle in Rhiems Germans attack with 2 Infantrys, 1 Red-Baron and 1 Zeppelin French defend with 1 Elite-Offensive-Infantry and 2 Infantrys Germans roll dice for 2 Infantrys, 1 Red-Baron and 1 Zeppelin in Rhiems, round 2 : 2/1 hits, 1.67 expected hits French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Rhiems, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the French lost in Rhiems Germans roll dice for 1 Infantry, 1 Red-Baron and 1 Zeppelin in Rhiems, round 3 : 2/1 hits, 1.33 expected hits French roll dice for 1 Elite-Offensive-Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French lost in Rhiems Germans win, taking By DKJD from British, taking Rhiems from French with 1 Infantry, 1 Red-Baron and 1 Zeppelin remaining. Battle score for attacker is 5 Casualties for Germans: 1 Infantry Casualties for French: 1 Elite-Offensive-Infantry and 2 Infantrys Battle in Argonne Germans attack with 2 Fighters and 2 Infantrys French defend with 1 Elite-Offensive-Infantry Germans roll dice for 2 Fighters and 2 Infantrys in Argonne, round 2 : 1/1 hits, 1.33 expected hits French roll dice for 1 Elite-Offensive-Infantry in Argonne, round 2 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French lost in Argonne Germans win, taking Argonne from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 Elite-Offensive-Infantry Battle in Kaluga Germans attack with 2 Field-Artillerys, 3 Gas-Munitionss and 3 Heavy-Artillerys Russians defend with 1 Infantry Germans roll Gas dice in Kaluga : 0/1 hits, 0.67 expected hits Germans roll dice for 2 Field-Artillerys, 3 Gas-Munitionss and 3 Heavy-Artillerys in Kaluga, round 2 : 2/1 hits, 2.67 expected hits Russians roll dice for 1 Infantry in Kaluga, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Russians lost in Kaluga 3 Gas-Munitionss owned by the Germans lost in Kaluga Germans win, taking Kaluga from Russians with 2 Field-Artillerys and 3 Heavy-Artillerys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 3 Gas-Munitionss Battle in Oryol Germans attack with 1 Fighter and 2 Infantrys Russians defend with 1 Elite-Offensive-Infantry Germans roll dice for 1 Fighter and 2 Infantrys in Oryol, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Oryol, round 2 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the Russians lost in Oryol Germans win, taking Oryol from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite-Offensive-Infantry Battle in Tula Germans attack with 2 Cavalrys and 1 Fighter Russians defend with 1 Elite-Defensive-Infantry and 1 Field-Artillery Germans roll dice for 2 Cavalrys and 1 Fighter in Tula, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Tula, round 2 : 1/1 hits, 0.67 expected hits 1 Elite-Defensive-Infantry owned by the Russians and 1 Cavalry owned by the Germans lost in Tula Germans roll dice for 1 Cavalry and 1 Fighter in Tula, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Field-Artillery in Tula, round 3 : 0/1 hits, 0.33 expected hits 1 Field-Artillery owned by the Russians lost in Tula Germans win, taking Tula from Russians with 1 Cavalry and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 Cavalry Casualties for Russians: 1 Elite-Defensive-Infantry and 1 Field-Artillery Battle in Piedmont Germans attack with 1 Gas-Munitions, 1 Heavy-Artillery, 5 Infantrys and 4 Zeppelins Italians defend with 1 Cavalry, 1 Factory and 7 Field-Artillerys; Americans defend with 2 Fighters Germans roll Gas dice in Piedmont : 1/1 hits, 0.67 expected hits 1 Field-Artillery owned by the Italians lost in Piedmont Germans roll dice for 1 Gas-Munitions, 1 Heavy-Artillery, 5 Infantrys and 4 Zeppelins in Piedmont, round 2 : 3/1 hits, 3.17 expected hits Italians roll dice for 1 Cavalry, 6 Field-Artillerys and 2 Fighters in Piedmont, round 2 : 3/1 hits, 3.17 expected hits 2 Field-Artillerys owned by the Italians, 1 Cavalry owned by the Italians and 3 Infantrys owned by the Germans lost in Piedmont 1 Gas-Munitions owned by the Germans lost in Piedmont Germans roll dice for 1 Heavy-Artillery, 2 Infantrys and 4 Zeppelins in Piedmont, round 3 : 3/1 hits, 2.17 expected hits Italians roll dice for 4 Field-Artillerys and 2 Fighters in Piedmont, round 3 : 2/1 hits, 2.33 expected hits 3 Field-Artillerys owned by the Italians and 2 Infantrys owned by the Germans lost in Piedmont Germans roll dice for 1 Heavy-Artillery and 4 Zeppelins in Piedmont, round 4 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 Field-Artillery and 2 Fighters in Piedmont, round 4 : 2/1 hits, 1.33 expected hits 1 Field-Artillery owned by the Italians, 1 Zeppelin owned by the Germans and 1 Heavy-Artillery owned by the Germans lost in Piedmont 3 Zeppelins owned by the Germans retreated Italians win with 2 Fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 Cavalry and 7 Field-Artillerys Casualties for Germans: 1 Gas-Munitions, 1 Heavy-Artillery, 5 Infantrys and 1 Zeppelin Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7 Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in RR 5 Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 8 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Verdun Non Combat Move - Germans 3 Zeppelins moved from Piedmont to Innsbruck 1 Fighter moved from Oryol to Karkov 1 Fighter moved from Tula to Smolensk 2 Fighters moved from Argonne to Vimy 1 Red-Baron moved from Rhiems to Bar-Le-Duc 1 Zeppelin moved from Rhiems to Vimy 1 Zeppelin moved from Vimy to Brussels 1 Infantry moved from Verdun to Mont Blanc 1 AA-Gun moved from Poland to Silesia 1 AA-Gun moved from Bulgaria to Serbia 1 AA-Gun moved from Berlin to Hanover Place Units - Germans 1 Factory and 2 Trenchess placed in Vimy 1 Factory and 2 Trenchess placed in Brussels 1 Emplace-Heavy-Artillery placed in Kiel 1 Bomber, 3 Cavalrys, 2 Infantrys and 1 Trenches placed in St. Petersburg 2 Bombers, 1 Heavy-Artillery and 3 Infantrys placed in Bavaria 1 Infantry placed in Kiel 6 Infantrys placed in Berlin Trigger EmplaceGermans-Kiel: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Kiel Trigger EmplaceGermans-Kiel: Germans has 1 Heavy-Artillery-Emplacement placed in Kiel Turn Complete - Germans Germans collect 129 PUs; end with 129 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Innsbruck Germans creates 3 Gas-Munitionss in Kaluga Germans creates 10 Munitionss in Kiel Germans creates 1 Gas-Munitions in Mont Blanc Germans creates 10 Munitionss in RR 5 Germans creates 2 Munitionss in SZ 7 Germans creates 1 Gas-Munitions in VeniceCombat Hit Differential Summary :
Germans Gas : -0.33 Italians regular : 0.17 French regular : 0.17 Russians regular : -0.33 Germans regular : 1.00 -
TripleA Turn Summary: Imperial-German-Afrika round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Imperial-German-Afrika Imperial-German-Afrika collect 0 PUs; end with 20 PUs Imperial-German-Afrika creates 6 Munitionss in Angolia Imperial-German-Afrika creates 10 Munitionss in German E. Afrika Fire Munitions and Combat Move - Imperial-German-Afrika 3 Munitionss moved from German E. Afrika to Mumbaza 6 Munitionss moved from German E. Afrika to Rhodesia 1 Munitions moved from German E. Afrika to Rhodesia 1 Infantry moved from German E. Afrika to Mumbaza 1 Infantry moved from German E. Afrika to Rhodesia 1 Infantry moved from German E. Afrika to Mumbaza 1 Infantry moved from German E. Afrika to Rhodesia 6 Munitionss moved from Angolia to Buchuanaland 1 Fighter moved from German E. Afrika to Buchuanaland 3 Infantrys moved from Angolia to Buchuanaland 1 Infantry moved from Angolia to Buchuanaland Imperial-German-Afrika undo move 11. 1 Infantry moved from Egypt to Hurghada Purchase Units - Imperial-German-Afrika Imperial-German-Afrika repair damage of 2x Factory; Remaining resources: 18 PUs; Imperial-German-Afrika buy 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Battle in Rhodesia Imperial-German-Afrika attack with 2 Infantrys and 7 Munitionss French-Colonial-Africa defend with 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry Imperial-German-Afrika roll dice for 2 Infantrys and 7 Munitionss in Rhodesia, round 2 : 3/1 hits, 2.67 expected hits British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa, 1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Rhodesia 7 Munitionss owned by the Imperial-German-Afrika lost in Rhodesia Imperial-German-Afrika takes Rhodesia from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 4 Casualties for Imperial-German-Afrika: 1 Infantry and 7 Munitionss Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry Battle in Buchuanaland Imperial-German-Afrika attack with 1 Fighter, 3 Infantrys and 6 Munitionss British-Commonwealth defend with 3 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry Imperial-German-Afrika roll dice for 1 Fighter, 3 Infantrys and 6 Munitionss in Buchuanaland, round 2 : 3/0 hits, 3.00 expected hits British-Commonwealth roll dice for 3 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry in Buchuanaland, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Imperial-German-Afrika, 2 Elite-Defensive-Infantrys owned by the British-Commonwealth and 1 Elite-Offensive-Infantry owned by the British-Commonwealth lost in Buchuanaland 6 Munitionss owned by the Imperial-German-Afrika lost in Buchuanaland Imperial-German-Afrika roll dice for 1 Fighter and 2 Infantrys in Buchuanaland, round 3 : 1/1 hits, 0.83 expected hits British-Commonwealth roll dice for 1 Elite-Defensive-Infantry in Buchuanaland, round 3 : 0/1 hits, 0.33 expected hits 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Buchuanaland Imperial-German-Afrika takes Buchuanaland from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 10 Casualties for Imperial-German-Afrika: 1 Infantry and 6 Munitionss Casualties for British-Commonwealth: 3 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry Battle in Hurghada Imperial-German-Afrika attack with 1 Infantry British-Commonwealth defend with 1 Infantry Imperial-German-Afrika roll dice for 1 Infantry in Hurghada, round 2 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Infantry in Hurghada, round 2 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Hurghada, round 3 : 1/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Infantry in Hurghada, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the British-Commonwealth lost in Hurghada Imperial-German-Afrika takes Hurghada from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 2 Casualties for British-Commonwealth: 1 Infantry Battle in Mumbaza Imperial-German-Afrika attack with 2 Infantrys and 3 Munitionss French-Colonial-Africa defend with 1 Infantry Imperial-German-Afrika roll dice for 2 Infantrys and 3 Munitionss in Mumbaza, round 2 : 1/1 hits, 1.33 expected hits French-Colonial-Africa roll dice for 1 Infantry in Mumbaza, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French-Colonial-Africa lost in Mumbaza 3 Munitionss owned by the Imperial-German-Afrika lost in Mumbaza Imperial-German-Afrika takes Mumbaza from French-Colonial-Africa Imperial-German-Afrika win . Battle score for attacker is 2 Casualties for French-Colonial-Africa: 1 Infantry Casualties for Imperial-German-Afrika: 3 Munitionss Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Non Combat Move - Imperial-German-Afrika 1 Fighter moved from Buchuanaland to Angolia Place Units - Imperial-German-Afrika 1 Fighter and 2 Infantrys placed in Angolia 3 Infantrys placed in German E. Afrika Turn Complete - Imperial-German-Afrika Imperial-German-Afrika collect 19 PUs; end with 19 PUs Imperial-German-Afrika creates 6 Munitionss in Angolia Imperial-German-Afrika creates 10 Munitionss in German E. AfrikaCombat Hit Differential Summary :
Imperial-German-Afrika regular : 0.83 British-Commonwealth regular : -0.33 French-Colonial-Africa regular : -0.17 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - French French collect 0 PUs; end with 66 PUs French creates 8 Munitionss in SZ 29 Fire Munitions and Combat Move - French 3 Battleships moved from SZ 29 to SZ 30 2 Battlecruisers and 1 Destroyer moved from SZ 29 to SZ 30 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Infantrys moved from Paris to RR 27 1 Armored-Train, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 2 Infantrys and 1 Train moved from RR 27 to RR 46 2 Infantrys moved from RR 46 to Tuscany 2 Elite-Defensive-Infantrys moved from RR 46 to Tuscany 1 Elite-Offensive-Infantry moved from RR 46 to Tuscany 6 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Marseilles to Piedmont 6 Infantrys moved from Picardy to RR 17 1 Elite-Offensive-Infantry moved from Chaumont to Rhiems 1 Elite-Offensive-Infantry moved from Chaumont to Argonne 1 Infantry moved from Chaumont to Rhiems 1 Infantry moved from Chaumont to Argonne 1 Infantry moved from Soissons to Somme French take Somme from Germans 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Chantilly to Soissons 1 Elite-Defensive-Infantry moved from Chantilly to Chaumont 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 17 to RR 38 6 Infantrys moved from RR 38 to Piedmont 1 Infantry moved from Paris to Marseilles Purchase Units - French French buy 1 Battleship, 1 Destroyer, 1 Elite-Offensive-Infantry, 1 Field-Artillery, 9 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; Combat - French Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French creates battle in territory OVER THE TOP French creates battle in territory By DKJD Battle in Rhiems French attack with 1 Elite-Offensive-Infantry and 1 Infantry Germans defend with 1 Infantry French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Rhiems, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Rhiems, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Rhiems, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Rhiems French win, taking By DKJD from Germans, taking Rhiems from Germans with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Argonne French attack with 1 Elite-Offensive-Infantry and 1 Infantry Germans defend with 2 Infantrys French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in Argonne, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in Argonne, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 Infantrys in Argonne, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Argonne French roll dice for 1 Elite-Offensive-Infantry in Argonne, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Argonne, round 5 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Argonne French win, taking Argonne from Germans with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Casualties for Germans: 2 Infantrys Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD Trigger Remove French Munitions 1: has removed 8 Munitionss owned by French in SZ 29 Non Combat Move - French Place Units - French 1 Battleship and 1 Destroyer placed in SZ 29 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Infantry placed in Chantilly 4 Infantrys placed in Marseilles 4 Infantrys placed in Picardy 1 Zeppelin placed in Paris Turn Complete - French French collect 68 PUs; end with 68 PUs French creates 2 Munitionss in SZ 29 French creates 8 Munitionss in SZ 30Combat Hit Differential Summary :
French regular : 0.17 Germans regular : -0.50 -
TripleA Turn Summary: French-Colonial-Africa round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. 4 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 5 Field-Artillerys, 1 Fighter and 6 Infantrys moved from Cabinda to Angolia 5 Elite-Offensive-Infantrys, 2 Field-Artillerys, 2 Fighters and 1 Infantry moved from Chikapa to Angolia 1 Armored-Train and 1 Train moved from RR 102 to RR 101 5 Infantrys moved from Nigeria to RR 96 5 Infantrys and 1 Train moved from RR 96 to RR 89 5 Infantrys moved from RR 89 to French Niger 1 Fighter moved from Southern Sudan to Hurghada 1 Infantry moved from Northern Sudan to Hurghada French-Colonial-Africa undo move 8. French-Colonial-Africa undo move 7. 1 Fighter moved from Southern Sudan to Oman 1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Southern Sudan to Northern Sudan 1 Train moved from RR 104 to RR 101 2 Infantrys moved from French Equitorial Africa to RR 101 2 Infantrys and 1 Train moved from RR 101 to RR 96 2 Infantrys moved from RR 96 to Nigeria 1 Battlecruiser and 2 Battleships moved from SZ 51 to SZ 27 5 Elite-Offensive-Infantrys moved from Senegal to SZ 51 5 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 51 to SZ 27 5 Elite-Offensive-Infantrys moved from SZ 27 to Gibraltar Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 40 PUs French-Colonial-Africa creates 5 Munitionss in SZ 27 Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 1 Factory, 1 Fighter, 1 Infantry and 1 Shipyard; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP French-Colonial-Africa creates battle in territory Angolia Battle in Angolia French-Colonial-Africa attack with 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys, 3 Fighters and 7 Infantrys Imperial-German-Afrika defend with 1 Factory, 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess French-Colonial-Africa roll dice for 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys, 3 Fighters and 7 Infantrys in Angolia, round 2 : 10/1 hits, 10.17 expected hits Units damaged: 8 Trenchess owned by the Imperial-German-Afrika and 2 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika Imperial-German-Afrika roll dice for 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess in Angolia, round 2 : 4/1 hits, 3.50 expected hits 4 Infantrys owned by the French-Colonial-Africa lost in Angolia French-Colonial-Africa roll dice for 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys, 3 Fighters and 3 Infantrys in Angolia, round 3 : 10/1 hits, 9.50 expected hits Units damaged: 1 Heavy-Artillery-Emplacement owned by the Imperial-German-Afrika Imperial-German-Afrika roll dice for 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess in Angolia, round 3 : 3/1 hits, 3.50 expected hits 1 Infantry owned by the Imperial-German-Afrika, 3 Infantrys owned by the French-Colonial-Africa and 8 Trenchess owned by the Imperial-German-Afrika lost in Angolia French-Colonial-Africa roll dice for 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys and 3 Fighters in Angolia, round 4 : 9/0 hits, 9.00 expected hits Imperial-German-Afrika roll dice for 2 Fighters, 3 Heavy-Artillery-Emplacements and 2 Infantrys in Angolia, round 4 : 3/1 hits, 3.33 expected hits 2 Infantrys owned by the Imperial-German-Afrika, 3 Elite-Offensive-Infantrys owned by the French-Colonial-Africa, 2 Fighters owned by the Imperial-German-Afrika and 3 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika lost in Angolia French-Colonial-Africa takes Angolia from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 23 Casualties for French-Colonial-Africa: 3 Elite-Offensive-Infantrys and 7 Infantrys Casualties for Imperial-German-Afrika: 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Trigger Remove French-Colonial-Africa Munitions 1: has removed 5 Munitionss owned by French-Colonial-Africa in SZ 27 Non Combat Move - French-Colonial-Africa 1 Fighter moved from Angolia to French Equitorial Africa 1 Fighter moved from Angolia to Chikapa 1 Fighter moved from Angolia to French Equitorial Africa Place Units - French-Colonial-Africa 1 Factory and 1 Shipyard placed in Casablanca 1 Fighter and 1 Infantry placed in Senegal Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 41 PUs; end with 41 PUs French-Colonial-Africa creates 5 Munitionss in SZ 27Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.33 French-Colonial-Africa regular : 0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Russians Russians collect 0 PUs; end with 20 PUs Purchase Units - Russians Russians buy 4 Elite-Defensive-Infantrys and 1 Fighter; Remaining resources: 0 PUs; Combat - Russians Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Russians creates battle in territory OVER THE TOP Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD Non Combat Move - Russians Place Units - Russians 4 Elite-Defensive-Infantrys and 1 Fighter placed in Svastepole Turn Complete - Russians Russians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Austrians round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Austrians Austrians collect 0 PUs; end with 66 PUs Austrians creates 6 Munitionss in SZ 31 Fire Munitions and Combat Move - Austrians 1 Infantry moved from Bryansk to Belarus 1 Infantry moved from Galacia to Vienna 1 Infantry moved from Moldova to Galacia 1 Infantry moved from Karkov to Moldova 1 Infantry moved from Moldova to Galacia 1 Infantry moved from Galacia to Vienna 6 Munitionss moved from SZ 31 to Tuscany 3 Fighters moved from Venice to Tuscany 2 Fighters and 12 Infantrys moved from Venice to Tuscany 1 Troop-Transport moved from SZ 31 to SZ 32 2 Infantrys moved from Sarajevo to SZ 32 2 Infantrys and 1 Troop-Transport moved from SZ 32 to SZ 31 4 Infantrys moved from Trieste to SZ 31 6 Infantrys moved from SZ 31 to Tuscany 5 Zeppelins moved from Trieste to Tuscany 1 Field-Artillery moved from Hungary to Trieste 11 Infantrys moved from Vienna to RR 40 1 Armored-Train and 1 Train moved from RR 39 to RR 40 1 Armored-Train, 11 Infantrys and 2 Trains moved from RR 40 to RR 39 11 Infantrys moved from RR 39 to Venice Purchase Units - Austrians Austrians buy 1 Develop-Heavy-Artillery and 13 Infantrys; Remaining resources: 0 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Battle in Tuscany Austrians attack with 5 Fighters, 18 Infantrys, 6 Munitionss and 5 Zeppelins Italians defend with 4 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Trenchess; French defend with 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Infantrys Austrians roll dice for 5 Fighters, 18 Infantrys, 6 Munitionss and 5 Zeppelins in Tuscany, round 2 : 11/1 hits, 10.83 expected hits Italians roll dice for 7 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 2 Infantrys and 2 Trenchess in Tuscany, round 2 : 3/1 hits, 3.33 expected hits 2 Trenchess owned by the Italians, 3 Infantrys owned by the Austrians, 2 Infantrys owned by the French, 3 Elite-Offensive-Infantrys owned by the Italians, 1 Elite-Offensive-Infantry owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Tuscany 6 Munitionss owned by the Austrians lost in Tuscany Austrians roll dice for 5 Fighters, 15 Infantrys and 5 Zeppelins in Tuscany, round 3 : 8/1 hits, 8.33 expected hits Italians roll dice for 6 Elite-Defensive-Infantrys in Tuscany, round 3 : 2/0 hits, 2.00 expected hits 2 Infantrys owned by the Austrians, 4 Elite-Defensive-Infantrys owned by the Italians and 2 Elite-Defensive-Infantrys owned by the French lost in Tuscany Austrians win, taking By DKJD from French, taking Tuscany from Italians with 5 Fighters, 13 Infantrys and 5 Zeppelins remaining. Battle score for attacker is 33 Casualties for Austrians: 5 Infantrys and 6 Munitionss Casualties for French: 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Infantrys Casualties for Italians: 4 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Trenchess Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Non Combat Move - Austrians 5 Fighters moved from Tuscany to Venice 5 Zeppelins moved from Tuscany to Trieste 1 AA-Gun moved from Romania to Hungary 1 AA-Gun moved from Moldova to Galacia Place Units - Austrians 6 Infantrys placed in Trieste 1 Develop-Heavy-Artillery and 7 Infantrys placed in Vienna Trigger -Austrians-Develop-Heavy-Artillery: buyDevelop-Heavy-Artillery removed from Austrians-Frontier Trigger -Austrians-Develop-Heavy-Artillery: buyHeavy-Artillery added to Austrians-Frontier Trigger -Austrians-Develop-Heavy-Artillery: buyEmplace-Heavy-Artillery added to Austrians-Frontier Trigger -Austrians-Develop-Heavy-Artillery: buyRailgun added to Austrians-Frontier Trigger -Austrians-Develop-Heavy-Artillery: has removed 1 Develop-Heavy-Artillery owned by Austrians in Vienna Turn Complete - Austrians Austrians collect 61 PUs; end with 61 PUs Austrians creates 6 Munitionss in SZ 31Combat Hit Differential Summary :
Italians regular : -0.33 Austrians regular : -0.17 -
TripleA Turn Summary: Ottomans round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Ottomans Ottomans collect 0 PUs; end with 83 PUs Ottomans creates 2 Munitionss in SZ 36 Ottomans creates 4 Munitionss in SZ 37 Fire Munitions and Combat Move - Ottomans 4 Munitionss moved from SZ 37 to Svastepole 6 Infantrys moved from Istanbul to SZ 36 6 Infantrys and 1 Troop-Transport moved from SZ 36 to SZ 32 6 Infantrys moved from SZ 32 to Naples 1 Zeppelin moved from Istanbul to Naples 1 Battleship moved from SZ 36 to SZ 34 2 Infantrys moved from Greece to Sarajevo 3 Infantrys and 3 Mech-Infantrys moved from Cyreniaca to Tripoli Ottomans take Sirte from Italians Ottomans take Tripoli from Italians 2 Field-Artillerys and 3 Infantrys moved from Cyreniaca to Sirte 1 Field-Artillery moved from al-Hasa to Basrah 2 Infantrys moved from al-Hasa to Basrah 1 Zeppelin moved from Istanbul to Naples 1 Fighter moved from Romania to Greece 1 Armored-Train and 1 Train moved from RR 42 to RR 55 2 Battlecruisers, 1 Battleship and 3 Submarines moved from SZ 37 to SZ 34 1 Freighter moved from SZ 37 to SZ 36 3 Infantrys moved from Istanbul to SZ 36 1 Freighter and 3 Infantrys moved from SZ 36 to SZ 37 3 Infantrys moved from SZ 37 to Karkov 1 Zeppelin moved from al-Hasa to Cairo 4 Infantrys moved from Cairo to Egypt 4 Infantrys moved from Arar to Bagdad 4 Infantrys moved from Syria to Arar Purchase Units - Ottomans Ottomans buy 1 Harbor-Defenses, 20 Infantrys, 2 Mech-Infantrys, 1 Shipyard and 3 Trenchess; Remaining resources: 0 PUs; Combat - Ottomans Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Ottomans creates battle in territory OVER THE TOP Battle in Svastepole Ottomans attack with 4 Munitionss Russians defend with 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Factory, 3 Fighters, 2 Infantrys, 1 Shipyard and 8 Trenchess Ottomans roll dice for 4 Munitionss in Svastepole, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 Trenches owned by the Russians 4 Munitionss owned by the Ottomans lost in Svastepole Russians win with 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Fighters, 2 Infantrys and 8 Trenchess remaining. Battle score for attacker is 0 Casualties for Ottomans: 4 Munitionss Battle in Naples Ottomans attack with 6 Infantrys and 2 Zeppelins Italians defend with 1 Infantry and 2 Trenchess Ottomans roll dice for 6 Infantrys and 2 Zeppelins in Naples, round 2 : 3/1 hits, 2.33 expected hits Units damaged: 1 Trenches owned by the Italians Italians roll dice for 1 Infantry and 2 Trenchess in Naples, round 2 : 1/1 hits, 0.17 expected hits 1 Trenches owned by the Italians and 1 Infantry owned by the Ottomans lost in Naples Ottomans roll dice for 5 Infantrys and 2 Zeppelins in Naples, round 3 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 Infantry and 1 Trenches in Naples, round 3 : 0/1 hits, 0.17 expected hits 1 Trenches owned by the Italians and 1 Infantry owned by the Italians lost in Naples Ottomans win, taking Naples from Italians with 5 Infantrys and 2 Zeppelins remaining. Battle score for attacker is 6 Casualties for Ottomans: 1 Infantry Casualties for Italians: 1 Infantry and 2 Trenchess Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD Trigger Remove Ottomans Munitions 1: has removed 2 Munitionss owned by Ottomans in SZ 36 Non Combat Move - Ottomans 2 Zeppelins moved from Naples to Greece 1 Fighter moved from Cairo to Syria 1 Zeppelin moved from Cairo to Syria Place Units - Ottomans 4 Infantrys placed in Cairo 1 Harbor-Defenses placed in SZ 39 4 Infantrys placed in Basrah 6 Infantrys placed in Syria 1 Shipyard and 1 Trenches placed in Greece 2 Infantrys and 2 Mech-Infantrys placed in Greece 2 Trenchess placed in Karkov 4 Infantrys placed in Istanbul Turning on Edit Mode EDIT: Removing units owned by Ottomans from Egypt: 1 Field-Artillery and 6 Infantrys EDIT: Adding units owned by Ottomans to Cairo: 1 Field-Artillery and 6 Infantrys EDIT: Turning off Edit Mode Turn Complete - Ottomans Ottomans collect 88 PUs; end with 88 PUs Ottomans creates 6 Munitionss in SZ 34Combat Hit Differential Summary :
Italians regular : 0.67 Ottomans regular : 0.33 -
TripleA Turn Summary: British-Commonwealth round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD British-Commonwealth takes al-Hasa from Ottomans British-Commonwealth takes Hejaz from Ottomans 1 Infantry moved from Oman to al-Hasa 1 Infantry moved from Oman to Hejaz 2 Battleships moved from SZ 42 to SZ 38 1 Battlecruiser moved from SZ 87 to SZ 48 Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 60 PUs British-Commonwealth creates 4 Munitionss in SZ 38 British-Commonwealth creates 1 Munitions in SZ 48 Fire Munitions and Combat Move - British-Commonwealth 2 Elite-Offensive-Infantrys moved from Oman to SZ 42 1 Field-Artillery moved from I. Somaliland to SZ 42 2 Infantrys moved from Oman to SZ 42 2 Elite-Defensive-Infantrys moved from Oman to SZ 42 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 1 Troop-Transport moved from SZ 42 to SZ 38 1 Field-Artillery and 2 Infantrys moved from SZ 38 to Tabuk 2 Elite-Defensive-Infantrys moved from SZ 38 to Tabuk 2 Elite-Offensive-Infantrys moved from SZ 38 to Tabuk 4 Munitionss moved from SZ 38 to Tabuk 1 Bomber and 2 Zeppelins moved from Oman to Tabuk 1 Bomber moved from Niangara to Hurghada 2 Cavalrys moved from Southern Sudan to Hurghada 1 Infantry moved from Northern Sudan to Hurghada 2 Field-Artillerys moved from Oman to Hejaz 1 Elite-Defensive-Infantry moved from Oman to Hejaz 1 Cavalry moved from Oman to Hejaz 2 Freighters moved from SZ 43 to SZ 44 3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from India to SZ 44 3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Freighters moved from SZ 44 to SZ 43 3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from SZ 43 to Oman 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Australia to SZ 66 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Troop-Transport moved from SZ 66 to SZ 48 1 Elite-Offensive-Infantry moved from Transvaal to Buchuanaland 1 Bomber moved from Chikapa to Buchuanaland 1 Infantry moved from Nye Lukemba to Rhodesia British-Commonwealth undo move 24. 1 Bomber moved from Chikapa to Rhodesia Purchase Units - British-Commonwealth British-Commonwealth buy 1 Battleship, 6 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Freighter and 1 Infantry; Remaining resources: 0 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP Battle in Rhodesia British-Commonwealth attack with 1 Bomber and 1 Infantry Imperial-German-Afrika defend with 1 Infantry British-Commonwealth roll dice for 1 Bomber and 1 Infantry in Rhodesia, round 2 : 1/1 hits, 0.83 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Rhodesia, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Imperial-German-Afrika lost in Rhodesia British-Commonwealth win . Battle score for attacker is 0 Casualties for British-Commonwealth: 1 Infantry Casualties for Imperial-German-Afrika: 1 Infantry Battle in Tabuk British-Commonwealth attack with 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys, 4 Munitionss and 2 Zeppelins Ottomans defend with 10 Infantrys and 2 Trenchess British-Commonwealth roll dice for 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys, 4 Munitionss and 2 Zeppelins in Tabuk, round 2 : 4/1 hits, 4.83 expected hits Ottomans roll dice for 10 Infantrys and 2 Trenchess in Tabuk, round 2 : 2/1 hits, 1.67 expected hits 2 Infantrys owned by the British-Commonwealth and 2 Trenchess owned by the Ottomans lost in Tabuk 4 Munitionss owned by the British-Commonwealth lost in Tabuk British-Commonwealth roll dice for 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Zeppelins in Tabuk, round 3 : 2/1 hits, 2.83 expected hits Ottomans roll dice for 10 Infantrys in Tabuk, round 3 : 1/1 hits, 1.67 expected hits 2 Infantrys owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Tabuk British-Commonwealth roll dice for 1 Bomber, 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Zeppelins in Tabuk, round 4 : 3/1 hits, 2.67 expected hits Ottomans roll dice for 8 Infantrys in Tabuk, round 4 : 1/1 hits, 1.33 expected hits 3 Infantrys owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Tabuk British-Commonwealth roll dice for 1 Bomber, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Zeppelins in Tabuk, round 5 : 2/1 hits, 2.50 expected hits Ottomans roll dice for 5 Infantrys in Tabuk, round 5 : 1/1 hits, 0.83 expected hits 2 Infantrys owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the British-Commonwealth lost in Tabuk British-Commonwealth roll dice for 1 Bomber, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 2 Zeppelins in Tabuk, round 6 : 2/0 hits, 2.00 expected hits Ottomans roll dice for 3 Infantrys in Tabuk, round 6 : 0/1 hits, 0.50 expected hits 2 Infantrys owned by the Ottomans lost in Tabuk British-Commonwealth roll dice for 1 Bomber, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 2 Zeppelins in Tabuk, round 7 : 2/0 hits, 2.00 expected hits Ottomans roll dice for 1 Infantry in Tabuk, round 7 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Ottomans lost in Tabuk British-Commonwealth takes Tabuk from Ottomans British-Commonwealth win . Battle score for attacker is 13 Casualties for British-Commonwealth: 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 2 Infantrys and 4 Munitionss Casualties for Ottomans: 10 Infantrys and 2 Trenchess Battle in Buchuanaland British-Commonwealth attack with 1 Elite-Offensive-Infantry Imperial-German-Afrika defend with 2 Infantrys British-Commonwealth roll dice for 1 Elite-Offensive-Infantry in Buchuanaland, round 2 : 1/1 hits, 0.33 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Buchuanaland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Offensive-Infantry owned by the British-Commonwealth lost in Buchuanaland Imperial-German-Afrika win . Battle score for attacker is -1 Casualties for British-Commonwealth: 1 Elite-Offensive-Infantry Casualties for Imperial-German-Afrika: 1 Infantry Battle in Hurghada British-Commonwealth attack with 1 Bomber, 2 Cavalrys and 1 Infantry Imperial-German-Afrika defend with 1 Infantry British-Commonwealth roll dice for 1 Bomber, 2 Cavalrys and 1 Infantry in Hurghada, round 2 : 2/1 hits, 1.17 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Hurghada, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Hurghada British-Commonwealth takes Hurghada from Imperial-German-Afrika British-Commonwealth win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Trigger Remove British-Commonwealth Munitions 1: has removed 1 Munitions owned by British-Commonwealth in SZ 48 Non Combat Move - British-Commonwealth 1 Bomber moved from Hurghada to Northern Sudan 1 Bomber and 2 Zeppelins moved from Tabuk to Oman 1 Bomber moved from Rhodesia to I. Somaliland Place Units - British-Commonwealth 1 Battleship and 1 Freighter placed in SZ 66 2 Elite-Offensive-Infantrys and 1 Infantry placed in Australia 3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in India 3 Elite-Defensive-Infantrys placed in S. Africa Turn Complete - British-Commonwealth British-Commonwealth collect 57 PUs; end with 57 PUs British-Commonwealth creates 4 Munitionss in SZ 38 British-Commonwealth creates 1 Munitions in SZ 48 British-Commonwealth creates 2 Munitionss in SZ 66Combat Hit Differential Summary :
Imperial-German-Afrika regular : 1.33 British-Commonwealth regular : -0.17 Ottomans regular : -1.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry moved from Rome to Tuscany Load Munitions - Italians Italians collect 0 PUs; end with 33 PUs Purchase Units - Italians Italians buy 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 6 Infantrys and 4 Trenchess; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Italians creates battle in territory Tuscany Battle in Tuscany Italians attack with 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry Austrians defend with 13 Infantrys Italians roll dice for 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry in Tuscany, round 2 : 2/1 hits, 2.17 expected hits Austrians roll dice for 13 Infantrys in Tuscany, round 2 : 3/1 hits, 2.17 expected hits 2 Infantrys owned by the Austrians, 1 Infantry owned by the Italians and 2 Elite-Defensive-Infantrys owned by the Italians lost in Tuscany Italians roll dice for 2 Elite-Defensive-Infantrys and 4 Elite-Offensive-Infantrys in Tuscany, round 3 : 2/1 hits, 1.67 expected hits Austrians roll dice for 11 Infantrys in Tuscany, round 3 : 1/1 hits, 1.83 expected hits 2 Infantrys owned by the Austrians and 1 Elite-Defensive-Infantry owned by the Italians lost in Tuscany Italians roll dice for 1 Elite-Defensive-Infantry and 4 Elite-Offensive-Infantrys in Tuscany, round 4 : 1/1 hits, 1.50 expected hits Austrians roll dice for 9 Infantrys in Tuscany, round 4 : 1/1 hits, 1.50 expected hits 1 Infantry owned by the Austrians and 1 Elite-Defensive-Infantry owned by the Italians lost in Tuscany Italians roll dice for 4 Elite-Offensive-Infantrys in Tuscany, round 5 : 2/1 hits, 1.33 expected hits Austrians roll dice for 8 Infantrys in Tuscany, round 5 : 2/1 hits, 1.33 expected hits 2 Infantrys owned by the Austrians and 2 Elite-Offensive-Infantrys owned by the Italians lost in Tuscany Italians roll dice for 2 Elite-Offensive-Infantrys in Tuscany, round 6 : 1/1 hits, 0.67 expected hits Austrians roll dice for 6 Infantrys in Tuscany, round 6 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Austrians and 1 Elite-Offensive-Infantry owned by the Italians lost in Tuscany Italians roll dice for 1 Elite-Offensive-Infantry in Tuscany, round 7 : 0/1 hits, 0.33 expected hits Austrians roll dice for 5 Infantrys in Tuscany, round 7 : 0/1 hits, 0.83 expected hits Italians roll dice for 1 Elite-Offensive-Infantry in Tuscany, round 8 : 0/1 hits, 0.33 expected hits Austrians roll dice for 5 Infantrys in Tuscany, round 8 : 1/1 hits, 0.83 expected hits 1 Elite-Offensive-Infantry owned by the Italians lost in Tuscany Austrians win with 5 Infantrys remaining. Battle score for attacker is -10 Casualties for Italians: 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry Casualties for Austrians: 8 Infantrys Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians Place Units - Italians 2 Trenchess placed in Piedmont 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 6 Infantrys and 2 Trenchess placed in Rome Turn Complete - Italians Italians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Austrians regular : -0.50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 9 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Infantrys and 1 Troop-Transport moved from SZ 20 to SZ 22 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Infantrys moved from SZ 22 to Bordeaux 2 Freighters and 2 Tanks moved from SZ 20 to SZ 22 2 Tanks moved from SZ 22 to Bordeaux 4 Field-Artillerys and 8 Infantrys moved from Marseilles to Piedmont 2 Troop-Transports moved from SZ 20 to SZ 24 2 Elite-Offensive-Infantrys and 2 Tanks moved from United States to SZ 24 2 Elite-Offensive-Infantrys, 2 Tanks and 1 Troop-Transport moved from SZ 24 to SZ 20 1 Field-Artillery and 2 Infantrys moved from Chaumont to Argonne 2 Infantrys moved from Chaumont to Argonne 1 Fighter moved from Chaumont to Verdun 1 Field-Artillery moved from Fontainbleu to Chaumont Load Munitions - Americans Americans collect 0 PUs; end with 56 PUs Purchase Units - Americans Americans buy 1 Bomber, 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Americans creates battle in territory Verdun Battle in Verdun Americans attack with 1 Fighter Germans defend with 1 Infantry Americans roll dice for 1 Fighter in Verdun, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Verdun, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Verdun Americans win with 1 Fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Non Combat Move - Americans 1 Fighter moved from Verdun to Argonne Place Units - Americans 1 Bomber placed in Fontainbleu 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 4 Infantrys and 2 Tanks placed in United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -0.17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 10 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD Germans captures 12PUs while taking Russians capital 1 Cavalry moved from Tula to Moscow Germans take Moscow from Russians Load Munitions - Germans Germans collect 0 PUs; end with 141 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Innsbruck Germans creates 3 Gas-Munitionss in Kaluga Germans creates 10 Munitionss in Kiel Germans creates 10 Munitionss in RR 5 Germans creates 1 Gas-Munitions in Venice Fire Munitions and Combat Move - Germans 7 Munitionss moved from Kiel to SZ 7 1 Submarine moved from SZ 80 to SZ 10 2 Bombers moved from Bavaria to SZ 29 2 Zeppelins moved from Innsbruck to SZ 29 1 Zeppelin moved from Innsbruck to SZ 29 1 Fighter moved from Karkov to Serbia 1 Fighter moved from Innsbruck to Tuscany 1 Heavy-Artillery and 5 Infantrys moved from Venice to Tuscany 1 Heavy-Artillery and 14 Infantrys moved from Innsbruck to Venice 1 Heavy-Artillery moved from Bavaria to Innsbruck 8 Infantrys moved from Bavaria to Innsbruck 6 Infantrys moved from Berlin to RR 20 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 20 to RR 39 6 Infantrys moved from RR 39 to Venice 4 Infantrys moved from Saxony to Innsbruck 2 Trains moved from RR 29 to RR 20 2 Infantrys moved from Vimy to Somme 1 Fighter moved from Vimy to Somme 4 Infantrys moved from Brussels to Vimy 2 Infantrys moved from Brussels to Vimy 1 Infantry moved from Bar-Le-Duc to Rhiems 1 Infantry moved from Metz to Douamont 1 Cavalry moved from Bar-Le-Duc to Metz 1 Cavalry moved from Bar-Le-Duc to Luneville 1 Red-Baron moved from Bar-Le-Duc to Rhiems 1 Cavalry moved from Bar-Le-Duc to Rhiems 1 Armored-Train and 1 Train moved from RR 119 to RR 122 1 Zeppelin moved from Brussels to Fontainbleu Purchase Units - Germans Germans buy 1 Bomber, 2 Fighters, 2 Harbor-Defensess, 4 Heavy-Artillerys, 20 Infantrys, 5 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Battle in Rhiems Germans attack with 1 Cavalry, 1 Infantry and 1 Red-Baron French defend with 1 Elite-Offensive-Infantry and 1 Infantry Germans roll dice for 1 Cavalry, 1 Infantry and 1 Red-Baron in Rhiems, round 2 : 2/1 hits, 1.17 expected hits French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Rhiems, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans, 1 Infantry owned by the French and 1 Elite-Offensive-Infantry owned by the French lost in Rhiems Germans win, taking By DKJD from British, taking Rhiems from French with 1 Cavalry and 1 Red-Baron remaining. Battle score for attacker is 3 Casualties for Germans: 1 Infantry Casualties for French: 1 Elite-Offensive-Infantry and 1 Infantry Battle in Somme Germans attack with 1 Fighter and 2 Infantrys French defend with 1 Infantry Germans roll dice for 1 Fighter and 2 Infantrys in Somme, round 2 : 1/1 hits, 0.83 expected hits French roll dice for 1 Infantry in Somme, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Somme Germans win, taking Somme from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for French: 1 Infantry Battle in Fontainbleu Germans attack with 1 Zeppelin Americans defend with 1 Bomber and 1 Factory Germans roll dice for 1 Zeppelin in Fontainbleu, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Bomber in Fontainbleu, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Zeppelin in Fontainbleu, round 3 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 Bomber in Fontainbleu, round 3 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Americans lost in Fontainbleu Germans win with 1 Zeppelin remaining. Battle score for attacker is 12 Casualties for Americans: 1 Bomber Battle in SZ 7 Germans attack with 7 Munitionss British defend with 2 Battleships Germans roll dice for 7 Munitionss in SZ 7, round 2 : 2/1 hits, 2.33 expected hits 2 Battleships owned by the British lost in SZ 7 7 Munitionss owned by the Germans lost in SZ 7 British win with no units remaining. Battle score for attacker is 40 Casualties for British: 2 Battleships Casualties for Germans: 7 Munitionss Battle in SZ 29 Germans attack with 2 Bombers and 3 Zeppelins French defend with 1 Battleship, 1 Destroyer and 1 Troop-Transport Germans roll dice for 2 Bombers and 3 Zeppelins in SZ 29, round 2 : 2/1 hits, 1.50 expected hits Units damaged: 1 Battleship owned by the French French roll dice for 1 Battleship, 1 Destroyer and 1 Troop-Transport in SZ 29, round 2 : 1/0 hits, 1.00 expected hits 1 Troop-Transport owned by the French and 1 Zeppelin owned by the Germans lost in SZ 29 Germans roll dice for 2 Bombers and 2 Zeppelins in SZ 29, round 3 : 2/1 hits, 1.33 expected hits French roll dice for 1 Battleship and 1 Destroyer in SZ 29, round 3 : 1/0 hits, 1.00 expected hits 1 Destroyer owned by the French, 1 Battleship owned by the French and 1 Zeppelin owned by the Germans lost in SZ 29 Germans win with 2 Bombers and 1 Zeppelin remaining. Battle score for attacker is 19 Casualties for Germans: 2 Zeppelins Casualties for French: 1 Battleship, 1 Destroyer and 1 Troop-Transport Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Venice Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in RR 5 Trigger Remove Germans Munitions 1: has removed 3 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Kaluga Non Combat Move - Germans 1 Bomber moved from SZ 29 to Tuscany 1 Bomber moved from SZ 29 to Tuscany 1 Zeppelin moved from SZ 29 to Innsbruck 1 Bomber moved from St. Petersburg to Vienna 1 Fighter moved from Smolensk to Galacia 2 Field-Artillerys and 3 Heavy-Artillerys moved from Kaluga to Smolensk 1 Infantry moved from Smolensk to Belarus 3 Cavalrys moved from St. Petersburg to Belarus 1 Cavalry moved from Finland to Smolensk 1 Cavalry moved from Petrozavodsk to Smolensk 2 Infantrys moved from Oryol to Belarus 4 Railguns moved from RR 5 to RR 141 1 Railgun moved from RR 5 to RR 141 1 Fighter moved from Somme to Vimy 1 Red-Baron moved from Rhiems to Bar-Le-Duc 1 AA-Gun moved from Silesia to Saxony 1 AA-Gun moved from Poland to Silesia 1 AA-Gun moved from Hanover to Bavaria 1 AA-Gun moved from Bar-Le-Duc to Luneville 1 Zeppelin moved from Fontainbleu to Brussels Place Units - Germans 2 Heavy-Artillerys, 1 Infantry and 2 Trenchess placed in Brussels 2 Heavy-Artillerys and 2 Trenchess placed in Vimy 3 Infantrys and 1 Trenches placed in St. Petersburg 6 Infantrys placed in Bavaria 2 Harbor-Defensess placed in SZ 7 1 Bomber placed in Kiel 2 Fighters and 3 Infantrys placed in Kiel 7 Infantrys and 1 Zeppelin placed in Berlin Germans undo move 7. 2 Fighters placed in Kiel 3 Infantrys placed in Berlin Turn Complete - Germans Germans collect 132 PUs; end with 132 PUs Germans creates 2 Gas-Munitionss in Brussels Germans creates 1 Gas-Munitions in Innsbruck Germans creates 10 Munitionss in Kiel Germans creates 10 Munitionss in RR 141 Germans creates 3 Gas-Munitionss in Smolensk Germans creates 1 Gas-Munitions in Tuscany Germans creates 1 Gas-Munitions in Venice Germans creates 2 Gas-Munitionss in VimyCombat Hit Differential Summary :
Americans regular : -0.33 French regular : 1.50 Germans regular : 2.50 -
TripleA Turn Summary: Imperial-German-Afrika round 10
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 10 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD Imperial-German-Afrika takes British E. Africa from British-Commonwealth Imperial-German-Afrika takes Luderitz from British-Commonwealth Imperial-German-Afrika takes Niangara from French-Colonial-Africa 1 Infantry moved from Mumbaza to British E. Africa 1 Infantry moved from Buchuanaland to Luderitz 3 Infantrys moved from German E. Afrika to Mumbaza 1 Infantry moved from Mumbaza to Niangara 1 Infantry moved from German E. Afrika to Mumbaza Load Munitions - Imperial-German-Afrika Imperial-German-Afrika collect 0 PUs; end with 19 PUs Imperial-German-Afrika creates 10 Munitionss in German E. Afrika Purchase Units - Imperial-German-Afrika Imperial-German-Afrika buy 1 Bomber and 2 Infantrys; Remaining resources: 3 PUs; Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Trigger Remove Imperial-German-Afrika Munitions 1: has removed 10 Munitionss owned by Imperial-German-Afrika in German E. Afrika Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Non Combat Move - Imperial-German-Afrika Place Units - Imperial-German-Afrika 1 Bomber and 2 Infantrys placed in German E. Afrika Turn Complete - Imperial-German-Afrika Imperial-German-Afrika collect 20 PUs; end with 23 PUs Imperial-German-Afrika creates 10 Munitionss in German E. AfrikaCombat Hit Differential Summary :
-
Moscow has fallen! The Bolshevik revolution was successful and the government is in shambles. The Central Powers were hoping to make the push to Rome to coincide with the Russian instability, but just at the critical moment, here comes America with their newfangled tanks to shore up the Italian front:

It's a neck-and-neck game now of East vs. West.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 10 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - French French collect 0 PUs; end with 68 PUs French creates 8 Munitionss in SZ 30 Fire Munitions and Combat Move - French 3 Munitionss moved from SZ 30 to SZ 32 5 Munitionss moved from SZ 30 to Naples 1 Freighter moved from SZ 30 to SZ 29 3 Infantrys moved from Marseilles to SZ 29 3 Infantrys moved from SZ 29 to Tuscany 6 Infantrys moved from Piedmont to Tuscany 1 Zeppelin moved from Paris to Tuscany 1 Field-Artillery moved from Piedmont to Tuscany 2 Infantrys moved from Piedmont to Tuscany 3 Elite-Offensive-Infantrys moved from Piedmont to Tuscany 2 Infantrys moved from Marseilles to Piedmont 1 Armored-Train and 1 Train moved from RR 38 to RR 27 1 Elite-Offensive-Infantry moved from Argonne to Vimy 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys moved from Soissons to Vimy Purchase Units - French French buy 3 Elite-Defensive-Infantrys, 1 Factory, 13 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - French Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French creates battle in territory OVER THE TOP French creates battle in territory By DKJD Battle in SZ 32 French attack with 3 Munitionss Ottomans defend with 1 Troop-Transport French roll dice for 3 Munitionss in SZ 32, round 2 : 1/0 hits, 1.00 expected hits 1 Troop-Transport owned by the Ottomans lost in SZ 32 3 Munitionss owned by the French lost in SZ 32 Ottomans win, taking By DKJD from Germans with no units remaining. Battle score for attacker is 15 Casualties for Ottomans: 1 Troop-Transport Casualties for French: 3 Munitionss Battle in Vimy French attack with 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys Germans defend with 1 Cavalry, 1 Factory, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess French roll dice for 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys in Vimy, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 3 Trenchess owned by the Germans Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess in Vimy, round 2 : 6/1 hits, 5.50 expected hits 5 Infantrys owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Vimy French roll dice for 1 Elite-Defensive-Infantry, 4 Elite-Offensive-Infantrys and 1 Field-Artillery in Vimy, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess in Vimy, round 3 : 6/1 hits, 5.50 expected hits 1 Trenches owned by the Germans, 1 Field-Artillery owned by the French, 4 Elite-Offensive-Infantrys owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Vimy Germans win with 1 Cavalry, 6 Field-Artillerys, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 3 Trenchess remaining. Battle score for attacker is -30 Casualties for French: 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys Casualties for Germans: 1 Trenches Battle in Naples French attack with 5 Munitionss Ottomans defend with 5 Infantrys French roll dice for 5 Munitionss in Naples, round 2 : 2/1 hits, 1.67 expected hits 2 Infantrys owned by the Ottomans lost in Naples 5 Munitionss owned by the French lost in Naples Ottomans win with 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Ottomans: 2 Infantrys Casualties for French: 5 Munitionss Battle in Tuscany French attack with 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 11 Infantrys and 1 Zeppelin Germans defend with 2 Bombers, 1 Fighter, 1 Heavy-Artillery and 5 Infantrys; Austrians defend with 5 Infantrys French roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 11 Infantrys and 1 Zeppelin in Tuscany, round 2 : 4/0 hits, 4.00 expected hits Austrians roll dice for 2 Bombers, 1 Fighter, 1 Heavy-Artillery and 10 Infantrys in Tuscany, round 2 : 3/1 hits, 3.17 expected hits 4 Infantrys owned by the Germans and 3 Infantrys owned by the French lost in Tuscany French roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 8 Infantrys and 1 Zeppelin in Tuscany, round 3 : 4/1 hits, 3.50 expected hits Austrians roll dice for 2 Bombers, 1 Fighter, 1 Heavy-Artillery and 6 Infantrys in Tuscany, round 3 : 3/1 hits, 2.50 expected hits 4 Infantrys owned by the Austrians and 3 Infantrys owned by the French lost in Tuscany French roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 1 Zeppelin in Tuscany, round 4 : 3/0 hits, 3.00 expected hits Austrians roll dice for 2 Bombers, 1 Fighter, 1 Heavy-Artillery and 2 Infantrys in Tuscany, round 4 : 1/1 hits, 1.83 expected hits 1 Infantry owned by the Austrians, 1 Infantry owned by the Germans, 1 Infantry owned by the French and 1 Bomber owned by the Germans lost in Tuscany French roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 4 Infantrys and 1 Zeppelin in Tuscany, round 5 : 3/1 hits, 2.83 expected hits Austrians roll dice for 1 Bomber, 1 Fighter and 1 Heavy-Artillery in Tuscany, round 5 : 1/1 hits, 1.33 expected hits 1 Fighter owned by the Germans, 1 Infantry owned by the French, 1 Heavy-Artillery owned by the Germans and 1 Bomber owned by the Germans lost in Tuscany French win, taking Tuscany from Austrians with 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 3 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 46 Casualties for French: 8 Infantrys Casualties for Germans: 2 Bombers, 1 Fighter, 1 Heavy-Artillery and 5 Infantrys Casualties for Austrians: 5 Infantrys Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD Non Combat Move - French 1 Zeppelin moved from Tuscany to Marseilles Place Units - French 3 Submarines placed in SZ 29 1 Factory placed in Burgundy 3 Elite-Defensive-Infantrys placed in Marseilles 6 Infantrys placed in Picardy 7 Infantrys placed in Paris French undo move 5. French undo move 4. 3 Infantrys placed in Chantilly 4 Infantrys placed in Picardy 6 Infantrys placed in Paris Turn Complete - French French collect 65 PUs; end with 65 PUs French creates 8 Munitionss in SZ 30Combat Hit Differential Summary :
French regular : 1.00 Germans regular : 1.00 Austrians regular : -0.83 -
TripleA Turn Summary: French-Colonial-Africa round 10
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 10 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battlecruiser and 2 Battleships moved from SZ 27 to SZ 30 Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 41 PUs French-Colonial-Africa creates 5 Munitionss in SZ 30 Fire Munitions and Combat Move - French-Colonial-Africa British-Commonwealth takes Rhodesia from Imperial-German-Afrika French-Colonial-Africa takes German Southwest Africa from Imperial-German-Afrika British-Commonwealth takes Buchuanaland from Imperial-German-Afrika British-Commonwealth takes Rhodesia from Imperial-German-Afrika 5 Munitionss moved from SZ 30 to Naples 5 Elite-Offensive-Infantrys moved from Gibraltar to SZ 27 5 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 27 to SZ 30 5 Elite-Offensive-Infantrys moved from SZ 30 to Naples 7 Elite-Offensive-Infantrys moved from Angolia to Rhodesia 4 Elite-Defensive-Infantrys moved from Angolia to Rhodesia French-Colonial-Africa undo move 6. French-Colonial-Africa undo move 5. 1 Elite-Offensive-Infantry moved from Angolia to German Southwest Africa 1 Elite-Offensive-Infantry moved from Angolia to Buchuanaland 5 Elite-Offensive-Infantrys moved from Angolia to Rhodesia 4 Elite-Defensive-Infantrys moved from Angolia to Rhodesia 7 Field-Artillerys moved from Angolia to Rhodesia 1 Elite-Defensive-Infantry, 2 Field-Artillerys and 3 Infantrys moved from Northern Sudan to Hurghada 5 Infantrys moved from French Niger to RR 89 5 Infantrys and 1 Train moved from RR 89 to RR 86 5 Infantrys moved from RR 86 to Hurghada 1 Fighter moved from Oman to Tabuk 2 Infantrys moved from Nigeria to RR 96 2 Infantrys and 1 Train moved from RR 96 to RR 102 2 Infantrys moved from RR 102 to Bandundu 1 Fighter moved from French Equitorial Africa to French Niger 1 Armored-Train and 1 Train moved from RR 101 to RR 109 1 Fighter moved from Chikapa to RR 109 1 Fighter moved from French Equitorial Africa to Bandundu 1 Fighter moved from Senegal to Algeria 1 Infantry moved from Senegal to Mauritania Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 2 Destroyers, 1 Elite-Offensive-Infantry, 7 Infantrys and 1 Train; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP Battle in Naples French-Colonial-Africa attack with 5 Elite-Offensive-Infantrys and 5 Munitionss Ottomans defend with 3 Infantrys French-Colonial-Africa roll dice for 5 Elite-Offensive-Infantrys and 5 Munitionss in Naples, round 2 : 4/1 hits, 3.33 expected hits Ottomans roll dice for 3 Infantrys in Naples, round 2 : 0/1 hits, 0.50 expected hits 3 Infantrys owned by the Ottomans lost in Naples 5 Munitionss owned by the French-Colonial-Africa lost in Naples French-Colonial-Africa win , taking Naples from Ottomans. Battle score for attacker is 6 Casualties for Ottomans: 3 Infantrys Casualties for French-Colonial-Africa: 5 Munitionss Battle in RR 109 French-Colonial-Africa attack with 1 Armored-Train, 1 Fighter and 1 Train Imperial-German-Afrika defend with 1 Armored-Train and 1 Train French-Colonial-Africa roll dice for 1 Armored-Train, 1 Fighter and 1 Train in RR 109, round 2 : 1/1 hits, 1.17 expected hits Imperial-German-Afrika roll dice for 1 Armored-Train and 1 Train in RR 109, round 2 : 0/1 hits, 0.33 expected hits 1 Train owned by the Imperial-German-Afrika lost in RR 109 French-Colonial-Africa roll dice for 1 Armored-Train, 1 Fighter and 1 Train in RR 109, round 3 : 1/1 hits, 1.17 expected hits Imperial-German-Afrika roll dice for 1 Armored-Train in RR 109, round 3 : 0/1 hits, 0.33 expected hits 1 Armored-Train owned by the Imperial-German-Afrika lost in RR 109 French-Colonial-Africa win . Battle score for attacker is 13 Casualties for Imperial-German-Afrika: 1 Armored-Train and 1 Train Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Non Combat Move - French-Colonial-Africa 1 Fighter moved from RR 109 to Angolia Place Units - French-Colonial-Africa 1 Train placed in RR 87 5 Infantrys placed in Senegal 1 Elite-Offensive-Infantry and 2 Infantrys placed in Angolia 2 Destroyers placed in SZ 28 Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 41 PUs; end with 41 PUs French-Colonial-Africa creates 5 Munitionss in SZ 30Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.67 French-Colonial-Africa regular : 0.33 Ottomans regular : -0.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 10 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Fighters moved from Svastepole to SZ 37 Combat - Russians Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Russians creates battle in territory OVER THE TOP Russians creates battle in territory SZ 37 Battle in SZ 37 Russians attack with 2 Fighters Ottomans defend with 1 Freighter Russians roll dice for 2 Fighters in SZ 37, round 2 : 1/0 hits, 1.00 expected hits Ottomans roll dice for 1 Freighter in SZ 37, round 2 : 0/1 hits, 0.17 expected hits 1 Freighter owned by the Ottomans lost in SZ 37 Russians win with 2 Fighters remaining. Battle score for attacker is 8 Casualties for Ottomans: 1 Freighter Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD Non Combat Move - Russians 2 Fighters moved from SZ 37 to Svastepole Turn Complete - RussiansCombat Hit Differential Summary :
Russians regular : 0.00 Ottomans regular : -0.17
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