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    Over the Top test 1

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    • GenerationKILLG Offline
      GenerationKILL
      last edited by

      TripleA Turn Summary: French round 14

      TripleA Turn Summary for game: Over The Top, version: 1.0.0

      Game History

      Round: 14
      
          Move Battleships/Cruisers, Heavy Artillery, and Railguns - French
              Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
              Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD
      
          Load Munitions - French
              French collect 0 PUs; end with 63 PUs
      
          Fire Munitions and Combat Move - French
              5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 12 Infantrys moved from Marseilles to Piedmont
              1 Zeppelin moved from Paris to Piedmont
              1 Elite-Defensive-Infantry and 1 Infantry moved from Paris to Marseilles
              1 Infantry moved from Chaumont to Rhiems
                    French take Rhiems from Germans
              1 Infantry moved from Chaumont to Argonne
                    French take Argonne from Germans
              1 Field-Artillery and 6 Infantrys moved from Chaumont to Chantilly
              2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Chantilly to Soissons
              6 Infantrys moved from Picardy to RR 17
              1 Armored-Train, 6 Infantrys and 1 Train moved from RR 17 to RR 37
              6 Infantrys moved from RR 37 to Marseilles
      
          Purchase Units - French
              French buy 2 Destroyers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 4 Harbor-Defensess, 7 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; 
      
          Combat - French
              Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
              French creates battle in territory OVER THE TOP
              French creates battle in territory By DKJD
              Battle in Piedmont
                  French attack with 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 12 Infantrys and 1 Zeppelin
                  Germans defend with 1 AA-Gun, 1 Factory, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement, 5 Infantrys and 2 Trenchess; Austrians defend with 2 Fighters and 12 Infantrys
                      Germans roll AA dice in Piedmont : 0/1 hits, 0.17 expected hits
                      French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 12 Infantrys and 1 Zeppelin in Piedmont, round 2 : 5/1 hits, 4.67 expected hits
                  Units damaged: 1 Heavy-Artillery-Emplacement owned by the Germans
                      Germans roll dice for 1 AA-Gun, 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement, 17 Infantrys and 2 Trenchess in Piedmont, round 2 : 5/1 hits, 5.17 expected hits
                      2 Trenchess owned by the Germans and 5 Infantrys owned by the French lost in Piedmont
                      French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 7 Infantrys and 1 Zeppelin in Piedmont, round 3 : 4/1 hits, 3.83 expected hits
                      Germans roll dice for 1 AA-Gun, 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 17 Infantrys in Piedmont, round 3 : 5/1 hits, 5.17 expected hits
                  1 AA-Gun owned by the Germans, 3 Infantrys owned by the Austrians and 5 Infantrys owned by the French lost in Piedmont
                      French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 1 Zeppelin in Piedmont, round 4 : 3/0 hits, 3.00 expected hits
                      Germans roll dice for 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 14 Infantrys in Piedmont, round 4 : 5/1 hits, 4.67 expected hits
                      3 Infantrys owned by the Austrians, 2 Infantrys owned by the French, 2 Elite-Offensive-Infantrys owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont
                  1 Zeppelin owned by the French retreated
                  1 Field-Artillery owned by the French and 4 Elite-Defensive-Infantrys owned by the French retreated to Marseilles
                  Germans win, taking By DKJD from Germans with 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 11 Infantrys remaining. Battle score for attacker is -10
                  Casualties for French: 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 12 Infantrys
                  Casualties for Germans: 1 AA-Gun and 2 Trenchess
                  Casualties for Austrians: 6 Infantrys
              Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD
      
          Non Combat Move - French
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Piedmont: 1 AA-Gun
              EDIT: Removing units owned by Austrians from Piedmont: 1 Infantry
              EDIT: Turning off Edit Mode
              1 Freighter moved from SZ 30 to SZ 29
              1 Zeppelin moved from Piedmont to Marseilles
      
          Place Units - French
              1 Destroyer and 2 Harbor-Defensess placed in SZ 29
              1 Destroyer and 2 Harbor-Defensess placed in SZ 8
              2 Elite-Defensive-Infantrys and 1 Infantry placed in Marseilles
              1 Elite-Offensive-Infantry and 2 Infantrys placed in Chantilly
              3 Infantrys placed in Picardy
              French undo move 4.
              1 Elite-Offensive-Infantry, 1 Infantry and 1 Zeppelin placed in Chantilly
              2 Infantrys placed in Burgundy
      
          Turn Complete - French
              French collect 66 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.50
      Germans AA : -0.17
      Germans regular : -0.00
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • GenerationKILLG Offline
        GenerationKILL
        last edited by

        TripleA Turn Summary: French-Colonial-Africa round 14

        TripleA Turn Summary for game: Over The Top, version: 1.0.0

        Game History

        Round: 14
        
            Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                    French-Colonial-Africa takes Tunesia from Ottomans
                    British-Commonwealth takes Hurghada from Ottomans
                    British-Commonwealth takes Abyssinia from Imperial-German-Afrika
                    British-Commonwealth takes Uganda from Imperial-German-Afrika
                3 Elite-Offensive-Infantrys and 3 Mech-Infantrys moved from Senegal to Casablanca
                1 Infantry moved from Algeria to Tunesia
                2 Cavalrys moved from French Niger to Hurghada
                1 Infantry moved from Southern Sudan to Abyssinia
                1 Infantry moved from Niangara to Uganda
                5 Field-Artillerys moved from Niangara to Southern Sudan
                1 Fighter moved from Northern Sudan to I. Somaliland
                2 Fighters moved from Northern Sudan to Oman
                1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Nigeria to RR 96
                1 Armored-Train, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Train moved from RR 96 to RR 98
                1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from RR 98 to Southern Sudan
                1 Elite-Offensive-Infantry moved from German E. Afrika to Mumbaza
                1 Elite-Offensive-Infantry moved from Portuguese E. Africa to German E. Afrika
                1 Train moved from RR 95 to RR 87
        
            Load Munitions - French-Colonial-Africa
                French-Colonial-Africa collect 0 PUs; end with 41 PUs
                French-Colonial-Africa creates 7 Munitionss in SZ 30
        
            Fire Munitions and Combat Move - French-Colonial-Africa
                7 Munitionss moved from SZ 30 to Tunis
                1 Troop-Transport moved from SZ 30 to SZ 28
                French-Colonial-Africa undo move 2.
                French-Colonial-Africa undo move 1.
                7 Munitionss moved from SZ 30 to Sicily
                1 Troop-Transport moved from SZ 30 to SZ 28
                3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Algeria to SZ 28
                2 Infantrys moved from Casablanca to SZ 28
                1 Elite-Defensive-Infantry moved from Algeria to SZ 28
                1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 1 Troop-Transport moved from SZ 28 to SZ 30
                1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 2 Infantrys moved from SZ 30 to Tunis
                1 Field-Artillery moved from SZ 30 to Tunis
        
            Purchase Units - French-Colonial-Africa
                French-Colonial-Africa buy 1 Armored-Train, 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 2 Fighters, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; 
        
            Combat - French-Colonial-Africa
                Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                French-Colonial-Africa creates battle in territory OVER THE TOP
                French-Colonial-Africa creates battle in territory I. Somaliland
                Battle in Sicily
                    French-Colonial-Africa attack with 7 Munitionss
                    Austrians defend with 8 Infantrys
                        French-Colonial-Africa roll dice for 7 Munitionss in Sicily, round 2 : 3/1 hits, 2.33 expected hits
                        3 Infantrys owned by the Austrians lost in Sicily
                        7 Munitionss owned by the French-Colonial-Africa lost in Sicily
                    Austrians win with 5 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Austrians: 3 Infantrys
                    Casualties for French-Colonial-Africa: 7 Munitionss
                Battle in Tunis
                    French-Colonial-Africa attack with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys
                    Ottomans defend with 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys
                        French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys in Tunis, round 2 : 2/0 hits, 2.00 expected hits
                        Ottomans roll dice for 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys in Tunis, round 2 : 1/1 hits, 1.33 expected hits
                        1 Infantry owned by the Ottomans, 1 Infantry owned by the French-Colonial-Africa and 1 Mech-Infantry owned by the Ottomans lost in Tunis
                        French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry in Tunis, round 3 : 2/1 hits, 1.83 expected hits
                        Ottomans roll dice for 2 Field-Artillerys and 2 Mech-Infantrys in Tunis, round 3 : 1/0 hits, 1.00 expected hits
                        1 Infantry owned by the French-Colonial-Africa and 2 Mech-Infantrys owned by the Ottomans lost in Tunis
                        French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tunis, round 4 : 2/1 hits, 1.67 expected hits
                        Ottomans roll dice for 2 Field-Artillerys in Tunis, round 4 : 0/1 hits, 0.67 expected hits
                    2 Field-Artillerys owned by the Ottomans lost in Tunis
                    French-Colonial-Africa takes Tunis from Ottomans
                    French-Colonial-Africa win
                    . Battle score for attacker is 32
                    Casualties for French-Colonial-Africa: 2 Infantrys
                    Casualties for Ottomans: 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys
                Battle in I. Somaliland
                    French-Colonial-Africa attack with 1 Fighter
                    Imperial-German-Afrika defend with 1 Infantry
                        French-Colonial-Africa roll dice for 1 Fighter in I. Somaliland, round 2 : 1/1 hits, 0.50 expected hits
                        Imperial-German-Afrika roll dice for 1 Infantry in I. Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                        1 Infantry owned by the Imperial-German-Afrika lost in I. Somaliland
                    French-Colonial-Africa win
                    . Battle score for attacker is 2
                    Casualties for Imperial-German-Afrika: 1 Infantry
                Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
        
            Non Combat Move - French-Colonial-Africa
                1 Fighter moved from I. Somaliland to B. Somaliland
                1 Battlecruiser and 3 Battleships moved from SZ 30 to SZ 29
        
            Place Units - French-Colonial-Africa
                Turning on Edit Mode
                EDIT: Removing units owned by French-Colonial-Africa from RR 74: 1 Train
                EDIT: Adding units owned by French-Colonial-Africa to RR 87: 1 Train
                EDIT: Turning off Edit Mode
                2 Trenchess placed in Casablanca
                1 Armored-Train placed in RR 87
                1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry placed in Senegal
                2 Fighters placed in Casablanca
        
            Turn Complete - French-Colonial-Africa
                French-Colonial-Africa collect 42 PUs; end with 42 PUs
                French-Colonial-Africa creates 7 Munitionss in SZ 29
        

        Combat Hit Differential Summary :

        Imperial-German-Afrika regular : -0.17
        French-Colonial-Africa regular : 1.67
        Ottomans regular : -1.00
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • djabwanaD Offline
          djabwana @GenerationKILL
          last edited by

          @GenerationKILL Ha- I saw this pic but thought it was a french tank. Whoops.

          Still, plain infantry are the best way to buy attack, defense and hit points per dollar, even without our currently overpowered Zeppelins. But I'm eager to see what others think of the armor-or-not debate once they play!

          1 Reply Last reply Reply Quote 0
          • GenerationKILLG Offline
            GenerationKILL
            last edited by

            @djabwana It is a French tank. The US didn't have any tank designs of their own in WWI so they bought hundreds of Renault tanks from the French Army.

            Tanks in mass are the perfect offensive steamroller, you just have to have enough of them, if you can afford it......and don't leave them vulnerable to the counterattack......like I did.
            I was actually going to retreat them back to the ships before all your units were killed, leaving ideally only 1-2 enemies left, but I miss-calculated and overshot

            djabwanaD 1 Reply Last reply Reply Quote 1
            • djabwanaD Offline
              djabwana
              last edited by

              TripleA Turn Summary: Austrians round 14

              TripleA Turn Summary for game: Over The Top, version: 1.0.0

              Game History

              Round: 14
              
                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                      Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                      Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                      1 Battleship moved from SZ 32 to SZ 30
                      1 Battleship moved from SZ 32 to SZ 30
                      3 Battlecruisers moved from SZ 32 to SZ 30
                      1 Infantry moved from Sicily to SZ 32
                      1 Infantry and 1 Troop-Transport moved from SZ 32 to SZ 30
                      1 Infantry moved from SZ 30 to Sardinia
              
                  Load Munitions - Austrians
                      Austrians collect 0 PUs; end with 63 PUs
                      Austrians creates 7 Munitionss in SZ 30
                      Austrians creates 1 Gas-Munitions in Trieste
                      Austrians creates 1 Gas-Munitions in Venice
              
                  Fire Munitions and Combat Move - Austrians
                      4 Submarines moved from SZ 32 to SZ 29
                      7 Munitionss moved from SZ 30 to SZ 29
                      4 Zeppelins moved from Trieste to SZ 29
                      2 Fighters moved from Piedmont to SZ 29
                      1 Destroyer moved from SZ 32 to SZ 82
                            Austrians take SZ 82 from Italians
                      1 Destroyer moved from SZ 82 to SZ 32
                      3 Destroyers moved from SZ 32 to SZ 30
                      1 Infantry moved from Hungary to Sarajevo
                      8 Infantrys moved from Venice to Piedmont
                      1 Heavy-Artillery moved from Venice to Piedmont
                      1 Heavy-Artillery moved from Trieste to Venice
                      5 Infantrys moved from Trieste to Venice
                      11 Infantrys moved from Vienna to RR 40
                      1 Armored-Train, 11 Infantrys and 2 Trains moved from RR 40 to RR 46
                      11 Infantrys moved from RR 46 to Tuscany
                      1 Armored-Train and 1 Train moved from RR 46 to RR 40
                      4 Infantrys moved from Vienna to Trieste
              
                  Purchase Units - Austrians
                      Austrians buy 1 Factory, 1 Freighter, 3 Infantrys, 1 Shipyard, 2 Submarines and 2 Trenchess; Remaining resources: 1 PUs; 
              
                  Combat - Austrians
                      Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                      Austrians creates battle in territory OVER THE TOP
                      Austrians creates battle in territory By DKJD
                      Austrians creates battle in territory Sardinia
                      Battle in SZ 30
                          Austrians attack with 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport
                          Italians defend with 6 Harbor-Defensess; French-Colonial-Africa defend with 1 Troop-Transport
                              Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 2 : 3/1 hits, 3.17 expected hits
                              Italians roll dice for 6 Harbor-Defensess and 1 Troop-Transport in SZ 30, round 2 : 1/0 hits, 1.00 expected hits
                          Units damaged: 1 Battleship owned by the Austrians
                          1 Troop-Transport owned by the French-Colonial-Africa and 2 Harbor-Defensess owned by the Italians lost in SZ 30
                              Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 3 : 3/1 hits, 3.17 expected hits
                              Italians roll dice for 4 Harbor-Defensess in SZ 30, round 3 : 1/1 hits, 0.67 expected hits
                          Units damaged: 1 Battleship owned by the Austrians
                          3 Harbor-Defensess owned by the Italians lost in SZ 30
                              Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 4 : 3/1 hits, 3.17 expected hits
                              Italians roll dice for 1 Harbor-Defenses in SZ 30, round 4 : 0/1 hits, 0.17 expected hits
                          1 Harbor-Defenses owned by the Italians lost in SZ 30
                          Austrians win, taking By DKJD from French, taking Sardinia from Italians, taking SZ 30 from Italians with 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport remaining. Battle score for attacker is 33
                          Casualties for French-Colonial-Africa: 1 Troop-Transport
                          Casualties for Italians: 6 Harbor-Defensess
                      Battle in SZ 29
                          Austrians attack with 2 Fighters, 7 Munitionss, 4 Submarines and 4 Zeppelins
                          French defend with 1 Destroyer, 1 Freighter and 2 Harbor-Defensess; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 4 Troop-Transports
                              Austrians roll dice for 4 Submarines in SZ 29, round 2 : 2/0 hits, 2.00 expected hits
                          Units damaged: 2 Battleships owned by the French-Colonial-Africa
                              Austrians roll dice for 2 Fighters, 7 Munitionss and 4 Zeppelins in SZ 29, round 2 : 4/0 hits, 4.00 expected hits
                          Units damaged: 1 Battleship owned by the French-Colonial-Africa
                              Americans roll dice for 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter, 2 Harbor-Defensess and 4 Troop-Transports in SZ 29, round 2 : 4/1 hits, 3.83 expected hits
                          2 Harbor-Defensess owned by the French, 4 Submarines owned by the Austrians and 1 Troop-Transport owned by the Americans lost in SZ 29
                              7 Munitionss owned by the Austrians lost in SZ 29
                          4 Zeppelins owned by the Austrians and 2 Fighters owned by the Austrians retreated
                          Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is -3
                          Casualties for Austrians: 7 Munitionss and 4 Submarines
                          Casualties for Americans: 1 Troop-Transport
                          Casualties for French: 2 Harbor-Defensess
                      Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                      Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Venice
                      Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Trieste
              
                  Non Combat Move - Austrians
                      1 Fighter moved from SZ 29 to Piedmont
                      1 Fighter moved from SZ 29 to Tuscany
                      4 Zeppelins moved from SZ 29 to Trieste
              
                  Place Units - Austrians
                      1 Factory, 1 Shipyard and 2 Trenchess placed in Sicily
                      1 Freighter and 2 Submarines placed in SZ 31
                      3 Infantrys placed in Venice
              
                  Turn Complete - Austrians
                      Austrians collect 61 PUs; end with 62 PUs
                      Austrians creates 1 Gas-Munitions in Piedmont
                      Austrians creates 7 Munitionss in SZ 30
                      Austrians creates 1 Gas-Munitions in Venice
              

              Combat Hit Differential Summary :

              Americans regular : 0.17
              Italians regular : 0.17
              Austrians regular : -0.50
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • djabwanaD Offline
                djabwana
                last edited by

                TripleA Turn Summary: Ottomans round 14

                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                Game History

                Round: 14
                
                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                        Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                        Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        1 Battlecruiser moved from SZ 34 to SZ 30
                        1 Battlecruiser moved from SZ 35 to SZ 30
                
                    Load Munitions - Ottomans
                        Ottomans collect 0 PUs; end with 97 PUs
                        Ottomans creates 2 Munitionss in SZ 30
                
                    Fire Munitions and Combat Move - Ottomans
                            Ottomans takes SZ 83 from British-Commonwealth
                            Ottomans takes Hejaz from British-Commonwealth
                        1 Submarine moved from SZ 35 to SZ 83
                              Ottomans take SZ 35 from French
                        1 Submarine moved from SZ 83 to SZ 35
                        2 Destroyers and 1 Submarine moved from SZ 35 to SZ 30
                        1 Destroyer moved from SZ 34 to SZ 30
                        1 Field-Artillery moved from Greece to SZ 34
                        4 Infantrys moved from Greece to SZ 34
                        2 Infantrys moved from Greece to SZ 34
                        1 Field-Artillery, 6 Infantrys and 1 Troop-Transport moved from SZ 34 to SZ 30
                        2 Munitionss moved from SZ 30 to SZ 29
                        6 Infantrys moved from SZ 30 to Tunis
                        1 Field-Artillery moved from SZ 30 to Tunis
                        2 Mech-Infantrys moved from Naples to Venice
                        2 Infantrys moved from Trieste to Venice
                        2 Infantrys moved from Sarajevo to Trieste
                        3 Infantrys and 3 Mech-Infantrys moved from Greece to Trieste
                        1 Zeppelin moved from Cairo to SZ 50
                        1 Zeppelin moved from Greece to SZ 50
                        1 Zeppelin moved from Greece to Tunis
                        3 Infantrys moved from Cairo to Egypt
                        1 Infantry moved from Tabuk to Hejaz
                        2 Fighters moved from Jerusalem to Cairo
                        2 Fighters moved from Syria to Cairo
                        1 Field-Artillery and 20 Infantrys moved from al-Hasa to Basrah
                        5 Infantrys moved from Tabuk to Jerusalem
                
                    Purchase Units - Ottomans
                        Ottomans repair damage of 2x Factory; Remaining resources: 95 PUs; 
                        Ottomans buy 1 Battleship, 9 Infantrys, 3 Submarines, 1 Troop-Transport and 2 Zeppelins; Remaining resources: 0 PUs; 
                
                    Combat - Ottomans
                        Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                        Ottomans creates battle in territory OVER THE TOP
                        Battle in Tunis
                            Ottomans attack with 1 Field-Artillery, 6 Infantrys and 1 Zeppelin
                            French-Colonial-Africa defend with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery
                                Ottomans roll dice for 1 Field-Artillery, 6 Infantrys and 1 Zeppelin in Tunis, round 2 : 3/1 hits, 2.17 expected hits
                                French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tunis, round 2 : 1/1 hits, 1.17 expected hits
                                1 Infantry owned by the Ottomans and 3 Elite-Offensive-Infantrys owned by the French-Colonial-Africa lost in Tunis
                                Ottomans roll dice for 1 Field-Artillery, 5 Infantrys and 1 Zeppelin in Tunis, round 3 : 2/0 hits, 2.00 expected hits
                                French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Tunis, round 3 : 1/1 hits, 0.67 expected hits
                            1 Field-Artillery owned by the French-Colonial-Africa, 1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Tunis
                            Ottomans takes Tunis from French-Colonial-Africa
                            Ottomans win with 1 Field-Artillery, 4 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 13
                            Casualties for Ottomans: 2 Infantrys
                            Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery
                        Battle in SZ 29
                            Ottomans attack with 2 Munitionss
                            French defend with 1 Destroyer and 1 Freighter; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 3 Troop-Transports
                                Ottomans roll dice for 2 Munitionss in SZ 29, round 2 : 0/1 hits, 0.67 expected hits
                                2 Munitionss owned by the Ottomans lost in SZ 29
                            Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is 0
                            Casualties for Ottomans: 2 Munitionss
                        Battle in SZ 50
                            Ottomans attack with 2 Zeppelins
                            British-Commonwealth defend with 1 Freighter and 1 Troop-Transport
                                Ottomans roll dice for 2 Zeppelins in SZ 50, round 2 : 1/1 hits, 0.33 expected hits
                                British-Commonwealth roll dice for 1 Freighter and 1 Troop-Transport in SZ 50, round 2 : 0/1 hits, 0.17 expected hits
                            1 Troop-Transport owned by the British-Commonwealth lost in SZ 50
                                Ottomans roll dice for 2 Zeppelins in SZ 50, round 3 : 0/1 hits, 0.33 expected hits
                                British-Commonwealth roll dice for 1 Freighter in SZ 50, round 3 : 0/1 hits, 0.17 expected hits
                                Ottomans roll dice for 2 Zeppelins in SZ 50, round 4 : 0/1 hits, 0.33 expected hits
                                British-Commonwealth roll dice for 1 Freighter in SZ 50, round 4 : 0/1 hits, 0.17 expected hits
                                Ottomans roll dice for 2 Zeppelins in SZ 50, round 5 : 0/1 hits, 0.33 expected hits
                                British-Commonwealth roll dice for 1 Freighter in SZ 50, round 5 : 0/1 hits, 0.17 expected hits
                                Ottomans roll dice for 2 Zeppelins in SZ 50, round 6 : 0/1 hits, 0.33 expected hits
                                British-Commonwealth roll dice for 1 Freighter in SZ 50, round 6 : 0/1 hits, 0.17 expected hits
                                Ottomans roll dice for 2 Zeppelins in SZ 50, round 7 : 0/1 hits, 0.33 expected hits
                                British-Commonwealth roll dice for 1 Freighter in SZ 50, round 7 : 0/1 hits, 0.17 expected hits
                                Ottomans roll dice for 2 Zeppelins in SZ 50, round 8 : 1/1 hits, 0.33 expected hits
                                British-Commonwealth roll dice for 1 Freighter in SZ 50, round 8 : 0/1 hits, 0.17 expected hits
                                1 Freighter owned by the British-Commonwealth lost in SZ 50
                            Ottomans win with 2 Zeppelins remaining. Battle score for attacker is 23
                            Casualties for British-Commonwealth: 1 Freighter and 1 Troop-Transport
                        Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
                
                    Non Combat Move - Ottomans
                        1 Zeppelin moved from SZ 50 to Cairo
                        1 Zeppelin moved from SZ 50 to Madagascar
                        1 Zeppelin moved from Tunis to Greece
                
                    Place Units - Ottomans
                        1 Battleship, 3 Submarines and 1 Troop-Transport placed in SZ 35
                        4 Infantrys placed in Cairo
                        4 Infantrys placed in Basrah
                        1 Infantry placed in Syria
                        2 Zeppelins placed in Greece
                
                    Turn Complete - Ottomans
                        Ottomans collect 95 PUs; end with 95 PUs
                        Ottomans creates 2 Munitionss in SZ 30
                        Ottomans creates 2 Munitionss in SZ 35
                

                Combat Hit Differential Summary :

                British-Commonwealth regular : -1.17
                French-Colonial-Africa regular : 0.17
                Ottomans regular : -0.17
                

                Savegame

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                • djabwanaD Offline
                  djabwana @GenerationKILL
                  last edited by

                  @GenerationKILL I don't think you can retreat to ships in an amphibious assault, right?

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                  • GenerationKILLG Offline
                    GenerationKILL
                    last edited by

                    @djabwana Yes, it gave me a pop-up option to "retreat amphibious units"

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                    • djabwanaD Offline
                      djabwana @GenerationKILL
                      last edited by

                      @GenerationKILL I have never seen that in TripleA. I just tested it and a "pure" amphibious assault had no retreat option and a "mixed" amphibious assault had the option to retreat non amphibious units:
                      758b7dd3-f5ee-44ea-8de5-30c64dd69830-image.png

                      I don't think the game ever allows units to go back on the boats (and I think this is good and what we want for our game). So the only tanks you would've been able to save had you retreated would've been the two that came from Rome. Unless that's what you've been meaning this whole time.

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                      • GenerationKILLG Offline
                        GenerationKILL
                        last edited by

                        TripleA Turn Summary: British round 14

                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                        Game History

                        Round: 14
                        
                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                                Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                1 Infantry moved from Ypres to Somme
                                1 Infantry moved from Ypres to Somme
                                3 Infantrys moved from Arras to Somme
                                1 Armored-Train and 1 Train moved from RR 124 to RR 118
                                1 Infantry moved from Flanders to Ypres
                                2 Infantrys moved from Flanders to Arras
                        
                            Load Munitions - British
                                British collect 0 PUs; end with 53 PUs
                        
                            Purchase Units - British
                                British buy 1 Battleship, 1 Destroyer, 3 Elite-Defensive-Infantrys, 2 Harbor-Defensess, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
                        
                            Combat - British
                                Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                British creates battle in territory OVER THE TOP
                                British creates battle in territory By DKJD
                                Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                        
                            Non Combat Move - British
                        
                            Place Units - British
                                1 Battleship, 1 Destroyer and 2 Harbor-Defensess placed in SZ 8
                                2 Elite-Defensive-Infantrys and 2 Trenchess placed in Somme
                                1 Elite-Defensive-Infantry and 2 Infantrys placed in London
                        
                            Turn Complete - British
                                British collect 53 PUs; end with 53 PUs
                                British creates 2 Munitionss in SZ 8
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • GenerationKILLG Offline
                          GenerationKILL
                          last edited by

                          TripleA Turn Summary: British-Commonwealth round 14

                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                          Game History

                          Round: 14
                          
                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                                  Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                  Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                  1 Train moved from RR 110 to RR 108
                                  2 Elite-Defensive-Infantrys moved from Portuguese E. Africa to German E. Afrika
                                  4 Bombers moved from Oman to Basrah
                                  3 Bombers and 2 Zeppelins moved from Oman to Cairo
                                  British-Commonwealth undo move 4.
                                  British-Commonwealth undo move 3.
                                  7 Bombers, 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 4 Field-Artillerys and 2 Zeppelins moved from Oman to Hejaz
                                  2 Freighters moved from SZ 43 to SZ 50
                                  1 Destroyer moved from SZ 43 to SZ 50
                                  2 Elite-Offensive-Infantrys moved from German E. Afrika to SZ 50
                                  2 Elite-Offensive-Infantrys moved from SZ 50 to Madagascar
                                  British-Commonwealth undo move 3.
                                  British-Commonwealth undo move 6.
                                  British-Commonwealth undo move 5.
                                  British-Commonwealth undo move 2.
                                  British-Commonwealth undo move 3.
                                  British-Commonwealth undo move 2.
                                  British-Commonwealth undo move 1.
                          
                              Load Munitions - British-Commonwealth
                                  British-Commonwealth collect 0 PUs; end with 75 PUs
                                  British-Commonwealth creates 7 Munitionss in SZ 41
                          
                              Fire Munitions and Combat Move - British-Commonwealth
                                  2 Munitionss moved from SZ 41 to Hejaz
                                  1 Munitions moved from SZ 41 to Hejaz
                                  1 Elite-Defensive-Infantry moved from Oman to Hejaz
                                  1 Freighter and 1 Troop-Transport moved from SZ 41 to SZ 43
                                  1 Battlecruiser and 3 Battleships moved from SZ 41 to SZ 43
                                  British-Commonwealth undo move 4.
                                  1 Troop-Transport moved from SZ 41 to SZ 50
                                  1 Destroyer moved from SZ 43 to SZ 50
                                  1 Freighter moved from SZ 41 to SZ 50
                                  2 Freighters moved from SZ 43 to SZ 44
                                  5 Fighters moved from India to Oman
                                  2 Elite-Offensive-Infantrys and 1 Infantry moved from German E. Afrika to SZ 50
                                  2 Elite-Offensive-Infantrys and 1 Infantry moved from SZ 50 to Madagascar
                                  2 Bombers moved from S. Africa to Oman
                                  5 Bombers moved from Oman to Basrah
                                  British-Commonwealth undo move 13.
                                  5 Bombers moved from Oman to Basrah
                                  2 Bombers and 2 Zeppelins moved from Oman to Cairo
                                  British-Commonwealth undo move 14.
                                  2 Bombers and 2 Zeppelins moved from Oman to Basrah
                                  1 Fighter moved from British E. Africa to Oman
                          
                              Purchase Units - British-Commonwealth
                                  British-Commonwealth buy 1 Battleship, 2 Elite-Offensive-Infantrys, 4 Field-Artillerys, 1 Fighter, 3 Infantrys and 1 Troop-Transport; Remaining resources: 0 PUs; 
                          
                              Combat - British-Commonwealth
                                  Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                  British-Commonwealth creates battle in territory OVER THE TOP
                                  British-Commonwealth creates battle in territory RR 108
                                  Strategic bombing raid in Basrah
                                          Ottomans roll AA dice in Basrah : 2/1 hits, 1.50 expected hits
                                      1 Bomber and 1 Zeppelin killed by AA
                                      Bombing raid in Basrah rolls: 3,2,2,3,3,3,2 and causes: 12 damage to unit: Factory
                                      Bombing raid in Basrah causes 12 damage total. 
                                          1 Factory owned by the Ottomans lost in Basrah
                                  Battle in Madagascar
                                      British-Commonwealth attack with 2 Elite-Offensive-Infantrys and 1 Infantry
                                      Ottomans defend with 1 Zeppelin
                                          British-Commonwealth roll dice for 2 Elite-Offensive-Infantrys and 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.83 expected hits
                                          British-Commonwealth roll dice for 2 Elite-Offensive-Infantrys and 1 Infantry in Madagascar, round 3 : 1/1 hits, 0.83 expected hits
                                          1 Zeppelin owned by the Ottomans lost in Madagascar
                                      French-Colonial-Africa takes Madagascar from Imperial-German-Afrika
                                      British-Commonwealth win
                                      . Battle score for attacker is 12
                                      Casualties for Ottomans: 1 Zeppelin
                                  Battle in Hejaz
                                      British-Commonwealth attack with 1 Elite-Defensive-Infantry and 3 Munitionss
                                      Ottomans defend with 1 Infantry
                                          British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 3 Munitionss in Hejaz, round 2 : 1/1 hits, 1.17 expected hits
                                          Ottomans roll dice for 1 Infantry in Hejaz, round 2 : 1/1 hits, 0.17 expected hits
                                          1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Hejaz
                                          3 Munitionss owned by the British-Commonwealth lost in Hejaz
                                      Ottomans win with no units remaining. Battle score for attacker is -1
                                      Casualties for British-Commonwealth: 1 Elite-Defensive-Infantry and 3 Munitionss
                                      Casualties for Ottomans: 1 Infantry
                                  Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                                  Trigger Remove British-Commonwealth Munitions 1: has removed 4 Munitionss owned by British-Commonwealth in SZ 41
                          
                              Non Combat Move - British-Commonwealth
                                  6 Bombers and 1 Zeppelin moved from Basrah to Oman
                          
                              Place Units - British-Commonwealth
                                  1 Battleship and 1 Troop-Transport placed in SZ 50
                                  4 Field-Artillerys placed in German E. Afrika
                                  2 Elite-Offensive-Infantrys and 3 Infantrys placed in India
                                  1 Fighter placed in S. Africa
                          
                              Turn Complete - British-Commonwealth
                                  British-Commonwealth collect 67 PUs; end with 67 PUs
                                  British-Commonwealth creates 7 Munitionss in SZ 43
                                  British-Commonwealth creates 2 Munitionss in SZ 50
                          

                          Combat Hit Differential Summary :

                          British-Commonwealth regular : -0.83
                          Ottomans AA : 0.50
                          Ottomans regular : 0.83
                          

                          Savegame

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                          • GenerationKILLG Offline
                            GenerationKILL
                            last edited by

                            TripleA Turn Summary: Italians round 14

                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                            Game History

                            Round: 14
                            
                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                                    Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                    Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                    2 Infantrys moved from Rome to Naples
                            
                                Load Munitions - Italians
                                    Italians collect 0 PUs; end with 17 PUs
                            
                                Purchase Units - Italians
                                    Italians buy 3 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; 
                            
                                Combat - Italians
                                    Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                    Italians creates battle in territory OVER THE TOP
                                    Italians creates battle in territory Naples
                                    Battle in Naples
                                        Italians attack with 2 Infantrys
                                        Ottomans defend with 2 Infantrys
                                            Italians roll dice for 2 Infantrys in Naples, round 2 : 1/1 hits, 0.33 expected hits
                                            Ottomans roll dice for 2 Infantrys in Naples, round 2 : 0/1 hits, 0.33 expected hits
                                            1 Infantry owned by the Ottomans lost in Naples
                                            Italians roll dice for 2 Infantrys in Naples, round 3 : 0/1 hits, 0.33 expected hits
                                            Ottomans roll dice for 1 Infantry in Naples, round 3 : 1/1 hits, 0.17 expected hits
                                            1 Infantry owned by the Italians lost in Naples
                                            Italians roll dice for 1 Infantry in Naples, round 4 : 0/1 hits, 0.17 expected hits
                                            Ottomans roll dice for 1 Infantry in Naples, round 4 : 1/1 hits, 0.17 expected hits
                                            1 Infantry owned by the Italians lost in Naples
                                        Ottomans win with 1 Infantry remaining. Battle score for attacker is -2
                                        Casualties for Ottomans: 1 Infantry
                                        Casualties for Italians: 2 Infantrys
                                    Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                            
                                Non Combat Move - Italians
                            
                                Place Units - Italians
                                    3 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess placed in Rome
                            
                                Turn Complete - Italians
                                    Italians collect 10 PUs; end with 10 PUs
                            

                            Combat Hit Differential Summary :

                            Italians regular : 0.17
                            Ottomans regular : 1.33
                            

                            Savegame

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                            • GenerationKILLG Offline
                              GenerationKILL
                              last edited by

                              TripleA Turn Summary: Americans round 14

                              TripleA Turn Summary for game: Over The Top, version: 1.0.0

                              Game History

                              Round: 14
                              
                                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                                      Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                      Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                      2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Tank moved from United States to SZ 24
                                      2 Destroyers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Tank and 1 Troop-Transport moved from SZ 24 to SZ 20
                                      1 Battlecruiser and 1 Destroyer moved from SZ 20 to SZ 18
                                      1 Battleship and 1 Destroyer moved from SZ 27 to SZ 29
                              
                                  Load Munitions - Americans
                                      Americans collect 0 PUs; end with 57 PUs
                                      Americans creates 1 Munitions in SZ 18
                                      Americans creates 3 Munitionss in SZ 29
                              
                                  Fire Munitions and Combat Move - Americans
                                      1 Munitions moved from SZ 18 to SZ 8
                                      1 Bomber moved from Portugal to SZ 8
                                      2 Infantrys moved from Bordeaux to SZ 29
                                      2 Infantrys moved from SZ 29 to Sardinia
                                      3 Munitionss moved from SZ 29 to Sardinia
                                      2 Zeppelins moved from Bordeaux to RR 46
                                      2 Elite-Offensive-Infantrys and 4 Infantrys moved from Bordeaux to SZ 22
                                      2 Elite-Offensive-Infantrys, 2 Freighters and 4 Infantrys moved from SZ 22 to SZ 18
                                      2 Elite-Offensive-Infantrys and 4 Infantrys moved from SZ 18 to London
                                      1 Troop-Transport moved from SZ 22 to SZ 20
                                      6 Infantrys moved from Bordeaux to Marseilles
                              
                                  Purchase Units - Americans
                                      Americans buy 2 Bombers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Tanks; Remaining resources: 0 PUs; 
                              
                                  Combat - Americans
                                      Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                      Americans creates battle in territory OVER THE TOP
                                      Battle in Sardinia
                                          Americans attack with 2 Infantrys and 3 Munitionss
                                          Austrians defend with 1 Infantry
                                              Americans roll dice for 2 Infantrys and 3 Munitionss in Sardinia, round 2 : 2/1 hits, 1.33 expected hits
                                              Austrians roll dice for 1 Infantry in Sardinia, round 2 : 1/1 hits, 0.17 expected hits
                                              1 Infantry owned by the Austrians and 1 Infantry owned by the Americans lost in Sardinia
                                              3 Munitionss owned by the Americans lost in Sardinia
                                          Americans win, taking Sardinia from Austrians with 1 Infantry remaining. Battle score for attacker is 0
                                          Casualties for Americans: 1 Infantry and 3 Munitionss
                                          Casualties for Austrians: 1 Infantry
                                      Battle in SZ 8
                                          British loiter and taunt; French loiter and taunt; Americans attack with 1 Bomber and 1 Munitions
                                          Germans defend with 1 Battlecruiser and 2 Submarines
                                          2 Submarines owned by the Germans submerged
                                              Americans roll dice for 1 Bomber and 1 Munitions in SZ 8, round 2 : 1/1 hits, 0.83 expected hits
                                              Germans roll dice for 1 Battlecruiser in SZ 8, round 2 : 1/1 hits, 0.50 expected hits
                                              1 Battlecruiser owned by the Germans and 1 Bomber owned by the Americans lost in SZ 8
                                              1 Munitions owned by the Americans lost in SZ 8
                                          Germans win with no units remaining. Battle score for attacker is 0
                                          Casualties for Americans: 1 Bomber and 1 Munitions
                                          Casualties for Germans: 1 Battlecruiser
                                      Battle in RR 46
                                          Americans attack with 2 Zeppelins
                                          Austrians defend with 1 Armored-Train and 2 Trains
                                              Americans roll dice for 2 Zeppelins in RR 46, round 2 : 0/1 hits, 0.33 expected hits
                                              Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 2 : 0/1 hits, 0.33 expected hits
                                              Americans roll dice for 2 Zeppelins in RR 46, round 3 : 0/1 hits, 0.33 expected hits
                                              Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 3 : 0/1 hits, 0.33 expected hits
                                              Americans roll dice for 2 Zeppelins in RR 46, round 4 : 0/1 hits, 0.33 expected hits
                                              Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 4 : 1/1 hits, 0.33 expected hits
                                              1 Zeppelin owned by the Americans lost in RR 46
                                          1 Zeppelin owned by the Americans retreated
                                          Austrians win with 1 Armored-Train and 2 Trains remaining. Battle score for attacker is -12
                                          Casualties for Americans: 1 Zeppelin
                                      Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                              
                                  Non Combat Move - Americans
                                      1 Zeppelin moved from RR 46 to Marseilles
                              
                                  Place Units - Americans
                                      1 Tank placed in Fontainbleu
                                      2 Bombers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 1 Tank placed in United States
                              
                                  Turn Complete - Americans
                                      Americans collect 56 PUs; end with 56 PUs
                                      Americans creates 1 Munitions in SZ 18
                                      Americans creates 3 Munitionss in SZ 29
                              

                              Combat Hit Differential Summary :

                              Americans regular : -0.17
                              Germans regular : 0.50
                              Austrians regular : 0.83
                              

                              Savegame

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                              • GenerationKILLG Offline
                                GenerationKILL
                                last edited by

                                Welp, I don't see any possibility of turning this game around. You're too well entrenched and centralized for me to focus any offensive action. We might be neck and neck in PUs and TUV, but you're positioned much better on the map and I can't compete with your reinforcement chain. Italy will most likely fall this next turn, so we'll just call a victory for the Central Powers.

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                                • B Offline
                                  beelee @GenerationKILL
                                  last edited by

                                  @GenerationKILL said in Over the Top test 1:

                                  Welp, I don't see any possibility of turning this game around. You're too well entrenched and centralized for me to focus any offensive action. We might be neck and neck in PUs and TUV, but you're positioned much better on the map and I can't compete with your reinforcement chain. Italy will most likely fall this next turn, so we'll just call a victory for the Central Powers.

                                  You can get better terms than that. They're war weary and their populace won't accept heavy casualties.

                                  A minor or at most moderate victory 🙂

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                                  • djabwanaD Offline
                                    djabwana
                                    last edited by

                                    TripleA Turn Summary: Germans round 15

                                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                    Game History

                                    Round: 15
                                    
                                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                                            Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                            Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            1 unit repaired.
                                    
                                        Load Munitions - Germans
                                            Germans collect 0 PUs; end with 142 PUs
                                            Germans creates 1 Gas-Munitions and 2 Munitionss in Bar-Le-Duc
                                            Germans creates 3 Gas-Munitionss in Bohemia
                                            Germans creates 2 Munitionss in Brussels
                                            Germans creates 1 Gas-Munitions in Innsbruck
                                            Germans creates 10 Munitionss in Kiel
                                            Germans creates 1 Gas-Munitions and 2 Munitionss in Piedmont
                                            Germans creates 1 Munitions in SZ 9
                                            Germans creates 2 Gas-Munitionss and 2 Munitionss in Vimy
                                    
                                        Fire Munitions and Combat Move - Germans
                                            2 Submarines moved from SZ 8 to SZ 73
                                            1 Munitions moved from SZ 9 to SZ 8
                                            1 Battlecruiser, 1 Destroyer and 1 Freighter moved from SZ 9 to SZ 7
                                            8 Cavalrys and 14 Infantrys moved from Tuscany to Rome
                                            2 Zeppelins moved from Bavaria to Rome
                                            3 Cavalrys moved from Venice to Rome
                                            2 Munitionss moved from Piedmont to Marseilles
                                            1 Zeppelin moved from Kiel to Rome
                                            7 Infantrys moved from Venice to Tuscany
                                            1 Heavy-Artillery and 15 Infantrys moved from Innsbruck to Venice
                                            2 Field-Artillerys and 3 Heavy-Artillerys moved from Bohemia to Innsbruck
                                            1 Bomber moved from Berlin to Venice
                                            5 Infantrys moved from Berlin to RR 20
                                            5 Infantrys and 1 Train moved from RR 20 to RR 140
                                            5 Infantrys moved from RR 140 to Strasbourg
                                            2 Armored-Trains and 1 Train moved from RR 122 to RR 18
                                            5 Infantrys moved from Kiel to Ruhr
                                            3 Infantrys moved from Hanover to Ruhr
                                            6 Infantrys moved from Bavaria to Innsbruck
                                            1 Infantry moved from Saxony to Innsbruck
                                            1 Infantry moved from Pomerania to Hanover
                                            2 Munitionss moved from Bar-Le-Duc to Rhiems
                                            1 Red-Baron moved from Bar-Le-Duc to Chaumont
                                            2 Infantrys moved from Bar-Le-Duc to Chaumont
                                            1 Infantry moved from Nancy to Rhiems
                                            1 Cavalry moved from Douamont to Rhiems
                                            1 Infantry moved from Luneville to Bar-Le-Duc
                                            1 Infantry moved from Metz to Douamont
                                            2 Munitionss moved from Vimy to Somme
                                            2 Fighters moved from Vimy to Argonne
                                            2 Infantrys moved from Vimy to Argonne
                                            3 Infantrys moved from Brussels to Vimy
                                    
                                        Purchase Units - Germans
                                            Germans buy 3 Emplace-Heavy-Artillerys, 2 Fighters, 5 Heavy-Artillerys, 17 Infantrys, 2 Submarines and 8 Trenchess; Remaining resources: 0 PUs; 
                                    
                                        Combat - Germans
                                            Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                            Germans creates battle in territory OVER THE TOP
                                            Germans creates battle in territory By DKJD
                                            Strategic bombing raid in Marseilles
                                                Bombing raid in Marseilles rolls: 0,0 and causes: 0 damage to unit: Factory
                                                Bombing raid in Marseilles causes 0 damage total. 
                                                    2 Munitionss owned by the Germans lost in Marseilles
                                            Strategic bombing raid in Somme
                                                Bombing raid in Somme rolls: 2,2 and causes: 4 damage to unit: Factory
                                                Bombing raid in Somme causes 4 damage total. 
                                                    2 Munitionss owned by the Germans lost in Somme
                                            Battle in SZ 73
                                                Germans attack with 2 Submarines
                                                French defend with 3 Harbor-Defensess
                                                    Germans roll dice for 2 Submarines in SZ 73, round 2 : 1/1 hits, 0.67 expected hits
                                                1 Harbor-Defenses owned by the French lost in SZ 73
                                                    French roll dice for 2 Harbor-Defensess in SZ 73, round 2 : 0/1 hits, 0.33 expected hits
                                                    Germans roll dice for 2 Submarines in SZ 73, round 3 : 1/1 hits, 0.67 expected hits
                                                1 Harbor-Defenses owned by the French lost in SZ 73
                                                    French roll dice for 1 Harbor-Defenses in SZ 73, round 3 : 0/1 hits, 0.17 expected hits
                                                    Germans roll dice for 2 Submarines in SZ 73, round 4 : 1/1 hits, 0.67 expected hits
                                                1 Harbor-Defenses owned by the French lost in SZ 73
                                                Germans win, taking By DKJD from British, taking SZ 73 from French with 2 Submarines remaining. Battle score for attacker is 9
                                                Casualties for French: 3 Harbor-Defensess
                                            Battle in SZ 8
                                                Germans attack with 1 Munitions
                                                British defend with 1 Battleship, 1 Destroyer and 2 Harbor-Defensess; French defend with 1 Destroyer and 2 Harbor-Defensess
                                                    Germans roll dice for 1 Munitions in SZ 8, round 2 : 1/1 hits, 0.33 expected hits
                                                Units damaged: 1 Battleship owned by the British
                                                    1 Munitions owned by the Germans lost in SZ 8
                                                British win with 1 Battleship, 2 Destroyers and 4 Harbor-Defensess remaining. Battle score for attacker is 0
                                                Casualties for Germans: 1 Munitions
                                            Battle in Rhiems
                                                Germans attack with 1 Cavalry, 1 Infantry and 2 Munitionss
                                                French defend with 1 Infantry
                                                    Germans roll dice for 1 Cavalry, 1 Infantry and 2 Munitionss in Rhiems, round 2 : 1/0 hits, 1.00 expected hits
                                                    French roll dice for 1 Infantry in Rhiems, round 2 : 1/1 hits, 0.17 expected hits
                                                    1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Rhiems
                                                    2 Munitionss owned by the Germans lost in Rhiems
                                                Germans win, taking Rhiems from French with 1 Cavalry remaining. Battle score for attacker is 0
                                                Casualties for Germans: 1 Infantry and 2 Munitionss
                                                Casualties for French: 1 Infantry
                                            Battle in Argonne
                                                Germans attack with 2 Fighters and 2 Infantrys
                                                French defend with 1 Infantry
                                                    Germans roll dice for 2 Fighters and 2 Infantrys in Argonne, round 2 : 1/1 hits, 1.33 expected hits
                                                    French roll dice for 1 Infantry in Argonne, round 2 : 0/1 hits, 0.17 expected hits
                                                    1 Infantry owned by the French lost in Argonne
                                                Germans win, taking Argonne from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                                                Casualties for French: 1 Infantry
                                            Battle in Chaumont
                                                Germans attack with 2 Infantrys and 1 Red-Baron
                                                French defend with 1 Infantry and 2 Trenchess
                                                    Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 2 : 1/1 hits, 1.17 expected hits
                                                Units damaged: 1 Trenches owned by the French
                                                    French roll dice for 1 Infantry and 2 Trenchess in Chaumont, round 2 : 0/1 hits, 0.17 expected hits
                                                    Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 3 : 2/1 hits, 1.17 expected hits
                                                    French roll dice for 1 Infantry and 2 Trenchess in Chaumont, round 3 : 0/1 hits, 0.17 expected hits
                                                    1 Trenches owned by the French lost in Chaumont
                                                    Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 4 : 2/1 hits, 1.17 expected hits
                                                    French roll dice for 1 Infantry and 1 Trenches in Chaumont, round 4 : 0/1 hits, 0.17 expected hits
                                                    1 Trenches owned by the French and 1 Infantry owned by the French lost in Chaumont
                                                Germans win, taking Chaumont from French with 2 Infantrys and 1 Red-Baron remaining. Battle score for attacker is 8
                                                Casualties for French: 1 Infantry and 2 Trenchess
                                            Battle in Rome
                                                Germans attack with 11 Cavalrys, 14 Infantrys and 3 Zeppelins
                                                Italians defend with 15 Elite-Defensive-Infantrys, 1 Factory, 1 Infantry, 1 Shipyard and 4 Trenchess; French defend with 1 Elite-Defensive-Infantry; French-Colonial-Africa defend with 1 Fighter
                                                    Germans roll dice for 11 Cavalrys, 14 Infantrys and 3 Zeppelins in Rome, round 2 : 6/1 hits, 6.17 expected hits
                                                Units damaged: 2 Trenchess owned by the Italians
                                                    Italians roll dice for 16 Elite-Defensive-Infantrys, 1 Fighter, 1 Infantry and 4 Trenchess in Rome, round 2 : 6/0 hits, 6.00 expected hits
                                                    2 Trenchess owned by the Italians and 6 Infantrys owned by the Germans lost in Rome
                                                    Germans roll dice for 11 Cavalrys, 8 Infantrys and 3 Zeppelins in Rome, round 3 : 6/1 hits, 5.17 expected hits
                                                    Italians roll dice for 16 Elite-Defensive-Infantrys, 1 Fighter, 1 Infantry and 2 Trenchess in Rome, round 3 : 6/0 hits, 6.00 expected hits
                                                    2 Trenchess owned by the Italians, 6 Infantrys owned by the Germans, 1 Infantry owned by the Italians and 3 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                                    Germans roll dice for 11 Cavalrys, 2 Infantrys and 3 Zeppelins in Rome, round 4 : 4/1 hits, 4.17 expected hits
                                                    Italians roll dice for 13 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 4 : 5/1 hits, 4.83 expected hits
                                                    2 Infantrys owned by the Germans, 3 Cavalrys owned by the Germans, 3 Elite-Defensive-Infantrys owned by the Italians and 1 Elite-Defensive-Infantry owned by the French lost in Rome
                                                    Germans roll dice for 8 Cavalrys and 3 Zeppelins in Rome, round 5 : 3/1 hits, 3.17 expected hits
                                                    Italians roll dice for 9 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 5 : 4/1 hits, 3.50 expected hits
                                                    4 Cavalrys owned by the Germans and 3 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                                    Germans roll dice for 4 Cavalrys and 3 Zeppelins in Rome, round 6 : 2/1 hits, 1.83 expected hits
                                                    Italians roll dice for 6 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 6 : 3/1 hits, 2.50 expected hits
                                                    3 Cavalrys owned by the Germans and 2 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                                3 Zeppelins owned by the Germans retreated
                                                1 Cavalry owned by the Germans retreated to Tuscany
                                                Italians win with 4 Elite-Defensive-Infantrys and 1 Fighter remaining. Battle score for attacker is -18
                                                Casualties for Germans: 10 Cavalrys and 14 Infantrys
                                                Casualties for Italians: 11 Elite-Defensive-Infantrys, 1 Infantry and 4 Trenchess
                                                Casualties for French: 1 Elite-Defensive-Infantry
                                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bar-Le-Duc
                                            Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Bohemia
                                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Piedmont
                                            Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel
                                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
                                            Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Vimy
                                            Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in Brussels
                                    
                                        Non Combat Move - Germans
                                            2 Zeppelins moved from Rome to Bavaria
                                            1 Zeppelin moved from Rome to Venice
                                            2 Fighters moved from Argonne to Vimy
                                            1 Red-Baron moved from Chaumont to Bar-Le-Duc
                                    
                                        Place Units - Germans
                                            2 Trenchess placed in Tuscany
                                            1 Emplace-Heavy-Artillery and 2 Trenchess placed in Piedmont
                                            1 Emplace-Heavy-Artillery and 2 Trenchess placed in Vimy
                                            1 Fighter and 1 Heavy-Artillery placed in Vimy
                                            3 Infantrys placed in Brussels
                                            2 Trenchess placed in Bar-Le-Duc
                                            2 Infantrys placed in Bar-Le-Duc
                                            1 Fighter, 2 Heavy-Artillerys and 3 Infantrys placed in Piedmont
                                            1 Heavy-Artillery and 5 Infantrys placed in Bavaria
                                            2 Submarines placed in SZ 7
                                            Germans undo move 7.
                                            1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 1 Infantry placed in Bar-Le-Duc
                                            3 Infantrys placed in Kiel
                                            2 Infantrys placed in Berlin
                                            Trigger EmplaceGermans-Piedmont: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Piedmont
                                            Trigger EmplaceGermans-Bar-Le-Duc: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Bar-Le-Duc
                                            Trigger EmplaceGermans-Vimy: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Vimy
                                            Trigger EmplaceGermans-Piedmont: Germans has 1 Heavy-Artillery-Emplacement placed in Piedmont
                                            Trigger EmplaceGermans-Bar-Le-Duc: Germans has 1 Heavy-Artillery-Emplacement placed in Bar-Le-Duc
                                            Trigger EmplaceGermans-Vimy: Germans has 1 Heavy-Artillery-Emplacement placed in Vimy
                                    
                                        Turn Complete - Germans
                                            Germans collect 144 PUs; end with 144 PUs
                                            Germans creates 1 Gas-Munitions and 4 Munitionss in Bar-Le-Duc
                                            Germans creates 1 Gas-Munitions in Bavaria
                                            Germans creates 2 Munitionss in Brussels
                                            Germans creates 3 Gas-Munitionss in Innsbruck
                                            Germans creates 10 Munitionss in Kiel
                                            Germans creates 2 Gas-Munitionss and 4 Munitionss in Piedmont
                                            Germans creates 1 Munitions in SZ 7
                                            Germans creates 1 Gas-Munitions in Venice
                                            Germans creates 2 Gas-Munitionss and 4 Munitionss in Vimy
                                    

                                    Combat Hit Differential Summary :

                                    Italians regular : 1.17
                                    French regular : -0.33
                                    Germans regular : 3.33
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • djabwanaD Offline
                                      djabwana
                                      last edited by djabwana

                                      @GenerationKILL I took one last turn as Germany. I think Austria will get Rome this round, so yes we can call it there. Good game! 🙂 Thanks for following along @beelee

                                      Final situation:
                                      76ee55a5-3f97-4a18-9248-1e1b6047cb11-image.png

                                      1 Reply Last reply Reply Quote 1
                                      • GenerationKILLG Offline
                                        GenerationKILL
                                        last edited by

                                        @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!

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