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    Over the Top test 1

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    • djabwanaD Offline
      djabwana @GenerationKILL
      last edited by

      @GenerationKILL Ha- I saw this pic but thought it was a french tank. Whoops.

      Still, plain infantry are the best way to buy attack, defense and hit points per dollar, even without our currently overpowered Zeppelins. But I'm eager to see what others think of the armor-or-not debate once they play!

      1 Reply Last reply Reply Quote 0
      • GenerationKILLG Offline
        GenerationKILL
        last edited by

        @djabwana It is a French tank. The US didn't have any tank designs of their own in WWI so they bought hundreds of Renault tanks from the French Army.

        Tanks in mass are the perfect offensive steamroller, you just have to have enough of them, if you can afford it......and don't leave them vulnerable to the counterattack......like I did.
        I was actually going to retreat them back to the ships before all your units were killed, leaving ideally only 1-2 enemies left, but I miss-calculated and overshot

        djabwanaD 1 Reply Last reply Reply Quote 1
        • djabwanaD Offline
          djabwana
          last edited by

          TripleA Turn Summary: Austrians round 14

          TripleA Turn Summary for game: Over The Top, version: 1.0.0

          Game History

          Round: 14
          
              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                  Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                  Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  1 Battleship moved from SZ 32 to SZ 30
                  1 Battleship moved from SZ 32 to SZ 30
                  3 Battlecruisers moved from SZ 32 to SZ 30
                  1 Infantry moved from Sicily to SZ 32
                  1 Infantry and 1 Troop-Transport moved from SZ 32 to SZ 30
                  1 Infantry moved from SZ 30 to Sardinia
          
              Load Munitions - Austrians
                  Austrians collect 0 PUs; end with 63 PUs
                  Austrians creates 7 Munitionss in SZ 30
                  Austrians creates 1 Gas-Munitions in Trieste
                  Austrians creates 1 Gas-Munitions in Venice
          
              Fire Munitions and Combat Move - Austrians
                  4 Submarines moved from SZ 32 to SZ 29
                  7 Munitionss moved from SZ 30 to SZ 29
                  4 Zeppelins moved from Trieste to SZ 29
                  2 Fighters moved from Piedmont to SZ 29
                  1 Destroyer moved from SZ 32 to SZ 82
                        Austrians take SZ 82 from Italians
                  1 Destroyer moved from SZ 82 to SZ 32
                  3 Destroyers moved from SZ 32 to SZ 30
                  1 Infantry moved from Hungary to Sarajevo
                  8 Infantrys moved from Venice to Piedmont
                  1 Heavy-Artillery moved from Venice to Piedmont
                  1 Heavy-Artillery moved from Trieste to Venice
                  5 Infantrys moved from Trieste to Venice
                  11 Infantrys moved from Vienna to RR 40
                  1 Armored-Train, 11 Infantrys and 2 Trains moved from RR 40 to RR 46
                  11 Infantrys moved from RR 46 to Tuscany
                  1 Armored-Train and 1 Train moved from RR 46 to RR 40
                  4 Infantrys moved from Vienna to Trieste
          
              Purchase Units - Austrians
                  Austrians buy 1 Factory, 1 Freighter, 3 Infantrys, 1 Shipyard, 2 Submarines and 2 Trenchess; Remaining resources: 1 PUs; 
          
              Combat - Austrians
                  Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                  Austrians creates battle in territory OVER THE TOP
                  Austrians creates battle in territory By DKJD
                  Austrians creates battle in territory Sardinia
                  Battle in SZ 30
                      Austrians attack with 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport
                      Italians defend with 6 Harbor-Defensess; French-Colonial-Africa defend with 1 Troop-Transport
                          Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 2 : 3/1 hits, 3.17 expected hits
                          Italians roll dice for 6 Harbor-Defensess and 1 Troop-Transport in SZ 30, round 2 : 1/0 hits, 1.00 expected hits
                      Units damaged: 1 Battleship owned by the Austrians
                      1 Troop-Transport owned by the French-Colonial-Africa and 2 Harbor-Defensess owned by the Italians lost in SZ 30
                          Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 3 : 3/1 hits, 3.17 expected hits
                          Italians roll dice for 4 Harbor-Defensess in SZ 30, round 3 : 1/1 hits, 0.67 expected hits
                      Units damaged: 1 Battleship owned by the Austrians
                      3 Harbor-Defensess owned by the Italians lost in SZ 30
                          Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 4 : 3/1 hits, 3.17 expected hits
                          Italians roll dice for 1 Harbor-Defenses in SZ 30, round 4 : 0/1 hits, 0.17 expected hits
                      1 Harbor-Defenses owned by the Italians lost in SZ 30
                      Austrians win, taking By DKJD from French, taking Sardinia from Italians, taking SZ 30 from Italians with 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport remaining. Battle score for attacker is 33
                      Casualties for French-Colonial-Africa: 1 Troop-Transport
                      Casualties for Italians: 6 Harbor-Defensess
                  Battle in SZ 29
                      Austrians attack with 2 Fighters, 7 Munitionss, 4 Submarines and 4 Zeppelins
                      French defend with 1 Destroyer, 1 Freighter and 2 Harbor-Defensess; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 4 Troop-Transports
                          Austrians roll dice for 4 Submarines in SZ 29, round 2 : 2/0 hits, 2.00 expected hits
                      Units damaged: 2 Battleships owned by the French-Colonial-Africa
                          Austrians roll dice for 2 Fighters, 7 Munitionss and 4 Zeppelins in SZ 29, round 2 : 4/0 hits, 4.00 expected hits
                      Units damaged: 1 Battleship owned by the French-Colonial-Africa
                          Americans roll dice for 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter, 2 Harbor-Defensess and 4 Troop-Transports in SZ 29, round 2 : 4/1 hits, 3.83 expected hits
                      2 Harbor-Defensess owned by the French, 4 Submarines owned by the Austrians and 1 Troop-Transport owned by the Americans lost in SZ 29
                          7 Munitionss owned by the Austrians lost in SZ 29
                      4 Zeppelins owned by the Austrians and 2 Fighters owned by the Austrians retreated
                      Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is -3
                      Casualties for Austrians: 7 Munitionss and 4 Submarines
                      Casualties for Americans: 1 Troop-Transport
                      Casualties for French: 2 Harbor-Defensess
                  Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                  Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Venice
                  Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Trieste
          
              Non Combat Move - Austrians
                  1 Fighter moved from SZ 29 to Piedmont
                  1 Fighter moved from SZ 29 to Tuscany
                  4 Zeppelins moved from SZ 29 to Trieste
          
              Place Units - Austrians
                  1 Factory, 1 Shipyard and 2 Trenchess placed in Sicily
                  1 Freighter and 2 Submarines placed in SZ 31
                  3 Infantrys placed in Venice
          
              Turn Complete - Austrians
                  Austrians collect 61 PUs; end with 62 PUs
                  Austrians creates 1 Gas-Munitions in Piedmont
                  Austrians creates 7 Munitionss in SZ 30
                  Austrians creates 1 Gas-Munitions in Venice
          

          Combat Hit Differential Summary :

          Americans regular : 0.17
          Italians regular : 0.17
          Austrians regular : -0.50
          

          Savegame

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          • djabwanaD Offline
            djabwana
            last edited by

            TripleA Turn Summary: Ottomans round 14

            TripleA Turn Summary for game: Over The Top, version: 1.0.0

            Game History

            Round: 14
            
                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                    Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                    Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                    1 Battlecruiser moved from SZ 34 to SZ 30
                    1 Battlecruiser moved from SZ 35 to SZ 30
            
                Load Munitions - Ottomans
                    Ottomans collect 0 PUs; end with 97 PUs
                    Ottomans creates 2 Munitionss in SZ 30
            
                Fire Munitions and Combat Move - Ottomans
                        Ottomans takes SZ 83 from British-Commonwealth
                        Ottomans takes Hejaz from British-Commonwealth
                    1 Submarine moved from SZ 35 to SZ 83
                          Ottomans take SZ 35 from French
                    1 Submarine moved from SZ 83 to SZ 35
                    2 Destroyers and 1 Submarine moved from SZ 35 to SZ 30
                    1 Destroyer moved from SZ 34 to SZ 30
                    1 Field-Artillery moved from Greece to SZ 34
                    4 Infantrys moved from Greece to SZ 34
                    2 Infantrys moved from Greece to SZ 34
                    1 Field-Artillery, 6 Infantrys and 1 Troop-Transport moved from SZ 34 to SZ 30
                    2 Munitionss moved from SZ 30 to SZ 29
                    6 Infantrys moved from SZ 30 to Tunis
                    1 Field-Artillery moved from SZ 30 to Tunis
                    2 Mech-Infantrys moved from Naples to Venice
                    2 Infantrys moved from Trieste to Venice
                    2 Infantrys moved from Sarajevo to Trieste
                    3 Infantrys and 3 Mech-Infantrys moved from Greece to Trieste
                    1 Zeppelin moved from Cairo to SZ 50
                    1 Zeppelin moved from Greece to SZ 50
                    1 Zeppelin moved from Greece to Tunis
                    3 Infantrys moved from Cairo to Egypt
                    1 Infantry moved from Tabuk to Hejaz
                    2 Fighters moved from Jerusalem to Cairo
                    2 Fighters moved from Syria to Cairo
                    1 Field-Artillery and 20 Infantrys moved from al-Hasa to Basrah
                    5 Infantrys moved from Tabuk to Jerusalem
            
                Purchase Units - Ottomans
                    Ottomans repair damage of 2x Factory; Remaining resources: 95 PUs; 
                    Ottomans buy 1 Battleship, 9 Infantrys, 3 Submarines, 1 Troop-Transport and 2 Zeppelins; Remaining resources: 0 PUs; 
            
                Combat - Ottomans
                    Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                    Ottomans creates battle in territory OVER THE TOP
                    Battle in Tunis
                        Ottomans attack with 1 Field-Artillery, 6 Infantrys and 1 Zeppelin
                        French-Colonial-Africa defend with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery
                            Ottomans roll dice for 1 Field-Artillery, 6 Infantrys and 1 Zeppelin in Tunis, round 2 : 3/1 hits, 2.17 expected hits
                            French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tunis, round 2 : 1/1 hits, 1.17 expected hits
                            1 Infantry owned by the Ottomans and 3 Elite-Offensive-Infantrys owned by the French-Colonial-Africa lost in Tunis
                            Ottomans roll dice for 1 Field-Artillery, 5 Infantrys and 1 Zeppelin in Tunis, round 3 : 2/0 hits, 2.00 expected hits
                            French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Tunis, round 3 : 1/1 hits, 0.67 expected hits
                        1 Field-Artillery owned by the French-Colonial-Africa, 1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Tunis
                        Ottomans takes Tunis from French-Colonial-Africa
                        Ottomans win with 1 Field-Artillery, 4 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 13
                        Casualties for Ottomans: 2 Infantrys
                        Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery
                    Battle in SZ 29
                        Ottomans attack with 2 Munitionss
                        French defend with 1 Destroyer and 1 Freighter; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 3 Troop-Transports
                            Ottomans roll dice for 2 Munitionss in SZ 29, round 2 : 0/1 hits, 0.67 expected hits
                            2 Munitionss owned by the Ottomans lost in SZ 29
                        Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is 0
                        Casualties for Ottomans: 2 Munitionss
                    Battle in SZ 50
                        Ottomans attack with 2 Zeppelins
                        British-Commonwealth defend with 1 Freighter and 1 Troop-Transport
                            Ottomans roll dice for 2 Zeppelins in SZ 50, round 2 : 1/1 hits, 0.33 expected hits
                            British-Commonwealth roll dice for 1 Freighter and 1 Troop-Transport in SZ 50, round 2 : 0/1 hits, 0.17 expected hits
                        1 Troop-Transport owned by the British-Commonwealth lost in SZ 50
                            Ottomans roll dice for 2 Zeppelins in SZ 50, round 3 : 0/1 hits, 0.33 expected hits
                            British-Commonwealth roll dice for 1 Freighter in SZ 50, round 3 : 0/1 hits, 0.17 expected hits
                            Ottomans roll dice for 2 Zeppelins in SZ 50, round 4 : 0/1 hits, 0.33 expected hits
                            British-Commonwealth roll dice for 1 Freighter in SZ 50, round 4 : 0/1 hits, 0.17 expected hits
                            Ottomans roll dice for 2 Zeppelins in SZ 50, round 5 : 0/1 hits, 0.33 expected hits
                            British-Commonwealth roll dice for 1 Freighter in SZ 50, round 5 : 0/1 hits, 0.17 expected hits
                            Ottomans roll dice for 2 Zeppelins in SZ 50, round 6 : 0/1 hits, 0.33 expected hits
                            British-Commonwealth roll dice for 1 Freighter in SZ 50, round 6 : 0/1 hits, 0.17 expected hits
                            Ottomans roll dice for 2 Zeppelins in SZ 50, round 7 : 0/1 hits, 0.33 expected hits
                            British-Commonwealth roll dice for 1 Freighter in SZ 50, round 7 : 0/1 hits, 0.17 expected hits
                            Ottomans roll dice for 2 Zeppelins in SZ 50, round 8 : 1/1 hits, 0.33 expected hits
                            British-Commonwealth roll dice for 1 Freighter in SZ 50, round 8 : 0/1 hits, 0.17 expected hits
                            1 Freighter owned by the British-Commonwealth lost in SZ 50
                        Ottomans win with 2 Zeppelins remaining. Battle score for attacker is 23
                        Casualties for British-Commonwealth: 1 Freighter and 1 Troop-Transport
                    Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
            
                Non Combat Move - Ottomans
                    1 Zeppelin moved from SZ 50 to Cairo
                    1 Zeppelin moved from SZ 50 to Madagascar
                    1 Zeppelin moved from Tunis to Greece
            
                Place Units - Ottomans
                    1 Battleship, 3 Submarines and 1 Troop-Transport placed in SZ 35
                    4 Infantrys placed in Cairo
                    4 Infantrys placed in Basrah
                    1 Infantry placed in Syria
                    2 Zeppelins placed in Greece
            
                Turn Complete - Ottomans
                    Ottomans collect 95 PUs; end with 95 PUs
                    Ottomans creates 2 Munitionss in SZ 30
                    Ottomans creates 2 Munitionss in SZ 35
            

            Combat Hit Differential Summary :

            British-Commonwealth regular : -1.17
            French-Colonial-Africa regular : 0.17
            Ottomans regular : -0.17
            

            Savegame

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            • djabwanaD Offline
              djabwana @GenerationKILL
              last edited by

              @GenerationKILL I don't think you can retreat to ships in an amphibious assault, right?

              1 Reply Last reply Reply Quote 0
              • GenerationKILLG Offline
                GenerationKILL
                last edited by

                @djabwana Yes, it gave me a pop-up option to "retreat amphibious units"

                djabwanaD 1 Reply Last reply Reply Quote 0
                • djabwanaD Offline
                  djabwana @GenerationKILL
                  last edited by

                  @GenerationKILL I have never seen that in TripleA. I just tested it and a "pure" amphibious assault had no retreat option and a "mixed" amphibious assault had the option to retreat non amphibious units:
                  758b7dd3-f5ee-44ea-8de5-30c64dd69830-image.png

                  I don't think the game ever allows units to go back on the boats (and I think this is good and what we want for our game). So the only tanks you would've been able to save had you retreated would've been the two that came from Rome. Unless that's what you've been meaning this whole time.

                  1 Reply Last reply Reply Quote 1
                  • GenerationKILLG Offline
                    GenerationKILL
                    last edited by

                    TripleA Turn Summary: British round 14

                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                    Game History

                    Round: 14
                    
                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                            Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                            Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            1 Infantry moved from Ypres to Somme
                            1 Infantry moved from Ypres to Somme
                            3 Infantrys moved from Arras to Somme
                            1 Armored-Train and 1 Train moved from RR 124 to RR 118
                            1 Infantry moved from Flanders to Ypres
                            2 Infantrys moved from Flanders to Arras
                    
                        Load Munitions - British
                            British collect 0 PUs; end with 53 PUs
                    
                        Purchase Units - British
                            British buy 1 Battleship, 1 Destroyer, 3 Elite-Defensive-Infantrys, 2 Harbor-Defensess, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
                    
                        Combat - British
                            Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                            British creates battle in territory OVER THE TOP
                            British creates battle in territory By DKJD
                            Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                    
                        Non Combat Move - British
                    
                        Place Units - British
                            1 Battleship, 1 Destroyer and 2 Harbor-Defensess placed in SZ 8
                            2 Elite-Defensive-Infantrys and 2 Trenchess placed in Somme
                            1 Elite-Defensive-Infantry and 2 Infantrys placed in London
                    
                        Turn Complete - British
                            British collect 53 PUs; end with 53 PUs
                            British creates 2 Munitionss in SZ 8
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • GenerationKILLG Offline
                      GenerationKILL
                      last edited by

                      TripleA Turn Summary: British-Commonwealth round 14

                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                      Game History

                      Round: 14
                      
                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                              Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                              Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                              1 Train moved from RR 110 to RR 108
                              2 Elite-Defensive-Infantrys moved from Portuguese E. Africa to German E. Afrika
                              4 Bombers moved from Oman to Basrah
                              3 Bombers and 2 Zeppelins moved from Oman to Cairo
                              British-Commonwealth undo move 4.
                              British-Commonwealth undo move 3.
                              7 Bombers, 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 4 Field-Artillerys and 2 Zeppelins moved from Oman to Hejaz
                              2 Freighters moved from SZ 43 to SZ 50
                              1 Destroyer moved from SZ 43 to SZ 50
                              2 Elite-Offensive-Infantrys moved from German E. Afrika to SZ 50
                              2 Elite-Offensive-Infantrys moved from SZ 50 to Madagascar
                              British-Commonwealth undo move 3.
                              British-Commonwealth undo move 6.
                              British-Commonwealth undo move 5.
                              British-Commonwealth undo move 2.
                              British-Commonwealth undo move 3.
                              British-Commonwealth undo move 2.
                              British-Commonwealth undo move 1.
                      
                          Load Munitions - British-Commonwealth
                              British-Commonwealth collect 0 PUs; end with 75 PUs
                              British-Commonwealth creates 7 Munitionss in SZ 41
                      
                          Fire Munitions and Combat Move - British-Commonwealth
                              2 Munitionss moved from SZ 41 to Hejaz
                              1 Munitions moved from SZ 41 to Hejaz
                              1 Elite-Defensive-Infantry moved from Oman to Hejaz
                              1 Freighter and 1 Troop-Transport moved from SZ 41 to SZ 43
                              1 Battlecruiser and 3 Battleships moved from SZ 41 to SZ 43
                              British-Commonwealth undo move 4.
                              1 Troop-Transport moved from SZ 41 to SZ 50
                              1 Destroyer moved from SZ 43 to SZ 50
                              1 Freighter moved from SZ 41 to SZ 50
                              2 Freighters moved from SZ 43 to SZ 44
                              5 Fighters moved from India to Oman
                              2 Elite-Offensive-Infantrys and 1 Infantry moved from German E. Afrika to SZ 50
                              2 Elite-Offensive-Infantrys and 1 Infantry moved from SZ 50 to Madagascar
                              2 Bombers moved from S. Africa to Oman
                              5 Bombers moved from Oman to Basrah
                              British-Commonwealth undo move 13.
                              5 Bombers moved from Oman to Basrah
                              2 Bombers and 2 Zeppelins moved from Oman to Cairo
                              British-Commonwealth undo move 14.
                              2 Bombers and 2 Zeppelins moved from Oman to Basrah
                              1 Fighter moved from British E. Africa to Oman
                      
                          Purchase Units - British-Commonwealth
                              British-Commonwealth buy 1 Battleship, 2 Elite-Offensive-Infantrys, 4 Field-Artillerys, 1 Fighter, 3 Infantrys and 1 Troop-Transport; Remaining resources: 0 PUs; 
                      
                          Combat - British-Commonwealth
                              Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                              British-Commonwealth creates battle in territory OVER THE TOP
                              British-Commonwealth creates battle in territory RR 108
                              Strategic bombing raid in Basrah
                                      Ottomans roll AA dice in Basrah : 2/1 hits, 1.50 expected hits
                                  1 Bomber and 1 Zeppelin killed by AA
                                  Bombing raid in Basrah rolls: 3,2,2,3,3,3,2 and causes: 12 damage to unit: Factory
                                  Bombing raid in Basrah causes 12 damage total. 
                                      1 Factory owned by the Ottomans lost in Basrah
                              Battle in Madagascar
                                  British-Commonwealth attack with 2 Elite-Offensive-Infantrys and 1 Infantry
                                  Ottomans defend with 1 Zeppelin
                                      British-Commonwealth roll dice for 2 Elite-Offensive-Infantrys and 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.83 expected hits
                                      British-Commonwealth roll dice for 2 Elite-Offensive-Infantrys and 1 Infantry in Madagascar, round 3 : 1/1 hits, 0.83 expected hits
                                      1 Zeppelin owned by the Ottomans lost in Madagascar
                                  French-Colonial-Africa takes Madagascar from Imperial-German-Afrika
                                  British-Commonwealth win
                                  . Battle score for attacker is 12
                                  Casualties for Ottomans: 1 Zeppelin
                              Battle in Hejaz
                                  British-Commonwealth attack with 1 Elite-Defensive-Infantry and 3 Munitionss
                                  Ottomans defend with 1 Infantry
                                      British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 3 Munitionss in Hejaz, round 2 : 1/1 hits, 1.17 expected hits
                                      Ottomans roll dice for 1 Infantry in Hejaz, round 2 : 1/1 hits, 0.17 expected hits
                                      1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Hejaz
                                      3 Munitionss owned by the British-Commonwealth lost in Hejaz
                                  Ottomans win with no units remaining. Battle score for attacker is -1
                                  Casualties for British-Commonwealth: 1 Elite-Defensive-Infantry and 3 Munitionss
                                  Casualties for Ottomans: 1 Infantry
                              Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                              Trigger Remove British-Commonwealth Munitions 1: has removed 4 Munitionss owned by British-Commonwealth in SZ 41
                      
                          Non Combat Move - British-Commonwealth
                              6 Bombers and 1 Zeppelin moved from Basrah to Oman
                      
                          Place Units - British-Commonwealth
                              1 Battleship and 1 Troop-Transport placed in SZ 50
                              4 Field-Artillerys placed in German E. Afrika
                              2 Elite-Offensive-Infantrys and 3 Infantrys placed in India
                              1 Fighter placed in S. Africa
                      
                          Turn Complete - British-Commonwealth
                              British-Commonwealth collect 67 PUs; end with 67 PUs
                              British-Commonwealth creates 7 Munitionss in SZ 43
                              British-Commonwealth creates 2 Munitionss in SZ 50
                      

                      Combat Hit Differential Summary :

                      British-Commonwealth regular : -0.83
                      Ottomans AA : 0.50
                      Ottomans regular : 0.83
                      

                      Savegame

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                      • GenerationKILLG Offline
                        GenerationKILL
                        last edited by

                        TripleA Turn Summary: Italians round 14

                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                        Game History

                        Round: 14
                        
                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                                Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                2 Infantrys moved from Rome to Naples
                        
                            Load Munitions - Italians
                                Italians collect 0 PUs; end with 17 PUs
                        
                            Purchase Units - Italians
                                Italians buy 3 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; 
                        
                            Combat - Italians
                                Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                Italians creates battle in territory OVER THE TOP
                                Italians creates battle in territory Naples
                                Battle in Naples
                                    Italians attack with 2 Infantrys
                                    Ottomans defend with 2 Infantrys
                                        Italians roll dice for 2 Infantrys in Naples, round 2 : 1/1 hits, 0.33 expected hits
                                        Ottomans roll dice for 2 Infantrys in Naples, round 2 : 0/1 hits, 0.33 expected hits
                                        1 Infantry owned by the Ottomans lost in Naples
                                        Italians roll dice for 2 Infantrys in Naples, round 3 : 0/1 hits, 0.33 expected hits
                                        Ottomans roll dice for 1 Infantry in Naples, round 3 : 1/1 hits, 0.17 expected hits
                                        1 Infantry owned by the Italians lost in Naples
                                        Italians roll dice for 1 Infantry in Naples, round 4 : 0/1 hits, 0.17 expected hits
                                        Ottomans roll dice for 1 Infantry in Naples, round 4 : 1/1 hits, 0.17 expected hits
                                        1 Infantry owned by the Italians lost in Naples
                                    Ottomans win with 1 Infantry remaining. Battle score for attacker is -2
                                    Casualties for Ottomans: 1 Infantry
                                    Casualties for Italians: 2 Infantrys
                                Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                        
                            Non Combat Move - Italians
                        
                            Place Units - Italians
                                3 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess placed in Rome
                        
                            Turn Complete - Italians
                                Italians collect 10 PUs; end with 10 PUs
                        

                        Combat Hit Differential Summary :

                        Italians regular : 0.17
                        Ottomans regular : 1.33
                        

                        Savegame

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                        • GenerationKILLG Offline
                          GenerationKILL
                          last edited by

                          TripleA Turn Summary: Americans round 14

                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                          Game History

                          Round: 14
                          
                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                                  Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                  Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                  2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Tank moved from United States to SZ 24
                                  2 Destroyers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Tank and 1 Troop-Transport moved from SZ 24 to SZ 20
                                  1 Battlecruiser and 1 Destroyer moved from SZ 20 to SZ 18
                                  1 Battleship and 1 Destroyer moved from SZ 27 to SZ 29
                          
                              Load Munitions - Americans
                                  Americans collect 0 PUs; end with 57 PUs
                                  Americans creates 1 Munitions in SZ 18
                                  Americans creates 3 Munitionss in SZ 29
                          
                              Fire Munitions and Combat Move - Americans
                                  1 Munitions moved from SZ 18 to SZ 8
                                  1 Bomber moved from Portugal to SZ 8
                                  2 Infantrys moved from Bordeaux to SZ 29
                                  2 Infantrys moved from SZ 29 to Sardinia
                                  3 Munitionss moved from SZ 29 to Sardinia
                                  2 Zeppelins moved from Bordeaux to RR 46
                                  2 Elite-Offensive-Infantrys and 4 Infantrys moved from Bordeaux to SZ 22
                                  2 Elite-Offensive-Infantrys, 2 Freighters and 4 Infantrys moved from SZ 22 to SZ 18
                                  2 Elite-Offensive-Infantrys and 4 Infantrys moved from SZ 18 to London
                                  1 Troop-Transport moved from SZ 22 to SZ 20
                                  6 Infantrys moved from Bordeaux to Marseilles
                          
                              Purchase Units - Americans
                                  Americans buy 2 Bombers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Tanks; Remaining resources: 0 PUs; 
                          
                              Combat - Americans
                                  Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                  Americans creates battle in territory OVER THE TOP
                                  Battle in Sardinia
                                      Americans attack with 2 Infantrys and 3 Munitionss
                                      Austrians defend with 1 Infantry
                                          Americans roll dice for 2 Infantrys and 3 Munitionss in Sardinia, round 2 : 2/1 hits, 1.33 expected hits
                                          Austrians roll dice for 1 Infantry in Sardinia, round 2 : 1/1 hits, 0.17 expected hits
                                          1 Infantry owned by the Austrians and 1 Infantry owned by the Americans lost in Sardinia
                                          3 Munitionss owned by the Americans lost in Sardinia
                                      Americans win, taking Sardinia from Austrians with 1 Infantry remaining. Battle score for attacker is 0
                                      Casualties for Americans: 1 Infantry and 3 Munitionss
                                      Casualties for Austrians: 1 Infantry
                                  Battle in SZ 8
                                      British loiter and taunt; French loiter and taunt; Americans attack with 1 Bomber and 1 Munitions
                                      Germans defend with 1 Battlecruiser and 2 Submarines
                                      2 Submarines owned by the Germans submerged
                                          Americans roll dice for 1 Bomber and 1 Munitions in SZ 8, round 2 : 1/1 hits, 0.83 expected hits
                                          Germans roll dice for 1 Battlecruiser in SZ 8, round 2 : 1/1 hits, 0.50 expected hits
                                          1 Battlecruiser owned by the Germans and 1 Bomber owned by the Americans lost in SZ 8
                                          1 Munitions owned by the Americans lost in SZ 8
                                      Germans win with no units remaining. Battle score for attacker is 0
                                      Casualties for Americans: 1 Bomber and 1 Munitions
                                      Casualties for Germans: 1 Battlecruiser
                                  Battle in RR 46
                                      Americans attack with 2 Zeppelins
                                      Austrians defend with 1 Armored-Train and 2 Trains
                                          Americans roll dice for 2 Zeppelins in RR 46, round 2 : 0/1 hits, 0.33 expected hits
                                          Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 2 : 0/1 hits, 0.33 expected hits
                                          Americans roll dice for 2 Zeppelins in RR 46, round 3 : 0/1 hits, 0.33 expected hits
                                          Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 3 : 0/1 hits, 0.33 expected hits
                                          Americans roll dice for 2 Zeppelins in RR 46, round 4 : 0/1 hits, 0.33 expected hits
                                          Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 4 : 1/1 hits, 0.33 expected hits
                                          1 Zeppelin owned by the Americans lost in RR 46
                                      1 Zeppelin owned by the Americans retreated
                                      Austrians win with 1 Armored-Train and 2 Trains remaining. Battle score for attacker is -12
                                      Casualties for Americans: 1 Zeppelin
                                  Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                          
                              Non Combat Move - Americans
                                  1 Zeppelin moved from RR 46 to Marseilles
                          
                              Place Units - Americans
                                  1 Tank placed in Fontainbleu
                                  2 Bombers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 1 Tank placed in United States
                          
                              Turn Complete - Americans
                                  Americans collect 56 PUs; end with 56 PUs
                                  Americans creates 1 Munitions in SZ 18
                                  Americans creates 3 Munitionss in SZ 29
                          

                          Combat Hit Differential Summary :

                          Americans regular : -0.17
                          Germans regular : 0.50
                          Austrians regular : 0.83
                          

                          Savegame

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                          • GenerationKILLG Offline
                            GenerationKILL
                            last edited by

                            Welp, I don't see any possibility of turning this game around. You're too well entrenched and centralized for me to focus any offensive action. We might be neck and neck in PUs and TUV, but you're positioned much better on the map and I can't compete with your reinforcement chain. Italy will most likely fall this next turn, so we'll just call a victory for the Central Powers.

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                            • B Offline
                              beelee @GenerationKILL
                              last edited by

                              @GenerationKILL said in Over the Top test 1:

                              Welp, I don't see any possibility of turning this game around. You're too well entrenched and centralized for me to focus any offensive action. We might be neck and neck in PUs and TUV, but you're positioned much better on the map and I can't compete with your reinforcement chain. Italy will most likely fall this next turn, so we'll just call a victory for the Central Powers.

                              You can get better terms than that. They're war weary and their populace won't accept heavy casualties.

                              A minor or at most moderate victory 🙂

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                              • djabwanaD Offline
                                djabwana
                                last edited by

                                TripleA Turn Summary: Germans round 15

                                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                Game History

                                Round: 15
                                
                                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                                        Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                        Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                        1 unit repaired.
                                
                                    Load Munitions - Germans
                                        Germans collect 0 PUs; end with 142 PUs
                                        Germans creates 1 Gas-Munitions and 2 Munitionss in Bar-Le-Duc
                                        Germans creates 3 Gas-Munitionss in Bohemia
                                        Germans creates 2 Munitionss in Brussels
                                        Germans creates 1 Gas-Munitions in Innsbruck
                                        Germans creates 10 Munitionss in Kiel
                                        Germans creates 1 Gas-Munitions and 2 Munitionss in Piedmont
                                        Germans creates 1 Munitions in SZ 9
                                        Germans creates 2 Gas-Munitionss and 2 Munitionss in Vimy
                                
                                    Fire Munitions and Combat Move - Germans
                                        2 Submarines moved from SZ 8 to SZ 73
                                        1 Munitions moved from SZ 9 to SZ 8
                                        1 Battlecruiser, 1 Destroyer and 1 Freighter moved from SZ 9 to SZ 7
                                        8 Cavalrys and 14 Infantrys moved from Tuscany to Rome
                                        2 Zeppelins moved from Bavaria to Rome
                                        3 Cavalrys moved from Venice to Rome
                                        2 Munitionss moved from Piedmont to Marseilles
                                        1 Zeppelin moved from Kiel to Rome
                                        7 Infantrys moved from Venice to Tuscany
                                        1 Heavy-Artillery and 15 Infantrys moved from Innsbruck to Venice
                                        2 Field-Artillerys and 3 Heavy-Artillerys moved from Bohemia to Innsbruck
                                        1 Bomber moved from Berlin to Venice
                                        5 Infantrys moved from Berlin to RR 20
                                        5 Infantrys and 1 Train moved from RR 20 to RR 140
                                        5 Infantrys moved from RR 140 to Strasbourg
                                        2 Armored-Trains and 1 Train moved from RR 122 to RR 18
                                        5 Infantrys moved from Kiel to Ruhr
                                        3 Infantrys moved from Hanover to Ruhr
                                        6 Infantrys moved from Bavaria to Innsbruck
                                        1 Infantry moved from Saxony to Innsbruck
                                        1 Infantry moved from Pomerania to Hanover
                                        2 Munitionss moved from Bar-Le-Duc to Rhiems
                                        1 Red-Baron moved from Bar-Le-Duc to Chaumont
                                        2 Infantrys moved from Bar-Le-Duc to Chaumont
                                        1 Infantry moved from Nancy to Rhiems
                                        1 Cavalry moved from Douamont to Rhiems
                                        1 Infantry moved from Luneville to Bar-Le-Duc
                                        1 Infantry moved from Metz to Douamont
                                        2 Munitionss moved from Vimy to Somme
                                        2 Fighters moved from Vimy to Argonne
                                        2 Infantrys moved from Vimy to Argonne
                                        3 Infantrys moved from Brussels to Vimy
                                
                                    Purchase Units - Germans
                                        Germans buy 3 Emplace-Heavy-Artillerys, 2 Fighters, 5 Heavy-Artillerys, 17 Infantrys, 2 Submarines and 8 Trenchess; Remaining resources: 0 PUs; 
                                
                                    Combat - Germans
                                        Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                        Germans creates battle in territory OVER THE TOP
                                        Germans creates battle in territory By DKJD
                                        Strategic bombing raid in Marseilles
                                            Bombing raid in Marseilles rolls: 0,0 and causes: 0 damage to unit: Factory
                                            Bombing raid in Marseilles causes 0 damage total. 
                                                2 Munitionss owned by the Germans lost in Marseilles
                                        Strategic bombing raid in Somme
                                            Bombing raid in Somme rolls: 2,2 and causes: 4 damage to unit: Factory
                                            Bombing raid in Somme causes 4 damage total. 
                                                2 Munitionss owned by the Germans lost in Somme
                                        Battle in SZ 73
                                            Germans attack with 2 Submarines
                                            French defend with 3 Harbor-Defensess
                                                Germans roll dice for 2 Submarines in SZ 73, round 2 : 1/1 hits, 0.67 expected hits
                                            1 Harbor-Defenses owned by the French lost in SZ 73
                                                French roll dice for 2 Harbor-Defensess in SZ 73, round 2 : 0/1 hits, 0.33 expected hits
                                                Germans roll dice for 2 Submarines in SZ 73, round 3 : 1/1 hits, 0.67 expected hits
                                            1 Harbor-Defenses owned by the French lost in SZ 73
                                                French roll dice for 1 Harbor-Defenses in SZ 73, round 3 : 0/1 hits, 0.17 expected hits
                                                Germans roll dice for 2 Submarines in SZ 73, round 4 : 1/1 hits, 0.67 expected hits
                                            1 Harbor-Defenses owned by the French lost in SZ 73
                                            Germans win, taking By DKJD from British, taking SZ 73 from French with 2 Submarines remaining. Battle score for attacker is 9
                                            Casualties for French: 3 Harbor-Defensess
                                        Battle in SZ 8
                                            Germans attack with 1 Munitions
                                            British defend with 1 Battleship, 1 Destroyer and 2 Harbor-Defensess; French defend with 1 Destroyer and 2 Harbor-Defensess
                                                Germans roll dice for 1 Munitions in SZ 8, round 2 : 1/1 hits, 0.33 expected hits
                                            Units damaged: 1 Battleship owned by the British
                                                1 Munitions owned by the Germans lost in SZ 8
                                            British win with 1 Battleship, 2 Destroyers and 4 Harbor-Defensess remaining. Battle score for attacker is 0
                                            Casualties for Germans: 1 Munitions
                                        Battle in Rhiems
                                            Germans attack with 1 Cavalry, 1 Infantry and 2 Munitionss
                                            French defend with 1 Infantry
                                                Germans roll dice for 1 Cavalry, 1 Infantry and 2 Munitionss in Rhiems, round 2 : 1/0 hits, 1.00 expected hits
                                                French roll dice for 1 Infantry in Rhiems, round 2 : 1/1 hits, 0.17 expected hits
                                                1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Rhiems
                                                2 Munitionss owned by the Germans lost in Rhiems
                                            Germans win, taking Rhiems from French with 1 Cavalry remaining. Battle score for attacker is 0
                                            Casualties for Germans: 1 Infantry and 2 Munitionss
                                            Casualties for French: 1 Infantry
                                        Battle in Argonne
                                            Germans attack with 2 Fighters and 2 Infantrys
                                            French defend with 1 Infantry
                                                Germans roll dice for 2 Fighters and 2 Infantrys in Argonne, round 2 : 1/1 hits, 1.33 expected hits
                                                French roll dice for 1 Infantry in Argonne, round 2 : 0/1 hits, 0.17 expected hits
                                                1 Infantry owned by the French lost in Argonne
                                            Germans win, taking Argonne from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                                            Casualties for French: 1 Infantry
                                        Battle in Chaumont
                                            Germans attack with 2 Infantrys and 1 Red-Baron
                                            French defend with 1 Infantry and 2 Trenchess
                                                Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 2 : 1/1 hits, 1.17 expected hits
                                            Units damaged: 1 Trenches owned by the French
                                                French roll dice for 1 Infantry and 2 Trenchess in Chaumont, round 2 : 0/1 hits, 0.17 expected hits
                                                Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 3 : 2/1 hits, 1.17 expected hits
                                                French roll dice for 1 Infantry and 2 Trenchess in Chaumont, round 3 : 0/1 hits, 0.17 expected hits
                                                1 Trenches owned by the French lost in Chaumont
                                                Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 4 : 2/1 hits, 1.17 expected hits
                                                French roll dice for 1 Infantry and 1 Trenches in Chaumont, round 4 : 0/1 hits, 0.17 expected hits
                                                1 Trenches owned by the French and 1 Infantry owned by the French lost in Chaumont
                                            Germans win, taking Chaumont from French with 2 Infantrys and 1 Red-Baron remaining. Battle score for attacker is 8
                                            Casualties for French: 1 Infantry and 2 Trenchess
                                        Battle in Rome
                                            Germans attack with 11 Cavalrys, 14 Infantrys and 3 Zeppelins
                                            Italians defend with 15 Elite-Defensive-Infantrys, 1 Factory, 1 Infantry, 1 Shipyard and 4 Trenchess; French defend with 1 Elite-Defensive-Infantry; French-Colonial-Africa defend with 1 Fighter
                                                Germans roll dice for 11 Cavalrys, 14 Infantrys and 3 Zeppelins in Rome, round 2 : 6/1 hits, 6.17 expected hits
                                            Units damaged: 2 Trenchess owned by the Italians
                                                Italians roll dice for 16 Elite-Defensive-Infantrys, 1 Fighter, 1 Infantry and 4 Trenchess in Rome, round 2 : 6/0 hits, 6.00 expected hits
                                                2 Trenchess owned by the Italians and 6 Infantrys owned by the Germans lost in Rome
                                                Germans roll dice for 11 Cavalrys, 8 Infantrys and 3 Zeppelins in Rome, round 3 : 6/1 hits, 5.17 expected hits
                                                Italians roll dice for 16 Elite-Defensive-Infantrys, 1 Fighter, 1 Infantry and 2 Trenchess in Rome, round 3 : 6/0 hits, 6.00 expected hits
                                                2 Trenchess owned by the Italians, 6 Infantrys owned by the Germans, 1 Infantry owned by the Italians and 3 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                                Germans roll dice for 11 Cavalrys, 2 Infantrys and 3 Zeppelins in Rome, round 4 : 4/1 hits, 4.17 expected hits
                                                Italians roll dice for 13 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 4 : 5/1 hits, 4.83 expected hits
                                                2 Infantrys owned by the Germans, 3 Cavalrys owned by the Germans, 3 Elite-Defensive-Infantrys owned by the Italians and 1 Elite-Defensive-Infantry owned by the French lost in Rome
                                                Germans roll dice for 8 Cavalrys and 3 Zeppelins in Rome, round 5 : 3/1 hits, 3.17 expected hits
                                                Italians roll dice for 9 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 5 : 4/1 hits, 3.50 expected hits
                                                4 Cavalrys owned by the Germans and 3 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                                Germans roll dice for 4 Cavalrys and 3 Zeppelins in Rome, round 6 : 2/1 hits, 1.83 expected hits
                                                Italians roll dice for 6 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 6 : 3/1 hits, 2.50 expected hits
                                                3 Cavalrys owned by the Germans and 2 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                            3 Zeppelins owned by the Germans retreated
                                            1 Cavalry owned by the Germans retreated to Tuscany
                                            Italians win with 4 Elite-Defensive-Infantrys and 1 Fighter remaining. Battle score for attacker is -18
                                            Casualties for Germans: 10 Cavalrys and 14 Infantrys
                                            Casualties for Italians: 11 Elite-Defensive-Infantrys, 1 Infantry and 4 Trenchess
                                            Casualties for French: 1 Elite-Defensive-Infantry
                                        Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bar-Le-Duc
                                        Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Bohemia
                                        Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                                        Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Piedmont
                                        Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel
                                        Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
                                        Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Vimy
                                        Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in Brussels
                                
                                    Non Combat Move - Germans
                                        2 Zeppelins moved from Rome to Bavaria
                                        1 Zeppelin moved from Rome to Venice
                                        2 Fighters moved from Argonne to Vimy
                                        1 Red-Baron moved from Chaumont to Bar-Le-Duc
                                
                                    Place Units - Germans
                                        2 Trenchess placed in Tuscany
                                        1 Emplace-Heavy-Artillery and 2 Trenchess placed in Piedmont
                                        1 Emplace-Heavy-Artillery and 2 Trenchess placed in Vimy
                                        1 Fighter and 1 Heavy-Artillery placed in Vimy
                                        3 Infantrys placed in Brussels
                                        2 Trenchess placed in Bar-Le-Duc
                                        2 Infantrys placed in Bar-Le-Duc
                                        1 Fighter, 2 Heavy-Artillerys and 3 Infantrys placed in Piedmont
                                        1 Heavy-Artillery and 5 Infantrys placed in Bavaria
                                        2 Submarines placed in SZ 7
                                        Germans undo move 7.
                                        1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 1 Infantry placed in Bar-Le-Duc
                                        3 Infantrys placed in Kiel
                                        2 Infantrys placed in Berlin
                                        Trigger EmplaceGermans-Piedmont: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Piedmont
                                        Trigger EmplaceGermans-Bar-Le-Duc: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Bar-Le-Duc
                                        Trigger EmplaceGermans-Vimy: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Vimy
                                        Trigger EmplaceGermans-Piedmont: Germans has 1 Heavy-Artillery-Emplacement placed in Piedmont
                                        Trigger EmplaceGermans-Bar-Le-Duc: Germans has 1 Heavy-Artillery-Emplacement placed in Bar-Le-Duc
                                        Trigger EmplaceGermans-Vimy: Germans has 1 Heavy-Artillery-Emplacement placed in Vimy
                                
                                    Turn Complete - Germans
                                        Germans collect 144 PUs; end with 144 PUs
                                        Germans creates 1 Gas-Munitions and 4 Munitionss in Bar-Le-Duc
                                        Germans creates 1 Gas-Munitions in Bavaria
                                        Germans creates 2 Munitionss in Brussels
                                        Germans creates 3 Gas-Munitionss in Innsbruck
                                        Germans creates 10 Munitionss in Kiel
                                        Germans creates 2 Gas-Munitionss and 4 Munitionss in Piedmont
                                        Germans creates 1 Munitions in SZ 7
                                        Germans creates 1 Gas-Munitions in Venice
                                        Germans creates 2 Gas-Munitionss and 4 Munitionss in Vimy
                                

                                Combat Hit Differential Summary :

                                Italians regular : 1.17
                                French regular : -0.33
                                Germans regular : 3.33
                                

                                Savegame

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                                • djabwanaD Offline
                                  djabwana
                                  last edited by djabwana

                                  @GenerationKILL I took one last turn as Germany. I think Austria will get Rome this round, so yes we can call it there. Good game! 🙂 Thanks for following along @beelee

                                  Final situation:
                                  76ee55a5-3f97-4a18-9248-1e1b6047cb11-image.png

                                  1 Reply Last reply Reply Quote 1
                                  • GenerationKILLG Offline
                                    GenerationKILL
                                    last edited by

                                    @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!

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