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    Over the Top test 1

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    • djabwanaD Offline
      djabwana
      last edited by

      TripleA Turn Summary: Ottomans round 14

      TripleA Turn Summary for game: Over The Top, version: 1.0.0

      Game History

      Round: 14
      
          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
              Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
              Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
              1 Battlecruiser moved from SZ 34 to SZ 30
              1 Battlecruiser moved from SZ 35 to SZ 30
      
          Load Munitions - Ottomans
              Ottomans collect 0 PUs; end with 97 PUs
              Ottomans creates 2 Munitionss in SZ 30
      
          Fire Munitions and Combat Move - Ottomans
                  Ottomans takes SZ 83 from British-Commonwealth
                  Ottomans takes Hejaz from British-Commonwealth
              1 Submarine moved from SZ 35 to SZ 83
                    Ottomans take SZ 35 from French
              1 Submarine moved from SZ 83 to SZ 35
              2 Destroyers and 1 Submarine moved from SZ 35 to SZ 30
              1 Destroyer moved from SZ 34 to SZ 30
              1 Field-Artillery moved from Greece to SZ 34
              4 Infantrys moved from Greece to SZ 34
              2 Infantrys moved from Greece to SZ 34
              1 Field-Artillery, 6 Infantrys and 1 Troop-Transport moved from SZ 34 to SZ 30
              2 Munitionss moved from SZ 30 to SZ 29
              6 Infantrys moved from SZ 30 to Tunis
              1 Field-Artillery moved from SZ 30 to Tunis
              2 Mech-Infantrys moved from Naples to Venice
              2 Infantrys moved from Trieste to Venice
              2 Infantrys moved from Sarajevo to Trieste
              3 Infantrys and 3 Mech-Infantrys moved from Greece to Trieste
              1 Zeppelin moved from Cairo to SZ 50
              1 Zeppelin moved from Greece to SZ 50
              1 Zeppelin moved from Greece to Tunis
              3 Infantrys moved from Cairo to Egypt
              1 Infantry moved from Tabuk to Hejaz
              2 Fighters moved from Jerusalem to Cairo
              2 Fighters moved from Syria to Cairo
              1 Field-Artillery and 20 Infantrys moved from al-Hasa to Basrah
              5 Infantrys moved from Tabuk to Jerusalem
      
          Purchase Units - Ottomans
              Ottomans repair damage of 2x Factory; Remaining resources: 95 PUs; 
              Ottomans buy 1 Battleship, 9 Infantrys, 3 Submarines, 1 Troop-Transport and 2 Zeppelins; Remaining resources: 0 PUs; 
      
          Combat - Ottomans
              Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
              Ottomans creates battle in territory OVER THE TOP
              Battle in Tunis
                  Ottomans attack with 1 Field-Artillery, 6 Infantrys and 1 Zeppelin
                  French-Colonial-Africa defend with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery
                      Ottomans roll dice for 1 Field-Artillery, 6 Infantrys and 1 Zeppelin in Tunis, round 2 : 3/1 hits, 2.17 expected hits
                      French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tunis, round 2 : 1/1 hits, 1.17 expected hits
                      1 Infantry owned by the Ottomans and 3 Elite-Offensive-Infantrys owned by the French-Colonial-Africa lost in Tunis
                      Ottomans roll dice for 1 Field-Artillery, 5 Infantrys and 1 Zeppelin in Tunis, round 3 : 2/0 hits, 2.00 expected hits
                      French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Tunis, round 3 : 1/1 hits, 0.67 expected hits
                  1 Field-Artillery owned by the French-Colonial-Africa, 1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Tunis
                  Ottomans takes Tunis from French-Colonial-Africa
                  Ottomans win with 1 Field-Artillery, 4 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 13
                  Casualties for Ottomans: 2 Infantrys
                  Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery
              Battle in SZ 29
                  Ottomans attack with 2 Munitionss
                  French defend with 1 Destroyer and 1 Freighter; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 3 Troop-Transports
                      Ottomans roll dice for 2 Munitionss in SZ 29, round 2 : 0/1 hits, 0.67 expected hits
                      2 Munitionss owned by the Ottomans lost in SZ 29
                  Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is 0
                  Casualties for Ottomans: 2 Munitionss
              Battle in SZ 50
                  Ottomans attack with 2 Zeppelins
                  British-Commonwealth defend with 1 Freighter and 1 Troop-Transport
                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 2 : 1/1 hits, 0.33 expected hits
                      British-Commonwealth roll dice for 1 Freighter and 1 Troop-Transport in SZ 50, round 2 : 0/1 hits, 0.17 expected hits
                  1 Troop-Transport owned by the British-Commonwealth lost in SZ 50
                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 3 : 0/1 hits, 0.33 expected hits
                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 3 : 0/1 hits, 0.17 expected hits
                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 4 : 0/1 hits, 0.33 expected hits
                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 4 : 0/1 hits, 0.17 expected hits
                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 5 : 0/1 hits, 0.33 expected hits
                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 5 : 0/1 hits, 0.17 expected hits
                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 6 : 0/1 hits, 0.33 expected hits
                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 6 : 0/1 hits, 0.17 expected hits
                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 7 : 0/1 hits, 0.33 expected hits
                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 7 : 0/1 hits, 0.17 expected hits
                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 8 : 1/1 hits, 0.33 expected hits
                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 8 : 0/1 hits, 0.17 expected hits
                      1 Freighter owned by the British-Commonwealth lost in SZ 50
                  Ottomans win with 2 Zeppelins remaining. Battle score for attacker is 23
                  Casualties for British-Commonwealth: 1 Freighter and 1 Troop-Transport
              Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
      
          Non Combat Move - Ottomans
              1 Zeppelin moved from SZ 50 to Cairo
              1 Zeppelin moved from SZ 50 to Madagascar
              1 Zeppelin moved from Tunis to Greece
      
          Place Units - Ottomans
              1 Battleship, 3 Submarines and 1 Troop-Transport placed in SZ 35
              4 Infantrys placed in Cairo
              4 Infantrys placed in Basrah
              1 Infantry placed in Syria
              2 Zeppelins placed in Greece
      
          Turn Complete - Ottomans
              Ottomans collect 95 PUs; end with 95 PUs
              Ottomans creates 2 Munitionss in SZ 30
              Ottomans creates 2 Munitionss in SZ 35
      

      Combat Hit Differential Summary :

      British-Commonwealth regular : -1.17
      French-Colonial-Africa regular : 0.17
      Ottomans regular : -0.17
      

      Savegame

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      • djabwanaD Offline
        djabwana @GenerationKILL
        last edited by

        @GenerationKILL I don't think you can retreat to ships in an amphibious assault, right?

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        • GenerationKILLG Offline
          GenerationKILL
          last edited by

          @djabwana Yes, it gave me a pop-up option to "retreat amphibious units"

          djabwanaD 1 Reply Last reply Reply Quote 0
          • djabwanaD Offline
            djabwana @GenerationKILL
            last edited by

            @GenerationKILL I have never seen that in TripleA. I just tested it and a "pure" amphibious assault had no retreat option and a "mixed" amphibious assault had the option to retreat non amphibious units:
            758b7dd3-f5ee-44ea-8de5-30c64dd69830-image.png

            I don't think the game ever allows units to go back on the boats (and I think this is good and what we want for our game). So the only tanks you would've been able to save had you retreated would've been the two that came from Rome. Unless that's what you've been meaning this whole time.

            1 Reply Last reply Reply Quote 1
            • GenerationKILLG Offline
              GenerationKILL
              last edited by

              TripleA Turn Summary: British round 14

              TripleA Turn Summary for game: Over The Top, version: 1.0.0

              Game History

              Round: 14
              
                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                      Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                      Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                      1 Infantry moved from Ypres to Somme
                      1 Infantry moved from Ypres to Somme
                      3 Infantrys moved from Arras to Somme
                      1 Armored-Train and 1 Train moved from RR 124 to RR 118
                      1 Infantry moved from Flanders to Ypres
                      2 Infantrys moved from Flanders to Arras
              
                  Load Munitions - British
                      British collect 0 PUs; end with 53 PUs
              
                  Purchase Units - British
                      British buy 1 Battleship, 1 Destroyer, 3 Elite-Defensive-Infantrys, 2 Harbor-Defensess, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
              
                  Combat - British
                      Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                      British creates battle in territory OVER THE TOP
                      British creates battle in territory By DKJD
                      Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
              
                  Non Combat Move - British
              
                  Place Units - British
                      1 Battleship, 1 Destroyer and 2 Harbor-Defensess placed in SZ 8
                      2 Elite-Defensive-Infantrys and 2 Trenchess placed in Somme
                      1 Elite-Defensive-Infantry and 2 Infantrys placed in London
              
                  Turn Complete - British
                      British collect 53 PUs; end with 53 PUs
                      British creates 2 Munitionss in SZ 8
              

              Combat Hit Differential Summary :

              Savegame

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              • GenerationKILLG Offline
                GenerationKILL
                last edited by

                TripleA Turn Summary: British-Commonwealth round 14

                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                Game History

                Round: 14
                
                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                        Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                        Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        1 Train moved from RR 110 to RR 108
                        2 Elite-Defensive-Infantrys moved from Portuguese E. Africa to German E. Afrika
                        4 Bombers moved from Oman to Basrah
                        3 Bombers and 2 Zeppelins moved from Oman to Cairo
                        British-Commonwealth undo move 4.
                        British-Commonwealth undo move 3.
                        7 Bombers, 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 4 Field-Artillerys and 2 Zeppelins moved from Oman to Hejaz
                        2 Freighters moved from SZ 43 to SZ 50
                        1 Destroyer moved from SZ 43 to SZ 50
                        2 Elite-Offensive-Infantrys moved from German E. Afrika to SZ 50
                        2 Elite-Offensive-Infantrys moved from SZ 50 to Madagascar
                        British-Commonwealth undo move 3.
                        British-Commonwealth undo move 6.
                        British-Commonwealth undo move 5.
                        British-Commonwealth undo move 2.
                        British-Commonwealth undo move 3.
                        British-Commonwealth undo move 2.
                        British-Commonwealth undo move 1.
                
                    Load Munitions - British-Commonwealth
                        British-Commonwealth collect 0 PUs; end with 75 PUs
                        British-Commonwealth creates 7 Munitionss in SZ 41
                
                    Fire Munitions and Combat Move - British-Commonwealth
                        2 Munitionss moved from SZ 41 to Hejaz
                        1 Munitions moved from SZ 41 to Hejaz
                        1 Elite-Defensive-Infantry moved from Oman to Hejaz
                        1 Freighter and 1 Troop-Transport moved from SZ 41 to SZ 43
                        1 Battlecruiser and 3 Battleships moved from SZ 41 to SZ 43
                        British-Commonwealth undo move 4.
                        1 Troop-Transport moved from SZ 41 to SZ 50
                        1 Destroyer moved from SZ 43 to SZ 50
                        1 Freighter moved from SZ 41 to SZ 50
                        2 Freighters moved from SZ 43 to SZ 44
                        5 Fighters moved from India to Oman
                        2 Elite-Offensive-Infantrys and 1 Infantry moved from German E. Afrika to SZ 50
                        2 Elite-Offensive-Infantrys and 1 Infantry moved from SZ 50 to Madagascar
                        2 Bombers moved from S. Africa to Oman
                        5 Bombers moved from Oman to Basrah
                        British-Commonwealth undo move 13.
                        5 Bombers moved from Oman to Basrah
                        2 Bombers and 2 Zeppelins moved from Oman to Cairo
                        British-Commonwealth undo move 14.
                        2 Bombers and 2 Zeppelins moved from Oman to Basrah
                        1 Fighter moved from British E. Africa to Oman
                
                    Purchase Units - British-Commonwealth
                        British-Commonwealth buy 1 Battleship, 2 Elite-Offensive-Infantrys, 4 Field-Artillerys, 1 Fighter, 3 Infantrys and 1 Troop-Transport; Remaining resources: 0 PUs; 
                
                    Combat - British-Commonwealth
                        Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                        British-Commonwealth creates battle in territory OVER THE TOP
                        British-Commonwealth creates battle in territory RR 108
                        Strategic bombing raid in Basrah
                                Ottomans roll AA dice in Basrah : 2/1 hits, 1.50 expected hits
                            1 Bomber and 1 Zeppelin killed by AA
                            Bombing raid in Basrah rolls: 3,2,2,3,3,3,2 and causes: 12 damage to unit: Factory
                            Bombing raid in Basrah causes 12 damage total. 
                                1 Factory owned by the Ottomans lost in Basrah
                        Battle in Madagascar
                            British-Commonwealth attack with 2 Elite-Offensive-Infantrys and 1 Infantry
                            Ottomans defend with 1 Zeppelin
                                British-Commonwealth roll dice for 2 Elite-Offensive-Infantrys and 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.83 expected hits
                                British-Commonwealth roll dice for 2 Elite-Offensive-Infantrys and 1 Infantry in Madagascar, round 3 : 1/1 hits, 0.83 expected hits
                                1 Zeppelin owned by the Ottomans lost in Madagascar
                            French-Colonial-Africa takes Madagascar from Imperial-German-Afrika
                            British-Commonwealth win
                            . Battle score for attacker is 12
                            Casualties for Ottomans: 1 Zeppelin
                        Battle in Hejaz
                            British-Commonwealth attack with 1 Elite-Defensive-Infantry and 3 Munitionss
                            Ottomans defend with 1 Infantry
                                British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 3 Munitionss in Hejaz, round 2 : 1/1 hits, 1.17 expected hits
                                Ottomans roll dice for 1 Infantry in Hejaz, round 2 : 1/1 hits, 0.17 expected hits
                                1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Hejaz
                                3 Munitionss owned by the British-Commonwealth lost in Hejaz
                            Ottomans win with no units remaining. Battle score for attacker is -1
                            Casualties for British-Commonwealth: 1 Elite-Defensive-Infantry and 3 Munitionss
                            Casualties for Ottomans: 1 Infantry
                        Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                        Trigger Remove British-Commonwealth Munitions 1: has removed 4 Munitionss owned by British-Commonwealth in SZ 41
                
                    Non Combat Move - British-Commonwealth
                        6 Bombers and 1 Zeppelin moved from Basrah to Oman
                
                    Place Units - British-Commonwealth
                        1 Battleship and 1 Troop-Transport placed in SZ 50
                        4 Field-Artillerys placed in German E. Afrika
                        2 Elite-Offensive-Infantrys and 3 Infantrys placed in India
                        1 Fighter placed in S. Africa
                
                    Turn Complete - British-Commonwealth
                        British-Commonwealth collect 67 PUs; end with 67 PUs
                        British-Commonwealth creates 7 Munitionss in SZ 43
                        British-Commonwealth creates 2 Munitionss in SZ 50
                

                Combat Hit Differential Summary :

                British-Commonwealth regular : -0.83
                Ottomans AA : 0.50
                Ottomans regular : 0.83
                

                Savegame

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                • GenerationKILLG Offline
                  GenerationKILL
                  last edited by

                  TripleA Turn Summary: Italians round 14

                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                  Game History

                  Round: 14
                  
                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                          Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                          Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                          2 Infantrys moved from Rome to Naples
                  
                      Load Munitions - Italians
                          Italians collect 0 PUs; end with 17 PUs
                  
                      Purchase Units - Italians
                          Italians buy 3 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; 
                  
                      Combat - Italians
                          Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                          Italians creates battle in territory OVER THE TOP
                          Italians creates battle in territory Naples
                          Battle in Naples
                              Italians attack with 2 Infantrys
                              Ottomans defend with 2 Infantrys
                                  Italians roll dice for 2 Infantrys in Naples, round 2 : 1/1 hits, 0.33 expected hits
                                  Ottomans roll dice for 2 Infantrys in Naples, round 2 : 0/1 hits, 0.33 expected hits
                                  1 Infantry owned by the Ottomans lost in Naples
                                  Italians roll dice for 2 Infantrys in Naples, round 3 : 0/1 hits, 0.33 expected hits
                                  Ottomans roll dice for 1 Infantry in Naples, round 3 : 1/1 hits, 0.17 expected hits
                                  1 Infantry owned by the Italians lost in Naples
                                  Italians roll dice for 1 Infantry in Naples, round 4 : 0/1 hits, 0.17 expected hits
                                  Ottomans roll dice for 1 Infantry in Naples, round 4 : 1/1 hits, 0.17 expected hits
                                  1 Infantry owned by the Italians lost in Naples
                              Ottomans win with 1 Infantry remaining. Battle score for attacker is -2
                              Casualties for Ottomans: 1 Infantry
                              Casualties for Italians: 2 Infantrys
                          Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                  
                      Non Combat Move - Italians
                  
                      Place Units - Italians
                          3 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess placed in Rome
                  
                      Turn Complete - Italians
                          Italians collect 10 PUs; end with 10 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : 0.17
                  Ottomans regular : 1.33
                  

                  Savegame

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                  • GenerationKILLG Offline
                    GenerationKILL
                    last edited by

                    TripleA Turn Summary: Americans round 14

                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                    Game History

                    Round: 14
                    
                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                            Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                            Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Tank moved from United States to SZ 24
                            2 Destroyers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Tank and 1 Troop-Transport moved from SZ 24 to SZ 20
                            1 Battlecruiser and 1 Destroyer moved from SZ 20 to SZ 18
                            1 Battleship and 1 Destroyer moved from SZ 27 to SZ 29
                    
                        Load Munitions - Americans
                            Americans collect 0 PUs; end with 57 PUs
                            Americans creates 1 Munitions in SZ 18
                            Americans creates 3 Munitionss in SZ 29
                    
                        Fire Munitions and Combat Move - Americans
                            1 Munitions moved from SZ 18 to SZ 8
                            1 Bomber moved from Portugal to SZ 8
                            2 Infantrys moved from Bordeaux to SZ 29
                            2 Infantrys moved from SZ 29 to Sardinia
                            3 Munitionss moved from SZ 29 to Sardinia
                            2 Zeppelins moved from Bordeaux to RR 46
                            2 Elite-Offensive-Infantrys and 4 Infantrys moved from Bordeaux to SZ 22
                            2 Elite-Offensive-Infantrys, 2 Freighters and 4 Infantrys moved from SZ 22 to SZ 18
                            2 Elite-Offensive-Infantrys and 4 Infantrys moved from SZ 18 to London
                            1 Troop-Transport moved from SZ 22 to SZ 20
                            6 Infantrys moved from Bordeaux to Marseilles
                    
                        Purchase Units - Americans
                            Americans buy 2 Bombers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Tanks; Remaining resources: 0 PUs; 
                    
                        Combat - Americans
                            Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                            Americans creates battle in territory OVER THE TOP
                            Battle in Sardinia
                                Americans attack with 2 Infantrys and 3 Munitionss
                                Austrians defend with 1 Infantry
                                    Americans roll dice for 2 Infantrys and 3 Munitionss in Sardinia, round 2 : 2/1 hits, 1.33 expected hits
                                    Austrians roll dice for 1 Infantry in Sardinia, round 2 : 1/1 hits, 0.17 expected hits
                                    1 Infantry owned by the Austrians and 1 Infantry owned by the Americans lost in Sardinia
                                    3 Munitionss owned by the Americans lost in Sardinia
                                Americans win, taking Sardinia from Austrians with 1 Infantry remaining. Battle score for attacker is 0
                                Casualties for Americans: 1 Infantry and 3 Munitionss
                                Casualties for Austrians: 1 Infantry
                            Battle in SZ 8
                                British loiter and taunt; French loiter and taunt; Americans attack with 1 Bomber and 1 Munitions
                                Germans defend with 1 Battlecruiser and 2 Submarines
                                2 Submarines owned by the Germans submerged
                                    Americans roll dice for 1 Bomber and 1 Munitions in SZ 8, round 2 : 1/1 hits, 0.83 expected hits
                                    Germans roll dice for 1 Battlecruiser in SZ 8, round 2 : 1/1 hits, 0.50 expected hits
                                    1 Battlecruiser owned by the Germans and 1 Bomber owned by the Americans lost in SZ 8
                                    1 Munitions owned by the Americans lost in SZ 8
                                Germans win with no units remaining. Battle score for attacker is 0
                                Casualties for Americans: 1 Bomber and 1 Munitions
                                Casualties for Germans: 1 Battlecruiser
                            Battle in RR 46
                                Americans attack with 2 Zeppelins
                                Austrians defend with 1 Armored-Train and 2 Trains
                                    Americans roll dice for 2 Zeppelins in RR 46, round 2 : 0/1 hits, 0.33 expected hits
                                    Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 2 : 0/1 hits, 0.33 expected hits
                                    Americans roll dice for 2 Zeppelins in RR 46, round 3 : 0/1 hits, 0.33 expected hits
                                    Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 3 : 0/1 hits, 0.33 expected hits
                                    Americans roll dice for 2 Zeppelins in RR 46, round 4 : 0/1 hits, 0.33 expected hits
                                    Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 4 : 1/1 hits, 0.33 expected hits
                                    1 Zeppelin owned by the Americans lost in RR 46
                                1 Zeppelin owned by the Americans retreated
                                Austrians win with 1 Armored-Train and 2 Trains remaining. Battle score for attacker is -12
                                Casualties for Americans: 1 Zeppelin
                            Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                    
                        Non Combat Move - Americans
                            1 Zeppelin moved from RR 46 to Marseilles
                    
                        Place Units - Americans
                            1 Tank placed in Fontainbleu
                            2 Bombers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 1 Tank placed in United States
                    
                        Turn Complete - Americans
                            Americans collect 56 PUs; end with 56 PUs
                            Americans creates 1 Munitions in SZ 18
                            Americans creates 3 Munitionss in SZ 29
                    

                    Combat Hit Differential Summary :

                    Americans regular : -0.17
                    Germans regular : 0.50
                    Austrians regular : 0.83
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • GenerationKILLG Offline
                      GenerationKILL
                      last edited by

                      Welp, I don't see any possibility of turning this game around. You're too well entrenched and centralized for me to focus any offensive action. We might be neck and neck in PUs and TUV, but you're positioned much better on the map and I can't compete with your reinforcement chain. Italy will most likely fall this next turn, so we'll just call a victory for the Central Powers.

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @GenerationKILL
                        last edited by

                        @GenerationKILL said in Over the Top test 1:

                        Welp, I don't see any possibility of turning this game around. You're too well entrenched and centralized for me to focus any offensive action. We might be neck and neck in PUs and TUV, but you're positioned much better on the map and I can't compete with your reinforcement chain. Italy will most likely fall this next turn, so we'll just call a victory for the Central Powers.

                        You can get better terms than that. They're war weary and their populace won't accept heavy casualties.

                        A minor or at most moderate victory 🙂

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                        • djabwanaD Offline
                          djabwana
                          last edited by

                          TripleA Turn Summary: Germans round 15

                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                          Game History

                          Round: 15
                          
                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                                  Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                  Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                  1 unit repaired.
                          
                              Load Munitions - Germans
                                  Germans collect 0 PUs; end with 142 PUs
                                  Germans creates 1 Gas-Munitions and 2 Munitionss in Bar-Le-Duc
                                  Germans creates 3 Gas-Munitionss in Bohemia
                                  Germans creates 2 Munitionss in Brussels
                                  Germans creates 1 Gas-Munitions in Innsbruck
                                  Germans creates 10 Munitionss in Kiel
                                  Germans creates 1 Gas-Munitions and 2 Munitionss in Piedmont
                                  Germans creates 1 Munitions in SZ 9
                                  Germans creates 2 Gas-Munitionss and 2 Munitionss in Vimy
                          
                              Fire Munitions and Combat Move - Germans
                                  2 Submarines moved from SZ 8 to SZ 73
                                  1 Munitions moved from SZ 9 to SZ 8
                                  1 Battlecruiser, 1 Destroyer and 1 Freighter moved from SZ 9 to SZ 7
                                  8 Cavalrys and 14 Infantrys moved from Tuscany to Rome
                                  2 Zeppelins moved from Bavaria to Rome
                                  3 Cavalrys moved from Venice to Rome
                                  2 Munitionss moved from Piedmont to Marseilles
                                  1 Zeppelin moved from Kiel to Rome
                                  7 Infantrys moved from Venice to Tuscany
                                  1 Heavy-Artillery and 15 Infantrys moved from Innsbruck to Venice
                                  2 Field-Artillerys and 3 Heavy-Artillerys moved from Bohemia to Innsbruck
                                  1 Bomber moved from Berlin to Venice
                                  5 Infantrys moved from Berlin to RR 20
                                  5 Infantrys and 1 Train moved from RR 20 to RR 140
                                  5 Infantrys moved from RR 140 to Strasbourg
                                  2 Armored-Trains and 1 Train moved from RR 122 to RR 18
                                  5 Infantrys moved from Kiel to Ruhr
                                  3 Infantrys moved from Hanover to Ruhr
                                  6 Infantrys moved from Bavaria to Innsbruck
                                  1 Infantry moved from Saxony to Innsbruck
                                  1 Infantry moved from Pomerania to Hanover
                                  2 Munitionss moved from Bar-Le-Duc to Rhiems
                                  1 Red-Baron moved from Bar-Le-Duc to Chaumont
                                  2 Infantrys moved from Bar-Le-Duc to Chaumont
                                  1 Infantry moved from Nancy to Rhiems
                                  1 Cavalry moved from Douamont to Rhiems
                                  1 Infantry moved from Luneville to Bar-Le-Duc
                                  1 Infantry moved from Metz to Douamont
                                  2 Munitionss moved from Vimy to Somme
                                  2 Fighters moved from Vimy to Argonne
                                  2 Infantrys moved from Vimy to Argonne
                                  3 Infantrys moved from Brussels to Vimy
                          
                              Purchase Units - Germans
                                  Germans buy 3 Emplace-Heavy-Artillerys, 2 Fighters, 5 Heavy-Artillerys, 17 Infantrys, 2 Submarines and 8 Trenchess; Remaining resources: 0 PUs; 
                          
                              Combat - Germans
                                  Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                  Germans creates battle in territory OVER THE TOP
                                  Germans creates battle in territory By DKJD
                                  Strategic bombing raid in Marseilles
                                      Bombing raid in Marseilles rolls: 0,0 and causes: 0 damage to unit: Factory
                                      Bombing raid in Marseilles causes 0 damage total. 
                                          2 Munitionss owned by the Germans lost in Marseilles
                                  Strategic bombing raid in Somme
                                      Bombing raid in Somme rolls: 2,2 and causes: 4 damage to unit: Factory
                                      Bombing raid in Somme causes 4 damage total. 
                                          2 Munitionss owned by the Germans lost in Somme
                                  Battle in SZ 73
                                      Germans attack with 2 Submarines
                                      French defend with 3 Harbor-Defensess
                                          Germans roll dice for 2 Submarines in SZ 73, round 2 : 1/1 hits, 0.67 expected hits
                                      1 Harbor-Defenses owned by the French lost in SZ 73
                                          French roll dice for 2 Harbor-Defensess in SZ 73, round 2 : 0/1 hits, 0.33 expected hits
                                          Germans roll dice for 2 Submarines in SZ 73, round 3 : 1/1 hits, 0.67 expected hits
                                      1 Harbor-Defenses owned by the French lost in SZ 73
                                          French roll dice for 1 Harbor-Defenses in SZ 73, round 3 : 0/1 hits, 0.17 expected hits
                                          Germans roll dice for 2 Submarines in SZ 73, round 4 : 1/1 hits, 0.67 expected hits
                                      1 Harbor-Defenses owned by the French lost in SZ 73
                                      Germans win, taking By DKJD from British, taking SZ 73 from French with 2 Submarines remaining. Battle score for attacker is 9
                                      Casualties for French: 3 Harbor-Defensess
                                  Battle in SZ 8
                                      Germans attack with 1 Munitions
                                      British defend with 1 Battleship, 1 Destroyer and 2 Harbor-Defensess; French defend with 1 Destroyer and 2 Harbor-Defensess
                                          Germans roll dice for 1 Munitions in SZ 8, round 2 : 1/1 hits, 0.33 expected hits
                                      Units damaged: 1 Battleship owned by the British
                                          1 Munitions owned by the Germans lost in SZ 8
                                      British win with 1 Battleship, 2 Destroyers and 4 Harbor-Defensess remaining. Battle score for attacker is 0
                                      Casualties for Germans: 1 Munitions
                                  Battle in Rhiems
                                      Germans attack with 1 Cavalry, 1 Infantry and 2 Munitionss
                                      French defend with 1 Infantry
                                          Germans roll dice for 1 Cavalry, 1 Infantry and 2 Munitionss in Rhiems, round 2 : 1/0 hits, 1.00 expected hits
                                          French roll dice for 1 Infantry in Rhiems, round 2 : 1/1 hits, 0.17 expected hits
                                          1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Rhiems
                                          2 Munitionss owned by the Germans lost in Rhiems
                                      Germans win, taking Rhiems from French with 1 Cavalry remaining. Battle score for attacker is 0
                                      Casualties for Germans: 1 Infantry and 2 Munitionss
                                      Casualties for French: 1 Infantry
                                  Battle in Argonne
                                      Germans attack with 2 Fighters and 2 Infantrys
                                      French defend with 1 Infantry
                                          Germans roll dice for 2 Fighters and 2 Infantrys in Argonne, round 2 : 1/1 hits, 1.33 expected hits
                                          French roll dice for 1 Infantry in Argonne, round 2 : 0/1 hits, 0.17 expected hits
                                          1 Infantry owned by the French lost in Argonne
                                      Germans win, taking Argonne from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                                      Casualties for French: 1 Infantry
                                  Battle in Chaumont
                                      Germans attack with 2 Infantrys and 1 Red-Baron
                                      French defend with 1 Infantry and 2 Trenchess
                                          Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 2 : 1/1 hits, 1.17 expected hits
                                      Units damaged: 1 Trenches owned by the French
                                          French roll dice for 1 Infantry and 2 Trenchess in Chaumont, round 2 : 0/1 hits, 0.17 expected hits
                                          Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 3 : 2/1 hits, 1.17 expected hits
                                          French roll dice for 1 Infantry and 2 Trenchess in Chaumont, round 3 : 0/1 hits, 0.17 expected hits
                                          1 Trenches owned by the French lost in Chaumont
                                          Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 4 : 2/1 hits, 1.17 expected hits
                                          French roll dice for 1 Infantry and 1 Trenches in Chaumont, round 4 : 0/1 hits, 0.17 expected hits
                                          1 Trenches owned by the French and 1 Infantry owned by the French lost in Chaumont
                                      Germans win, taking Chaumont from French with 2 Infantrys and 1 Red-Baron remaining. Battle score for attacker is 8
                                      Casualties for French: 1 Infantry and 2 Trenchess
                                  Battle in Rome
                                      Germans attack with 11 Cavalrys, 14 Infantrys and 3 Zeppelins
                                      Italians defend with 15 Elite-Defensive-Infantrys, 1 Factory, 1 Infantry, 1 Shipyard and 4 Trenchess; French defend with 1 Elite-Defensive-Infantry; French-Colonial-Africa defend with 1 Fighter
                                          Germans roll dice for 11 Cavalrys, 14 Infantrys and 3 Zeppelins in Rome, round 2 : 6/1 hits, 6.17 expected hits
                                      Units damaged: 2 Trenchess owned by the Italians
                                          Italians roll dice for 16 Elite-Defensive-Infantrys, 1 Fighter, 1 Infantry and 4 Trenchess in Rome, round 2 : 6/0 hits, 6.00 expected hits
                                          2 Trenchess owned by the Italians and 6 Infantrys owned by the Germans lost in Rome
                                          Germans roll dice for 11 Cavalrys, 8 Infantrys and 3 Zeppelins in Rome, round 3 : 6/1 hits, 5.17 expected hits
                                          Italians roll dice for 16 Elite-Defensive-Infantrys, 1 Fighter, 1 Infantry and 2 Trenchess in Rome, round 3 : 6/0 hits, 6.00 expected hits
                                          2 Trenchess owned by the Italians, 6 Infantrys owned by the Germans, 1 Infantry owned by the Italians and 3 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                          Germans roll dice for 11 Cavalrys, 2 Infantrys and 3 Zeppelins in Rome, round 4 : 4/1 hits, 4.17 expected hits
                                          Italians roll dice for 13 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 4 : 5/1 hits, 4.83 expected hits
                                          2 Infantrys owned by the Germans, 3 Cavalrys owned by the Germans, 3 Elite-Defensive-Infantrys owned by the Italians and 1 Elite-Defensive-Infantry owned by the French lost in Rome
                                          Germans roll dice for 8 Cavalrys and 3 Zeppelins in Rome, round 5 : 3/1 hits, 3.17 expected hits
                                          Italians roll dice for 9 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 5 : 4/1 hits, 3.50 expected hits
                                          4 Cavalrys owned by the Germans and 3 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                          Germans roll dice for 4 Cavalrys and 3 Zeppelins in Rome, round 6 : 2/1 hits, 1.83 expected hits
                                          Italians roll dice for 6 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 6 : 3/1 hits, 2.50 expected hits
                                          3 Cavalrys owned by the Germans and 2 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                      3 Zeppelins owned by the Germans retreated
                                      1 Cavalry owned by the Germans retreated to Tuscany
                                      Italians win with 4 Elite-Defensive-Infantrys and 1 Fighter remaining. Battle score for attacker is -18
                                      Casualties for Germans: 10 Cavalrys and 14 Infantrys
                                      Casualties for Italians: 11 Elite-Defensive-Infantrys, 1 Infantry and 4 Trenchess
                                      Casualties for French: 1 Elite-Defensive-Infantry
                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bar-Le-Duc
                                  Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Bohemia
                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Piedmont
                                  Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel
                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
                                  Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Vimy
                                  Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in Brussels
                          
                              Non Combat Move - Germans
                                  2 Zeppelins moved from Rome to Bavaria
                                  1 Zeppelin moved from Rome to Venice
                                  2 Fighters moved from Argonne to Vimy
                                  1 Red-Baron moved from Chaumont to Bar-Le-Duc
                          
                              Place Units - Germans
                                  2 Trenchess placed in Tuscany
                                  1 Emplace-Heavy-Artillery and 2 Trenchess placed in Piedmont
                                  1 Emplace-Heavy-Artillery and 2 Trenchess placed in Vimy
                                  1 Fighter and 1 Heavy-Artillery placed in Vimy
                                  3 Infantrys placed in Brussels
                                  2 Trenchess placed in Bar-Le-Duc
                                  2 Infantrys placed in Bar-Le-Duc
                                  1 Fighter, 2 Heavy-Artillerys and 3 Infantrys placed in Piedmont
                                  1 Heavy-Artillery and 5 Infantrys placed in Bavaria
                                  2 Submarines placed in SZ 7
                                  Germans undo move 7.
                                  1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 1 Infantry placed in Bar-Le-Duc
                                  3 Infantrys placed in Kiel
                                  2 Infantrys placed in Berlin
                                  Trigger EmplaceGermans-Piedmont: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Piedmont
                                  Trigger EmplaceGermans-Bar-Le-Duc: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Bar-Le-Duc
                                  Trigger EmplaceGermans-Vimy: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Vimy
                                  Trigger EmplaceGermans-Piedmont: Germans has 1 Heavy-Artillery-Emplacement placed in Piedmont
                                  Trigger EmplaceGermans-Bar-Le-Duc: Germans has 1 Heavy-Artillery-Emplacement placed in Bar-Le-Duc
                                  Trigger EmplaceGermans-Vimy: Germans has 1 Heavy-Artillery-Emplacement placed in Vimy
                          
                              Turn Complete - Germans
                                  Germans collect 144 PUs; end with 144 PUs
                                  Germans creates 1 Gas-Munitions and 4 Munitionss in Bar-Le-Duc
                                  Germans creates 1 Gas-Munitions in Bavaria
                                  Germans creates 2 Munitionss in Brussels
                                  Germans creates 3 Gas-Munitionss in Innsbruck
                                  Germans creates 10 Munitionss in Kiel
                                  Germans creates 2 Gas-Munitionss and 4 Munitionss in Piedmont
                                  Germans creates 1 Munitions in SZ 7
                                  Germans creates 1 Gas-Munitions in Venice
                                  Germans creates 2 Gas-Munitionss and 4 Munitionss in Vimy
                          

                          Combat Hit Differential Summary :

                          Italians regular : 1.17
                          French regular : -0.33
                          Germans regular : 3.33
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • djabwanaD Offline
                            djabwana
                            last edited by djabwana

                            @GenerationKILL I took one last turn as Germany. I think Austria will get Rome this round, so yes we can call it there. Good game! 🙂 Thanks for following along @beelee

                            Final situation:
                            76ee55a5-3f97-4a18-9248-1e1b6047cb11-image.png

                            1 Reply Last reply Reply Quote 1
                            • GenerationKILLG Offline
                              GenerationKILL
                              last edited by

                              @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!

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