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    Over the Top test 1

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    • djabwanaD Offline
      djabwana @GenerationKILL
      last edited by

      @GenerationKILL I don't think you can retreat to ships in an amphibious assault, right?

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      • GenerationKILLG Offline
        GenerationKILL
        last edited by

        @djabwana Yes, it gave me a pop-up option to "retreat amphibious units"

        djabwanaD 1 Reply Last reply Reply Quote 0
        • djabwanaD Offline
          djabwana @GenerationKILL
          last edited by

          @GenerationKILL I have never seen that in TripleA. I just tested it and a "pure" amphibious assault had no retreat option and a "mixed" amphibious assault had the option to retreat non amphibious units:
          758b7dd3-f5ee-44ea-8de5-30c64dd69830-image.png

          I don't think the game ever allows units to go back on the boats (and I think this is good and what we want for our game). So the only tanks you would've been able to save had you retreated would've been the two that came from Rome. Unless that's what you've been meaning this whole time.

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          • GenerationKILLG Offline
            GenerationKILL
            last edited by

            TripleA Turn Summary: British round 14

            TripleA Turn Summary for game: Over The Top, version: 1.0.0

            Game History

            Round: 14
            
                Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                    Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                    Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                    1 Infantry moved from Ypres to Somme
                    1 Infantry moved from Ypres to Somme
                    3 Infantrys moved from Arras to Somme
                    1 Armored-Train and 1 Train moved from RR 124 to RR 118
                    1 Infantry moved from Flanders to Ypres
                    2 Infantrys moved from Flanders to Arras
            
                Load Munitions - British
                    British collect 0 PUs; end with 53 PUs
            
                Purchase Units - British
                    British buy 1 Battleship, 1 Destroyer, 3 Elite-Defensive-Infantrys, 2 Harbor-Defensess, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
            
                Combat - British
                    Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                    British creates battle in territory OVER THE TOP
                    British creates battle in territory By DKJD
                    Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
            
                Non Combat Move - British
            
                Place Units - British
                    1 Battleship, 1 Destroyer and 2 Harbor-Defensess placed in SZ 8
                    2 Elite-Defensive-Infantrys and 2 Trenchess placed in Somme
                    1 Elite-Defensive-Infantry and 2 Infantrys placed in London
            
                Turn Complete - British
                    British collect 53 PUs; end with 53 PUs
                    British creates 2 Munitionss in SZ 8
            

            Combat Hit Differential Summary :

            Savegame

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            • GenerationKILLG Offline
              GenerationKILL
              last edited by

              TripleA Turn Summary: British-Commonwealth round 14

              TripleA Turn Summary for game: Over The Top, version: 1.0.0

              Game History

              Round: 14
              
                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                      Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                      Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                      1 Train moved from RR 110 to RR 108
                      2 Elite-Defensive-Infantrys moved from Portuguese E. Africa to German E. Afrika
                      4 Bombers moved from Oman to Basrah
                      3 Bombers and 2 Zeppelins moved from Oman to Cairo
                      British-Commonwealth undo move 4.
                      British-Commonwealth undo move 3.
                      7 Bombers, 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 4 Field-Artillerys and 2 Zeppelins moved from Oman to Hejaz
                      2 Freighters moved from SZ 43 to SZ 50
                      1 Destroyer moved from SZ 43 to SZ 50
                      2 Elite-Offensive-Infantrys moved from German E. Afrika to SZ 50
                      2 Elite-Offensive-Infantrys moved from SZ 50 to Madagascar
                      British-Commonwealth undo move 3.
                      British-Commonwealth undo move 6.
                      British-Commonwealth undo move 5.
                      British-Commonwealth undo move 2.
                      British-Commonwealth undo move 3.
                      British-Commonwealth undo move 2.
                      British-Commonwealth undo move 1.
              
                  Load Munitions - British-Commonwealth
                      British-Commonwealth collect 0 PUs; end with 75 PUs
                      British-Commonwealth creates 7 Munitionss in SZ 41
              
                  Fire Munitions and Combat Move - British-Commonwealth
                      2 Munitionss moved from SZ 41 to Hejaz
                      1 Munitions moved from SZ 41 to Hejaz
                      1 Elite-Defensive-Infantry moved from Oman to Hejaz
                      1 Freighter and 1 Troop-Transport moved from SZ 41 to SZ 43
                      1 Battlecruiser and 3 Battleships moved from SZ 41 to SZ 43
                      British-Commonwealth undo move 4.
                      1 Troop-Transport moved from SZ 41 to SZ 50
                      1 Destroyer moved from SZ 43 to SZ 50
                      1 Freighter moved from SZ 41 to SZ 50
                      2 Freighters moved from SZ 43 to SZ 44
                      5 Fighters moved from India to Oman
                      2 Elite-Offensive-Infantrys and 1 Infantry moved from German E. Afrika to SZ 50
                      2 Elite-Offensive-Infantrys and 1 Infantry moved from SZ 50 to Madagascar
                      2 Bombers moved from S. Africa to Oman
                      5 Bombers moved from Oman to Basrah
                      British-Commonwealth undo move 13.
                      5 Bombers moved from Oman to Basrah
                      2 Bombers and 2 Zeppelins moved from Oman to Cairo
                      British-Commonwealth undo move 14.
                      2 Bombers and 2 Zeppelins moved from Oman to Basrah
                      1 Fighter moved from British E. Africa to Oman
              
                  Purchase Units - British-Commonwealth
                      British-Commonwealth buy 1 Battleship, 2 Elite-Offensive-Infantrys, 4 Field-Artillerys, 1 Fighter, 3 Infantrys and 1 Troop-Transport; Remaining resources: 0 PUs; 
              
                  Combat - British-Commonwealth
                      Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                      British-Commonwealth creates battle in territory OVER THE TOP
                      British-Commonwealth creates battle in territory RR 108
                      Strategic bombing raid in Basrah
                              Ottomans roll AA dice in Basrah : 2/1 hits, 1.50 expected hits
                          1 Bomber and 1 Zeppelin killed by AA
                          Bombing raid in Basrah rolls: 3,2,2,3,3,3,2 and causes: 12 damage to unit: Factory
                          Bombing raid in Basrah causes 12 damage total. 
                              1 Factory owned by the Ottomans lost in Basrah
                      Battle in Madagascar
                          British-Commonwealth attack with 2 Elite-Offensive-Infantrys and 1 Infantry
                          Ottomans defend with 1 Zeppelin
                              British-Commonwealth roll dice for 2 Elite-Offensive-Infantrys and 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.83 expected hits
                              British-Commonwealth roll dice for 2 Elite-Offensive-Infantrys and 1 Infantry in Madagascar, round 3 : 1/1 hits, 0.83 expected hits
                              1 Zeppelin owned by the Ottomans lost in Madagascar
                          French-Colonial-Africa takes Madagascar from Imperial-German-Afrika
                          British-Commonwealth win
                          . Battle score for attacker is 12
                          Casualties for Ottomans: 1 Zeppelin
                      Battle in Hejaz
                          British-Commonwealth attack with 1 Elite-Defensive-Infantry and 3 Munitionss
                          Ottomans defend with 1 Infantry
                              British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 3 Munitionss in Hejaz, round 2 : 1/1 hits, 1.17 expected hits
                              Ottomans roll dice for 1 Infantry in Hejaz, round 2 : 1/1 hits, 0.17 expected hits
                              1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Hejaz
                              3 Munitionss owned by the British-Commonwealth lost in Hejaz
                          Ottomans win with no units remaining. Battle score for attacker is -1
                          Casualties for British-Commonwealth: 1 Elite-Defensive-Infantry and 3 Munitionss
                          Casualties for Ottomans: 1 Infantry
                      Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                      Trigger Remove British-Commonwealth Munitions 1: has removed 4 Munitionss owned by British-Commonwealth in SZ 41
              
                  Non Combat Move - British-Commonwealth
                      6 Bombers and 1 Zeppelin moved from Basrah to Oman
              
                  Place Units - British-Commonwealth
                      1 Battleship and 1 Troop-Transport placed in SZ 50
                      4 Field-Artillerys placed in German E. Afrika
                      2 Elite-Offensive-Infantrys and 3 Infantrys placed in India
                      1 Fighter placed in S. Africa
              
                  Turn Complete - British-Commonwealth
                      British-Commonwealth collect 67 PUs; end with 67 PUs
                      British-Commonwealth creates 7 Munitionss in SZ 43
                      British-Commonwealth creates 2 Munitionss in SZ 50
              

              Combat Hit Differential Summary :

              British-Commonwealth regular : -0.83
              Ottomans AA : 0.50
              Ottomans regular : 0.83
              

              Savegame

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              • GenerationKILLG Offline
                GenerationKILL
                last edited by

                TripleA Turn Summary: Italians round 14

                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                Game History

                Round: 14
                
                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                        Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                        Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        2 Infantrys moved from Rome to Naples
                
                    Load Munitions - Italians
                        Italians collect 0 PUs; end with 17 PUs
                
                    Purchase Units - Italians
                        Italians buy 3 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; 
                
                    Combat - Italians
                        Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                        Italians creates battle in territory OVER THE TOP
                        Italians creates battle in territory Naples
                        Battle in Naples
                            Italians attack with 2 Infantrys
                            Ottomans defend with 2 Infantrys
                                Italians roll dice for 2 Infantrys in Naples, round 2 : 1/1 hits, 0.33 expected hits
                                Ottomans roll dice for 2 Infantrys in Naples, round 2 : 0/1 hits, 0.33 expected hits
                                1 Infantry owned by the Ottomans lost in Naples
                                Italians roll dice for 2 Infantrys in Naples, round 3 : 0/1 hits, 0.33 expected hits
                                Ottomans roll dice for 1 Infantry in Naples, round 3 : 1/1 hits, 0.17 expected hits
                                1 Infantry owned by the Italians lost in Naples
                                Italians roll dice for 1 Infantry in Naples, round 4 : 0/1 hits, 0.17 expected hits
                                Ottomans roll dice for 1 Infantry in Naples, round 4 : 1/1 hits, 0.17 expected hits
                                1 Infantry owned by the Italians lost in Naples
                            Ottomans win with 1 Infantry remaining. Battle score for attacker is -2
                            Casualties for Ottomans: 1 Infantry
                            Casualties for Italians: 2 Infantrys
                        Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                
                    Non Combat Move - Italians
                
                    Place Units - Italians
                        3 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess placed in Rome
                
                    Turn Complete - Italians
                        Italians collect 10 PUs; end with 10 PUs
                

                Combat Hit Differential Summary :

                Italians regular : 0.17
                Ottomans regular : 1.33
                

                Savegame

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                • GenerationKILLG Offline
                  GenerationKILL
                  last edited by

                  TripleA Turn Summary: Americans round 14

                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                  Game History

                  Round: 14
                  
                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                          Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                          Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                          2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Tank moved from United States to SZ 24
                          2 Destroyers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Tank and 1 Troop-Transport moved from SZ 24 to SZ 20
                          1 Battlecruiser and 1 Destroyer moved from SZ 20 to SZ 18
                          1 Battleship and 1 Destroyer moved from SZ 27 to SZ 29
                  
                      Load Munitions - Americans
                          Americans collect 0 PUs; end with 57 PUs
                          Americans creates 1 Munitions in SZ 18
                          Americans creates 3 Munitionss in SZ 29
                  
                      Fire Munitions and Combat Move - Americans
                          1 Munitions moved from SZ 18 to SZ 8
                          1 Bomber moved from Portugal to SZ 8
                          2 Infantrys moved from Bordeaux to SZ 29
                          2 Infantrys moved from SZ 29 to Sardinia
                          3 Munitionss moved from SZ 29 to Sardinia
                          2 Zeppelins moved from Bordeaux to RR 46
                          2 Elite-Offensive-Infantrys and 4 Infantrys moved from Bordeaux to SZ 22
                          2 Elite-Offensive-Infantrys, 2 Freighters and 4 Infantrys moved from SZ 22 to SZ 18
                          2 Elite-Offensive-Infantrys and 4 Infantrys moved from SZ 18 to London
                          1 Troop-Transport moved from SZ 22 to SZ 20
                          6 Infantrys moved from Bordeaux to Marseilles
                  
                      Purchase Units - Americans
                          Americans buy 2 Bombers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Tanks; Remaining resources: 0 PUs; 
                  
                      Combat - Americans
                          Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                          Americans creates battle in territory OVER THE TOP
                          Battle in Sardinia
                              Americans attack with 2 Infantrys and 3 Munitionss
                              Austrians defend with 1 Infantry
                                  Americans roll dice for 2 Infantrys and 3 Munitionss in Sardinia, round 2 : 2/1 hits, 1.33 expected hits
                                  Austrians roll dice for 1 Infantry in Sardinia, round 2 : 1/1 hits, 0.17 expected hits
                                  1 Infantry owned by the Austrians and 1 Infantry owned by the Americans lost in Sardinia
                                  3 Munitionss owned by the Americans lost in Sardinia
                              Americans win, taking Sardinia from Austrians with 1 Infantry remaining. Battle score for attacker is 0
                              Casualties for Americans: 1 Infantry and 3 Munitionss
                              Casualties for Austrians: 1 Infantry
                          Battle in SZ 8
                              British loiter and taunt; French loiter and taunt; Americans attack with 1 Bomber and 1 Munitions
                              Germans defend with 1 Battlecruiser and 2 Submarines
                              2 Submarines owned by the Germans submerged
                                  Americans roll dice for 1 Bomber and 1 Munitions in SZ 8, round 2 : 1/1 hits, 0.83 expected hits
                                  Germans roll dice for 1 Battlecruiser in SZ 8, round 2 : 1/1 hits, 0.50 expected hits
                                  1 Battlecruiser owned by the Germans and 1 Bomber owned by the Americans lost in SZ 8
                                  1 Munitions owned by the Americans lost in SZ 8
                              Germans win with no units remaining. Battle score for attacker is 0
                              Casualties for Americans: 1 Bomber and 1 Munitions
                              Casualties for Germans: 1 Battlecruiser
                          Battle in RR 46
                              Americans attack with 2 Zeppelins
                              Austrians defend with 1 Armored-Train and 2 Trains
                                  Americans roll dice for 2 Zeppelins in RR 46, round 2 : 0/1 hits, 0.33 expected hits
                                  Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 2 : 0/1 hits, 0.33 expected hits
                                  Americans roll dice for 2 Zeppelins in RR 46, round 3 : 0/1 hits, 0.33 expected hits
                                  Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 3 : 0/1 hits, 0.33 expected hits
                                  Americans roll dice for 2 Zeppelins in RR 46, round 4 : 0/1 hits, 0.33 expected hits
                                  Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 4 : 1/1 hits, 0.33 expected hits
                                  1 Zeppelin owned by the Americans lost in RR 46
                              1 Zeppelin owned by the Americans retreated
                              Austrians win with 1 Armored-Train and 2 Trains remaining. Battle score for attacker is -12
                              Casualties for Americans: 1 Zeppelin
                          Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                  
                      Non Combat Move - Americans
                          1 Zeppelin moved from RR 46 to Marseilles
                  
                      Place Units - Americans
                          1 Tank placed in Fontainbleu
                          2 Bombers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 1 Tank placed in United States
                  
                      Turn Complete - Americans
                          Americans collect 56 PUs; end with 56 PUs
                          Americans creates 1 Munitions in SZ 18
                          Americans creates 3 Munitionss in SZ 29
                  

                  Combat Hit Differential Summary :

                  Americans regular : -0.17
                  Germans regular : 0.50
                  Austrians regular : 0.83
                  

                  Savegame

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                  • GenerationKILLG Offline
                    GenerationKILL
                    last edited by

                    Welp, I don't see any possibility of turning this game around. You're too well entrenched and centralized for me to focus any offensive action. We might be neck and neck in PUs and TUV, but you're positioned much better on the map and I can't compete with your reinforcement chain. Italy will most likely fall this next turn, so we'll just call a victory for the Central Powers.

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @GenerationKILL
                      last edited by

                      @GenerationKILL said in Over the Top test 1:

                      Welp, I don't see any possibility of turning this game around. You're too well entrenched and centralized for me to focus any offensive action. We might be neck and neck in PUs and TUV, but you're positioned much better on the map and I can't compete with your reinforcement chain. Italy will most likely fall this next turn, so we'll just call a victory for the Central Powers.

                      You can get better terms than that. They're war weary and their populace won't accept heavy casualties.

                      A minor or at most moderate victory 🙂

                      1 Reply Last reply Reply Quote 0
                      • djabwanaD Offline
                        djabwana
                        last edited by

                        TripleA Turn Summary: Germans round 15

                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                        Game History

                        Round: 15
                        
                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                                Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                1 unit repaired.
                        
                            Load Munitions - Germans
                                Germans collect 0 PUs; end with 142 PUs
                                Germans creates 1 Gas-Munitions and 2 Munitionss in Bar-Le-Duc
                                Germans creates 3 Gas-Munitionss in Bohemia
                                Germans creates 2 Munitionss in Brussels
                                Germans creates 1 Gas-Munitions in Innsbruck
                                Germans creates 10 Munitionss in Kiel
                                Germans creates 1 Gas-Munitions and 2 Munitionss in Piedmont
                                Germans creates 1 Munitions in SZ 9
                                Germans creates 2 Gas-Munitionss and 2 Munitionss in Vimy
                        
                            Fire Munitions and Combat Move - Germans
                                2 Submarines moved from SZ 8 to SZ 73
                                1 Munitions moved from SZ 9 to SZ 8
                                1 Battlecruiser, 1 Destroyer and 1 Freighter moved from SZ 9 to SZ 7
                                8 Cavalrys and 14 Infantrys moved from Tuscany to Rome
                                2 Zeppelins moved from Bavaria to Rome
                                3 Cavalrys moved from Venice to Rome
                                2 Munitionss moved from Piedmont to Marseilles
                                1 Zeppelin moved from Kiel to Rome
                                7 Infantrys moved from Venice to Tuscany
                                1 Heavy-Artillery and 15 Infantrys moved from Innsbruck to Venice
                                2 Field-Artillerys and 3 Heavy-Artillerys moved from Bohemia to Innsbruck
                                1 Bomber moved from Berlin to Venice
                                5 Infantrys moved from Berlin to RR 20
                                5 Infantrys and 1 Train moved from RR 20 to RR 140
                                5 Infantrys moved from RR 140 to Strasbourg
                                2 Armored-Trains and 1 Train moved from RR 122 to RR 18
                                5 Infantrys moved from Kiel to Ruhr
                                3 Infantrys moved from Hanover to Ruhr
                                6 Infantrys moved from Bavaria to Innsbruck
                                1 Infantry moved from Saxony to Innsbruck
                                1 Infantry moved from Pomerania to Hanover
                                2 Munitionss moved from Bar-Le-Duc to Rhiems
                                1 Red-Baron moved from Bar-Le-Duc to Chaumont
                                2 Infantrys moved from Bar-Le-Duc to Chaumont
                                1 Infantry moved from Nancy to Rhiems
                                1 Cavalry moved from Douamont to Rhiems
                                1 Infantry moved from Luneville to Bar-Le-Duc
                                1 Infantry moved from Metz to Douamont
                                2 Munitionss moved from Vimy to Somme
                                2 Fighters moved from Vimy to Argonne
                                2 Infantrys moved from Vimy to Argonne
                                3 Infantrys moved from Brussels to Vimy
                        
                            Purchase Units - Germans
                                Germans buy 3 Emplace-Heavy-Artillerys, 2 Fighters, 5 Heavy-Artillerys, 17 Infantrys, 2 Submarines and 8 Trenchess; Remaining resources: 0 PUs; 
                        
                            Combat - Germans
                                Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                Germans creates battle in territory OVER THE TOP
                                Germans creates battle in territory By DKJD
                                Strategic bombing raid in Marseilles
                                    Bombing raid in Marseilles rolls: 0,0 and causes: 0 damage to unit: Factory
                                    Bombing raid in Marseilles causes 0 damage total. 
                                        2 Munitionss owned by the Germans lost in Marseilles
                                Strategic bombing raid in Somme
                                    Bombing raid in Somme rolls: 2,2 and causes: 4 damage to unit: Factory
                                    Bombing raid in Somme causes 4 damage total. 
                                        2 Munitionss owned by the Germans lost in Somme
                                Battle in SZ 73
                                    Germans attack with 2 Submarines
                                    French defend with 3 Harbor-Defensess
                                        Germans roll dice for 2 Submarines in SZ 73, round 2 : 1/1 hits, 0.67 expected hits
                                    1 Harbor-Defenses owned by the French lost in SZ 73
                                        French roll dice for 2 Harbor-Defensess in SZ 73, round 2 : 0/1 hits, 0.33 expected hits
                                        Germans roll dice for 2 Submarines in SZ 73, round 3 : 1/1 hits, 0.67 expected hits
                                    1 Harbor-Defenses owned by the French lost in SZ 73
                                        French roll dice for 1 Harbor-Defenses in SZ 73, round 3 : 0/1 hits, 0.17 expected hits
                                        Germans roll dice for 2 Submarines in SZ 73, round 4 : 1/1 hits, 0.67 expected hits
                                    1 Harbor-Defenses owned by the French lost in SZ 73
                                    Germans win, taking By DKJD from British, taking SZ 73 from French with 2 Submarines remaining. Battle score for attacker is 9
                                    Casualties for French: 3 Harbor-Defensess
                                Battle in SZ 8
                                    Germans attack with 1 Munitions
                                    British defend with 1 Battleship, 1 Destroyer and 2 Harbor-Defensess; French defend with 1 Destroyer and 2 Harbor-Defensess
                                        Germans roll dice for 1 Munitions in SZ 8, round 2 : 1/1 hits, 0.33 expected hits
                                    Units damaged: 1 Battleship owned by the British
                                        1 Munitions owned by the Germans lost in SZ 8
                                    British win with 1 Battleship, 2 Destroyers and 4 Harbor-Defensess remaining. Battle score for attacker is 0
                                    Casualties for Germans: 1 Munitions
                                Battle in Rhiems
                                    Germans attack with 1 Cavalry, 1 Infantry and 2 Munitionss
                                    French defend with 1 Infantry
                                        Germans roll dice for 1 Cavalry, 1 Infantry and 2 Munitionss in Rhiems, round 2 : 1/0 hits, 1.00 expected hits
                                        French roll dice for 1 Infantry in Rhiems, round 2 : 1/1 hits, 0.17 expected hits
                                        1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Rhiems
                                        2 Munitionss owned by the Germans lost in Rhiems
                                    Germans win, taking Rhiems from French with 1 Cavalry remaining. Battle score for attacker is 0
                                    Casualties for Germans: 1 Infantry and 2 Munitionss
                                    Casualties for French: 1 Infantry
                                Battle in Argonne
                                    Germans attack with 2 Fighters and 2 Infantrys
                                    French defend with 1 Infantry
                                        Germans roll dice for 2 Fighters and 2 Infantrys in Argonne, round 2 : 1/1 hits, 1.33 expected hits
                                        French roll dice for 1 Infantry in Argonne, round 2 : 0/1 hits, 0.17 expected hits
                                        1 Infantry owned by the French lost in Argonne
                                    Germans win, taking Argonne from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                                    Casualties for French: 1 Infantry
                                Battle in Chaumont
                                    Germans attack with 2 Infantrys and 1 Red-Baron
                                    French defend with 1 Infantry and 2 Trenchess
                                        Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 2 : 1/1 hits, 1.17 expected hits
                                    Units damaged: 1 Trenches owned by the French
                                        French roll dice for 1 Infantry and 2 Trenchess in Chaumont, round 2 : 0/1 hits, 0.17 expected hits
                                        Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 3 : 2/1 hits, 1.17 expected hits
                                        French roll dice for 1 Infantry and 2 Trenchess in Chaumont, round 3 : 0/1 hits, 0.17 expected hits
                                        1 Trenches owned by the French lost in Chaumont
                                        Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 4 : 2/1 hits, 1.17 expected hits
                                        French roll dice for 1 Infantry and 1 Trenches in Chaumont, round 4 : 0/1 hits, 0.17 expected hits
                                        1 Trenches owned by the French and 1 Infantry owned by the French lost in Chaumont
                                    Germans win, taking Chaumont from French with 2 Infantrys and 1 Red-Baron remaining. Battle score for attacker is 8
                                    Casualties for French: 1 Infantry and 2 Trenchess
                                Battle in Rome
                                    Germans attack with 11 Cavalrys, 14 Infantrys and 3 Zeppelins
                                    Italians defend with 15 Elite-Defensive-Infantrys, 1 Factory, 1 Infantry, 1 Shipyard and 4 Trenchess; French defend with 1 Elite-Defensive-Infantry; French-Colonial-Africa defend with 1 Fighter
                                        Germans roll dice for 11 Cavalrys, 14 Infantrys and 3 Zeppelins in Rome, round 2 : 6/1 hits, 6.17 expected hits
                                    Units damaged: 2 Trenchess owned by the Italians
                                        Italians roll dice for 16 Elite-Defensive-Infantrys, 1 Fighter, 1 Infantry and 4 Trenchess in Rome, round 2 : 6/0 hits, 6.00 expected hits
                                        2 Trenchess owned by the Italians and 6 Infantrys owned by the Germans lost in Rome
                                        Germans roll dice for 11 Cavalrys, 8 Infantrys and 3 Zeppelins in Rome, round 3 : 6/1 hits, 5.17 expected hits
                                        Italians roll dice for 16 Elite-Defensive-Infantrys, 1 Fighter, 1 Infantry and 2 Trenchess in Rome, round 3 : 6/0 hits, 6.00 expected hits
                                        2 Trenchess owned by the Italians, 6 Infantrys owned by the Germans, 1 Infantry owned by the Italians and 3 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                        Germans roll dice for 11 Cavalrys, 2 Infantrys and 3 Zeppelins in Rome, round 4 : 4/1 hits, 4.17 expected hits
                                        Italians roll dice for 13 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 4 : 5/1 hits, 4.83 expected hits
                                        2 Infantrys owned by the Germans, 3 Cavalrys owned by the Germans, 3 Elite-Defensive-Infantrys owned by the Italians and 1 Elite-Defensive-Infantry owned by the French lost in Rome
                                        Germans roll dice for 8 Cavalrys and 3 Zeppelins in Rome, round 5 : 3/1 hits, 3.17 expected hits
                                        Italians roll dice for 9 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 5 : 4/1 hits, 3.50 expected hits
                                        4 Cavalrys owned by the Germans and 3 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                        Germans roll dice for 4 Cavalrys and 3 Zeppelins in Rome, round 6 : 2/1 hits, 1.83 expected hits
                                        Italians roll dice for 6 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 6 : 3/1 hits, 2.50 expected hits
                                        3 Cavalrys owned by the Germans and 2 Elite-Defensive-Infantrys owned by the Italians lost in Rome
                                    3 Zeppelins owned by the Germans retreated
                                    1 Cavalry owned by the Germans retreated to Tuscany
                                    Italians win with 4 Elite-Defensive-Infantrys and 1 Fighter remaining. Battle score for attacker is -18
                                    Casualties for Germans: 10 Cavalrys and 14 Infantrys
                                    Casualties for Italians: 11 Elite-Defensive-Infantrys, 1 Infantry and 4 Trenchess
                                    Casualties for French: 1 Elite-Defensive-Infantry
                                Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bar-Le-Duc
                                Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Bohemia
                                Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                                Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Piedmont
                                Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel
                                Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
                                Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Vimy
                                Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in Brussels
                        
                            Non Combat Move - Germans
                                2 Zeppelins moved from Rome to Bavaria
                                1 Zeppelin moved from Rome to Venice
                                2 Fighters moved from Argonne to Vimy
                                1 Red-Baron moved from Chaumont to Bar-Le-Duc
                        
                            Place Units - Germans
                                2 Trenchess placed in Tuscany
                                1 Emplace-Heavy-Artillery and 2 Trenchess placed in Piedmont
                                1 Emplace-Heavy-Artillery and 2 Trenchess placed in Vimy
                                1 Fighter and 1 Heavy-Artillery placed in Vimy
                                3 Infantrys placed in Brussels
                                2 Trenchess placed in Bar-Le-Duc
                                2 Infantrys placed in Bar-Le-Duc
                                1 Fighter, 2 Heavy-Artillerys and 3 Infantrys placed in Piedmont
                                1 Heavy-Artillery and 5 Infantrys placed in Bavaria
                                2 Submarines placed in SZ 7
                                Germans undo move 7.
                                1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 1 Infantry placed in Bar-Le-Duc
                                3 Infantrys placed in Kiel
                                2 Infantrys placed in Berlin
                                Trigger EmplaceGermans-Piedmont: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Piedmont
                                Trigger EmplaceGermans-Bar-Le-Duc: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Bar-Le-Duc
                                Trigger EmplaceGermans-Vimy: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Vimy
                                Trigger EmplaceGermans-Piedmont: Germans has 1 Heavy-Artillery-Emplacement placed in Piedmont
                                Trigger EmplaceGermans-Bar-Le-Duc: Germans has 1 Heavy-Artillery-Emplacement placed in Bar-Le-Duc
                                Trigger EmplaceGermans-Vimy: Germans has 1 Heavy-Artillery-Emplacement placed in Vimy
                        
                            Turn Complete - Germans
                                Germans collect 144 PUs; end with 144 PUs
                                Germans creates 1 Gas-Munitions and 4 Munitionss in Bar-Le-Duc
                                Germans creates 1 Gas-Munitions in Bavaria
                                Germans creates 2 Munitionss in Brussels
                                Germans creates 3 Gas-Munitionss in Innsbruck
                                Germans creates 10 Munitionss in Kiel
                                Germans creates 2 Gas-Munitionss and 4 Munitionss in Piedmont
                                Germans creates 1 Munitions in SZ 7
                                Germans creates 1 Gas-Munitions in Venice
                                Germans creates 2 Gas-Munitionss and 4 Munitionss in Vimy
                        

                        Combat Hit Differential Summary :

                        Italians regular : 1.17
                        French regular : -0.33
                        Germans regular : 3.33
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • djabwanaD Offline
                          djabwana
                          last edited by djabwana

                          @GenerationKILL I took one last turn as Germany. I think Austria will get Rome this round, so yes we can call it there. Good game! 🙂 Thanks for following along @beelee

                          Final situation:
                          76ee55a5-3f97-4a18-9248-1e1b6047cb11-image.png

                          1 Reply Last reply Reply Quote 1
                          • GenerationKILLG Offline
                            GenerationKILL
                            last edited by

                            @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!

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