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    • GenerationKILL
      GenerationKILL last edited by

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: Over The Top, version: 1.0.0

      Game History

      Round: 7
      
          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
              Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
              Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
              4 Field-Artillerys, 8 Infantrys and 2 Troop-Transports moved from SZ 20 to SZ 22
              4 Field-Artillerys and 8 Infantrys moved from SZ 22 to Bordeaux
              2 Fighters moved from Chaumont to Marseilles
              2 Freighters moved from SZ 23 to SZ 24
      
          Load Munitions - Americans
              Americans collect 0 PUs; end with 59 PUs
      
          Purchase Units - Americans
              Americans buy 4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Infantry, 2 Tanks and 1 Troop-Transport; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
              Americans creates battle in territory OVER THE TOP
              Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 Troop-Transport placed in SZ 24
              4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Infantry and 2 Tanks placed in United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • djabwana
        djabwana last edited by

        TripleA Turn Summary: Bolsheviks round 7

        TripleA Turn Summary for game: Over The Top, version: 1.0.0

        Game History

        Round: 7
        
            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks
                Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD
        
            Load Munitions - Bolsheviks
                Bolsheviks collect 0 PUs; end with 34 PUs
                Bolsheviks creates 1 Infantry in Vologda
        
            Fire Munitions and Combat Move - Bolsheviks
                2 Cavalrys moved from Samara to Moscow
                1 Elite-Defensive-Infantry moved from Gorkiy to Moscow
                1 Cavalry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 11 Infantrys and 3 Zeppelins moved from Ivanova to Moscow
                1 Infantry moved from Samara to Tambov
                      Bolsheviks take Tambov from Russians
                1 Infantry moved from BR 6 to Penza
                1 Fighter moved from BR 5 to Ivanova
                1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 19 Infantrys and 1 Lenin moved from Vologda to Ivanova
                1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from Russian Infiltration to BR 4
                1 Fighter moved from Russian Infiltration to Ivanova
                3 Cavalrys moved from BR 2 to Russian Infiltration
                2 Cavalrys moved from Bolshevik Revolution to BR 2
                1 Zeppelin moved from Bolshevik Revolution to Ivanova
        
            Purchase Units - Bolsheviks
                Bolsheviks buy 2 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Fighter and 1 Zeppelin; Remaining resources: 0 PUs; 
        
            Combat - Bolsheviks
                Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                Bolsheviks creates battle in territory OVER THE TOP
                Battle in Moscow
                    Bolsheviks attack with 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 11 Infantrys and 3 Zeppelins
                    Russians defend with 1 AA-Gun, 14 Elite-Defensive-Infantrys, 1 Factory, 1 Field-Artillery, 2 Infantrys and 7 Trenchess
                        Russians roll AA dice in Moscow : 0/1 hits, 0.50 expected hits
                        Bolsheviks roll dice for 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 11 Infantrys and 3 Zeppelins in Moscow, round 2 : 8/1 hits, 8.83 expected hits
                    Units damaged: 6 Trenchess owned by the Russians
                        Russians roll dice for 1 AA-Gun, 14 Elite-Defensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 7 Trenchess in Moscow, round 2 : 5/1 hits, 5.33 expected hits
                        5 Infantrys owned by the Bolsheviks and 1 Trenches owned by the Russians lost in Moscow
                        Bolsheviks roll dice for 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 6 Infantrys and 3 Zeppelins in Moscow, round 3 : 8/0 hits, 8.00 expected hits
                        Russians roll dice for 1 AA-Gun, 14 Elite-Defensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 6 Trenchess in Moscow, round 3 : 5/1 hits, 5.33 expected hits
                        5 Infantrys owned by the Bolsheviks, 6 Trenchess owned by the Russians and 2 Infantrys owned by the Russians lost in Moscow
                        Bolsheviks roll dice for 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 6 Field-Artillerys, 2 Fighters, 1 Infantry and 3 Zeppelins in Moscow, round 4 : 6/1 hits, 6.33 expected hits
                        Russians roll dice for 1 AA-Gun, 14 Elite-Defensive-Infantrys and 1 Field-Artillery in Moscow, round 4 : 5/0 hits, 5.00 expected hits
                        1 Infantry owned by the Bolsheviks, 3 Cavalrys owned by the Bolsheviks, 6 Elite-Defensive-Infantrys owned by the Russians and 1 Elite-Defensive-Infantry owned by the Bolsheviks lost in Moscow
                    3 Zeppelins owned by the Bolsheviks and 2 Fighters owned by the Bolsheviks retreated
                    6 Field-Artillerys owned by the Bolsheviks and 1 Elite-Offensive-Infantry owned by the Bolsheviks retreated to Ivanova
                    Russians win with 1 AA-Gun, 8 Elite-Defensive-Infantrys and 1 Field-Artillery remaining. Battle score for attacker is 6
                    Casualties for Bolsheviks: 3 Cavalrys, 1 Elite-Defensive-Infantry and 11 Infantrys
                    Casualties for Russians: 6 Elite-Defensive-Infantrys, 2 Infantrys and 7 Trenchess
                Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD
        
            Non Combat Move - Bolsheviks
                2 Fighters moved from Moscow to Ivanova
                3 Zeppelins moved from Moscow to Ivanova
        
            Place Units - Bolsheviks
                1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Fighter placed in Russian Infiltration
                2 Cavalrys and 1 Zeppelin placed in Bolshevik Revolution
        
            Turn Complete - Bolsheviks
                Bolsheviks collect 35 PUs; end with 35 PUs
                Bolsheviks creates 1 Infantry in Ivanova
        

        Combat Hit Differential Summary :

        Bolsheviks regular : -1.17
        Russians regular : -0.67
        Russians AA : -0.50
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • djabwana
          djabwana last edited by

          TripleA Turn Summary: Germans round 8

          TripleA Turn Summary for game: Over The Top, version: 1.0.0

          Game History

          Round: 8
          
              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                  Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                  Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  3 Heavy-Artillerys moved from Riga to St. Petersburg
                  5 Railguns moved from RR 22 to RR 8
                  1 Submarine moved from SZ 10 to SZ 80
                        Germans take SZ 80 from Russians
                  2 Submarines moved from SZ 10 to SZ 7
                  1 Cavalry moved from Karkov to Saratov
                        Germans take Saratov from Russians
                  1 Heavy-Artillery moved from Douamont to Verdun
                  1 Heavy-Artillery moved from Venice to Piedmont
          
              Load Munitions - Germans
                  Germans collect 0 PUs; end with 112 PUs
                  Germans creates 1 Gas-Munitions in Bavaria
                  Germans creates 1 Gas-Munitions in Innsbruck
                  Germans creates 1 Gas-Munitions and 6 Munitionss in Kiel
                  Germans creates 1 Gas-Munitions in Piedmont
                  Germans creates 10 Munitionss in RR 8
                  Germans creates 2 Munitionss in SZ 7
                  Germans creates 3 Gas-Munitionss in St. Petersburg
                  Germans creates 1 Gas-Munitions in Verdun
          
              Fire Munitions and Combat Move - Germans
                  10 Munitionss moved from RR 8 to St. Petersburg
                  1 Infantry moved from Tallin to St. Petersburg
                  8 Field-Artillerys moved from Riga to St. Petersburg
                  7 Infantrys moved from Riga to St. Petersburg
                  3 Zeppelins moved from Berlin to St. Petersburg
                  1 Cavalry moved from Belarus to St. Petersburg
                  2 Fighters moved from Riga to St. Petersburg
                  2 Cavalrys moved from Belarus to Smolensk
                  1 Fighter moved from Belarus to Smolensk
                  3 Infantrys moved from Venice to Piedmont
                  6 Infantrys moved from Venice to Piedmont
                  5 Infantrys moved from Innsbruck to Venice
                  1 Heavy-Artillery moved from Innsbruck to Venice
                  1 Heavy-Artillery moved from Bavaria to Innsbruck
                  5 Infantrys moved from Bavaria to Innsbruck
                  2 Infantrys moved from Vimy to Paschendale
                  1 Fighter moved from Vimy to Paschendale
                  1 Infantry moved from Vimy to Somme
                        Germans take Somme from French
                  5 Infantrys moved from Douamont to Verdun
                  2 Infantrys moved from Bar-Le-Duc to Rhiems
                  1 Red-Baron moved from Bar-Le-Duc to Rhiems
                  1 Cavalry moved from Luneville to Bar-Le-Duc
                  1 Cavalry moved from Mont Blanc to Argonne
                  2 Cavalrys moved from Charleroi to Argonne
                  1 Zeppelin moved from Douamont to Argonne
                  2 Infantrys moved from Vimy to Argonne
                  2 Fighters moved from Vimy to Argonne
                  1 Field-Artillery moved from Vimy to Argonne
                  2 Cavalrys moved from Bar-Le-Duc to Douamont
                  1 Cavalry moved from Metz to Bar-Le-Duc
                  1 Infantry moved from Ruhr to Rhineland
                  1 Train moved from RR 132 to RR 29
                  1 Infantry moved from Hanover to Bavaria
                  1 Infantry moved from Saxony to Bavaria
                  1 Infantry moved from Kiel to Ruhr
                  2 Infantrys moved from Kiel to Ruhr
                  1 Infantry moved from Berlin to Saxony
                  1 Infantry moved from Berlin to Hanover
                  1 Infantry moved from Berlin to Saxony
                  1 Infantry moved from Berlin to Hanover
                  1 Infantry moved from Prussia to Vilnius
                  6 Infantrys moved from Berlin to RR 20
                  1 Armored-Train, 6 Infantrys and 1 Train moved from RR 20 to RR 122
                  6 Infantrys moved from RR 122 to Northern Rhineland
                  2 Infantrys moved from Berlin to Saxony
                  3 Infantrys moved from Berlin to Saxony
                  1 Infantry moved from Silesia to Poland
          
              Purchase Units - Germans
                  Germans buy 1 Develop-Bomber, 1 Emplace-Heavy-Artillery, 2 Heavy-Artillerys, 15 Infantrys, 2 Submarines, 2 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; 
          
              Combat - Germans
                  Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                  Germans creates battle in territory OVER THE TOP
                  Germans creates battle in territory By DKJD
                  Battle in Rhiems
                      Germans attack with 2 Infantrys and 1 Red-Baron
                      French defend with 1 Elite-Offensive-Infantry and 2 Infantrys
                          Germans roll dice for 2 Infantrys and 1 Red-Baron in Rhiems, round 2 : 2/1 hits, 1.17 expected hits
                          French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Rhiems, round 2 : 0/1 hits, 0.50 expected hits
                          2 Infantrys owned by the French lost in Rhiems
                          Germans roll dice for 2 Infantrys and 1 Red-Baron in Rhiems, round 3 : 2/1 hits, 1.17 expected hits
                          French roll dice for 1 Elite-Offensive-Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits
                      1 Elite-Offensive-Infantry owned by the French lost in Rhiems
                      Germans win, taking By DKJD from British, taking Rhiems from French with 2 Infantrys and 1 Red-Baron remaining. Battle score for attacker is 7
                      Casualties for French: 1 Elite-Offensive-Infantry and 2 Infantrys
                  Battle in Argonne
                      Germans attack with 3 Cavalrys, 1 Field-Artillery, 2 Fighters, 2 Infantrys and 1 Zeppelin
                      French defend with 1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 1 Fighter and 2 Trenchess
                          Germans roll dice for 3 Cavalrys, 1 Field-Artillery, 2 Fighters, 2 Infantrys and 1 Zeppelin in Argonne, round 2 : 3/0 hits, 3.00 expected hits
                      Units damaged: 1 Trenches owned by the French
                          French roll dice for 1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 1 Fighter and 2 Trenchess in Argonne, round 2 : 2/1 hits, 1.67 expected hits
                          1 Trenches owned by the French and 2 Infantrys owned by the Germans lost in Argonne
                          Germans roll dice for 3 Cavalrys, 1 Field-Artillery, 2 Fighters and 1 Zeppelin in Argonne, round 3 : 3/1 hits, 2.67 expected hits
                          French roll dice for 1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 1 Fighter and 1 Trenches in Argonne, round 3 : 2/1 hits, 1.67 expected hits
                          1 Trenches owned by the French, 2 Cavalrys owned by the Germans, 1 Cavalry owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Argonne
                          Germans roll dice for 1 Cavalry, 1 Field-Artillery, 2 Fighters and 1 Zeppelin in Argonne, round 4 : 2/0 hits, 2.00 expected hits
                          French roll dice for 2 Field-Artillerys and 1 Fighter in Argonne, round 4 : 1/1 hits, 1.17 expected hits
                      2 Field-Artillerys owned by the French and 1 Cavalry owned by the Germans lost in Argonne
                          Germans roll dice for 1 Field-Artillery, 2 Fighters and 1 Zeppelin in Argonne, round 5 : 1/1 hits, 1.50 expected hits
                          French roll dice for 1 Fighter in Argonne, round 5 : 1/1 hits, 0.50 expected hits
                          1 Fighter owned by the Germans and 1 Fighter owned by the French lost in Argonne
                      Germans win, taking Argonne from French with 1 Field-Artillery, 1 Fighter and 1 Zeppelin remaining. Battle score for attacker is 7
                      Casualties for Germans: 3 Cavalrys, 1 Fighter and 2 Infantrys
                      Casualties for French: 1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 1 Fighter and 2 Trenchess
                  Battle in Verdun
                      Germans attack with 1 Gas-Munitions, 1 Heavy-Artillery and 5 Infantrys
                      French defend with 1 Field-Artillery and 1 Infantry
                          Germans roll Gas dice in Verdun : 1/1 hits, 0.67 expected hits
                      1 Field-Artillery owned by the French lost in Verdun
                          Germans roll dice for 1 Gas-Munitions, 1 Heavy-Artillery and 5 Infantrys in Verdun, round 2 : 1/1 hits, 1.67 expected hits
                          French roll dice for 1 Infantry in Verdun, round 2 : 0/1 hits, 0.17 expected hits
                          1 Infantry owned by the French lost in Verdun
                      1 Gas-Munitions owned by the Germans lost in Verdun
                      Germans win, taking Verdun from French with 1 Heavy-Artillery and 5 Infantrys remaining. Battle score for attacker is 7
                      Casualties for French: 1 Field-Artillery and 1 Infantry
                      Casualties for Germans: 1 Gas-Munitions
                  Battle in Piedmont
                      Germans attack with 1 Gas-Munitions, 1 Heavy-Artillery and 9 Infantrys
                      Italians defend with 1 Factory, 3 Field-Artillerys and 3 Infantrys
                          Germans roll Gas dice in Piedmont : 0/1 hits, 0.67 expected hits
                          Germans roll dice for 1 Gas-Munitions, 1 Heavy-Artillery and 9 Infantrys in Piedmont, round 2 : 3/1 hits, 2.33 expected hits
                          Italians roll dice for 3 Field-Artillerys and 3 Infantrys in Piedmont, round 2 : 1/1 hits, 1.50 expected hits
                          1 Infantry owned by the Germans and 3 Infantrys owned by the Italians lost in Piedmont
                      1 Gas-Munitions owned by the Germans lost in Piedmont
                          Germans roll dice for 1 Heavy-Artillery and 8 Infantrys in Piedmont, round 3 : 2/1 hits, 2.17 expected hits
                          Italians roll dice for 3 Field-Artillerys in Piedmont, round 3 : 1/0 hits, 1.00 expected hits
                      2 Field-Artillerys owned by the Italians and 1 Infantry owned by the Germans lost in Piedmont
                          Germans roll dice for 1 Heavy-Artillery and 7 Infantrys in Piedmont, round 4 : 2/0 hits, 2.00 expected hits
                          Italians roll dice for 1 Field-Artillery in Piedmont, round 4 : 1/1 hits, 0.33 expected hits
                      1 Field-Artillery owned by the Italians and 1 Infantry owned by the Germans lost in Piedmont
                      Germans win, taking Piedmont from Italians with 1 Heavy-Artillery and 6 Infantrys remaining. Battle score for attacker is 15
                      Casualties for Germans: 1 Gas-Munitions and 3 Infantrys
                      Casualties for Italians: 3 Field-Artillerys and 3 Infantrys
                  Battle in Smolensk
                      Germans attack with 2 Cavalrys and 1 Fighter
                      Russians defend with 1 Infantry
                          Germans roll dice for 2 Cavalrys and 1 Fighter in Smolensk, round 2 : 1/1 hits, 0.83 expected hits
                          Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                          1 Infantry owned by the Russians lost in Smolensk
                      Germans win, taking Smolensk from Russians with 2 Cavalrys and 1 Fighter remaining. Battle score for attacker is 2
                      Casualties for Russians: 1 Infantry
                  Battle in Paschendale
                      Germans attack with 1 Fighter and 2 Infantrys
                      French defend with 1 Field-Artillery
                          Germans roll dice for 1 Fighter and 2 Infantrys in Paschendale, round 2 : 1/1 hits, 0.83 expected hits
                          French roll dice for 1 Field-Artillery in Paschendale, round 2 : 1/1 hits, 0.33 expected hits
                      1 Field-Artillery owned by the French and 1 Infantry owned by the Germans lost in Paschendale
                      Germans win, taking Paschendale from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 Infantry
                      Casualties for French: 1 Field-Artillery
                  Battle in St. Petersburg
                      Germans attack with 1 Cavalry, 8 Field-Artillerys, 2 Fighters, 3 Gas-Munitionss, 3 Heavy-Artillerys, 8 Infantrys, 10 Munitionss and 3 Zeppelins
                      Russians defend with 13 Elite-Defensive-Infantrys, 1 Factory, 2 Fighters, 1 Infantry, 1 Shipyard and 8 Trenchess
                          Germans roll Gas dice in St. Petersburg : 2/0 hits, 2.00 expected hits
                          1 Infantry owned by the Russians and 1 Elite-Defensive-Infantry owned by the Russians lost in St. Petersburg
                          Germans roll dice for 1 Cavalry, 8 Field-Artillerys, 2 Fighters, 3 Gas-Munitionss, 3 Heavy-Artillerys, 8 Infantrys, 10 Munitionss and 3 Zeppelins in St. Petersburg, round 2 : 14/0 hits, 14.00 expected hits
                      Units damaged: 2 Trenchess owned by the Russians
                          Russians roll dice for 12 Elite-Defensive-Infantrys, 2 Fighters and 8 Trenchess in St. Petersburg, round 2 : 5/0 hits, 5.00 expected hits
                          6 Trenchess owned by the Russians, 2 Infantrys owned by the Germans and 3 Field-Artillerys owned by the Germans lost in St. Petersburg
                      3 Gas-Munitionss owned by the Germans and 10 Munitionss owned by the Germans lost in St. Petersburg
                          Germans roll dice for 1 Cavalry, 5 Field-Artillerys, 2 Fighters, 3 Heavy-Artillerys, 6 Infantrys and 3 Zeppelins in St. Petersburg, round 3 : 8/1 hits, 8.67 expected hits
                          Russians roll dice for 12 Elite-Defensive-Infantrys, 2 Fighters and 2 Trenchess in St. Petersburg, round 3 : 5/0 hits, 5.00 expected hits
                          2 Trenchess owned by the Russians, 6 Elite-Defensive-Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in St. Petersburg
                          Germans roll dice for 1 Cavalry, 5 Field-Artillerys, 2 Fighters, 3 Heavy-Artillerys, 1 Infantry and 3 Zeppelins in St. Petersburg, round 4 : 6/1 hits, 6.17 expected hits
                          Russians roll dice for 6 Elite-Defensive-Infantrys and 2 Fighters in St. Petersburg, round 4 : 3/0 hits, 3.00 expected hits
                      6 Elite-Defensive-Infantrys owned by the Russians, 1 Infantry owned by the Germans and 2 Field-Artillerys owned by the Germans lost in St. Petersburg
                          Germans roll dice for 1 Cavalry, 3 Field-Artillerys, 2 Fighters, 3 Heavy-Artillerys and 3 Zeppelins in St. Petersburg, round 5 : 5/0 hits, 5.00 expected hits
                          Russians roll dice for 2 Fighters in St. Petersburg, round 5 : 1/0 hits, 1.00 expected hits
                          2 Fighters owned by the Russians and 1 Field-Artillery owned by the Germans lost in St. Petersburg
                      Germans captures one of Russians capitals
                      Germans win, taking St. Petersburg from Russians with 1 Cavalry, 2 Field-Artillerys, 2 Fighters, 3 Heavy-Artillerys and 3 Zeppelins remaining. Battle score for attacker is 35
                      Casualties for Russians: 13 Elite-Defensive-Infantrys, 2 Fighters, 1 Infantry and 8 Trenchess
                      Casualties for Germans: 6 Field-Artillerys, 3 Gas-Munitionss, 8 Infantrys and 10 Munitionss
                  Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7
                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria
                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 6 Munitionss owned by Germans in Kiel
                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
          
              Non Combat Move - Germans
                  1 Fighter moved from St. Petersburg to Belarus
                  1 Fighter moved from Smolensk to Poland
                  1 Fighter moved from St. Petersburg to Belarus
                  3 Zeppelins moved from St. Petersburg to Poland
                  1 Fighter moved from Paschendale to Vimy
                  1 Red-Baron moved from Rhiems to Bar-Le-Duc
                  1 Fighter moved from Argonne to Vimy
                  1 Zeppelin moved from Argonne to Vimy
                  1 Infantry moved from Douamont to Verdun
          
              Place Units - Germans
                  1 Emplace-Heavy-Artillery and 1 Heavy-Artillery placed in Kiel
                  2 Trenchess placed in Vimy
                  2 Submarines placed in SZ 7
                  1 Develop-Bomber and 1 Zeppelin placed in Berlin
                  3 Infantrys placed in Belarus
                  1 Heavy-Artillery and 5 Infantrys placed in Bavaria
                  3 Infantrys placed in Kiel
                  4 Infantrys placed in Berlin
                  Trigger -Germans-Develop-Bomber: buyDevelop-Bomber removed from Germans-Frontier
                  Trigger -Germans-Develop-Bomber: buyBomber added to Germans-Frontier
                  Trigger -Germans-Develop-Bomber: buyBomber added to Imperial-German-Afrika-Frontier
                  Trigger -Germans-Develop-Bomber: has removed 1 Develop-Bomber owned by Germans in Berlin
                  Trigger EmplaceGermans-Kiel: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Kiel
                  Trigger EmplaceGermans-Kiel: Germans has 1 Heavy-Artillery-Emplacement placed in Kiel
          
              Turn Complete - Germans
                  Germans collect 129 PUs; end with 129 PUs
                  Germans creates 1 Gas-Munitions in Bavaria
                  Germans creates 1 Gas-Munitions in Innsbruck
                  Germans creates 1 Gas-Munitions and 8 Munitionss in Kiel
                  Germans creates 1 Gas-Munitions in Piedmont
                  Germans creates 10 Munitionss in RR 8
                  Germans creates 2 Munitionss in SZ 7
                  Germans creates 3 Gas-Munitionss in St. Petersburg
                  Germans creates 1 Gas-Munitions in Venice
                  Germans creates 1 Gas-Munitions in Verdun
          

          Combat Hit Differential Summary :

          Germans Gas : -0.33
          Italians regular : 0.17
          French regular : 0.83
          Russians regular : -0.17
          Germans regular : 0.83
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • djabwana
            djabwana last edited by

            TripleA Turn Summary: Imperial-German-Afrika round 8

            TripleA Turn Summary for game: Over The Top, version: 1.0.0

            Game History

            Round: 8
            
                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                    Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                    Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
            
                Load Munitions - Imperial-German-Afrika
                    Imperial-German-Afrika collect 0 PUs; end with 22 PUs
                    Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in Angolia
                    Imperial-German-Afrika creates 1 Gas-Munitions and 8 Munitionss in German E. Afrika
            
                Fire Munitions and Combat Move - Imperial-German-Afrika
                        Imperial-German-Afrika takes German Southwest Africa from British-Commonwealth
                        Imperial-German-Afrika takes S. Rhodesia from British-Commonwealth
                    4 Munitionss moved from Angolia to SZ 55
                    2 Fighters moved from Angolia to SZ 55
                    3 Munitionss moved from German E. Afrika to Rhodesia
                    5 Munitionss moved from German E. Afrika to Mumbaza
                    1 Infantry moved from German E. Afrika to Rhodesia
                    1 Infantry moved from German E. Afrika to Rhodesia
                    1 Infantry moved from Angolia to German Southwest Africa
                    1 Cavalry moved from Transvaal to S. Rhodesia
                    1 Fighter moved from German E. Afrika to Mumbaza
                    2 Infantrys moved from German E. Afrika to Mumbaza
                    1 Infantry moved from Hurghada to Egypt
            
                Purchase Units - Imperial-German-Afrika
                    Imperial-German-Afrika repair damage of 2x Factory; Remaining resources: 20 PUs; 
                    Imperial-German-Afrika buy 2 Emplace-Heavy-Artillerys and 8 Infantrys; Remaining resources: 0 PUs; 
            
                Combat - Imperial-German-Afrika
                    Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                    Imperial-German-Afrika creates battle in territory OVER THE TOP
                    Battle in SZ 55
                        Imperial-German-Afrika attack with 2 Fighters and 4 Munitionss
                        French-Colonial-Africa defend with 1 Battlecruiser, 1 Battleship and 1 Freighter
                            Imperial-German-Afrika roll dice for 2 Fighters and 4 Munitionss in SZ 55, round 2 : 2/1 hits, 2.33 expected hits
                        Units damaged: 1 Battleship owned by the French-Colonial-Africa
                            French-Colonial-Africa roll dice for 1 Battlecruiser, 1 Battleship and 1 Freighter in SZ 55, round 2 : 2/1 hits, 1.33 expected hits
                            1 Freighter owned by the French-Colonial-Africa and 2 Fighters owned by the Imperial-German-Afrika lost in SZ 55
                            4 Munitionss owned by the Imperial-German-Afrika lost in SZ 55
                        French-Colonial-Africa win
                        . Battle score for attacker is -8
                        Casualties for Imperial-German-Afrika: 2 Fighters and 4 Munitionss
                        Casualties for French-Colonial-Africa: 1 Freighter
                    Battle in Rhodesia
                        Imperial-German-Afrika attack with 2 Infantrys and 3 Munitionss
                        French-Colonial-Africa defend with 1 Elite-Offensive-Infantry
                            Imperial-German-Afrika roll dice for 2 Infantrys and 3 Munitionss in Rhodesia, round 2 : 2/1 hits, 1.33 expected hits
                            British-Commonwealth roll dice for 1 Elite-Offensive-Infantry in Rhodesia, round 2 : 0/1 hits, 0.17 expected hits
                        1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Rhodesia
                            3 Munitionss owned by the Imperial-German-Afrika lost in Rhodesia
                        Imperial-German-Afrika takes Rhodesia from British-Commonwealth
                        Imperial-German-Afrika win
                        . Battle score for attacker is 3
                        Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry
                        Casualties for Imperial-German-Afrika: 3 Munitionss
                    Battle in Mumbaza
                        Imperial-German-Afrika attack with 1 Fighter, 2 Infantrys and 5 Munitionss
                        French-Colonial-Africa defend with 2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry
                            Imperial-German-Afrika roll dice for 1 Fighter, 2 Infantrys and 5 Munitionss in Mumbaza, round 2 : 2/1 hits, 2.50 expected hits
                            French-Colonial-Africa roll dice for 2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry in Mumbaza, round 2 : 1/1 hits, 0.83 expected hits
                        1 Elite-Offensive-Infantry owned by the French-Colonial-Africa, 1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Mumbaza
                            5 Munitionss owned by the Imperial-German-Afrika lost in Mumbaza
                            Imperial-German-Afrika roll dice for 1 Fighter and 1 Infantry in Mumbaza, round 3 : 1/1 hits, 0.67 expected hits
                            French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry in Mumbaza, round 3 : 0/1 hits, 0.33 expected hits
                        1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Mumbaza
                        Imperial-German-Afrika takes Mumbaza from French-Colonial-Africa
                        Imperial-German-Afrika win
                        . Battle score for attacker is 7
                        Casualties for Imperial-German-Afrika: 1 Infantry and 5 Munitionss
                        Casualties for French-Colonial-Africa: 2 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry
                    Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions owned by Imperial-German-Afrika in Angolia
                    Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions owned by Imperial-German-Afrika in German E. Afrika
                    Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
            
                Non Combat Move - Imperial-German-Afrika
                    1 Fighter moved from Mumbaza to German E. Afrika
                    Imperial-German-Afrika undo move 1.
                    1 Fighter moved from Mumbaza to German E. Afrika
            
                Place Units - Imperial-German-Afrika
                    1 Emplace-Heavy-Artillery and 3 Infantrys placed in Angolia
                    1 Emplace-Heavy-Artillery and 5 Infantrys placed in German E. Afrika
                    Trigger EmplaceImperial-German-Afrika-Angolia: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in Angolia
                    Trigger EmplaceImperial-German-Afrika-German E. Afrika: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in German E. Afrika
                    Trigger EmplaceImperial-German-Afrika-Angolia: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in Angolia
                    Trigger EmplaceImperial-German-Afrika-German E. Afrika: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in German E. Afrika
            
                Turn Complete - Imperial-German-Afrika
                    Imperial-German-Afrika collect 20 PUs; end with 20 PUs
                    Imperial-German-Afrika creates 6 Munitionss in Angolia
                    Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
            

            Combat Hit Differential Summary :

            Imperial-German-Afrika regular : 0.17
            British-Commonwealth regular : -0.17
            French-Colonial-Africa regular : 0.50
            

            Savegame

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            • djabwana
              djabwana last edited by

              St. Petersburg and Piedmont have fallen! The Central Powers are advancing! America is reinforcing Southern France (instead of the Western Front or attacking Kiel) but is it too little too late?

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              • GenerationKILL
                GenerationKILL last edited by

                TripleA Turn Summary: French round 8

                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                Game History

                Round: 8
                
                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - French
                        Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                        Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        2 Battlecruisers and 2 Battleships moved from SZ 30 to SZ 29
                
                    Load Munitions - French
                        French collect 0 PUs; end with 70 PUs
                        French creates 8 Munitionss in SZ 29
                
                    Fire Munitions and Combat Move - French
                        8 Munitionss moved from SZ 29 to Piedmont
                        1 Elite-Offensive-Infantry and 1 Infantry moved from Tuscany to Piedmont
                        2 Elite-Offensive-Infantrys and 2 Infantrys moved from Marseilles to Piedmont
                        3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Infantrys moved from Paris to Marseilles
                        1 Armored-Train and 1 Train moved from RR 134 to RR 27
                        1 Armored-Train and 1 Train moved from RR 27 to RR 17
                        1 Elite-Offensive-Infantry and 1 Infantry moved from Chantilly to Argonne
                        1 Elite-Offensive-Infantry and 2 Infantrys moved from Chaumont to Rhiems
                        1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys moved from Chantilly to Chaumont
                
                    Purchase Units - French
                        French buy 6 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 2 Field-Artillerys, 9 Infantrys and 4 Trenchess; Remaining resources: 0 PUs; 
                
                    Combat - French
                        Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                        French creates battle in territory OVER THE TOP
                        French creates battle in territory By DKJD
                        Battle in Rhiems
                            French attack with 1 Elite-Offensive-Infantry and 2 Infantrys
                            Germans defend with 2 Infantrys
                                French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Rhiems, round 2 : 1/1 hits, 0.67 expected hits
                                Germans roll dice for 2 Infantrys in Rhiems, round 2 : 0/1 hits, 0.33 expected hits
                                1 Infantry owned by the Germans lost in Rhiems
                                French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Rhiems, round 3 : 1/1 hits, 0.67 expected hits
                                Germans roll dice for 1 Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits
                                1 Infantry owned by the Germans lost in Rhiems
                            French win, taking By DKJD from Germans, taking Rhiems from Germans with 1 Elite-Offensive-Infantry and 2 Infantrys remaining. Battle score for attacker is 4
                            Casualties for Germans: 2 Infantrys
                        Battle in Argonne
                            French attack with 1 Elite-Offensive-Infantry and 1 Infantry
                            Germans defend with 1 Field-Artillery
                                French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 2 : 1/1 hits, 0.50 expected hits
                                Germans roll dice for 1 Field-Artillery in Argonne, round 2 : 1/1 hits, 0.33 expected hits
                                1 Infantry owned by the French and 1 Field-Artillery owned by the Germans lost in Argonne
                            French win, taking Argonne from Germans with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is 3
                            Casualties for French: 1 Infantry
                            Casualties for Germans: 1 Field-Artillery
                        Battle in Piedmont
                            French attack with 3 Elite-Offensive-Infantrys, 3 Infantrys and 8 Munitionss
                            Germans defend with 1 Factory, 1 Heavy-Artillery and 6 Infantrys
                                French roll dice for 3 Elite-Offensive-Infantrys, 3 Infantrys and 8 Munitionss in Piedmont, round 2 : 4/1 hits, 4.17 expected hits
                                Germans roll dice for 1 Heavy-Artillery and 6 Infantrys in Piedmont, round 2 : 2/1 hits, 1.67 expected hits
                                4 Infantrys owned by the Germans and 2 Infantrys owned by the French lost in Piedmont
                                8 Munitionss owned by the French lost in Piedmont
                                French roll dice for 3 Elite-Offensive-Infantrys and 1 Infantry in Piedmont, round 3 : 2/1 hits, 1.17 expected hits
                                Germans roll dice for 1 Heavy-Artillery and 2 Infantrys in Piedmont, round 3 : 1/0 hits, 1.00 expected hits
                                2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Piedmont
                                French roll dice for 3 Elite-Offensive-Infantrys in Piedmont, round 4 : 1/0 hits, 1.00 expected hits
                                Germans roll dice for 1 Heavy-Artillery in Piedmont, round 4 : 0/1 hits, 0.67 expected hits
                            1 Heavy-Artillery owned by the Germans lost in Piedmont
                            French win, taking Piedmont from Germans with 3 Elite-Offensive-Infantrys remaining. Battle score for attacker is 16
                            Casualties for French: 3 Infantrys and 8 Munitionss
                            Casualties for Germans: 1 Heavy-Artillery and 6 Infantrys
                        Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD
                
                    Non Combat Move - French
                
                    Place Units - French
                        3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery placed in Marseilles
                        1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in Chantilly
                        2 Trenchess placed in Soissons
                        6 Infantrys placed in Picardy
                        2 Trenchess placed in Marseilles
                        2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 3 Infantrys placed in Paris
                
                    Turn Complete - French
                        French collect 66 PUs; end with 66 PUs
                        French creates 8 Munitionss in SZ 29
                

                Combat Hit Differential Summary :

                French regular : 1.83
                Germans regular : -0.17
                

                Savegame

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                • GenerationKILL
                  GenerationKILL last edited by

                  TripleA Turn Summary: French-Colonial-Africa round 8

                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                  Game History

                  Round: 8
                  
                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                          Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                          Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                          1 Field-Artillery moved from Southern Sudan to Northern Sudan
                          1 Infantry moved from Uganda to Mumbaza
                          1 Fighter moved from Niangara to Mumbaza
                          2 Fighters moved from Bandundu to Rhodesia
                          1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from Kabinda to Rhodesia
                          3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Kabinda to Chikapa
                          2 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry moved from Bandundu to Chikapa
                          1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from French Equitorial Africa to Cabinda
                          1 Fighter moved from Niangara to Bandundu
                          1 Fighter moved from Bandundu to Cabinda
                  
                      Load Munitions - French-Colonial-Africa
                          French-Colonial-Africa collect 0 PUs; end with 40 PUs
                          French-Colonial-Africa creates 2 Munitionss in SZ 51
                          French-Colonial-Africa creates 3 Munitionss in SZ 55
                  
                      Fire Munitions and Combat Move - French-Colonial-Africa
                          3 Munitionss moved from SZ 55 to Angolia
                          1 Battlecruiser and 1 Battleship moved from SZ 55 to SZ 51
                          3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Nigeria to RR 96
                          3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Train moved from RR 96 to RR 104
                          3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from RR 104 to Cabinda
                          5 Infantrys moved from Senegal to RR 87
                          5 Infantrys and 1 Train moved from RR 87 to RR 96
                          5 Infantrys moved from RR 96 to Nigeria
                          1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Uganda to Southern Sudan
                  
                      Purchase Units - French-Colonial-Africa
                          French-Colonial-Africa buy 5 Elite-Offensive-Infantrys, 2 Infantrys, 2 Trenchess and 1 Troop-Transport; Remaining resources: 0 PUs; 
                  
                      Combat - French-Colonial-Africa
                          Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                          French-Colonial-Africa creates battle in territory OVER THE TOP
                          French-Colonial-Africa creates battle in territory Mumbaza
                          French-Colonial-Africa creates battle in territory Rhodesia
                          Strategic bombing raid in Angolia
                              Bombing raid in Angolia rolls: 0,1,1 and causes: 2 damage to unit: Factory
                              Bombing raid in Angolia causes 2 damage total. 
                                  3 Munitionss owned by the French-Colonial-Africa lost in Angolia
                          Battle in Rhodesia
                              French-Colonial-Africa attack with 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Fighters
                              Imperial-German-Afrika defend with 2 Infantrys
                                  French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Fighters in Rhodesia, round 2 : 1/1 hits, 1.50 expected hits
                                  Imperial-German-Afrika roll dice for 2 Infantrys in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                                  1 Infantry owned by the Imperial-German-Afrika lost in Rhodesia
                                  French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 2 Fighters in Rhodesia, round 3 : 2/1 hits, 1.50 expected hits
                                  Imperial-German-Afrika roll dice for 1 Infantry in Rhodesia, round 3 : 0/1 hits, 0.17 expected hits
                                  1 Infantry owned by the Imperial-German-Afrika lost in Rhodesia
                              British-Commonwealth takes Rhodesia from Imperial-German-Afrika
                              French-Colonial-Africa win
                              . Battle score for attacker is 4
                              Casualties for Imperial-German-Afrika: 2 Infantrys
                          Battle in Mumbaza
                              French-Colonial-Africa attack with 1 Fighter and 1 Infantry
                              Imperial-German-Afrika defend with 1 Infantry
                                  French-Colonial-Africa roll dice for 1 Fighter and 1 Infantry in Mumbaza, round 2 : 1/1 hits, 0.67 expected hits
                                  Imperial-German-Afrika roll dice for 1 Infantry in Mumbaza, round 2 : 0/1 hits, 0.17 expected hits
                                  1 Infantry owned by the Imperial-German-Afrika lost in Mumbaza
                              French-Colonial-Africa takes Mumbaza from Imperial-German-Afrika
                              French-Colonial-Africa win
                              . Battle score for attacker is 2
                              Casualties for Imperial-German-Afrika: 1 Infantry
                          Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                          Trigger Remove French-Colonial-Africa Munitions 1: has removed 2 Munitionss owned by French-Colonial-Africa in SZ 51
                  
                      Non Combat Move - French-Colonial-Africa
                          1 Fighter moved from Mumbaza to Southern Sudan
                          1 Fighter moved from Rhodesia to Chikapa
                          1 Fighter moved from Rhodesia to Chikapa
                  
                      Place Units - French-Colonial-Africa
                          1 Trenches placed in Chikapa
                          1 Trenches placed in Cabinda
                          1 Troop-Transport placed in SZ 51
                          5 Elite-Offensive-Infantrys placed in Senegal
                          2 Infantrys placed in French Equitorial Africa
                  
                      Turn Complete - French-Colonial-Africa
                          French-Colonial-Africa collect 40 PUs; end with 40 PUs
                          French-Colonial-Africa creates 5 Munitionss in SZ 51
                  

                  Combat Hit Differential Summary :

                  Imperial-German-Afrika regular : -0.67
                  French-Colonial-Africa regular : 0.33
                  

                  Savegame

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                  • GenerationKILL
                    GenerationKILL last edited by

                    TripleA Turn Summary: Russians round 8

                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                    Game History

                    Round: 8
                    
                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians
                            Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                            Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            1 unit repaired.
                    
                        Load Munitions - Russians
                            Russians collect 0 PUs; end with 31 PUs
                            Russians creates 3 Munitionss in SZ 37
                    
                        Fire Munitions and Combat Move - Russians
                            1 Elite-Offensive-Infantry moved from Tula to Oryol
                                  Russians take Oryol from Ottomans
                            3 Munitionss moved from SZ 37 to Karkov
                    
                        Purchase Units - Russians
                            Russians buy 5 Elite-Defensive-Infantrys, 1 Fighter and 2 Trenchess; Remaining resources: 2 PUs; 
                    
                        Combat - Russians
                            Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                            Russians creates battle in territory OVER THE TOP
                            Battle in Karkov
                                Russians attack with 3 Munitionss
                                Ottomans defend with 4 Field-Artillerys and 5 Infantrys; Austrians defend with 2 Infantrys
                                    Russians roll dice for 3 Munitionss in Karkov, round 2 : 1/0 hits, 1.00 expected hits
                                    1 Infantry owned by the Austrians lost in Karkov
                                    3 Munitionss owned by the Russians lost in Karkov
                                Ottomans win with 4 Field-Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                                Casualties for Austrians: 1 Infantry
                                Casualties for Russians: 3 Munitionss
                            Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD
                    
                        Non Combat Move - Russians
                            8 Elite-Defensive-Infantrys and 1 Field-Artillery moved from Moscow to Tula
                            1 AA-Gun moved from Moscow to Tula
                    
                        Place Units - Russians
                            5 Elite-Defensive-Infantrys, 1 Fighter and 2 Trenchess placed in Svastepole
                    
                        Turn Complete - Russians
                            Russians collect 18 PUs; end with 20 PUs
                            Russians creates 3 Munitionss in SZ 37
                    

                    Combat Hit Differential Summary :

                    Russians regular : 0.00
                    

                    Savegame

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                    • djabwana
                      djabwana last edited by

                      TripleA Turn Summary: Austrians round 8

                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                      Game History

                      Round: 8
                      
                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                              Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                              Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                      
                          Load Munitions - Austrians
                              Austrians collect 0 PUs; end with 65 PUs
                              Austrians creates 6 Munitionss in SZ 31
                      
                          Fire Munitions and Combat Move - Austrians
                              6 Munitionss moved from SZ 31 to Tuscany
                              5 Fighters moved from Venice to Tuscany
                              1 Zeppelin moved from Vienna to Piedmont
                              3 Infantrys moved from Venice to Piedmont
                              13 Infantrys moved from Venice to Tuscany
                              4 Zeppelins moved from Vienna to Tuscany
                              1 Infantry moved from Karkov to Bryansk
                              3 Infantrys moved from Moldova to Karkov
                              3 Infantrys moved from Romania to Moldova
                              2 Infantrys moved from Sarajevo to Trieste
                              2 Infantrys moved from Romania to Bulgaria
                              2 Infantrys moved from Moldova to Romania
                              5 Infantrys moved from Trieste to Venice
                              6 Infantrys moved from Vienna to RR 40
                              1 Armored-Train, 6 Infantrys and 1 Train moved from RR 40 to RR 39
                              6 Infantrys moved from RR 39 to Venice
                              1 Armored-Train and 2 Trains moved from RR 39 to RR 40
                      
                          Purchase Units - Austrians
                              Austrians buy 1 Destroyer, 14 Infantrys, 2 Submarines and 1 Troop-Transport; Remaining resources: 2 PUs; 
                      
                          Combat - Austrians
                              Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                              Austrians creates battle in territory OVER THE TOP
                              Austrians creates battle in territory By DKJD
                              Battle in Piedmont
                                  Austrians attack with 3 Infantrys and 1 Zeppelin
                                  Italians defend with 1 Factory; French defend with 3 Elite-Offensive-Infantrys
                                      Austrians roll dice for 3 Infantrys and 1 Zeppelin in Piedmont, round 2 : 1/1 hits, 1.17 expected hits
                                      Italians roll dice for 3 Elite-Offensive-Infantrys in Piedmont, round 2 : 0/1 hits, 0.50 expected hits
                                  1 Elite-Offensive-Infantry owned by the French lost in Piedmont
                                      Austrians roll dice for 3 Infantrys and 1 Zeppelin in Piedmont, round 3 : 1/1 hits, 1.17 expected hits
                                      Italians roll dice for 2 Elite-Offensive-Infantrys in Piedmont, round 3 : 1/1 hits, 0.33 expected hits
                                      1 Infantry owned by the Austrians and 1 Elite-Offensive-Infantry owned by the French lost in Piedmont
                                      Austrians roll dice for 2 Infantrys and 1 Zeppelin in Piedmont, round 4 : 1/1 hits, 0.83 expected hits
                                      Italians roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 4 : 0/1 hits, 0.17 expected hits
                                  1 Elite-Offensive-Infantry owned by the French lost in Piedmont
                                  Austrians win, taking By DKJD from French, taking Piedmont from Italians with 2 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 7
                                  Casualties for French: 3 Elite-Offensive-Infantrys
                                  Casualties for Austrians: 1 Infantry
                              Battle in Tuscany
                                  Austrians attack with 5 Fighters, 13 Infantrys, 6 Munitionss and 4 Zeppelins
                                  Italians defend with 2 Cavalrys, 2 Elite-Offensive-Infantrys, 7 Field-Artillerys, 8 Infantrys and 4 Trenchess; French defend with 1 Elite-Defensive-Infantry
                                      Austrians roll dice for 5 Fighters, 13 Infantrys, 6 Munitionss and 4 Zeppelins in Tuscany, round 2 : 9/1 hits, 9.33 expected hits
                                      Italians roll dice for 2 Cavalrys, 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 7 Field-Artillerys, 8 Infantrys and 4 Trenchess in Tuscany, round 2 : 4/1 hits, 4.67 expected hits
                                      4 Trenchess owned by the Italians, 4 Infantrys owned by the Austrians and 1 Infantry owned by the Italians lost in Tuscany
                                      6 Munitionss owned by the Austrians lost in Tuscany
                                      Austrians roll dice for 5 Fighters, 9 Infantrys and 4 Zeppelins in Tuscany, round 3 : 6/1 hits, 6.17 expected hits
                                      Italians roll dice for 2 Cavalrys, 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 7 Field-Artillerys and 7 Infantrys in Tuscany, round 3 : 4/1 hits, 4.50 expected hits
                                      4 Infantrys owned by the Austrians and 6 Infantrys owned by the Italians lost in Tuscany
                                      Austrians roll dice for 5 Fighters, 5 Infantrys and 4 Zeppelins in Tuscany, round 4 : 5/1 hits, 4.83 expected hits
                                      Italians roll dice for 2 Cavalrys, 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 7 Field-Artillerys and 1 Infantry in Tuscany, round 4 : 4/1 hits, 3.50 expected hits
                                      4 Infantrys owned by the Austrians, 2 Cavalrys owned by the Italians, 1 Infantry owned by the Italians and 2 Elite-Offensive-Infantrys owned by the Italians lost in Tuscany
                                  4 Zeppelins owned by the Austrians and 5 Fighters owned by the Austrians retreated
                                  1 Infantry owned by the Austrians retreated to Venice
                                  Italians win with 1 Elite-Defensive-Infantry and 7 Field-Artillerys remaining. Battle score for attacker is 18
                                  Casualties for Austrians: 12 Infantrys and 6 Munitionss
                                  Casualties for Italians: 2 Cavalrys, 2 Elite-Offensive-Infantrys, 8 Infantrys and 4 Trenchess
                              Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                      
                          Non Combat Move - Austrians
                              5 Fighters moved from Tuscany to Venice
                              4 Zeppelins moved from Tuscany to Trieste
                              1 Zeppelin moved from Piedmont to Trieste
                      
                          Place Units - Austrians
                              1 Destroyer, 2 Submarines and 1 Troop-Transport placed in SZ 31
                              2 Infantrys placed in Trieste
                              12 Infantrys placed in Vienna
                      
                          Turn Complete - Austrians
                              Austrians collect 64 PUs; end with 66 PUs
                              Austrians creates 6 Munitionss in SZ 31
                      

                      Combat Hit Differential Summary :

                      Italians regular : -0.67
                      Austrians regular : -0.50
                      

                      Savegame

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                      • djabwana
                        djabwana last edited by

                        TripleA Turn Summary: Ottomans round 8

                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                        Game History

                        Round: 8
                        
                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                                Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        
                            Load Munitions - Ottomans
                                Ottomans collect 0 PUs; end with 83 PUs
                                Ottomans creates 4 Munitionss in SZ 36
                        
                            Fire Munitions and Combat Move - Ottomans
                                4 Munitionss moved from SZ 36 to SZ 37
                                2 Battlecruisers, 1 Battleship, 2 Destroyers and 4 Submarines moved from SZ 36 to SZ 37
                                1 Fighter moved from Bulgaria to SZ 37
                                1 Fighter moved from Istanbul to SZ 37
                                1 Zeppelin moved from Tbilisi to SZ 37
                                2 Infantrys moved from Istanbul to SZ 36
                                1 Freighter and 2 Infantrys moved from SZ 36 to SZ 37
                                1 Armored-Train, 5 Infantrys and 1 Train moved from RR 44 to RR 42
                                5 Infantrys moved from RR 42 to Karkov
                                10 Infantrys moved from Rostov to Karkov
                                1 Zeppelin moved from Tbilisi to SZ 43
                                4 Infantrys moved from Basrah to al-Hasa
                                2 Field-Artillerys, 8 Infantrys and 3 Mech-Infantrys moved from Tobruk to Cyreniaca
                                1 Zeppelin moved from Istanbul to SZ 37
                                1 Infantry moved from Jerusalem to Tabuk
                                1 Infantry moved from Jerusalem to Tabuk
                        
                            Purchase Units - Ottomans
                                Ottomans buy 2 AA-Guns, 1 Battleship, 13 Infantrys, 4 Trenchess and 1 Troop-Transport; Remaining resources: 0 PUs; 
                        
                            Combat - Ottomans
                                Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                Ottomans creates battle in territory OVER THE TOP
                                Battle in SZ 43
                                    Ottomans attack with 1 Zeppelin
                                    British-Commonwealth defend with 1 Troop-Transport
                                        Ottomans roll dice for 1 Zeppelin in SZ 43, round 2 : 0/1 hits, 0.17 expected hits
                                        Ottomans roll dice for 1 Zeppelin in SZ 43, round 3 : 0/1 hits, 0.17 expected hits
                                        Ottomans roll dice for 1 Zeppelin in SZ 43, round 4 : 0/1 hits, 0.17 expected hits
                                        Ottomans roll dice for 1 Zeppelin in SZ 43, round 5 : 0/1 hits, 0.17 expected hits
                                        Ottomans roll dice for 1 Zeppelin in SZ 43, round 6 : 0/1 hits, 0.17 expected hits
                                        Ottomans roll dice for 1 Zeppelin in SZ 43, round 7 : 0/1 hits, 0.17 expected hits
                                        Ottomans roll dice for 1 Zeppelin in SZ 43, round 8 : 1/1 hits, 0.17 expected hits
                                    1 Troop-Transport owned by the British-Commonwealth lost in SZ 43
                                    Ottomans win with 1 Zeppelin remaining. Battle score for attacker is 15
                                    Casualties for British-Commonwealth: 1 Troop-Transport
                                Battle in SZ 37
                                    Ottomans attack with 2 Battlecruisers, 1 Battleship, 2 Destroyers, 2 Fighters, 1 Freighter, 2 Infantrys, 4 Munitionss, 4 Submarines and 2 Zeppelins
                                    Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 6 Harbor-Defensess and 1 Submarine
                                        Ottomans roll dice for 4 Submarines in SZ 37, round 2 : 2/0 hits, 2.00 expected hits
                                    Units damaged: 1 Battleship owned by the Russians
                                        Ottomans roll dice for 2 Battlecruisers, 1 Battleship, 2 Destroyers, 2 Fighters, 1 Freighter, 4 Munitionss and 2 Zeppelins in SZ 37, round 2 : 5/0 hits, 5.00 expected hits
                                        Russians roll dice for 1 Submarine in SZ 37, round 2 : 0/1 hits, 0.17 expected hits
                                        Russians roll dice for 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 6 Harbor-Defensess in SZ 37, round 2 : 3/0 hits, 3.00 expected hits
                                    Units damaged: 1 Battleship owned by the Ottomans
                                        2 Destroyers owned by the Ottomans and 6 Harbor-Defensess owned by the Russians lost in SZ 37
                                        4 Munitionss owned by the Ottomans lost in SZ 37
                                        Ottomans roll dice for 4 Submarines in SZ 37, round 3 : 2/0 hits, 2.00 expected hits
                                        Ottomans roll dice for 2 Battlecruisers, 1 Battleship, 2 Fighters, 1 Freighter and 2 Zeppelins in SZ 37, round 3 : 3/1 hits, 2.67 expected hits
                                        Russians roll dice for 1 Submarine in SZ 37, round 3 : 0/1 hits, 0.17 expected hits
                                        Russians roll dice for 1 Battlecruiser, 1 Battleship, 2 Destroyers and 1 Freighter in SZ 37, round 3 : 2/0 hits, 2.00 expected hits
                                        1 Freighter owned by the Russians, 1 Submarine owned by the Russians, 1 Battlecruiser owned by the Russians, 1 Submarine owned by the Ottomans, 1 Fighter owned by the Ottomans and 2 Destroyers owned by the Russians lost in SZ 37
                                        Ottomans roll dice for 3 Submarines in SZ 37, round 4 : 2/1 hits, 1.50 expected hits
                                        1 Battleship owned by the Russians lost in SZ 37
                                    Ottomans win, taking SZ 37 from Russians with 2 Battlecruisers, 1 Battleship, 1 Fighter, 1 Freighter, 3 Submarines and 2 Zeppelins remaining. Battle score for attacker is 50
                                    Casualties for Ottomans: 2 Destroyers, 1 Fighter, 4 Munitionss and 1 Submarine
                                    Casualties for Russians: 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 6 Harbor-Defensess and 1 Submarine
                                Battle in Cyreniaca
                                    Ottomans attack with 2 Field-Artillerys, 8 Infantrys and 3 Mech-Infantrys
                                    Italians defend with 3 Infantrys; French-Colonial-Africa defend with 4 Infantrys
                                        Ottomans roll dice for 2 Field-Artillerys, 8 Infantrys and 3 Mech-Infantrys in Cyreniaca, round 2 : 3/1 hits, 3.33 expected hits
                                        Italians roll dice for 7 Infantrys in Cyreniaca, round 2 : 1/1 hits, 1.17 expected hits
                                        1 Infantry owned by the Ottomans, 2 Infantrys owned by the French-Colonial-Africa and 1 Infantry owned by the Italians lost in Cyreniaca
                                        Ottomans roll dice for 2 Field-Artillerys, 7 Infantrys and 3 Mech-Infantrys in Cyreniaca, round 3 : 3/1 hits, 3.17 expected hits
                                        Italians roll dice for 4 Infantrys in Cyreniaca, round 3 : 1/1 hits, 0.67 expected hits
                                        1 Infantry owned by the Ottomans, 2 Infantrys owned by the French-Colonial-Africa and 1 Infantry owned by the Italians lost in Cyreniaca
                                        Ottomans roll dice for 2 Field-Artillerys, 6 Infantrys and 3 Mech-Infantrys in Cyreniaca, round 4 : 3/0 hits, 3.00 expected hits
                                        Italians roll dice for 1 Infantry in Cyreniaca, round 4 : 0/1 hits, 0.17 expected hits
                                        1 Infantry owned by the Italians lost in Cyreniaca
                                    Ottomans win, taking Cyreniaca from Italians with 2 Field-Artillerys, 6 Infantrys and 3 Mech-Infantrys remaining. Battle score for attacker is 10
                                    Casualties for Ottomans: 2 Infantrys
                                    Casualties for French-Colonial-Africa: 4 Infantrys
                                    Casualties for Italians: 3 Infantrys
                                Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
                        
                            Non Combat Move - Ottomans
                                1 Fighter moved from SZ 37 to Romania
                                2 Infantrys moved from SZ 37 to Karkov
                                2 Zeppelins moved from SZ 37 to Istanbul
                                1 Zeppelin moved from SZ 43 to al-Hasa
                        
                            Place Units - Ottomans
                                2 Trenchess placed in al-Hasa
                                4 Infantrys and 1 Trenches placed in Basrah
                                1 AA-Gun and 3 Infantrys placed in Cairo
                                1 AA-Gun, 3 Infantrys and 1 Trenches placed in Greece
                                1 Battleship and 1 Troop-Transport placed in SZ 36
                                3 Infantrys placed in Istanbul
                        
                            Turn Complete - Ottomans
                                Ottomans collect 83 PUs; end with 83 PUs
                                Ottomans creates 2 Munitionss in SZ 36
                                Ottomans creates 4 Munitionss in SZ 37
                        

                        Combat Hit Differential Summary :

                        Italians regular : -0.00
                        Russians regular : -0.33
                        Ottomans regular : 0.17
                        

                        Savegame

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                        • GenerationKILL
                          GenerationKILL last edited by

                          TripleA Turn Summary: British round 8

                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                          Game History

                          Round: 8
                          
                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                                  Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                  Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                          
                              Load Munitions - British
                                  British collect 0 PUs; end with 51 PUs
                                  British creates 6 Munitionss in SZ 8
                          
                              Fire Munitions and Combat Move - British
                                  1 Armored-Train and 1 Train moved from RR 128 to RR 17
                                  2 Zeppelins moved from Flanders to Vimy
                                  9 Field-Artillerys, 4 Fighters, 6 Infantrys and 1 Tank moved from Soissons to Vimy
                                  1 Field-Artillery and 2 Infantrys moved from Arras to Soissons
                                  1 Field-Artillery moved from Flanders to Arras
                                  2 Elite-Offensive-Infantrys moved from Flanders to Arras
                                  2 Field-Artillerys and 4 Infantrys moved from Picardy to Flanders
                                  3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 4 Infantrys moved from London to SZ 8
                                  3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 4 Infantrys moved from SZ 8 to Picardy
                          
                              Purchase Units - British
                                  British buy 1 Battleship, 1 Destroyer, 3 Elite-Offensive-Infantrys and 7 Infantrys; Remaining resources: 0 PUs; 
                          
                              Combat - British
                                  Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                  British creates battle in territory OVER THE TOP
                                  British creates battle in territory By DKJD
                                  Battle in Vimy
                                      British attack with 9 Field-Artillerys, 4 Fighters, 6 Infantrys, 1 Tank and 2 Zeppelins
                                      Germans defend with 1 AA-Gun, 13 Field-Artillerys, 2 Fighters, 4 Infantrys, 4 Trenchess and 1 Zeppelin
                                          Germans roll AA dice in Vimy : 0/1 hits, 0.50 expected hits
                                          British roll dice for 9 Field-Artillerys, 4 Fighters, 6 Infantrys, 1 Tank and 2 Zeppelins in Vimy, round 2 : 9/0 hits, 9.00 expected hits
                                          Germans roll dice for 1 AA-Gun, 13 Field-Artillerys, 2 Fighters, 4 Infantrys, 4 Trenchess and 1 Zeppelin in Vimy, round 2 : 6/0 hits, 6.00 expected hits
                                      Units damaged: 1 Tank owned by the British
                                      1 AA-Gun owned by the Germans, 4 Trenchess owned by the Germans, 4 Field-Artillerys owned by the British and 1 Infantry owned by the British lost in Vimy
                                          British roll dice for 5 Field-Artillerys, 4 Fighters, 5 Infantrys, 1 Tank and 2 Zeppelins in Vimy, round 3 : 7/1 hits, 7.17 expected hits
                                          Germans roll dice for 13 Field-Artillerys, 2 Fighters, 4 Infantrys and 1 Zeppelin in Vimy, round 3 : 6/0 hits, 6.00 expected hits
                                      1 Field-Artillery owned by the British, 4 Infantrys owned by the Germans, 3 Field-Artillerys owned by the Germans and 5 Infantrys owned by the British lost in Vimy
                                          British roll dice for 4 Field-Artillerys, 4 Fighters, 1 Tank and 2 Zeppelins in Vimy, round 4 : 4/1 hits, 4.33 expected hits
                                          Germans roll dice for 10 Field-Artillerys, 2 Fighters and 1 Zeppelin in Vimy, round 4 : 4/1 hits, 4.33 expected hits
                                      4 Field-Artillerys owned by the British and 4 Field-Artillerys owned by the Germans lost in Vimy
                                      4 Fighters owned by the British and 2 Zeppelins owned by the British retreated
                                      1 Tank owned by the British retreated to Soissons
                                      Germans win, taking By DKJD from Austrians with 6 Field-Artillerys, 2 Fighters and 1 Zeppelin remaining. Battle score for attacker is 3
                                      Casualties for British: 9 Field-Artillerys and 6 Infantrys
                                      Casualties for Germans: 1 AA-Gun, 7 Field-Artillerys, 4 Infantrys and 4 Trenchess
                                  Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8
                                  Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                          
                              Non Combat Move - British
                                  2 Zeppelins moved from Vimy to Flanders
                                  4 Fighters moved from Vimy to Soissons
                                  1 AA-Gun moved from Arras to Soissons
                          
                              Place Units - British
                                  1 Battleship and 1 Destroyer placed in SZ 8
                                  7 Infantrys placed in London
                                  3 Elite-Offensive-Infantrys placed in Flanders
                          
                              Turn Complete - British
                                  British collect 51 PUs; end with 51 PUs
                                  British creates 8 Munitionss in SZ 8
                          

                          Combat Hit Differential Summary :

                          Germans AA : -0.50
                          Germans regular : -0.33
                          British regular : -0.50
                          

                          Savegame

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                          • GenerationKILL
                            GenerationKILL last edited by

                            TripleA Turn Summary: British-Commonwealth round 8

                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                            Game History

                            Round: 8
                            
                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                                    Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                    Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                    2 Battlecruisers moved from SZ 48 to SZ 87
                            
                                Load Munitions - British-Commonwealth
                                    British-Commonwealth collect 0 PUs; end with 51 PUs
                                    British-Commonwealth creates 4 Munitionss in SZ 42
                                    British-Commonwealth creates 2 Munitionss in SZ 87
                            
                                Fire Munitions and Combat Move - British-Commonwealth
                                        British-Commonwealth takes Hurghada from Imperial-German-Afrika
                                        British-Commonwealth takes Transvaal from Imperial-German-Afrika
                                        British-Commonwealth takes Buchuanaland from Imperial-German-Afrika
                                    4 Munitionss moved from SZ 42 to SZ 50
                                    1 Cavalry, 1 Field-Artillery, 4 Infantrys and 1 Troop-Transport moved from SZ 48 to SZ 42
                                    1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from Oman to al-Hasa
                                    2 Zeppelins moved from Australia to al-Hasa
                                    1 Cavalry, 1 Field-Artillery and 4 Infantrys moved from SZ 42 to Oman
                                    2 Cavalrys moved from British E. Africa to Southern Sudan
                                    1 Infantry moved from Northern Sudan to Hurghada
                                    3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from India to SZ 44
                                    1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Freighter moved from SZ 44 to SZ 43
                                    2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 1 Freighter moved from SZ 44 to SZ 43
                                    2 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys moved from SZ 43 to Oman
                                    1 Elite-Defensive-Infantry moved from SZ 43 to Oman
                                    1 Elite-Offensive-Infantry moved from S. Africa to Transvaal
                                    3 Elite-Defensive-Infantrys moved from S. Africa to Buchuanaland
                                    1 Elite-Offensive-Infantry moved from S. Africa to Buchuanaland
                                    1 Bomber moved from Kabinda to S. Rhodesia
                                    1 Bomber moved from Kabinda to German Southwest Africa
                                    1 Infantry moved from Kabinda to Nye Lukemba
                            
                                Purchase Units - British-Commonwealth
                                    British-Commonwealth buy 5 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Troop-Transport; Remaining resources: 4 PUs; 
                            
                                Combat - British-Commonwealth
                                    Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                    British-Commonwealth creates battle in territory OVER THE TOP
                                    British-Commonwealth creates battle in territory SZ 87
                                    Battle in SZ 87
                                        British-Commonwealth attack with 2 Battlecruisers and 2 Munitionss
                                        Imperial-German-Afrika defend with 1 Destroyer
                                            British-Commonwealth roll dice for 2 Battlecruisers and 2 Munitionss in SZ 87, round 2 : 2/1 hits, 1.67 expected hits
                                            Imperial-German-Afrika roll dice for 1 Destroyer in SZ 87, round 2 : 1/1 hits, 0.33 expected hits
                                            1 Destroyer owned by the Imperial-German-Afrika and 1 Battlecruiser owned by the British-Commonwealth lost in SZ 87
                                            2 Munitionss owned by the British-Commonwealth lost in SZ 87
                                        British-Commonwealth takes SZ 87 from Imperial-German-Afrika
                                        British-Commonwealth win
                                        . Battle score for attacker is -4
                                        Casualties for British-Commonwealth: 1 Battlecruiser and 2 Munitionss
                                        Casualties for Imperial-German-Afrika: 1 Destroyer
                                    Battle in German Southwest Africa
                                        British-Commonwealth attack with 1 Bomber
                                        Imperial-German-Afrika defend with 1 Infantry
                                            British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 2 : 0/1 hits, 0.50 expected hits
                                            Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 2 : 0/1 hits, 0.17 expected hits
                                            British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 3 : 0/1 hits, 0.50 expected hits
                                            Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 3 : 0/1 hits, 0.17 expected hits
                                            British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 4 : 0/1 hits, 0.50 expected hits
                                            Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 4 : 0/1 hits, 0.17 expected hits
                                            British-Commonwealth roll dice for 1 Bomber in German Southwest Africa, round 5 : 1/1 hits, 0.50 expected hits
                                            Imperial-German-Afrika roll dice for 1 Infantry in German Southwest Africa, round 5 : 0/1 hits, 0.17 expected hits
                                            1 Infantry owned by the Imperial-German-Afrika lost in German Southwest Africa
                                        British-Commonwealth win
                                        . Battle score for attacker is 2
                                        Casualties for Imperial-German-Afrika: 1 Infantry
                                    Battle in SZ 50
                                        British-Commonwealth attack with 4 Munitionss
                                        Imperial-German-Afrika defend with 4 Harbor-Defensess
                                            British-Commonwealth roll dice for 4 Munitionss in SZ 50, round 2 : 1/1 hits, 1.33 expected hits
                                        1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50
                                            4 Munitionss owned by the British-Commonwealth lost in SZ 50
                                        Imperial-German-Afrika win
                                        . Battle score for attacker is 3
                                        Casualties for Imperial-German-Afrika: 1 Harbor-Defenses
                                        Casualties for British-Commonwealth: 4 Munitionss
                                    Battle in al-Hasa
                                        British-Commonwealth attack with 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 2 Zeppelins
                                        Ottomans defend with 1 Field-Artillery, 10 Infantrys, 2 Trenchess and 1 Zeppelin
                                            British-Commonwealth roll dice for 1 Bomber, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 2 Zeppelins in al-Hasa, round 2 : 4/1 hits, 3.67 expected hits
                                            Ottomans roll dice for 1 Field-Artillery, 10 Infantrys, 2 Trenchess and 1 Zeppelin in al-Hasa, round 2 : 2/0 hits, 2.00 expected hits
                                        2 Elite-Defensive-Infantrys owned by the British-Commonwealth and 2 Trenchess owned by the Ottomans lost in al-Hasa
                                            British-Commonwealth roll dice for 1 Bomber, 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 2 Zeppelins in al-Hasa, round 3 : 4/1 hits, 3.33 expected hits
                                            Ottomans roll dice for 1 Field-Artillery, 10 Infantrys and 1 Zeppelin in al-Hasa, round 3 : 2/0 hits, 2.00 expected hits
                                            4 Infantrys owned by the Ottomans and 2 Elite-Offensive-Infantrys owned by the British-Commonwealth lost in al-Hasa
                                            British-Commonwealth roll dice for 1 Bomber, 3 Field-Artillerys and 2 Zeppelins in al-Hasa, round 4 : 2/1 hits, 1.83 expected hits
                                            Ottomans roll dice for 1 Field-Artillery, 6 Infantrys and 1 Zeppelin in al-Hasa, round 4 : 1/1 hits, 1.33 expected hits
                                            2 Infantrys owned by the Ottomans and 1 Field-Artillery owned by the British-Commonwealth lost in al-Hasa
                                            British-Commonwealth roll dice for 1 Bomber, 2 Field-Artillerys and 2 Zeppelins in al-Hasa, round 5 : 2/1 hits, 1.50 expected hits
                                            Ottomans roll dice for 1 Field-Artillery, 4 Infantrys and 1 Zeppelin in al-Hasa, round 5 : 1/0 hits, 1.00 expected hits
                                            2 Infantrys owned by the Ottomans and 1 Field-Artillery owned by the British-Commonwealth lost in al-Hasa
                                        2 Zeppelins owned by the British-Commonwealth and 1 Bomber owned by the British-Commonwealth retreated
                                        1 Field-Artillery owned by the British-Commonwealth retreated to Oman
                                        Ottomans win with 1 Field-Artillery, 2 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 0
                                        Casualties for British-Commonwealth: 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys
                                        Casualties for Ottomans: 8 Infantrys and 2 Trenchess
                                    Battle in S. Rhodesia
                                        British-Commonwealth attack with 1 Bomber
                                        Imperial-German-Afrika defend with 1 Cavalry
                                            British-Commonwealth roll dice for 1 Bomber in S. Rhodesia, round 2 : 1/1 hits, 0.50 expected hits
                                            Imperial-German-Afrika roll dice for 1 Cavalry in S. Rhodesia, round 2 : 0/1 hits, 0.17 expected hits
                                            1 Cavalry owned by the Imperial-German-Afrika lost in S. Rhodesia
                                        British-Commonwealth win
                                        . Battle score for attacker is 4
                                        Casualties for Imperial-German-Afrika: 1 Cavalry
                                    Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                            
                                Non Combat Move - British-Commonwealth
                                    1 Bomber moved from S. Rhodesia to Niangara
                                    1 Bomber moved from German Southwest Africa to Chikapa
                                    1 Bomber and 1 Zeppelin moved from al-Hasa to Oman
                                    1 Zeppelin moved from al-Hasa to Oman
                                    1 Field-Artillery moved from British E. Africa to I. Somaliland
                                    British-Commonwealth undo move 5.
                                    1 Field-Artillery moved from British E. Africa to I. Somaliland
                            
                                Place Units - British-Commonwealth
                                    1 Troop-Transport placed in SZ 66
                                    2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Field-Artillery placed in Australia
                                    3 Elite-Defensive-Infantrys and 2 Elite-Offensive-Infantrys placed in India
                            
                                Turn Complete - British-Commonwealth
                                    British-Commonwealth collect 56 PUs; end with 60 PUs
                                    British-Commonwealth creates 4 Munitionss in SZ 42
                                    British-Commonwealth creates 1 Munitions in SZ 87
                            

                            Combat Hit Differential Summary :

                            Imperial-German-Afrika regular : -0.17
                            British-Commonwealth regular : 1.17
                            Ottomans regular : -0.33
                            

                            Savegame

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                            • GenerationKILL
                              GenerationKILL last edited by

                              TripleA Turn Summary: Italians round 8

                              TripleA Turn Summary for game: Over The Top, version: 1.0.0

                              Game History

                              Round: 8
                              
                                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                                      Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                      Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                      7 Field-Artillerys moved from Tuscany to Piedmont
                                      1 Cavalry moved from Naples to Piedmont
                                      1 Infantry moved from Rome to Naples
                                      4 Elite-Defensive-Infantrys moved from Rome to Tuscany
                                      3 Elite-Offensive-Infantrys moved from Rome to Tuscany
                              
                                  Load Munitions - Italians
                                      Italians collect 0 PUs; end with 35 PUs
                              
                                  Purchase Units - Italians
                                      Italians buy 4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 1 Harbor-Defenses, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; 
                              
                                  Combat - Italians
                                      Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                      Italians creates battle in territory OVER THE TOP
                                      Italians creates battle in territory Piedmont
                                      Battle in Piedmont
                                          Italians attack with 1 Cavalry and 7 Field-Artillerys
                                          Austrians defend with 1 Factory and 2 Infantrys
                                              Italians roll dice for 1 Cavalry and 7 Field-Artillerys in Piedmont, round 2 : 3/1 hits, 2.67 expected hits
                                              Austrians roll dice for 2 Infantrys in Piedmont, round 2 : 0/1 hits, 0.33 expected hits
                                              2 Infantrys owned by the Austrians lost in Piedmont
                                          Italians win, taking Piedmont from Austrians with 1 Cavalry and 7 Field-Artillerys remaining. Battle score for attacker is 4
                                          Casualties for Austrians: 2 Infantrys
                                      Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                              
                                  Non Combat Move - Italians
                              
                                  Place Units - Italians
                                      2 Trenchess placed in Tuscany
                                      1 Harbor-Defenses placed in SZ 30
                                      4 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys and 1 Infantry placed in Rome
                              
                                  Turn Complete - Italians
                                      Italians collect 33 PUs; end with 33 PUs
                              

                              Combat Hit Differential Summary :

                              Italians regular : 0.33
                              Austrians regular : -0.33
                              

                              Savegame

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                              • GenerationKILL
                                GenerationKILL last edited by

                                TripleA Turn Summary: Americans round 8

                                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                Game History

                                Round: 8
                                
                                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                                        Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                        Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                        2 Fighters moved from Marseilles to Piedmont
                                        4 Field-Artillerys and 8 Infantrys moved from Bordeaux to Marseilles
                                        4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Infantrys and 2 Tanks moved from United States to SZ 24
                                        4 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Freighters, 2 Infantrys, 2 Tanks and 1 Troop-Transport moved from SZ 24 to SZ 20
                                        2 Troop-Transports moved from SZ 22 to SZ 20
                                
                                    Load Munitions - Americans
                                        Americans collect 0 PUs; end with 56 PUs
                                
                                    Purchase Units - Americans
                                        Americans buy 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Tanks and 1 Troop-Transport; Remaining resources: 0 PUs; 
                                
                                    Combat - Americans
                                        Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                        Americans creates battle in territory OVER THE TOP
                                        Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                                
                                    Non Combat Move - Americans
                                
                                    Place Units - Americans
                                        1 Troop-Transport placed in SZ 24
                                        1 Field-Artillery placed in Fontainbleu
                                        2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Tanks placed in United States
                                
                                    Turn Complete - Americans
                                        Americans collect 56 PUs; end with 56 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • djabwana
                                  djabwana last edited by

                                  TripleA Turn Summary: Bolsheviks round 8

                                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                  Game History

                                  Round: 8
                                  
                                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks
                                          Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                          Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                  
                                      Load Munitions - Bolsheviks
                                          Bolsheviks collect 0 PUs; end with 35 PUs
                                          Bolsheviks creates 1 Infantry in Ivanova
                                  
                                      Fire Munitions and Combat Move - Bolsheviks
                                          4 Fighters moved from Ivanova to Tula
                                          4 Zeppelins moved from Ivanova to Tula
                                          1 Zeppelin moved from Bolshevik Revolution to Ivanova
                                          1 Fighter moved from Russian Infiltration to Ivanova
                                          3 Cavalrys, 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from Russian Infiltration to BR 4
                                          3 Cavalrys, 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry moved from BR 4 to Vologda
                                          10 Infantrys moved from Ivanova to Yaroslavl
                                          2 Field-Artillerys moved from Ivanova to Yaroslavl
                                          2 Field-Artillerys moved from Ivanova to Gorkiy
                                          10 Infantrys moved from Ivanova to Gorkiy
                                          1 Elite-Offensive-Infantry moved from Ivanova to Yaroslavl
                                          1 Elite-Offensive-Infantry moved from Ivanova to Gorkiy
                                          1 Infantry moved from Tambov to Tula
                                          1 Infantry moved from Penza to Tambov
                                          2 Cavalrys moved from Bolshevik Revolution to BR 2
                                          2 Cavalrys moved from BR 2 to Russian Infiltration
                                  
                                      Purchase Units - Bolsheviks
                                          Bolsheviks buy 4 Fighters; Remaining resources: 3 PUs; 
                                  
                                      Combat - Bolsheviks
                                          Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                          Bolsheviks creates battle in territory OVER THE TOP
                                          Battle in Tula
                                              Bolsheviks attack with 4 Fighters, 1 Infantry and 4 Zeppelins
                                              Russians defend with 1 AA-Gun, 8 Elite-Defensive-Infantrys and 1 Field-Artillery
                                                  Russians roll AA dice in Tula : 1/1 hits, 0.50 expected hits
                                                  1 Fighter owned by the Bolsheviks lost in Tula
                                                  Bolsheviks roll dice for 3 Fighters, 1 Infantry and 4 Zeppelins in Tula, round 2 : 3/1 hits, 2.50 expected hits
                                                  Russians roll dice for 1 AA-Gun, 8 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 2 : 3/0 hits, 3.00 expected hits
                                                  3 Zeppelins owned by the Bolsheviks, 1 AA-Gun owned by the Russians and 2 Elite-Defensive-Infantrys owned by the Russians lost in Tula
                                                  Bolsheviks roll dice for 3 Fighters, 1 Infantry and 1 Zeppelin in Tula, round 3 : 2/0 hits, 2.00 expected hits
                                                  Russians roll dice for 6 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 3 : 2/1 hits, 2.33 expected hits
                                                  1 Infantry owned by the Bolsheviks, 1 Zeppelin owned by the Bolsheviks and 2 Elite-Defensive-Infantrys owned by the Russians lost in Tula
                                                  Bolsheviks roll dice for 3 Fighters in Tula, round 4 : 1/1 hits, 1.50 expected hits
                                                  Russians roll dice for 4 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 4 : 1/1 hits, 1.67 expected hits
                                              1 Elite-Defensive-Infantry owned by the Russians and 1 Fighter owned by the Bolsheviks lost in Tula
                                                  Bolsheviks roll dice for 2 Fighters in Tula, round 5 : 1/0 hits, 1.00 expected hits
                                                  Russians roll dice for 3 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 5 : 1/1 hits, 1.33 expected hits
                                              1 Elite-Defensive-Infantry owned by the Russians and 1 Fighter owned by the Bolsheviks lost in Tula
                                                  Bolsheviks roll dice for 1 Fighter in Tula, round 6 : 1/1 hits, 0.50 expected hits
                                                  Russians roll dice for 2 Elite-Defensive-Infantrys and 1 Field-Artillery in Tula, round 6 : 1/0 hits, 1.00 expected hits
                                              1 Elite-Defensive-Infantry owned by the Russians and 1 Fighter owned by the Bolsheviks lost in Tula
                                              Russians win with 1 Elite-Defensive-Infantry and 1 Field-Artillery remaining. Battle score for attacker is -56
                                              Casualties for Bolsheviks: 4 Fighters, 1 Infantry and 4 Zeppelins
                                              Casualties for Russians: 1 AA-Gun and 7 Elite-Defensive-Infantrys
                                          Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD
                                  
                                      Non Combat Move - Bolsheviks
                                  
                                      Place Units - Bolsheviks
                                          3 Fighters placed in Russian Infiltration
                                          1 Fighter placed in Bolshevik Revolution
                                  
                                      Turn Complete - Bolsheviks
                                          Bolsheviks collect 35 PUs; end with 38 PUs
                                          Bolsheviks creates 1 Infantry in Ivanova
                                  

                                  Combat Hit Differential Summary :

                                  Bolsheviks regular : 0.50
                                  Russians regular : -1.33
                                  Russians AA : 0.50
                                  

                                  Savegame

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                                  • djabwana
                                    djabwana last edited by

                                    TripleA Turn Summary: Germans round 9

                                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                    Game History

                                    Round: 9
                                    
                                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                                            Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                            Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            1 Heavy-Artillery moved from Venice to Piedmont
                                            3 Heavy-Artillerys moved from St. Petersburg to Kaluga
                                            5 Railguns moved from RR 8 to RR 5
                                    
                                        Load Munitions - Germans
                                            Germans collect 0 PUs; end with 129 PUs
                                            Germans creates 1 Gas-Munitions in Bavaria
                                            Germans creates 1 Gas-Munitions in Innsbruck
                                            Germans creates 3 Gas-Munitionss in Kaluga
                                            Germans creates 1 Gas-Munitions and 8 Munitionss in Kiel
                                            Germans creates 1 Gas-Munitions in Piedmont
                                            Germans creates 10 Munitionss in RR 5
                                            Germans creates 2 Munitionss in SZ 7
                                            Germans creates 1 Gas-Munitions in Verdun
                                    
                                        Fire Munitions and Combat Move - Germans
                                            2 Field-Artillerys moved from St. Petersburg to Kaluga
                                            1 Cavalry moved from St. Petersburg to Finland
                                                  Germans take Finland from Russians
                                            1 Cavalry moved from Smolensk to Petrozavodsk
                                                  Germans take Petrozavodsk from Russians
                                            1 Cavalry moved from Saratov to Tula
                                            1 Cavalry moved from Smolensk to Tula
                                            2 Infantrys moved from Belarus to Oryol
                                            1 Infantry moved from Belarus to Smolensk
                                            1 Fighter moved from Belarus to Tula
                                            1 Fighter moved from Belarus to Oryol
                                            5 Infantrys moved from Venice to Piedmont
                                            3 Zeppelins moved from Poland to Piedmont
                                            1 Heavy-Artillery and 5 Infantrys moved from Innsbruck to Venice
                                            1 Heavy-Artillery and 7 Infantrys moved from Bavaria to Innsbruck
                                            7 Infantrys moved from Saxony to Innsbruck
                                            1 Zeppelin moved from Berlin to Piedmont
                                            4 Infantrys moved from Berlin to Saxony
                                            2 Infantrys moved from Hanover to Bavaria
                                            3 Infantrys moved from Ruhr to Bavaria
                                            3 Infantrys moved from Kiel to Ruhr
                                            1 Fighter moved from Poland to Innsbruck
                                            1 Armored-Train and 1 Train moved from RR 23 to RR 20
                                            1 Red-Baron moved from Bar-Le-Duc to Rhiems
                                            2 Infantrys moved from Verdun to Rhiems
                                            2 Infantrys moved from Verdun to Argonne
                                            1 Fighter moved from Vimy to Argonne
                                            1 Heavy-Artillery moved from Verdun to Mont Blanc
                                            1 Cavalry moved from Douamont to Bar-Le-Duc
                                            1 Cavalry moved from Douamont to Vimy
                                            1 Infantry moved from Paschendale to Vimy
                                            1 Infantry moved from Somme to Vimy
                                            1 Infantry moved from Rhineland to Metz
                                            6 Infantrys moved from Northern Rhineland to RR 122
                                            1 Armored-Train, 6 Infantrys and 1 Train moved from RR 122 to RR 119
                                            5 Infantrys moved from RR 119 to Brussels
                                            1 Infantry moved from RR 119 to Brussels
                                            1 Fighter moved from Vimy to Argonne
                                            1 Zeppelin moved from Vimy to Rhiems
                                    
                                        Purchase Units - Germans
                                            Germans buy 3 Bombers, 3 Cavalrys, 1 Emplace-Heavy-Artillery, 2 Factorys, 1 Heavy-Artillery, 12 Infantrys and 5 Trenchess; Remaining resources: 0 PUs; 
                                    
                                        Combat - Germans
                                            Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                            Germans creates battle in territory OVER THE TOP
                                            Germans creates battle in territory By DKJD
                                            Battle in Rhiems
                                                Germans attack with 2 Infantrys, 1 Red-Baron and 1 Zeppelin
                                                French defend with 1 Elite-Offensive-Infantry and 2 Infantrys
                                                    Germans roll dice for 2 Infantrys, 1 Red-Baron and 1 Zeppelin in Rhiems, round 2 : 2/1 hits, 1.67 expected hits
                                                    French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Rhiems, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 Infantry owned by the Germans and 2 Infantrys owned by the French lost in Rhiems
                                                    Germans roll dice for 1 Infantry, 1 Red-Baron and 1 Zeppelin in Rhiems, round 3 : 2/1 hits, 1.33 expected hits
                                                    French roll dice for 1 Elite-Offensive-Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits
                                                1 Elite-Offensive-Infantry owned by the French lost in Rhiems
                                                Germans win, taking By DKJD from British, taking Rhiems from French with 1 Infantry, 1 Red-Baron and 1 Zeppelin remaining. Battle score for attacker is 5
                                                Casualties for Germans: 1 Infantry
                                                Casualties for French: 1 Elite-Offensive-Infantry and 2 Infantrys
                                            Battle in Argonne
                                                Germans attack with 2 Fighters and 2 Infantrys
                                                French defend with 1 Elite-Offensive-Infantry
                                                    Germans roll dice for 2 Fighters and 2 Infantrys in Argonne, round 2 : 1/1 hits, 1.33 expected hits
                                                    French roll dice for 1 Elite-Offensive-Infantry in Argonne, round 2 : 0/1 hits, 0.17 expected hits
                                                1 Elite-Offensive-Infantry owned by the French lost in Argonne
                                                Germans win, taking Argonne from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 3
                                                Casualties for French: 1 Elite-Offensive-Infantry
                                            Battle in Kaluga
                                                Germans attack with 2 Field-Artillerys, 3 Gas-Munitionss and 3 Heavy-Artillerys
                                                Russians defend with 1 Infantry
                                                    Germans roll Gas dice in Kaluga : 0/1 hits, 0.67 expected hits
                                                    Germans roll dice for 2 Field-Artillerys, 3 Gas-Munitionss and 3 Heavy-Artillerys in Kaluga, round 2 : 2/1 hits, 2.67 expected hits
                                                    Russians roll dice for 1 Infantry in Kaluga, round 2 : 0/1 hits, 0.17 expected hits
                                                    1 Infantry owned by the Russians lost in Kaluga
                                                3 Gas-Munitionss owned by the Germans lost in Kaluga
                                                Germans win, taking Kaluga from Russians with 2 Field-Artillerys and 3 Heavy-Artillerys remaining. Battle score for attacker is 2
                                                Casualties for Russians: 1 Infantry
                                                Casualties for Germans: 3 Gas-Munitionss
                                            Battle in Oryol
                                                Germans attack with 1 Fighter and 2 Infantrys
                                                Russians defend with 1 Elite-Offensive-Infantry
                                                    Germans roll dice for 1 Fighter and 2 Infantrys in Oryol, round 2 : 1/1 hits, 0.83 expected hits
                                                    Russians roll dice for 1 Elite-Offensive-Infantry in Oryol, round 2 : 0/1 hits, 0.17 expected hits
                                                1 Elite-Offensive-Infantry owned by the Russians lost in Oryol
                                                Germans win, taking Oryol from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 3
                                                Casualties for Russians: 1 Elite-Offensive-Infantry
                                            Battle in Tula
                                                Germans attack with 2 Cavalrys and 1 Fighter
                                                Russians defend with 1 Elite-Defensive-Infantry and 1 Field-Artillery
                                                    Germans roll dice for 2 Cavalrys and 1 Fighter in Tula, round 2 : 1/1 hits, 0.83 expected hits
                                                    Russians roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Tula, round 2 : 1/1 hits, 0.67 expected hits
                                                1 Elite-Defensive-Infantry owned by the Russians and 1 Cavalry owned by the Germans lost in Tula
                                                    Germans roll dice for 1 Cavalry and 1 Fighter in Tula, round 3 : 1/1 hits, 0.67 expected hits
                                                    Russians roll dice for 1 Field-Artillery in Tula, round 3 : 0/1 hits, 0.33 expected hits
                                                1 Field-Artillery owned by the Russians lost in Tula
                                                Germans win, taking Tula from Russians with 1 Cavalry and 1 Fighter remaining. Battle score for attacker is 4
                                                Casualties for Germans: 1 Cavalry
                                                Casualties for Russians: 1 Elite-Defensive-Infantry and 1 Field-Artillery
                                            Battle in Piedmont
                                                Germans attack with 1 Gas-Munitions, 1 Heavy-Artillery, 5 Infantrys and 4 Zeppelins
                                                Italians defend with 1 Cavalry, 1 Factory and 7 Field-Artillerys; Americans defend with 2 Fighters
                                                    Germans roll Gas dice in Piedmont : 1/1 hits, 0.67 expected hits
                                                1 Field-Artillery owned by the Italians lost in Piedmont
                                                    Germans roll dice for 1 Gas-Munitions, 1 Heavy-Artillery, 5 Infantrys and 4 Zeppelins in Piedmont, round 2 : 3/1 hits, 3.17 expected hits
                                                    Italians roll dice for 1 Cavalry, 6 Field-Artillerys and 2 Fighters in Piedmont, round 2 : 3/1 hits, 3.17 expected hits
                                                2 Field-Artillerys owned by the Italians, 1 Cavalry owned by the Italians and 3 Infantrys owned by the Germans lost in Piedmont
                                                1 Gas-Munitions owned by the Germans lost in Piedmont
                                                    Germans roll dice for 1 Heavy-Artillery, 2 Infantrys and 4 Zeppelins in Piedmont, round 3 : 3/1 hits, 2.17 expected hits
                                                    Italians roll dice for 4 Field-Artillerys and 2 Fighters in Piedmont, round 3 : 2/1 hits, 2.33 expected hits
                                                3 Field-Artillerys owned by the Italians and 2 Infantrys owned by the Germans lost in Piedmont
                                                    Germans roll dice for 1 Heavy-Artillery and 4 Zeppelins in Piedmont, round 4 : 1/1 hits, 1.33 expected hits
                                                    Italians roll dice for 1 Field-Artillery and 2 Fighters in Piedmont, round 4 : 2/1 hits, 1.33 expected hits
                                                1 Field-Artillery owned by the Italians, 1 Zeppelin owned by the Germans and 1 Heavy-Artillery owned by the Germans lost in Piedmont
                                                3 Zeppelins owned by the Germans retreated
                                                Italians win with 2 Fighters remaining. Battle score for attacker is 7
                                                Casualties for Italians: 1 Cavalry and 7 Field-Artillerys
                                                Casualties for Germans: 1 Gas-Munitions, 1 Heavy-Artillery, 5 Infantrys and 1 Zeppelin
                                            Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7
                                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria
                                            Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in RR 5
                                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 8 Munitionss owned by Germans in Kiel
                                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
                                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Verdun
                                    
                                        Non Combat Move - Germans
                                            3 Zeppelins moved from Piedmont to Innsbruck
                                            1 Fighter moved from Oryol to Karkov
                                            1 Fighter moved from Tula to Smolensk
                                            2 Fighters moved from Argonne to Vimy
                                            1 Red-Baron moved from Rhiems to Bar-Le-Duc
                                            1 Zeppelin moved from Rhiems to Vimy
                                            1 Zeppelin moved from Vimy to Brussels
                                            1 Infantry moved from Verdun to Mont Blanc
                                            1 AA-Gun moved from Poland to Silesia
                                            1 AA-Gun moved from Bulgaria to Serbia
                                            1 AA-Gun moved from Berlin to Hanover
                                    
                                        Place Units - Germans
                                            1 Factory and 2 Trenchess placed in Vimy
                                            1 Factory and 2 Trenchess placed in Brussels
                                            1 Emplace-Heavy-Artillery placed in Kiel
                                            1 Bomber, 3 Cavalrys, 2 Infantrys and 1 Trenches placed in St. Petersburg
                                            2 Bombers, 1 Heavy-Artillery and 3 Infantrys placed in Bavaria
                                            1 Infantry placed in Kiel
                                            6 Infantrys placed in Berlin
                                            Trigger EmplaceGermans-Kiel: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Kiel
                                            Trigger EmplaceGermans-Kiel: Germans has 1 Heavy-Artillery-Emplacement placed in Kiel
                                    
                                        Turn Complete - Germans
                                            Germans collect 129 PUs; end with 129 PUs
                                            Germans creates 1 Gas-Munitions in Bavaria
                                            Germans creates 1 Gas-Munitions in Innsbruck
                                            Germans creates 3 Gas-Munitionss in Kaluga
                                            Germans creates 10 Munitionss in Kiel
                                            Germans creates 1 Gas-Munitions in Mont Blanc
                                            Germans creates 10 Munitionss in RR 5
                                            Germans creates 2 Munitionss in SZ 7
                                            Germans creates 1 Gas-Munitions in Venice
                                    

                                    Combat Hit Differential Summary :

                                    Germans Gas : -0.33
                                    Italians regular : 0.17
                                    French regular : 0.17
                                    Russians regular : -0.33
                                    Germans regular : 1.00
                                    

                                    Savegame

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                                    • djabwana
                                      djabwana last edited by

                                      TripleA Turn Summary: Imperial-German-Afrika round 9

                                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                      Game History

                                      Round: 9
                                      
                                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                                              Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                              Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                      
                                          Load Munitions - Imperial-German-Afrika
                                              Imperial-German-Afrika collect 0 PUs; end with 20 PUs
                                              Imperial-German-Afrika creates 6 Munitionss in Angolia
                                              Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
                                      
                                          Fire Munitions and Combat Move - Imperial-German-Afrika
                                              3 Munitionss moved from German E. Afrika to Mumbaza
                                              6 Munitionss moved from German E. Afrika to Rhodesia
                                              1 Munitions moved from German E. Afrika to Rhodesia
                                              1 Infantry moved from German E. Afrika to Mumbaza
                                              1 Infantry moved from German E. Afrika to Rhodesia
                                              1 Infantry moved from German E. Afrika to Mumbaza
                                              1 Infantry moved from German E. Afrika to Rhodesia
                                              6 Munitionss moved from Angolia to Buchuanaland
                                              1 Fighter moved from German E. Afrika to Buchuanaland
                                              3 Infantrys moved from Angolia to Buchuanaland
                                              1 Infantry moved from Angolia to Buchuanaland
                                              Imperial-German-Afrika undo move 11.
                                              1 Infantry moved from Egypt to Hurghada
                                      
                                          Purchase Units - Imperial-German-Afrika
                                              Imperial-German-Afrika repair damage of 2x Factory; Remaining resources: 18 PUs; 
                                              Imperial-German-Afrika buy 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; 
                                      
                                          Combat - Imperial-German-Afrika
                                              Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                              Imperial-German-Afrika creates battle in territory OVER THE TOP
                                              Battle in Rhodesia
                                                  Imperial-German-Afrika attack with 2 Infantrys and 7 Munitionss
                                                  French-Colonial-Africa defend with 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry
                                                      Imperial-German-Afrika roll dice for 2 Infantrys and 7 Munitionss in Rhodesia, round 2 : 3/1 hits, 2.67 expected hits
                                                      British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 Elite-Offensive-Infantry owned by the French-Colonial-Africa, 1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Rhodesia
                                                      7 Munitionss owned by the Imperial-German-Afrika lost in Rhodesia
                                                  Imperial-German-Afrika takes Rhodesia from British-Commonwealth
                                                  Imperial-German-Afrika win
                                                  . Battle score for attacker is 4
                                                  Casualties for Imperial-German-Afrika: 1 Infantry and 7 Munitionss
                                                  Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry
                                              Battle in Buchuanaland
                                                  Imperial-German-Afrika attack with 1 Fighter, 3 Infantrys and 6 Munitionss
                                                  British-Commonwealth defend with 3 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry
                                                      Imperial-German-Afrika roll dice for 1 Fighter, 3 Infantrys and 6 Munitionss in Buchuanaland, round 2 : 3/0 hits, 3.00 expected hits
                                                      British-Commonwealth roll dice for 3 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry in Buchuanaland, round 2 : 1/1 hits, 1.17 expected hits
                                                      1 Infantry owned by the Imperial-German-Afrika, 2 Elite-Defensive-Infantrys owned by the British-Commonwealth and 1 Elite-Offensive-Infantry owned by the British-Commonwealth lost in Buchuanaland
                                                      6 Munitionss owned by the Imperial-German-Afrika lost in Buchuanaland
                                                      Imperial-German-Afrika roll dice for 1 Fighter and 2 Infantrys in Buchuanaland, round 3 : 1/1 hits, 0.83 expected hits
                                                      British-Commonwealth roll dice for 1 Elite-Defensive-Infantry in Buchuanaland, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Buchuanaland
                                                  Imperial-German-Afrika takes Buchuanaland from British-Commonwealth
                                                  Imperial-German-Afrika win
                                                  . Battle score for attacker is 10
                                                  Casualties for Imperial-German-Afrika: 1 Infantry and 6 Munitionss
                                                  Casualties for British-Commonwealth: 3 Elite-Defensive-Infantrys and 1 Elite-Offensive-Infantry
                                              Battle in Hurghada
                                                  Imperial-German-Afrika attack with 1 Infantry
                                                  British-Commonwealth defend with 1 Infantry
                                                      Imperial-German-Afrika roll dice for 1 Infantry in Hurghada, round 2 : 0/1 hits, 0.17 expected hits
                                                      British-Commonwealth roll dice for 1 Infantry in Hurghada, round 2 : 0/1 hits, 0.17 expected hits
                                                      Imperial-German-Afrika roll dice for 1 Infantry in Hurghada, round 3 : 1/1 hits, 0.17 expected hits
                                                      British-Commonwealth roll dice for 1 Infantry in Hurghada, round 3 : 0/1 hits, 0.17 expected hits
                                                      1 Infantry owned by the British-Commonwealth lost in Hurghada
                                                  Imperial-German-Afrika takes Hurghada from British-Commonwealth
                                                  Imperial-German-Afrika win
                                                  . Battle score for attacker is 2
                                                  Casualties for British-Commonwealth: 1 Infantry
                                              Battle in Mumbaza
                                                  Imperial-German-Afrika attack with 2 Infantrys and 3 Munitionss
                                                  French-Colonial-Africa defend with 1 Infantry
                                                      Imperial-German-Afrika roll dice for 2 Infantrys and 3 Munitionss in Mumbaza, round 2 : 1/1 hits, 1.33 expected hits
                                                      French-Colonial-Africa roll dice for 1 Infantry in Mumbaza, round 2 : 0/1 hits, 0.17 expected hits
                                                      1 Infantry owned by the French-Colonial-Africa lost in Mumbaza
                                                      3 Munitionss owned by the Imperial-German-Afrika lost in Mumbaza
                                                  Imperial-German-Afrika takes Mumbaza from French-Colonial-Africa
                                                  Imperial-German-Afrika win
                                                  . Battle score for attacker is 2
                                                  Casualties for French-Colonial-Africa: 1 Infantry
                                                  Casualties for Imperial-German-Afrika: 3 Munitionss
                                              Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
                                      
                                          Non Combat Move - Imperial-German-Afrika
                                              1 Fighter moved from Buchuanaland to Angolia
                                      
                                          Place Units - Imperial-German-Afrika
                                              1 Fighter and 2 Infantrys placed in Angolia
                                              3 Infantrys placed in German E. Afrika
                                      
                                          Turn Complete - Imperial-German-Afrika
                                              Imperial-German-Afrika collect 19 PUs; end with 19 PUs
                                              Imperial-German-Afrika creates 6 Munitionss in Angolia
                                              Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
                                      

                                      Combat Hit Differential Summary :

                                      Imperial-German-Afrika regular : 0.83
                                      British-Commonwealth regular : -0.33
                                      French-Colonial-Africa regular : -0.17
                                      

                                      Savegame

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                                      • GenerationKILL
                                        GenerationKILL last edited by

                                        TripleA Turn Summary: French round 9

                                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                        Game History

                                        Round: 9
                                        
                                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - French
                                                Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                        
                                            Load Munitions - French
                                                French collect 0 PUs; end with 66 PUs
                                                French creates 8 Munitionss in SZ 29
                                        
                                            Fire Munitions and Combat Move - French
                                                3 Battleships moved from SZ 29 to SZ 30
                                                2 Battlecruisers and 1 Destroyer moved from SZ 29 to SZ 30
                                                2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Infantrys moved from Paris to RR 27
                                                1 Armored-Train, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 2 Infantrys and 1 Train moved from RR 27 to RR 46
                                                2 Infantrys moved from RR 46 to Tuscany
                                                2 Elite-Defensive-Infantrys moved from RR 46 to Tuscany
                                                1 Elite-Offensive-Infantry moved from RR 46 to Tuscany
                                                6 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Marseilles to Piedmont
                                                6 Infantrys moved from Picardy to RR 17
                                                1 Elite-Offensive-Infantry moved from Chaumont to Rhiems
                                                1 Elite-Offensive-Infantry moved from Chaumont to Argonne
                                                1 Infantry moved from Chaumont to Rhiems
                                                1 Infantry moved from Chaumont to Argonne
                                                1 Infantry moved from Soissons to Somme
                                                      French take Somme from Germans
                                                1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Chantilly to Soissons
                                                1 Elite-Defensive-Infantry moved from Chantilly to Chaumont
                                                1 Armored-Train, 6 Infantrys and 1 Train moved from RR 17 to RR 38
                                                6 Infantrys moved from RR 38 to Piedmont
                                                1 Infantry moved from Paris to Marseilles
                                        
                                            Purchase Units - French
                                                French buy 1 Battleship, 1 Destroyer, 1 Elite-Offensive-Infantry, 1 Field-Artillery, 9 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; 
                                        
                                            Combat - French
                                                Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                French creates battle in territory OVER THE TOP
                                                French creates battle in territory By DKJD
                                                Battle in Rhiems
                                                    French attack with 1 Elite-Offensive-Infantry and 1 Infantry
                                                    Germans defend with 1 Infantry
                                                        French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Rhiems, round 2 : 0/1 hits, 0.50 expected hits
                                                        Germans roll dice for 1 Infantry in Rhiems, round 2 : 0/1 hits, 0.17 expected hits
                                                        French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Rhiems, round 3 : 1/1 hits, 0.50 expected hits
                                                        Germans roll dice for 1 Infantry in Rhiems, round 3 : 0/1 hits, 0.17 expected hits
                                                        1 Infantry owned by the Germans lost in Rhiems
                                                    French win, taking By DKJD from Germans, taking Rhiems from Germans with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 2
                                                    Casualties for Germans: 1 Infantry
                                                Battle in Argonne
                                                    French attack with 1 Elite-Offensive-Infantry and 1 Infantry
                                                    Germans defend with 2 Infantrys
                                                        French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 2 : 0/1 hits, 0.50 expected hits
                                                        Germans roll dice for 2 Infantrys in Argonne, round 2 : 0/1 hits, 0.33 expected hits
                                                        French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 3 : 0/1 hits, 0.50 expected hits
                                                        Germans roll dice for 2 Infantrys in Argonne, round 3 : 0/1 hits, 0.33 expected hits
                                                        French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Argonne, round 4 : 1/1 hits, 0.50 expected hits
                                                        Germans roll dice for 2 Infantrys in Argonne, round 4 : 1/1 hits, 0.33 expected hits
                                                        1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Argonne
                                                        French roll dice for 1 Elite-Offensive-Infantry in Argonne, round 5 : 1/1 hits, 0.33 expected hits
                                                        Germans roll dice for 1 Infantry in Argonne, round 5 : 0/1 hits, 0.17 expected hits
                                                        1 Infantry owned by the Germans lost in Argonne
                                                    French win, taking Argonne from Germans with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is 2
                                                    Casualties for French: 1 Infantry
                                                    Casualties for Germans: 2 Infantrys
                                                Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD
                                                Trigger Remove French Munitions 1: has removed 8 Munitionss owned by French in SZ 29
                                        
                                            Non Combat Move - French
                                        
                                            Place Units - French
                                                1 Battleship and 1 Destroyer placed in SZ 29
                                                1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Infantry placed in Chantilly
                                                4 Infantrys placed in Marseilles
                                                4 Infantrys placed in Picardy
                                                1 Zeppelin placed in Paris
                                        
                                            Turn Complete - French
                                                French collect 68 PUs; end with 68 PUs
                                                French creates 2 Munitionss in SZ 29
                                                French creates 8 Munitionss in SZ 30
                                        

                                        Combat Hit Differential Summary :

                                        French regular : 0.17
                                        Germans regular : -0.50
                                        

                                        Savegame

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                                        • GenerationKILL
                                          GenerationKILL last edited by

                                          TripleA Turn Summary: French-Colonial-Africa round 9

                                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                          Game History

                                          Round: 9
                                          
                                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                                                  Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                  Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                  1 unit repaired.
                                                  4 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 5 Field-Artillerys, 1 Fighter and 6 Infantrys moved from Cabinda to Angolia
                                                  5 Elite-Offensive-Infantrys, 2 Field-Artillerys, 2 Fighters and 1 Infantry moved from Chikapa to Angolia
                                                  1 Armored-Train and 1 Train moved from RR 102 to RR 101
                                                  5 Infantrys moved from Nigeria to RR 96
                                                  5 Infantrys and 1 Train moved from RR 96 to RR 89
                                                  5 Infantrys moved from RR 89 to French Niger
                                                  1 Fighter moved from Southern Sudan to Hurghada
                                                  1 Infantry moved from Northern Sudan to Hurghada
                                                  French-Colonial-Africa undo move 8.
                                                  French-Colonial-Africa undo move 7.
                                                  1 Fighter moved from Southern Sudan to Oman
                                                  1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Southern Sudan to Northern Sudan
                                                  1 Train moved from RR 104 to RR 101
                                                  2 Infantrys moved from French Equitorial Africa to RR 101
                                                  2 Infantrys and 1 Train moved from RR 101 to RR 96
                                                  2 Infantrys moved from RR 96 to Nigeria
                                                  1 Battlecruiser and 2 Battleships moved from SZ 51 to SZ 27
                                                  5 Elite-Offensive-Infantrys moved from Senegal to SZ 51
                                                  5 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 51 to SZ 27
                                                  5 Elite-Offensive-Infantrys moved from SZ 27 to Gibraltar
                                          
                                              Load Munitions - French-Colonial-Africa
                                                  French-Colonial-Africa collect 0 PUs; end with 40 PUs
                                                  French-Colonial-Africa creates 5 Munitionss in SZ 27
                                          
                                              Purchase Units - French-Colonial-Africa
                                                  French-Colonial-Africa buy 1 Factory, 1 Fighter, 1 Infantry and 1 Shipyard; Remaining resources: 0 PUs; 
                                          
                                              Combat - French-Colonial-Africa
                                                  Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                  French-Colonial-Africa creates battle in territory OVER THE TOP
                                                  French-Colonial-Africa creates battle in territory Angolia
                                                  Battle in Angolia
                                                      French-Colonial-Africa attack with 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys, 3 Fighters and 7 Infantrys
                                                      Imperial-German-Afrika defend with 1 Factory, 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess
                                                          French-Colonial-Africa roll dice for 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys, 3 Fighters and 7 Infantrys in Angolia, round 2 : 10/1 hits, 10.17 expected hits
                                                      Units damaged: 8 Trenchess owned by the Imperial-German-Afrika and 2 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika
                                                          Imperial-German-Afrika roll dice for 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess in Angolia, round 2 : 4/1 hits, 3.50 expected hits
                                                          4 Infantrys owned by the French-Colonial-Africa lost in Angolia
                                                          French-Colonial-Africa roll dice for 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys, 3 Fighters and 3 Infantrys in Angolia, round 3 : 10/1 hits, 9.50 expected hits
                                                      Units damaged: 1 Heavy-Artillery-Emplacement owned by the Imperial-German-Afrika
                                                          Imperial-German-Afrika roll dice for 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess in Angolia, round 3 : 3/1 hits, 3.50 expected hits
                                                          1 Infantry owned by the Imperial-German-Afrika, 3 Infantrys owned by the French-Colonial-Africa and 8 Trenchess owned by the Imperial-German-Afrika lost in Angolia
                                                          French-Colonial-Africa roll dice for 4 Elite-Defensive-Infantrys, 10 Elite-Offensive-Infantrys, 7 Field-Artillerys and 3 Fighters in Angolia, round 4 : 9/0 hits, 9.00 expected hits
                                                          Imperial-German-Afrika roll dice for 2 Fighters, 3 Heavy-Artillery-Emplacements and 2 Infantrys in Angolia, round 4 : 3/1 hits, 3.33 expected hits
                                                          2 Infantrys owned by the Imperial-German-Afrika, 3 Elite-Offensive-Infantrys owned by the French-Colonial-Africa, 2 Fighters owned by the Imperial-German-Afrika and 3 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika lost in Angolia
                                                      French-Colonial-Africa takes Angolia from Imperial-German-Afrika
                                                      French-Colonial-Africa win
                                                      . Battle score for attacker is 23
                                                      Casualties for French-Colonial-Africa: 3 Elite-Offensive-Infantrys and 7 Infantrys
                                                      Casualties for Imperial-German-Afrika: 2 Fighters, 3 Heavy-Artillery-Emplacements, 3 Infantrys and 8 Trenchess
                                                  Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                                                  Trigger Remove French-Colonial-Africa Munitions 1: has removed 5 Munitionss owned by French-Colonial-Africa in SZ 27
                                          
                                              Non Combat Move - French-Colonial-Africa
                                                  1 Fighter moved from Angolia to French Equitorial Africa
                                                  1 Fighter moved from Angolia to Chikapa
                                                  1 Fighter moved from Angolia to French Equitorial Africa
                                          
                                              Place Units - French-Colonial-Africa
                                                  1 Factory and 1 Shipyard placed in Casablanca
                                                  1 Fighter and 1 Infantry placed in Senegal
                                          
                                              Turn Complete - French-Colonial-Africa
                                                  French-Colonial-Africa collect 41 PUs; end with 41 PUs
                                                  French-Colonial-Africa creates 5 Munitionss in SZ 27
                                          

                                          Combat Hit Differential Summary :

                                          Imperial-German-Afrika regular : -0.33
                                          French-Colonial-Africa regular : 0.33
                                          

                                          Savegame

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                                          • GenerationKILL
                                            GenerationKILL last edited by

                                            TripleA Turn Summary: Russians round 9

                                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                            Game History

                                            Round: 9
                                            
                                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians
                                                    Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                    Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            
                                                Load Munitions - Russians
                                                    Russians collect 0 PUs; end with 20 PUs
                                            
                                                Purchase Units - Russians
                                                    Russians buy 4 Elite-Defensive-Infantrys and 1 Fighter; Remaining resources: 0 PUs; 
                                            
                                                Combat - Russians
                                                    Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                    Russians creates battle in territory OVER THE TOP
                                                    Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD
                                            
                                                Non Combat Move - Russians
                                            
                                                Place Units - Russians
                                                    4 Elite-Defensive-Infantrys and 1 Fighter placed in Svastepole
                                            
                                                Turn Complete - Russians
                                                    Russians collect 12 PUs; end with 12 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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