Over the Top test 1
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TripleA Turn Summary: Austrians round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battleship moved from SZ 32 to SZ 30 1 Battleship moved from SZ 32 to SZ 30 3 Battlecruisers moved from SZ 32 to SZ 30 1 Infantry moved from Sicily to SZ 32 1 Infantry and 1 Troop-Transport moved from SZ 32 to SZ 30 1 Infantry moved from SZ 30 to Sardinia Load Munitions - Austrians Austrians collect 0 PUs; end with 63 PUs Austrians creates 7 Munitionss in SZ 30 Austrians creates 1 Gas-Munitions in Trieste Austrians creates 1 Gas-Munitions in Venice Fire Munitions and Combat Move - Austrians 4 Submarines moved from SZ 32 to SZ 29 7 Munitionss moved from SZ 30 to SZ 29 4 Zeppelins moved from Trieste to SZ 29 2 Fighters moved from Piedmont to SZ 29 1 Destroyer moved from SZ 32 to SZ 82 Austrians take SZ 82 from Italians 1 Destroyer moved from SZ 82 to SZ 32 3 Destroyers moved from SZ 32 to SZ 30 1 Infantry moved from Hungary to Sarajevo 8 Infantrys moved from Venice to Piedmont 1 Heavy-Artillery moved from Venice to Piedmont 1 Heavy-Artillery moved from Trieste to Venice 5 Infantrys moved from Trieste to Venice 11 Infantrys moved from Vienna to RR 40 1 Armored-Train, 11 Infantrys and 2 Trains moved from RR 40 to RR 46 11 Infantrys moved from RR 46 to Tuscany 1 Armored-Train and 1 Train moved from RR 46 to RR 40 4 Infantrys moved from Vienna to Trieste Purchase Units - Austrians Austrians buy 1 Factory, 1 Freighter, 3 Infantrys, 1 Shipyard, 2 Submarines and 2 Trenchess; Remaining resources: 1 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Austrians creates battle in territory Sardinia Battle in SZ 30 Austrians attack with 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport Italians defend with 6 Harbor-Defensess; French-Colonial-Africa defend with 1 Troop-Transport Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 2 : 3/1 hits, 3.17 expected hits Italians roll dice for 6 Harbor-Defensess and 1 Troop-Transport in SZ 30, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the Austrians 1 Troop-Transport owned by the French-Colonial-Africa and 2 Harbor-Defensess owned by the Italians lost in SZ 30 Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 3 : 3/1 hits, 3.17 expected hits Italians roll dice for 4 Harbor-Defensess in SZ 30, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Austrians 3 Harbor-Defensess owned by the Italians lost in SZ 30 Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 4 : 3/1 hits, 3.17 expected hits Italians roll dice for 1 Harbor-Defenses in SZ 30, round 4 : 0/1 hits, 0.17 expected hits 1 Harbor-Defenses owned by the Italians lost in SZ 30 Austrians win, taking By DKJD from French, taking Sardinia from Italians, taking SZ 30 from Italians with 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport remaining. Battle score for attacker is 33 Casualties for French-Colonial-Africa: 1 Troop-Transport Casualties for Italians: 6 Harbor-Defensess Battle in SZ 29 Austrians attack with 2 Fighters, 7 Munitionss, 4 Submarines and 4 Zeppelins French defend with 1 Destroyer, 1 Freighter and 2 Harbor-Defensess; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 4 Troop-Transports Austrians roll dice for 4 Submarines in SZ 29, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 Battleships owned by the French-Colonial-Africa Austrians roll dice for 2 Fighters, 7 Munitionss and 4 Zeppelins in SZ 29, round 2 : 4/0 hits, 4.00 expected hits Units damaged: 1 Battleship owned by the French-Colonial-Africa Americans roll dice for 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter, 2 Harbor-Defensess and 4 Troop-Transports in SZ 29, round 2 : 4/1 hits, 3.83 expected hits 2 Harbor-Defensess owned by the French, 4 Submarines owned by the Austrians and 1 Troop-Transport owned by the Americans lost in SZ 29 7 Munitionss owned by the Austrians lost in SZ 29 4 Zeppelins owned by the Austrians and 2 Fighters owned by the Austrians retreated Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is -3 Casualties for Austrians: 7 Munitionss and 4 Submarines Casualties for Americans: 1 Troop-Transport Casualties for French: 2 Harbor-Defensess Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Venice Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Trieste Non Combat Move - Austrians 1 Fighter moved from SZ 29 to Piedmont 1 Fighter moved from SZ 29 to Tuscany 4 Zeppelins moved from SZ 29 to Trieste Place Units - Austrians 1 Factory, 1 Shipyard and 2 Trenchess placed in Sicily 1 Freighter and 2 Submarines placed in SZ 31 3 Infantrys placed in Venice Turn Complete - Austrians Austrians collect 61 PUs; end with 62 PUs Austrians creates 1 Gas-Munitions in Piedmont Austrians creates 7 Munitionss in SZ 30 Austrians creates 1 Gas-Munitions in Venice
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.17 Austrians regular : -0.50
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TripleA Turn Summary: Ottomans round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battlecruiser moved from SZ 34 to SZ 30 1 Battlecruiser moved from SZ 35 to SZ 30 Load Munitions - Ottomans Ottomans collect 0 PUs; end with 97 PUs Ottomans creates 2 Munitionss in SZ 30 Fire Munitions and Combat Move - Ottomans Ottomans takes SZ 83 from British-Commonwealth Ottomans takes Hejaz from British-Commonwealth 1 Submarine moved from SZ 35 to SZ 83 Ottomans take SZ 35 from French 1 Submarine moved from SZ 83 to SZ 35 2 Destroyers and 1 Submarine moved from SZ 35 to SZ 30 1 Destroyer moved from SZ 34 to SZ 30 1 Field-Artillery moved from Greece to SZ 34 4 Infantrys moved from Greece to SZ 34 2 Infantrys moved from Greece to SZ 34 1 Field-Artillery, 6 Infantrys and 1 Troop-Transport moved from SZ 34 to SZ 30 2 Munitionss moved from SZ 30 to SZ 29 6 Infantrys moved from SZ 30 to Tunis 1 Field-Artillery moved from SZ 30 to Tunis 2 Mech-Infantrys moved from Naples to Venice 2 Infantrys moved from Trieste to Venice 2 Infantrys moved from Sarajevo to Trieste 3 Infantrys and 3 Mech-Infantrys moved from Greece to Trieste 1 Zeppelin moved from Cairo to SZ 50 1 Zeppelin moved from Greece to SZ 50 1 Zeppelin moved from Greece to Tunis 3 Infantrys moved from Cairo to Egypt 1 Infantry moved from Tabuk to Hejaz 2 Fighters moved from Jerusalem to Cairo 2 Fighters moved from Syria to Cairo 1 Field-Artillery and 20 Infantrys moved from al-Hasa to Basrah 5 Infantrys moved from Tabuk to Jerusalem Purchase Units - Ottomans Ottomans repair damage of 2x Factory; Remaining resources: 95 PUs; Ottomans buy 1 Battleship, 9 Infantrys, 3 Submarines, 1 Troop-Transport and 2 Zeppelins; Remaining resources: 0 PUs; Combat - Ottomans Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Ottomans creates battle in territory OVER THE TOP Battle in Tunis Ottomans attack with 1 Field-Artillery, 6 Infantrys and 1 Zeppelin French-Colonial-Africa defend with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery Ottomans roll dice for 1 Field-Artillery, 6 Infantrys and 1 Zeppelin in Tunis, round 2 : 3/1 hits, 2.17 expected hits French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tunis, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Ottomans and 3 Elite-Offensive-Infantrys owned by the French-Colonial-Africa lost in Tunis Ottomans roll dice for 1 Field-Artillery, 5 Infantrys and 1 Zeppelin in Tunis, round 3 : 2/0 hits, 2.00 expected hits French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Tunis, round 3 : 1/1 hits, 0.67 expected hits 1 Field-Artillery owned by the French-Colonial-Africa, 1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Tunis Ottomans takes Tunis from French-Colonial-Africa Ottomans win with 1 Field-Artillery, 4 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 13 Casualties for Ottomans: 2 Infantrys Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery Battle in SZ 29 Ottomans attack with 2 Munitionss French defend with 1 Destroyer and 1 Freighter; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 3 Troop-Transports Ottomans roll dice for 2 Munitionss in SZ 29, round 2 : 0/1 hits, 0.67 expected hits 2 Munitionss owned by the Ottomans lost in SZ 29 Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is 0 Casualties for Ottomans: 2 Munitionss Battle in SZ 50 Ottomans attack with 2 Zeppelins British-Commonwealth defend with 1 Freighter and 1 Troop-Transport Ottomans roll dice for 2 Zeppelins in SZ 50, round 2 : 1/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter and 1 Troop-Transport in SZ 50, round 2 : 0/1 hits, 0.17 expected hits 1 Troop-Transport owned by the British-Commonwealth lost in SZ 50 Ottomans roll dice for 2 Zeppelins in SZ 50, round 3 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 3 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 2 Zeppelins in SZ 50, round 4 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 4 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 2 Zeppelins in SZ 50, round 5 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 5 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 2 Zeppelins in SZ 50, round 6 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 6 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 2 Zeppelins in SZ 50, round 7 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 7 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 2 Zeppelins in SZ 50, round 8 : 1/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Freighter in SZ 50, round 8 : 0/1 hits, 0.17 expected hits 1 Freighter owned by the British-Commonwealth lost in SZ 50 Ottomans win with 2 Zeppelins remaining. Battle score for attacker is 23 Casualties for British-Commonwealth: 1 Freighter and 1 Troop-Transport Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD Non Combat Move - Ottomans 1 Zeppelin moved from SZ 50 to Cairo 1 Zeppelin moved from SZ 50 to Madagascar 1 Zeppelin moved from Tunis to Greece Place Units - Ottomans 1 Battleship, 3 Submarines and 1 Troop-Transport placed in SZ 35 4 Infantrys placed in Cairo 4 Infantrys placed in Basrah 1 Infantry placed in Syria 2 Zeppelins placed in Greece Turn Complete - Ottomans Ottomans collect 95 PUs; end with 95 PUs Ottomans creates 2 Munitionss in SZ 30 Ottomans creates 2 Munitionss in SZ 35
Combat Hit Differential Summary :
British-Commonwealth regular : -1.17 French-Colonial-Africa regular : 0.17 Ottomans regular : -0.17
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@GenerationKILL I don't think you can retreat to ships in an amphibious assault, right?
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@djabwana Yes, it gave me a pop-up option to "retreat amphibious units"
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@GenerationKILL I have never seen that in TripleA. I just tested it and a "pure" amphibious assault had no retreat option and a "mixed" amphibious assault had the option to retreat non amphibious units:
I don't think the game ever allows units to go back on the boats (and I think this is good and what we want for our game). So the only tanks you would've been able to save had you retreated would've been the two that came from Rome. Unless that's what you've been meaning this whole time.
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Infantry moved from Ypres to Somme 1 Infantry moved from Ypres to Somme 3 Infantrys moved from Arras to Somme 1 Armored-Train and 1 Train moved from RR 124 to RR 118 1 Infantry moved from Flanders to Ypres 2 Infantrys moved from Flanders to Arras Load Munitions - British British collect 0 PUs; end with 53 PUs Purchase Units - British British buy 1 Battleship, 1 Destroyer, 3 Elite-Defensive-Infantrys, 2 Harbor-Defensess, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; Combat - British Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British creates battle in territory OVER THE TOP British creates battle in territory By DKJD Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD Non Combat Move - British Place Units - British 1 Battleship, 1 Destroyer and 2 Harbor-Defensess placed in SZ 8 2 Elite-Defensive-Infantrys and 2 Trenchess placed in Somme 1 Elite-Defensive-Infantry and 2 Infantrys placed in London Turn Complete - British British collect 53 PUs; end with 53 PUs British creates 2 Munitionss in SZ 8
Combat Hit Differential Summary :
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TripleA Turn Summary: British-Commonwealth round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Train moved from RR 110 to RR 108 2 Elite-Defensive-Infantrys moved from Portuguese E. Africa to German E. Afrika 4 Bombers moved from Oman to Basrah 3 Bombers and 2 Zeppelins moved from Oman to Cairo British-Commonwealth undo move 4. British-Commonwealth undo move 3. 7 Bombers, 2 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 4 Field-Artillerys and 2 Zeppelins moved from Oman to Hejaz 2 Freighters moved from SZ 43 to SZ 50 1 Destroyer moved from SZ 43 to SZ 50 2 Elite-Offensive-Infantrys moved from German E. Afrika to SZ 50 2 Elite-Offensive-Infantrys moved from SZ 50 to Madagascar British-Commonwealth undo move 3. British-Commonwealth undo move 6. British-Commonwealth undo move 5. British-Commonwealth undo move 2. British-Commonwealth undo move 3. British-Commonwealth undo move 2. British-Commonwealth undo move 1. Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 75 PUs British-Commonwealth creates 7 Munitionss in SZ 41 Fire Munitions and Combat Move - British-Commonwealth 2 Munitionss moved from SZ 41 to Hejaz 1 Munitions moved from SZ 41 to Hejaz 1 Elite-Defensive-Infantry moved from Oman to Hejaz 1 Freighter and 1 Troop-Transport moved from SZ 41 to SZ 43 1 Battlecruiser and 3 Battleships moved from SZ 41 to SZ 43 British-Commonwealth undo move 4. 1 Troop-Transport moved from SZ 41 to SZ 50 1 Destroyer moved from SZ 43 to SZ 50 1 Freighter moved from SZ 41 to SZ 50 2 Freighters moved from SZ 43 to SZ 44 5 Fighters moved from India to Oman 2 Elite-Offensive-Infantrys and 1 Infantry moved from German E. Afrika to SZ 50 2 Elite-Offensive-Infantrys and 1 Infantry moved from SZ 50 to Madagascar 2 Bombers moved from S. Africa to Oman 5 Bombers moved from Oman to Basrah British-Commonwealth undo move 13. 5 Bombers moved from Oman to Basrah 2 Bombers and 2 Zeppelins moved from Oman to Cairo British-Commonwealth undo move 14. 2 Bombers and 2 Zeppelins moved from Oman to Basrah 1 Fighter moved from British E. Africa to Oman Purchase Units - British-Commonwealth British-Commonwealth buy 1 Battleship, 2 Elite-Offensive-Infantrys, 4 Field-Artillerys, 1 Fighter, 3 Infantrys and 1 Troop-Transport; Remaining resources: 0 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP British-Commonwealth creates battle in territory RR 108 Strategic bombing raid in Basrah Ottomans roll AA dice in Basrah : 2/1 hits, 1.50 expected hits 1 Bomber and 1 Zeppelin killed by AA Bombing raid in Basrah rolls: 3,2,2,3,3,3,2 and causes: 12 damage to unit: Factory Bombing raid in Basrah causes 12 damage total. 1 Factory owned by the Ottomans lost in Basrah Battle in Madagascar British-Commonwealth attack with 2 Elite-Offensive-Infantrys and 1 Infantry Ottomans defend with 1 Zeppelin British-Commonwealth roll dice for 2 Elite-Offensive-Infantrys and 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.83 expected hits British-Commonwealth roll dice for 2 Elite-Offensive-Infantrys and 1 Infantry in Madagascar, round 3 : 1/1 hits, 0.83 expected hits 1 Zeppelin owned by the Ottomans lost in Madagascar French-Colonial-Africa takes Madagascar from Imperial-German-Afrika British-Commonwealth win . Battle score for attacker is 12 Casualties for Ottomans: 1 Zeppelin Battle in Hejaz British-Commonwealth attack with 1 Elite-Defensive-Infantry and 3 Munitionss Ottomans defend with 1 Infantry British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 3 Munitionss in Hejaz, round 2 : 1/1 hits, 1.17 expected hits Ottomans roll dice for 1 Infantry in Hejaz, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in Hejaz 3 Munitionss owned by the British-Commonwealth lost in Hejaz Ottomans win with no units remaining. Battle score for attacker is -1 Casualties for British-Commonwealth: 1 Elite-Defensive-Infantry and 3 Munitionss Casualties for Ottomans: 1 Infantry Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Trigger Remove British-Commonwealth Munitions 1: has removed 4 Munitionss owned by British-Commonwealth in SZ 41 Non Combat Move - British-Commonwealth 6 Bombers and 1 Zeppelin moved from Basrah to Oman Place Units - British-Commonwealth 1 Battleship and 1 Troop-Transport placed in SZ 50 4 Field-Artillerys placed in German E. Afrika 2 Elite-Offensive-Infantrys and 3 Infantrys placed in India 1 Fighter placed in S. Africa Turn Complete - British-Commonwealth British-Commonwealth collect 67 PUs; end with 67 PUs British-Commonwealth creates 7 Munitionss in SZ 43 British-Commonwealth creates 2 Munitionss in SZ 50
Combat Hit Differential Summary :
British-Commonwealth regular : -0.83 Ottomans AA : 0.50 Ottomans regular : 0.83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Infantrys moved from Rome to Naples Load Munitions - Italians Italians collect 0 PUs; end with 17 PUs Purchase Units - Italians Italians buy 3 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Italians creates battle in territory Naples Battle in Naples Italians attack with 2 Infantrys Ottomans defend with 2 Infantrys Italians roll dice for 2 Infantrys in Naples, round 2 : 1/1 hits, 0.33 expected hits Ottomans roll dice for 2 Infantrys in Naples, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Ottomans lost in Naples Italians roll dice for 2 Infantrys in Naples, round 3 : 0/1 hits, 0.33 expected hits Ottomans roll dice for 1 Infantry in Naples, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Italians lost in Naples Italians roll dice for 1 Infantry in Naples, round 4 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Infantry in Naples, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Italians lost in Naples Ottomans win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Ottomans: 1 Infantry Casualties for Italians: 2 Infantrys Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians Place Units - Italians 3 Elite-Defensive-Infantrys, 1 Infantry and 2 Trenchess placed in Rome Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Ottomans regular : 1.33
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Tank moved from United States to SZ 24 2 Destroyers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Tank and 1 Troop-Transport moved from SZ 24 to SZ 20 1 Battlecruiser and 1 Destroyer moved from SZ 20 to SZ 18 1 Battleship and 1 Destroyer moved from SZ 27 to SZ 29 Load Munitions - Americans Americans collect 0 PUs; end with 57 PUs Americans creates 1 Munitions in SZ 18 Americans creates 3 Munitionss in SZ 29 Fire Munitions and Combat Move - Americans 1 Munitions moved from SZ 18 to SZ 8 1 Bomber moved from Portugal to SZ 8 2 Infantrys moved from Bordeaux to SZ 29 2 Infantrys moved from SZ 29 to Sardinia 3 Munitionss moved from SZ 29 to Sardinia 2 Zeppelins moved from Bordeaux to RR 46 2 Elite-Offensive-Infantrys and 4 Infantrys moved from Bordeaux to SZ 22 2 Elite-Offensive-Infantrys, 2 Freighters and 4 Infantrys moved from SZ 22 to SZ 18 2 Elite-Offensive-Infantrys and 4 Infantrys moved from SZ 18 to London 1 Troop-Transport moved from SZ 22 to SZ 20 6 Infantrys moved from Bordeaux to Marseilles Purchase Units - Americans Americans buy 2 Bombers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Battle in Sardinia Americans attack with 2 Infantrys and 3 Munitionss Austrians defend with 1 Infantry Americans roll dice for 2 Infantrys and 3 Munitionss in Sardinia, round 2 : 2/1 hits, 1.33 expected hits Austrians roll dice for 1 Infantry in Sardinia, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Austrians and 1 Infantry owned by the Americans lost in Sardinia 3 Munitionss owned by the Americans lost in Sardinia Americans win, taking Sardinia from Austrians with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry and 3 Munitionss Casualties for Austrians: 1 Infantry Battle in SZ 8 British loiter and taunt; French loiter and taunt; Americans attack with 1 Bomber and 1 Munitions Germans defend with 1 Battlecruiser and 2 Submarines 2 Submarines owned by the Germans submerged Americans roll dice for 1 Bomber and 1 Munitions in SZ 8, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 Battlecruiser in SZ 8, round 2 : 1/1 hits, 0.50 expected hits 1 Battlecruiser owned by the Germans and 1 Bomber owned by the Americans lost in SZ 8 1 Munitions owned by the Americans lost in SZ 8 Germans win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 Bomber and 1 Munitions Casualties for Germans: 1 Battlecruiser Battle in RR 46 Americans attack with 2 Zeppelins Austrians defend with 1 Armored-Train and 2 Trains Americans roll dice for 2 Zeppelins in RR 46, round 2 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Zeppelins in RR 46, round 3 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Zeppelins in RR 46, round 4 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Armored-Train and 2 Trains in RR 46, round 4 : 1/1 hits, 0.33 expected hits 1 Zeppelin owned by the Americans lost in RR 46 1 Zeppelin owned by the Americans retreated Austrians win with 1 Armored-Train and 2 Trains remaining. Battle score for attacker is -12 Casualties for Americans: 1 Zeppelin Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Non Combat Move - Americans 1 Zeppelin moved from RR 46 to Marseilles Place Units - Americans 1 Tank placed in Fontainbleu 2 Bombers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 1 Tank placed in United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Americans creates 1 Munitions in SZ 18 Americans creates 3 Munitionss in SZ 29
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : 0.50 Austrians regular : 0.83
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Welp, I don't see any possibility of turning this game around. You're too well entrenched and centralized for me to focus any offensive action. We might be neck and neck in PUs and TUV, but you're positioned much better on the map and I can't compete with your reinforcement chain. Italy will most likely fall this next turn, so we'll just call a victory for the Central Powers.
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@GenerationKILL said in Over the Top test 1:
Welp, I don't see any possibility of turning this game around. You're too well entrenched and centralized for me to focus any offensive action. We might be neck and neck in PUs and TUV, but you're positioned much better on the map and I can't compete with your reinforcement chain. Italy will most likely fall this next turn, so we'll just call a victory for the Central Powers.
You can get better terms than that. They're war weary and their populace won't accept heavy casualties.
A minor or at most moderate victory
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 15 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. Load Munitions - Germans Germans collect 0 PUs; end with 142 PUs Germans creates 1 Gas-Munitions and 2 Munitionss in Bar-Le-Duc Germans creates 3 Gas-Munitionss in Bohemia Germans creates 2 Munitionss in Brussels Germans creates 1 Gas-Munitions in Innsbruck Germans creates 10 Munitionss in Kiel Germans creates 1 Gas-Munitions and 2 Munitionss in Piedmont Germans creates 1 Munitions in SZ 9 Germans creates 2 Gas-Munitionss and 2 Munitionss in Vimy Fire Munitions and Combat Move - Germans 2 Submarines moved from SZ 8 to SZ 73 1 Munitions moved from SZ 9 to SZ 8 1 Battlecruiser, 1 Destroyer and 1 Freighter moved from SZ 9 to SZ 7 8 Cavalrys and 14 Infantrys moved from Tuscany to Rome 2 Zeppelins moved from Bavaria to Rome 3 Cavalrys moved from Venice to Rome 2 Munitionss moved from Piedmont to Marseilles 1 Zeppelin moved from Kiel to Rome 7 Infantrys moved from Venice to Tuscany 1 Heavy-Artillery and 15 Infantrys moved from Innsbruck to Venice 2 Field-Artillerys and 3 Heavy-Artillerys moved from Bohemia to Innsbruck 1 Bomber moved from Berlin to Venice 5 Infantrys moved from Berlin to RR 20 5 Infantrys and 1 Train moved from RR 20 to RR 140 5 Infantrys moved from RR 140 to Strasbourg 2 Armored-Trains and 1 Train moved from RR 122 to RR 18 5 Infantrys moved from Kiel to Ruhr 3 Infantrys moved from Hanover to Ruhr 6 Infantrys moved from Bavaria to Innsbruck 1 Infantry moved from Saxony to Innsbruck 1 Infantry moved from Pomerania to Hanover 2 Munitionss moved from Bar-Le-Duc to Rhiems 1 Red-Baron moved from Bar-Le-Duc to Chaumont 2 Infantrys moved from Bar-Le-Duc to Chaumont 1 Infantry moved from Nancy to Rhiems 1 Cavalry moved from Douamont to Rhiems 1 Infantry moved from Luneville to Bar-Le-Duc 1 Infantry moved from Metz to Douamont 2 Munitionss moved from Vimy to Somme 2 Fighters moved from Vimy to Argonne 2 Infantrys moved from Vimy to Argonne 3 Infantrys moved from Brussels to Vimy Purchase Units - Germans Germans buy 3 Emplace-Heavy-Artillerys, 2 Fighters, 5 Heavy-Artillerys, 17 Infantrys, 2 Submarines and 8 Trenchess; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Strategic bombing raid in Marseilles Bombing raid in Marseilles rolls: 0,0 and causes: 0 damage to unit: Factory Bombing raid in Marseilles causes 0 damage total. 2 Munitionss owned by the Germans lost in Marseilles Strategic bombing raid in Somme Bombing raid in Somme rolls: 2,2 and causes: 4 damage to unit: Factory Bombing raid in Somme causes 4 damage total. 2 Munitionss owned by the Germans lost in Somme Battle in SZ 73 Germans attack with 2 Submarines French defend with 3 Harbor-Defensess Germans roll dice for 2 Submarines in SZ 73, round 2 : 1/1 hits, 0.67 expected hits 1 Harbor-Defenses owned by the French lost in SZ 73 French roll dice for 2 Harbor-Defensess in SZ 73, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Submarines in SZ 73, round 3 : 1/1 hits, 0.67 expected hits 1 Harbor-Defenses owned by the French lost in SZ 73 French roll dice for 1 Harbor-Defenses in SZ 73, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 Submarines in SZ 73, round 4 : 1/1 hits, 0.67 expected hits 1 Harbor-Defenses owned by the French lost in SZ 73 Germans win, taking By DKJD from British, taking SZ 73 from French with 2 Submarines remaining. Battle score for attacker is 9 Casualties for French: 3 Harbor-Defensess Battle in SZ 8 Germans attack with 1 Munitions British defend with 1 Battleship, 1 Destroyer and 2 Harbor-Defensess; French defend with 1 Destroyer and 2 Harbor-Defensess Germans roll dice for 1 Munitions in SZ 8, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the British 1 Munitions owned by the Germans lost in SZ 8 British win with 1 Battleship, 2 Destroyers and 4 Harbor-Defensess remaining. Battle score for attacker is 0 Casualties for Germans: 1 Munitions Battle in Rhiems Germans attack with 1 Cavalry, 1 Infantry and 2 Munitionss French defend with 1 Infantry Germans roll dice for 1 Cavalry, 1 Infantry and 2 Munitionss in Rhiems, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Infantry in Rhiems, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Rhiems 2 Munitionss owned by the Germans lost in Rhiems Germans win, taking Rhiems from French with 1 Cavalry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry and 2 Munitionss Casualties for French: 1 Infantry Battle in Argonne Germans attack with 2 Fighters and 2 Infantrys French defend with 1 Infantry Germans roll dice for 2 Fighters and 2 Infantrys in Argonne, round 2 : 1/1 hits, 1.33 expected hits French roll dice for 1 Infantry in Argonne, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French lost in Argonne Germans win, taking Argonne from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Chaumont Germans attack with 2 Infantrys and 1 Red-Baron French defend with 1 Infantry and 2 Trenchess Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 Trenches owned by the French French roll dice for 1 Infantry and 2 Trenchess in Chaumont, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 3 : 2/1 hits, 1.17 expected hits French roll dice for 1 Infantry and 2 Trenchess in Chaumont, round 3 : 0/1 hits, 0.17 expected hits 1 Trenches owned by the French lost in Chaumont Germans roll dice for 2 Infantrys and 1 Red-Baron in Chaumont, round 4 : 2/1 hits, 1.17 expected hits French roll dice for 1 Infantry and 1 Trenches in Chaumont, round 4 : 0/1 hits, 0.17 expected hits 1 Trenches owned by the French and 1 Infantry owned by the French lost in Chaumont Germans win, taking Chaumont from French with 2 Infantrys and 1 Red-Baron remaining. Battle score for attacker is 8 Casualties for French: 1 Infantry and 2 Trenchess Battle in Rome Germans attack with 11 Cavalrys, 14 Infantrys and 3 Zeppelins Italians defend with 15 Elite-Defensive-Infantrys, 1 Factory, 1 Infantry, 1 Shipyard and 4 Trenchess; French defend with 1 Elite-Defensive-Infantry; French-Colonial-Africa defend with 1 Fighter Germans roll dice for 11 Cavalrys, 14 Infantrys and 3 Zeppelins in Rome, round 2 : 6/1 hits, 6.17 expected hits Units damaged: 2 Trenchess owned by the Italians Italians roll dice for 16 Elite-Defensive-Infantrys, 1 Fighter, 1 Infantry and 4 Trenchess in Rome, round 2 : 6/0 hits, 6.00 expected hits 2 Trenchess owned by the Italians and 6 Infantrys owned by the Germans lost in Rome Germans roll dice for 11 Cavalrys, 8 Infantrys and 3 Zeppelins in Rome, round 3 : 6/1 hits, 5.17 expected hits Italians roll dice for 16 Elite-Defensive-Infantrys, 1 Fighter, 1 Infantry and 2 Trenchess in Rome, round 3 : 6/0 hits, 6.00 expected hits 2 Trenchess owned by the Italians, 6 Infantrys owned by the Germans, 1 Infantry owned by the Italians and 3 Elite-Defensive-Infantrys owned by the Italians lost in Rome Germans roll dice for 11 Cavalrys, 2 Infantrys and 3 Zeppelins in Rome, round 4 : 4/1 hits, 4.17 expected hits Italians roll dice for 13 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 4 : 5/1 hits, 4.83 expected hits 2 Infantrys owned by the Germans, 3 Cavalrys owned by the Germans, 3 Elite-Defensive-Infantrys owned by the Italians and 1 Elite-Defensive-Infantry owned by the French lost in Rome Germans roll dice for 8 Cavalrys and 3 Zeppelins in Rome, round 5 : 3/1 hits, 3.17 expected hits Italians roll dice for 9 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 5 : 4/1 hits, 3.50 expected hits 4 Cavalrys owned by the Germans and 3 Elite-Defensive-Infantrys owned by the Italians lost in Rome Germans roll dice for 4 Cavalrys and 3 Zeppelins in Rome, round 6 : 2/1 hits, 1.83 expected hits Italians roll dice for 6 Elite-Defensive-Infantrys and 1 Fighter in Rome, round 6 : 3/1 hits, 2.50 expected hits 3 Cavalrys owned by the Germans and 2 Elite-Defensive-Infantrys owned by the Italians lost in Rome 3 Zeppelins owned by the Germans retreated 1 Cavalry owned by the Germans retreated to Tuscany Italians win with 4 Elite-Defensive-Infantrys and 1 Fighter remaining. Battle score for attacker is -18 Casualties for Germans: 10 Cavalrys and 14 Infantrys Casualties for Italians: 11 Elite-Defensive-Infantrys, 1 Infantry and 4 Trenchess Casualties for French: 1 Elite-Defensive-Infantry Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bar-Le-Duc Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Bohemia Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Piedmont Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Vimy Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in Brussels Non Combat Move - Germans 2 Zeppelins moved from Rome to Bavaria 1 Zeppelin moved from Rome to Venice 2 Fighters moved from Argonne to Vimy 1 Red-Baron moved from Chaumont to Bar-Le-Duc Place Units - Germans 2 Trenchess placed in Tuscany 1 Emplace-Heavy-Artillery and 2 Trenchess placed in Piedmont 1 Emplace-Heavy-Artillery and 2 Trenchess placed in Vimy 1 Fighter and 1 Heavy-Artillery placed in Vimy 3 Infantrys placed in Brussels 2 Trenchess placed in Bar-Le-Duc 2 Infantrys placed in Bar-Le-Duc 1 Fighter, 2 Heavy-Artillerys and 3 Infantrys placed in Piedmont 1 Heavy-Artillery and 5 Infantrys placed in Bavaria 2 Submarines placed in SZ 7 Germans undo move 7. 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 1 Infantry placed in Bar-Le-Duc 3 Infantrys placed in Kiel 2 Infantrys placed in Berlin Trigger EmplaceGermans-Piedmont: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Piedmont Trigger EmplaceGermans-Bar-Le-Duc: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Bar-Le-Duc Trigger EmplaceGermans-Vimy: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Vimy Trigger EmplaceGermans-Piedmont: Germans has 1 Heavy-Artillery-Emplacement placed in Piedmont Trigger EmplaceGermans-Bar-Le-Duc: Germans has 1 Heavy-Artillery-Emplacement placed in Bar-Le-Duc Trigger EmplaceGermans-Vimy: Germans has 1 Heavy-Artillery-Emplacement placed in Vimy Turn Complete - Germans Germans collect 144 PUs; end with 144 PUs Germans creates 1 Gas-Munitions and 4 Munitionss in Bar-Le-Duc Germans creates 1 Gas-Munitions in Bavaria Germans creates 2 Munitionss in Brussels Germans creates 3 Gas-Munitionss in Innsbruck Germans creates 10 Munitionss in Kiel Germans creates 2 Gas-Munitionss and 4 Munitionss in Piedmont Germans creates 1 Munitions in SZ 7 Germans creates 1 Gas-Munitions in Venice Germans creates 2 Gas-Munitionss and 4 Munitionss in Vimy
Combat Hit Differential Summary :
Italians regular : 1.17 French regular : -0.33 Germans regular : 3.33
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@GenerationKILL I took one last turn as Germany. I think Austria will get Rome this round, so yes we can call it there. Good game! Thanks for following along @beelee
Final situation:
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