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    FirstStrike and multiple land battle rounds

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee @TorpedoA
      last edited by

      @TorpedoA ahh yea, i misunderstood you. I was thinking v3

      TorpedoAT 1 Reply Last reply Reply Quote 0
      • TorpedoAT Offline
        TorpedoA @beelee
        last edited by

        @beelee In my mod, calvalry are my scramblers and first strike units. Charge as first strike.
        And heavy spearmen or cavalry itself are my destroyers. 😳

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @TorpedoA
          last edited by

          @TorpedoA so i think you can have the targeted units fire back as well. With the combatAA thingy. So even if they get offed they'll shoot back. I do that with planes and ships AA. Once again those are V3 rules.

          TorpedoAT 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee
            last edited by

            so you need to add that to the unit otherwise it won't

            1 Reply Last reply Reply Quote 0
            • TorpedoAT Offline
              TorpedoA @beelee
              last edited by

              @beelee What? AA with casualties firing back? :astonished_face:
              That would be awesome.

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              • B Offline
                beelee @TorpedoA
                last edited by

                @TorpedoA yea I'll post an example in a few

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                • B Offline
                  beelee
                  last edited by

                  @TorpedoA so here's a Tac Bomber targeting Battleship and Cruiser

                  <attachment name="triggerAttachment_PlanesTargetNaval" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                  <option name="trigger" value="conditionAttachmentPlanesTargetNaval"/>
                  <option name="unitType" value="tactical_bomber"/>
                  <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                  <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
                  <option name="unitProperty" value="attackAA" count="1"/>
                  <option name="unitProperty" value="attackAAmaxDieSides" count="12"/>
                  <option name="unitProperty" value="offensiveAttackAA" count="2"/>
                  <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="12"/>
                  <option name="unitProperty" value="maxAAattacks" count="1"/>
                  <option name="unitProperty" value="mayOverStackAA" count="false"/>
                  <option name="unitProperty" value="damageableAA" count="true"/>
                  <option name="unitProperty" value="targetsAA" count="battleship:cruiser"/>
                  <option name="unitProperty" value="typeAA" count="TacsTargetShips"/>
                  <option name="when" value="before:germansPolitics"/>
                  <option name="uses" value="1"/>
                  </attachment>

                  And here's a Cruiser shooting it's AA at the Dive bomber

                  <attachment name="triggerAttachment_BBAndCAAA1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                  <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
                  <option name="unitType" value="cruiser"/>
                  <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                  <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
                  <option name="unitProperty" value="attackAA" count="1"/>
                  <option name="unitProperty" value="attackAAmaxDieSides" count="10"/>
                  <option name="unitProperty" value="offensiveAttackAA" count="1"/>
                  <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="12"/>
                  <option name="unitProperty" value="maxAAattacks" count="2"/>
                  <option name="unitProperty" value="mayOverStackAA" count="false"/>
                  <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:fighter_lr:Japanese_fighter_lr:Russian_fighter_lr:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger:bomber:Russian_bomber:Japanese_bomber"/>
                  <option name="unitProperty" value="typeAA" count="BattleshipAndCruiserAA"/>
                  <option name="when" value="before:germansPolitics"/>
                  <option name="uses" value="1"/>
                  </attachment>

                  There's some other stuff going on here, but they'll both shoot at each other before regular combat even if they get hit

                  TorpedoAT 2 Replies Last reply Reply Quote 1
                  • TorpedoAT Offline
                    TorpedoA @beelee
                    last edited by

                    @beelee But you cannot select casualties for yourself right?

                    B 1 Reply Last reply Reply Quote 0
                    • TorpedoAT Offline
                      TorpedoA @beelee
                      last edited by

                      @beelee https://forums.triplea-game.org/topic/2352/how-to-select-a-specific-fighter-as-casualty

                      I am reading now that rather recent post which you did commented on that aspect.

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @TorpedoA
                        last edited by

                        @TorpedoA yea if you have more than one unit that can be hit, the defender will choose. You can have different"typeAA" but it'll only go so far before it'll overamps itself. If you want one unit to have two different "types" they have to have the same number of shots at each unit. Can't have one and then stack with the other, which would allow all attacking units to hit as opposed to only one.

                        TorpedoAT 1 Reply Last reply Reply Quote 1
                        • TorpedoAT Offline
                          TorpedoA @beelee
                          last edited by

                          @beelee LL here, so it could be slightly different situation and unit options also.

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @TorpedoA
                            last edited by

                            @TorpedoA yea so what I ran into was I wanted the Tac to be a sub hunter with as many shots as Tacs even if only one sub but only one shot Per capital ship as a dive bomber regardless of number of Tacs. i couldn't do both so just made it one per.

                            The DDs can shoot as many as there are against one sub though. But since the sub can also be hit by Tac, Dive Bombers will also attack it giving the defender the choice to take a sub hit instead of ship hit.

                            Not perfect, but adds a little more to uboat and naval battles.

                            TorpedoAT 1 Reply Last reply Reply Quote 0
                            • TorpedoAT Offline
                              TorpedoA @beelee
                              last edited by

                              @beelee
                              Does the AA phase then take place before AirBattles too right?

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                              • B Offline
                                beelee @TorpedoA
                                last edited by

                                @TorpedoA yea pretty sure it does anyway. I'd have to check to be sure. I don't have any scenarios like that

                                TorpedoAT 1 Reply Last reply Reply Quote 0
                                • TorpedoAT Offline
                                  TorpedoA @beelee
                                  last edited by TorpedoA

                                  @beelee
                                  Found this:
                                  From user: Trevan in https://forums.triplea-game.org/topic/2118/should-the-sneak-attack-of-firststrike-unit-battle-steps-change-during-the-round

                                  In a battle round, there are 4 main firing phases in the code: AA, navalBombardment, firstStrike, regular. Any unit with isAA, attackAA, offensiveAttackAA, etc properties will be able to fire during the AA phase. Units with canBombard property will be able to fire during the navalBombardment phase. Units with isFirstStrike property will be able to fire during the firstStrike phase (originally these were only subs but now any unit can have this property). The rest of the units fire during the regular phase (this does include units that fired during the AA phase if they also have regular attack/defense properties).

                                  Units that were hit in each phase are removed after the phase and can not fire back, unless certain options are enabled or certain situations are present. For the AA phase, I don't see any option that disables that ability. All units hit during the AA phase are removed from battle after the phase. In the navalBombardment phase, hit units can fire back if "Naval Bombard Casualties Return Fire" is true. In the firstStrike phase, it depends on whether a unit with isDestroyer is present.

                                  So, if you have a battle with units with AA abilities, any unit that is hit by them is removed from the battle immediately after the AA phase. These units do not get to fire back. Even if they are isFirstStrike units. And since these units don't get to fire back, my question is: "Should they also still affect the firstStrike phase?"

                                  I think now its like this: (please correct me)
                                  There are 2 main seperate battles

                                  1. Air battle (no unit support)
                                  • normal phase
                                  1. Normal battle (unit support)
                                  • AA phase
                                  • bombard phase
                                  • first strike phase
                                  • normal phase

                                  The only thing i dont know atm is if AA is supporable. Must look into it once more.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @TorpedoA
                                    last edited by

                                    @TorpedoA yea I think the AA battles go first. If they hit, the only way what they kill can shoot back, is if they have AA as well and targets that unit

                                    TorpedoAT B 2 Replies Last reply Reply Quote 1
                                    • TorpedoAT Offline
                                      TorpedoA @beelee
                                      last edited by

                                      @beelee Wonderful. Thank you very much. Crucial information what i was looking for.

                                      @beelee said in FirstStrike and multiple land battle rounds:

                                      If they hit, the only way what they kill can shoot back, is if they have AA as well and targets that unit

                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @beelee
                                        last edited by

                                        @beelee and yea if they whack a first strike and it has no AA return shot, it's toast along with it's first strike.

                                        So I have a DD with AA against first strike sub. If DD AA hits, Sub is dead and can't fire at all. If DD misses, sub gets first strike and if it hits, DD is dead no return fire. If sub misses, then DD gets normal combat shot.

                                        Next round Sub gets first strike as DD only gets one round of AA attack. But you can set that to as many rounds as you want. So DD could get another AA shot if set to 2 rounds or 3 etc...

                                        TorpedoAT 2 Replies Last reply Reply Quote 0
                                        • TorpedoAT Offline
                                          TorpedoA @beelee
                                          last edited by

                                          @beelee
                                          Intresting.
                                          As i dont have real isAir (aircraft) units and submarines or destroyers, i am now going to think about my unit/battlestructure.
                                          Because i have only such unit types:
                                          pure melee
                                          horsemen
                                          spearmen
                                          skirmishers (think javelin by roman velites or greek peltasts)
                                          heavy javelin infantry (roman legion pilum)
                                          bowmen

                                          As i dont have aircraft units, i want to make use of air battles nevertheless to simulate ranged combat.

                                          Bowmen for example would be AA units with Air Battle aswell.

                                          For sea battles i only have 1 unit.
                                          Galley for Greeks and Romans
                                          Longship for Barbarians

                                          That will be rather complex than simple, but i like depth.

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                                          • TorpedoAT Offline
                                            TorpedoA @beelee
                                            last edited by

                                            @beelee

                                            lets see what you say about those images. I didnt polish them yet but i wanted to see myself how they look if i show them.

                                            Agathoergoi (4) - Kopie.png
                                            Argyraspides_O.png
                                            Berserkerk - Kopie.png
                                            Centurio_OCut.png
                                            Companions.png
                                            G1 - Kopie.png
                                            Hoplot_OCut - Kopie - Kopie.png
                                            Legionari_O - Kopie - Kopie.png
                                            Peltastes_O.png
                                            Template1 - Kopie (3).png
                                            Triari_Cut.png
                                            Tribesmen_O.png
                                            Warriors_broad - Kopie - Kopie (2).png
                                            Warriors-OS.png
                                            WARRIORTEMP - Kopie (2) - Kopie - Kopie - Kopie - Kopie.png
                                            WARRIORTEMP - Kopie (2) - Kopie.png
                                            Horsemen_O - Kopie.png
                                            Hetairos_OH - Kopie - Kopie - Kopie (2).png
                                            Galley_O.png
                                            atat4eaert.png

                                            B 1 Reply Last reply Reply Quote 2

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