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    combined condition attachment for triggers

    Map Making
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    • N
      Numetalfan @Numetalfan last edited by

      oops wrong trigger

      <attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="when" value="after:germanEndTurn"/>
      <option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
      <option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
      <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
      </attachment>

      N 1 Reply Last reply Reply Quote 0
      • N
        Numetalfan @Numetalfan last edited by

        but if Germany buys 2 subs

        there are 2 conditions - one for 1 sub and one for 2 subs

        <attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="5 Sea Zone"/>
        <option name="players" value="Germans:Italians:Japanese"/>
        <option name="unitPresence" value="submarine" count= "1"/>
        </attachment>

        <attachment name="conditionAttachment2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
        <option name="directPresenceTerritories" value="5 Sea Zone"/>
        <option name="players" value="Germans:Italians:Japanese"/>
        <option name="unitPresence" value="submarine" count= "2"/>
        </attachment>

        and 2 triggers

        <attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="when" value="after:germanEndTurn"/>
        <option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
        <option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
        <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
        </attachment>

        <attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="when" value="after:germanEndTurn"/>
        <option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
        <option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
        <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
        </attachment>

        but instead of using the second trigger, the programming is using both 😞

        G2subSZ75ET: has removed 2 submarines owned by Germans in 75 Sea Zone
        G2subSZ75ET: Germans has 2 submarine_in_sub_bunkers placed in 75 Sea Zone
        GsubSZ75ET: Germans has 1 submarine_in_sub_bunker placed in 75 Sea Zone

        So: buying 2 subs, means 1+2 = 3 converted units
        buying 3 subs, means 1+2+3 = 6 converted untis

        how to avoid that ?

        1 Reply Last reply Reply Quote 0
        • W
          wc_sumpton last edited by

          @Numetalfan

          'count' when used in a conditionAttachment means equal to or greater then. So both statements are true if "5 Sea Zone" has 2 German subs. The triggerAttachment does not check the 'count' when using removeUnits. So if 1 unit is there and you remove 2, it will remove the 1 with out any errors.

          To insure that only 1 or 2 units are removed you must check for the presents of just 1 unit. So use a condition that inverts the check for 2 and if true then there must be less then 2 units:

          <attachment name="conditionAttachmentNo2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
             <option name="conditions" value="conditionAttachment2SubGSZ5"/>
             <option name="players" value="Germans:Italians:Japanese"/>
             <option name="invert" value="true"/>
          </attachment>
          

          Then add that condition to the deployment of 1 subermarine_in_sub_bunker trigger.

          Cheers...

          N 1 Reply Last reply Reply Quote 1
          • N
            Numetalfan @wc_sumpton last edited by

            @wc_sumpton

            so if you have 3 positive conditions

            if1,if2,if3

            and 3 negative one (with invert)

            ifnot1,ifnot2,ifnot3

            then the triggers would be:

            triggerconvert1
            ...if1:ifnot2:ifnot3

            triggerconvert2
            ...if2:ifnot1:ifnot3

            triggerconvert3
            ...if3:ifnot1:ifnot2

            is that the logic for the xml ?
            the ":" works as "AND" in this case

            1 Reply Last reply Reply Quote 0
            • W
              wc_sumpton last edited by

              @Numetalfan

              When testing with count the test is for x or more. So if an zone contains 2 units, testing for 1 unit is true, testing for 2 units is true, but testing for 3 units is false. So to test for an exact number of units there needs to be another check. ie: Are there 2 or more units, and less then 3 units?

              So to test for up to 3 units:
              1 or more and less then 2
              2 or more and less then 3
              3 or more

              Less then 1 testing is not needed. Also testing for less then three when test for 1.

              N 1 Reply Last reply Reply Quote 1
              • N
                Numetalfan @wc_sumpton last edited by

                @wc_sumpton

                thx,

                I understand your idea,

                however "count =" is neither <= nor >=

                so = 2 would count 2, but it could be 3 or 4 there.

                So how to define "2 or less" or "3 and more"

                1 Reply Last reply Reply Quote 0
                • W
                  wc_sumpton last edited by

                  @Numetalfan

                  Wrong. "count"="2" is 2 or more. This only means assign the number "2" to the variable "count".

                  When used in conditionAttachment with "requiresUnit" then if there are 2 or more units in the zone, the statement is true.

                  When used in a triggerAttachment with "removesUnit" then it means remove no more then 2 units, but if there are less units that is ok, even if there are no units to remove.

                  It may look exact "count=2" but it is not. "count" is just variable. Like "count"="false".

                  Cheers...

                  1 Reply Last reply Reply Quote 0
                  • W
                    wc_sumpton last edited by

                    @Numetalfan

                    Maybe I miss understood your question. You know how to "count" for "2". You want to know how to "count" for less then "3".

                    Simple, use an invert condition on the "count" for "3":

                    <!-- Counting for 3 or more German subs in 5 Sea Zone -->
                    <attachment name="conditionAttachment3SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                       <option name="directPresenceTerritories" value="5 Sea Zone"/>
                       <option name="players" value="Germans:Italians:Japanese"/>
                       <option name="unitPresence" value="submarine" count= "3"/>
                    </attachment>
                    <!-- Counting for less the 3 (0,1 or 2) German Subs in 5 Sea Zone -->
                    <attachment name="conditionAttachmentNo3SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                       <option name="conditions" value="conditionAttachment3SubGSZ5"/>
                       <option name="players" value="Germans:Italians:Japanese"/>
                       <option name="invert" value="true"/>
                    </attachment>
                    

                    So if there are 3 German subs in '5 Sea Zone' then "conditionAttachment3SubGSZ5" will be true and "conditionAttachmentNo3SubGSZ5" will be false. If there are less then 3 subs then "conditionAttachment3SubGSZ5" is false witch will make "conditionAttachmentNo3SubGSZ5" true.

                    Cheers...

                    1 Reply Last reply Reply Quote 1
                    • B
                      beelee last edited by

                      This isn't exactly what you're doing but just to add another example:

                      <attachment name="conditionAttachment_WolfpackRemove112" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                      <option name="directPresenceTerritories" value="112 Sea Zone" count="1"/>
                      <option name="unitPresence" value="GermanUBoat" count="3"/>
                      <option name="invert" value="true"/>
                      </attachment>

                      <attachment name="triggerAttachment_Germans_RemoveWolfpackSZ112" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="conditions" value="conditionAttachment_WolfpackRemove112"/>
                      <option name="removeUnits" value="112 Sea Zone:Wolfpack" count="1"/>
                      <option name="when" value="before:germansNonCombatMove"/>
                      </attachment>

                      So as long as there are less than 3 German Uboat Units in SZ 112, it will remove 1 Wolfpack Unit in SZ 112

                      W 1 Reply Last reply Reply Quote 0
                      • W
                        wc_sumpton @beelee last edited by wc_sumpton

                        @beelee

                        Correct. If there are 0, 1 or 2 'GermanUBoats' then it will attempt to remove 1 Wolfpack. This will be true even with 0 'GermanUBoats'.

                        Cheers...

                        B 1 Reply Last reply Reply Quote 1
                        • B
                          beelee @wc_sumpton last edited by

                          @wc_sumpton heh heh you're the one that clued me in on it when I was struggling 🙂

                          1 Reply Last reply Reply Quote 1
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