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    combined condition attachment for triggers

    Scheduled Pinned Locked Moved Map Making
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    • N Offline
      Numetalfan @wc_sumpton
      last edited by

      @wc_sumpton

      perfect! that's what I am looking for

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Numetalfan @Numetalfan
        last edited by

        Next one:

        *conditionType Attachment option
        Parents:
        userActionAttachment Options for actions
        politicalActionAttachment Options for politics
        conditionAttachment Options for conditions
        objectiveAttachment Options for objectives
        triggerAttachment Options for triggers
        Parameters:
        value: AND, OR, XOR, y, y-z. Defaults to AND if missing.

        Defines the relationship the conditions must have if there are more than one condition or rules attachment in the trigger.
        AND means all conditions must be true.
        OR means just one condition must be true.
        XOR means that only one condition must be true while all others must be false.
        'y' is an exact number of conditions
        'y-z' is a range of numbers.
        This option will overwrite prior occurences of itself.*

        1. Is it possible to combine OR and AND

        somenthing like ("A" or "B") AND "C"
        in one single statement ?

        1. If not possible in 1),

        is it possible to have several
        <option name='conditions'
        in one statement ?

        something like

        <attachment name='userActionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='UserActionAttachment' type='player'>
        <option name='conditions' value='conditionA'/>
        <option name='conditions' value='conditionB'/>

        <option name='activateTrigger' value='triggerAttachment_Americans_Aid_UK:1:false:false:false:false'/>
        <option name='text' value='AMERICANS_AID_UK'/>
        ...

        this would mean one of them can be OR/XOR while the other one is "normal"

        wc_sumptonW 1 Reply Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton @Numetalfan
          last edited by

          @numetalfan

          Simple answer is no you can not have multiple 'conditionType' in a condition statement, as you stated. The best way to handle something like ("A" or "B") and "C" would be to put "A" and "B" in its own condition statement, then add that statement as a condition when checking "C".

          Cheers...

          N 1 Reply Last reply Reply Quote 1
          • N Offline
            Numetalfan @wc_sumpton
            last edited by

            @wc_sumpton

            understood, thx

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Numetalfan @Numetalfan
              last edited by

              next one:

              ..
              <relationship type="Neutrality" player1="Germans" player2="Russians" roundValue="1"/>
              <relationship type="Neutrality" player1="Italians" player2="Russians" roundValue="1"/>
              ..

              <attachment name="conditionAttachment_Germans_Not_At_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">

              <option name="relationship" value="Germans:Russians:anyWar"/>
              <option name="invert" value="true"/>

              </attachment>

              ...

              and

              ..

              <attachment name="politicalActionAttachment_Germans_To_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">

              <option name="conditions" value="conditionAttachment_Germans_Not_At_War_With_Russians"/>

              <option name="relationshipChange" value="Germans:Russians:War"/>

              <option name="relationshipChange" value="Italians:Russians:War"/>

              <option name="text" value="Germany and Italy at war with Russia"/>
              </attachment>

              should change War to both, Germany and Italy at the same time
              possible ?

              wc_sumptonW 1 Reply Last reply Reply Quote 0
              • wc_sumptonW Offline
                wc_sumpton @Numetalfan
                last edited by wc_sumpton

                @numetalfan

                Should, but what is the relationship between Germany and Italy? If the relationship is "Allied" and 'alliancesCanChainTogether' is true then it would be unnecessary to set both players if it is Germany or Italy declaring war. Of course if "War" has 'isDefaultWarPosition' set 'True' and Russia declares war on either Germany or Italy then they will be at war with both players.

                But yes you should be able to change any number of relationships with a single trigger.

                Cheers...

                N 1 Reply Last reply Reply Quote 1
                • N Offline
                  Numetalfan @wc_sumpton
                  last edited by

                  <attachment name="XYZ" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                  <option name="when" value="after:britishCombatMove"/>
                  <option name="conditions" value="conditionAttachmentABC"/>
                  <option name="removeUnits" value="8 Sea Zone:bigdestroyer" count="1"/>
                  <option name="placement" value="8 Sea Zone:destroyer" count="1"/>
                  </attachment>

                  so this trigger works, yet it removes excatly 1 unit and replaces it by excatly 1 unit of the other type

                  I want this one to work any time, so 5 bigdestroyers will be replaced by 5 destroyer,
                  3 by 3 and so on

                  count="1-+"

                  does not work

                  Any help?

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @Numetalfan
                    last edited by

                    @numetalfan to remove them you can use "all".

                    <option name="removeUnits" value="all:Rail" count="2"/>

                    Unfortunately that doesn't really help, as it doesn't know how many to place. The only way I know of, is to make a different condition/trigger for the number of units.

                    You don't wanna go too huge or it'll slow the game down. At least it seemed like it to me. But you could try 3 or 5 and then use edit for anything more.

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Numetalfan @beelee
                      last edited by

                      @beelee

                      thx. So did I, but now the programm is doing stupid things:

                      If Germany buy one submarine and places that in SZ5,

                      there is a condition
                      <attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                      <option name="directPresenceTerritories" value="5 Sea Zone"/>
                      <option name="players" value="Germans:Italians:Japanese"/>
                      <option name="unitPresence" value="submarine" count= "1"/>
                      </attachment>

                      and a trigger

                      <attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="when" value="after:germanEndTurn"/>
                      <option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
                      <option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
                      <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
                      </attachment>

                      this one works well, the exchange works

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Numetalfan @Numetalfan
                        last edited by

                        oops wrong trigger

                        <attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                        <option name="when" value="after:germanEndTurn"/>
                        <option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
                        <option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
                        <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
                        </attachment>

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Numetalfan @Numetalfan
                          last edited by

                          but if Germany buys 2 subs

                          there are 2 conditions - one for 1 sub and one for 2 subs

                          <attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                          <option name="directPresenceTerritories" value="5 Sea Zone"/>
                          <option name="players" value="Germans:Italians:Japanese"/>
                          <option name="unitPresence" value="submarine" count= "1"/>
                          </attachment>

                          <attachment name="conditionAttachment2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                          <option name="directPresenceTerritories" value="5 Sea Zone"/>
                          <option name="players" value="Germans:Italians:Japanese"/>
                          <option name="unitPresence" value="submarine" count= "2"/>
                          </attachment>

                          and 2 triggers

                          <attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                          <option name="when" value="after:germanEndTurn"/>
                          <option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
                          <option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
                          <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
                          </attachment>

                          <attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                          <option name="when" value="after:germanEndTurn"/>
                          <option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
                          <option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
                          <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
                          </attachment>

                          but instead of using the second trigger, the programming is using both 😞

                          G2subSZ75ET: has removed 2 submarines owned by Germans in 75 Sea Zone
                          G2subSZ75ET: Germans has 2 submarine_in_sub_bunkers placed in 75 Sea Zone
                          GsubSZ75ET: Germans has 1 submarine_in_sub_bunker placed in 75 Sea Zone

                          So: buying 2 subs, means 1+2 = 3 converted units
                          buying 3 subs, means 1+2+3 = 6 converted untis

                          how to avoid that ?

                          1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Offline
                            wc_sumpton
                            last edited by

                            @Numetalfan

                            'count' when used in a conditionAttachment means equal to or greater then. So both statements are true if "5 Sea Zone" has 2 German subs. The triggerAttachment does not check the 'count' when using removeUnits. So if 1 unit is there and you remove 2, it will remove the 1 with out any errors.

                            To insure that only 1 or 2 units are removed you must check for the presents of just 1 unit. So use a condition that inverts the check for 2 and if true then there must be less then 2 units:

                            <attachment name="conditionAttachmentNo2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                               <option name="conditions" value="conditionAttachment2SubGSZ5"/>
                               <option name="players" value="Germans:Italians:Japanese"/>
                               <option name="invert" value="true"/>
                            </attachment>
                            

                            Then add that condition to the deployment of 1 subermarine_in_sub_bunker trigger.

                            Cheers...

                            N 1 Reply Last reply Reply Quote 1
                            • N Offline
                              Numetalfan @wc_sumpton
                              last edited by

                              @wc_sumpton

                              so if you have 3 positive conditions

                              if1,if2,if3

                              and 3 negative one (with invert)

                              ifnot1,ifnot2,ifnot3

                              then the triggers would be:

                              triggerconvert1
                              ...if1:ifnot2:ifnot3

                              triggerconvert2
                              ...if2:ifnot1:ifnot3

                              triggerconvert3
                              ...if3:ifnot1:ifnot2

                              is that the logic for the xml ?
                              the ":" works as "AND" in this case

                              1 Reply Last reply Reply Quote 0
                              • wc_sumptonW Offline
                                wc_sumpton
                                last edited by

                                @Numetalfan

                                When testing with count the test is for x or more. So if an zone contains 2 units, testing for 1 unit is true, testing for 2 units is true, but testing for 3 units is false. So to test for an exact number of units there needs to be another check. ie: Are there 2 or more units, and less then 3 units?

                                So to test for up to 3 units:
                                1 or more and less then 2
                                2 or more and less then 3
                                3 or more

                                Less then 1 testing is not needed. Also testing for less then three when test for 1.

                                N 1 Reply Last reply Reply Quote 1
                                • N Offline
                                  Numetalfan @wc_sumpton
                                  last edited by

                                  @wc_sumpton

                                  thx,

                                  I understand your idea,

                                  however "count =" is neither <= nor >=

                                  so = 2 would count 2, but it could be 3 or 4 there.

                                  So how to define "2 or less" or "3 and more"

                                  1 Reply Last reply Reply Quote 0
                                  • wc_sumptonW Offline
                                    wc_sumpton
                                    last edited by

                                    @Numetalfan

                                    Wrong. "count"="2" is 2 or more. This only means assign the number "2" to the variable "count".

                                    When used in conditionAttachment with "requiresUnit" then if there are 2 or more units in the zone, the statement is true.

                                    When used in a triggerAttachment with "removesUnit" then it means remove no more then 2 units, but if there are less units that is ok, even if there are no units to remove.

                                    It may look exact "count=2" but it is not. "count" is just variable. Like "count"="false".

                                    Cheers...

                                    1 Reply Last reply Reply Quote 0
                                    • wc_sumptonW Offline
                                      wc_sumpton
                                      last edited by

                                      @Numetalfan

                                      Maybe I miss understood your question. You know how to "count" for "2". You want to know how to "count" for less then "3".

                                      Simple, use an invert condition on the "count" for "3":

                                      <!-- Counting for 3 or more German subs in 5 Sea Zone -->
                                      <attachment name="conditionAttachment3SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="directPresenceTerritories" value="5 Sea Zone"/>
                                         <option name="players" value="Germans:Italians:Japanese"/>
                                         <option name="unitPresence" value="submarine" count= "3"/>
                                      </attachment>
                                      <!-- Counting for less the 3 (0,1 or 2) German Subs in 5 Sea Zone -->
                                      <attachment name="conditionAttachmentNo3SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="conditions" value="conditionAttachment3SubGSZ5"/>
                                         <option name="players" value="Germans:Italians:Japanese"/>
                                         <option name="invert" value="true"/>
                                      </attachment>
                                      

                                      So if there are 3 German subs in '5 Sea Zone' then "conditionAttachment3SubGSZ5" will be true and "conditionAttachmentNo3SubGSZ5" will be false. If there are less then 3 subs then "conditionAttachment3SubGSZ5" is false witch will make "conditionAttachmentNo3SubGSZ5" true.

                                      Cheers...

                                      1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee
                                        last edited by

                                        This isn't exactly what you're doing but just to add another example:

                                        <attachment name="conditionAttachment_WolfpackRemove112" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                        <option name="directPresenceTerritories" value="112 Sea Zone" count="1"/>
                                        <option name="unitPresence" value="GermanUBoat" count="3"/>
                                        <option name="invert" value="true"/>
                                        </attachment>

                                        <attachment name="triggerAttachment_Germans_RemoveWolfpackSZ112" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                        <option name="conditions" value="conditionAttachment_WolfpackRemove112"/>
                                        <option name="removeUnits" value="112 Sea Zone:Wolfpack" count="1"/>
                                        <option name="when" value="before:germansNonCombatMove"/>
                                        </attachment>

                                        So as long as there are less than 3 German Uboat Units in SZ 112, it will remove 1 Wolfpack Unit in SZ 112

                                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Offline
                                          wc_sumpton @beelee
                                          last edited by wc_sumpton

                                          @beelee

                                          Correct. If there are 0, 1 or 2 'GermanUBoats' then it will attempt to remove 1 Wolfpack. This will be true even with 0 'GermanUBoats'.

                                          Cheers...

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @wc_sumpton
                                            last edited by

                                            @wc_sumpton heh heh you're the one that clued me in on it when I was struggling 🙂

                                            1 Reply Last reply Reply Quote 1

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