Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Support Attachment Question

    Map Making
    2
    4
    339
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      beelee last edited by

      How does a unit determine which unit to give support to if there are more units than the "number" that can be supported ?

      For example, an artillery unit can support 3 different units but it can only support 1 at a time. How does it decide which one and can you force it to pick one ?

      1 Reply Last reply Reply Quote 0
      • W
        wc_sumpton last edited by

        @beelee
        Positive support is given to the strongest, by attack power, first.
        Negative support is given to the weakest.

        There is no way to force support to one unit over another. And even though the above rules are simple, sometimes it may seem that TripleA gives support randomly.

        Cheers...

        B 1 Reply Last reply Reply Quote 1
        • B
          beelee @wc_sumpton last edited by

          @wc_sumpton hmm...that's what I thought but I'm getting the opposite effect. I have an A2 D4 and two A1 D2 all supported in the same attachment and it picks the A1 D2 units on Attack.

          <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
          <option name="movement" value="1"/>
          <option name="transportCost" value="2"/>
          <option name="isInfantry" value="true"/>
          <option name="attack" value="1"/>
          <option name="defense" value="2"/>
          <!--<option name="artillerySupportable" value="true"/>-->
          <option name="isAirTransportable" value="true"/>
          </attachment>

          <attachment name="unitAttachment" attachTo="guard_infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
          <option name="movement" value="2"/>
          <option name="transportCost" value="2"/>
          <option name="isInfantry" value="true"/>
          <option name="attack" value="2"/>
          <option name="defense" value="3"/>
          <!--<option name="artillerySupportable" value="true"/>-->
          <option name="isAirTransportable" value="true"/>
          <option name="maxBuiltPerPlayer" value="9"/>
          <option name="unitPlacementOnlyAllowedIn" value="Russia"/>
          </attachment>

          <!-- Mech Infantry -->
          <attachment name="unitAttachment" attachTo="mech_infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            <option name="movement" value="2"/>
            <option name="transportCost" value="3"/>
            <option name="attack" value="1"/>
            <option name="defense" value="2"/>
            <!--<option name="artillerySupportable" value="true"/>-->
            <option name="receivesAbilityWhenWith" value="canBlitz:armour"/>
            <option name="canBeGivenByTerritoryTo" value="British"/>
          </attachment>
          

          And the supportAttachment

          <attachment name="supportAttachmentInfantryAndMechInf" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
          <option name="unitType" value="infantry:guard_infantry:mech_infantry"/>
          <option name="faction" value="allied"/>
          <option name="side" value="offence"/>
          <option name="dice" value="strength"/>
          <option name="bonus" value="1"/>
          <option name="number" value="1"/>
          <option name="bonusType" value="infantry_bonus"/>
          <option name="impArtTech" value="true"/>
          <option name="players" value="Germans:Russians:Americans:British:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
          </attachment>

          I tried a separate attachment for the Guards unit with same "bonusType" name but that just made the Artillery unit support 2 units.

          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @beelee last edited by

            @beelee well I sent an arty and inf against 2 inf and it had 48% success rate. I sent 1 tank and 1 inf and it had 51% success. Both had same attack power.

            I guess it's just not gonna pick that Guard unit until all the other supported units are dead. Bummer.

            I can't really think of any way to hack around it. Even if I could make a trigger work somehow, doubtful, if a Guard and arty were present in same TTy, it would negate the first attachment and I could use a second one for Guards only, It'd negate all the battles with artillery. Unless I could specify each TTy.

            As I said, I'm doubtful of that idea.

            1 Reply Last reply Reply Quote 0
            • 1 / 1
            • First post
              Last post
            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums