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    Achievable improvements to the Triplea User Interface

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    • TheDogT Online
      TheDog @butterw
      last edited by

      @butterw
      I used to be able to hover over a territory before a battle, press ctrl+b and it would populate the Battle Calculator with the units from the territory, this does not happen now. As mentioned it does not even detect the factions involved.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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      • TheDogT Online
        TheDog @butterw
        last edited by

        @butterw

        **2** Sorcerer: Type Land
        

        Yes that would work, as the next best alternative.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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        • TheDogT Online
          TheDog @butterw
          last edited by

          @butterw said in Achievable improvements to the Triplea User Interface:

          @thedog said in Achievable improvements to the Triplea User Interface:

          @butterw "There is currently no check on placement restriction"

          Im not sure what the above means.

          For example, in two of my maps I have placement restriction, an aircraft carrier cannot be placed or move into a river, whereas a Destroyer can.

          Ideally, you would get a warning when you attempt to purchase more units than you are currently able to place because of placement restrictions.

          For me, I think thats a very nice to have, not a must have function.

          As your time is precious, I would prefer to have the ability to cycle round "Production" capable Units with a hotkey.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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          • B Offline
            butterw @TheDog
            last edited by

            As your time is precious, I would prefer to have the ability to cycle round "Production" capable Units with a hotkey.

            Probably the unitScroller would be the closest thing, but I haven't looked at the code.
            The issue with cycling is that it works best when the list is short (2 or 3 entries)

            Alternatively, having a shortlist of favorite territories you can center the map on would be a good new feature

            TheDogT 1 Reply Last reply Reply Quote 0
            • TheDogT Online
              TheDog @butterw
              last edited by

              Yes that is a very good alternative. Its almost the same.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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              • B Offline
                butterw
                last edited by butterw

                For reference, this is what the sidepanel ui looks like in v2.5 with 125% dpi:
                alt text

                If more than 3 different unit types are involved in a move, it doesn't fit in the sidepanel horizontally.

                TheDogT 1 Reply Last reply Reply Quote 0
                • B Offline
                  butterw @TheDog
                  last edited by butterw

                  Populating the Battle Calculator

                  @thedog said in Achievable improvements to the Triplea User Interface:

                  I used to be able to hover over a territory before a battle, press ctrl+b and it would populate the Battle Calculator with the units from the territory, this does not happen now. As mentioned it does not even detect the factions involved.

                  It works again when I re-add the corresponding button to the territory Panel. It comes down to the territory panel knowing the currentTerritory, and this info is required to be able to populate the panel.

                  EDIT: Apart from using up space, the issue with the Battle Calculator buttons in the territory panel is that they are also confusing. Using the buttons directly is difficult (you are really meant to use the hotkeys ?). The CTRL-A/D hotkeys only work when the Battle Calculator is open and doesn't have focus, it also not so easy to hover over a territory when the battle calculator fills the screen.

                  • In the territory panel, it would make more sense to only have 3 short buttons (CTRL+ B, A, D) on a single line with title tooltips.
                  • CTRL+A/D should be featured in the Battle Calculator rather than the territory panel and should be bound to the tripleaFrame. They should work even if the Battle Calculator has the focus.

                  The Battle Calculator is a fairly complex tool, am I missing something ?

                  General_ZodG TheDogT 3 Replies Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @butterw
                    last edited by General_Zod

                    @TheDog , @butterw
                    A suggestion for a possible space saving feature or just adding real estate efficiently.

                    It probably was already mentioned previously, but not sure.

                    The toolbar at the bottom of the screen might be a nice place for tabs that are displayed as a drop down list (bottom left corner) with a down arrow clicker. When clicked on the down arrow to right side of currently displayed tab topic, the list offers more tabs.

                    Each tab can use the whole toolbar or just a majority of it so other information about current player, step, turn can still be displayed. Or not if the tab requires all space.

                    Default tab selection could be set in a properties file.

                    BTW, alot of horizontal space there.

                    General_ZodG 1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @General_Zod
                      last edited by

                      @general_zod said in Achievable improvements to the Triplea User Interface:

                      @TheDog , @butterw
                      A suggestion for a possible space saving feature or just adding real estate efficiently.

                      It probably was already mentioned previously, but not sure.

                      The toolbar at the bottom of the screen might be a nice place for tabs that are displayed as a drop down list (bottom left corner) with a down arrow clicker. When clicked on the down arrow to right side of currently displayed tab topic, the list offers more tabs.

                      Each tab can use the whole toolbar or just a majority of it so other information about current player, step, turn can still be displayed. Or not if the tab requires all space.

                      Default tab selection could be set in a properties file.

                      BTW, alot of horizontal space there.

                      @butterw said in Achievable improvements to the Triplea User Interface:

                      If more than 3 different unit types are involved in a move, it doesn't fit in the sidepanel horizontally.

                      1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @butterw
                        last edited by

                        @butterw @TheDog I found the previous discussion where this idea surfaced with some nice mockups too.

                        c5343e50-2ee8-4ae0-80bb-3a9ffb431bb0-image.png

                        https://forums.triplea-game.org/topic/464/taking-your-suggestions-for-a-new-ui/138?page=7

                        B 1 Reply Last reply Reply Quote 2
                        • TheDogT Online
                          TheDog @butterw
                          last edited by

                          @butterw said in Achievable improvements to the Triplea User Interface:

                          Populating the Battle Calculator

                          @thedog said in Achievable improvements to the Triplea User Interface:

                          I used to be able to hover over a territory before a battle, press ctrl+b and it would populate the Battle Calculator with the units from the territory, this does not happen now. As mentioned it does not even detect the factions involved.

                          It works again when I re-add the corresponding button to the territory Panel. It comes down to the territory panel knowing the currentTerritory, and this info is required to be able to populate the panel.

                          EDIT: Apart from using up space, the issue with the Battle Calculator buttons in the territory panel is that they are also confusing. Using the buttons directly is difficult (you are really meant to use the hotkeys ?). The CTRL-A/D hotkeys only work when the Battle Calculator is open and doesn't have focus, it also not so easy to hover over a territory when the battle calculator fills the screen.

                          • In the territory panel, it would make more sense to only have 3 short buttons (CTRL+ B, A, D) on a single line with title tooltips.
                          • CTRL+A/D should be featured in the Battle Calculator rather than the territory panel and should be bound to the tripleaFrame. They should work even if the Battle Calculator has the focus.

                          The Battle Calculator is a fairly complex tool, am I missing something ?

                          Yes the Battle Calculator is a complex and has these uses;

                          1. A new player finds it invaluable to get an idea of if they have a chance of winning or losing a battle.
                          2. A veteran player will still use it occasionally
                          3. A map maker will always use it to help balance their units, they are also the ones that will add and subtract units.
                          4. The Territory add and subtract units is for map makers to help balance their scenario.

                          The Battle Calculator works well if the variables are simple, ie. just attack and defence values with D6. But is less accurate when you have larger dice, territory effects, supportAttachment like Command, artillery support etc.

                          To sum up hover over a territory and ctrl+b is its main use, the rest is for the map maker.

                          Other readers please chime in if have other uses.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          1 Reply Last reply Reply Quote 0
                          • TheDogT Online
                            TheDog @butterw
                            last edited by

                            @butterw said in Achievable improvements to the Triplea User Interface:

                            For reference, this is what the sidepanel ui looks like in v2.5 with 125% dpi:
                            alt text

                            If more than 3 different unit types are involved in a move, it doesn't fit in the sidepanel horizontally.

                            Could the side bar units be say halved in size, that way you might get 6 in a row?

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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                            • B Offline
                              butterw @General_Zod
                              last edited by

                              @general_zod
                              Thanks for the link, there are some solid ideas in there for sure. I would need to take a good look at the suggestions and see what can be done relatively easily.
                              Using bold text, different font size, icons instead of text (toolbars), scaling down the unit icons in the side panel (@87.5% would certainly work) would be very achievable.

                              8152d23a-2b52-468b-a388-25fdc5726aa1-image.png

                              I'll put out a v3.5.1 patch for my build with the current minor fixes this week.

                              TheDogT 1 Reply Last reply Reply Quote 1
                              • TheDogT Online
                                TheDog @butterw
                                last edited by

                                @butterw
                                Right hand panel space optimization
                                In your map example, the right hand panel there are;
                                Infantry x4, Artillery x1, Armour x2

                                Those numbers (x4) could use the same method as on the main map, ie. overlaid over the top of Infantry, Artillery, Armour icons.

                                So even more unit icons can be displayed on a row.

                                Menu Bar
                                Still on the trail of removing the Menu Bar.
                                The game starts out with no Menu Bar.
                                By pressing the Alt key it appears as a pop up overlaying the main map and the top of the right hand panel.
                                The Alt+F V G E T H will be displayed and still work as now.

                                For the above we need to tell the players before the game starts and perhaps at the start of each turn.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  butterw @TheDog
                                  last edited by

                                  Here's the v2.5.31-bu.jar fix, which reverts Battle Calc change, improves the production panel display. For evaluation purpose, the sidepanel tab titles are cut down to 1 character (but it's not fully implemented, ex: history, edit tab keep full names, etc.) the goal is to simplify the interface and keep the tabs to 1 line.

                                  Menu Bar
                                  Still on the trail of removing the Menu Bar.
                                  The game starts out with no Menu Bar.
                                  By pressing the Alt key it appears as a pop up overlaying the main map and the top of the right hand panel.
                                  The Alt+F V G E T H will be displayed and still work as now.

                                  For the above we need to tell the players before the game starts and perhaps at the start of each turn.

                                  I am away for a while, but will look at implementing the hidden menubar feature when I get back. Keep the feedback coming.

                                  • All hotkeys featured in the menu should remain active when the toolbar is hidden.
                                  • Hidden toolbar would be a user interface preference configured in (Engine) Settings.
                                  • Hotkeys would be listed in a dialog similar to MoveHelpMenu.
                                  TheDogT 1 Reply Last reply Reply Quote 0
                                  • TheDogT Online
                                    TheDog @butterw
                                    last edited by TheDog

                                    @butterw
                                    NEW Status Bar move to the top of the screen, stops the eyes moving to the very bottom of the screen.
                                    NEW Pressing ALT, popup of the menu bar, appears under the Status Bar . The File View Game Export Tools Help, overlays the main map and the right hand panel.

                                    Right Hand Panel Tabs
                                    Action/Command Tab - In progress space saving
                                    Players Tab - NEW remove Technology section as can have 16+ players with say 4+ Alliances, see Technology Panel below
                                    Notes Tab - Removed in 2.6
                                    Territory Tab -
                                    History Tab - NEW was on the Left Hand Panel, now put in Right Hand Panel as a Tab.

                                    Pause Tab - NEW its not really a Tab, but a pause/restart button for the game, so you can look around the map, really useful for map-makers. This could be on the History Tab, but would prefer it as its own Tab, ie. with just 1 click.
                                    Hot Territory Tab - NEW up to 4 territories can be defined on this Tab and pressing the [tab] key will cycle round these four, on the main map.

                                    .
                                    .
                                    Technology Panel NEW
                                    Game> Show Technology Panel (listed near the Show Politics Panel)
                                    Was in Players Tab but can be a grid of 15 techs x 16+ nations, so needs its own menu panel, similar to the Politics panel.
                                    The axis needs to be swapped, so say 16+ Player/Nations is on the Y axis, ie up & down, with technology on the x axis like;
                                    superSub, jetPower, shipyards, aARadar, longRangeAir, heavyBomber, improvedArtillerySupport, rocket, paratroopers, increasedFactoryProduction, warBonds, mechanizedInfantry, destroyersCanBombard, reinforcedHulls, wolfPackTactics, could be 15 techs on the x axis.

                                    The order of the Player/Nations should as those listed on the Setup Panel (currently alphabetical).

                                    .
                                    .
                                    map.properties Player/Nation colours as text or background colours, should be used in the following;

                                    • Players Tab, the text of the Player/Nation
                                    • Territory Tab, the text of the Current, Original owner and Capital of...
                                    • Technology Panel, Player/Nation text
                                    • Politics Panel, Player/Nation text
                                    • Game> Game Statistic, the Player/Nation graph colours

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    TheDogT 1 Reply Last reply Reply Quote 0
                                    • TheDogT Online
                                      TheDog @TheDog
                                      last edited by

                                      Territory Tab - replace with the following;
                                      When you hover over a Territory you could get a pop-up giving;

                                      • The current Territory Tab info, as now, Current, Original, A Capital, A Victory Location, Production details etc
                                        o but the pop-up might be really big with the unit types listed for both allied/enemy, display as say 75% and over say 4 rows
                                        o the current method is poor if there is more than say 6 unit types as it difficult to scroll the Right Hand Panel

                                      It could also include;

                                      • List the territoryEffects
                                        o combatOffenseEffect
                                        o combatDefenseEffect
                                        o noBlitz
                                        o unitsNotAllowed
                                      • Trigger info

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      TheDogT 1 Reply Last reply Reply Quote 0
                                      • TheDogT Online
                                        TheDog @TheDog
                                        last edited by TheDog

                                        Battle list panel
                                        fd2ab5ab-ae2c-4228-8a82-77708b85ce07-image.png
                                        Above note the button [Center] is to the right
                                        .
                                        .
                                        Placement panel
                                        e5b44eba-0266-4da7-9040-53e79e804929-image.png

                                        Above note the [Show] button is on the left.

                                        For consistency the Center/Show button should be;
                                        Both on the right or left, I prefer on the right
                                        Both say the same Center/Show

                                        Battle Screen suggested changes
                                        the words [Battle in could be removed from every button, too reduce screen clutter and the word in put above the battles eg.
                                        Faction battle in;

                                        The Button [Center] should be [Show] as on the edge of the map the battle will not center, but show the battle.

                                        As mentioned before the x1 , x2, x3 etc units to place, could be displayed like on the main map with the number overlaid over the unit icon (where 1s are not shown but implied) and shown at say 75% size, too get more placements on a row.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        B 2 Replies Last reply Reply Quote 0
                                        • B Offline
                                          butterw @TheDog
                                          last edited by

                                          @thedog
                                          The unit count overlay is painted on top. This is more involved than just text in a label. In any case there will likely need to be some spacing between image icons, or the result will look squashed.
                                          I will look into ways of making the unit display in the sidepanel a bit more compact.

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                                          • B Offline
                                            butterw @TheDog
                                            last edited by

                                            @thedog
                                            The reason Battle is specified in the Battle List is because Air Battles are possible, These must be resolved before the regular battle.
                                            A current issue is that the battles are in random order. I think Air battles should always be listed before the corresponding Battle. The word Battle could be removed from the button, as it doesn't provide any information.

                                            TheDogT 1 Reply Last reply Reply Quote 0

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