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Recent Posts
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@husky81 It would make more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan.
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A next idea that i want to try is having a sort of message board amongst my bot modules, so purchase, combat move, non combat move, ect. they can share requirements or requests with each other. Each module would run recursively on a loop and try to reach a consensus about the shape of the turn before doing anything.
There would have to be some type of executive module to harmonize everything to prevent infinite recursion. The bot would therefore formulate a plan for the turn before doing anything. After combat, non combat move and placement would have to run again, going off of the actual battle results and decide where the plan needs changing.
I'll ask Claude if he can build something like that the next time I get some more tokens.
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speaking to me on this as well but I don't know. Jev
Jev seems a bit above my paygrade when it comes to coding.
Right now I have been hitting a bit of a wall. I have a bunch of systems that at least sound good on paper, but they have trouble functioning together. That is one issue that I'm having.
I have moved from the 1942 SE map to the minimap, which someone suggested. I played a game or two there i stomped the fast bot. I then asked Claude code to examine my behaviour and try to extract some rules to help it play better tactics. It does ok, and has scored a few wins vs fast. but it still either loses or fails to close most games.
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@husky81 Jev is really speaking to me on this as well but I don't know. Jev's set up seems much better over all suited to axis and allies. Just a thought!