Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Help with A Song of Ice and Fire

    Maps & Mods
    2
    3
    202
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      majesticfeet last edited by

      Re: Game of Thrones & A Song of Ice and Fire - Official Thread
      I just started looking at the A Song of Fire game and have a few questions. Why does Stark get the so many free peasant leavies and is there a way of placing them without expending the slots at the production facility. It seems that Stark has a huge amount of points that are hard to spend, especially if placing peasants at the production site.

      Tully seems to be in an untenable situation and Arryn too powerful. Can someone explain?

      Thank you,
      John

      C 1 Reply Last reply Reply Quote 0
      • C
        Cernel Moderators @majesticfeet last edited by

        @majesticfeet I already pointed this issue out over 2 years ago. However, I've had no intention to work on this map myself.

        @cernel said in Game of Thrones & A Song of Ice and Fire - Official Thread:

        The biggest issue that I see here is that there is way too much units' accumulation. Take for example Stark; on round 1, as that player, I gain 7 peasants to place and I can purchase 21 sellswords: 28 units in total! Of course, since I start with a meagre 6 placement spots, I would first need purchasing and placing several castles, to achieve only a portion of such a placement capacity, but let's not forget this is a FFA with politics, and it easily happens, in such games, that you stay not at real war with anyone for many turns, potentially accumulating an enormous quantity of units.

        I'm fairly certain there is no explanation to be given beside the fact that the game has never been fine tuned (which is probably true for many TripleA maps).

        It seems clear to me that, especially for a FFA, the game gives absurdly high production abilities, leading needlessly to enormous stacks of units piling up (which, again, is probably true for many TripleA maps).

        M 1 Reply Last reply Reply Quote 0
        • M
          majesticfeet @Cernel last edited by

          @cernel Thank you, I wasn't sure if I was missing something.

          1 Reply Last reply Reply Quote 0
          • 1 / 1
          • First post
            Last post
          Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums