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    TWW 3.0.8 ubernaut (ax) v Lich (al)

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    • L Offline
      Lich
      last edited by

      @ubernaut
      The manual had seemed unclear to me whether that attack is legal or not since its a land battle and not naval.

      If we're playing that air transports can't attack ever without escorting a paratrooper that's fine, I'll just redo my move without sending in the air transport.

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Lich
        last edited by

        @lich you can actually just unddo the last move you dont need to redo anything 🙂 goign to lobby now

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • L Offline
          Lich
          last edited by

          TripleA Turn Summary: Russia round 2

          TripleA Turn Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 2
          
              Research Technology - Russia
                  Russia spend 0 on tech rolls
                      Russia roll 12,4,10,5,8,1,10,3,4,2,10 and gets 1 hit
                  Russia removing all Technology Tokens after successful research.
                  Russia discover Production
          
              Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                  1 russianStrategicBomber moved from Crimea to Western Ukraine
                  1 russianArtillery and 1 russianInfantry moved from Crimea to Southern Ukraine
                  1 russianFighter moved from Voronezh to Southern Ukraine
                  1 russianFighter moved from Voronezh to Orel Kursk
                  1 russianTacticalBomber moved from Leningrad to Orel Kursk
                  1 russianFighter moved from Eastern Karelia to Orel Kursk
                  2 russianInfantrys moved from Voronezh to Orel Kursk
                  1 russianFighter moved from Moscow to Orel Kursk
                  1 russianTank moved from Novgorod to Smolensk
                        Russia take Smolensk from Germany
                  1 russianTank moved from Smolensk to Voronezh
                  1 russianSubmarine moved from 29 Sea Zone to 27 Sea Zone
          
              Combat - Russia
                  Russia creates battle in territory 14 Sea Zone
                  Germany scrambles 1 units out of Eastern Germany to defend against the attack in 27 Sea Zone
                  Strategic bombing raid in Western Ukraine
                      Bombing raid in Western Ukraine rolls: 3 and causes: 3 damage to unit: Rail
                      Bombing raid in Western Ukraine causes 3 damage total. 
                  Battle in Orel Kursk
                      Russia attack with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                      Germany defend with 1 Flagpole and 1 germanInfantry
                          Russia roll dice for 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Orel Kursk, round 2 : 3/6 hits, 2.08 expected hits
                          Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits
                          1 germanInfantry owned by the Germany lost in Orel Kursk
                      Russia win, taking Orel Kursk from Germany with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                      Casualties for Germany: 1 germanInfantry
                  Battle in Southern Ukraine
                      Russia attack with 1 russianArtillery, 1 russianFighter and 1 russianInfantry
                      Germany defend with 1 Flagpole, 1 Rail and 1 germanInfantry
                          Russia roll dice for 1 russianArtillery, 1 russianFighter and 1 russianInfantry in Southern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                          Germany roll dice for 1 germanInfantry in Southern Ukraine, round 2 : 0/1 hits, 0.25 expected hits
                          Russia roll dice for 1 russianArtillery, 1 russianFighter and 1 russianInfantry in Southern Ukraine, round 3 : 2/3 hits, 0.83 expected hits
                          Germany roll dice for 1 germanInfantry in Southern Ukraine, round 3 : 0/1 hits, 0.25 expected hits
                          1 germanInfantry owned by the Germany lost in Southern Ukraine
                      Russia win, taking Southern Ukraine from Germany with 1 russianArtillery, 1 russianFighter and 1 russianInfantry remaining. Battle score for attacker is 3
                      Casualties for Germany: 1 germanInfantry
                  Battle in 27 Sea Zone
                      Russia attack with 1 russianSubmarine
                      Germany defend with 1 germanBattleship, 1 germanCruiser, 2 germanDestroyers, 1 germanNavalFighter and 1 germanTransport
                      1 russianSubmarine owned by the Russia submerged
                  Moving scrambled unit from 27 Sea Zone back to originating territory: Eastern Germany
          
              Non Combat Move - Russia
                  Note to players Russia: <body><img src="winteroffensive.png"/></body>
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                  3 russianFighters moved from Orel Kursk to Voronezh
                  1 russianTacticalBomber moved from Orel Kursk to Voronezh
                  1 russianStrategicBomber moved from Western Ukraine to Voronezh
                  1 russianFighter moved from Southern Ukraine to Voronezh
                  1 russianArtillery moved from Eastern Ukraine to Voronezh
                  1 russianInfantry moved from Caucasus to Eastern Ukraine
                  1 russianAlpineInfantry moved from Caucasus to Voronezh
                  1 russianArtillery, 1 russianCombatEngineer, 4 russianInfantrys and 1 russianMech.Infantry moved from Stalingrad to Voronezh
                  1 russianInfantry moved from Tula to Voronezh
                  1 russianAlpineInfantry, 1 russianInfantry and 1 russianMarine moved from Western Karelia to Leningrad
                  1 russianInfantry moved from Eastern Karelia to Leningrad
                  1 Material and 1 Truck moved from Murmansk to Leningrad
                  1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod
                  1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod
                  1 Truck moved from Novgorod to Urals
                  1 Truck moved from Eastern Karelia to Archangel
                  1 Material and 1 Truck moved from Archangel to Leningrad
                  1 russianAntiTankGun and 1 russianArtillery moved from Archangel to Eastern Karelia
                  1 russianInfantry moved from Vologda to Eastern Karelia
                  1 russianTank moved from Murmansk to Leningrad
                  1 russianDestroyer and 1 russianTransport moved from 14 Sea Zone to 12 Sea Zone
                  1 britishAntiAirGun, 1 britishInfantry and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone
                  1 russianSubmarine moved from 104 Sea Zone to 108 Sea Zone
                  1 russianAlpineInfantry moved from Far Eastern Republic to Yakut
                  1 russianAntiTankGun and 1 russianTank moved from Irkutsk to Yakut
                  1 russianInfantry moved from Khabarovskiy Kray to Yakut
                  1 russianArtillery moved from Soviet Far East to Far Eastern Republic
                  1 Truck and 1 russianInfantry moved from Kansk to Yakut
                  1 Truck moved from Yakut to Irkutsk
                  1 Truck moved from Irkutsk to Novosibirsk
                  1 Truck and 1 russianAntiAirGun moved from Novosibirsk to Kansk
                  1 russianMech.Infantry moved from Omsk to Novosibirsk
                  1 Train and 2 russianAntiAirGuns moved from Omsk to Yakut
                  1 Train moved from Yakut to Kansk
                  1 Train moved from Urals to Sverdlovsk
                  1 Train, 1 russianAlpineInfantry and 1 russianInfantry moved from Sverdlovsk to Kansk
                  1 Train moved from Kansk to Northern Kazahk
                  1 russianInfantry moved from Urals to Sverdlovsk
                  1 russianInfantry moved from Western Kazahk to Sverdlovsk
                  1 Truck and 1 russianAntiAirGun moved from Caucasus to Voronezh
                  1 Truck moved from Voronezh to Volgarod
                  1 russianInfantry moved from Astrakhan to Caucasus
                  1 Truck and 1 russianInfantry moved from Moscow to Voronezh
                  1 Truck moved from Voronezh to Tula
                  1 russianInfantry moved from Vologda to Eastern Karelia
                  1 russianArtillery moved from Novgorod to Leningrad
                  4 russianInfantrys moved from Novgorod to Leningrad
                  1 russianInfantry moved from Vologda to Novgorod
                  4 russianInfantrys moved from Moscow to Novgorod
                  1 russianDestroyer moved from 104 Sea Zone to 101 Sea Zone
                  2 russianDestroyers moved from 55 Sea Zone to 56 Sea Zone
          
              Purchase Units - Russia
                  Russia buy 1 Material, 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFortification, 15 russianInfantrys and 1 russianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Russia
                  1 russianCombatEngineer and 1 russianInfantry placed in Irkutsk
                  1 Material and 1 russianAntiTankGun placed in Novosibirsk
                  2 russianInfantrys placed in Omsk
                  1 russianAntiAirGun and 2 russianInfantrys placed in Stalingrad
                  3 russianInfantrys and 1 russianMech.Infantry placed in Moscow
                  3 russianInfantrys placed in Volgarod
                  2 russianInfantrys placed in Vologda
                  Units in Leningrad being upgraded or consumed: 2 Materials and 1 russianEntrenchment
                  1 russianEntrenchment, 1 russianFortification and 2 russianInfantrys placed in Leningrad
          
              Activate Technology - Russia
                  Russia activating Production
          
              Turn Complete - Russia
                  Russia collect 74 PUs; end with 74 PUs
                  Units generate 6 techTokens; Russia end with 6 techTokens
          

          Combat Hit Differential Summary :

          Germany regular : -0.75
          Russia regular : 1.25
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • L Offline
            Lich
            last edited by

            @ubernaut go for 🗾

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Move Summary: Japan round 2

              TripleA Move Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 2
              
                  Research Technology - Japan
                      Japan spend 0 on tech rolls
                      Japan removing all Technology Tokens after successful research.
                      Japan discover SpecialWarfare
              
                  Combat Move - Japan
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Some non-combat units are destroyed: 
                          Some non-combat units are destroyed: 
                      1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                            Manchuria take Khabarovskiy Kray from Russia
                      1 japaneseInfantry moved from Burma to Rangoon
                            Japan take Rangoon from Britain
                      3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                      2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                      1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                      2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                      1 japaneseInfantry moved from Anhwei to Hunan
                            Japan take Hunan from China
                      1 japaneseInfantry moved from French Indochina to Yunnan
                            Japan take Yunnan from China
                      1 japaneseTank moved from Shensi to Kwangsi
                            Japan take Kwangsi from China
                      2 japaneseMarines moved from Wake Island to 120 Sea Zone
                      2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                      2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                      4 japaneseMarines moved from Luzon to 127 Sea Zone
                      4 japaneseMarines moved from 127 Sea Zone to Phillippines
                      2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                      2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                      1 japaneseInfantry moved from Fo Kien to Hong Kong
                      1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                      1 japaneseFighter moved from Shanghai to Hong Kong
                      1 japaneseNavalFighter moved from Thailand to Hong Kong
                      1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Lich
                last edited by

                @lich got a couple of interesting battles here if you are around

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • L Offline
                  Lich
                  last edited by

                  @ubernaut Here now

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Lich
                    last edited by

                    @lich hey just realized i accidentally took my strat bomber as a casualty after i already took you out because of not noticing the auto picker you mind if i swap that for a tank?

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      Lich
                      last edited by

                      I think you took it as a casualty in the final round so it wouldn't have affected the battle outcome?
                      So yes go ahead and swap it.

                      1 Reply Last reply Reply Quote 0
                      • L Offline
                        Lich
                        last edited by

                        @ubernaut sorry forgot to include the @

                        ubernautU 4 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Lich
                          last edited by

                          @lich cool yeah at first i was looking at it and thought i missed an aa 😛 should have that in just a few minutes

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Thailand round 2

                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                            Game History

                            Round: 2
                            
                                Training Troops - Manchuria
                                    Manchuria collect 0 PUs; end with 7 PUs
                            
                                Consolidating - Thailand
                                    Thailand collect 0 PUs; end with 7 PUs
                            
                                Research Technology - Japan
                                    Japan spend 0 on tech rolls
                                        Japan roll 5,1,10,3,2,12,1,4,1,11,12 and gets 2 hits
                                    Japan removing all Technology Tokens after successful research.
                                    Japan discover SpecialWarfare
                            
                                Combat Move - Japan
                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Some non-combat units are destroyed: 
                                        Some non-combat units are destroyed: 
                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                    1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                          Manchuria take Khabarovskiy Kray from Russia
                                    1 japaneseInfantry moved from Burma to Rangoon
                                          Japan take Rangoon from Britain
                                    3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                                    2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                                    1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                                    2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                                    1 japaneseInfantry moved from Anhwei to Hunan
                                          Japan take Hunan from China
                                    1 japaneseInfantry moved from French Indochina to Yunnan
                                          Japan take Yunnan from China
                                    1 japaneseTank moved from Shensi to Kwangsi
                                          Japan take Kwangsi from China
                                    2 japaneseMarines moved from Wake Island to 120 Sea Zone
                                    2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                                    2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                                    4 japaneseMarines moved from Luzon to 127 Sea Zone
                                    4 japaneseMarines moved from 127 Sea Zone to Phillippines
                                    2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                                    2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                                    1 japaneseInfantry moved from Fo Kien to Hong Kong
                                    1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                                    1 japaneseFighter moved from Shanghai to Hong Kong
                                    1 japaneseNavalFighter moved from Thailand to Hong Kong
                                    1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
                            
                                Combat - Japan
                                    Battle in Yakut
                                        Japan attack with 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks
                                        Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                            Russia roll AntiAircraftGun dice in Yakut : 0/3 hits, 0.25 expected hits
                                            Russia roll AntiTankGun dice in Yakut : 1/1 hits, 0.17 expected hits
                                        1 japaneseMech.Infantry owned by the Japan lost in Yakut
                                            Japan roll dice for 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 2 : 6/21 hits, 4.83 expected hits
                                            Russia roll dice for 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Yakut, round 2 : 4/15 hits, 4.67 expected hits
                                            1 japaneseAntiTankGun owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Yakut
                                            1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia, 1 russianMech.Infantry owned by the Russia and 3 russianAntiAirGuns owned by the Russia lost in Yakut
                                            Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits
                                            Japan roll dice for 3 japaneseAlpineInfantrys, 4 japaneseArtillerys, 4 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 3 : 6/18 hits, 4.33 expected hits
                                            Russia roll dice for 2 russianAlpineInfantrys, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment and 4 russianInfantrys in Yakut, round 3 : 6/9 hits, 3.75 expected hits
                                            3 japaneseArtillerys owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Yakut
                                            4 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Yakut
                                            Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 4 : 5/12 hits, 3.00 expected hits
                                            Russia roll dice for 2 russianAlpineInfantrys and 1 russianEntrenchment in Yakut, round 4 : 3/3 hits, 1.33 expected hits
                                            1 japaneseArtillery owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut
                                            2 russianAlpineInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Yakut
                                        Some non-combat units are destroyed: 
                                        Japan win, taking Yakut from Russia with 1 japaneseAlpineInfantry, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 0
                                        Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseStrategicBomber
                                        Casualties for Russia: 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                    Battle in Hong Kong
                                        Japan attack with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank
                                        Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                                            Britain roll AntiAircraftGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                            Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                            Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 5/8 hits, 1.67 expected hits
                                            Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 0/4 hits, 1.58 expected hits
                                            1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                                        Some non-combat units are destroyed: 
                                        Japan converts britishDocks into different units
                                        Japan win, taking Hong Kong from Britain with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank remaining. Battle score for attacker is 17
                                        Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                                    Battle in Phillippines Islands
                                        Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                                        Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                            Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 0/4 hits, 1.33 expected hits
                                            Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits
                                            1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                            Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 3 : 0/3 hits, 1.08 expected hits
                                            Usa roll dice for 1 americanInfantry in Phillippines Islands, round 3 : 0/1 hits, 0.42 expected hits
                                            Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 4 : 0/3 hits, 1.08 expected hits
                                            Usa roll dice for 1 americanInfantry in Phillippines Islands, round 4 : 1/1 hits, 0.42 expected hits
                                            1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                        2 japaneseNavalFighters owned by the Japan retreated
                                        Usa win with 1 americanInfantry remaining. Battle score for attacker is -8
                                        Casualties for Japan: 2 japaneseMarines
                                    Battle in Phillippines
                                        Japan attack with 4 japaneseMarines and 2 japaneseNavalFighters
                                        Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                            Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 2 : 1/6 hits, 1.67 expected hits
                                            Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                                            1 americanArtillery owned by the Usa lost in Phillippines
                                            Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 3 : 3/6 hits, 1.67 expected hits
                                            Usa roll dice for 1 americanInfantry in Phillippines, round 3 : 1/1 hits, 0.50 expected hits
                                            1 japaneseMarine owned by the Japan lost in Phillippines
                                            1 americanInfantry owned by the Usa lost in Phillippines
                                        Some non-combat units are destroyed: 
                                        Japan win, taking Phillippines from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                                        Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                                        Casualties for Japan: 1 japaneseMarine
                                    Note to players Japan: <body><img src="hongkong.png"/></body>
                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Japan from Yakut: 1 japaneseTank
                                    EDIT: Adding units owned by Japan to Shansi: 1 japaneseStrategicBomber
                                    EDIT: Turning off Edit Mode
                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                    1 japaneseTacticalBomber moved from Yakut to Shansi
                                    2 japaneseFighters moved from Yakut to Manchuria
                                    2 japaneseFighters moved from Yakut to Northern Manchuria
                                    2 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
                                    2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                                    1 japaneseFighter moved from Hong Kong to French Indochina
                                    2 japaneseNavalFighters moved from Hong Kong to 96 Sea Zone
                                    1 japaneseAirTransport moved from Korea to Japan
                                    2 japaneseNavalFighters moved from 126 Sea Zone to 91 Sea Zone
                                    1 Truck moved from Korea to 98 Sea Zone
                                    1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                                    2 japaneseInfantrys moved from Japan to 98 Sea Zone
                                    2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                    2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                    2 japaneseInfantrys moved from 96 Sea Zone to Shanghai
                                    1 Truck, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                                    1 Truck and 3 japaneseInfantrys moved from 96 Sea Zone to Luzon
                                    1 japaneseInfantry moved from Wake Island to 120 Sea Zone
                                    1 japaneseCarrier, 1 japaneseInfantry and 1 japaneseTransport moved from 120 Sea Zone to 123 Sea Zone
                                    1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
                                    1 japaneseCarrier, 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
                                    2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                                    1 japaneseCarrier moved from 126 Sea Zone to 96 Sea Zone
                                    1 japaneseCarrier moved from 126 Sea Zone to 127 Sea Zone
                                    2 japaneseSubmarines moved from 115 Sea Zone to 126 Sea Zone
                                    1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser and 2 japaneseTransports moved from 93 Sea Zone to 91 Sea Zone
                                    2 Materials and 1 Train moved from Japan to Tokyo
                                    1 Train moved from Tokyo to Japan
                                    1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut
                                    1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Shansi
                                    1 Truck moved from Kwangtung to Hong Kong
                                    1 japaneseAntiTankGun, 1 japaneseArtillery, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Kwangsi
                                    1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
                                    1 japaneseAlpineInfantry moved from Eastern Manchuria to Northern Manchuria
                                    1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                    1 japaneseArtillery and 1 japaneseCombatEngineer moved from Korea to Eastern Manchuria
                                    1 japaneseInfantry moved from Inner Mongolia to Shensi
                                    2 japaneseAlpineInfantrys and 2 japaneseArtillerys moved from Inner Mongolia to Shansi
                                    2 japaneseArtillerys moved from Anhwei to Kwangtung
                                    1 japaneseCombatEngineer moved from Japan to Tokyo
                                    2 japaneseArtillerys and 2 japaneseInfantrys moved from Thailand to Burma
                            
                                Purchase Units - Japan
                                    Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 0 techTokens; 
                                    Japan buy 2 Materials, 1 ResearchCenter, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - Japan
                                    Units in Tokyo being upgraded or consumed: 2 Materials
                                    1 ResearchCenter placed in Tokyo
                                    2 Materials placed in Japan
                                    3 japaneseDestroyers placed in 96 Sea Zone
                                    1 japaneseMech.Infantry placed in Korea
                                    1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku
                            
                                Activate Technology - Japan
                                    Japan activating SpecialWarfare
                                    Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
                                    Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
                                    Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
                                    Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
                                    Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
                                    Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
                            
                                Turn Complete - Japan
                                    Japan collect 61 PUs; end with 61 PUs
                                    Units generate 9 techTokens; Japan end with 9 techTokens
                                    Units Change Ownership
                                        Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                        Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                        Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                            
                                Purchase Units - Manchuria
                                    Manchuria buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                            
                                Place Units - Manchuria
                                    1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                            
                                Turn Complete - Manchuria
                                    Manchuria collect 9 PUs; end with 9 PUs
                                    Units Change Ownership
                                        Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                        Some Units in Manchuria change ownership: 1 japaneseArtillery and 1 japaneseInfantry
                            
                                Purchase Units - Thailand
                                    Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; 
                            
                                Place Units - Thailand
                                    2 japaneseInfantrys placed in Thailand
                            
                                Turn Complete - Thailand
                                    Thailand collect 7 PUs; end with 8 PUs
                                    Units Change Ownership
                                        Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                        Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                            

                            Combat Hit Differential Summary :

                            Britain AntiAircraftGun : -0.17
                            Japan regular : 5.33
                            Russia AntiAircraftGun : -0.25
                            Russia AntiTankGun : 0.67
                            Britain AntiTankGun : -0.17
                            Russia regular : 3.25
                            Usa regular : 0.33
                            Britain regular : -1.58
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Lich
                              last edited by

                              @lich go for :china:

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Lich
                                last edited by

                                @lich crap hang on forgot to move my BB

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: Thailand round 2

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 2
                                  
                                      Training Troops - Manchuria
                                          Manchuria collect 0 PUs; end with 7 PUs
                                  
                                      Consolidating - Thailand
                                          Thailand collect 0 PUs; end with 7 PUs
                                  
                                      Research Technology - Japan
                                          Japan spend 0 on tech rolls
                                              Japan roll 5,1,10,3,2,12,1,4,1,11,12 and gets 2 hits
                                          Japan removing all Technology Tokens after successful research.
                                          Japan discover SpecialWarfare
                                  
                                      Combat Move - Japan
                                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                              Some non-combat units are destroyed: 
                                              Some non-combat units are destroyed: 
                                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                          1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                                Manchuria take Khabarovskiy Kray from Russia
                                          1 japaneseInfantry moved from Burma to Rangoon
                                                Japan take Rangoon from Britain
                                          3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                                          2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                                          1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                                          2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                                          1 japaneseInfantry moved from Anhwei to Hunan
                                                Japan take Hunan from China
                                          1 japaneseInfantry moved from French Indochina to Yunnan
                                                Japan take Yunnan from China
                                          1 japaneseTank moved from Shensi to Kwangsi
                                                Japan take Kwangsi from China
                                          2 japaneseMarines moved from Wake Island to 120 Sea Zone
                                          2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                                          2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                                          4 japaneseMarines moved from Luzon to 127 Sea Zone
                                          4 japaneseMarines moved from 127 Sea Zone to Phillippines
                                          2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                                          2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                                          1 japaneseInfantry moved from Fo Kien to Hong Kong
                                          1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                                          1 japaneseFighter moved from Shanghai to Hong Kong
                                          1 japaneseNavalFighter moved from Thailand to Hong Kong
                                          1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
                                  
                                      Combat - Japan
                                          Battle in Yakut
                                              Japan attack with 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks
                                              Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                                  Russia roll AntiAircraftGun dice in Yakut : 0/3 hits, 0.25 expected hits
                                                  Russia roll AntiTankGun dice in Yakut : 1/1 hits, 0.17 expected hits
                                              1 japaneseMech.Infantry owned by the Japan lost in Yakut
                                                  Japan roll dice for 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 2 : 6/21 hits, 4.83 expected hits
                                                  Russia roll dice for 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Yakut, round 2 : 4/15 hits, 4.67 expected hits
                                                  1 japaneseAntiTankGun owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Yakut
                                                  1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia, 1 russianMech.Infantry owned by the Russia and 3 russianAntiAirGuns owned by the Russia lost in Yakut
                                                  Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits
                                                  Japan roll dice for 3 japaneseAlpineInfantrys, 4 japaneseArtillerys, 4 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 3 : 6/18 hits, 4.33 expected hits
                                                  Russia roll dice for 2 russianAlpineInfantrys, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment and 4 russianInfantrys in Yakut, round 3 : 6/9 hits, 3.75 expected hits
                                                  3 japaneseArtillerys owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Yakut
                                                  4 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Yakut
                                                  Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 4 : 5/12 hits, 3.00 expected hits
                                                  Russia roll dice for 2 russianAlpineInfantrys and 1 russianEntrenchment in Yakut, round 4 : 3/3 hits, 1.33 expected hits
                                                  1 japaneseArtillery owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut
                                                  2 russianAlpineInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Yakut
                                              Some non-combat units are destroyed: 
                                              Japan win, taking Yakut from Russia with 1 japaneseAlpineInfantry, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 0
                                              Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseStrategicBomber
                                              Casualties for Russia: 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                          Battle in Hong Kong
                                              Japan attack with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank
                                              Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                                                  Britain roll AntiAircraftGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                                  Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                                  Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 5/8 hits, 1.67 expected hits
                                                  Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 0/4 hits, 1.58 expected hits
                                                  1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                                              Some non-combat units are destroyed: 
                                              Japan converts britishDocks into different units
                                              Japan win, taking Hong Kong from Britain with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank remaining. Battle score for attacker is 17
                                              Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                                          Battle in Phillippines Islands
                                              Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                                              Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                                  Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 0/4 hits, 1.33 expected hits
                                                  Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits
                                                  1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                                  Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 3 : 0/3 hits, 1.08 expected hits
                                                  Usa roll dice for 1 americanInfantry in Phillippines Islands, round 3 : 0/1 hits, 0.42 expected hits
                                                  Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 4 : 0/3 hits, 1.08 expected hits
                                                  Usa roll dice for 1 americanInfantry in Phillippines Islands, round 4 : 1/1 hits, 0.42 expected hits
                                                  1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                              2 japaneseNavalFighters owned by the Japan retreated
                                              Usa win with 1 americanInfantry remaining. Battle score for attacker is -8
                                              Casualties for Japan: 2 japaneseMarines
                                          Battle in Phillippines
                                              Japan attack with 4 japaneseMarines and 2 japaneseNavalFighters
                                              Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                                  Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 2 : 1/6 hits, 1.67 expected hits
                                                  Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                                                  1 americanArtillery owned by the Usa lost in Phillippines
                                                  Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 3 : 3/6 hits, 1.67 expected hits
                                                  Usa roll dice for 1 americanInfantry in Phillippines, round 3 : 1/1 hits, 0.50 expected hits
                                                  1 japaneseMarine owned by the Japan lost in Phillippines
                                                  1 americanInfantry owned by the Usa lost in Phillippines
                                              Some non-combat units are destroyed: 
                                              Japan win, taking Phillippines from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                                              Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                                              Casualties for Japan: 1 japaneseMarine
                                          Note to players Japan: <body><img src="hongkong.png"/></body>
                                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by Japan from Yakut: 1 japaneseTank
                                          EDIT: Adding units owned by Japan to Shansi: 1 japaneseStrategicBomber
                                          EDIT: Turning off Edit Mode
                                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                          1 japaneseTacticalBomber moved from Yakut to Shansi
                                          2 japaneseFighters moved from Yakut to Manchuria
                                          2 japaneseFighters moved from Yakut to Northern Manchuria
                                          2 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
                                          2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                                          1 japaneseFighter moved from Hong Kong to French Indochina
                                          2 japaneseNavalFighters moved from Hong Kong to 96 Sea Zone
                                          1 japaneseAirTransport moved from Korea to Japan
                                          2 japaneseNavalFighters moved from 126 Sea Zone to 91 Sea Zone
                                          1 Truck moved from Korea to 98 Sea Zone
                                          1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                                          2 japaneseInfantrys moved from Japan to 98 Sea Zone
                                          2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                          2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                          2 japaneseInfantrys moved from 96 Sea Zone to Shanghai
                                          1 Truck, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                                          1 Truck and 3 japaneseInfantrys moved from 96 Sea Zone to Luzon
                                          1 japaneseInfantry moved from Wake Island to 120 Sea Zone
                                          1 japaneseCarrier, 1 japaneseInfantry and 1 japaneseTransport moved from 120 Sea Zone to 123 Sea Zone
                                          1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
                                          1 japaneseCarrier, 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
                                          2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                                          1 japaneseCarrier moved from 126 Sea Zone to 96 Sea Zone
                                          1 japaneseCarrier moved from 126 Sea Zone to 127 Sea Zone
                                          2 japaneseSubmarines moved from 115 Sea Zone to 126 Sea Zone
                                          1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser and 2 japaneseTransports moved from 93 Sea Zone to 91 Sea Zone
                                          2 Materials and 1 Train moved from Japan to Tokyo
                                          1 Train moved from Tokyo to Japan
                                          1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut
                                          1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Shansi
                                          1 Truck moved from Kwangtung to Hong Kong
                                          1 japaneseAntiTankGun, 1 japaneseArtillery, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Kwangsi
                                          1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
                                          1 japaneseAlpineInfantry moved from Eastern Manchuria to Northern Manchuria
                                          1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                          1 japaneseArtillery and 1 japaneseCombatEngineer moved from Korea to Eastern Manchuria
                                          1 japaneseInfantry moved from Inner Mongolia to Shensi
                                          2 japaneseAlpineInfantrys and 2 japaneseArtillerys moved from Inner Mongolia to Shansi
                                          2 japaneseArtillerys moved from Anhwei to Kwangtung
                                          1 japaneseCombatEngineer moved from Japan to Tokyo
                                          2 japaneseArtillerys and 2 japaneseInfantrys moved from Thailand to Burma
                                          1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
                                  
                                      Purchase Units - Japan
                                          Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 0 techTokens; 
                                          Japan buy 2 Materials, 1 ResearchCenter, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Place Units - Japan
                                          Units in Tokyo being upgraded or consumed: 2 Materials
                                          1 ResearchCenter placed in Tokyo
                                          2 Materials placed in Japan
                                          3 japaneseDestroyers placed in 96 Sea Zone
                                          1 japaneseMech.Infantry placed in Korea
                                          1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku
                                  
                                      Activate Technology - Japan
                                          Japan activating SpecialWarfare
                                          Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
                                          Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
                                          Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
                                          Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
                                          Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
                                          Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
                                  
                                      Turn Complete - Japan
                                          Japan collect 61 PUs; end with 61 PUs
                                          Units generate 9 techTokens; Japan end with 9 techTokens
                                          Units Change Ownership
                                              Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                              Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                              Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                                  
                                      Purchase Units - Manchuria
                                          Manchuria buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Manchuria
                                          1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                                  
                                      Turn Complete - Manchuria
                                          Manchuria collect 9 PUs; end with 9 PUs
                                          Units Change Ownership
                                              Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                              Some Units in Manchuria change ownership: 1 japaneseArtillery and 1 japaneseInfantry
                                  
                                      Purchase Units - Thailand
                                          Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; 
                                  
                                      Place Units - Thailand
                                          2 japaneseInfantrys placed in Thailand
                                  
                                      Turn Complete - Thailand
                                          Thailand collect 7 PUs; end with 8 PUs
                                          Units Change Ownership
                                              Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                              Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                                  

                                  Combat Hit Differential Summary :

                                  Britain AntiAircraftGun : -0.17
                                  Japan regular : 5.33
                                  Russia AntiAircraftGun : -0.25
                                  Russia AntiTankGun : 0.67
                                  Britain AntiTankGun : -0.17
                                  Russia regular : 3.25
                                  Usa regular : 0.33
                                  Britain regular : -1.58
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @Lich
                                    last edited by

                                    @lich ok good to go sorry about that btw had to edit the strat bomber directly to the landing spot because it had 3 movement left but if i edit back to the battle point it only got 2 movement because it's new and doesn't have an airfield

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      Lich
                                      last edited by

                                      TripleA Move Summary: China round 2

                                      TripleA Move Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 2
                                      
                                          Research Technology - China
                                              China spend 0 on tech rolls
                                      
                                          Combat Move - China
                                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                              1 chineseInfantry moved from Northern China to Inner Mongolia
                                                    China take Inner Mongolia from Japan
                                              1 chineseInfantry and 1 chineseTank moved from Hupeh to Shensi
                                              1 chineseInfantry moved from Hupeh to Hunan
                                              1 chineseFighter moved from Eastern Szechwan to Hunan
                                              1 chineseFighter moved from Chungking to Hunan
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • L Offline
                                        Lich
                                        last edited by

                                        @ubernaut Not much for China battles. I'm going to guess no scrambles on Shenshi.

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Lich
                                          last edited by

                                          @lich up for a quick battle if you want

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            Lich
                                            last edited by

                                            TripleA Turn Summary: China round 2

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                                            Game History

                                            Round: 2
                                            
                                                Research Technology - China
                                                    China spend 0 on tech rolls
                                                        China roll 5,11,2 and gets 0 hits
                                            
                                                Combat Move - China
                                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                    1 chineseInfantry moved from Northern China to Inner Mongolia
                                                          China take Inner Mongolia from Japan
                                                    1 chineseInfantry and 1 chineseTank moved from Hupeh to Shensi
                                                    1 chineseInfantry moved from Hupeh to Hunan
                                                    1 chineseFighter moved from Eastern Szechwan to Hunan
                                                    1 chineseFighter moved from Chungking to Hunan
                                                    EDIT: 1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
                                            
                                                Combat - China
                                                    Battle in 96 Sea Zone
                                                        Japan attack with 1 japaneseBattleship-damaged
                                                        Britain defend with 2 britishSubmarines
                                                        2 britishSubmarines owned by the Britain submerged
                                                    Battle in Shensi
                                                        China attack with 1 chineseInfantry and 1 chineseTank
                                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                            China roll dice for 1 chineseInfantry and 1 chineseTank in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                                                            Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                                            China roll dice for 1 chineseInfantry and 1 chineseTank in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                                                            Japan roll dice for 1 japaneseInfantry in Shensi, round 3 : 0/1 hits, 0.25 expected hits
                                                            1 japaneseInfantry owned by the Japan lost in Shensi
                                                        China winJapan winJapan win, taking 96 Sea Zone from Neutral with 1 japaneseBattleship-damaged remaining with 1 japaneseBattleship-damaged remaining, taking Shensi from Japan with 1 chineseInfantry and 1 chineseTank remaining. Battle score for attacker is 3
                                                        Casualties for Japan: 1 japaneseInfantry
                                                    Battle in Hunan
                                                        China attack with 2 chineseFighters and 1 chineseInfantry
                                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                            China roll dice for 2 chineseFighters and 1 chineseInfantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                                                            Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 japaneseInfantry owned by the Japan lost in Hunan
                                                        China win, taking Hunan from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                                                        Casualties for Japan: 1 japaneseInfantry
                                            
                                                Non Combat Move - China
                                                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                    2 chineseFighters moved from Hunan to Chungking
                                                    3 chineseInfantrys moved from Northern China to Inner Mongolia
                                                    1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
                                                    1 chineseAlpineInfantry moved from Northern China to Inner Mongolia
                                                    1 chineseAntiTankGun and 1 chineseArtillery moved from Northern China to Inner Mongolia
                                                    1 chineseInfantry moved from Singkiang to Tsinghai
                                                    1 Truck moved from Northern China to Singkiang
                                                    2 chineseInfantrys moved from Kweichow to Eastern Szechwan
                                                    1 chineseInfantry moved from Western Szechwan to Eastern Szechwan
                                                    1 chineseInfantry moved from Kansu to Inner Mongolia
                                                    1 chineseInfantry moved from Chungking to Eastern Szechwan
                                                    1 chineseInfantry moved from Chungking to Eastern Szechwan
                                                    1 Truck moved from Chungking to Kweichow
                                                    1 Truck and 1 chineseAntiAirGun moved from Kweichow to Eastern Szechwan
                                                    1 chineseCombatEngineer moved from Hupeh to Chungking
                                                    1 Material and 1 Truck moved from Hupeh to Chungking
                                                    1 chineseArtillery moved from Chungking to Eastern Szechwan
                                                    1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseCombatEngineer moved from Ningsia to Kansu
                                                    1 chineseInfantry moved from Hupeh to Chungking
                                                    1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan
                                                    1 chineseTank moved from Western Szechwan to Chungking
                                            
                                                Purchase Units - China
                                                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                    China buy 4 chineseAlpineInfantrys and 3 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; 
                                            
                                                Place Units - China
                                                    3 chineseAlpineInfantrys placed in Chungking
                                                    1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China
                                                    2 chineseInfantrys placed in Singkiang
                                            
                                                Turn Complete - China
                                                    China collect 26 PUs; end with 26 PUs
                                                    Units generate 3 techTokens; China end with 6 techTokens
                                            

                                            Combat Hit Differential Summary :

                                            Japan regular : -0.83
                                            China regular : -0.17
                                            

                                            Savegame

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