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    TWW 3.0.8 ubernaut (ax) v Lich (al)

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    • L Offline
      Lich
      last edited by

      TripleA Turn Summary: Russia round 2

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 2
      
          Research Technology - Russia
              Russia spend 0 on tech rolls
                  Russia roll 12,4,10,5,8,1,10,3,4,2,10 and gets 1 hit
              Russia removing all Technology Tokens after successful research.
              Russia discover Production
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
              1 russianStrategicBomber moved from Crimea to Western Ukraine
              1 russianArtillery and 1 russianInfantry moved from Crimea to Southern Ukraine
              1 russianFighter moved from Voronezh to Southern Ukraine
              1 russianFighter moved from Voronezh to Orel Kursk
              1 russianTacticalBomber moved from Leningrad to Orel Kursk
              1 russianFighter moved from Eastern Karelia to Orel Kursk
              2 russianInfantrys moved from Voronezh to Orel Kursk
              1 russianFighter moved from Moscow to Orel Kursk
              1 russianTank moved from Novgorod to Smolensk
                    Russia take Smolensk from Germany
              1 russianTank moved from Smolensk to Voronezh
              1 russianSubmarine moved from 29 Sea Zone to 27 Sea Zone
      
          Combat - Russia
              Russia creates battle in territory 14 Sea Zone
              Germany scrambles 1 units out of Eastern Germany to defend against the attack in 27 Sea Zone
              Strategic bombing raid in Western Ukraine
                  Bombing raid in Western Ukraine rolls: 3 and causes: 3 damage to unit: Rail
                  Bombing raid in Western Ukraine causes 3 damage total. 
              Battle in Orel Kursk
                  Russia attack with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                  Germany defend with 1 Flagpole and 1 germanInfantry
                      Russia roll dice for 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Orel Kursk, round 2 : 3/6 hits, 2.08 expected hits
                      Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits
                      1 germanInfantry owned by the Germany lost in Orel Kursk
                  Russia win, taking Orel Kursk from Germany with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                  Casualties for Germany: 1 germanInfantry
              Battle in Southern Ukraine
                  Russia attack with 1 russianArtillery, 1 russianFighter and 1 russianInfantry
                  Germany defend with 1 Flagpole, 1 Rail and 1 germanInfantry
                      Russia roll dice for 1 russianArtillery, 1 russianFighter and 1 russianInfantry in Southern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                      Germany roll dice for 1 germanInfantry in Southern Ukraine, round 2 : 0/1 hits, 0.25 expected hits
                      Russia roll dice for 1 russianArtillery, 1 russianFighter and 1 russianInfantry in Southern Ukraine, round 3 : 2/3 hits, 0.83 expected hits
                      Germany roll dice for 1 germanInfantry in Southern Ukraine, round 3 : 0/1 hits, 0.25 expected hits
                      1 germanInfantry owned by the Germany lost in Southern Ukraine
                  Russia win, taking Southern Ukraine from Germany with 1 russianArtillery, 1 russianFighter and 1 russianInfantry remaining. Battle score for attacker is 3
                  Casualties for Germany: 1 germanInfantry
              Battle in 27 Sea Zone
                  Russia attack with 1 russianSubmarine
                  Germany defend with 1 germanBattleship, 1 germanCruiser, 2 germanDestroyers, 1 germanNavalFighter and 1 germanTransport
                  1 russianSubmarine owned by the Russia submerged
              Moving scrambled unit from 27 Sea Zone back to originating territory: Eastern Germany
      
          Non Combat Move - Russia
              Note to players Russia: <body><img src="winteroffensive.png"/></body>
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger AltayLLRussia2: China takes ownership of territory Altay
              3 russianFighters moved from Orel Kursk to Voronezh
              1 russianTacticalBomber moved from Orel Kursk to Voronezh
              1 russianStrategicBomber moved from Western Ukraine to Voronezh
              1 russianFighter moved from Southern Ukraine to Voronezh
              1 russianArtillery moved from Eastern Ukraine to Voronezh
              1 russianInfantry moved from Caucasus to Eastern Ukraine
              1 russianAlpineInfantry moved from Caucasus to Voronezh
              1 russianArtillery, 1 russianCombatEngineer, 4 russianInfantrys and 1 russianMech.Infantry moved from Stalingrad to Voronezh
              1 russianInfantry moved from Tula to Voronezh
              1 russianAlpineInfantry, 1 russianInfantry and 1 russianMarine moved from Western Karelia to Leningrad
              1 russianInfantry moved from Eastern Karelia to Leningrad
              1 Material and 1 Truck moved from Murmansk to Leningrad
              1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod
              1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod
              1 Truck moved from Novgorod to Urals
              1 Truck moved from Eastern Karelia to Archangel
              1 Material and 1 Truck moved from Archangel to Leningrad
              1 russianAntiTankGun and 1 russianArtillery moved from Archangel to Eastern Karelia
              1 russianInfantry moved from Vologda to Eastern Karelia
              1 russianTank moved from Murmansk to Leningrad
              1 russianDestroyer and 1 russianTransport moved from 14 Sea Zone to 12 Sea Zone
              1 britishAntiAirGun, 1 britishInfantry and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone
              1 russianSubmarine moved from 104 Sea Zone to 108 Sea Zone
              1 russianAlpineInfantry moved from Far Eastern Republic to Yakut
              1 russianAntiTankGun and 1 russianTank moved from Irkutsk to Yakut
              1 russianInfantry moved from Khabarovskiy Kray to Yakut
              1 russianArtillery moved from Soviet Far East to Far Eastern Republic
              1 Truck and 1 russianInfantry moved from Kansk to Yakut
              1 Truck moved from Yakut to Irkutsk
              1 Truck moved from Irkutsk to Novosibirsk
              1 Truck and 1 russianAntiAirGun moved from Novosibirsk to Kansk
              1 russianMech.Infantry moved from Omsk to Novosibirsk
              1 Train and 2 russianAntiAirGuns moved from Omsk to Yakut
              1 Train moved from Yakut to Kansk
              1 Train moved from Urals to Sverdlovsk
              1 Train, 1 russianAlpineInfantry and 1 russianInfantry moved from Sverdlovsk to Kansk
              1 Train moved from Kansk to Northern Kazahk
              1 russianInfantry moved from Urals to Sverdlovsk
              1 russianInfantry moved from Western Kazahk to Sverdlovsk
              1 Truck and 1 russianAntiAirGun moved from Caucasus to Voronezh
              1 Truck moved from Voronezh to Volgarod
              1 russianInfantry moved from Astrakhan to Caucasus
              1 Truck and 1 russianInfantry moved from Moscow to Voronezh
              1 Truck moved from Voronezh to Tula
              1 russianInfantry moved from Vologda to Eastern Karelia
              1 russianArtillery moved from Novgorod to Leningrad
              4 russianInfantrys moved from Novgorod to Leningrad
              1 russianInfantry moved from Vologda to Novgorod
              4 russianInfantrys moved from Moscow to Novgorod
              1 russianDestroyer moved from 104 Sea Zone to 101 Sea Zone
              2 russianDestroyers moved from 55 Sea Zone to 56 Sea Zone
      
          Purchase Units - Russia
              Russia buy 1 Material, 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFortification, 15 russianInfantrys and 1 russianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Russia
              1 russianCombatEngineer and 1 russianInfantry placed in Irkutsk
              1 Material and 1 russianAntiTankGun placed in Novosibirsk
              2 russianInfantrys placed in Omsk
              1 russianAntiAirGun and 2 russianInfantrys placed in Stalingrad
              3 russianInfantrys and 1 russianMech.Infantry placed in Moscow
              3 russianInfantrys placed in Volgarod
              2 russianInfantrys placed in Vologda
              Units in Leningrad being upgraded or consumed: 2 Materials and 1 russianEntrenchment
              1 russianEntrenchment, 1 russianFortification and 2 russianInfantrys placed in Leningrad
      
          Activate Technology - Russia
              Russia activating Production
      
          Turn Complete - Russia
              Russia collect 74 PUs; end with 74 PUs
              Units generate 6 techTokens; Russia end with 6 techTokens
      

      Combat Hit Differential Summary :

      Germany regular : -0.75
      Russia regular : 1.25
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • L Offline
        Lich
        last edited by

        @ubernaut go for 🗾

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Move Summary: Japan round 2

          TripleA Move Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 2
          
              Research Technology - Japan
                  Japan spend 0 on tech rolls
                  Japan removing all Technology Tokens after successful research.
                  Japan discover SpecialWarfare
          
              Combat Move - Japan
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Some non-combat units are destroyed: 
                      Some non-combat units are destroyed: 
                  1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                        Manchuria take Khabarovskiy Kray from Russia
                  1 japaneseInfantry moved from Burma to Rangoon
                        Japan take Rangoon from Britain
                  3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                  2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                  1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                  2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                  1 japaneseInfantry moved from Anhwei to Hunan
                        Japan take Hunan from China
                  1 japaneseInfantry moved from French Indochina to Yunnan
                        Japan take Yunnan from China
                  1 japaneseTank moved from Shensi to Kwangsi
                        Japan take Kwangsi from China
                  2 japaneseMarines moved from Wake Island to 120 Sea Zone
                  2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                  2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                  4 japaneseMarines moved from Luzon to 127 Sea Zone
                  4 japaneseMarines moved from 127 Sea Zone to Phillippines
                  2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                  2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                  1 japaneseInfantry moved from Fo Kien to Hong Kong
                  1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                  1 japaneseFighter moved from Shanghai to Hong Kong
                  1 japaneseNavalFighter moved from Thailand to Hong Kong
                  1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Lich
            last edited by

            @lich got a couple of interesting battles here if you are around

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • L Offline
              Lich
              last edited by

              @ubernaut Here now

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Lich
                last edited by

                @lich hey just realized i accidentally took my strat bomber as a casualty after i already took you out because of not noticing the auto picker you mind if i swap that for a tank?

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • L Offline
                  Lich
                  last edited by

                  I think you took it as a casualty in the final round so it wouldn't have affected the battle outcome?
                  So yes go ahead and swap it.

                  1 Reply Last reply Reply Quote 0
                  • L Offline
                    Lich
                    last edited by

                    @ubernaut sorry forgot to include the @

                    ubernautU 4 Replies Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Lich
                      last edited by

                      @lich cool yeah at first i was looking at it and thought i missed an aa 😛 should have that in just a few minutes

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Turn Summary: Thailand round 2

                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                        Game History

                        Round: 2
                        
                            Training Troops - Manchuria
                                Manchuria collect 0 PUs; end with 7 PUs
                        
                            Consolidating - Thailand
                                Thailand collect 0 PUs; end with 7 PUs
                        
                            Research Technology - Japan
                                Japan spend 0 on tech rolls
                                    Japan roll 5,1,10,3,2,12,1,4,1,11,12 and gets 2 hits
                                Japan removing all Technology Tokens after successful research.
                                Japan discover SpecialWarfare
                        
                            Combat Move - Japan
                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                    Some non-combat units are destroyed: 
                                    Some non-combat units are destroyed: 
                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                      Manchuria take Khabarovskiy Kray from Russia
                                1 japaneseInfantry moved from Burma to Rangoon
                                      Japan take Rangoon from Britain
                                3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                                2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                                1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                                2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                                1 japaneseInfantry moved from Anhwei to Hunan
                                      Japan take Hunan from China
                                1 japaneseInfantry moved from French Indochina to Yunnan
                                      Japan take Yunnan from China
                                1 japaneseTank moved from Shensi to Kwangsi
                                      Japan take Kwangsi from China
                                2 japaneseMarines moved from Wake Island to 120 Sea Zone
                                2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                                2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                                4 japaneseMarines moved from Luzon to 127 Sea Zone
                                4 japaneseMarines moved from 127 Sea Zone to Phillippines
                                2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                                2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                                1 japaneseInfantry moved from Fo Kien to Hong Kong
                                1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                                1 japaneseFighter moved from Shanghai to Hong Kong
                                1 japaneseNavalFighter moved from Thailand to Hong Kong
                                1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
                        
                            Combat - Japan
                                Battle in Yakut
                                    Japan attack with 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks
                                    Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                        Russia roll AntiAircraftGun dice in Yakut : 0/3 hits, 0.25 expected hits
                                        Russia roll AntiTankGun dice in Yakut : 1/1 hits, 0.17 expected hits
                                    1 japaneseMech.Infantry owned by the Japan lost in Yakut
                                        Japan roll dice for 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 2 : 6/21 hits, 4.83 expected hits
                                        Russia roll dice for 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Yakut, round 2 : 4/15 hits, 4.67 expected hits
                                        1 japaneseAntiTankGun owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Yakut
                                        1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia, 1 russianMech.Infantry owned by the Russia and 3 russianAntiAirGuns owned by the Russia lost in Yakut
                                        Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits
                                        Japan roll dice for 3 japaneseAlpineInfantrys, 4 japaneseArtillerys, 4 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 3 : 6/18 hits, 4.33 expected hits
                                        Russia roll dice for 2 russianAlpineInfantrys, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment and 4 russianInfantrys in Yakut, round 3 : 6/9 hits, 3.75 expected hits
                                        3 japaneseArtillerys owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Yakut
                                        4 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Yakut
                                        Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 4 : 5/12 hits, 3.00 expected hits
                                        Russia roll dice for 2 russianAlpineInfantrys and 1 russianEntrenchment in Yakut, round 4 : 3/3 hits, 1.33 expected hits
                                        1 japaneseArtillery owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut
                                        2 russianAlpineInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Yakut
                                    Some non-combat units are destroyed: 
                                    Japan win, taking Yakut from Russia with 1 japaneseAlpineInfantry, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 0
                                    Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseStrategicBomber
                                    Casualties for Russia: 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                Battle in Hong Kong
                                    Japan attack with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank
                                    Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                                        Britain roll AntiAircraftGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                        Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                        Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 5/8 hits, 1.67 expected hits
                                        Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 0/4 hits, 1.58 expected hits
                                        1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                                    Some non-combat units are destroyed: 
                                    Japan converts britishDocks into different units
                                    Japan win, taking Hong Kong from Britain with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank remaining. Battle score for attacker is 17
                                    Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                                Battle in Phillippines Islands
                                    Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                                    Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                        Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 0/4 hits, 1.33 expected hits
                                        Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits
                                        1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                        Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 3 : 0/3 hits, 1.08 expected hits
                                        Usa roll dice for 1 americanInfantry in Phillippines Islands, round 3 : 0/1 hits, 0.42 expected hits
                                        Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 4 : 0/3 hits, 1.08 expected hits
                                        Usa roll dice for 1 americanInfantry in Phillippines Islands, round 4 : 1/1 hits, 0.42 expected hits
                                        1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                    2 japaneseNavalFighters owned by the Japan retreated
                                    Usa win with 1 americanInfantry remaining. Battle score for attacker is -8
                                    Casualties for Japan: 2 japaneseMarines
                                Battle in Phillippines
                                    Japan attack with 4 japaneseMarines and 2 japaneseNavalFighters
                                    Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                        Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 2 : 1/6 hits, 1.67 expected hits
                                        Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                                        1 americanArtillery owned by the Usa lost in Phillippines
                                        Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 3 : 3/6 hits, 1.67 expected hits
                                        Usa roll dice for 1 americanInfantry in Phillippines, round 3 : 1/1 hits, 0.50 expected hits
                                        1 japaneseMarine owned by the Japan lost in Phillippines
                                        1 americanInfantry owned by the Usa lost in Phillippines
                                    Some non-combat units are destroyed: 
                                    Japan win, taking Phillippines from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                                    Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                                    Casualties for Japan: 1 japaneseMarine
                                Note to players Japan: <body><img src="hongkong.png"/></body>
                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                Turning on Edit Mode
                                EDIT: Removing units owned by Japan from Yakut: 1 japaneseTank
                                EDIT: Adding units owned by Japan to Shansi: 1 japaneseStrategicBomber
                                EDIT: Turning off Edit Mode
                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                1 japaneseTacticalBomber moved from Yakut to Shansi
                                2 japaneseFighters moved from Yakut to Manchuria
                                2 japaneseFighters moved from Yakut to Northern Manchuria
                                2 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
                                2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                                1 japaneseFighter moved from Hong Kong to French Indochina
                                2 japaneseNavalFighters moved from Hong Kong to 96 Sea Zone
                                1 japaneseAirTransport moved from Korea to Japan
                                2 japaneseNavalFighters moved from 126 Sea Zone to 91 Sea Zone
                                1 Truck moved from Korea to 98 Sea Zone
                                1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                                2 japaneseInfantrys moved from Japan to 98 Sea Zone
                                2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                2 japaneseInfantrys moved from 96 Sea Zone to Shanghai
                                1 Truck, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                                1 Truck and 3 japaneseInfantrys moved from 96 Sea Zone to Luzon
                                1 japaneseInfantry moved from Wake Island to 120 Sea Zone
                                1 japaneseCarrier, 1 japaneseInfantry and 1 japaneseTransport moved from 120 Sea Zone to 123 Sea Zone
                                1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
                                1 japaneseCarrier, 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
                                2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                                1 japaneseCarrier moved from 126 Sea Zone to 96 Sea Zone
                                1 japaneseCarrier moved from 126 Sea Zone to 127 Sea Zone
                                2 japaneseSubmarines moved from 115 Sea Zone to 126 Sea Zone
                                1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser and 2 japaneseTransports moved from 93 Sea Zone to 91 Sea Zone
                                2 Materials and 1 Train moved from Japan to Tokyo
                                1 Train moved from Tokyo to Japan
                                1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut
                                1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Shansi
                                1 Truck moved from Kwangtung to Hong Kong
                                1 japaneseAntiTankGun, 1 japaneseArtillery, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Kwangsi
                                1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
                                1 japaneseAlpineInfantry moved from Eastern Manchuria to Northern Manchuria
                                1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                1 japaneseArtillery and 1 japaneseCombatEngineer moved from Korea to Eastern Manchuria
                                1 japaneseInfantry moved from Inner Mongolia to Shensi
                                2 japaneseAlpineInfantrys and 2 japaneseArtillerys moved from Inner Mongolia to Shansi
                                2 japaneseArtillerys moved from Anhwei to Kwangtung
                                1 japaneseCombatEngineer moved from Japan to Tokyo
                                2 japaneseArtillerys and 2 japaneseInfantrys moved from Thailand to Burma
                        
                            Purchase Units - Japan
                                Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 0 techTokens; 
                                Japan buy 2 Materials, 1 ResearchCenter, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Place Units - Japan
                                Units in Tokyo being upgraded or consumed: 2 Materials
                                1 ResearchCenter placed in Tokyo
                                2 Materials placed in Japan
                                3 japaneseDestroyers placed in 96 Sea Zone
                                1 japaneseMech.Infantry placed in Korea
                                1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku
                        
                            Activate Technology - Japan
                                Japan activating SpecialWarfare
                                Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
                                Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
                                Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
                                Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
                                Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
                                Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
                        
                            Turn Complete - Japan
                                Japan collect 61 PUs; end with 61 PUs
                                Units generate 9 techTokens; Japan end with 9 techTokens
                                Units Change Ownership
                                    Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                    Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                    Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                        
                            Purchase Units - Manchuria
                                Manchuria buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                        
                            Place Units - Manchuria
                                1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                        
                            Turn Complete - Manchuria
                                Manchuria collect 9 PUs; end with 9 PUs
                                Units Change Ownership
                                    Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                    Some Units in Manchuria change ownership: 1 japaneseArtillery and 1 japaneseInfantry
                        
                            Purchase Units - Thailand
                                Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; 
                        
                            Place Units - Thailand
                                2 japaneseInfantrys placed in Thailand
                        
                            Turn Complete - Thailand
                                Thailand collect 7 PUs; end with 8 PUs
                                Units Change Ownership
                                    Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                    Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                        

                        Combat Hit Differential Summary :

                        Britain AntiAircraftGun : -0.17
                        Japan regular : 5.33
                        Russia AntiAircraftGun : -0.25
                        Russia AntiTankGun : 0.67
                        Britain AntiTankGun : -0.17
                        Russia regular : 3.25
                        Usa regular : 0.33
                        Britain regular : -1.58
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Lich
                          last edited by

                          @lich go for :china:

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @Lich
                            last edited by

                            @lich crap hang on forgot to move my BB

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Turn Summary: Thailand round 2

                              TripleA Turn Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 2
                              
                                  Training Troops - Manchuria
                                      Manchuria collect 0 PUs; end with 7 PUs
                              
                                  Consolidating - Thailand
                                      Thailand collect 0 PUs; end with 7 PUs
                              
                                  Research Technology - Japan
                                      Japan spend 0 on tech rolls
                                          Japan roll 5,1,10,3,2,12,1,4,1,11,12 and gets 2 hits
                                      Japan removing all Technology Tokens after successful research.
                                      Japan discover SpecialWarfare
                              
                                  Combat Move - Japan
                                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                          Some non-combat units are destroyed: 
                                          Some non-combat units are destroyed: 
                                      Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                      Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                      1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                            Manchuria take Khabarovskiy Kray from Russia
                                      1 japaneseInfantry moved from Burma to Rangoon
                                            Japan take Rangoon from Britain
                                      3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                                      2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                                      1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                                      2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                                      1 japaneseInfantry moved from Anhwei to Hunan
                                            Japan take Hunan from China
                                      1 japaneseInfantry moved from French Indochina to Yunnan
                                            Japan take Yunnan from China
                                      1 japaneseTank moved from Shensi to Kwangsi
                                            Japan take Kwangsi from China
                                      2 japaneseMarines moved from Wake Island to 120 Sea Zone
                                      2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                                      2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                                      4 japaneseMarines moved from Luzon to 127 Sea Zone
                                      4 japaneseMarines moved from 127 Sea Zone to Phillippines
                                      2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                                      2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                                      1 japaneseInfantry moved from Fo Kien to Hong Kong
                                      1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                                      1 japaneseFighter moved from Shanghai to Hong Kong
                                      1 japaneseNavalFighter moved from Thailand to Hong Kong
                                      1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
                              
                                  Combat - Japan
                                      Battle in Yakut
                                          Japan attack with 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks
                                          Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                              Russia roll AntiAircraftGun dice in Yakut : 0/3 hits, 0.25 expected hits
                                              Russia roll AntiTankGun dice in Yakut : 1/1 hits, 0.17 expected hits
                                          1 japaneseMech.Infantry owned by the Japan lost in Yakut
                                              Japan roll dice for 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 2 : 6/21 hits, 4.83 expected hits
                                              Russia roll dice for 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Yakut, round 2 : 4/15 hits, 4.67 expected hits
                                              1 japaneseAntiTankGun owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Yakut
                                              1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia, 1 russianMech.Infantry owned by the Russia and 3 russianAntiAirGuns owned by the Russia lost in Yakut
                                              Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits
                                              Japan roll dice for 3 japaneseAlpineInfantrys, 4 japaneseArtillerys, 4 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 3 : 6/18 hits, 4.33 expected hits
                                              Russia roll dice for 2 russianAlpineInfantrys, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment and 4 russianInfantrys in Yakut, round 3 : 6/9 hits, 3.75 expected hits
                                              3 japaneseArtillerys owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Yakut
                                              4 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Yakut
                                              Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 4 : 5/12 hits, 3.00 expected hits
                                              Russia roll dice for 2 russianAlpineInfantrys and 1 russianEntrenchment in Yakut, round 4 : 3/3 hits, 1.33 expected hits
                                              1 japaneseArtillery owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut
                                              2 russianAlpineInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Yakut
                                          Some non-combat units are destroyed: 
                                          Japan win, taking Yakut from Russia with 1 japaneseAlpineInfantry, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 0
                                          Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseStrategicBomber
                                          Casualties for Russia: 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                      Battle in Hong Kong
                                          Japan attack with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank
                                          Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                                              Britain roll AntiAircraftGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                              Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                              Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 5/8 hits, 1.67 expected hits
                                              Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 0/4 hits, 1.58 expected hits
                                              1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                                          Some non-combat units are destroyed: 
                                          Japan converts britishDocks into different units
                                          Japan win, taking Hong Kong from Britain with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank remaining. Battle score for attacker is 17
                                          Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                                      Battle in Phillippines Islands
                                          Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                                          Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                              Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 0/4 hits, 1.33 expected hits
                                              Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits
                                              1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                              Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 3 : 0/3 hits, 1.08 expected hits
                                              Usa roll dice for 1 americanInfantry in Phillippines Islands, round 3 : 0/1 hits, 0.42 expected hits
                                              Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 4 : 0/3 hits, 1.08 expected hits
                                              Usa roll dice for 1 americanInfantry in Phillippines Islands, round 4 : 1/1 hits, 0.42 expected hits
                                              1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                          2 japaneseNavalFighters owned by the Japan retreated
                                          Usa win with 1 americanInfantry remaining. Battle score for attacker is -8
                                          Casualties for Japan: 2 japaneseMarines
                                      Battle in Phillippines
                                          Japan attack with 4 japaneseMarines and 2 japaneseNavalFighters
                                          Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                              Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 2 : 1/6 hits, 1.67 expected hits
                                              Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                                              1 americanArtillery owned by the Usa lost in Phillippines
                                              Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 3 : 3/6 hits, 1.67 expected hits
                                              Usa roll dice for 1 americanInfantry in Phillippines, round 3 : 1/1 hits, 0.50 expected hits
                                              1 japaneseMarine owned by the Japan lost in Phillippines
                                              1 americanInfantry owned by the Usa lost in Phillippines
                                          Some non-combat units are destroyed: 
                                          Japan win, taking Phillippines from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                                          Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                                          Casualties for Japan: 1 japaneseMarine
                                      Note to players Japan: <body><img src="hongkong.png"/></body>
                                      Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Japan from Yakut: 1 japaneseTank
                                      EDIT: Adding units owned by Japan to Shansi: 1 japaneseStrategicBomber
                                      EDIT: Turning off Edit Mode
                                      Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                      1 japaneseTacticalBomber moved from Yakut to Shansi
                                      2 japaneseFighters moved from Yakut to Manchuria
                                      2 japaneseFighters moved from Yakut to Northern Manchuria
                                      2 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
                                      2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                                      1 japaneseFighter moved from Hong Kong to French Indochina
                                      2 japaneseNavalFighters moved from Hong Kong to 96 Sea Zone
                                      1 japaneseAirTransport moved from Korea to Japan
                                      2 japaneseNavalFighters moved from 126 Sea Zone to 91 Sea Zone
                                      1 Truck moved from Korea to 98 Sea Zone
                                      1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                                      2 japaneseInfantrys moved from Japan to 98 Sea Zone
                                      2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                      2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                      2 japaneseInfantrys moved from 96 Sea Zone to Shanghai
                                      1 Truck, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                                      1 Truck and 3 japaneseInfantrys moved from 96 Sea Zone to Luzon
                                      1 japaneseInfantry moved from Wake Island to 120 Sea Zone
                                      1 japaneseCarrier, 1 japaneseInfantry and 1 japaneseTransport moved from 120 Sea Zone to 123 Sea Zone
                                      1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
                                      1 japaneseCarrier, 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
                                      2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                                      1 japaneseCarrier moved from 126 Sea Zone to 96 Sea Zone
                                      1 japaneseCarrier moved from 126 Sea Zone to 127 Sea Zone
                                      2 japaneseSubmarines moved from 115 Sea Zone to 126 Sea Zone
                                      1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser and 2 japaneseTransports moved from 93 Sea Zone to 91 Sea Zone
                                      2 Materials and 1 Train moved from Japan to Tokyo
                                      1 Train moved from Tokyo to Japan
                                      1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut
                                      1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Shansi
                                      1 Truck moved from Kwangtung to Hong Kong
                                      1 japaneseAntiTankGun, 1 japaneseArtillery, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Kwangsi
                                      1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
                                      1 japaneseAlpineInfantry moved from Eastern Manchuria to Northern Manchuria
                                      1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                      1 japaneseArtillery and 1 japaneseCombatEngineer moved from Korea to Eastern Manchuria
                                      1 japaneseInfantry moved from Inner Mongolia to Shensi
                                      2 japaneseAlpineInfantrys and 2 japaneseArtillerys moved from Inner Mongolia to Shansi
                                      2 japaneseArtillerys moved from Anhwei to Kwangtung
                                      1 japaneseCombatEngineer moved from Japan to Tokyo
                                      2 japaneseArtillerys and 2 japaneseInfantrys moved from Thailand to Burma
                                      1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
                              
                                  Purchase Units - Japan
                                      Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 0 techTokens; 
                                      Japan buy 2 Materials, 1 ResearchCenter, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Place Units - Japan
                                      Units in Tokyo being upgraded or consumed: 2 Materials
                                      1 ResearchCenter placed in Tokyo
                                      2 Materials placed in Japan
                                      3 japaneseDestroyers placed in 96 Sea Zone
                                      1 japaneseMech.Infantry placed in Korea
                                      1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku
                              
                                  Activate Technology - Japan
                                      Japan activating SpecialWarfare
                                      Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
                                      Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
                                      Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
                                      Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
                                      Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
                                      Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
                              
                                  Turn Complete - Japan
                                      Japan collect 61 PUs; end with 61 PUs
                                      Units generate 9 techTokens; Japan end with 9 techTokens
                                      Units Change Ownership
                                          Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                          Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                          Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                              
                                  Purchase Units - Manchuria
                                      Manchuria buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                              
                                  Place Units - Manchuria
                                      1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                              
                                  Turn Complete - Manchuria
                                      Manchuria collect 9 PUs; end with 9 PUs
                                      Units Change Ownership
                                          Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                          Some Units in Manchuria change ownership: 1 japaneseArtillery and 1 japaneseInfantry
                              
                                  Purchase Units - Thailand
                                      Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; 
                              
                                  Place Units - Thailand
                                      2 japaneseInfantrys placed in Thailand
                              
                                  Turn Complete - Thailand
                                      Thailand collect 7 PUs; end with 8 PUs
                                      Units Change Ownership
                                          Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                          Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                              

                              Combat Hit Differential Summary :

                              Britain AntiAircraftGun : -0.17
                              Japan regular : 5.33
                              Russia AntiAircraftGun : -0.25
                              Russia AntiTankGun : 0.67
                              Britain AntiTankGun : -0.17
                              Russia regular : 3.25
                              Usa regular : 0.33
                              Britain regular : -1.58
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @Lich
                                last edited by

                                @lich ok good to go sorry about that btw had to edit the strat bomber directly to the landing spot because it had 3 movement left but if i edit back to the battle point it only got 2 movement because it's new and doesn't have an airfield

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • L Offline
                                  Lich
                                  last edited by

                                  TripleA Move Summary: China round 2

                                  TripleA Move Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 2
                                  
                                      Research Technology - China
                                          China spend 0 on tech rolls
                                  
                                      Combat Move - China
                                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                          1 chineseInfantry moved from Northern China to Inner Mongolia
                                                China take Inner Mongolia from Japan
                                          1 chineseInfantry and 1 chineseTank moved from Hupeh to Shensi
                                          1 chineseInfantry moved from Hupeh to Hunan
                                          1 chineseFighter moved from Eastern Szechwan to Hunan
                                          1 chineseFighter moved from Chungking to Hunan
                                  

                                  Savegame

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                                  • L Offline
                                    Lich
                                    last edited by

                                    @ubernaut Not much for China battles. I'm going to guess no scrambles on Shenshi.

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Lich
                                      last edited by

                                      @lich up for a quick battle if you want

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • L Offline
                                        Lich
                                        last edited by

                                        TripleA Turn Summary: China round 2

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 2
                                        
                                            Research Technology - China
                                                China spend 0 on tech rolls
                                                    China roll 5,11,2 and gets 0 hits
                                        
                                            Combat Move - China
                                                Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                1 chineseInfantry moved from Northern China to Inner Mongolia
                                                      China take Inner Mongolia from Japan
                                                1 chineseInfantry and 1 chineseTank moved from Hupeh to Shensi
                                                1 chineseInfantry moved from Hupeh to Hunan
                                                1 chineseFighter moved from Eastern Szechwan to Hunan
                                                1 chineseFighter moved from Chungking to Hunan
                                                EDIT: 1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
                                        
                                            Combat - China
                                                Battle in 96 Sea Zone
                                                    Japan attack with 1 japaneseBattleship-damaged
                                                    Britain defend with 2 britishSubmarines
                                                    2 britishSubmarines owned by the Britain submerged
                                                Battle in Shensi
                                                    China attack with 1 chineseInfantry and 1 chineseTank
                                                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                        China roll dice for 1 chineseInfantry and 1 chineseTank in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                                                        Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                                        China roll dice for 1 chineseInfantry and 1 chineseTank in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                                                        Japan roll dice for 1 japaneseInfantry in Shensi, round 3 : 0/1 hits, 0.25 expected hits
                                                        1 japaneseInfantry owned by the Japan lost in Shensi
                                                    China winJapan winJapan win, taking 96 Sea Zone from Neutral with 1 japaneseBattleship-damaged remaining with 1 japaneseBattleship-damaged remaining, taking Shensi from Japan with 1 chineseInfantry and 1 chineseTank remaining. Battle score for attacker is 3
                                                    Casualties for Japan: 1 japaneseInfantry
                                                Battle in Hunan
                                                    China attack with 2 chineseFighters and 1 chineseInfantry
                                                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                        China roll dice for 2 chineseFighters and 1 chineseInfantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                                                        Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 japaneseInfantry owned by the Japan lost in Hunan
                                                    China win, taking Hunan from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                                                    Casualties for Japan: 1 japaneseInfantry
                                        
                                            Non Combat Move - China
                                                Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                2 chineseFighters moved from Hunan to Chungking
                                                3 chineseInfantrys moved from Northern China to Inner Mongolia
                                                1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
                                                1 chineseAlpineInfantry moved from Northern China to Inner Mongolia
                                                1 chineseAntiTankGun and 1 chineseArtillery moved from Northern China to Inner Mongolia
                                                1 chineseInfantry moved from Singkiang to Tsinghai
                                                1 Truck moved from Northern China to Singkiang
                                                2 chineseInfantrys moved from Kweichow to Eastern Szechwan
                                                1 chineseInfantry moved from Western Szechwan to Eastern Szechwan
                                                1 chineseInfantry moved from Kansu to Inner Mongolia
                                                1 chineseInfantry moved from Chungking to Eastern Szechwan
                                                1 chineseInfantry moved from Chungking to Eastern Szechwan
                                                1 Truck moved from Chungking to Kweichow
                                                1 Truck and 1 chineseAntiAirGun moved from Kweichow to Eastern Szechwan
                                                1 chineseCombatEngineer moved from Hupeh to Chungking
                                                1 Material and 1 Truck moved from Hupeh to Chungking
                                                1 chineseArtillery moved from Chungking to Eastern Szechwan
                                                1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseCombatEngineer moved from Ningsia to Kansu
                                                1 chineseInfantry moved from Hupeh to Chungking
                                                1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan
                                                1 chineseTank moved from Western Szechwan to Chungking
                                        
                                            Purchase Units - China
                                                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                China buy 4 chineseAlpineInfantrys and 3 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; 
                                        
                                            Place Units - China
                                                3 chineseAlpineInfantrys placed in Chungking
                                                1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China
                                                2 chineseInfantrys placed in Singkiang
                                        
                                            Turn Complete - China
                                                China collect 26 PUs; end with 26 PUs
                                                Units generate 3 techTokens; China end with 6 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Japan regular : -0.83
                                        China regular : -0.17
                                        

                                        Savegame

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                                        • L Offline
                                          Lich
                                          last edited by

                                          TripleA Move Summary: Britain round 2

                                          TripleA Move Summary for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 2
                                          
                                              Research Technology - Britain
                                                  Note to players Britain: <body><img src="tobruk.png"/></body>
                                                  Note to players Britain: <body><img src="hongkong.png"/></body>
                                                  Britain spend 0 on tech rolls
                                          
                                              Combat Move - Britain
                                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                  Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                                  1 britishDestroyer moved from 24 Sea Zone to 23 Sea Zone
                                                  1 britishStrategicBomber moved from Central Britain to 41 Sea Zone
                                                  1 britishDestroyer moved from 59 Sea Zone to 41 Sea Zone
                                                  1 britishSubmarine moved from 24 Sea Zone to 23 Sea Zone
                                                  1 britishTransport moved from 53 Sea Zone to 72 Sea Zone
                                                  1 britishMarine moved from Abyssinia to 72 Sea Zone
                                                  1 britishMarine and 1 britishTransport moved from 72 Sea Zone to 53 Sea Zone
                                                  1 britishMarine moved from Western Egypt to 53 Sea Zone
                                                  2 britishMarines moved from 53 Sea Zone to Crete
                                                  1 britishFighter and 1 britishNavalFighter moved from Western Egypt to Crete
                                                  2 britishInfantrys moved from Bengal to Rangoon
                                                  1 britishNavalFighter moved from Sumatra to Rangoon
                                                  1 britishStrategicBomber moved from Malay to Burma
                                          

                                          Savegame

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                                          • L Offline
                                            Lich
                                            last edited by

                                            @ubernaut battles on deck

                                            ubernautU 1 Reply Last reply Reply Quote 0

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