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    "whenHitPointsDamagedChangesInto"

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee
      last edited by

      Is there anyway to keep this from activating immediately ? I don't want it to change until after combat/before nonCombatMove. Since it's a unitAttachment, my guess is no.

      I have a BB unit that goes to A0 when damaged but I don't want that to happen in the battle it gets damaged.

      The only thing I can think of, is to make another Damaged unit with the same combat values as the undamaged one, then use a trigger to switch to the damaged one with A0. I'd have to make one for each possible SZ and for each Player. That's not gonna happen.

      Anybody have a better idea ?

      Thanks

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