test01234
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,4 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 2 infantry moved from West Spain Sea Zone to West Europe 1 fighter moved from United Kingdom to West Europe 1 bomber moved from United Kingdom to Germany 1 bomber moved from East US to United Kingdom 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from Hawaii Sea Zone to New Guinea Sea Zone 2 infantry moved from New Guinea Sea Zone to New Guinea Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in New Guinea Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New Guinea 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in West Europe Americans attack with 1 fighter and 2 infantry Germans defend with 1 aaGun and 1 infantry Germans roll AA dice in West Europe : 0/1 hits, 0.17 expected hits Americans roll dice for 1 fighter and 2 infantry in West Europe, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Europe Americans win, taking West Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from West Europe to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 transport placed in East US Sea Zone 1 bomber and 4 infantry placed in East US Turn Complete - Americans Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Germans AA : -0.33 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Karelia S.S.R. to Finland Norway 2 fighters moved from Karelia S.S.R. to Finland Norway 2 infantry moved from Karelia S.S.R. to Finland Norway 1 submarine moved from Carribean Sea Zone to Mexico Sea Zone Combat - Russians Battle in Finland Norway Russians attack with 3 armour, 2 fighters and 2 infantry Germans defend with 1 armour and 3 infantry Russians roll dice for 3 armour, 2 fighters and 2 infantry in Finland Norway, round 2 : 3/7 hits, 2.83 expected hits Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Finland Norway 3 infantry owned by the Germans lost in Finland Norway Russians roll dice for 3 armour and 2 fighters in Finland Norway, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians 2 fighters moved from Finland Norway to Karelia S.S.R. Place Units - Russians 10 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Americans Americans buy 6 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to Germany 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone 2 infantry moved from North Sea Zone to United Kingdom 1 transport moved from West Spain Sea Zone to East US Sea Zone 1 bomber moved from East US to United Kingdom 1 fighter moved from United Kingdom to Ukraine S.S.R. Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 1,4 and costs: 5 PUs. Bombing raid costs 5 PUs Non Combat Move - Americans 2 bombers moved from Germany to United Kingdom 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from New Guinea Sea Zone to Hawaii Sea Zone Place Units - Americans 4 infantry placed in West US 2 infantry placed in East US 3 transports placed in East US Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans AA : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Ukraine S.S.R. to East Europe 2 fighters and 26 infantry moved from Karelia S.S.R. to East Europe 3 armour moved from Finland Norway to East Europe 1 submarine moved from Mexico Sea Zone to West US Sea Zone Combat - Russians Battle in East Europe Russians attack with 3 armour, 2 fighters and 31 infantry Germans defend with 8 armour, 1 bomber, 4 fighters and 14 infantry Russians roll dice for 3 armour, 2 fighters and 31 infantry in East Europe, round 2 : 7/36 hits, 7.67 expected hits Germans roll dice for 8 armour, 1 bomber, 4 fighters and 14 infantry in East Europe, round 2 : 7/27 hits, 10.17 expected hits 7 infantry owned by the Russians lost in East Europe 6 infantry owned by the Germans and 1 bomber owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 24 infantry in East Europe, round 3 : 7/29 hits, 6.50 expected hits Germans roll dice for 8 armour, 4 fighters and 8 infantry in East Europe, round 3 : 8/20 hits, 8.00 expected hits 8 infantry owned by the Russians lost in East Europe 7 infantry owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 16 infantry in East Europe, round 4 : 4/21 hits, 5.17 expected hits Germans roll dice for 8 armour, 4 fighters and 1 infantry in East Europe, round 4 : 6/13 hits, 5.67 expected hits 6 infantry owned by the Russians lost in East Europe 1 infantry owned by the Germans and 3 armour owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 10 infantry in East Europe, round 5 : 3/15 hits, 4.17 expected hits Germans roll dice for 5 armour and 4 fighters in East Europe, round 5 : 5/9 hits, 4.33 expected hits 5 infantry owned by the Russians lost in East Europe 3 armour owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 5 infantry in East Europe, round 6 : 1/10 hits, 3.33 expected hits Germans roll dice for 2 armour and 4 fighters in East Europe, round 6 : 3/6 hits, 3.33 expected hits 3 infantry owned by the Russians lost in East Europe 1 armour owned by the Germans lost in East Europe Russians roll dice for 3 armour, 2 fighters and 2 infantry in East Europe, round 7 : 1/7 hits, 2.83 expected hits Germans roll dice for 1 armour and 4 fighters in East Europe, round 7 : 3/5 hits, 3.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Russians lost in East Europe 1 armour owned by the Germans lost in East Europe Russians roll dice for 2 armour and 2 fighters in East Europe, round 8 : 0/4 hits, 2.00 expected hits Germans roll dice for 4 fighters in East Europe, round 8 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Russians and 2 armour owned by the Russians lost in East Europe 1 fighter owned by the Russians retreated Germans win with 4 fighters remaining. Battle score for attacker is -23 Casualties for Russians: 3 armour, 1 fighter and 31 infantry Casualties for Germans: 8 armour, 1 bomber and 14 infantry Non Combat Move - Russians 1 fighter moved from East Europe to Karelia S.S.R. Place Units - Russians 1 armour and 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : -2.17 Russians regular : -8.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Purchase Units - Americans Americans buy 8 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from Hawaii Sea Zone to West US Sea Zone 2 fighters moved from West US Sea Zone to West Canada Sea Zone 1 submarine moved from West US Sea Zone to West Canada Sea Zone 1 infantry moved from India to Sinkiang 1 fighter moved from India to Sinkiang 3 bombers moved from United Kingdom to Germany 6 infantry moved from East US to East US Sea Zone 6 infantry and 3 transports moved from East US Sea Zone to North Sea Zone 6 infantry moved from North Sea Zone to West Europe Americans take West Europe from Germans 1 transport moved from East US Sea Zone to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to West Europe Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits 1 bomber owned by the Americans killed by AA in Germany Bombing raid in Germany rolls: 1,3 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in West Canada Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 transport Americans roll dice for 1 submarine in West Canada Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in West Canada Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 transport in West Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in West Canada Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 fighters moved from West Canada Sea Zone to West US 2 bombers moved from Germany to United Kingdom Place Units - Americans 3 infantry placed in West US 5 infantry placed in East US 1 transport placed in East US Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.17 Germans AA : 0.50 -
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Test summary from TripleA, engine version: 2.6.587, time: 8:50:19 PM
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 battleship moved from Japan Sea Zone to Hawaii Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 armour moved from Japan to Japan Sea Zone 1 armour and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 1 armour moved from Soviet Far East Sea Zone to Soviet Far East 1 bomber moved from Japan to Soviet Far East 1 fighter moved from Japan to Soviet Far East 2 infantry moved from Manchuria to Soviet Far East 1 fighter moved from Philippines to Hawaii Sea Zone 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India 2 infantry moved from Kwangtung to China 1 fighter moved from Manchuria to China 1 fighter moved from French Indo China to China 1 infantry moved from French Indo China to China 1 infantry moved from Manchuria to China Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Russians defend with 1 armour and 3 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Soviet Far East, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 armour and 3 infantry in Soviet Far East, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Soviet Far East 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 bomber and 1 fighter in Soviet Far East, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 armour and 2 infantry in Soviet Far East, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Soviet Far East 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 bomber in Soviet Far East, round 4 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 bomber in Soviet Far East, round 5 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Soviet Far East Japanese win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour, 1 fighter and 2 infantry Casualties for Russians: 1 armour and 3 infantry Battle in China Japanese attack with 2 fighters and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 4 infantry in China, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 2 fighters and 3 infantry in China, round 3 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Hawaii Sea Zone Japanese attack with 2 battleships, 1 carrier, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in Hawaii Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in Hawaii Sea Zone 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 battleship and 1 submarine Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Battle in India Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in India, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in India, round 6 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in India, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from China to French Indo China 1 bomber moved from Soviet Far East to Japan Place Units - Japanese 1 factory placed in French Indo China 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.50 Russians regular : 0.67 British regular : -0.67 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from East US to United Kingdom 1 battleship and 1 transport moved from West US Sea Zone to West Panama Sea Zone 1 infantry moved from East US to East US Sea Zone 1 infantry and 1 transport moved from East US Sea Zone to North Sea Zone 1 infantry moved from North Sea Zone to West Europe Americans take West Europe from Germans Combat - Americans Non Combat Move - Americans 1 infantry moved from West US to East US Place Units - Americans 1 carrier placed in East US Sea Zone 1 bomber and 1 infantry placed in East US Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour and 1 factory; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt Japanese take Anglo Sudan Egypt from British 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands Sea Zone to Solomon Islands 1 battleship, 1 carrier and 2 fighters moved from Hawaii Sea Zone to Solomon Islands Sea Zone 1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 bomber moved from Japan to Manchuria 2 infantry moved from China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 infantry moved from French Indo China to India Combat - Japanese Battle in Manchuria Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sinkiang Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sinkiang 1 infantry owned by the Americans lost in Sinkiang Japanese roll dice for 2 fighters in Sinkiang, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sinkiang Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Sinkiang to India 1 fighter moved from Sinkiang to French Indo China 1 bomber moved from Manchuria to Japan Place Units - Japanese 1 factory placed in India 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Americans Americans buy 5 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from West US to East US Sea Zone 1 fighter moved from East US to East US Sea Zone 1 bomber moved from United Kingdom to Germany 1 bomber moved from East US to United Kingdom 1 battleship and 1 transport moved from West Panama Sea Zone to East US Sea Zone 1 transport moved from North Sea Zone to East US Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 3 transports placed in East US Sea Zone 5 infantry placed in East US Turn Complete - Americans Americans collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Japanese Japanese buy 5 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from French Indo China to Sinkiang Japanese take Sinkiang from Americans 1 armour moved from Sinkiang to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from French Indo China to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from India to Persia Japanese take Persia from British 2 infantry moved from Manchuria to Yakut S.S.R. 1 armour moved from French Indo China to Novosibirsk 1 fighter moved from French Indo China to Yakut S.S.R. 1 bomber moved from Japan to Yakut S.S.R. 1 infantry moved from Japan to Japan Sea Zone 1 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 1 infantry moved from Soviet Far East Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Solomon Islands to Solomon Islands Sea Zone 1 battleship, 1 carrier, 2 infantry and 1 transport moved from Solomon Islands Sea Zone to West Australia Sea Zone 1 infantry moved from West Australia Sea Zone to Australia 2 fighters moved from Solomon Islands Sea Zone to Australia 1 fighter moved from India to Yakut S.S.R. Combat - Japanese Battle in Australia Japanese attack with 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 infantry in Australia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Australia, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Australia 2 infantry owned by the British lost in Australia Japanese win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yakut S.S.R. to Manchuria 1 bomber moved from Yakut S.S.R. to Manchuria 1 fighter moved from Australia to West Australia Sea Zone Place Units - Japanese 3 armour placed in India 2 armour placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 Russians regular : -0.33 British regular : 1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Americans Americans buy 6 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to Germany 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Africa Sea Zone 2 infantry moved from West Africa Sea Zone to French West Africa British take French West Africa from Germans 5 infantry moved from East US to East US Sea Zone 1 infantry moved from East US to East US Sea Zone 1 armour moved from East US to East US Sea Zone 1 armour, 1 battleship, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from East US Sea Zone to North Sea Zone 6 infantry moved from North Sea Zone to West Europe Americans take West Europe from Germans 1 armour moved from North Sea Zone to West Europe Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 1,6 and costs: 7 PUs. Bombing raid costs 7 PUs Non Combat Move - Americans 2 bombers moved from Germany to United Kingdom Place Units - Americans 2 transports placed in East US Sea Zone 6 infantry placed in East US Turn Complete - Americans Americans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans AA : -0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Purchase Units - Japanese Japanese buy 5 armour and 1 factory; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Yakut S.S.R. to Novosibirsk 2 armour moved from French Indo China to Novosibirsk 2 armour moved from India to Kazakh S.S.R. 1 armour moved from India to Syria Jordan Japanese take Syria Jordan from British 1 infantry moved from West Australia Sea Zone to Australia Japanese take Australia from British 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 transport moved from Soviet Far East Sea Zone to Okinawa Sea Zone 1 fighter moved from West Australia Sea Zone to Sinkiang 1 fighter moved from Manchuria to Novosibirsk 1 bomber and 1 fighter moved from Manchuria to Kazakh S.S.R. Combat - Japanese Battle in Novosibirsk Japanese attack with 2 armour, 1 fighter and 1 infantry Russians defend with 2 armour Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 1 armour owned by the Russians lost in Novosibirsk Japanese roll dice for 2 armour and 1 fighter in Novosibirsk, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 2 armour Battle in Kazakh S.S.R. Japanese attack with 2 armour, 1 bomber and 1 fighter Russians defend with 1 armour Japanese roll dice for 2 armour, 1 bomber and 1 fighter in Kazakh S.S.R., round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. 1 armour owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour Non Combat Move - Japanese 1 bomber moved from Kazakh S.S.R. to Sinkiang 1 fighter moved from Kazakh S.S.R. to Sinkiang 1 fighter moved from Novosibirsk to Sinkiang Place Units - Japanese 3 armour placed in India 2 armour placed in French Indo China 1 factory were produced but were not placed Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : -1.33 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Purchase Units - Americans Americans buy 10 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 4 transports moved from North Sea Zone to East Canada Sea Zone 2 bombers moved from United Kingdom to Germany 1 battleship, 1 carrier and 2 fighters moved from North Sea Zone to West Spain Sea Zone 2 infantry moved from French West Africa to West Africa Sea Zone 2 infantry and 1 transport moved from West Africa Sea Zone to West Spain Sea Zone 2 infantry moved from West Spain Sea Zone to Algeria 4 infantry moved from East US to East US Sea Zone 4 infantry and 2 transports moved from East US Sea Zone to West Spain Sea Zone 4 infantry moved from West Spain Sea Zone to Algeria 4 transports moved from East Canada Sea Zone to East US Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 3,1 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Algeria Americans attack with 6 infantry Germans defend with 1 infantry Americans roll dice for 1 battleship in Algeria, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 6 infantry in Algeria, round 2 : 1/6 hits, 1.00 expected hits Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria 1 infantry owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 5 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Germany to United Kingdom Place Units - Americans 10 infantry placed in East US 1 transport placed in East US Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans AA : -0.33 Germans regular : 0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 armour and 1 factory; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Novosibirsk 2 armour moved from French Indo China to Novosibirsk 1 fighter moved from Sinkiang to Syria Jordan 2 armour moved from India to Syria Jordan 1 bomber moved from Sinkiang to Syria Jordan 1 armour moved from India to Novosibirsk 1 infantry moved from Okinawa to Okinawa Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Caroline Islands Sea Zone 1 infantry moved from Caroline Islands to Caroline Islands Sea Zone 2 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone 1 infantry moved from Australia to West Australia Sea Zone 1 infantry and 1 transport moved from West Australia Sea Zone to New Zealand Sea Zone 1 infantry moved from New Zealand Sea Zone to New Zealand Japanese take New Zealand from British 2 infantry moved from New Guinea Sea Zone to New Guinea 1 carrier moved from West Australia Sea Zone to New Zealand Sea Zone 1 battleship moved from West Australia Sea Zone to New Guinea Sea Zone 2 fighters moved from Sinkiang to Novosibirsk Combat - Japanese Battle in Syria Jordan Japanese attack with 2 armour, 1 bomber and 1 fighter British defend with 1 armour Japanese roll dice for 2 armour, 1 bomber and 1 fighter in Syria Jordan, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 armour in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in Syria Jordan Japanese win, taking Syria Jordan from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from Syria Jordan to Kazakh S.S.R. 1 fighter moved from Syria Jordan to Persia 1 fighter moved from Novosibirsk to Kazakh S.S.R. Place Units - Japanese 1 factory placed in Novosibirsk 3 armour placed in India 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 47 PUs; end with 48 PUsCombat Hit Differential Summary :
Japanese regular : 0.83 British regular : -0.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Classic
Game History
Round: 5 Purchase Units - Americans Americans buy 8 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 10 infantry moved from East US to East US Sea Zone 10 infantry and 5 transports moved from East US Sea Zone to North Sea Zone 10 infantry moved from North Sea Zone to West Europe Americans take West Europe from Germans 5 infantry moved from Algeria to West Spain Sea Zone 1 battleship, 1 carrier, 2 fighters, 5 infantry and 3 transports moved from West Spain Sea Zone to Baltic Sea Zone 5 infantry moved from Baltic Sea Zone to Germany 2 fighters moved from Baltic Sea Zone to Germany 2 bombers moved from United Kingdom to Germany Combat - Americans Battle in Germany Americans attack with 2 bombers, 2 fighters and 5 infantry Germans defend with 1 aaGun, 1 armour, 1 factory and 5 infantry Germans roll AA dice in Germany : 0/4 hits, 0.67 expected hits Americans roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 bombers, 2 fighters and 5 infantry in Germany, round 2 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 armour and 5 infantry in Germany, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Americans lost in Germany 5 infantry owned by the Germans lost in Germany Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Germany, round 3 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Germany Americans captures 22PUs while taking Germans capital Americans win, taking Germany from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 4 infantry Casualties for Germans: 1 armour and 5 infantry Non Combat Move - Americans 2 fighters moved from Germany to Baltic Sea Zone 2 bombers moved from Germany to United Kingdom Place Units - Americans 8 infantry placed in East US 1 transport placed in East US Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 2.67 Germans AA : -0.67 Germans regular : 1.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 3 armour moved from French Indo China to Persia 3 armour moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Kazakh S.S.R. to Persia 3 armour moved from India to Kazakh S.S.R. 1 infantry moved from New Zealand to New Zealand Sea Zone 2 infantry moved from New Guinea to New Guinea Sea Zone 1 battleship, 2 infantry and 1 transport moved from New Guinea Sea Zone to East Indies Sea Zone 2 infantry moved from East Indies Sea Zone to East Indies 1 carrier, 1 infantry and 1 transport moved from New Zealand Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies Combat - Japanese Battle in Persia Japanese attack with 3 armour and 1 fighter Russians defend with 2 infantry Japanese roll dice for 3 armour and 1 fighter in Persia, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 armour and 1 fighter in Persia, round 3 : 1/4 hits, 2.00 expected hits British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Persia 1 infantry owned by the Russians lost in Persia Japanese roll dice for 2 armour and 1 fighter in Persia, round 4 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for Russians: 2 infantry Battle in Evenki National Okrug Japanese attack with 3 armour, 1 fighter and 1 infantry Russians defend with 3 infantry Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug 1 infantry owned by the Russians lost in Evenki National Okrug Japanese roll dice for 3 armour and 1 fighter in Evenki National Okrug, round 3 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Evenki National Okrug, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Evenki National Okrug 2 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour and 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 fighter moved from Evenki National Okrug to Novosibirsk 1 fighter moved from Persia to Novosibirsk Place Units - Japanese 2 armour placed in Novosibirsk 3 armour placed in India 1 infantry placed in French Indo China 1 transport placed in French Indo China Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 48 PUsCombat Hit Differential Summary :
Japanese regular : -3.67 Russians regular : 0.33 British regular : -0.67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Purchase Units - Americans Americans buy 11 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 transports moved from North Sea Zone to East US Sea Zone 1 battleship, 1 carrier, 2 fighters and 3 transports moved from Baltic Sea Zone to North Sea Zone 2 bombers moved from United Kingdom to Germany 3 transports moved from North Sea Zone to East Canada Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber owned by the Americans killed by AA in Germany Bombing raid in Germany rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 5 transports placed in West US Sea Zone 9 infantry placed in West US 1 infantry placed in West US 1 infantry placed in East US Turn Complete - Americans Americans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans AA : 0.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 armour moved from Persia to Caucasus Japanese take Caucasus from Russians 2 armour moved from Caucasus to Karelia S.S.R. Japanese take Karelia S.S.R. from Russians 1 infantry moved from French Indo China to Sinkiang 4 infantry moved from East Indies to East Indies Sea Zone 1 battleship, 1 carrier, 4 infantry and 2 transports moved from East Indies Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Italian East Africa Japanese take Italian East Africa from British 2 infantry moved from Red Sea Zone to Anglo Sudan Egypt 2 armour moved from Syria Jordan to Anglo Sudan Egypt 3 armour moved from India to Novosibirsk Combat - Japanese Battle in Anglo Sudan Egypt Japanese attack with 2 armour and 2 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Japanese attack with 3 armour Russians defend with 1 armour and 1 factory Japanese roll dice for 3 armour in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Japanese Place Units - Japanese 3 bombers placed in India 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese regular : 0.83 Russians regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - Americans Americans buy 5 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 10 infantry moved from West US to West US Sea Zone 10 infantry and 5 transports moved from West US Sea Zone to Wake Island Sea Zone 11 infantry moved from East US to East US Sea Zone 1 bomber moved from United Kingdom to Germany 3 transports moved from East Canada Sea Zone to East US Sea Zone 1 battleship moved from North Sea Zone to West Mediteranean Sea Zone 1 carrier moved from North Sea Zone to West Mediteranean Sea Zone 2 fighters moved from North Sea Zone to West Mediteranean Sea Zone 11 infantry and 6 transports moved from East US Sea Zone to West Spain Sea Zone 11 infantry moved from West Spain Sea Zone to West Europe Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 5 infantry placed in East US 2 transports placed in West US Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans AA : -0.17
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