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    Any way to create a multi-HP unit that starts off damaged?

    Map Making
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    • M
      Myrd last edited by Myrd

      I was looking at some of the properties around unit repairs & transforming unit types, including the ability of units to repair themselves, etc.

      It seems there's a lot of powerful potential there. However, a limitation seems to be that it's not possible to create a multi-HP unit with damage already on it - either via a player purchasing one or via a trigger. Or am I wrong?

      All the repair transformation stuff is gated on the unit already being damaged (not having full HP), so can't work without that state existing initially. This seems to make those features much more limited than what they could be.

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        beelee @Myrd last edited by

        @myrd Only one I know of is "hitsTaken".

        <unitPlacement unitType="battleship" territory="97 Sea Zone" quantity="1" owner="Italians" hitsTaken="1"/>

        but this only works with the auto repair not damaged ones you'd pay for. I just copied how hepps did it in TWW but still need to use edit at the start to get the hitpoint damage right.

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