TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Unit Option When Damaged Change Into Different Unit (Weakened Battleships)

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    83 Posts 11 Posters 42.8k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum Ah ok. So you would then have to have 4 different types of damaged unit, causing all kinds of issues with unit changing and re-changing depending on the damage taken... that does present an issue.

      "A joyous heart sours with the burden of expectation"
      Hepster

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Hepps
        last edited by

        @hepps So using both types of damage on multi hit units is probably not a realistic goal.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Hepps
          last edited by

          @hepps Agree. There would need to be further thought and logic to better handle units that can take both types of damage. Probably something like a damageConvert unit option which would translate bombing damage to HP and vice-versa. So say if a BB had 3 HP and 15 max bombing damage then you could have a 1-to-5 damage conversion ratio so it is damaged evenly (ex. if it takes 5 bombing damage then would take 1 HP damage).

          You'd also have to think about how repair would work as well (again some conversion ratio so both are repaired at the same time or separate repairs). It gets pretty complicated pretty quickly.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Agreed.

            Probably best if those two conversions were independent of one another.

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @hepps Initial PR to address the damage (not repair) portion of this feature: https://github.com/triplea-game/triplea/pull/2689

              Tested it by editing TWW to add unit, unit image, and below unit attachments:

              <attachment name="unitAttachment" attachTo="germanBattleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                <option name="movement" value="2"/>
                <option name="attack" value="7"/>
                <option name="defense" value="8"/>
                <option name="canBombard" value="true"/>
                <option name="isSea" value="true"/>
                <option name="hitPoints" value="2"/>
                <option name="bombard" value="6"/>
                <option name="requiresUnits" value="germanDocks:germanFactory"/>
                <option name="consumesUnits" value="1:germanHull"/>
                <option name="whenHitPointsDamagedChangesInto" value="1:true:germanBattleshipDamaged"/>
              </attachment>
              <attachment name="unitAttachment" attachTo="germanBattleshipDamaged" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                <option name="movement" value="1"/>
                <option name="attack" value="3"/>
                <option name="defense" value="4"/>
                <option name="canBombard" value="true"/>
                <option name="isSea" value="true"/>
                <option name="hitPoints" value="2"/>
                <option name="bombard" value="3"/>
              </attachment>
              

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 3
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by

                @redrum AWESOME!!!!!

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by redrum

                  Initial PR merged and can be tested on https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7804

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin
                    last edited by redrum

                    Second PR to address repairing them: https://github.com/triplea-game/triplea/pull/2691

                    Tested with this XML:

                    <attachment name="unitAttachment" attachTo="germanBattleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                      <option name="movement" value="2"/>
                      <option name="attack" value="7"/>
                      <option name="defense" value="8"/>
                      <option name="canBombard" value="true"/>
                      <option name="isSea" value="true"/>
                      <option name="hitPoints" value="2"/>
                      <option name="bombard" value="6"/>
                      <option name="requiresUnits" value="germanDocks:germanFactory"/>
                      <option name="consumesUnits" value="1:germanHull"/>
                      <option name="whenHitPointsDamagedChangesInto" value="1:true:germanBattleshipDamaged"/>
                    </attachment>
                    <attachment name="unitAttachment" attachTo="germanBattleshipDamaged" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                      <option name="movement" value="1"/>
                      <option name="attack" value="3"/>
                      <option name="defense" value="4"/>
                      <option name="canBombard" value="true"/>
                      <option name="isSea" value="true"/>
                      <option name="hitPoints" value="2"/>
                      <option name="bombard" value="3"/>
                      <option name="whenHitPointsRepairedChangesInto" value="0:true:germanBattleship"/>
                    </attachment>
                    

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH 1 Reply Last reply Reply Quote 2
                    • HeppsH Offline
                      Hepps Moderators @redrum
                      last edited by

                      @redrum So pumped!

                      0_1513385693652_Limping back to harbour.jpg

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @hepps Nice. Those are looking good.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @redrum
                          last edited by

                          Second PR merged so all changes can be tested in this or later releases: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7850

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          General_ZodG 1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators @redrum
                            last edited by

                            @redrum @hepps First of all very cool feature. Does the battle calculator give an accurate outcome when these units are involved?

                            redrumR 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @General_Zod
                              last edited by

                              @general_zod That is an excellent question, that I actually don't know the answer to. I believe that it should since it actually does simulate battles. It would be interesting to make a very small test to prove or disprove it though.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • alkexrA Offline
                                alkexr
                                last edited by

                                Now that I think of it...

                                <attachment name="unitAttachment" attachTo="hydraHead" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                  <option name="movement" value="0"/>
                                  <option name="attack" value="3"/>
                                  <option name="defense" value="3"/>
                                  <option name="whenHitPointsDamagedChangesInto" value="2:false:hydraHead"/>
                                </attachment>
                                

                                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @alkexr
                                  last edited by

                                  @alkexr πŸ˜ƒ

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by

                                    I can’t get this code work. Is it only for isSea? (I hope not πŸ˜‰ )
                                    I am trying to get my XML to work after the implementation of new units.
                                    I would like this Dragon unit to turn into a corpse when its HPs are gone. Should this not be possible also?

                                    My code looks like this:

                                            <attachment name="unitAttachment" attachTo="Red-Dragon" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                                <option name="movement" value="3"/>
                                                <option name="attack" value="8"/>
                                                <option name="defense" value="6"/>
                                                <option name="isAir" value="true"/>
                                                <option name="hitPoints" value="3"/>
                                                <option name="repairsUnits" value="1:Red-Dragon"/>
                                                <option name="whenHitPointsDamagedChangesInto" value="3:false:Red-Dragon-Corpse" count="1"/>
                                                    <option name="offensiveAttackAA" value="1"/>
                                                    <option name="attackAA" value="1"/>
                                                    <option name="offensiveAttackAAmaxDieSides" value="10"/>
                                                    <option name="attackAAmaxDieSides" value="10"/>
                                                    <option name="maxAAattacks" value="8"/>
                                                    <option name="maxRoundsAA" value="1"/>
                                                    <option name="isAAforCombatOnly" value="true"/>
                                                    <option name="typeAA" value="Fire"/>
                                                    <option name="mayOverStackAA" value="true"/>
                                                    <option name="targetsAA" value="FAKE-INF"/>
                                            </attachment>
                                            <attachment name="unitAttachment" attachTo="Red-Dragon-Corpse" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                                <option name="isInfrastructure" value="true"/>
                                                <option name="createsResourcesList" value="25:Gold"/>
                                            </attachment>
                                    

                                    Error looks like this:

                                    feb. 24, 2019 8:46:37 PM games.strategy.engine.framework.ui.DefaultGameChooserEntry fullyParseGameData
                                    SEVERE: Could not parse:file:/C:/Users/David-Corsair/triplea/downloadedMaps/world_of_war_heroes/games/world_of_war_heroes.xml
                                    games.strategy.engine.data.GameParseException: map name: 'file:/C:/Users/David-Corsair/triplea/downloadedMaps/world_of_war_heroes/games/world_of_war_heroes.xml', game name: 'World of War Heroes', Unexpected Exception while setting values for attachmentUnitAttachment attached to:UnitType{name=Red-Dragon} with name:unitAttachment
                                    	at games.strategy.engine.data.GameParser.newGameParseException(GameParser.java:121)
                                    	at games.strategy.engine.data.GameParser.setValues(GameParser.java:1274)
                                    	at games.strategy.engine.data.GameParser.parseAttachments(GameParser.java:1224)
                                    	at games.strategy.engine.data.GameParser.parseMapDetails(GameParser.java:211)
                                    	at games.strategy.engine.data.GameParser.parse(GameParser.java:110)
                                    	at games.strategy.engine.data.GameParser.parse(GameParser.java:104)
                                    	at games.strategy.engine.data.GameParser.parse(GameParser.java:91)
                                    	at games.strategy.engine.framework.ui.DefaultGameChooserEntry.fullyParseGameData(DefaultGameChooserEntry.java:53)
                                    	at games.strategy.engine.framework.startup.ui.panels.main.game.selector.GameSelectorPanel.lambda$selectGameFile$6(GameSelectorPanel.java:284)
                                    	at games.strategy.engine.framework.ui.background.BackgroundTaskRunner.lambda$runInBackground$0(BackgroundTaskRunner.java:51)
                                    	at games.strategy.engine.framework.ui.background.BackgroundTaskRunner$1.doInBackground(BackgroundTaskRunner.java:129)
                                    	at javax.swing.SwingWorker$1.call(Unknown Source)
                                    	at java.util.concurrent.FutureTask.run(Unknown Source)
                                    	at javax.swing.SwingWorker.run(Unknown Source)
                                    	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
                                    	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
                                    	at java.lang.Thread.run(Unknown Source)
                                    Caused by: games.strategy.engine.data.MutableProperty$InvalidValueException: failed to set string property value to '1:3:false:Red-Dragon-Corpse'
                                    	at games.strategy.engine.data.MutableProperty.setStringValue(MutableProperty.java:64)
                                    	at games.strategy.engine.data.MutableProperty.setValue(MutableProperty.java:88)
                                    	at games.strategy.engine.data.GameParser.setValues(GameParser.java:1270)
                                    	... 15 more
                                    Caused by: games.strategy.engine.data.GameParseException: setWhenHitPointsDamagedChangesInto must have damage:translateAttributes:unitType    for: UnitAttachment attached to:UnitType{name=Red-Dragon} with name:unitAttachment
                                    	at games.strategy.triplea.attachments.UnitAttachment.setWhenHitPointsDamagedChangesInto(UnitAttachment.java:419)
                                    	at games.strategy.engine.data.MutableProperty.setStringValue(MutableProperty.java:60)
                                    	... 17 more
                                    

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by

                                      Just look at TWW 3..0

                                      It all works perfectly. Should work of any type of unit. The one thing that is tricky is the names of the unit images you need in the unit folder.

                                      But if you look at that then you should be good to go.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      FrostionF 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Frostion
                                        last edited by

                                        @Frostion said in Unit Option When Damaged Change Into Different Unit (Weakened Battleships):

                                        setWhenHitPointsDamagedChangesInto

                                        You have 1 too many parameters. If you remove the count="1" then it should work. So should be like this:

                                        <option name="whenHitPointsDamagedChangesInto" value="3:false:Red-Dragon-Corpse"/>
                                        

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          Ahh ... yes. With the new pictures and the changing of...
                                          <option name="whenHitPointsDamagedChangesInto" value="3:false:Red-Dragon-Corpse" count="1"/>
                                          to
                                          <option name="whenHitPointsDamagedChangesInto" value="3:false:Red-Dragon-Corpse"/>
                                          ... it seems to work.
                                          Thanks to you guys! πŸ˜„

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          alkexrA 1 Reply Last reply Reply Quote 0
                                          • alkexrA Offline
                                            alkexr @Frostion
                                            last edited by

                                            Can units still be changed into other units when they are already dead? Didn't work for me last time I was experimenting. It would be tremendously useful if it was possible.

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            C 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better πŸ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 5 / 5
                                            • First post
                                              Last post
                                            Copyright Β© 2016-2018 TripleA-Devs | Powered by NodeBB Forums