Trying to put age of tribes engine on alexander 350 world map
-
@ted-self I have tried some Civ-style stuff in TripleA but I ran into a limitation of the TripleA engine. It lacks proper support for a free-form diplomatic environment, where coalitions will form and break up in a naturalistic way, reacting to conditions on the board. This may change in a future release.
-
@rogercooper I have decided to just start the game with everyone at war with everyone else. I need to get rid of all the stuff about allies. So when I started the latest game for playtesting I just went to edit mode and fixed it but I want to code it in.
-
@ted-self said in Trying to put age of tribes engine on alexander 350 world map:
@rogercooper I have decided to just start the game with everyone at war with everyone else. I need to get rid of all the stuff about allies. So when I started the latest game for playtesting I just went to edit mode and fixed it but I want to code it in.
The only idea I have is to create some preset "wars" and activate them randomly as events. If you have alliances that give back territory to allies, this could allow a destroyed nation to pop back into existence.
-
@rogercooper I'm stuck again. I made it to turn 35 before getting the error message which occurred when the convoy should have appeared.
Then I started to just get everything fixed to its final form. However I screwed something up somewhere because when I launch the game I get this on turn 1.
So actually the 10 cavemen are not showing up at each of the 8 capitals. The number10 is there but no image. The cavemen belonging to the barbarians are showing up just fine. The new xml file is at https://github.com/tedrockets/triplea Someone please help. -
@ted-self Wow, I did manage to get the game to start again, I didn't have my unit folders named correctly. But I still have no clue why the crash happened at turn 35. Now I will play test to turn 35 again and hope for the best unless someone takes a look at the xml and finds what went wrong.
-
@ted-self OMG why are the cavemen attacking at 2 and axemen attacking at 3???
-
@ted-self I am still playtesting again, about 11 more turns till turn 35, If I make it through that I will try to put the finishing touches on and upload it.
-
@ted-self Sure as heck, I play tested to turn 36 and got the same error message as last time. java.lang.IllegalStateException: Triggers: No territory attachment for Bay of Bengal. This was when India was supposed to get the convoy. Can someone look at the xml for me? It is AgeWorld.xml at https://github.com/tedrockets/triplea
-
The is no territoryAttachment for "Bay of Bengal":
<attachment name="territoryAttachment" attachTo="Bay of Bengal" javaClass="TerritoryAttachment" type="territory"> <option name="production" value="0"/> </attachment>
A territoryAttachment will need to be created for each territory, "East Pacific Ocean", "Baltic Sea", "Scotia Sea", "Arabian Sea", "Southeast Atlantic Ocean", "Arctic Ocean" and "Yellow Sea".
Cheers...
-
@wc_sumpton Yes, I checked that. I think I made a breakthrough or two last night. One major problem I have been having is (maybe because I didn't read directions on the xml copy editor) I didn't realize that when you do a save it saves the file to every xml open on the tabs line (which it seems to automatically open like the last 5 you worked on.) So at one point I opened my AgeWorld xml and saw the age of tribes xml there. Panic! Anyhow I am hoping that I found the problem with the convoys, even though it said India was the problem I found an error saying to put Middle East convoy next to Iraq and it should have said Iran, as the alexander350 map doesn't have Iraq touching the water. Then when I ran the DTD check it said that Middle East had to be written as MiddleEast. So I replaced all those. No way to know if this will actually get me through turn 36 except to playtest to turn 36 again. It is hard to create a masterpiece.
-
@ted-self Is there a way to change the amount of tech tokens given to just certain countries during different ages?
-
@ted-self said in Trying to put age of tribes engine on alexander 350 world map:
@ted-self Is there a way to change the amount of tech tokens given to just certain countries during different ages?
Tech Tokens are just another resource. You can give them (or take them away) with events, units and territories.
-
@rogercooper The game is actually playable (at least to turn 36, maybe beyond). I still have lots of changes in mind for later. I can upload it to google cloud but I might need to include the save folder, either that or when you first start the game go to edit mode and make all 8 tribes at default war with each other. I don't think I want to mess with the relationships in the xml file because I might screw up the cold war thing.
-
@ted-self I uploaded the game, be sure to read the primeval pop up screen. https://drive.google.com/file/d/1GliTK6cSfnUuq1tmGvtBv5XiFRayIP0z/view?usp=sharing
-
@ted-self OK I just hit the done button at googledrive so it should be ready to go.
-
@ted-self 3 times I played through turn 35 and 3 times this crash happened when the first convoy tried to manifest in the Bay of Bengal. It looks like a simple error but I can't find it. The entire game is at https://drive.google.com/file/d/1GliTK6cSfnUuq1tmGvtBv5XiFRayIP0z/view?usp=sharing
And here is the xml, someone please have a look.
https://drive.google.com/file/d/1PJ2u1W9SwE-YfmGwpTdBiW5AwXkDzXZK/view?usp=sharing -
@ted-self Here is the error report
https://github.com/triplea-game/triplea/issues/11778 -
-
@wc_sumpton Wow, I just did not get it but I think I have it now, thanks.
-
@ted-self OK thanks to @wc_sumpton I think the game will work beyond turn 36 if you use the AgeWorld.xml found here
https://github.com/tedrockets/triplea More minor changes coming soon.