Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Trying to make War of the Roses Revamp

    Maps & Mods
    4
    36
    2874
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Ted Self
      Ted Self last edited by

      Here I go again. I want to make certain units able to be captured. I made it work in AgeWorld, but now I can't find the command in the xml or the tool properties. Somewhere it says "can be captured" but where? Also wondering how much trouble it would be to change the map from saying Roman Invasion of Britain 43 AD?

      Ted Self 1 Reply Last reply Reply Quote 0
      • Ted Self
        Ted Self @Ted Self last edited by

        @ted-self Somebody? Anybody please help?

        W 1 Reply Last reply Reply Quote 0
        • W
          wc_sumpton @Ted Self last edited by

          @ted-self

          Have a look here

          Cheers...

          Ted Self 1 Reply Last reply Reply Quote 1
          • Ted Self
            Ted Self @wc_sumpton last edited by

            @wc_sumpton I'm not getting it. What I am trying to do is like the wooly mammoths in age of tribes, he would fight you if you attacked him when he was with other units, but when he was the only unit left he would stop fighting and join you. He was captured. Also if he was alone in a territory you could just capture him without a fight. That's the way I am trying to make the KingHenry unit work, he needs to be captured. Also 8 other units just like him.

            TheDog 1 Reply Last reply Reply Quote 0
            • TheDog
              TheDog @Ted Self last edited by

              Do have this map?
              The Pact of Steel map, as it includes Pact of Steel (PoS2) (in High Quality)
              It includes hundreds of lines of very helpful comments.

              Like
              <!-- isInfrastructure values: means a unit does not participate in combat, and they will be captured if the attacker is successful -->

              From what you describe I think you need this line for King Henry.
              <option name="isInfrastructure" value="true"/>

              Ted Self 1 Reply Last reply Reply Quote 1
              • Ted Self
                Ted Self @TheDog last edited by

                @thedog Thanks, I will try that. I'm also wondering how to disband a unit?

                Ted Self 1 Reply Last reply Reply Quote 0
                • Ted Self
                  Ted Self @Ted Self last edited by

                  @ted-self Now I don't know what I have screwed up. The xml editor seems to be telling me that I have a unterminated end tag at </attachmentList> but I am sure it is at the right spot. Here is the xml file. https://drive.google.com/file/d/1cNdGSOpFJhme9iTNDRMh8q3XjG0x05SD/view?usp=sharing

                  W 1 Reply Last reply Reply Quote 0
                  • W
                    wc_sumpton @Ted Self last edited by

                    @ted-self

                    There is no end tag, </attachment> for "unitAttachment" BeaufortR at line 1152, to separate it from "unitAttachment" cathedral at line 1159.

                    Cheers...

                    Ted Self 1 Reply Last reply Reply Quote 2
                    • Ted Self
                      Ted Self @wc_sumpton last edited by

                      @wc_sumpton Thanks, it was telling me the error was somewhere else, you really have a good eye. I think I can play test now.

                      Ted Self 1 Reply Last reply Reply Quote 1
                      • Ted Self
                        Ted Self @Ted Self last edited by

                        @ted-self I think it is actually ready to play. Thanks to everyone who helped, I do appreciate it. I welcome suggestions as to how to make the game better. https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

                        TheDog 1 Reply Last reply Reply Quote 0
                        • TheDog
                          TheDog @Ted Self last edited by TheDog

                          In my maps, nothing should cost 2pu, as they will just get spamed, by the AI.
                          So I would increase the cost of all the cheaper units by +1pu.

                          .
                          I personally really like an upkeep cost of 1pu per unit. As s flat rate it is not very realistic, but it does the job and it auto limits unit stacks. (In my test game 427 Skirmishers in 1 territory is not realistic)

                          Every unit could have this line for upkeep.
                          <option name="createsResourcesList" value="-1:PUs"/>

                          .
                          Bireme should be renamed to Cog

                          .
                          To get rid of the Tech table on the Players tab, you need this;
                          <!-- below removes the Tech grid on the Players tab & no tech properties defined -->
                          <technology>
                          </technology>

                          **It goes between **</production> & <attachmentList>

                          </production>
                          <!-- ======================================= TECHNOLOGY ======================================= -->
                          <!-- below removes the Tech grid on the Players tab & no tech properties defined -->
                          <technology>
                          </technology>

                          <attachmentList>

                          Ted Self 1 Reply Last reply Reply Quote 2
                          • Ted Self
                            Ted Self @TheDog last edited by

                            @thedog Wow, thanks, I am going to try to make version 1.1 with plagues (the original Kingmaker by Avalon Hill had plagues) and I will include your suggestions.

                            Ted Self 1 Reply Last reply Reply Quote 0
                            • Ted Self
                              Ted Self @Ted Self last edited by

                              @ted-self I still need that command about unit can be disbanded.

                              TheDog 1 Reply Last reply Reply Quote 0
                              • TheDog
                                TheDog @Ted Self last edited by

                                There is no command/easy way to disband/delete/remove a unit. The quickest way is to suicide against an enemy.

                                Ted Self 1 Reply Last reply Reply Quote 1
                                • Ted Self
                                  Ted Self @TheDog last edited by

                                  @thedog But an army that knows it is cornered and about to be wiped out would want to execute the royal so the other faction can't capture him/her. I suppose if there is no other way a human player could go to edit mode and just remove said royal. Also I suppose it is impossible to change the map from saying Roman Invasion? Also I'm not sure if I ever got the victory points thing right. I would like to tell the xml that a noble can win by controlling 6 of the 8 victory cities. Anyhow I made all those changes you suggested and did a couple of other things like removing some of the fodder at the beginning. (16 skirmishers gone.) The only thing I have not tried to tackle is introducing plague. But I am going to upload a new zip in a couple of minutes and I will post the link here.

                                  Ted Self 1 Reply Last reply Reply Quote 0
                                  • Ted Self
                                    Ted Self @Ted Self last edited by

                                    @ted-self Here it is, new and improved. 🙂 https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

                                    Ted Self 1 Reply Last reply Reply Quote 0
                                    • Ted Self
                                      Ted Self @Ted Self last edited by

                                      @ted-self Also just put in a land bridge between Lindsey and Berwick because it is ridiculous for the only way to get from Scotland to England was through Graham. Also fixed another missing connection.

                                      Ted Self 1 Reply Last reply Reply Quote 0
                                      • Ted Self
                                        Ted Self @Ted Self last edited by

                                        @ted-self Hi everyone. I am trying to make victory cities work. Is this the command to use? "Projection of power: control 6 out of 8 victory cities (conquer 5): ? If so where does it go? What else needs to be done? I am still playtesting trying to achieve early balance. Talbot is in the most vulnerable position, he can quickly be surrounded by 3 or 4 other nobles.

                                        RogerCooper 1 Reply Last reply Reply Quote 0
                                        • RogerCooper
                                          RogerCooper @Ted Self last edited by

                                          @ted-self Here is a sample of victory code from LHTR.

                                              <property name="Projection of Power" value="false" editable="true">
                                                <boolean/>
                                              </property>
                                              <property name="Axis Projection of Power VCs" value="8" editable="false">
                                                <number min="8" max="12"/>
                                              </property>
                                              <property name="Allies Projection of Power VCs" value="8" editable="false">
                                                <number min="8" max="12"/>
                                              </property>
                                              <property name="Honorable Surrender" value="true" editable="true">
                                                <boolean/>
                                              </property>
                                              <property name="Axis Honorable Victory VCs" value="10" editable="false">
                                                <number min="8" max="12"/>
                                              </property>
                                              <property name="Allies Honorable Victory VCs" value="10" editable="false">
                                                <number min="8" max="12"/>
                                              </property>
                                              <property name="Total Victory" value="false" editable="true">
                                                <boolean/>
                                              </property>
                                              <property name="Axis Total Victory VCs" value="12" editable="false">
                                                <number min="8" max="12"/>
                                              </property>
                                              <property name="Allies Total Victory VCs" value="12" editable="false">
                                                <number min="8" max="12"/>
                                              </property>
                                          
                                          
                                          Ted Self 1 Reply Last reply Reply Quote 2
                                          • Ted Self
                                            Ted Self @RogerCooper last edited by

                                            @rogercooper Thanks for that. I am still working on this game, it might have a free for all version and a white vs red rose version. Also thinking of removing skirmishers because I am sick of fighting fodder.

                                            RogerCooper 1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums