TWW 3.0.9? ubernaut (ax) v NTSH (al)
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@ubernaut I could do your combats now.
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@nothingtoseehere was on a work call let me know if you are still up
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@ubernaut I could do it now. Was doing something else until now.
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@nothingtoseehere going to lobby
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@nothingtoseehere didnt get to look at it till today but i'm almost done figuring it out not sure how soon i will get another chunk of time but should be relatively soon
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TripleA Turn Summary: Thailand round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Some Units in Northern Manchuria change ownership: 1 japaneseFortification Consolidating - Thailand Thailand collect 0 PUs; end with 8 PUs Research Technology - Japan Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger japaneseaTAD: Japan gains access to AdvancedDestroyers Japan spend 0 on tech rolls Japan roll 5,4,10,8,12 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Politics - Japan Combat Move - Japan Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone 2 japaneseNavalFighters moved from 126 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 117 Sea Zone to 115 Sea Zone 1 japaneseDestroyer moved from 123 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 125 Sea Zone to 115 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 91 Sea Zone to 148 Sea Zone 1 japaneseDestroyer moved from 128 Sea Zone to 148 Sea Zone 1 japaneseMarine moved from Japan to 98 Sea Zone 1 japaneseMarine moved from Korea to 98 Sea Zone 1 japaneseBattleship, 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 1 japaneseCruiser moved from 99 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Caroline Islands to 131 Sea Zone 1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone 1 japaneseMarine moved from Palau Island to 130 Sea Zone 1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone 1 japaneseCruiser moved from 95 Sea Zone to 127 Sea Zone 4 japaneseMarines moved from 127 Sea Zone to Luzon 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone 1 japaneseMarine moved from Marianas Island to 123 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone 1 japaneseMarine moved from Iwo Jima to 121 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone 3 japaneseMarines moved from 120 Sea Zone to Wake Island 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia 1 japaneseFighter moved from Manchuria to Inner Mongolia 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Suiyuan to Inner Mongolia 1 japaneseAlpineInfantry, 1 japaneseTacticalBomber and 1 japaneseTank moved from Shansi to Inner Mongolia 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Shansi to Shensi 1 japaneseArtillery and 2 japaneseInfantrys moved from Shantung to Shensi 1 japaneseFighter moved from Shansi to Anhwei 1 japaneseStrategicBomber moved from Japan to Anhwei 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Anhwei 1 japaneseFighter moved from Japan to Fo Kien 1 japaneseFighter and 1 japaneseInfantry moved from Shanghai to Fo Kien 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 1 japaneseMarine moved from French Indochina to 95 Sea Zone 1 japaneseMarine moved from Hainan to 95 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Fo Kien 1 japaneseNavalFighter moved from Saigon to Kwangtung 1 japaneseAntiTankGun, 1 japaneseFighter and 1 japaneseInfantry moved from French Indochina to Kwangtung 1 japaneseMarine moved from Saigon to 91 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 91 Sea Zone to 95 Sea Zone 1 japaneseMarine moved from Hainan to 95 Sea Zone 2 japaneseMarines moved from 95 Sea Zone to Kwangtung 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from French Indochina to Burma Combat - Japan Battle in Kwangtung Japan attack with 1 japaneseAntiTankGun, 1 japaneseFighter, 1 japaneseInfantry, 2 japaneseMarines and 1 japaneseNavalFighter China defend with 1 Flagpole, 1 Rail, 1 chineseArtillery and 1 chineseInfantry Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseFighter, 1 japaneseInfantry, 2 japaneseMarines and 1 japaneseNavalFighter in Kwangtung, round 2 : 1/6 hits, 1.25 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 2 : 2/2 hits, 0.58 expected hits 1 japaneseAntiTankGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Kwangtung 1 chineseInfantry owned by the China lost in Kwangtung Japan roll dice for 1 japaneseFighter, 2 japaneseMarines and 1 japaneseNavalFighter in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits China roll dice for 1 chineseArtillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 chineseArtillery owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 1 japaneseFighter, 2 japaneseMarines and 1 japaneseNavalFighter remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseAntiTankGun and 1 japaneseInfantry Casualties for China: 1 chineseArtillery and 1 chineseInfantry Battle in Inner Mongolia Japan attack with 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseTacticalBomber and 1 japaneseTank China defend with 1 Flagpole, 1 Rail, 1 chineseAlpineInfantry and 1 chineseInfantry Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseTacticalBomber and 1 japaneseTank in Inner Mongolia, round 2 : 0/8 hits, 1.75 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 2 : 1/2 hits, 0.75 expected hits 1 japaneseInfantry owned by the Japan lost in Inner Mongolia Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseTacticalBomber and 1 japaneseTank in Inner Mongolia, round 3 : 0/7 hits, 1.67 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 3 : 0/2 hits, 0.75 expected hits Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseTacticalBomber and 1 japaneseTank in Inner Mongolia, round 4 : 1/7 hits, 1.67 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 4 : 0/2 hits, 0.75 expected hits 1 chineseInfantry owned by the China lost in Inner Mongolia Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseTacticalBomber and 1 japaneseTank in Inner Mongolia, round 5 : 3/7 hits, 1.67 expected hits China roll dice for 1 chineseAlpineInfantry in Inner Mongolia, round 5 : 0/1 hits, 0.42 expected hits 1 chineseAlpineInfantry owned by the China lost in Inner Mongolia Japan win, taking Inner Mongolia from China with 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry Battle in 148 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters Britain defend with 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 2 : 4/7 hits, 2.58 expected hits Britain roll dice for 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport in 148 Sea Zone, round 2 : 0/4 hits, 1.08 expected hits 1 britishCruiser owned by the Britain, 1 britishCarrier owned by the Britain, 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 148 Sea Zone Japan win, taking 148 Sea Zone from Neutral with 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters remaining. Battle score for attacker is 47 Casualties for Britain: 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport Battle in 127 Sea Zone Japan attack with 1 japaneseBattleship, 2 japaneseCruisers, 1 japaneseDestroyer and 2 japaneseTransports Usa defend with 1 americanCruiser and 1 americanTransport Japan roll dice for 1 japaneseBattleship, 2 japaneseCruisers, 1 japaneseDestroyer and 2 japaneseTransports in 127 Sea Zone, round 2 : 3/5 hits, 2.08 expected hits Usa roll dice for 1 americanCruiser and 1 americanTransport in 127 Sea Zone, round 2 : 1/2 hits, 0.58 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 127 Sea Zone 1 americanCruiser owned by the Usa and 1 americanTransport owned by the Usa lost in 127 Sea Zone Japan win, taking 127 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 2 japaneseCruisers, 1 japaneseDestroyer and 2 japaneseTransports remaining. Battle score for attacker is -3 Casualties for Japan: 1 japaneseBattleship Casualties for Usa: 1 americanCruiser and 1 americanTransport Battle in Luzon Japan attack with 4 japaneseMarines Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks, 1 americanInfantry and 1 americanTacticalBomber Japan roll dice for 4 japaneseMarines in Luzon, round 2 : 0/4 hits, 1.00 expected hits Usa roll dice for 1 americanInfantry and 1 americanTacticalBomber in Luzon, round 2 : 1/2 hits, 0.58 expected hits 1 japaneseMarine owned by the Japan lost in Luzon Japan roll dice for 3 japaneseMarines in Luzon, round 3 : 0/3 hits, 0.75 expected hits Usa roll dice for 1 americanInfantry and 1 americanTacticalBomber in Luzon, round 3 : 0/2 hits, 0.58 expected hits Japan roll dice for 3 japaneseMarines in Luzon, round 4 : 1/3 hits, 0.75 expected hits Usa roll dice for 1 americanInfantry and 1 americanTacticalBomber in Luzon, round 4 : 1/2 hits, 0.58 expected hits 1 japaneseMarine owned by the Japan lost in Luzon 1 americanTacticalBomber owned by the Usa lost in Luzon Japan roll dice for 2 japaneseMarines in Luzon, round 5 : 1/2 hits, 0.50 expected hits Usa roll dice for 1 americanInfantry in Luzon, round 5 : 1/1 hits, 0.50 expected hits 1 japaneseMarine owned by the Japan lost in Luzon 1 americanInfantry owned by the Usa lost in Luzon Some non-combat units are destroyed: Japan converts americanBarracks into different units Japan win, taking Luzon from Usa with 1 japaneseMarine remaining. Battle score for attacker is 3 Casualties for Japan: 3 japaneseMarines Casualties for Usa: 1 americanInfantry and 1 americanTacticalBomber Battle in Anhwei Japan attack with 1 japaneseAirTransport, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseParatrooper and 1 japaneseStrategicBomber China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry Japan roll dice for 1 japaneseAirTransport, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseParatrooper and 1 japaneseStrategicBomber in Anhwei, round 2 : 1/5 hits, 1.08 expected hits China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 2 : 0/2 hits, 0.33 expected hits 1 chineseAntiTankGun owned by the China lost in Anhwei Japan roll dice for 1 japaneseAirTransport, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseParatrooper and 1 japaneseStrategicBomber in Anhwei, round 3 : 3/5 hits, 1.08 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 3 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseAirTransport, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseParatrooper and 1 japaneseStrategicBomber remaining. Battle score for attacker is 7 Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry Battle in Fo Kien Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 2 japaneseMarines China defend with 1 Flagpole, 1 chineseAirfield and 2 chineseInfantrys Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 2 japaneseMarines in Fo Kien, round 2 : 3/5 hits, 1.17 expected hits China roll dice for 2 chineseInfantrys in Fo Kien, round 2 : 0/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China lost in Fo Kien Some non-combat units are destroyed: Japan win, taking Fo Kien from China with 2 japaneseFighters, 1 japaneseInfantry and 2 japaneseMarines remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Battle in 115 Sea Zone Japan attack with 1 japaneseDestroyer, 6 japaneseNavalFighters and 2 japaneseSubmarines Usa defend with 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits 1 americanDestroyer owned by the Usa lost in 115 Sea Zone Japan roll dice for 1 japaneseDestroyer and 6 japaneseNavalFighters in 115 Sea Zone, round 2 : 4/7 hits, 3.25 expected hits Usa roll dice for 1 americanBattleship and 2 americanCruisers in 115 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits 2 americanCruisers owned by the Usa and 1 americanBattleship owned by the Usa lost in 115 Sea Zone Japan win, taking 115 Sea Zone from Neutral with 1 japaneseDestroyer, 6 japaneseNavalFighters and 2 japaneseSubmarines remaining. Battle score for attacker is 54 Casualties for Usa: 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer Battle in Burma Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys in Burma, round 2 : 1/6 hits, 0.83 expected hits Britain roll dice for 2 britishInfantrys in Burma, round 2 : 1/2 hits, 0.83 expected hits 1 japaneseInfantry owned by the Japan lost in Burma 1 britishInfantry owned by the Britain lost in Burma Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry in Burma, round 3 : 1/5 hits, 0.75 expected hits Britain roll dice for 1 britishInfantry in Burma, round 3 : 1/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Burma 1 britishInfantry owned by the Britain lost in Burma Japan win, taking Burma from Britain with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseCombatEngineer remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 2 britishInfantrys Battle in Wake Island Japan attack with 3 japaneseMarines Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanMarine Japan roll dice for 3 japaneseMarines in Wake Island, round 2 : 2/3 hits, 0.75 expected hits Usa roll dice for 1 americanMarine in Wake Island, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseMarine owned by the Japan lost in Wake Island 1 americanMarine owned by the Usa lost in Wake Island Some non-combat units are destroyed: Japan win, taking Wake Island from Usa with 2 japaneseMarines remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanMarine Battle in Shensi Japan attack with 1 japaneseAntiTankGun, 3 japaneseArtillerys and 4 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry Japan roll dice for 1 japaneseAntiTankGun, 3 japaneseArtillerys and 4 japaneseInfantrys in Shensi, round 2 : 2/8 hits, 1.75 expected hits China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits 1 chineseAntiAirGun owned by the China and 1 chineseAntiTankGun owned by the China lost in Shensi Japan roll dice for 1 japaneseAntiTankGun, 3 japaneseArtillerys and 4 japaneseInfantrys in Shensi, round 3 : 1/8 hits, 1.75 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Shensi, round 3 : 0/2 hits, 0.50 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan roll dice for 1 japaneseAntiTankGun, 3 japaneseArtillerys and 4 japaneseInfantrys in Shensi, round 4 : 1/8 hits, 1.75 expected hits China roll dice for 1 chineseArtillery in Shensi, round 4 : 0/1 hits, 0.25 expected hits 1 chineseArtillery owned by the China lost in Shensi Some non-combat units are destroyed: Japan win, taking Shensi from China with 1 japaneseAntiTankGun, 3 japaneseArtillerys and 4 japaneseInfantrys remaining. Battle score for attacker is 15 Casualties for China: 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 japaneseNavalFighters moved from 115 Sea Zone to 120 Sea Zone 4 japaneseNavalFighters moved from 115 Sea Zone to 126 Sea Zone 1 japaneseFighter and 1 japaneseTacticalBomber moved from Inner Mongolia to Suiyuan 1 japaneseFighter moved from Anhwei to Shansi 1 japaneseAirTransport and 1 japaneseStrategicBomber moved from Anhwei to Shanghai 1 japaneseFighter moved from Fo Kien to Shansi 1 japaneseFighter moved from Fo Kien to Shanghai 1 japaneseFighter moved from Kwangtung to Shansi 1 japaneseNavalFighter moved from Kwangtung to Thailand 1 japaneseCarrier moved from 120 Sea Zone to 126 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to Kwangtung 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 96 Sea Zone to Luzon 1 Train moved from Tokyo to Japan 1 Train moved from Saigon to Thailand 1 Truck and 1 japaneseArtillery moved from Korea to Peking 1 Truck and 1 japaneseArtillery moved from Shanghai to Shensi 1 Truck moved from Saigon to French Indochina 1 Truck and 1 japaneseAntiAirGun moved from French Indochina to Burma 1 japaneseTank moved from Korea to Peking 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Shansi 1 japaneseMech.Infantry moved from Shantung to Shansi 1 japaneseTank moved from Shanghai to Shensi 1 japaneseMech.Infantry and 1 japaneseTank moved from French Indochina to Anhwei 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan 1 japaneseInfantry moved from Korea to Eastern Manchuria 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Northern Manchuria to Eastern Manchuria 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseCombatEngineer moved from Manchuria to Eastern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Peking to Shansi 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Chahar to Shansi 1 japaneseInfantry moved from Saigon to French Indochina Purchase Units - Japan Japan buy 1 japaneseAlpineInfantry, 3 japaneseInfantrys and 3 japaneseTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseTransports placed in 98 Sea Zone 1 japaneseAlpineInfantry and 2 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseInfantry placed in Tokyo Activate Technology - Japan Japan activating SpecialWarfare Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to japaneseDestroyer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 52 PUs; end with 52 PUs Units generate 3 techTokens; Japan end with 3 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseFortification Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 9 PUs Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Thailand Thailand buy 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : 3.67 China regular : -3.08 Usa regular : -0.08 Britain regular : -0.33
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@nothingtoseehere go for
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TripleA Turn Summary: China round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Hunan to Hupeh 1 chineseInfantry moved from Hunan to Kweichow 2 chineseInfantrys moved from Kweichow to Eastern Szechwan 1 Truck moved from Eastern Szechwan to Kweichow 1 Truck and 1 chineseAntiAirGun moved from Kweichow to Eastern Szechwan 1 chineseInfantry moved from Yunnan to Eastern Szechwan 1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia 1 Material and 1 Truck moved from Singkiang to Northern China 1 chineseTank moved from Hupeh to Chungking 1 chineseInfantry moved from Ningsia to Northern China 1 chineseInfantry moved from Kwangsi to Yunnan 1 chineseTank moved from Singkiang to Northern China 1 chineseCombatEngineer moved from Singkiang to Ningsia 1 chineseInfantry moved from Ningsia to Northern China 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseInfantry moved from Kansu to Northern China 1 chineseInfantry moved from Western Szechwan to Chungking 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Chungking 1 chineseAlpineInfantry moved from Hupeh to Chungking 1 Truck and 1 chineseAntiAirGun moved from Chungking to Northern China Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseAlpineInfantrys, 1 chineseEntrenchment and 2 chineseInfantrys; Remaining resources: 0 PUs; Place Units - China Units in Chungking being upgraded or consumed: 1 Material 1 chineseAlpineInfantry, 1 chineseEntrenchment and 2 chineseInfantrys placed in Chungking 2 chineseAlpineInfantrys placed in Northern China Turn Complete - China China collect 25 PUs; end with 25 PUs Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
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@ubernaut Sorry, I was busy this weekend. The UK turn will probably need some more time.
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@nothingtoseehere no problem take your time