Gazza Vs Generaloberst guderian g40 bid14
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Gazza Vs Generaloberst guderian g40 bid14 first post.
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@general-guderian-0 I cant get the tripleA game client to post here.
The error message:
"
An unexpected error occurred! IllegalStateException: User generaloberst.guderian@outlook.com doesn't exist.
"The message is the same whether I try this forum or axisandallies.org
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Hi @general-guderian-0
we will ask @Panther for help
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@general-guderian-0
double check your settings https://forums.triplea-game.org/topic/2023/user-doesn-t-exist-error/3?_=1704215964645
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@beelee thanks. I have posted a new thread with a screenshot https://forums.triplea-game.org/topic/3693/illegalstateexception-user-doesnt-exist
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14607, time: 1:56:18 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14607, time: 6:29:53 PM
Savegame -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,5,1,4,6,6,2,6,5 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Novgorod 3 artilleries and 11 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 battleship moved from 114 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to 115 Sea Zone 1 bomber moved from Western Germany to Western Ukraine 1 infantry moved from Germany to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Karelia Germans attack with 6 infantry Russians defend with 1 infantry Germans roll dice for 6 infantry in Karelia, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 armour, 4 artilleries and 14 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 4 artilleries and 14 infantry in Novgorod, round 2 : 7/19 hits, 4.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 4 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 aaGun, 3 artilleries and 8 infantry moved from Poland to Eastern Poland 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Baltic States to Novgorod 1 fighter moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 armour, 2 artilleries and 5 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Ukraine to Eastern Poland 4 infantry moved from Romania to Bessarabia 1 aaGun moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Normandy Bordeaux to France 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from Western Germany to Germany 11 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from 115 Sea Zone to Western Germany 1 bomber moved from Eastern Poland to Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 artilleries and 6 infantry placed in Germany 2 infantry placed in France 1 mech_infantry placed in Western Germany Germans undo move 2. 1 infantry placed in Western Germany 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 1.17 Germans regular : 2.83
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Archangel to Belarus 2 fighters moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Archangel to Belarus 2 fighters moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 2 aaGuns, 1 armour, 2 artilleries and 10 infantry moved from Bryansk to Ukraine 1 armour moved from Russia to Ukraine 2 fighters moved from Belarus to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 7 infantry moved from Archangel to Smolensk 3 infantry moved from Archangel to Smolensk 1 artillery moved from Archangel to Smolensk 1 aaGun moved from Archangel to Smolensk 5 infantry moved from Russia to Bryansk 2 infantry moved from Olgiy to Kansu 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Olgiy 6 infantry moved from Yenisey to Timguska 2 infantry moved from Kazakhstan to Volgograd 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Russians 2 armour and 1 fighter placed in Ukraine 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14607, time: 7:59:13 PM
Savegame -
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from 42 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to 45 Sea Zone 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 1 bomber moved from Kwangsi to Philippines 2 fighters moved from Kwangsi to Yunnan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
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@guderian1 as something gone wrong
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@gazza no scramble
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from 42 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to 45 Sea Zone 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 1 bomber moved from Kwangsi to Philippines 2 fighters moved from Kwangsi to Yunnan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 bomber moved from 45 Sea Zone to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Suiyuyan 6 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Kweichow 1 tactical_bomber moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol 1 armour moved from Kiangsu to Kweichow 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 4 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to Kwangsi 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 4 infantry and 1 mech_infantry placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : 3.33 ANZAC regular : -0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber Kiangsu : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry Kiangsi : 1 flag, 2 infantry Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber Jehol : 1 flag, 1 fighter and 1 tactical_bomber Manchuria : 1 flag Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber Kweichow : 1 flag, 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Hunan : 1 flag Hopei : 1 flag Szechwan : 1 flag, 1 infantry Chahar : 1 flag Anhwe : 1 flag Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry Sakha : 1 flag, 1 infantry Amur : 1 flag, 1 aaGun, 1 artillery and 2 infantry Siberia : 1 flag, 1 infantry Buryatia : 1 flag, 1 infantry French Indo China : 1 flag 42 Sea Zone : 1 flag 43 Sea Zone : 1 transport 45 Sea Zone : 1 submarine 35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports 20 Sea Zone : 1 transport 6 Sea Zone : 1 submarine and 2 transports
Production/PUs Summary :
Germans : 44 / 55 Russians : 28 / 36 Japanese : 50 / 50 Americans : 52 / 79 Chinese : 3 / 12 British : 31 / 36 UK_Pacific : 14 / 14 Italians : 16 / 23 ANZAC : 14 / 20 French : 6 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 96 times 2 was rolled 72 times 3 was rolled 84 times 4 was rolled 74 times 5 was rolled 92 times 6 was rolled 93 times Average roll : 3.534 Median : 4.000 Variance : 1.029 Standard Deviation : 1.014 Total rolls : 511 Germans Combat 1 was rolled 36 times 2 was rolled 26 times 3 was rolled 27 times 4 was rolled 20 times 5 was rolled 32 times 6 was rolled 31 times Average roll : 3.459 Median : 3.000 Variance : 0.908 Standard Deviation : 0.953 Total rolls : 172 British Combat 1 was rolled 11 times 2 was rolled 5 times 3 was rolled 10 times 4 was rolled 10 times 5 was rolled 10 times 6 was rolled 15 times Average roll : 3.787 Median : 4.000 Variance : 0.847 Standard Deviation : 0.920 Total rolls : 61 Italians Combat 1 was rolled 10 times 2 was rolled 5 times 3 was rolled 10 times 4 was rolled 11 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.746 Median : 4.000 Variance : 0.532 Standard Deviation : 0.729 Total rolls : 59 French Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 2.969 Median : 3.000 Variance : 0.753 Standard Deviation : 0.868 Total rolls : 32 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times Average roll : 3.375 Median : 3.500 Variance : 1.048 Standard Deviation : 1.024 Total rolls : 8 Americans Combat 2 was rolled 2 times 3 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Chinese Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.706 Median : 4.000 Variance : 0.222 Standard Deviation : 0.471 Total rolls : 34 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 UK_Pacific Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.438 Median : 4.000 Variance : 0.430 Standard Deviation : 0.656 Total rolls : 32 Japanese Combat 1 was rolled 20 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 11 times 5 was rolled 20 times 6 was rolled 22 times Average roll : 3.608 Median : 4.000 Variance : 0.911 Standard Deviation : 0.954 Total rolls : 102
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 3 destroyers, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 3 destroyers, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 43 Sea Zone to Burma 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Morocco Place Units - Americans Turning on Edit Mode EDIT: Changing ownership of Celebes from Dutch to Americans EDIT: Turning off Edit Mode 2 infantry placed in Eastern United States 1 infantry placed in Western United States 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.50
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Burma to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : -0.33
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Combat Move - British 2 fighters moved from Egypt to Ukraine 1 mech_infantry moved from Egypt to Tobruk 1 armour moved from Egypt to Tobruk 1 tactical_bomber moved from Egypt to Tobruk 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 bomber moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 armour moved from Kenya to 72 Sea Zone 1 armour and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 artillery moved from Kenya to 72 Sea Zone 1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 2 fighters moved from Shan State to Yunnan