42 set Game 2 Woods(Allies) vs Wylie(Axis)
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Germans Germans buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Yugoslavia to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 infantry moved from Poland to Baltic States 3 armour moved from Germany to Baltic States 2 fighters moved from Romania to 99 Sea Zone 2 tactical_bombers moved from Romania to 99 Sea Zone 1 tactical_bomber moved from Germany to Eastern Poland 1 bomber moved from Western Germany to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in 99 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 2 destroyers Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 2 destroyers in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 2 destroyers Battle in Baltic States Germans attack with 3 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 armour and 2 infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 3 armour, 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 armour and 2 infantry Germans roll dice for 3 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Eastern Poland 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Eastern Poland to Germany 2 fighters moved from 99 Sea Zone to Romania 2 tactical_bombers moved from 99 Sea Zone to Romania 1 bomber moved from 91 Sea Zone to Normandy Bordeaux Place Units - Germans 3 armour placed in Germany 3 armour placed in Yugoslavia 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Germans collect 40 PUs (1 lost to blockades); end with 40 PUsCombat Hit Differential Summary :
Russians regular : -0.83 Germans regular : -0.33 British regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - British British buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Egypt to 81 Sea Zone 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 armour, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone 2 armour moved from 79 Sea Zone to West India 2 infantry moved from 79 Sea Zone to West India 7 armour moved from Eastern Persia to West India 1 mech_infantry moved from Eastern Persia to West India 2 tactical_bombers moved from Eastern Persia to West India 3 fighters moved from Eastern Persia to West India 1 armour moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - British Battle in West India British attack with 9 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 airfield, 11 armour, 1 factory_minor and 2 mech_infantrys British roll dice for 1 battleship in West India, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 9 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 6/17 hits, 7.83 expected hits Japanese roll dice for 11 armour and 2 mech_infantrys in West India, round 2 : 8/13 hits, 6.17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the British and 5 armour owned by the British lost in West India 2 mech_infantrys owned by the Japanese and 4 armour owned by the Japanese lost in West India British roll dice for 4 armour, 3 fighters and 2 tactical_bombers in West India, round 3 : 6/9 hits, 4.83 expected hits Japanese roll dice for 7 armour in West India, round 3 : 5/7 hits, 3.50 expected hits 2 tactical_bombers owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in West India 6 armour owned by the Japanese lost in West India British roll dice for 3 armour and 1 fighter in West India, round 4 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in West India British win, taking West India from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is -14 Casualties for British: 6 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for Japanese: 11 armour and 2 mech_infantrys Non Combat Move - British 1 fighter moved from West India to Eastern Persia 1 artillery and 6 infantry moved from Caucasus to Rostov 4 infantry moved from Iraq to Persia 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 3 armour moved from Karelia to Novgorod 3 armour moved from Norway to Karelia Place Units - British 3 armour placed in Norway 3 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 British collect 33 PUs (3 lost to blockades); end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 2.83 British regular : -1.33 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 3 mech_infantrys moved from Romania to Bessarabia 1 fighter moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Italians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians lost in Bessarabia 2 infantry owned by the Russians lost in Bessarabia Italians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Italians 1 fighter moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.83 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 5 infantry moved from Western Ukraine to Eastern Poland 3 fighters moved from Novgorod to Eastern Poland 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 4 infantry moved from Novosibirsk to Timguska 1 armour moved from Kansu to Timguska 2 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Sikang Combat - Russians Battle in Timguska Russians attack with 1 armour and 4 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 4 infantry in Timguska, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 4 infantry in Timguska, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Timguska 1 infantry owned by the Japanese lost in Timguska Russians roll dice for 1 armour and 3 infantry in Timguska, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Timguska, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Eastern Poland Russians attack with 3 fighters and 5 infantry Germans defend with 3 armour and 1 artillery Russians roll dice for 3 fighters and 5 infantry in Eastern Poland, round 2 : 3/8 hits, 2.33 expected hits Germans roll dice for 3 armour and 1 artillery in Eastern Poland, round 2 : 3/4 hits, 1.83 expected hits 3 infantry owned by the Russians lost in Eastern Poland 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Eastern Poland Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 4 infantry Casualties for Germans: 3 armour and 1 artillery Non Combat Move - Russians 3 fighters moved from Eastern Poland to Novgorod 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine 3 infantry moved from Volgograd to Kazakhstan 5 infantry moved from Turkmenistan to Eastern Persia 4 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine Russians undo move 1. 1 fighter and 2 infantry placed in Novgorod 3 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 1.67 Russians regular : 0.50 -
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@redanto china?
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Research Technology - Italians Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 11 PUs; Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Kansu to Suiyuyan 1 infantry moved from Buryatia to Amur 1 artillery moved from Buryatia to Amur 1 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 artillery moved from Amur to Korea 1 armour moved from Sikang to Kazakhstan 1 armour moved from Szechwan to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 bomber moved from India to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 artillery moved from Shantung to Kiangsu 1 mech_infantry moved from Anhwe to Kiangsu 2 armour moved from Anhwe to Kiangsu 1 mech_infantry moved from Kiangsi to Kiangsu 1 mech_infantry moved from Kwangtung to Kiangsu 1 fighter moved from Philippines to Kiangsu 1 mech_infantry moved from Kiangsi to Kiangsu 1 bomber moved from Philippines to Kiangsu Combat - Japanese Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kazakhstan Japanese attack with 2 armour and 1 mech_infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour and 1 infantry Battle in Kiangsu Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 4 mech_infantrys Chinese defend with 8 infantry Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 4 mech_infantrys in Kiangsu, round 2 : 5/11 hits, 4.17 expected hits Chinese roll dice for 8 infantry in Kiangsu, round 2 : 2/8 hits, 2.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu 5 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 4/9 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu 3 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 armour, 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for Chinese: 8 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsu to Japan 1 bomber moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kiangsi 1 mech_infantry moved from French Indo China to Kiangsi 1 mech_infantry moved from French Indo China to Kiangsi 1 armour moved from Malaya to Burma 1 mech_infantry moved from Malaya to Burma 2 armour moved from Malaya to Burma Place Units - Japanese 3 armour placed in India 2 mech_infantrys placed in Kwangtung 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 25 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,4,3,4,6,3,3,3,2,4,6,5 Japanese collect 28 PUs (25 lost to blockades); end with 31 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.83 Russians regular : 0.17
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