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    42 set Game 2 Woods(Allies) vs Wylie(Axis)

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    • R Offline
      redanto @wylie1070
      last edited by

      @wylie1070

      triplea_3702_17rus-1.tsvg-CH-18.tsvg

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        wylie1070 @redanto
        last edited by

        @redanto triplea_3702_17rus-1.tsvg-ch-18 (1).tsvg

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          redanto @wylie1070
          last edited by

          @wylie1070

          triplea_3702_17rus-1.tsvg-UK-18.tsvg

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            wylie1070
            last edited by

            TripleA Turn Summary: Italians round 18

            TripleA Turn Summary for game: World War II Global 1942 2nd Edition

            Game History

            Round: 18
            
                Research Technology - Italians
            
                Purchase Units - Italians
                    Italians repair damage of 6x factory_minor; Remaining resources: 11 PUs; 
                    Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
            
                Combat Move - Italians
                    2 mech_infantrys moved from Yugoslavia to Romania
                    1 armour moved from Northern Italy to Romania
            
                Non Combat Move - Italians
                    1 aaGun moved from Northern Italy to Southern Italy
            
                Place Units - Italians
                    1 infantry and 2 mech_infantrys placed in Southern Italy
            
                Turn Complete - Italians
                    Italians collect 10 PUs; end with 10 PUs
                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            

            Combat Hit Differential Summary :

            Savegame

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              redanto @wylie1070
              last edited by

              @wylie1070

              triplea_3702_18ita.tsvg-Ru-19.tsvg

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                wylie1070
                last edited by

                TripleA Turn Summary: Japanese round 19

                TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                Game History

                Round: 19
                
                    Purchase Units - Japanese
                        Japanese buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 0 techTokens; 
                
                    Combat Move - Japanese
                        1 infantry moved from Kansu to Suiyuyan
                        1 artillery moved from Kansu to Suiyuyan
                        1 infantry moved from Buryatia to Amur
                        1 artillery moved from Buryatia to Amur
                        1 infantry moved from Amur to Korea
                        1 artillery moved from Amur to Korea
                        1 artillery moved from Amur to Korea
                        1 armour moved from Sikang to Kazakhstan
                        1 armour moved from Szechwan to Kazakhstan
                        1 mech_infantry moved from Szechwan to Kazakhstan
                        1 bomber moved from India to Kiangsu
                        1 infantry moved from Shantung to Kiangsu
                        1 artillery moved from Shantung to Kiangsu
                        1 mech_infantry moved from Anhwe to Kiangsu
                        2 armour moved from Anhwe to Kiangsu
                        1 mech_infantry moved from Kiangsi to Kiangsu
                        1 mech_infantry moved from Kwangtung to Kiangsu
                        1 fighter moved from Philippines to Kiangsu
                        1 mech_infantry moved from Kiangsi to Kiangsu
                        1 bomber moved from Philippines to Kiangsu
                
                    Combat - Japanese
                        Battle in Suiyuyan
                            Japanese attack with 1 artillery and 1 infantry
                            Russians defend with 1 armour
                                Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                                Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
                                1 infantry owned by the Japanese lost in Suiyuyan
                                Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                                Chinese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
                                1 artillery owned by the Japanese lost in Suiyuyan
                            Chinese win with 1 armour remaining. Battle score for attacker is -7
                            Casualties for Japanese: 1 artillery and 1 infantry
                        Battle in Kazakhstan
                            Japanese attack with 2 armour and 1 mech_infantry
                            Americans defend with 1 armour and 1 infantry
                                Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
                                Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                                1 mech_infantry owned by the Japanese lost in Kazakhstan
                                1 armour owned by the Americans and 1 infantry owned by the Americans lost in Kazakhstan
                            Japanese win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 5
                            Casualties for Japanese: 1 mech_infantry
                            Casualties for Americans: 1 armour and 1 infantry
                        Battle in Kiangsu
                            Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 4 mech_infantrys
                            Chinese defend with 8 infantry
                                Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 4 mech_infantrys in Kiangsu, round 2 : 5/11 hits, 4.17 expected hits
                                Chinese roll dice for 8 infantry in Kiangsu, round 2 : 2/8 hits, 2.67 expected hits
                                1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
                                5 infantry owned by the Chinese lost in Kiangsu
                                Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 4/9 hits, 3.83 expected hits
                                Chinese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits, 1.00 expected hits
                                1 mech_infantry owned by the Japanese lost in Kiangsu
                                3 infantry owned by the Chinese lost in Kiangsu
                            Japanese win, taking Kiangsu from Chinese with 2 armour, 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 13
                            Casualties for Japanese: 1 infantry and 2 mech_infantrys
                            Casualties for Chinese: 8 infantry
                
                    Non Combat Move - Japanese
                        1 bomber moved from Kiangsu to Japan
                        1 bomber moved from Kiangsu to Kwangtung
                        1 fighter moved from Kiangsu to Kiangsi
                        1 mech_infantry moved from French Indo China to Kiangsi
                        1 mech_infantry moved from French Indo China to Kiangsi
                        1 armour moved from Malaya to Burma
                        1 mech_infantry moved from Malaya to Burma
                        2 armour moved from Malaya to Burma
                
                    Place Units - Japanese
                        3 armour placed in India
                        2 mech_infantrys placed in Kwangtung
                        3 infantry placed in Japan
                
                    Turn Complete - Japanese
                        Total Cost from Convoy Blockades: 25
                            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
                            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,1,5
                            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,4,3,4,6,3,3,3,2,4,6,5
                        Japanese collect 28 PUs (25 lost to blockades); end with 31 PUs
                        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : 0.33
                Japanese regular : 0.83
                Russians regular : 0.17
                

                Savegame

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                • R Offline
                  redanto @wylie1070
                  last edited by

                  @wylie1070

                  triplea_3702_19jap.tsvg-CH-19.tsvg

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                    wylie1070 @redanto
                    last edited by

                    @redanto triplea_3702_19jap.tsvg-ch-19 (1).tsvg

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                      redanto @wylie1070
                      last edited by

                      @wylie1070

                      triplea_3702_19jap.tsvg-UK-19.tsvg

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                        wylie1070 @redanto
                        last edited by

                        @redanto triplea_3702_19jap.tsvg-uk-19 (1).tsvg

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                          redanto @wylie1070
                          last edited by

                          @wylie1070

                          triplea_3702_Rus-20.tsvg

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                            wylie1070 @redanto
                            last edited by

                            @redanto triplea_3702_rus-20 (1).tsvg

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                              redanto @wylie1070
                              last edited by

                              @wylie1070

                              triplea_3702_rus-20-1.tsvg-CH-20.tsvg

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                                wylie1070 @redanto
                                last edited by

                                @redanto white flag... good game.

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                                • R Offline
                                  redanto @wylie1070
                                  last edited by

                                  @wylie1070

                                  Good game. I though you had me when you took India so early.

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