42 set Game 2 Woods(Allies) vs Wylie(Axis)
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 3 PUs; Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Yugoslavia to Romania 1 tactical_bomber moved from Yugoslavia to Romania Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4 Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Baltic States to Poland 3 fighters moved from Baltic States to Poland 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Olgiy to Tsagaan Olom Russians take Tsagaan Olom from Japanese 1 infantry moved from Yenisey to Yakut S.S.R. 5 infantry moved from Novosibirsk to Tsinghai 2 infantry moved from Samara to Novosibirsk 5 infantry moved from Kazakhstan to Turkmenistan 1 armour moved from Volgograd to Turkmenistan 1 mech_infantry moved from Sikang to Turkmenistan 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Russia to Samara 3 infantry moved from Novgorod to Baltic States Combat - Russians Battle in Poland Russians attack with 3 fighters and 3 infantry Germans defend with 1 armour Russians roll dice for 3 fighters and 3 infantry in Poland, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 fighters and 3 infantry in Poland, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Poland 1 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Turkmenistan Russians attack with 1 armour, 5 infantry and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Turkmenistan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Turkmenistan 1 armour owned by the Japanese lost in Turkmenistan Russians win, taking Turkmenistan from Japanese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 aaGun moved from Rostov to Ukraine 1 aaGun moved from Tambov to Volgograd 1 infantry moved from Russia to Samara 2 aaGuns moved from Belarus to Bryansk 3 fighters moved from Poland to Ukraine Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Russia Russians undo move 3. 1 armour and 2 infantry placed in Volgograd 1 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.00 Russians regular : -2.50 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 armour, 4 destroyers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 12 armour moved from Eastern Persia to Turkmenistan 3 armour moved from West India to Turkmenistan 1 armour moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Suiyuyan to Chahar 2 armour moved from Szechwan to Kansu 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Shensi to Chahar 2 artilleries moved from Buryatia to Yakut S.S.R. 2 infantry moved from Buryatia to Yakut S.S.R. 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from Japan to 8 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from 30 Sea Zone to 33 Sea Zone 5 fighters moved from Romania to 97 Sea Zone 1 mech_infantry moved from Szechwan to Kansu Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 2 submarines Japanese roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber and 1 destroyer Casualties for Americans: 1 destroyer Battle in 97 Sea Zone Japanese attack with 5 fighters British defend with 4 destroyers; Americans defend with 1 transport Japanese roll dice for 5 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 4 destroyers and 1 transport in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese lost in 97 Sea Zone 4 destroyers owned by the British lost in 97 Sea Zone 1 transport owned by the Americans lost in 97 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 fighter Casualties for British: 4 destroyers Casualties for Americans: 1 transport Battle in Turkmenistan Japanese attack with 15 armour Russians defend with 1 armour, 4 infantry and 1 mech_infantry Japanese roll dice for 15 armour in Turkmenistan, round 2 : 8/15 hits, 7.50 expected hits Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Turkmenistan, round 2 : 3/6 hits, 2.17 expected hits 3 armour owned by the Japanese lost in Turkmenistan 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians and 1 armour owned by the Russians lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 12 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 3 armour Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantry Battle in Kansu Japanese attack with 2 armour and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Kansu Japanese roll dice for 2 armour in Kansu, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 2 armour and 2 mech_infantrys Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 artilleries and 2 infantry British defend with 1 mech_infantry; Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Yakut S.S.R., round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the British lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 mech_infantry moved from French Indo China to Szechwan 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Yunnan 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 bomber moved from 8 Sea Zone to Japan 4 fighters moved from 97 Sea Zone to Romania Place Units - Japanese 1 armour, 1 fighter and 1 tactical_bomber placed in West India 3 armour placed in India 4 destroyers placed in 6 Sea Zone 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : 1.00 Japanese regular : 0.17 Russians regular : -0.50 British regular : -0.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Germans Germans buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Germany to Poland 2 fighters moved from Romania to Eastern Poland 2 tactical_bombers moved from Germany to Eastern Poland 1 bomber moved from Germany to Poland 1 tactical_bomber moved from Germany to Poland 1 armour moved from Romania to Eastern Poland 1 armour moved from Romania to Poland Combat - Germans Battle in Poland Germans attack with 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland 2 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 5 armour, 2 fighters and 2 tactical_bombers British defend with 1 armour, 1 infantry and 2 mech_infantrys Germans roll dice for 5 armour, 2 fighters and 2 tactical_bombers in Eastern Poland, round 2 : 6/9 hits, 4.83 expected hits Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits 1 armour owned by the Germans lost in Eastern Poland 2 mech_infantrys owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Germans 2 fighters moved from Eastern Poland to Romania 1 bomber moved from Poland to Western Germany 1 tactical_bomber moved from Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 2 artilleries moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Western Germany Place Units - Germans 3 armour placed in Germany 3 armour placed in Yugoslavia 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 40 PUs (2 lost to blockades); end with 40 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 2.00 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 4 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery moved from Persia to Eastern Persia 2 infantry moved from Persia to Eastern Persia 2 fighters moved from Persia to Eastern Persia 1 fighter moved from Iraq to Eastern Persia 1 tactical_bomber moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 3 armour moved from Iraq to Caucasus 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 destroyers moved from 95 Sea Zone to 98 Sea Zone 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Karelia to Baltic States 2 armour moved from Karelia to Baltic States 1 mech_infantry moved from Norway to Karelia 1 mech_infantry moved from Belgian Congo to Egypt Combat - British Battle in Eastern Persia British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 3 armour British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/7 hits, 3.00 expected hits Japanese roll dice for 3 armour in Eastern Persia, round 2 : 0/3 hits, 1.50 expected hits 2 armour owned by the Japanese lost in Eastern Persia British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Eastern Persia 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 3 armour Casualties for British: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Eastern Persia to Persia 3 fighters moved from Eastern Persia to Persia Place Units - British 2 armour and 1 infantry placed in Egypt 3 infantry placed in Iraq 2 armour placed in Norway Turn Complete - British British collect 36 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : -1.00 British regular : -1.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 4 PUs; Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Yugoslavia to Romania 2 mech_infantrys moved from Southern Italy to Northern Italy 2 mech_infantrys moved from Northern Italy to Yugoslavia Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,2 Italians collect 4 PUs (4 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour moved from Bessarabia to Eastern Poland 5 fighters moved from Ukraine to Eastern Poland 1 infantry moved from Tsagaan Olom to Olgiy 2 infantry moved from Novosibirsk to Timguska 2 infantry moved from Samara to Novosibirsk 3 infantry moved from Baltic States to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 armour, 5 fighters, 6 infantry and 1 mech_infantry Germans defend with 4 armour Russians roll dice for 1 armour, 5 fighters, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/13 hits, 4.17 expected hits Germans roll dice for 4 armour in Eastern Poland, round 2 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Russians lost in Eastern Poland 3 armour owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 5 fighters, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 1/10 hits, 3.67 expected hits Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 5 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Russians: 3 infantry Casualties for Germans: 4 armour Non Combat Move - Russians 5 fighters moved from Eastern Poland to Ukraine 3 infantry moved from Novgorod to Baltic States 5 infantry moved from Tsinghai to Kazakhstan 2 aaGuns moved from Bryansk to Ukraine 4 infantry moved from Russia to Tambov Place Units - Russians 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -3.83 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 bomber, 4 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 fighter moved from West India to Eastern Persia 1 tactical_bomber moved from West India to Eastern Persia 1 armour moved from West India to Eastern Persia 3 armour moved from India to Eastern Persia 8 armour moved from Turkmenistan to Kazakhstan 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Yakut S.S.R. to Yenisey 1 artillery moved from Yakut S.S.R. to Dzavhan 1 infantry moved from Yakut S.S.R. to Dzavhan 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 1 bomber moved from Japan to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 1 armour moved from Chahar to Shensi 2 armour moved from Yunnan to Shensi 2 mech_infantrys moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Shensi Combat - Japanese Battle in 2 Sea Zone Japanese attack with 3 destroyers Americans defend with 3 submarines Japanese roll dice for 3 destroyers in 2 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 3 submarines in 2 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 2 Sea Zone Japanese roll dice for 3 destroyers in 2 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 submarines in 2 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 2 Sea Zone Japanese roll dice for 2 destroyers in 2 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 submarines in 2 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 2 Sea Zone Japanese roll dice for 1 destroyer in 2 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 2 Sea Zone, round 5 : 2/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 2 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is -18 Casualties for Americans: 1 submarine Casualties for Japanese: 3 destroyers Battle in 8 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 2 submarines Japanese roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 8 Sea Zone Japanese roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 46 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 battleship and 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 battleship in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 46 Sea Zone 1 battleship owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 battleship Battle in Eastern Persia Japanese attack with 4 armour, 1 fighter and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 2 : 4/6 hits, 3.17 expected hits British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Eastern Persia 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for British: 1 artillery and 1 infantry Battle in Kazakhstan Japanese attack with 8 armour Russians defend with 7 infantry Japanese roll dice for 8 armour in Kazakhstan, round 2 : 3/8 hits, 4.00 expected hits Russians roll dice for 7 infantry in Kazakhstan, round 2 : 3/7 hits, 2.33 expected hits 3 armour owned by the Japanese lost in Kazakhstan 3 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 5 armour in Kazakhstan, round 3 : 2/5 hits, 2.50 expected hits Russians roll dice for 4 infantry in Kazakhstan, round 3 : 2/4 hits, 1.33 expected hits 2 armour owned by the Japanese lost in Kazakhstan 2 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 3 armour in Kazakhstan, round 4 : 0/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Kazakhstan Japanese roll dice for 2 armour in Kazakhstan, round 5 : 2/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -15 Casualties for Japanese: 6 armour Casualties for Russians: 7 infantry Battle in Shensi Japanese attack with 3 armour and 3 mech_infantrys French defend with 1 infantry Japanese roll dice for 3 armour and 3 mech_infantrys in Shensi, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Shensi Japanese win, taking Shensi from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Japanese 1 fighter moved from 46 Sea Zone to Caroline Islands 1 artillery moved from Siberia to Soviet Far East 1 infantry moved from Amur to Siberia 1 artillery moved from Amur to Siberia 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 2 mech_infantrys moved from French Indo China to Szechwan 1 fighter moved from Eastern Persia to Romania 1 tactical_bomber moved from Eastern Persia to Romania 1 bomber moved from 8 Sea Zone to Japan Place Units - Japanese 1 artillery, 1 bomber and 1 infantry placed in Japan 4 destroyers placed in 6 Sea Zone 3 armour placed in West India 2 armour and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 2.00 Japanese regular : -0.17 ANZAC regular : 0.33 Russians regular : 1.00 British regular : 0.33 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 34 PUs; Germans buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 3 armour moved from Germany to Baltic States 2 fighters moved from Romania to Baltic States 2 tactical_bombers moved from Romania to Baltic States 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 armour moved from Yugoslavia to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in Baltic States Germans attack with 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 3 armour and 3 mech_infantrys; Russians defend with 3 infantry Germans roll dice for 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Baltic States, round 2 : 6/11 hits, 5.83 expected hits Russians roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/9 hits, 3.50 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States 3 infantry owned by the Russians and 3 mech_infantrys owned by the British lost in Baltic States Germans roll dice for 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Baltic States, round 3 : 5/9 hits, 5.17 expected hits Russians roll dice for 3 armour in Baltic States, round 3 : 0/3 hits, 1.50 expected hits 3 armour owned by the British lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 3 infantry Casualties for British: 3 armour and 3 mech_infantrys Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 3 tactical_bombers moved from Baltic States to Germany 2 fighters moved from Baltic States to Germany 1 armour moved from Yugoslavia to Poland 1 armour moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania 2 infantry moved from Western Germany to Germany Place Units - Germans 3 armour placed in Germany 2 armour and 1 mech_infantry placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 36 PUs (6 lost to blockades); end with 36 PUsCombat Hit Differential Summary :
Russians regular : -3.00 Germans regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - British British buy 4 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 tactical_bomber moved from Ukraine to Kazakhstan 3 armour moved from Caucasus to Kazakhstan 9 armour moved from Persia to Eastern Persia 3 armour moved from Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 1 tactical_bomber moved from Persia to Kazakhstan 2 fighters moved from Persia to Eastern Persia 1 fighter moved from Persia to Kazakhstan 2 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone British take 99 Sea Zone from Italians 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 2 armour moved from 99 Sea Zone to Greece 1 mech_infantry moved from Egypt to Iraq 5 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 battleship moved from 97 Sea Zone to 99 Sea Zone 3 destroyers moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Karelia to Belarus 2 armour moved from Norway to Karelia Combat - British Battle in Greece Battle in Eastern Persia British attack with 15 armour and 2 fighters Japanese defend with 3 armour British roll dice for 15 armour and 2 fighters in Eastern Persia, round 2 : 10/17 hits, 8.50 expected hits Japanese roll dice for 3 armour in Eastern Persia, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the British lost in Eastern Persia 3 armour owned by the Japanese lost in Eastern Persia British win, taking Greece from Germans, taking Eastern Persia from Japanese with 14 armour and 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 armour Casualties for Japanese: 3 armour Battle in Kazakhstan British attack with 3 armour, 1 fighter and 2 tactical_bombers Japanese defend with 2 armour British roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Kazakhstan, round 2 : 4/6 hits, 3.33 expected hits Japanese roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the British lost in Kazakhstan 2 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Casualties for Japanese: 2 armour Non Combat Move - British 1 fighter moved from Kazakhstan to Volgograd 2 tactical_bombers moved from Kazakhstan to Volgograd 2 fighters moved from Eastern Persia to Volgograd Place Units - British 3 armour placed in Norway 3 infantry placed in Iraq 1 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : -0.50 British regular : 2.17 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Greece 2 mech_infantrys moved from Romania to Greece 1 fighter moved from Romania to Greece 1 tactical_bomber moved from Romania to Greece Combat - Italians Battle in Greece Italians attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber British defend with 2 armour and 1 infantry Italians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 1/6 hits, 1.83 expected hits British roll dice for 2 armour and 1 infantry in Greece, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the British lost in Greece Italians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 0/6 hits, 1.83 expected hits British roll dice for 2 armour in Greece, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians lost in Greece Italians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Greece, round 4 : 2/5 hits, 1.67 expected hits British roll dice for 2 armour in Greece, round 4 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Greece Italians win, taking Greece from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 2 armour and 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 tactical_bomber moved from Greece to Romania 1 fighter moved from Greece to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,4,3,5,2 Italians collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians regular : -2.33 British regular : -2.33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Novgorod to Baltic States 2 infantry moved from Eastern Poland to Poland 1 armour moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 2 fighters moved from Ukraine to Poland 3 fighters moved from Ukraine to Baltic States 1 armour moved from Ukraine to Bessarabia 8 infantry moved from Ukraine to Bessarabia 2 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Olgiy to Timguska 2 infantry moved from Novosibirsk to Timguska 3 infantry moved from Sikang to Tsinghai 5 infantry moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 4 infantry moved from Tambov to Samara 5 infantry moved from Russia to Bryansk Combat - Russians Battle in Bessarabia Russians attack with 1 armour and 8 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 8 infantry in Bessarabia, round 2 : 2/9 hits, 1.83 expected hits Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Poland 1 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry Germans defend with 3 armour Russians roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 4/8 hits, 2.67 expected hits Germans roll dice for 3 armour in Baltic States, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians lost in Baltic States 3 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 3 fighters moved from Baltic States to Novgorod 2 fighters moved from Poland to Eastern Poland Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Volgograd 3 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 3.17 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese buy 9 armour and 4 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 4 armour moved from Turkmenistan to Eastern Persia 3 armour moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 2 armour moved from India to Eastern Persia 4 destroyers moved from 6 Sea Zone to 8 Sea Zone 2 bombers moved from Japan to 8 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Chahar to Hopei 1 armour moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Suiyuyan to Kansu 1 armour moved from Shensi to Hopei 3 mech_infantrys moved from Shensi to Kansu 1 armour moved from Shensi to Kansu 2 mech_infantrys moved from Szechwan to Burma 1 mech_infantry moved from Szechwan to Burma 1 artillery moved from Amur to Buyant-Uhaa 1 infantry moved from Amur to Buyant-Uhaa 1 artillery and 1 infantry moved from Korea to Amur 1 fighter moved from Caroline Islands to Philippines 1 artillery moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Dzavhan to Olgiy 5 fighters moved from Romania to Poland 1 tactical_bomber moved from Romania to Poland Combat - Japanese Battle in 8 Sea Zone Japanese attack with 2 bombers and 4 destroyers Americans defend with 7 submarines Japanese roll dice for 2 bombers and 4 destroyers in 8 Sea Zone, round 2 : 5/6 hits, 2.67 expected hits Americans roll dice for 7 submarines in 8 Sea Zone, round 2 : 0/7 hits, 1.17 expected hits 5 submarines owned by the Americans lost in 8 Sea Zone Japanese roll dice for 2 bombers and 4 destroyers in 8 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits Americans roll dice for 2 submarines in 8 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 8 Sea Zone Japanese win with 2 bombers and 4 destroyers remaining. Battle score for attacker is 42 Casualties for Americans: 7 submarines Battle in Kansu Japanese attack with 2 armour and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 armour and 3 mech_infantrys in Kansu, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Poland Japanese attack with 5 fighters and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 5 fighters and 1 tactical_bomber in Poland, round 2 : 2/6 hits, 3.17 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Persia Japanese attack with 9 armour and 1 mech_infantry British defend with 14 armour Japanese roll dice for 9 armour and 1 mech_infantry in Eastern Persia, round 2 : 7/10 hits, 4.67 expected hits British roll dice for 14 armour in Eastern Persia, round 2 : 8/14 hits, 7.00 expected hits 1 mech_infantry owned by the Japanese and 7 armour owned by the Japanese lost in Eastern Persia 7 armour owned by the British lost in Eastern Persia 2 armour owned by the Japanese retreated to West India British win with 7 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 7 armour and 1 mech_infantry Casualties for British: 7 armour Non Combat Move - Japanese 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 bombers moved from 8 Sea Zone to Japan 1 tactical_bomber moved from Poland to Romania 5 fighters moved from Poland to Romania 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Place Units - Japanese 3 armour placed in West India 3 armour placed in India 3 armour placed in French Indo China 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.50 Japanese regular : 2.50 Russians regular : -0.33 British regular : 1.00 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Germans Germans buy 6 armour; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 armour moved from Slovakia Hungary to Baltic States Germans take Poland from Russians 3 armour moved from Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 1 fighter moved from Germany to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 fighter moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Baltic States Combat - Germans Battle in Eastern Poland Germans attack with 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 fighters and 1 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland 1 fighter owned by the Russians and 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 fighter in Eastern Poland, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 fighters and 1 infantry Battle in Baltic States Germans attack with 4 armour, 1 bomber, 1 fighter and 2 tactical_bombers Russians defend with 1 armour, 2 infantry and 1 mech_infantry Germans roll dice for 4 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Baltic States, round 2 : 5/8 hits, 4.50 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits, 1.50 expected hits 1 armour owned by the Germans lost in Baltic States 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 1 fighter moved from Eastern Poland to Romania 1 fighter moved from Baltic States to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 tactical_bomber moved from Baltic States to Germany 1 tactical_bomber moved from Baltic States to Romania 2 infantry moved from Germany to Poland Place Units - Germans 3 armour placed in Germany 3 armour placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 39 PUs (2 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
Russians regular : -0.83 Germans regular : -0.83 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - British British buy 5 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Kazakhstan to Shensi Chinese take Shensi from Japanese 1 armour moved from Kazakhstan to Szechwan Chinese take Szechwan from Japanese 3 fighters moved from Volgograd to Eastern Persia 2 tactical_bombers moved from Volgograd to Eastern Persia 2 armour moved from Karelia to Novgorod 3 armour moved from Norway to Karelia 1 mech_infantry moved from Belarus to Novgorod 1 artillery and 6 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Persia to Eastern Persia 2 infantry moved from Iraq to Trans-Jordan 2 transports moved from 99 Sea Zone to 81 Sea Zone 1 battleship moved from 99 Sea Zone to 81 Sea Zone 3 destroyers moved from 99 Sea Zone to 97 Sea Zone Combat - British Non Combat Move - British Place Units - British 3 armour placed in Norway 3 infantry placed in Iraq 2 armour placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 3 PUs; Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Eastern Poland 3 mech_infantrys moved from Greece to Romania Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1 Italians collect 9 PUs (1 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour and 7 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Novgorod to Baltic States 3 fighters moved from Novgorod to Baltic States 3 infantry moved from Tsinghai to Kansu 3 infantry moved from Timguska to Kansu 1 armour moved from Kazakhstan to Kansu Combat - Russians Battle in Kansu Russians attack with 1 armour and 6 infantry Japanese defend with 2 armour and 3 mech_infantrys Russians roll dice for 1 armour and 6 infantry in Kansu, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 2 armour and 3 mech_infantrys in Kansu, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Russians lost in Kansu 2 mech_infantrys owned by the Japanese lost in Kansu Russians roll dice for 1 armour and 5 infantry in Kansu, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Kansu, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 armour and 4 infantry in Kansu, round 4 : 4/5 hits, 1.17 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Kansu, round 4 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians lost in Kansu 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 5 infantry Casualties for Japanese: 2 armour and 3 mech_infantrys Battle in Baltic States Russians attack with 3 fighters and 3 infantry Germans defend with 3 armour Russians roll dice for 3 fighters and 3 infantry in Baltic States, round 2 : 4/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Baltic States, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians lost in Baltic States 3 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Battle in Eastern Poland Russians attack with 1 armour and 7 infantry Germans defend with 2 armour and 1 mech_infantry; Italians defend with 2 mech_infantrys Russians roll dice for 1 armour and 7 infantry in Eastern Poland, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Eastern Poland, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Eastern Poland 1 mech_infantry owned by the Italians lost in Eastern Poland Russians roll dice for 1 armour and 5 infantry in Eastern Poland, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland 1 mech_infantry owned by the Italians lost in Eastern Poland Russians roll dice for 1 armour and 3 infantry in Eastern Poland, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 mech_infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 5 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 armour in Eastern Poland, round 5 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 5 infantry Casualties for Italians: 2 mech_infantrys Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 3 fighters moved from Baltic States to Novgorod 5 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Russia to Bryansk 4 infantry moved from Samara to Novosibirsk 5 infantry moved from Kazakhstan to Turkmenistan 3 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Sikang to Szechwan Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -1.50 Russians regular : 4.17
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