42 set Game 2 Woods(Allies) vs Wylie(Axis)
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Kansu to Suiyuyan 1 infantry moved from Buryatia to Amur 1 artillery moved from Buryatia to Amur 1 infantry moved from Amur to Korea 1 artillery moved from Amur to Korea 1 artillery moved from Amur to Korea 1 armour moved from Sikang to Kazakhstan 1 armour moved from Szechwan to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 bomber moved from India to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 artillery moved from Shantung to Kiangsu 1 mech_infantry moved from Anhwe to Kiangsu 2 armour moved from Anhwe to Kiangsu 1 mech_infantry moved from Kiangsi to Kiangsu 1 mech_infantry moved from Kwangtung to Kiangsu 1 fighter moved from Philippines to Kiangsu 1 mech_infantry moved from Kiangsi to Kiangsu 1 bomber moved from Philippines to Kiangsu Combat - Japanese Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kazakhstan Japanese attack with 2 armour and 1 mech_infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour and 1 infantry Battle in Kiangsu Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 4 mech_infantrys Chinese defend with 8 infantry Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 4 mech_infantrys in Kiangsu, round 2 : 5/11 hits, 4.17 expected hits Chinese roll dice for 8 infantry in Kiangsu, round 2 : 2/8 hits, 2.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu 5 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 4/9 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu 3 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 armour, 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for Chinese: 8 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsu to Japan 1 bomber moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kiangsi 1 mech_infantry moved from French Indo China to Kiangsi 1 mech_infantry moved from French Indo China to Kiangsi 1 armour moved from Malaya to Burma 1 mech_infantry moved from Malaya to Burma 2 armour moved from Malaya to Burma Place Units - Japanese 3 armour placed in India 2 mech_infantrys placed in Kwangtung 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 25 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,4,3,4,6,3,3,3,2,4,6,5 Japanese collect 28 PUs (25 lost to blockades); end with 31 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.83 Russians regular : 0.17 -
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@redanto white flag... good game.
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Good game. I though you had me when you took India so early.
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