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    SBRs: Use Multiple Dice

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    • H Offline
      Hyaw @wc_sumpton
      last edited by

      @wc_sumpton

      Thank you for the reply! I think I've been following with what you've said so far, as far as I can tell, though there seems to be some miscommunication, likely due to the way I'm describing things, and for that I apologize.

      I think there is some confusion here. TripleA does not add separate dice roles, but each dice is rolled separately and applied to a target. For SBR, this damage is done as production to a territory which contains a factory/production unit.

      Whether TripleA takes the sum of separate dice rolls before applying them or, as you've said, takes each dice and applies it individually, mathematically it should result in the same effect upon a target provided that the bonus x remains the same between both options, such as:

      "(two dice) + x bonus" and "(one dice plus x/2 bonus) twice".

      Now, correct me if I'm misunderstanding, but whatever was calculated, that damage is done to the production of a territory, if the property name="Damage From Bombing Done To Units Instead Of Territories" is false, or to units themselves (specifically factories/bases) if that property is true.

      However, as for the question I'm really after, how to have the number of dice differ between combat and an SBR, I don't see a way to do so currently that allows for multiple types of bombers with different numbers of dice for SBRs, as (if I'm not mistaken) no matter how I use "Heavy Bomber Dice Rolls" and the related heavyBomber technology, both strategic bomber units will have the same bonuses to SBRs when I want instead for one SB to have 2 dice and the other to have 3.

      Anyway, to respond to your last paragraph: thank you for the clarification about how those properties interact! I wasn't aware of LHTR Heavy Bombers, but the fact that it affects both combat and SBRs makes me prefer not to implement it. I apologize if my previous reply caused some confusion, but I'm familiar with how SBRs are different from combat, as each unit participating in an SBR cannot participate in a combat in that territory, and vice versa. Unfortunately that's really not what I'm concerned about here, beyond the limitation with what I'm trying to achieve that the changes to number and sides of dice for SBRs does not result in any change in combat power.

      The more I investigate, the more it seems like a limitation of the TripleA engine, which is understandable since it was certainly not designed for GW rules which are at their simplest an adaptation of AAR and at their most complex introduce several new systems that directly contradict by design much of AAR in the ways that the TripleA engine seems to be able to handle them.

      I hope this is clear, and thanks again for the help so far!

      wc_sumptonW B 2 Replies Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton @Hyaw
        last edited by wc_sumpton

        @hyaw said in SBRs: Use Multiple Dice:

        However, as for the question I'm really after, how to have the number of dice differ between combat and an SBR

        In regular combat the number of dice is handled by 'attackRolls', 'defenseRolls' and 'chooseBestRoll'. All units use 'diceSides'.
        A unit which is 'isStrategicBomber' can use 'bombingMaxDieSides' to use a different dice then 'diceSides' but the number of dice used is set by game properties. To have different damages for SBR change 'bombingMaxDieSides' with 'bombingBonus'. To simulate 2d6, set 'bombingMaxDieSides' to '11' with 'bombingBonus' equal to 1. 3d6 would be '16' and '2'.

        Cheers...

        1 Reply Last reply Reply Quote 2
        • B Offline
          beelee @Hyaw
          last edited by beelee

          @hyaw said in SBRs: Use Multiple Dice:

          I want instead for one SB to have 2 dice and the other to have 3.

          Here is an example using the G 40 Bmbr. It gets 1 die roll +2 bonus on SBR

          Screenshot from 2024-02-06 23-09-24.png

          This is a different unit from the above. "Heavy Bomber" Tech advance will not affect it the way it does the above unit.
          It rolls 2 dice with the same +2 bonus. Both dice count.

          Screenshot from 2024-02-06 23-10-27.png

          However, it will roll 2 dice in regular combat also, when not conducting a SBR. If you don't want that, then I think you can add a negative support attachment that would remove a roll.

          You would need another unit present in the regular combat in order for the support attachment to work.

          I'm not entirely sure if that'll work, limiting the rolls, but I think it does.

          wc would know for sure 🙂

          If that's what you're after 🙂

          wc_sumptonW 1 Reply Last reply Reply Quote 2
          • wc_sumptonW Offline
            wc_sumpton @beelee
            last edited by

            @beelee said in SBRs: Use Multiple Dice:

            Here is an example using the G 40 Bmbr. It gets 1 die roll +2 bonus on SBR

            Only if "Use Bombing Max Dice Sides And Bonus" is true. Otherwise "diceSides" is used and no bonus.

            @beelee said in SBRs: Use Multiple Dice:

            This is a different unit from the above. "Heavy Bomber" Tech advance will not affect it the way it does the above unit.
            It rolls 2 dice with the same +2 bonus. Both dice count.

            False. SBR wise both units will operate the exact same way. Also "heavyBomber" tech will affect both units in the same way.
            This is the problem @Hyaw is talking about

            @beelee said in SBRs: Use Multiple Dice:

            However, it will roll 2 dice in regular combat also, when not conducting a SBR. If you don't want that, then I think you can add a negative support attachment that would remove a roll.

            "attackRolls" and "defenseRolls" only effect normal combat (There is no 'defense' from the USA_Hvy_Bomber while it is conducting a SBR attack).

            Without "heavyBomber" tech only 1 dice is roll during SBR for each "isStrategicBomber" unit. To get USA_Hvy_Bomber's SBR different "bombingMaxDieSides" will need to be set to '11' and the "bombingBonus" set to "3". But the unit will still only roll one dice during SBR.

            Cheers...

            1 Reply Last reply Reply Quote 2
            • wc_sumptonW Offline
              wc_sumpton
              last edited by wc_sumpton

              To perform an SBR attack, the targeted territory must contain one unit that has "canBeDamaged" and "maxDamage" set.

              Using @beelee "bomber" and "USA_Hvy_Bomber", and assuming that all properties concerning SBR are false, and 'diceSides' is not used. Each unit will roll 1d6 and no bonus will be applied. The combined total will be subtracted from the defending player's total PUs.
              If "Use Bombing Max Dice Sides And Bonus" is true, then the above is still true as both units have "bombingMaxDiceSides" set to '6' which means each unit will roll 1d6. And a bonus of 4, "bombingBouns" at '2' for each unit, will be removed.

              Change any other game property, using "heavyBomber" tech applied to both units, and they will still operate during SBR the exact same way.

              The only way to create two different bombers is to change "bombingMaxDiceSides" and/or "bombingBonus" and have "Use Bombing Max Dice Sides And Bonus" set to true. Or, apply "heavyBomber" tech to only one unit.

              Cheers...

              B 1 Reply Last reply Reply Quote 2
              • B Offline
                beelee @wc_sumpton
                last edited by

                @wc_sumpton said in SBRs: Use Multiple Dice:

                The only way to create two different bombers is to change "bombingMaxDiceSides" and/or "bombingBonus" and have "Use Bombing Max Dice Sides And Bonus" set to true. Or, apply "heavyBomber" tech to only one unit.

                yes this is what I have.

                Screenshot from 2024-02-07 19-27-41.png

                The bomber gets 1 die the Heavy gets 2. Hvy gets 2 in regular combat too. Idk if a negative supportAttachment to another unit or more likely, all possible, so as long as you didn't just have Hvy Bmbrs attacking, it would negate a roll or not.

                I seem to remember doing one that added a roll, so the inverse should be true as well. Can't remember for sure though 🙂

                wc_sumptonW 1 Reply Last reply Reply Quote 2
                • wc_sumptonW Offline
                  wc_sumpton @beelee
                  last edited by

                  @beelee said in SBRs: Use Multiple Dice:

                  The bomber gets 1 die the Heavy gets 2. Hvy gets 2 in regular combat too.

                  Why does the USA_Hvy_Bomber get 2?

                  You also have "Damage From Bombing Done To Units Instead Of Territories" as true. This will have no effect on the number of dices used by USA_Hvy_Bomber during SBR.

                  Cheers...

                  B 1 Reply Last reply Reply Quote 2
                  • B Offline
                    beelee @wc_sumpton
                    last edited by

                    @wc_sumpton yea the attack/defense rolls are why they get two is my understanding. The bomb units is so they can kill them in regular combat too. At least I think that's what it does 🙂

                    Idk I just keep throwing spaghetti at the wall until it sticks or does what I want it todo.

                    Probably not the best approach 🙂

                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @beelee
                      last edited by

                      @beelee

                      You are right attackRolls/defenseRolls do grant extra dice rolls during air battles and regular combat. maxAAattacks set the rolls for AA. SBR is handled differently. SBR only roll one dice. To get more, "heavyBomber" tech must be used, then the number is set using "Heavy Bomber Dice Rolls".

                      @beelee said in SBRs: Use Multiple Dice:

                      Idk I just keep throwing spaghetti at the wall until it sticks or does what I want it todo.
                      Probably not the best approach

                      Works for me! Right out of the box!

                      Cheers...

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @wc_sumpton
                        last edited by beelee

                        @wc_sumpton yea but i get two SBR rolls also

                        Screenshot from 2024-02-07 21-49-20.png

                        Edit
                        and i checked i don't have Hvy Bmbr Tech on

                        H 1 Reply Last reply Reply Quote 1
                        • H Offline
                          Hyaw @beelee
                          last edited by

                          @beelee @wc_sumpton
                          It sounds then like my assumption that SBRs (when Use Bombing Max Dice Sides And Bonus is false) use the number of attackRolls and deal damage equal to the sum of their attack values for however many dice they roll. So if they roll a 1 on two dice under those conditions, they deal 2 damage. I imagine this scales up to however many attackRolls they get, as (if there are no properties or techs that change the rules) they both are considered "combat" in terms of what dice they roll and what values they desire; it's just the results of those rolls that are different, with one being eliminated units and the other damage to PUs or damage to units (if those units have maxDamage and canBeDamaged set to true and Damage From Bombing Done To Units Instead Of Territories is also true. BUT, if I understand how this all interacts, if we turn Bombing Max Dice Sides And Bonus (BMDSAB) to true, then instead of however many attackRolls at their attack value a SB gets when SBRing, they instead only get the number of dice and bonuses declared in BMDSAB. Again, if I understand properly, then it's like an override for SBRs. I imagine the Heavy Bomber Tech set to true changes how BMDSAB acts, in such a way that it overrides BMDSAB SBRs. I wonder how it would work if we tried normal combats and SBRs with BMDSAB=false and HBT=true.

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @Hyaw
                            last edited by

                            @hyaw yea idk. You'd have to test it.

                            Do you want different bmbrs to have different number of rolls on SBR but only 1 roll for Combat ?

                            Would you give a game example from GW. I'm not entirely sure what you're after

                            H 1 Reply Last reply Reply Quote 0
                            • H Offline
                              Hyaw @beelee
                              last edited by Hyaw

                              @beelee

                              No, I don't want to simulate what you've described. Instead, I want two different strategic bombers, a normal one and a heavy version, with the following stats:

                              • SB: in combat, roll 3 dice (d12s) and hit on 2s or lower. When SBRing, roll 2 dice (d6s) and deal their sum in damage.
                              • HSB: in combat, roll 5 dice (d12s) and hit on 2s or lower. When SBRing, roll 3 dice (d6s) and deal their sum in damage.

                              So simply using the heavy bomber technology would not work because I need two different bombers to roll different numbers of dice. It's easy enough to tell one of bombers to use d6s in SBRs by using Bombing Max Dice Sides And Bonus, but because that's a property that affects all strategic bombers, regardless of their stat differences (in this case, the different number of dice that they should use), it fails to provide a third die for HSBs. And I think using Heavy Bomber Tech is right out by the unpredictability of how it affects everything else and the fact that it changes how normal combats work, as I can easily get the different types of SBs to work properly in normal combats with attackRolls=[3 or 5, depending] and attack=2 options.

                              B wc_sumptonW 2 Replies Last reply Reply Quote 1
                              • B Offline
                                beelee @Hyaw
                                last edited by beelee

                                @hyaw well ... both bombers do use different amount of dice.

                                I'm obviously misunderstanding. 🙂 Might be a triplea limitation. Hope you can get it to work 🙂

                                No technologhy is used in my xml Bomber bombs at 1 die Hvy bmbr at 2

                                The negative support attachment can make them only have one combat regular roll.

                                I think 🙂

                                wc_sumptonW 1 Reply Last reply Reply Quote 1
                                • wc_sumptonW Offline
                                  wc_sumpton @beelee
                                  last edited by

                                  @beelee

                                  You are correct, and I bow to your superiority!👍

                                  PoS2:

                                  attackRolls			values: number of rolls this unit gets on attack (default = 1)
                                  defenseRolls		values: number of rolls this unit gets on defense (default = 1)
                                  chooseBestRoll		values: true/false, whether we pick the best dice or use all dice rolls, when there is more than one roll (default false). When in Low Luck, we instead add +1 onto the power for each extra roll.
                                  

                                  This is not very clear, as these 3 options effect normal battles, air battles and SBR battles, but does not effect AA combat. It is a very tangle mess of code.

                                  Cheers...

                                  B 1 Reply Last reply Reply Quote 2
                                  • wc_sumptonW Offline
                                    wc_sumpton @Hyaw
                                    last edited by wc_sumpton

                                    @hyaw

                                    SBRs can only hit one target. So, it's not so much about the dice as it is the range of damage. ie: 2d6 = 2-12 damage so 3d5 -2 = 3-2 - 15-2 or a range of 1-13. The use of 5 dice to get a range of 3-18 (3d6) so use 5d4 -2 = 5-2 - 20-2 for a range of 3-18. The ranges are not exact, but it does give some food for thought.

                                    Cheers...

                                    1 Reply Last reply Reply Quote 2
                                    • B Offline
                                      beelee @wc_sumpton
                                      last edited by

                                      @wc_sumpton said in SBRs: Use Multiple Dice:

                                      I bow to your superiority!

                                      heh heh lets not get carried away now 🙂

                                      1 Reply Last reply Reply Quote 2

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