42 G5 Woods vs Wylie
-
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hopei to Shensi Japanese take Shensi from Chinese 5 infantry moved from Hopei to Shensi 2 infantry moved from Burma to India 1 artillery moved from Ceylon to 39 Sea Zone 1 armour moved from Ceylon to 39 Sea Zone 2 infantry moved from Ceylon to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 2 infantry moved from 39 Sea Zone to India 3 tactical_bombers moved from French Indo China to India 3 fighters moved from French Indo China to India 3 fighters moved from 39 Sea Zone to India 1 tactical_bomber moved from 39 Sea Zone to India 2 fighters moved from Yunnan to India 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Philippines to India Combat - Japanese Battle in India Japanese attack with 1 armour, 1 artillery, 1 bomber, 8 fighters, 4 infantry and 4 tactical_bombers British defend with 3 aaGuns, 3 artilleries and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 1/1 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 4 infantry and 4 tactical_bombers in India, round 2 : 8/1 hits, 8.50 expected hits UK_Pacific roll dice for 3 aaGuns, 3 artilleries and 6 infantry in India, round 2 : 3/0 hits, 3.00 expected hits 3 infantry owned by the Japanese lost in India 3 aaGuns owned by the British, 1 artillery owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 1 infantry and 4 tactical_bombers in India, round 3 : 8/0 hits, 8.00 expected hits UK_Pacific roll dice for 2 artilleries in India, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 2 artilleries owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 fighter and 4 infantry Casualties for British: 3 aaGuns, 3 artilleries and 6 infantry Battle in 25 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 armour moved from French Indo China to Szechwan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 3 fighters moved from India to French Indo China 4 fighters moved from India to 39 Sea Zone 2 tactical_bombers moved from India to 39 Sea Zone 1 bomber moved from India to Burma 2 tactical_bombers moved from India to Burma Place Units - Japanese 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 fighter placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 British AA : -0.50 UK_Pacific regular : 0.33 -
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans buy 2 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Germany to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 armour, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 armour moved from 115 Sea Zone to Novgorod 2 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Karelia to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 5 infantry moved from Karelia to Novgorod 1 fighter moved from Norway to Novgorod 2 tactical_bombers moved from Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to 115 Sea Zone 4 fighters moved from Western Germany to 115 Sea Zone 1 fighter moved from Western Germany to Novgorod 6 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States Combat - Germans Battle in Novgorod Germans attack with 3 armour, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers Russians roll AA dice in Novgorod : 1/1 hits, 0.83 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 armour, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/1 hits, 5.17 expected hits Russians roll dice for 3 aaGuns, 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/1 hits, 4.50 expected hits 4 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians, 1 armour owned by the Russians and 3 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Novgorod, round 3 : 4/1 hits, 4.50 expected hits Russians roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/1 hits, 3.33 expected hits 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod 2 tactical_bombers owned by the Russians and 2 armour owned by the Russians lost in Novgorod Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Novgorod, round 4 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Novgorod, round 4 : 2/1 hits, 1.33 expected hits 2 tactical_bombers owned by the Germans lost in Novgorod 2 fighters owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 22 Casualties for Germans: 1 armour, 1 fighter, 7 infantry and 2 tactical_bombers Casualties for Russians: 3 aaGuns, 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers Battle in Baltic States Germans attack with 6 armour, 1 infantry and 1 mech_infantry Russians defend with 3 armour, 1 artillery and 1 infantry Germans roll dice for 6 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 3/1 hits, 3.33 expected hits Russians roll dice for 3 armour, 1 artillery and 1 infantry in Baltic States, round 2 : 2/1 hits, 2.17 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans roll dice for 6 armour in Baltic States, round 3 : 3/0 hits, 3.00 expected hits Russians roll dice for 2 armour in Baltic States, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Baltic States 2 armour owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour remaining. Battle score for attacker is 12 Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 3 armour, 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from 115 Sea Zone to Finland 1 fighter moved from 115 Sea Zone to Norway 1 fighter moved from 115 Sea Zone to Norway 1 fighter moved from 115 Sea Zone to Norway 1 tactical_bomber moved from 115 Sea Zone to Norway 1 bomber moved from Novgorod to Norway 1 fighter moved from Novgorod to Karelia 1 aaGun moved from Poland to Baltic States 3 artilleries and 5 infantry moved from Germany to Slovakia Hungary 1 armour moved from Holland Belgium to Western Germany Place Units - Germans 3 infantry placed in France 2 armour, 1 artillery and 1 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.00 Russians AA : 0.17 -
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Northern Italy to Denmark 1 bomber moved from Southern Italy to Denmark 2 armour moved from Slovakia Hungary to Belarus 3 fighters moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in Denmark Italians attack with 2 armour and 1 bomber British defend with 1 armour Italians roll dice for 2 armour and 1 bomber in Denmark, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 armour in Denmark, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Denmark 1 armour owned by the British lost in Denmark Italians win, taking Denmark from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Battle in Belarus Italians attack with 2 armour, 3 fighters and 1 tactical_bomber Russians defend with 2 infantry and 1 mech_infantry Italians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Belarus, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Italians lost in Belarus 1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Belarus to Novgorod 1 bomber moved from Denmark to Western Germany 1 tactical_bomber moved from Belarus to Novgorod Place Units - Italians 1 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.00 British regular : 0.50 -
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 4 destroyers, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 infantry moved from Shensi to Suiyuyan 1 armour moved from India to West India 1 artillery moved from India to West India 1 bomber moved from Burma to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from Manchuria to 35 Sea Zone 2 tactical_bombers moved from Burma to West India 3 fighters moved from French Indo China to 35 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 4 fighters moved from 39 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Szechwan to Sikang 1 armour moved from Szechwan to Sikang 1 armour moved from Szechwan to Sikang 1 armour moved from Szechwan to Suiyuyan 3 armour moved from French Indo China to Szechwan Combat - Japanese Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Sikang Japanese attack with 2 armour and 1 infantry Russians defend with 1 armour Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Sikang 1 armour owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Suiyuyan Japanese attack with 1 armour, 1 artillery and 4 infantry Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Suiyuyan, round 2 : 1/1 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Russians lost in Suiyuyan Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Suiyuyan, round 3 : 2/1 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 2 infantry owned by the Russians lost in Suiyuyan Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 4 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Russians: 4 infantry Battle in West India Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in West India, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 35 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 1 submarine Americans defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 3 fighters Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 5 fighters in 35 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 6/1 hits, 6.17 expected hits 4 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 6/1 hits, 6.17 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in 35 Sea Zone 1 destroyer owned by the Americans lost in 35 Sea Zone Americans win with 2 battleships, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -62 Casualties for Japanese: 1 bomber, 1 destroyer, 5 fighters and 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 42 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Philippines Non Combat Move - Japanese 2 battleships, 3 carriers, 1 cruiser and 2 transports moved from 39 Sea Zone to 36 Sea Zone 4 fighters moved from 42 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 16 Sea Zone to 18 Sea Zone 2 tactical_bombers moved from West India to India Place Units - Japanese 3 armour placed in India 3 destroyers placed in 20 Sea Zone 1 destroyer placed in 36 Sea Zone 1 artillery and 1 fighter placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4 Japanese collect 56 PUs (4 lost to blockades); end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -0.83 Japanese regular : -1.67 UK_Pacific regular : -0.33 -
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 4 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Greater Southern Germany 1 infantry moved from Germany to Slovakia Hungary 2 armour moved from Germany to Eastern Poland 4 infantry moved from Western Germany to Denmark 4 infantry moved from Western Germany to Holland Belgium 1 armour moved from Western Germany to Holland Belgium 1 artillery moved from Germany to Slovakia Hungary 5 armour moved from Baltic States to Belarus 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Novgorod to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Eastern Poland Germans attack with 2 armour, 2 artilleries and 4 infantry Russians defend with 1 armour, 4 infantry and 1 mech_infantry Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 2 : 2/1 hits, 2.67 expected hits Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/1 hits, 2.17 expected hits 2 infantry owned by the Germans lost in Eastern Poland 2 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Poland, round 3 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 3 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Eastern Poland 2 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour and 2 artilleries in Eastern Poland, round 4 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Eastern Poland 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantry Battle in Belarus Germans attack with 5 armour Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 5 armour in Belarus, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits 1 armour owned by the Germans lost in Belarus 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for Russians: 1 armour and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 armour and 4 infantry Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 armour and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Karelia to Western Germany 1 fighter moved from Finland to Western Germany 3 fighters moved from Norway to Western Germany 1 bomber moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 1 cruiser, 2 submarines and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from Baltic States to Novgorod Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Novgorod 3 infantry placed in France 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 42 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.67 Germans regular : -0.33 -
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Western Germany to Yugoslavia 3 fighters and 1 tactical_bomber moved from Novgorod to Yugoslavia 1 bomber moved from Yugoslavia to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yugoslavia Italians attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 mech_infantry Italians roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Yugoslavia 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Yugoslavia to Northern Italy 1 tactical_bomber moved from Yugoslavia to Northern Italy 1 bomber moved from 96 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.33 -
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Combat Move - Japanese 1 artillery moved from French Indo China to 36 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from India to West India 1 armour moved from Yunnan to India 2 mech_infantrys moved from Yunnan to India 1 armour moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour, 1 artillery and 1 infantry moved from Suiyuyan to Kansu 3 carriers moved from 36 Sea Zone to 6 Sea Zone Japanese take 20 Sea Zone from Americans Japanese take 19 Sea Zone from Americans 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to Kansu 1 armour moved from Sikang to Kansu 3 armour moved from Szechwan to Kazakhstan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 2 armour moved from India to West India 1 armour moved from India to West India 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports Americans defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 6/1 hits, 5.83 expected hits Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/1 hits, 6.17 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 carrier owned by the Japanese lost in 6 Sea Zone 2 destroyers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 6/1 hits, 5.83 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 5/1 hits, 5.50 expected hits 1 fighter owned by the Japanese, 2 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 cruiser, 3 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 4 : 5/1 hits, 4.67 expected hits Americans roll dice for 2 battleships, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 3/1 hits, 2.67 expected hits 1 fighter owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone 1 armour owned by the Americans lost in Japan 2 transports owned by the Americans lost in 6 Sea Zone 1 artillery owned by the Americans lost in Japan Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is 68 Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports Battle in Kazakhstan Japanese attack with 4 armour Russians defend with 1 infantry Japanese roll dice for 4 armour in Kazakhstan, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakhstan 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Kansu Japanese attack with 2 armour, 1 artillery, 1 fighter and 1 infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Kansu, round 2 : 2/1 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Kansu, round 2 : 2/1 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour and 1 fighter in Kansu, round 3 : 2/1 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Kansu 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour and 1 fighter in Kansu, round 4 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Casualties for Chinese: 5 infantry Battle in West India Japanese attack with 3 armour and 2 tactical_bombers British defend with 3 armour and 1 mech_infantry Japanese roll dice for 3 armour and 2 tactical_bombers in West India, round 2 : 3/1 hits, 2.83 expected hits UK_Pacific roll dice for 3 armour and 1 mech_infantry in West India, round 2 : 2/1 hits, 1.83 expected hits 2 armour owned by the Japanese lost in West India 1 mech_infantry owned by the British and 2 armour owned by the British lost in West India Japanese roll dice for 1 armour and 2 tactical_bombers in West India, round 3 : 2/1 hits, 1.67 expected hits UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in West India 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 2 armour and 1 tactical_bomber Casualties for British: 3 armour and 1 mech_infantry Battle in Japan Japanese attack with 2 artilleries and 3 infantry Americans defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 3 fighters Japanese roll dice for 2 artilleries and 3 infantry in Japan, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 3 fighters in Japan, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Japan 1 fighter owned by the ANZAC lost in Japan Japanese roll dice for 2 artilleries and 1 infantry in Japan, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 2 fighters in Japan, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Japan 1 fighter owned by the ANZAC lost in Japan Japanese roll dice for 2 artilleries in Japan, round 4 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in Japan, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Japan, round 5 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in Japan, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Japan 1 fighter owned by the ANZAC lost in Japan Japanese win, taking Japan from Americans with 1 artillery remaining. Battle score for attacker is 27 Casualties for Americans: 1 armour and 1 artillery Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 2 fighters could not land in 6 Sea Zone and were removed 1 tactical_bomber moved from West India to India 1 fighter moved from Kansu to Shensi Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0.00 Americans regular : -1.00 Japanese regular : 0.67 UK_Pacific regular : 0.67 Russians regular : 0.67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Belarus to Bessarabia 2 armour moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 bomber moved from Western Germany to Romania 1 infantry moved from Finland to Karelia 3 infantry moved from Western Germany to Holland Belgium 4 infantry moved from France to Southern France 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from France to Southern France 1 artillery moved from Greater Southern Germany to Western Germany 1 infantry moved from Novgorod to Belarus Combat - Germans Battle in Southern France Germans attack with 1 fighter and 4 infantry British defend with 1 harbour and 1 infantry Germans roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 2 armour and 1 artillery Russians defend with 1 armour Germans roll dice for 2 armour and 1 artillery in Western Ukraine, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Western Ukraine 1 armour owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for Russians: 1 armour Battle in Bessarabia Germans attack with 4 armour Russians defend with 1 armour Germans roll dice for 4 armour in Bessarabia, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bessarabia 1 armour owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Russians: 1 armour Battle in Romania Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 armour Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 armour in Romania, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Romania 2 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 bomber moved from Romania to Western Germany 4 infantry moved from Western Germany to 113 Sea Zone 1 cruiser, 4 infantry, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Southern France to France 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 3 infantry placed in France 3 armour placed in Novgorod 4 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.50 British regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - British British buy 3 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 mech_infantry moved from Alexandria to Tobruk 2 fighters moved from Egypt to Tobruk 3 armour moved from Persia to Caucasus 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits, 2.17 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in Tobruk British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry; Italians defend with 1 artillery British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/1 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the British lost in Tobruk 1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in Tobruk British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Tobruk, round 3 : 2/1 hits, 2.17 expected hits Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Tobruk 1 armour owned by the Germans lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Italians: 1 artillery Non Combat Move - British 2 fighters moved from Tobruk to Egypt 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom Place Units - British 3 armour placed in Persia 1 transport placed in 98 Sea Zone 1 artillery and 1 infantry placed in Egypt 2 artilleries and 2 infantry placed in United Kingdom 1 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : 0.33 Germans regular : -0.33 British regular : -1.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from Russians 1 armour moved from Yugoslavia to Albania Italians take Albania from Russians 1 armour moved from Albania to Greece Italians take Greece from Russians Combat - Italians Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 8 armour; Remaining resources: 1 PUs; Combat Move - Russians 2 artilleries moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Novosibirsk 4 armour moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 3 artilleries moved from Russia to Samara 3 infantry moved from Russia to Samara 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 artilleries moved from Smolensk to Belarus 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Novosibirsk Russians attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 4 armour and 1 infantry Germans defend with 2 armour Russians roll dice for 4 armour and 1 infantry in Western Ukraine, round 2 : 3/1 hits, 2.17 expected hits Germans roll dice for 2 armour in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Western Ukraine 2 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 4 armour remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Belarus Russians attack with 2 artilleries and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 artilleries and 1 tactical_bomber in Belarus, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Russia Place Units - Russians 3 armour placed in Volgograd 3 armour placed in Ukraine 2 armour placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Combat Move - Japanese 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 3 armour moved from Kazakhstan to Sikang 1 fighter moved from Shensi to Sikang 2 mech_infantrys moved from India to West India 1 armour moved from India to West India 1 tactical_bomber moved from India to West India Combat - Japanese Non Combat Move - Japanese Turn Complete - JapaneseCombat Hit Differential Summary :
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login