42 G8 Woods vs Wylie
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 3 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Morocco to 95 Sea Zone 2 armour moved from Romania to Bessarabia Combat - Italians Battle in Gibraltar Battle in 95 Sea Zone Italians attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Italians roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone Italians win, taking Gibraltar from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bessarabia Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from Southern Italy to Baltic States 1 fighter moved from Southern Italy to Baltic States 1 bomber moved from 95 Sea Zone to Southern Italy 1 armour moved from Greece to Romania Place Units - Italians 3 armour placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 3 armour moved from Western Ukraine to Belarus 1 infantry moved from Bryansk to Western Ukraine 5 infantry moved from Bryansk to Belarus 1 fighter moved from Ukraine to Belarus 1 fighter moved from Russia to Belarus 2 fighters moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 3 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buryatia to Yakut S.S.R. Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/1 hits, 2.17 expected hits Italians roll dice for 2 armour in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 armour owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Battle in Belarus Russians attack with 3 armour, 4 fighters, 5 infantry and 1 tactical_bomber Germans defend with 4 armour Russians roll dice for 3 armour, 4 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 5/0 hits, 5.00 expected hits Germans roll dice for 4 armour in Belarus, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Belarus 4 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 2 infantry Casualties for Germans: 4 armour Non Combat Move - Russians 4 fighters moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 2 fighters moved from Bessarabia to Novgorod 1 tactical_bomber moved from Bessarabia to Novgorod 1 aaGun moved from Bryansk to Russia 4 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 1 aaGun moved from Rostov to Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Germans regular : 0.00 Russians regular : -0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 9 armour and 2 destroyers; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 3 armour moved from India to Eastern Persia 3 armour moved from Shantung to Kweichow Japanese take Kweichow from Chinese 3 armour moved from French Indo China to Szechwan Japanese take Yunnan from Chinese Japanese take Szechwan from Chinese 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 4 fighters and 1 tactical_bomber moved from French Indo China to Shensi 1 bomber moved from India to Shensi 1 destroyer moved from 17 Sea Zone to 24 Sea Zone 2 armour moved from Caroline Islands to 33 Sea Zone 2 armour and 2 transports moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 3 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 armour moved from 45 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea 1 fighter moved from 79 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone 1 artillery moved from West India to Eastern Persia 1 artillery moved from West India to 79 Sea Zone 1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar Combat - Japanese Battle in French Madagascar Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 4/0 hits, 4.00 expected hits Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/1 hits, 2.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Shensi, round 3 : 4/1 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Shensi 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi Japanese win, taking French Madagascar from French with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for Chinese: 1 fighter and 5 infantry Battle in 80 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in 80 Sea Zone 1 destroyer owned by the French lost in 80 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for French: 1 destroyer Battle in Eastern Persia Japanese attack with 5 armour and 2 artilleries Russians defend with 1 infantry Japanese roll dice for 5 armour and 2 artilleries in Eastern Persia, round 2 : 3/1 hits, 3.17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Persia Japanese win, taking Eastern Persia from British with 5 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Dutch New Guinea Japanese attack with 2 armour, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/1 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 armour, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to French Indo China 1 fighter moved from Shensi to Chahar 1 tactical_bomber moved from Shensi to Chahar 2 fighters moved from Shensi to Hunan 1 carrier moved from 33 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 cruiser moved from 33 Sea Zone to 45 Sea Zone 2 destroyers moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from Japan to 36 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone Place Units - Japanese 3 armour placed in Shantung 3 armour placed in French Indo China 3 armour placed in India 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 French regular : 0.67 Japanese regular : 0.67 ANZAC regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 8 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 117 Sea Zone to 119 Sea Zone Americans take 119 Sea Zone from Germans 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 118 Sea Zone 1 tactical_bomber moved from New Guinea to Queensland 2 destroyers moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from Midway to 16 Sea Zone 3 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 destroyers and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 2 fighters in 16 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to Midway 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 infantry placed in Eastern United States 6 destroyers placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 90 Sea Zone to 108 Sea Zone 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 108 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 destroyer moved from 109 Sea Zone to 108 Sea Zone 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 destroyer moved from 103 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 transport moved from 109 Sea Zone to 113 Sea Zone 1 fighter moved from Morocco to 123 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Eastern Poland to Finland 5 infantry moved from Norway to Finland 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 4 armour moved from Baltic States to Belarus 1 artillery moved from Baltic States to Belarus 4 armour moved from Eastern Poland to Belarus Combat - Germans Battle in 123 Sea Zone Germans attack with 1 fighter Americans defend with 2 artilleries, 2 infantry and 2 transports 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 123 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 2 artilleries, 2 infantry and 2 transports Battle in 119 Sea Zone Germans attack with 2 destroyers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 119 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 119 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Germans roll dice for 2 destroyers in 119 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in 108 Sea Zone Germans attack with 2 destroyers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone 1 destroyer owned by the Americans lost in 108 Sea Zone Germans win with 2 destroyers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Finland Germans attack with 1 fighter and 5 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 5 infantry in Finland, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 2 infantry in Finland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland 1 infantry owned by the Russians lost in Finland Germans roll dice for 1 fighter and 4 infantry in Finland, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 8 armour, 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 3 armour and 3 infantry Germans roll dice for 8 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 5/1 hits, 5.50 expected hits Russians roll dice for 3 armour and 3 infantry in Belarus, round 2 : 2/1 hits, 2.50 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Belarus 3 infantry owned by the Russians and 2 armour owned by the Russians lost in Belarus Germans roll dice for 7 armour, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 5/1 hits, 4.67 expected hits Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 7 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 armour and 1 artillery Casualties for Russians: 3 armour and 3 infantry Non Combat Move - Germans 1 fighter could not land in 123 Sea Zone and was removed 1 fighter moved from Finland to Norway 1 armour moved from Germany to Eastern Poland 5 armour moved from Germany to Baltic States 1 tactical_bomber moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Germany to Poland 2 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from 95 Sea Zone to Southern Italy Place Units - Germans 1 bomber placed in Western Germany 6 armour placed in Germany 1 artillery and 2 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.00 Germans regular : -1.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Combat Move - British 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 cruiser moved from 81 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 mech_infantry moved from Iraq to Persia Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery moved from 89 Sea Zone to Southeast Mexico 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 1 armour moved from Romania to Baltic States 3 armour moved from Northern Italy to Romania 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in Southeast Mexico Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win, taking Southeast Mexico from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Tobruk Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 8 infantry moved from Bryansk to Belarus 2 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Russia to Belarus 2 tactical_bombers moved from Novgorod to Belarus 1 fighter moved from Novgorod to Eastern Poland 5 fighters moved from Novgorod to Belarus 3 infantry moved from Yenisey to Timguska 2 infantry moved from Yakut S.S.R. to Yenisey Combat - Russians Battle in 113 Sea Zone Russians attack with 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 113 Sea Zone Russians win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Eastern Poland Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belarus Russians attack with 6 fighters, 8 infantry and 2 tactical_bombers Germans defend with 1 aaGun and 7 armour Germans roll AA dice in Belarus : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Belarus Russians roll dice for 5 fighters, 8 infantry and 2 tactical_bombers in Belarus, round 2 : 6/1 hits, 5.17 expected hits Germans roll dice for 1 aaGun and 7 armour in Belarus, round 2 : 4/1 hits, 3.50 expected hits 4 infantry owned by the Russians lost in Belarus 1 aaGun owned by the Germans and 5 armour owned by the Germans lost in Belarus Russians roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 3 : 4/1 hits, 4.50 expected hits Germans roll dice for 2 armour in Belarus, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus 2 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Russians: 1 fighter and 5 infantry Casualties for Germans: 1 aaGun and 7 armour Non Combat Move - Russians 5 fighters moved from Belarus to Novgorod 2 tactical_bombers moved from Belarus to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 aaGun and 6 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bessarabia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 9 infantry placed in Russia Russians undo move 3. 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans AA : 0.50 Germans regular : 0.00 Russians regular : 0.33 -
@redanto @wylie1070
So looking at the rules and forums. It states that you have to declare a valid landing spot for a fighter during combat. Then if the carrier is able to move (combat or noncombat) then it must move so the fighter can land. I am guessing that there wasn't a way to write that in the coding of the game. -
@redanto cool, so stick by that rule from now on?
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I would say yes.
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@redanto all good.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Kweichow to Suiyuyan 1 armour moved from Kweichow to Shensi 1 armour moved from Szechwan to Shensi 1 armour moved from Szechwan to Tsinghai Japanese take Sikang from Chinese Japanese take Tsinghai from Chinese 1 armour moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Eastern Persia to Kazakhstan Japanese take Turkmenistan from Russians 2 artilleries moved from Eastern Persia to Persia 2 armour moved from Eastern Persia to Persia 1 armour moved from Eastern Persia to Persia 1 armour moved from Eastern Persia to Kazakhstan 2 armour moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 carrier moved from 79 Sea Zone to 39 Sea Zone 1 battleship moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from 79 Sea Zone to Eastern Persia 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from French Indo China to 16 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 2 armour moved from Dutch New Guinea to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Chahar to Japan 2 fighters moved from Hunan to Chahar 3 armour moved from Shantung to Chahar 3 armour moved from French Indo China to Szechwan 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 24 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Persia Japanese attack with 3 armour and 2 artilleries British defend with 1 factory_minor and 1 mech_infantry Japanese roll dice for 3 armour and 2 artilleries in Persia, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Japanese win, taking Persia from British with 3 armour and 2 artilleries remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Shensi, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Suiyuyan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 bomber and 4 destroyers Americans defend with 2 destroyers Japanese roll dice for 1 bomber and 4 destroyers in 16 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 4 destroyers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Japanese 1 bomber moved from 16 Sea Zone to Japan 2 infantry moved from 33 Sea Zone to Caroline Islands 2 armour moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 2 fighters and 1 tactical_bomber placed in Japan 2 destroyers placed in 6 Sea Zone 2 armour placed in India 2 armour and 1 mech_infantry placed in French Indo China Japanese undo move 4. Japanese undo move 3. 2 armour placed in India 1 armour and 1 mech_infantry placed in French Indo China 2 armour placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : -0.17 British regular : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Germans Germans buy 4 armour, 2 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 4 armour moved from Germany to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 2 destroyers moved from 119 Sea Zone to 110 Sea Zone 2 destroyers moved from 108 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 4 destroyers Americans defend with 2 submarines Germans roll dice for 4 destroyers in 110 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans roll dice for 4 destroyers in 110 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans win with 4 destroyers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 113 Sea Zone Germans attack with 1 bomber and 1 fighter Russians defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 113 Sea Zone 1 destroyer owned by the Russians lost in 113 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Russians: 1 destroyer Battle in Eastern Poland Germans attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Eastern Poland 3 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 1 bomber moved from 113 Sea Zone to Western Germany 1 aaGun moved from Poland to Baltic States 1 armour moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 1 fighter placed in United Kingdom 2 destroyers placed in 110 Sea Zone 4 armour and 2 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Russians regular : 0.67 Germans regular : 1.17 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Combat Move - British 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Iraq to Caucasus Non Combat Move - British Turn Complete - UK_PacificCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Morocco 2 armour moved from Romania to Baltic States 1 tactical_bomber moved from Southern Italy to Baltic States 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Greece to Bulgaria Non Combat Move - Italians 2 infantry moved from 92 Sea Zone to Morocco Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6 Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Timguska to Novosibirsk 2 infantry moved from Yenisey to Timguska 3 infantry moved from Volgograd to Kazakhstan 2 fighters moved from Novgorod to Kazakhstan 2 tactical_bombers moved from Novgorod to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 3 armour Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/1 hits, 2.83 expected hits Japanese roll dice for 3 armour in Kazakhstan, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Russians lost in Kazakhstan 2 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 3 : 2/1 hits, 2.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Japanese: 3 armour Non Combat Move - Russians 2 fighters moved from Kazakhstan to Volgograd 2 tactical_bombers moved from Kazakhstan to Volgograd 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Novgorod 6 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : -1.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 9 armour, 1 bomber and 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour and 2 artilleries moved from Persia to Iraq 3 armour and 1 fighter moved from Eastern Persia to Iraq 1 armour moved from Szechwan to Kazakhstan 1 armour moved from Tsinghai to Kazakhstan 2 armour moved from Shensi to Kansu 2 armour moved from Suiyuyan to Kansu 3 armour moved from Chahar to Kansu 3 fighters moved from Chahar to Kansu 2 armour moved from Szechwan to Kansu 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 22 Sea Zone to 31 Sea Zone 1 destroyer moved from 48 Sea Zone to 30 Sea Zone 1 destroyer moved from 32 Sea Zone to 30 Sea Zone 1 destroyer moved from 23 Sea Zone to 31 Sea Zone 4 destroyers moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 2 armour moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone 2 armour moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway 1 armour and 1 mech_infantry moved from French Indo China to Szechwan 2 armour moved from Shantung to Kweichow 1 battleship and 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway 2 cruisers moved from 33 Sea Zone to 25 Sea Zone 6 destroyers moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 25 Sea Zone 1 battleship moved from 33 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to Kansu Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 10 destroyers, 1 submarine and 2 transports Americans defend with 4 destroyers Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 cruisers, 10 destroyers and 2 transports in 25 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 4 destroyers owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 cruisers, 10 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 32 Casualties for Americans: 4 destroyers Battle in Midway Japanese attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 2 fighters and 1 infantry Japanese roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 2 fighters and 1 infantry in Midway, round 2 : 1/1 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Midway 1 infantry owned by the Americans and 2 fighters owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 infantry Casualties for Americans: 2 fighters and 1 infantry Battle in 31 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Iraq Japanese attack with 6 armour, 2 artilleries and 1 fighter French defend with 1 infantry; ANZAC defend with 1 armour, 2 artilleries, 1 factory_minor and 5 infantry Japanese roll dice for 6 armour, 2 artilleries and 1 fighter in Iraq, round 2 : 4/1 hits, 4.17 expected hits ANZAC roll dice for 1 armour, 2 artilleries and 6 infantry in Iraq, round 2 : 3/1 hits, 3.17 expected hits 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Iraq 3 infantry owned by the ANZAC and 1 infantry owned by the French lost in Iraq Japanese roll dice for 5 armour and 1 fighter in Iraq, round 3 : 3/0 hits, 3.00 expected hits ANZAC roll dice for 1 armour, 2 artilleries and 2 infantry in Iraq, round 3 : 1/1 hits, 1.83 expected hits 1 armour owned by the Japanese lost in Iraq 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iraq Japanese roll dice for 4 armour and 1 fighter in Iraq, round 4 : 2/1 hits, 2.50 expected hits ANZAC roll dice for 1 armour and 1 artillery in Iraq, round 4 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese lost in Iraq 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iraq Japanese win, taking Iraq from ANZAC with 3 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 3 armour and 2 artilleries Casualties for French: 1 infantry Casualties for ANZAC: 1 armour, 2 artilleries and 5 infantry Battle in Kansu Japanese attack with 9 armour, 1 bomber and 3 fighters Chinese defend with 7 infantry Japanese roll dice for 9 armour, 1 bomber and 3 fighters in Kansu, round 2 : 6/1 hits, 6.67 expected hits Chinese roll dice for 7 infantry in Kansu, round 2 : 3/1 hits, 2.33 expected hits 3 armour owned by the Japanese lost in Kansu 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 6 armour, 1 bomber and 3 fighters in Kansu, round 3 : 5/1 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 6 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 3 armour Casualties for Chinese: 7 infantry Battle in Kazakhstan Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Kazakhstan, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kansu to Shensi 3 fighters moved from Kansu to Shensi 2 armour moved from India to Eastern Persia 1 fighter moved from Iraq to Persia 1 fighter moved from Midway to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 1 tactical_bomber moved from Midway to 25 Sea Zone 2 carriers moved from 33 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to Wake Island 1 tactical_bomber moved from 33 Sea Zone to Wake Island 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 fighter moved from Japan to Wake Island 1 tactical_bomber moved from Japan to Wake Island Place Units - Japanese 3 armour placed in Persia 3 armour placed in India 3 armour placed in French Indo China 2 destroyers placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.67 Japanese regular : -2.17 ANZAC regular : -0.83 Russians regular : -0.33
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