42 G9 Woods vs Wylie
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 6 armour, 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Malaya to Shan State 1 bomber moved from French Indo China to 36 Sea Zone 3 armour moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kweichow 2 armour moved from Kiangsu to Hopei 2 armour moved from Kiangsu to Jehol 1 infantry moved from Manchuria to Jehol 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from 37 Sea Zone to 38 Sea Zone 3 armour moved from French Indo China to Yunnan 1 infantry moved from Hunan to Kweichow Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 armour and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Shan State Japanese attack with 3 armour ANZAC defend with 1 artillery Japanese roll dice for 3 armour in Shan State, round 2 : 1/1 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Kwangsi Japanese attack with 3 armour ANZAC defend with 1 artillery Japanese roll dice for 3 armour in Kwangsi, round 2 : 2/1 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kwangsi 1 artillery owned by the ANZAC lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 artillery Battle in Jehol Japanese attack with 2 armour and 1 infantry Russians defend with 1 armour Japanese roll dice for 2 armour and 1 infantry in Jehol, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Jehol 1 armour owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Hopei Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Hopei, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Yunnan Japanese attack with 3 armour Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 armour in Yunnan, round 2 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese lost in Yunnan 1 mech_infantry owned by the Russians lost in Yunnan Japanese roll dice for 2 armour in Yunnan, round 3 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Japanese 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kiangsu 1 artillery placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone Japanese undo move 4. 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.17 UK_Pacific regular : -0.33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; Germans buy 3 armour and 11 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Normandy Bordeaux 6 infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Western Germany to Romania 2 fighters moved from Western Germany to Normandy Bordeaux 3 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Western Germany to Bulgaria 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Slovakia Hungary to Romania Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 fighters and 8 infantry British defend with 3 artilleries and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 8 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.83 expected hits British roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 fighters and 7 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 2.67 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for British: 3 artilleries and 1 infantry Battle in Romania Germans attack with 1 bomber and 3 infantry Americans defend with 1 armour Germans roll dice for 1 bomber and 3 infantry in Romania, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Romania Germans win, taking Romania from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Bulgaria Germans attack with 1 fighter and 3 infantry British defend with 1 armour Germans roll dice for 1 fighter and 3 infantry in Bulgaria, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Bulgaria 1 armour owned by the British lost in Bulgaria Germans win, taking Bulgaria from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to France 1 bomber moved from Romania to Western Germany 1 fighter moved from Bulgaria to Northern Italy 6 infantry moved from Western Germany to Holland Belgium 4 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Germany 3 infantry placed in Novgorod 3 infantry placed in France 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,3 Germans collect 47 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : -0.67 British regular : -0.67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5,3 Italians collect 1 PU (6 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 armour and 1 artillery; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Jehol to Chahar 2 armour moved from Hopei to Suiyuyan 2 armour and 1 infantry moved from Kweichow to Shensi 2 armour moved from Shan State to Burma 1 armour moved from Shan State to Siam Japanese take Siam from ANZAC 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Jehol to Chahar 3 armour moved from Kiangsu to Kweichow 2 armour moved from Yunnan to Szechwan 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 armour moved from Kwangsi to Szechwan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Suiyuyan Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Suiyuyan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Shensi, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship and 4 destroyers ANZAC defend with 3 destroyers Japanese roll dice for 1 battleship and 4 destroyers in 35 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits ANZAC roll dice for 3 destroyers in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 battleship and 4 destroyers in 35 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship and 3 destroyers remaining. Battle score for attacker is 16 Casualties for ANZAC: 3 destroyers Casualties for Japanese: 1 destroyer Battle in Chahar Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Chahar, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 armour British defend with 1 infantry Japanese roll dice for 2 armour in Burma, round 2 : 1/0 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Szechwan, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in French Indo China 1 transport placed in 6 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.17 UK_Pacific regular : 0.67 ANZAC regular : 0.67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Germans Germans buy 1 artillery, 13 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 fighter and 8 infantry moved from Northern Italy to Yugoslavia 5 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 bomber moved from Western Germany to Baltic States 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Germany to Slovakia Hungary Combat - Germans Battle in Baltic States Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Yugoslavia Germans attack with 1 fighter and 8 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 fighter and 8 infantry in Yugoslavia, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 armour and 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Yugoslavia 1 infantry owned by the British and 1 armour owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 1 fighter and 7 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters and 3 infantry British defend with 2 artilleries Germans roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1.50 expected hits British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 artilleries owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 2 artilleries Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to France 1 infantry moved from 114 Sea Zone to Poland 1 bomber moved from Baltic States to Western Germany 1 fighter moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Western Germany 1 fighter moved from Yugoslavia to Southern Italy Place Units - Germans 3 infantry placed in France 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Germany 6 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,4,2 Germans collect 42 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.50 British regular : 0.50
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - British British buy 1 armour, 3 artilleries, 1 cruiser and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from Greece to Holland Belgium 1 armour moved from Greece to Albania 1 armour moved from Eastern Persia to India 1 armour moved from Eastern Persia to India 1 armour moved from Iraq to Eastern Persia 1 fighter moved from Egypt to Greece 1 armour moved from Iraq to Eastern Persia Combat - British Battle in Holland Belgium British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 8 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/1 hits, 4.83 expected hits Germans roll dice for 8 infantry in Holland Belgium, round 2 : 3/1 hits, 2.67 expected hits 3 infantry owned by the British lost in Holland Belgium 6 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber in Holland Belgium, round 3 : 4/0 hits, 4.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Germans: 8 infantry Non Combat Move - British 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 armour moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece Place Units - British 3 artilleries and 2 infantry placed in United Kingdom 1 armour and 1 infantry placed in Egypt 1 cruiser placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Yugoslavia Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,5 Italians collect 6 PUs (1 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Russians Russians buy 4 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Smolensk to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 5 infantry moved from Smolensk to Belarus 7 artilleries moved from Smolensk to Belarus 1 mech_infantry moved from Russia to Novosibirsk 1 artillery moved from Smolensk to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 fighter moved from Smolensk to Belarus 5 armour moved from Romania to Yugoslavia 1 mech_infantry moved from Eastern Poland to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 5 armour and 1 mech_infantry Germans defend with 7 infantry; Italians defend with 3 fighters Russians roll dice for 5 armour and 1 mech_infantry in Yugoslavia, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 3 fighters and 7 infantry in Yugoslavia, round 2 : 4/1 hits, 4.33 expected hits 1 mech_infantry owned by the Russians and 3 armour owned by the Russians lost in Yugoslavia 3 infantry owned by the Germans lost in Yugoslavia Russians roll dice for 2 armour in Yugoslavia, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 3 fighters and 4 infantry in Yugoslavia, round 3 : 4/1 hits, 3.33 expected hits 2 armour owned by the Russians lost in Yugoslavia 1 infantry owned by the Germans lost in Yugoslavia Germans win with 3 fighters and 3 infantry remaining. Battle score for attacker is -22 Casualties for Russians: 5 armour and 1 mech_infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 armour moved from Ukraine to Bessarabia 1 aaGun moved from Smolensk to Belarus 1 armour moved from Ukraine to Bessarabia 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Samara Place Units - Russians 2 armour and 1 mech_infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 3 artilleries placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Chahar to Kansu 2 armour moved from Suiyuyan to Kansu 2 armour moved from Szechwan to Sikang 1 armour moved from Szechwan to Tsinghai 2 armour moved from Shensi to Tsinghai 1 infantry moved from Shensi to Kansu 3 armour moved from Kweichow to Tsinghai 1 bomber moved from French Indo China to 42 Sea Zone 1 battleship and 3 destroyers moved from 35 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kansu Japanese attack with 3 armour and 1 infantry Americans defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 3 armour and 1 infantry in Kansu, round 2 : 1/1 hits, 1.67 expected hits Chinese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 3 armour in Kansu, round 3 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Kansu Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Americans: 1 armour Battle in Sikang Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Sikang, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 6 armour Americans defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 6 armour in Tsinghai, round 2 : 3/0 hits, 3.00 expected hits Chinese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese lost in Tsinghai 1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 5 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 armour moved from Kiangsu to Hunan 1 armour moved from Siam to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in Kiangsu 1 fighter and 3 infantry placed in Japan 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -1.17
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Germans Germans buy 12 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 1 bomber moved from Western Germany to Belarus 2 tactical_bombers moved from Western Germany to Belarus 4 fighters moved from Western Germany to Belarus 1 fighter moved from Southern Italy to Yugoslavia 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 armour moved from Slovakia Hungary to Romania Germans take Romania from Russians 1 armour moved from Romania to Eastern Poland 1 infantry moved from Poland to Eastern Poland 4 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from France to Holland Belgium 1 fighter moved from France to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Eastern Poland Germans attack with 1 armour and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 3 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 aaGun, 8 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Russians roll AA dice in Belarus : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Belarus Germans roll dice for 3 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 7/1 hits, 6.33 expected hits Russians roll dice for 1 aaGun, 8 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 6/1 hits, 5.83 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus 1 bomber owned by the Germans, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated 3 armour owned by the Germans retreated to Novgorod Russians win with 8 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Yugoslavia Germans attack with 1 fighter and 4 infantry Americans defend with 1 armour Germans roll dice for 1 fighter and 4 infantry in Yugoslavia, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Yugoslavia 1 armour owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Holland Belgium Germans attack with 2 fighters and 3 infantry British defend with 1 armour and 2 artilleries Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/1 hits, 1.50 expected hits British roll dice for 1 armour and 2 artilleries in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 artilleries owned by the British lost in Holland Belgium Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 2 artilleries Non Combat Move - Germans 2 fighters moved from Holland Belgium to France 1 armour moved from Germany to Romania 1 fighter moved from Yugoslavia to Southern Italy 1 armour moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 3 infantry moved from Western Germany to 113 Sea Zone 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from 115 Sea Zone to Novgorod 2 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 carrier moved from 113 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone 3 fighters moved from Belarus to Novgorod 2 tactical_bombers moved from Belarus to Novgorod 1 bomber moved from Belarus to Novgorod 2 fighters moved from France to Western Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 3 infantry placed in Novgorod 1 tactical_bomber placed in Western Germany 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,1 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Russians regular : 0.83 Germans regular : 1.00 British regular : -0.67 Russians AA : 0.50
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - British British buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 armour moved from Albania to Romania 1 armour moved from Greece to Romania 1 infantry moved from Greece to Albania 1 bomber moved from United Kingdom to France 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 armour moved from Eastern Persia to Kazakhstan 1 fighter moved from India to Kazakhstan Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Normandy Bordeaux British attack with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/1 hits, 4.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Romania British attack with 2 armour Germans defend with 1 armour British roll dice for 2 armour in Romania, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Romania British win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from 99 Sea Zone to Greece 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from France to United Kingdom Place Units - British 3 armour placed in Egypt 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -1.17 British regular : 0.83
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,4,2 Italians collect 1 PU (6 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Russians Russians buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 armour moved from Volgograd to Kazakhstan 1 armour moved from Kazakhstan to Sikang 1 armour moved from Volgograd to Sikang 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Novosibirsk to Sikang 1 mech_infantry moved from Novosibirsk to Timguska 1 artillery moved from Samara to Novosibirsk 1 artillery moved from Samara to Novosibirsk 2 infantry moved from Samara to Novosibirsk 4 infantry moved from Amur to Manchuria 1 artillery moved from Belarus to Baltic States Russians take Baltic States from Germans 2 armour moved from Bessarabia to Slovakia Hungary 2 armour moved from Ukraine to Eastern Poland Combat - Russians Battle in Sikang Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 2 armour Russians roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 armour in Sikang, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Sikang 1 armour owned by the Japanese lost in Sikang Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 2 armour Battle in Eastern Poland Russians attack with 2 armour Germans defend with 1 armour Russians roll dice for 2 armour in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Poland 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Slovakia Hungary Russians attack with 2 armour Germans defend with 1 infantry Russians roll dice for 2 armour in Slovakia Hungary, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 7 artilleries moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Belarus to Russia 1 infantry moved from Smolensk to Belarus 2 artilleries moved from Russia to Smolensk 1 mech_infantry moved from Ukraine to Eastern Poland Place Units - Russians 3 armour placed in Ukraine Russians undo move 1. 3 armour, 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 0.17 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 destroyers and 6 infantry; Remaining resources: 6 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 5 armour moved from Tsinghai to Timguska 3 armour moved from Kansu to Timguska 1 battleship and 4 destroyers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 4 destroyers and 1 fighter Americans defend with 5 destroyers and 2 transports Japanese roll dice for 1 battleship, 4 destroyers and 1 fighter in 6 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Americans roll dice for 5 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship, 4 destroyers and 1 fighter in 6 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits Americans roll dice for 3 destroyers and 2 transports in 6 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone 3 destroyers owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 3 destroyers and 1 fighter remaining. Battle score for attacker is 46 Casualties for Americans: 5 destroyers and 2 transports Casualties for Japanese: 1 destroyer Battle in Timguska Japanese attack with 8 armour Russians defend with 1 mech_infantry Japanese roll dice for 8 armour in Timguska, round 2 : 4/0 hits, 4.00 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 8 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 7 armour moved from French Indo China to Kwangsi 7 armour moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.00 Russians regular : -0.33