42 G9 Woods vs Wylie
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - British British buy 1 armour, 3 artilleries, 1 cruiser and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from Greece to Holland Belgium 1 armour moved from Greece to Albania 1 armour moved from Eastern Persia to India 1 armour moved from Eastern Persia to India 1 armour moved from Iraq to Eastern Persia 1 fighter moved from Egypt to Greece 1 armour moved from Iraq to Eastern Persia Combat - British Battle in Holland Belgium British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 8 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/1 hits, 4.83 expected hits Germans roll dice for 8 infantry in Holland Belgium, round 2 : 3/1 hits, 2.67 expected hits 3 infantry owned by the British lost in Holland Belgium 6 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber in Holland Belgium, round 3 : 4/0 hits, 4.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Germans: 8 infantry Non Combat Move - British 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 armour moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece Place Units - British 3 artilleries and 2 infantry placed in United Kingdom 1 armour and 1 infantry placed in Egypt 1 cruiser placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Yugoslavia Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,5 Italians collect 6 PUs (1 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Russians Russians buy 4 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Smolensk to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 5 infantry moved from Smolensk to Belarus 7 artilleries moved from Smolensk to Belarus 1 mech_infantry moved from Russia to Novosibirsk 1 artillery moved from Smolensk to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 fighter moved from Smolensk to Belarus 5 armour moved from Romania to Yugoslavia 1 mech_infantry moved from Eastern Poland to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 5 armour and 1 mech_infantry Germans defend with 7 infantry; Italians defend with 3 fighters Russians roll dice for 5 armour and 1 mech_infantry in Yugoslavia, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 3 fighters and 7 infantry in Yugoslavia, round 2 : 4/1 hits, 4.33 expected hits 1 mech_infantry owned by the Russians and 3 armour owned by the Russians lost in Yugoslavia 3 infantry owned by the Germans lost in Yugoslavia Russians roll dice for 2 armour in Yugoslavia, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 3 fighters and 4 infantry in Yugoslavia, round 3 : 4/1 hits, 3.33 expected hits 2 armour owned by the Russians lost in Yugoslavia 1 infantry owned by the Germans lost in Yugoslavia Germans win with 3 fighters and 3 infantry remaining. Battle score for attacker is -22 Casualties for Russians: 5 armour and 1 mech_infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 armour moved from Ukraine to Bessarabia 1 aaGun moved from Smolensk to Belarus 1 armour moved from Ukraine to Bessarabia 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Samara Place Units - Russians 2 armour and 1 mech_infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 3 artilleries placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Chahar to Kansu 2 armour moved from Suiyuyan to Kansu 2 armour moved from Szechwan to Sikang 1 armour moved from Szechwan to Tsinghai 2 armour moved from Shensi to Tsinghai 1 infantry moved from Shensi to Kansu 3 armour moved from Kweichow to Tsinghai 1 bomber moved from French Indo China to 42 Sea Zone 1 battleship and 3 destroyers moved from 35 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kansu Japanese attack with 3 armour and 1 infantry Americans defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 3 armour and 1 infantry in Kansu, round 2 : 1/1 hits, 1.67 expected hits Chinese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 3 armour in Kansu, round 3 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Kansu Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Americans: 1 armour Battle in Sikang Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Sikang, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 6 armour Americans defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 6 armour in Tsinghai, round 2 : 3/0 hits, 3.00 expected hits Chinese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese lost in Tsinghai 1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 5 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 armour moved from Kiangsu to Hunan 1 armour moved from Siam to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in Kiangsu 1 fighter and 3 infantry placed in Japan 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -1.17 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Germans Germans buy 12 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 1 bomber moved from Western Germany to Belarus 2 tactical_bombers moved from Western Germany to Belarus 4 fighters moved from Western Germany to Belarus 1 fighter moved from Southern Italy to Yugoslavia 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 armour moved from Slovakia Hungary to Romania Germans take Romania from Russians 1 armour moved from Romania to Eastern Poland 1 infantry moved from Poland to Eastern Poland 4 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from France to Holland Belgium 1 fighter moved from France to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Eastern Poland Germans attack with 1 armour and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 3 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 aaGun, 8 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Russians roll AA dice in Belarus : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Belarus Germans roll dice for 3 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 7/1 hits, 6.33 expected hits Russians roll dice for 1 aaGun, 8 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 6/1 hits, 5.83 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus 1 bomber owned by the Germans, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated 3 armour owned by the Germans retreated to Novgorod Russians win with 8 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Yugoslavia Germans attack with 1 fighter and 4 infantry Americans defend with 1 armour Germans roll dice for 1 fighter and 4 infantry in Yugoslavia, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Yugoslavia 1 armour owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Holland Belgium Germans attack with 2 fighters and 3 infantry British defend with 1 armour and 2 artilleries Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/1 hits, 1.50 expected hits British roll dice for 1 armour and 2 artilleries in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 artilleries owned by the British lost in Holland Belgium Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 2 artilleries Non Combat Move - Germans 2 fighters moved from Holland Belgium to France 1 armour moved from Germany to Romania 1 fighter moved from Yugoslavia to Southern Italy 1 armour moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 3 infantry moved from Western Germany to 113 Sea Zone 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from 115 Sea Zone to Novgorod 2 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 carrier moved from 113 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone 3 fighters moved from Belarus to Novgorod 2 tactical_bombers moved from Belarus to Novgorod 1 bomber moved from Belarus to Novgorod 2 fighters moved from France to Western Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 3 infantry placed in Novgorod 1 tactical_bomber placed in Western Germany 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,1 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Russians regular : 0.83 Germans regular : 1.00 British regular : -0.67 Russians AA : 0.50 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - British British buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 armour moved from Albania to Romania 1 armour moved from Greece to Romania 1 infantry moved from Greece to Albania 1 bomber moved from United Kingdom to France 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 armour moved from Eastern Persia to Kazakhstan 1 fighter moved from India to Kazakhstan Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Normandy Bordeaux British attack with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/1 hits, 4.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Romania British attack with 2 armour Germans defend with 1 armour British roll dice for 2 armour in Romania, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Romania British win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 infantry moved from 99 Sea Zone to Greece 1 armour moved from 99 Sea Zone to Greece 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from France to United Kingdom Place Units - British 3 armour placed in Egypt 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -1.17 British regular : 0.83 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,4,2 Italians collect 1 PU (6 lost to blockades); end with 1 PUCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Russians Russians buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 armour moved from Volgograd to Kazakhstan 1 armour moved from Kazakhstan to Sikang 1 armour moved from Volgograd to Sikang 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Novosibirsk to Sikang 1 mech_infantry moved from Novosibirsk to Timguska 1 artillery moved from Samara to Novosibirsk 1 artillery moved from Samara to Novosibirsk 2 infantry moved from Samara to Novosibirsk 4 infantry moved from Amur to Manchuria 1 artillery moved from Belarus to Baltic States Russians take Baltic States from Germans 2 armour moved from Bessarabia to Slovakia Hungary 2 armour moved from Ukraine to Eastern Poland Combat - Russians Battle in Sikang Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 2 armour Russians roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 armour in Sikang, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Sikang 1 armour owned by the Japanese lost in Sikang Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 2 armour Battle in Eastern Poland Russians attack with 2 armour Germans defend with 1 armour Russians roll dice for 2 armour in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Poland 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Slovakia Hungary Russians attack with 2 armour Germans defend with 1 infantry Russians roll dice for 2 armour in Slovakia Hungary, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 7 artilleries moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Belarus to Russia 1 infantry moved from Smolensk to Belarus 2 artilleries moved from Russia to Smolensk 1 mech_infantry moved from Ukraine to Eastern Poland Place Units - Russians 3 armour placed in Ukraine Russians undo move 1. 3 armour, 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 0.17 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 destroyers and 6 infantry; Remaining resources: 6 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 5 armour moved from Tsinghai to Timguska 3 armour moved from Kansu to Timguska 1 battleship and 4 destroyers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 4 destroyers and 1 fighter Americans defend with 5 destroyers and 2 transports Japanese roll dice for 1 battleship, 4 destroyers and 1 fighter in 6 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Americans roll dice for 5 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship, 4 destroyers and 1 fighter in 6 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits Americans roll dice for 3 destroyers and 2 transports in 6 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone 3 destroyers owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 3 destroyers and 1 fighter remaining. Battle score for attacker is 46 Casualties for Americans: 5 destroyers and 2 transports Casualties for Japanese: 1 destroyer Battle in Timguska Japanese attack with 8 armour Russians defend with 1 mech_infantry Japanese roll dice for 8 armour in Timguska, round 2 : 4/0 hits, 4.00 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 8 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 7 armour moved from French Indo China to Kwangsi 7 armour moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Germans Germans buy 1 fighter, 13 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Baltic States 1 bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Southern Italy to Germany Combat - Germans Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 artillery owned by the Russians lost in Baltic States Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Western Germany 1 carrier moved from 115 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Western Germany 1 tactical_bomber moved from Belarus to Western Germany 1 fighter moved from Novgorod to Western Germany 1 bomber moved from Archangel to Western Germany 1 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 4 transports moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 1 submarine placed in 113 Sea Zone 10 infantry placed in Germany 1 fighter and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 37 PUs; end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.50 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
-
@wylie1070 wrong one
-
shit I will see if it saved
-
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - British British buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 2 infantry moved from Normandy Bordeaux to France 3 artilleries moved from Normandy Bordeaux to France 1 bomber moved from United Kingdom to France 1 tactical_bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to France 2 fighters moved from 110 Sea Zone to France 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 fighter moved from Greece to Northern Italy 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 infantry moved from 95 Sea Zone to Northern Italy 5 armour moved from India to Burma 1 armour moved from India to Burma 8 infantry moved from India to Burma 1 artillery moved from India to Burma 1 armour moved from Kazakhstan to Novosibirsk 1 armour moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 1 armour moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 2 armour moved from Egypt to Iraq Combat - British Battle in Northern Italy British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 armour, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 2 mech_infantrys in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Northern Italy British roll dice for 1 armour, 1 fighter and 1 infantry in Northern Italy, round 3 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy 1 mech_infantry owned by the Italians lost in Northern Italy British win, taking Northern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 infantry Battle in Holland Belgium British attack with 3 artilleries and 3 infantry Germans defend with 2 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in France British attack with 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 6 infantry Germans roll AA dice in France : 0/1 hits, 0.50 expected hits British roll dice for 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in France, round 2 : 4/1 hits, 4.50 expected hits Germans roll dice for 1 aaGun and 6 infantry in France, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the British lost in France 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in France British roll dice for 3 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber in France, round 3 : 4/1 hits, 3.83 expected hits Germans roll dice for 3 infantry in France, round 3 : 1/0 hits, 1.00 expected hits 1 artillery owned by the British lost in France 3 infantry owned by the Germans lost in France British win, taking France from Germans, taking Normandy Bordeaux from British, taking Algeria from Americans, taking Southern France from British, taking Tunisia from Americans with 2 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 1 aaGun and 6 infantry Battle in Burma British attack with 6 armour, 1 artillery and 8 infantry Japanese defend with 1 armour British roll dice for 6 armour, 1 artillery and 8 infantry in Burma, round 2 : 5/1 hits, 4.83 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 6 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British 1 fighter moved from Northern Italy to 95 Sea Zone 1 tactical_bomber moved from France to Normandy Bordeaux 1 fighter moved from France to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 1 fighter moved from France to Normandy Bordeaux 1 bomber moved from France to United Kingdom 1 fighter moved from Kazakhstan to India 1 fighter moved from 95 Sea Zone to 99 Sea Zone Place Units - British 2 armour and 1 infantry placed in Egypt 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Japanese regular : 0.50 Italians regular : 0.00 Germans AA : -0.50 Germans regular : 0.33 British regular : -0.50 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,4,6 Italians collect 0 PUs (3 lost to blockades); end with 1 PUCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Russians Russians buy 3 armour, 4 artilleries and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Sikang to Yunnan Chinese take Szechwan from Japanese 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 2 artilleries moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Kansu 2 armour moved from Slovakia Hungary to Greater Southern Germany 1 artillery moved from Smolensk to Belarus 1 artillery moved from Smolensk to Belarus 1 fighter moved from Russia to Belarus 1 artillery moved from Smolensk to Archangel 1 mech_infantry moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Slovakia Hungary 4 infantry moved from Manchuria to Jehol Combat - Russians Battle in Greater Southern Germany Russians attack with 2 armour Germans defend with 1 infantry Russians roll dice for 2 armour in Greater Southern Germany, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan Russians attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Russians win, taking Yunnan from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 artilleries and 1 fighter Germans defend with 1 infantry Russians roll dice for 2 artilleries and 1 fighter in Belarus, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 4 artilleries moved from Russia to Smolensk 2 armour moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 1 armour moved from Russia to Smolensk Place Units - Russians 3 armour placed in Ukraine 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Japanese Japanese buy 6 armour, 1 artillery and 1 destroyer; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Shantung 1 infantry moved from French Indo China to Shan State 1 armour moved from Hunan to Szechwan Japanese take Szechwan from Chinese 8 armour moved from Hunan to Shensi 1 bomber moved from French Indo China to 79 Sea Zone Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 79 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Japanese 1 bomber moved from 79 Sea Zone to Ceylon Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,4,2,6,5,2,5 Japanese collect 31 PUs (5 lost to blockades); end with 31 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Chahar Chinese take Chahar from Japanese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login