Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Condition counting the exact number of units in a territory?

    Map Making
    4
    8
    817
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A
      Azimuth last edited by

      Second question (I thought it is better to open another post, please let me know if I am wrong)

      I use many occurences of conditions testing the exact number of units. But I had to write a lot of conditions to have it working. Example:

      <attachment foreach="$Integer$" name="conditionAttachment_Player_Has_@Integer@_Unit" attachTo="Player" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="directPresenceTerritories" value="Territory"/>
      	  <option name="unitPresence" value="unit" count="@Integer@"/>
      </attachment>
      ...
      <attachment foreach="$Integer$" name="conditionAttachment_Player_Does_Not_Have_@Integer@_Unit" attachTo="Player" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Player_Has_@Integer@_Unit"/>
      	  <option name="invert" value="true"/>
      </attachment>
      

      Which seemed necessary to test then:

      <attachment name="conditionAttachment_Player_Has_Exactly_5_Unit" attachTo="Player" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment_Player_Has_5_Unit:conditionAttachment_Player_Does_Not_Have_6_Unit"/>
      </attachment>
      

      Do you see another (lighter) way?

      Thanks!

      TheDog 1 Reply Last reply Reply Quote 2
      • TheDog
        TheDog @Azimuth last edited by

        @azimuth
        Download this map, it might have something of interest, it is by one of Devs.
        imperialism_1974_board_game

        Search for ^ = Nesting to produce an array amongst other things

        A 1 Reply Last reply Reply Quote 3
        • A
          Azimuth @TheDog last edited by

          @thedog Thank you, interesting features.

          But no, unfortunately, doesn't solve my question.

          1 Reply Last reply Reply Quote 2
          • cameron
            cameron last edited by

            this topic was helpful to me in sorting out an objective i had in mind albeit in a different way... so thanks!

            what i wanted was an objective that gave +X PUs / Y units. instead i went with +1PU for each territory with at least 4 of a specific unit:

                <!-- Martians Objectives -->
                <!-- Marsforming: +1PU for each territory with at least 4 redweed -->
                    <attachment name="objectiveAttachmentMarsforming" attachTo="Martians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
            		<option name="objectiveValue" value="1"/>
            		<option name="directPresenceTerritories" value="map" count="each"/>
            		<option name="unitPresence" value="redweed" count="4"/>
            	</attachment>
            

            so what i'd like to know is could i have done it as i'd originally intended? ie can i get the game to count all of a specific unit type controlled by a player on the map and do something with it?
            in particular i was thinking of a Martian Victory Condition that triggers if they have 50 (or probably more?) redweed units on the map...
            btw redweed is just a martian land version of Nemo Pirates' kelp farms - A0/D0/M0 unit that free spawns (1/turn) from another unit. (yeah, i'm still messing about with the Steampunk map)

            sorry for the babble; i was hoping that context might make things clearer; but probably did the opposite...

            W 1 Reply Last reply Reply Quote 2
            • W
              wc_sumpton @cameron last edited by

              @cameron said in Condition counting the exact number of units in a territory?:

              so what i'd like to know is could i have done it as i'd originally intended? ie can i get the game to count all of a specific unit type controlled by a player on the map and do something with it?

              Sorry, this has been asked many times. You can count the territories, ie; directPresenceTerritories=map=50, unitPresence=any=1 would tell you if there were 50 territories with units, but you can't count for 50 units on the map.

              Again sorry.

              Cheers...

              1 Reply Last reply Reply Quote 1
              • cameron
                cameron last edited by

                bah. oh well. thanks for the reply.

                A 1 Reply Last reply Reply Quote 1
                • A
                  Azimuth @cameron last edited by

                  @cameron As I stated in my opening post, I was looking for a lighter way. But I think you can achieve what you want, but with a lot of variables and triggers.

                  • You need $Territories$ with the list of territories where your redweed can appear (hopefully not all map territories, hence it is possible)
                  • You need $Integer$ with the list of integers (from 1 to... the max build cap - mandatory to have one)
                  • You need a specific territory (can be out of the map) where to pile, let's say, Victory Points (VPs) a specific unit.

                  Then you need conditions checking for each integer and each territory (see my examples above) the number of redweed per territory.

                  Then you need triggers that place VPs into the selected territory.

                  And finally you make an objective checking the number of VPs in the selected territory.

                  Not sure it is worth it. But theoretically possible.

                  cameron 1 Reply Last reply Reply Quote 3
                  • cameron
                    cameron @Azimuth last edited by

                    @azimuth
                    [[laughs]] that sounds like a nightmare. i feel like the objective for it would end up being 80+% of the xml file... (not ALL the territories - just the land ones...)
                    i'll most likely be the only person who ever plays this mod and i tend to ignore victory triggers anyway - i'm a conquer the whole world kinda player. 🙂

                    1 Reply Last reply Reply Quote 1
                    • 1 / 1
                    • First post
                      Last post
                    Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums