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    Russian Revolution

    Scheduled Pinned Locked Moved Map Making
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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      What's also important, is that the trigger should not fire automatically, but be an option. A notification to the German player should be sent at the start of his turn, where he can click "yes" or "no". If "no", nothing happens. If "yes", triggerAttachmentRussianRevolution should be triggered. How do you do that?

      1 Reply Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton @VictoryFirst
        last edited by

        @victoryfirst said in Russian Revolution:

        All Russian units on the board need to be removed (including naval units).

        One thing at a time:

          <option name="removeUnits" value="all:all" count="9999"/>
        

        Cheers...

        1 Reply Last reply Reply Quote 2
        • VictoryFirstV Offline
          VictoryFirst
          last edited by VictoryFirst

          I discovered another error. The revolution kicks in when 2 territories adjacent to Moscow are controlled, and 1 adjacent to Moscow is contested, while this is incorrect. 3 territories adjacent to Moscow need to be controlled. When one of them is contested, it should not trigger.

          This is my code for the condition:

          <attachment name="conditionAttachmentRussianRevolution" attachTo="Germans" javaClass="games.strategy.triplea.attachment.RulesAttachment" type="player">
          	<option name="rounds" value="1-+"/>
          	<option name="alliedOwnershipTerritories" value="Livonia:Karelia:Belarus:Ukraine:Tatarstan" count="3"/>
          	<option name="enemyExclusionTerritories" value="Livonia:Karelia:Belarus:Ukraine:Tatarstan" count="3"/>
          	<option name="alliedOwnershipTerritories" value="Poland:Sevastopol:Kazakhstan:Finland" count="1"/>
          	<option name="alliedOwnershipTerritories" value="Moscow" count="1"/>
          		<option name="invert" value="true"/>
          

          Does this have to do with the invert?

          B wc_sumptonW 2 Replies Last reply Reply Quote 1
          • B Online
            beelee @VictoryFirst
            last edited by

            @victoryfirst

            if invert is true, it basically just does the opposite of what you have

            VictoryFirstV 1 Reply Last reply Reply Quote 1
            • VictoryFirstV Offline
              VictoryFirst @beelee
              last edited by

              @beelee

              That's unfortunate because I need "alliedOwnershipTerritories"+"invert" to get "enemyOwnershipTerritories" because I need to check if Moscow is not under Central Power control.

              1 Reply Last reply Reply Quote 1
              • wc_sumptonW Offline
                wc_sumpton @VictoryFirst
                last edited by

                @victoryfirst

                "invert" control the whole condition.

                So how does the Russian Revolution start?

                Allies should not be in control of 3 of these 5 territories, "Livonia:Karelia:Belarus:Ukraine:Tatarstan". This means the enemy controls 3.
                Allies should not be in control of 1 of these 5 territories, "Poland:Sevastopol:Kazakhstan:Finland" This means that the enemy must control one of these territories.

                Cheers...

                VictoryFirstV 1 Reply Last reply Reply Quote 2
                • VictoryFirstV Offline
                  VictoryFirst @wc_sumpton
                  last edited by VictoryFirst

                  @wc_sumpton said in Russian Revolution:

                  @victoryfirst

                  "invert" control the whole condition.

                  So how does the Russian Revolution start?

                  Allies should not be in control of 3 of these 5 territories, "Livonia:Karelia:Belarus:Ukraine:Tatarstan". This means the enemy controls 3.
                  Allies should not be in control of 1 of these 5 territories, "Poland:Sevastopol:Kazakhstan:Finland" This means that the enemy must control one of these territories.

                  Cheers...

                  Thanks for clearing this up. In this situation, because the condition is attached to Germany, the numbers you mention should indeed be different. Germany and its allies should control at least 3 of the Moscow border territories, so the enemy (Russia) should control 2 or fewer. Germany and its allies should control 1 or more non-border territories, so the enemy must control 3 or fewer.

                  Although not sure how to do this. It was easier without the invert, then it worked correctly.

                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton @VictoryFirst
                    last edited by

                    @victoryfirst said in Russian Revolution:

                    Although not sure how to do this. It was easier without the invert, then it worked correctly.

                    LoL :)!

                    Let's take each condition separately.

                    @victoryfirst said in Russian Revolution:

                    Germany and its allies should control at least 3 of the Moscow border territories, so the enemy (Russia) should control 2 or fewer.

                    This does not make since. If Germany controls 3 then Russia controls 2 or fewer. I think you ment to say 2 or more?

                    The problem here is you are putting to many statements inside you condition. For a condition to be true all statements inside that condition must be true.
                    Statement "alliedOwnershipTerritories" 3 of 5 "Livonia:Karelia:Belarus:Ukraine:Tatarstan" will be true if Russia own 3 of these territories.
                    Statement "alliedOwnershipTerritories" 5 of 5 "Poland:Sevastopol:Kazakhstan:Finland" will be true if Russia owns all 5 of these territories.
                    If both statements are true, the condition is true. Invert the condition and it will be false. If one of these statements are false, Germany owns Finland, then the condition is false. Invert the condition will make it true. This is not what you want. So, each statement should be in its own condition.

                    Cheers...

                    VictoryFirstV 1 Reply Last reply Reply Quote 2
                    • VictoryFirstV Offline
                      VictoryFirst @wc_sumpton
                      last edited by

                      @wc_sumpton

                      Thank you. Yeah I mean 2 or fewer. Germany needs to control 3 or more border territories out of 5. That means Russia should control 2 or fewer. If it controls more than 2 than Germany controls fewer than 3, and the Revolutoin should not kick in then. Unless of course you want to make the final statement false so that the invert makes it true.

                      How do I put each statement in its own condition?

                      wc_sumptonW B 3 Replies Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @VictoryFirst
                        last edited by

                        @victoryfirst

                        RL interference. I am working on something but want to test it first. Will get back to you in about 30 minutes.

                        Cheers...

                        1 Reply Last reply Reply Quote 2
                        • B Online
                          beelee @VictoryFirst
                          last edited by beelee

                          @victoryfirst

                          Here's a Trigger with multiple conditions

                          Screenshot from 2024-07-21 10-36-57.png

                          Screenshot from 2024-07-21 10-34-53.png

                          Screenshot from 2024-07-21 10-35-41.png

                          So it will default to "AND" meaning both conditions need to be true for the trigger to fire.

                          You can also have "OR" which means only one of the conditions needs to be true.

                          Screenshot from 2024-07-21 10-38-57.png

                          And you can also put multiple conditions into one condition.

                          Screenshot from 2024-07-21 10-42-40.png

                          Edit
                          Also, you need to list the conditions in the order they come in the xml. The first condition needs to be the first one in the xml and so on.

                          Unless this has changed, but I don't think it has

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                          • VictoryFirstV Offline
                            VictoryFirst
                            last edited by VictoryFirst

                            Ah ok I see, so you use ":" to separate the multiple conditions, and then you can use conditionType to change it to AND or OR. Awesome!

                            I just went for a walk and I got a bright idea to make the trigger optional. I was thinking about creating two separate territories called "YES" and "NO", somewhere on the edge of the map, where there is a Russian infantry located in the territory "NO". Before the Russian player ends his turn, he quickly looks if the conditions for the revolution have been met. Then they ask the Central Powers player if he accepts the Revolution and if yes, the Russian player moves his infantry from "NO" to "YES". I can then add a condition for the trigger that there needs to be a Russian infantry in "YES".

                            B 1 Reply Last reply Reply Quote 1
                            • B Online
                              beelee @VictoryFirst
                              last edited by beelee

                              @victoryfirst

                              Yea, I think Total World War has something similar. You may want to check it out

                              Edit
                              You should be able to use "userAction" to also make it optional

                              Screenshot from 2024-07-21 11-04-56.png

                              1 Reply Last reply Reply Quote 1
                              • VictoryFirstV Offline
                                VictoryFirst
                                last edited by VictoryFirst

                                @beelee

                                So like this?

                                <attachment name="userActionAttachmentRussianRevolution" attachTo="Germans" javaClass="games.strategy.triplea.attachment.UserActionAttachment" type="player">
                                	<option name="conditions" value="conditionAttachmentRussianRevolution"/>
                                	<option name="text" value="Russian_Revolution"/>
                                	<option name="chance" value="6:6"/>
                                	<option name="activateTrigger" value="triggerAttachmentRussianRevolution:1:true:false:false:false"/>
                                	<option name="actionAccept" value="Germans"/>
                                </attachment>
                                
                                1 Reply Last reply Reply Quote 1
                                • wc_sumptonW Offline
                                  wc_sumpton @VictoryFirst
                                  last edited by

                                  @victoryfirst

                                  Ok, I'm going back to the original condition, but will include some extra comments to show what going on.

                                  <!-- Germans check for Russian Revolution -->
                                  <!-- In the absents of "players" conditions use "attachTo" -->
                                  <attachment name="conditionAttachmentRussianRevolution" attachTo="Germans" javaClass="RulesAttachment" type="player">
                                          <!-- The same as saying "always do this" and is not needed -->
                                  	<option name="rounds" value="1-+"/>
                                  	<option name="alliedOwnershipTerritories" value="Livonia:Karelia:Belarus:Ukraine:Tatarstan" count="3"/>
                                          <!-- Allied to whom? In the absents of "players", "attachTo" is used -->
                                          <!-- So, Germany and its allies will need to own 3 or more of the listed territories -->
                                  	<option name="enemyExclusionTerritories" value="Livonia:Karelia:Belarus:Ukraine:Tatarstan" count="3"/>
                                          <!-- Enemies to Germany must not be present in 3 or 5 of the listed territories -->
                                  	<option name="alliedOwnershipTerritories" value="Poland:Sevastopol:Kazakhstan:Finland" count="1"/>
                                          <!-- Germany or its allies will need to own 1 or more of the listed territories -->
                                  	<option name="alliedOwnershipTerritories" value="Moscow" count="1"/>
                                          <!-- Germany or its allies will need to own Moscow -->
                                  	<!-- Oops No <option name="invert" value="true"/> -->
                                  </attachments>
                                  

                                  @VictoryFirst is looking through Germany, where I was looking through Russia. Perspective counts!!

                                  Cheers...

                                  1 Reply Last reply Reply Quote 2
                                  • VictoryFirstV Offline
                                    VictoryFirst
                                    last edited by

                                    @beelee

                                    I am getting this error:
                                    7c13d194-a2d5-4269-b6ad-067f52447235-image.png

                                    I added the UserAction as a step to the sequence but I apparently did it incorrectly?

                                    1 Reply Last reply Reply Quote 0
                                    • VictoryFirstV Offline
                                      VictoryFirst
                                      last edited by

                                      @beelee I got it to work 🙂 It had to be UserActions lol, an extra -s.

                                      Can you, or someone please explain what all these messages mean?

                                      f100fc6a-1987-43dd-9e59-c6203f6b174b-image.png

                                      df45ad0c-e41d-4867-ac8b-b015a07713c4-image.png

                                      ea9064ea-2142-41c6-aef4-fc593b5f1e3c-image.png

                                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                                      • wc_sumptonW Offline
                                        wc_sumpton @VictoryFirst
                                        last edited by

                                        @victoryfirst

                                        You will need to create a actionstext.properties file as a text file, with something like:

                                        Russian_Revolution.BUTTON=[Begin] Begin the Russian Revolution
                                        Russian_Revolution.DESCRIPTION=The Russian have revolted, will you allow this.
                                        Russian_Revolution.NOTIFICATION_SUCCESS=The Russian Revolution has begon.
                                        Russian_Revolution.OTHER_NOTIFICATION_SUCCESS=The Russians are in a revolution.
                                        Russian_Revolution.NOTIFICATION_FAILURE=You have chosen to stop the revolution!
                                        Russian_Revolution.OTHER_NOTIFICATION_FAILURE=Germany has not allowed the Russian to revolt!
                                        Russian_Revolution.ACCEPT_QUESTION=Do you agree with Germany to begin your revolution?
                                        

                                        And it should me save in you "map" directory like "map.properties"

                                        Cheers...

                                        VictoryFirstV 1 Reply Last reply Reply Quote 3
                                        • VictoryFirstV Offline
                                          VictoryFirst @wc_sumpton
                                          last edited by

                                          @wc_sumpton

                                          Ah so that's how you edit that text! Thank you very much @wc_sumpton!

                                          Heh heh I love this 🙂 I didn't know this was possible 😁

                                          f1c87e23-1742-4df7-8df5-2627ce721de6-image.png

                                          8e837c98-cc10-4e57-a993-0ad1c124a7e9-image.png

                                          Thank you for the suggestion @beelee it works perfectly!

                                          wc_sumptonW 1 Reply Last reply Reply Quote 2
                                          • wc_sumptonW Offline
                                            wc_sumpton @VictoryFirst
                                            last edited by

                                            @victoryfirst

                                            @beelee tag-teem!👍 😉

                                            Cheers...

                                            B 1 Reply Last reply Reply Quote 3

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